Game Detail

Players

Alice (Fortune Teller) Bob (Butler) Charlie (Slayer) David (Imp) Eve (Investigator) Frank (Ravenkeeper) Grace (Monk) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good897,48063,951$0.2115
Evil305,69541,670$2.7786

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Heidi. Your safe bluffs are: Saint, Washerwoman, Undertaker
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either Alice or Heidi is the Spy.
📜
Storyteller
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0 info starts deduction chain. Neighbors first for Empath overlap potential and quick suspect if demon shows, progressing to demon hunt.
📜
Storyteller
Alice
You chose Bob and Charlie. You receive the answer: NO.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Night 0, no info. Pick trusted neighbor Alice to chain vote tomorrow, enabling participation in early executions while minimizing outsider drawback.
📜
Storyteller
Bob
You chose Alice to be your master.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Alive - Bob: Butler (good), Alive - Charlie: Slayer (good), Alive - David: Imp (evil), Alive - Eve: Investigator (good), Alive - Frank: Ravenkeeper (good), Alive - Grace: Monk (good), Alive - Heidi: Spy (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, share my N0 clear on Bob/Charlie privately to Bob to build alliance with cleared neighbor, encourage mutual verification, progress info sharing without public reveal yet.
🧠
Day 1, share my Investigator info privately with neighbor David to start building trusted alliance, verify each other, and narrow evil suspects early without tipping off Alice/Heidi.
🧠
As Monk, protect key players later. Day 1, form private alliance with neighbors for info sharing/cross-checks to ID evil early without revealing ability publicly yet.
🧠
As Slayer, save shot for later; start with neighbors for Empath-like info (hypothetical or real) to build good chain and narrow evil suspects early.
🧠
Coordinate with the Demon, choose compatible bluffs, and learn whether Eve's Investigator info threatens either of us.
🧠
Warn Heidi about Eve's accusation, coordinate bluffs, and avoid an early minion execution that validates Eve.
🧠
Day 1, build alