Game Detail

Players

Alice (Slayer) Bob (Monk) Charlie (Imp) David (Drunk) Eve (Butler) Frank (Librarian) Grace (Saint) Heidi (Baron)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil332,61916,906$1.2514
Good749,536200,383$0.2092

Event Timeline

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Heidi. Your safe bluffs are: Fortune Teller, Investigator, Virgin
📜
Storyteller
Frank
Good evening Frank. You are the Librarian. Either David or Eve is the Drunk.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 2 of your neighbors is evil!
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Charlie as my master will allow me to align my voting with him tomorrow, which is a neutral starting point. This gives me flexibility to adapt based on his actions and the town's deductions.
📜
Storyteller
Eve
You chose Charlie to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Charlie to align our stories and protect him.
🧠
Coordinate with Heidi so our bluffs don't conflict.
🧠
Gather more information before making a move. The Slayer ability is powerful and should be used when I'm more certain about the Demon's identity.
🧠
Observe interactions and gather information before taking any action. This will help me identify potential threats or allies without revealing my role prematurely.
🧠
Revealing my Empath role publicly will encourage others to share their roles, enabling better coordination and information sharing to identify the Demon.
🧠
Establish coordination with my master (Charlie) to align our voting strategy and gather intel. Since my vote tomorrow depends on his, we must work together to identify the Demon.
🧠
Reveal my Monk role to key players to establish trust and encourage information sharing. This helps the town coordinate and identify the Demon faster.
🧠
Gather information from Alice and subtly reveal my role to encourage trust and collaboration in uncovering the Demon.
🧠
Coordinate with Charlie on my bluff. I'll claim Recluse since it's an Outsider and helps justify extra Outsiders, and it's hard to disprove.
🧠
Build trust with Eve, keep her aligned with me since she follows my votes as Butler.
🧠
Waiting to gather more information before using my Slayer shot. Early game is about information gathering, and using my ability now could waste a critical resource if I act prematurely.
🧠
Start gathering information early by engaging with a neighbor. Frank is likely to have some information from his whispers, which can help me assess who might be suspicious or trustworthy.
🧠
Share critical information that both neighbors (Charlie and Eve) are evil to help the town narrow down suspects. This advances our goal of identifying and executing the Demon.
🧠
Gather more information from Alice to verify Charlie's claims and identify potential threats. Since I am the Butler and have already aligned with Charlie, I need to ensure I am working with good players to avoid being misled by evil roles.
🧠
Encourage David to share his role or suspicions to gather more information and keep the momentum going.
🧠
Share my role knowledge to encourage transparency and gather more information from Grace.
🧠
Wait and observe. I've already coordinated with Charlie. Let nominations play out without drawing attention to myself.
🧠
Wait and observe before nominations. I've established my FT bluff with Eve and Heidi. No need to over-communicate.
🧠
Clarify Bob’s role as Monk to verify his trustworthiness and gather more reliable info before deciding on a Slayer shot.
🧠
Gather more information from Frank to clarify his claim about David or Eve being the Drunk and to see if he provides additional useful insights.
🧠
I need to confirm my Empath info with Alice and see if she can help verify Bob's claim about being the Monk. This will help narrow down the evil players (Charlie and Eve) and identify the Demon.
🧠
Strengthen alliance with my master (Charlie) and verify his Fortune Teller claim to gather critical information about suspicious players like Bob.
🧠
Wait to allow the natural flow of information to continue. Encourage transparency by letting Alice's public question draw out more role-sharing, which will help identify suspicious players for future protection and execution.
🧠
Share my known information (David or Eve is Drunk) to encourage Grace to reciprocate with useful information. Helps progress the game by gathering more data points.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Cast suspicion on Bob to direct town away from me, while appearing helpful as Fortune Teller.
🧠
Encourage role-sharing and verification to gather more information. Confirm my Monk role to build trust and avoid panic. Avoid early nominations to prevent executing an innocent player.
🧠
Gather more verifiable information and encourage players to reveal their roles or provide mechanical proof. Avoid nominating until we have clearer evidence.
🧠
Encourage role verification and mechanical sharing to clarify the board state. Avoid premature nominations while gathering more concrete evidence.
🧠
Encourage Bob and Charlie to reveal verifiable actions to confirm their roles or expose liars. This will help narrow down the Demon and build trust in the remaining players.
🧠
Guide the group to verify Bob’s Monk protection and Charlie’s Fortune Teller checks mechanically. This will expose inconsistencies and help narrow down the Demon.
🧠
Push for mechanical verifications from Bob (Monk) and Charlie (Fortune Teller) to expose inconsistencies. Highlight the contradictions in their claims to narrow down suspects. Avoid using the Slayer shot prematurely; gather more information first.
🧠
Protect Charlie by casting doubt on David's Empath claim and redirect focus.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protecting Alice, who is actively seeking verifications and sharing suspicions, ensures her survival. As a vocal and engaged player, Alice is likely to be a target for the Demon, and her survival will help the town gather critical information.
📜
Storyteller
Bob
You chose to protect Alice.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the biggest threat — she's citing Empath info that points to me as evil. Eliminating her removes that chain of logic and buys more time.
📜
Storyteller
Charlie
You attacked Alice, but they survived.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 2 of your neighbors is evil!
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Continue restricting my vote to Charlie to align with his claims and guide the town toward executing the Demon. This maximizes the utility of my Butler ability in the current state of the game.
📜
Storyteller
Eve
You chose Charlie to be your master.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Bob's behavior as a self-proclaimed Monk refusing to reveal any verifiable actions is highly suspicious and aligns with the Demon's goal of protecting themselves. Using the Slayer shot now eliminates the highest immediate threat and aligns with the team's primary objective of finding and executing the Demon.
📜
Storyteller
Nothing happens.
🧠
Maintain consistency and progress the game by continuing to choose Charlie as my master. This keeps my voting aligned with Charlie's, which could be beneficial if Charlie is good, and limits the impact of potential demonic influence.
🧠
Whisper to Heidi to coordinate - Alice's Slayer claim and failed shot on Bob is interesting. We need to manage David's Empath threat.
🧠
Reveal my Saint role to Heidi to encourage transparency, coordinate on pressing for verifications, and subtly shift suspicion away from myself while leveraging my outsider status to guide the town toward the Demon.
🧠
Build trust with Grace while redirecting suspicion toward David's Empath interpretation being unreliable.
🧠
Sharing my Librarian knowledge about the Drunk will help Heidi and Grace focus their verification efforts on other roles, reducing chaos and accelerating the town's progress toward finding the Demon.
🧠
Use the fake Slayer shot to test Charlie's reaction and force further verification of roles. This could expose inconsistencies in his Fortune Teller claim or highlight the Demon's inaction.
📜
Storyteller
Nothing happens.
🧠
Coordinate with Alice and Eve to pressure Charlie for mechanical verification of his Fortune Teller claims, as his results contradict David's Empath reading. Focus on exposing contradictions to narrow down the Demon.
🧠
Use Slayer ability to eliminate the most suspicious player (Charlie) based on direct contradiction between David's Empath read and Charlie's Fortune Teller claims. This maximizes chance of killing the Demon or at least testing Charlie's legitimacy.
🧠
Coordinate with David and Alice to publicly call out Charlie's contradictory claims. If Charlie cannot provide verifiable results from his Fortune Teller checks, he should be pressured as a liar and potential Demon.
🧠
Coordinate with Heidi to use the double Slayer claim chaos to deflect from David's Empath info pointing at me.
🧠
Encourage Heidi to reveal her Recluse status publicly to clarify the town’s focus away from Charlie and toward David/Eve, reducing the risk of executing an innocent player.
🧠
Tell Grace I'll share my Recluse claim publicly to undermine David's Empath accusation against Charlie.
🧠
Encourage Heidi and Grace to focus on verifying Bob's Monk claim and Charlie's Fortune Teller results, as these are critical for exposing inconsistencies. This will help narrow down the Drunk and uncover the Demon.
🧠
Clarify Alice's Slayer claim and why nothing happened when she 'shot' Bob. This could reveal if she is lying or if there is a mechanical issue with her role.
🧠
Use the fake Slayer shot to publicly pressure Charlie, whose claims directly contradict my reliable Empath information. This creates a critical moment to call him out and push for his execution, leveraging the group's existing suspicion and momentum.
📜
Storyteller
Nothing happens.
🧠
Use my Slayer ability on Charlie to test the group's suspicion and potential Demon. If he is the Demon, we win. If not, we can reassess and continue investigating the contradictions.
🧠
Support Alice and David's push to execute Charlie by choosing Alice as my master tomorrow. This ensures Eve can vote alongside them if Charlie is voted out today.
🧠
Wait and let the Slayer chaos unfold. Three shots at me with nothing happening makes me look clearly innocent. Let others argue.
🧠
Encourage Heidi to publicly reveal her Recluse claim to clarify David’s Empath reading and redirect suspicion toward Bob, David, or Alice.
🧠
Wait this tick — nominations are next. Let the three Slayer claims create chaos. No need to act now; the confusion helps evil.
🧠
Highlight Bob's false Slayer claims to expose his deception and push the group toward nominating him, removing a potential threat or evil player.
📜
Storyteller
Nothing happens.
🧠
By confessing the Slayer bluff and revealing I am the Monk who protected Alice Night 1, I build transparency and trust. This helps the town focus on verifying roles rather than chasing false Slayer claims, aligning with the Monk’s goal of protecting and guiding the town toward finding the Demon.
🧠
Coordinate with Alice and Eve to publicly demand Charlie reveal who he checked as Fortune Teller. If he can't provide verifiable proof, we will push for his execution in the final nomination tick.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
Nominate Bob to pressure him into revealing more information or confirming his role. His refusal to verify his Monk ability and suspicious behavior make him a prime candidate for execution.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid executing myself prematurely. Observe voting progress to see if the Town recognizes Frank's suspicious nomination. If Bob is Good, this buys time for the Town to realize Frank's evil alignment.
🧠
Help the Town execute Bob, who has refused to verify his Monk role, making him a prime suspect for evil behavior. Voting now ensures progress toward finding the Demon.
🧠
Bob's suspicious claims and refusal to verify his role make him a likely evil player. Voting to execute him aligns with the town's goal of eliminating threats and progressing toward finding the Demon.
🧠
Vote for Bob to execute him if he is likely evil or bluffing, as his unverified Monk claim is causing significant disruption to the town's ability to focus on the real Demon.
🧠
Redirect focus to Charlie, whose contradictory claims challenge my verifiable Empath readings. Executing Bob now would waste a vote on a lesser threat while Charlie remains unchecked.
🧠
Vote to execute Bob to remove a potential threat and support our ally Frank's nomination.
🧠
Let Bob get executed, deflect David's attack on me by questioning his Empath claim.
🧠
Highlight David's contradictory claims as the most suspicious inconsistency. Pressure Charlie to reveal who he checked as Fortune Teller to resolve his contradictions. Guide the town toward the most logical target: Charlie, given the severity of his claims failure.
🧠
Clarify my Monk role to prevent execution, redirect focus to David’s impossible claims (Empath and Slayer in the same day), and demand proof from David and Charlie to expose the real contradictions.
🧠
Reinforce the town's focus on verifiable contradictions: Bob's unverified Monk role, David's impossible Empath/Slayer claims, and Charlie's unresolved Fortune Teller results. Highlight the unreliability of David/Eve (potential Drunk) to push for mechanical verifications.
🧠
The voting for Bob is ongoing, and I have already raised my hand. Lowering my hand now would be premature. Waiting ensures I do not act incorrectly before the voting phase completes.
🧠
Lower my hand to confirm my vote for Bob, as the voting phase is in progress. This ensures I do not hesitate or get distracted by other claims, focusing the town on the most suspicious player.
🧠
Redirect focus to Charlie’s impossible Fortune Teller claims, which directly contradict my verifiable Empath reading. Bob is a distraction—Charlie’s contradictions are the real issue that must be resolved today.
🧠
Use Recluse claim to explain David's Empath reading and protect Charlie.
🧠
Reinforce Heidi's Recluse explanation to deflect David's accusation, let Bob get executed.
🧠
Reinforce the focus on David’s impossible claims to ensure the town executes him. My role as Butler is to subtly guide the town toward removing the most disruptive and contradictory player.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Attempt to sway the remaining players to reconsider the execution by highlighting the contradictions in David's claims and the impossibility of his Empath/Slayer double claim. Provide a final defense to ensure the town doesn't execute a good player.
🧠
Reinforce the focus on David's impossible claims and the unreliability of his evidence due to his potential role as the Drunk. Encourage the group to reconsider nominating or executing David instead of Bob.
🧠
David's claims of being both Empath and Slayer in the same day are mechanically impossible unless he is evil or the Drunk. Removing him resolves the biggest contradiction and protects the town from further misdirection.
📜
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Clarify my role as Empath and use Heidi's Recluse reveal to explain the evil neighbor reading, thereby shifting suspicion away from me and back to the unverified claims of Charlie and Bob.
🧠
Ensure the town executes David, who has a clear mechanical contradiction in his role claims, rather than the good Monk (Bob). This aligns with the good team's goal of eliminating evil or unreliable players.
🧠
David's impossible claims and potential status as the Drunk or evil make him a clear execution target. Supporting his execution removes a threat and aligns with the team's goal of eliminating the Demon or Minions.
🧠
David's claims of being both Empath and Slayer in the same day are mechanically impossible unless he is the Drunk or evil. This is a clear red flag that the town must address immediately to avoid propagating unreliable information. Raising my hand to vote for his execution aligns with my Slayer role and ensures the town eliminates this threat.
🧠
Execute David to remove a clear threat to the good team. His impossible role claims and the Recluse explanation for his Empath reading strongly indicate he is evil or the Drunk. The good team must act on this before Bob is executed.
🧠
Vote to execute David, protecting Charlie and removing a key threat.
🧠
Vote David to eliminate the biggest threat and appear town-sided.
🧠
The town is already voting to execute David due to his impossible claims. Raising my hand ensures his execution, removing a major threat and aligning with my goal of helping the good team win.
🧠
Prevent my own incorrect execution by clarifying my role consistency with Heidi's Recluse reveal and urging the town to focus on verifiable role claims like Bob's unproven Monk protection and Charlie's unrevealed Fortune Teller targets.
🧠
Confirm my vote for David's execution to eliminate a disruptive player whose contradictions strongly suggest evil or drunkenness. This aligns with the good team's goal of removing threats and focusing on verifiable evidence.
🧠
Wait to see the outcome of the current vote for David. If he is executed, it removes a major contradiction and potential evil player. If the vote fails, we can reassess and potentially lower our hand for Bob or another suspect.
🧠
Wait for the voting outcome to resolve David's execution. If successful, progress the game by eliminating an impossible claim. If not, reassess based on surviving players and new information.
🧠
David's impossible role claims confirm he is disruptive and likely evil or the Drunk. I must support the town's vote to execute him to progress the game and remove a clear threat. As Saint, I cannot risk my team losing by letting a disruptive player remain alive.
🧠
Wait for vote to close. David's execution removes a key threat to Charlie.
🧠
Keep hand raised, let David get executed. Best outcome for evil.
🧠
Ensure David, who has presented impossible claims (Empath and Slayer in the same day), is executed to remove a disruptive player and protect the town from potential evil influence.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use my final moments to redirect suspicion toward Charlie, who has not provided verifiable role information and fits the profile of the hiding Demon. Guide the remaining players to focus on Charlie for the final executions.
🧠
Charlie's unproven Fortune Teller claim and refusal to reveal targets is highly suspicious. Nominating Charlie now gives the town a chance to execute them, potentially removing the Demon or a liar who could mislead the town further.
📜
Storyteller
Voting starts now for Charlie. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself to avoid getting 7+ votes, so David gets executed instead.
🧠
To vote for Charlie's execution, aligning with my Empath reading that Charlie is evil and the Demon is among us. This eliminates a potential threat and progresses the game toward victory.
🧠
Nominate Charlie to hold them accountable for their unverified Fortune Teller claims. The town needs verifiable information to eliminate threats, and Charlie's lack of transparency is suspicious enough to warrant execution.
🧠
Charlie is unverified and suspicious. Voting to execute them reduces the threat of the Demon or chaotic influence, aligning with my goal to protect the Town and eliminate evil players.
🧠
Use my Slayer ability on Charlie to eliminate a major suspect. His unverified Fortune Teller claims, alignment with Eve, and the chaos around David's impossible claims make him the most suspicious remaining player. Killing him if he is the Demon would be a significant step toward winning.
🧠
To maximize the chance of eliminating a potential Demon or evil player, Charlie. If he is the Demon, Alice's Slayer shot will confirm it. If not, we can reassess with the remaining players.
🧠
Do not raise hand. Alice's Slayer shot on Charlie is the real threat — if Charlie dies from Slayer, game over. I cannot prevent that but I should not add votes against Charlie.
🧠
Avoid prematurely eliminating a potential good player (Charlie) while Alice's Slayer ability resolves. My Butler restriction limits my voting impact, so waiting preserves flexibility for the final day.
🧠
Use Alice's Slayer shot failing as evidence I'm not the Demon, redirect suspicion.
🧠
Retract my vote for Charlie’s execution to avoid executing a non-Demon player based on flawed logic. I should focus on verifying other players’ roles and encourage the group to investigate Frank’s wasted Slayer or other suspicious behavior.
🧠
Wait to see if the vote for Charlie's execution passes. If it does, the Demon or a threat is removed. If it fails, reassess based on remaining players and information. Protecting the team's progress is critical.
🧠
Charlie is cleared as Demon by Alice's Slayer. Bob is the remaining primary suspect. Lower my vote for Charlie and advocate for Bob's nomination to realign town focus on the real threat.
🧠
Charlie has been proven not to be the Demon by the Slayer ability. Voting for Charlie in this scenario would waste a vote and fail to address the real threat. Waiting allows us to reassess after Charlie's execution/vote outcome and focus on the remaining suspicious players, particularly Bob.
🧠
Clarify that Charlie is proven innocent via Slayer miss and redirect the town to execute David, the most likely Demon.
🧠
Don't vote for Charlie. David stays on block with 7 votes. Charlie nomination unlikely to reach 7. Good outcome.
🧠
Redirect suspicion from Charlie (proven innocent by Slayer shot) to Bob (aggressive accuser with no proof). Reinforce trust in Charlie as a reliable information source and focus the town on finding the real Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 8 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (4/8).
🧠
Gloat about surviving and reinforce David's execution.
🧠
Defend my Empath claims and highlight Bob's suspicious behavior to prevent my execution. Redirect focus to Bob as the potential Demon or Minion.
🧠
Encourage the town to delay or reconsider executing David until we verify his Empath claim and Eve's alignment. Focus on gathering more evidence before making a irreversible decision.
🧠
Encourage the town to focus on verifying Bob's Monk role and investigating Eve, as David's unverified Empath claims may be a distraction. Avoid rushing to execute David without full verification of his role.
🧠
Focus suspicion on Bob or David as the most likely Demon candidates. Use my remaining influence to push for verification of Bob's Monk claim or demand Eve's alignment be confirmed, as the failed Slayer shot on Charlie means the Demon is still hidden among the remaining players.
🧠
David is the most suspicious player now, with unverified claims, resistance to execution, and pivoting to shift blame. Executing him is the best way to remove a potential Demon and progress the game toward a good team victory.
🧠
David is already being executed with 7 votes. Stay quiet and let the phase end.
🧠
Bob's refusal to reveal his Monk protection is a critical red flag. As Butler, my role is to help the good team win by removing obstructions. Nominating Bob will force a vote and either expose him as evil or push him to reveal his role, clarifying the path to finding the Demon.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protect Eve tonight to prevent a potential Demon kill. Eve is under suspicion due to David's unverified Empath claim, and protecting her aligns with the Monk's role to keep suspicious players safe while the town investigates further.
📜
Storyteller
Bob
You chose to protect Eve.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob - he's the Monk and most active threat. Removing him eliminates protection and a key accuser.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Charlie
You chose to kill Bob.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Continue supporting Charlie as a reliable good player by choosing him as my master again. This maintains consistency in my Butler strategy and helps the town focus on Bob, who is obstructing and likely evil.
📜
Storyteller
Eve
You chose Charlie to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with Charlie on who to target next and align our stories for the day.
🧠
Coordinate with Heidi to target Frank today as the biggest logical threat.
🧠
Investigate Heidi's whisper to Charlie and determine if she is a threat. Coordinate with Grace to verify Charlie's alignment and plan next steps.
🧠
Verify Eve’s Butler claim to confirm a good player and gather more information before using Slayer.
🧠
Share my Librarian knowledge to clarify the Drunk possibility and redirect focus toward Eve for verification. Grace and Heidi are already skeptical of Eve, so this aligns with their goals.
🧠
Save my single ghost vote for the final day when it holds the most weight to execute the Demon.
🧠
Use my ghost vote to execute Eve, the most likely Demon based on my Empath readings and the unresolved suspicion surrounding her.
🧠
Encourage Eve to reveal her role or provide mechanical evidence to verify Frank’s Librarian claim or expose her as Drunk.
🧠
Acknowledge Frank's whisper to Grace and me, but plant seeds of doubt about Frank to Grace, keeping our options open.
🧠
Rally support against Frank before nominations by whispering to Eve.
🧠
Confirm my role as Butler to Alice to provide mechanical proof and reduce suspicion, allowing the town to focus on more dangerous players like Frank and Heidi.
🧠
Frank’s behavior and David’s uncorroborated but suspicious Empath reading make him the prime Slayer target. Using my ability now maximizes the chance of removing the Demon before the final day.
🧠
Coordinate with Alice and Charlie to publicly demand Eve reveal mechanical evidence of her role (e.g., Fortune Teller claims, Monk protection receipts) to expose inconsistencies and move the investigation forward.
🧠
As a dead Monk, my ghost vote is the only remaining tool to influence the execution of the most likely Demon. Waiting allows the living players to gather more evidence and make an informed decision.
🧠
Reinforce to Alice that Eve is the most logical target for execution based on my Empath readings, ensuring the town votes to execute her and secure a good win.
🧠
Align with Heidi to pressure Frank for more transparency about his Librarian claim. If Frank is lying, this will help expose him as evil. If he is truthful, we can focus on verifying Eve’s role. This reduces uncertainty and moves the town closer to identifying the Demon.
🧠
Coordinate with Grace to push Frank as the execution target today, reinforcing her existing doubts.
🧠
Respond to Frank's whisper in a way that deflects from Eve while keeping Frank as the target. Alice already used her Slayer shot so her claim to use it again is false — I can use this.
🧠
Coordinate with Alice and Charlie to pressure Frank and Heidi while confirming my Butler role. Supporting Alice's Slayer plan on Frank aligns with the group's suspicion and could eliminate the Demon.
🧠
Clarify my Slayer status publicly to prevent further confusion about my ability. This will allow the group to focus on the real threats: Frank and Heidi. Eve and Charlie's alignment seems consistent, while Frank's behavior is highly suspicious.
🧠
Coordinate with Alice and Charlie to publicly demand Eve reveal her claimed role or mechanical evidence (e.g., Fortune Teller results). This will pressure Eve to either confirm her Drunk status (good) or reveal herself as evil, helping the town focus on the real Demon.
🧠
Prepare to vote against the most likely Demon (Eve) during the upcoming nomination to ensure the town executes them. My ghost vote is critical in the final stages.
🧠
Urge Alice to nominate and vote for Eve during the upcoming nomination phase to eliminate the suspected Demon. My ghost vote can be used for Eve if needed.
🧠
Coordinate with Heidi to pressure Frank for mechanical proof of his Librarian claim. If he cannot provide verifiable information, we will nominate him for execution to remove a clear threat and potential Demon.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Frank to force a vote on his suspicious behavior. His lack of transparency and obstruction of role verification make him the most likely immediate threat to the town's safety.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank is good and knows Eve is the Drunk (good). Eve's nomination is suspicious and disruptive, so Frank should vote for Eve to eliminate the distraction and protect the team's progress toward finding the Demon.
🧠
Encourage the town to vote for Frank's execution to eliminate the most suspicious player and secure the good team's victory.
🧠
Frank's obstructionist behavior, lack of transparency, and Eve's accusation make him the most dangerous player left. Raising my ghost vote for Frank's execution aligns with the town's best chance to remove a potential Demon threat.
🧠
To help the good team execute a suspicious player (Frank) who is obstructing progress and acting suspiciously following Bob's death, aligning with the goal of eliminating the Demon.
🧠
Frank’s suspicious timing, lack of mechanical proof, and obstructionist behavior strongly suggest he is evil. Voting to execute him now removes a major threat to the good team and aligns with the town’s consensus.
🧠
Vote Frank out to protect Charlie.
🧠
Vote Frank out to eliminate the threat and secure evil team's position.
🧠
Ensure the suspected Demon (Frank) is executed by voting for him, as the majority of the town supports this action and the evidence against him is compelling.
🧠
Retract my vote to prevent the execution of a potential good player (Frank) and shift focus to exposing Eve, who is likely the Drunk manipulating the Town. This delays the vote and may uncover the Demon before Frank is eliminated.
🧠
Confirm the outcome of Frank's execution vote. If Frank is executed, the town has successfully removed a major threat and can focus on verifying remaining players. If not, reassess the situation and continue gathering evidence.
🧠
Reinforce the town's consensus to execute Frank, using my Empath insight to justify the decision and ensure the town acts decisively before the phase ends.
🧠
Support the execution of Frank, the most suspicious player, to eliminate the likely Demon and secure a Good team victory.
🧠
Since the voting is already in progress and I have already voted to execute Frank, I should wait to see if the execution goes through. Retracting my vote or speaking now would be redundant and could disrupt the process.
🧠
Let the vote proceed. Frank's execution is nearly certain and benefits our team.
🧠
Let the vote proceed. Frank's execution benefits us.
🧠
Waiting ensures the current voting process concludes without interference, allowing the town to execute Frank if the majority agrees. This aligns with my role as Slayer to eliminate the Demon.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reveal my role as Librarian and confirm Eve's status as the Drunk (good) to prevent my execution, which would be a critical mistake for the town.
🧠
The voting is closed, and Frank is about to be executed. There is no need to disrupt the process or provide further input. Waiting allows the execution to proceed, which is aligned with the town's goal of eliminating the Demon or a major threat.
🧠
Reinforce the town's decision to execute Frank by highlighting his suspicious behavior and late claim, which aligns with the Empath's earlier readings pointing to evil players like Eve.
🧠
As a dead player with no further mechanical influence, waiting is the only viable action to allow the game to progress to the next phase.
🧠
Observe the outcome of Frank’s execution to ensure my safety as the Saint. No action is required from me at this stage.
🧠
Nothing to do, Frank is getting executed. Let it play out.
🧠
Frank's execution is secured. Wait for it to happen.
🧠
Encourage the group to focus on Heidi as a remaining threat and push for mechanical verification of remaining players, especially Heidi, to prevent a Demon kill in the next night.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 3
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice — she's the most dangerous remaining good player, targeting Heidi next, and her death protects Heidi and leaves me in a strong position.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Charlie
You chose to kill Alice.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Charlie again strengthens the good team’s coordination by ensuring the Butler’s vote is tied to a reliable and consistent Fortune Teller. This maximizes the town’s ability to focus on identifying and executing the Demon.
📜
Storyteller
Eve
You chose Charlie to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate with Heidi to target Grace for execution today.
🧠
Save my single ghost vote for the final day or a critical late-game nomination where it can have the most impact, ensuring the Demon is executed if the game reaches the final three players.
🧠
I am dead and cannot take any action that affects the game state. Waiting is the only logical choice.
🧠
Continue reinforcing trust in Charlie as my master to align votes and help the town focus on identifying the Demon. Observing interactions and waiting for more information before taking further action.
🧠
Guide Grace to focus on the most suspicious players (Charlie or Eve) for execution, as these are the most likely Demon candidates. Use my ghost vote to back her if necessary.
🧠
Since I am dead, I cannot take any action that affects the game state. I will wait to see if the living players need any insights or information from my perspective.
🧠
Coordinate with Charlie and push suspicion on Grace. Agree with Charlie's plan.
🧠
Gather intel on Charlie’s suspicious Fortune Teller claim and Heidi’s alignment by probing her private conversations.
🧠
Coordinate with Eve to back Heidi's push against Grace.
🧠
Prepare for the final nominations by evaluating current whispers and distrust. My ghost vote holds maximum weight in the late game, so I should save it for when Heidi or Bob are nominated.
🧠
No action can be taken as a dead player. Observe the remaining players' interactions to deduce the remaining threats.
🧠
Maintaining consistency by choosing Charlie as my master again helps preserve my role as a reliable Butler. This aligns with the town's effort to pressure Grace, who is increasingly suspicious. Continuing to support Charlie keeps the town's focus on potential evil players while preserving my ability to vote alongside him tomorrow if needed.
🧠
Save my ghost vote for the final nomination to execute the most likely Demon, Eve, as she is the strongest suspect based on her aggressive behavior and conflicting testimonies.
🧠
Share my Empath information to help the alive players focus their suspicions on Eve, who was identified as evil by my ability. This could be the key to saving the town from the Demon.
🧠
Deflect Grace's suspicion of Charlie, point her toward Eve instead, and keep Charlie safe.
🧠
Coordinate with Heidi to nominate Eve, the most suspicious player based on Empath readings, ghost warnings, and behavioral patterns. Ensure the town focuses on executing Eve to win the game.
🧠
Wait and let Heidi apply pressure on Grace. Eve should follow. Nomination phase coming up - Grace should be the target.
🧠
Urge Grace and Heidi to focus on mechanical evidence and Eve's suspicious behavior, as Frank's death was likely caused by false accusations. Help the town avoid eliminating good players and prioritize finding the Demon.
🧠
No actions available as a dead player without a ghost vote. Waiting for the game to progress.
🧠
Coordinate with Charlie to focus suspicion on Grace, increasing the likelihood of exposing or executing the Demon. Strengthen the town's resolve to investigate Grace based on Charlie's consistent claims and suspicious ghost interactions.
🧠
Wait to see if Grace or Heidi will nominate Eve or Charlie based on the whispers and recent evidence. My ghost vote is a powerful tool for the final push, so I should save it until the nomination phase to maximize its impact.
🧠
As a dead player with no further actions to take, I must wait for the game to progress to its next phase.
🧠
Redirect Grace to think I'm on board with Eve nomination, but actually work to get Grace nominated and executed.
🧠
Confirm Heidi’s vote to nominate Eve, the most suspicious player based on accumulating evidence. Eve’s alignment is strongly questionable, and nominating her aligns with the town’s goal of eliminating the Demon.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace is the most suspicious player due to ghostly attention, lack of role verification, and shifting town focus. Executing her aligns with the good team's goal of removing evil players and securing victory.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Persuade the town not to execute me (Grace) by highlighting Eve’s suspicious behavior and reinforcing the mechanical evidence against her. Protect my role as Saint to avoid my team losing.
🧠
Reinforce the town's suspicion of Grace by highlighting her desperate deflection and the existing evidence against her (ghost warnings, lack of role verification). This will help the town make an informed decision and avoid falling for Grace's manipulation.
🧠
As a dead player, I should refrain from influencing the active vote. Letting the living players decide ensures the game progresses fairly and my ghost role does not interfere with the outcome.
🧠
Eve is the more likely Demon based on Alice’s ghost warning, David’s Empath readings, and Grace’s defense. Voting for Grace’s execution would align with Eve’s tactics and risk losing the game. I will not raise my hand to vote for Grace’s execution.
🧠
I am dead and have no actions available. I must wait for the night phase to progress.
🧠
Vote to execute Grace as coordinated with Charlie to win the game.
🧠
Vote to execute Grace to win the game.
🧠
Eve must be the Drunk (good) since David is dead and Frank started knowing one of them was the Drunk. Grace is likely evil given the contradictory claims and Eve's supported confusion. I must use my ghost vote to execute Grace to protect the town from an evil player.
🧠
Prevent my own execution by persuading the town to vote against me or refocus on Eve as the real threat. The three raised hands may be hasty, and I need to use my final words to steer the town toward Eve.
🧠
Grace’s behavior is highly suspicious, and her claims are likely deflection tactics. With 3 votes already secured for her execution, I will reinforce the town’s decision to execute her and guide focus toward verifying other players, especially Charlie’s alignment, post-execution.
🧠
As a dead player with no remaining actions, I should not interfere with the current voting process. Waiting ensures I do not disrupt the natural progression of the game.
🧠
Prevent the execution of Grace if she is the Saint, as executing her would lose the game for the good team. Focus the town's attention on Eve as the real Demon threat.
🧠
As a dead player, my role is to observe and provide no further input that could disrupt the current voting phase. The outcome will be decided by the living players, and my presence as a ghost cannot change the result.
🧠
Grace claimed Saint to stop execution. Need to counter this claim to keep votes up.
🧠
Either Grace is Saint (executing her wins for evil) or she's not and we eliminate a threat. Keep my vote, encourage the execution.
🧠
Use my ghost vote to vote against executing Grace, as there is a high chance she is the Saint and executing her would cause the good team to lose. Protect the team from losing by playing conservatively.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating Eve shifts the narrative back to her suspicious behavior and forces the town to reassess the vote. As the Saint, my execution is inevitable, but nominating Eve could save the town from making a catastrophic mistake by executing me instead of the real Demon.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Reinforce the logical case against Grace as the Demon and prepare the town to focus on the true threat after her execution. Ensure the town does not fall for last-ditch claims and remains logical in their voting.
🧠
Convince the town to vote for Eve instead of Grace by reinforcing Grace's claim as the Saint and highlighting the overwhelming evidence against Eve.
🧠
As a dead player with no further influence, I must wait and observe the outcome of the current nominations to understand how the game progresses.
🧠
Eve's actions and Alice's ghost warning strongly suggest she is the Demon. I must use my ghost vote to execute her to protect the good team.
🧠
No action possible as a dead player. Observing the final outcome of this critical nomination to ensure the good team's victory.
🧠
Don't vote for Eve to avoid a tie that saves Grace. Let Grace's execution proceed.
🧠
Don't vote for Eve. Let the vote fail so Grace stays on block and gets executed when nominations close.
🧠
Reinforce Grace's claim of being the Saint and highlight Eve's suspicious behavior to shift the Town's focus toward voting against Eve, preventing the execution of the Saint.
🧠
Reinforce Grace's Sainthood claim to prevent her execution, as her death would lose the game for the good team if she is truly the Saint. The town must prioritize saving Grace over executing Eve at this stage.
🧠
Ensure Eve is executed by voting for her, as she is the most suspicious player and her actions directly threaten the good team. Grace’s Saint reveal is a critical warning to save her.
🧠
As a dead player, I cannot take further actions. I must wait for the game to progress.
🧠
Use my ghost vote to tie the vote for Eve, preventing her execution and allowing more time to verify Grace's Saint claim and investigate her alignment.
🧠
I am dead and cannot take any action. Waiting is the only valid option.
🧠
Wait and let Grace's execution proceed. No need to expose myself further.
🧠
Vote won't pass for Eve. Grace gets executed. We win. Just wait.
🧠
As a dead player, I cannot influence the game mechanically. The voting is already in progress, and my input via speech is unlikely to change the immediate outcome. Waiting ensures I do not inadvertently disrupt the process or provide misleading information.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
Nominee Eve did not reach the 4 vote threshold.
📜
Storyteller
Eve did not receive enough votes (2/4).
🧠
Reinforce the critical nature of Grace's claim and Frank's confirmation. Encourage the town to prioritize verifying Grace's Sainthood and to vote against her execution. Align myself with Grace to ensure her survival and expose the real Demon.
🧠
Reinforce Grace's claim as the Saint and urge the town to reconsider executing her, as her death would lose the game for the good team. Refocus suspicion on Eve's manipulative behavior and demand verification of roles to expose the Demon.
🧠
Encourage alive players to vote against executing Grace and instead scrutinize Eve, as Grace’s Saint claim, if true, would cause an immediate loss, and Eve’s behavior is highly suspicious.
🧠
As a dead player, I cannot take further actions. I must wait for the game to resolve naturally, as my presence no longer impacts the outcome.
🧠
As a dead player, I can only observe and wait for the game to progress. No action is needed or possible at this stage.
🧠
Stay quiet, let Grace's execution happen. Charlie survives as Demon. We win soon.
🧠
Grace is on the block with 3 votes. I need to discourage doubt and let her execution proceed.
🧠
Reinforce Grace's Saint claim using my Librarian knowledge that Eve is the Drunk (neutral), not the Demon. This supports saving Grace to prevent an immediate loss if she is truly the Saint.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Saint Executed
Winner: Evil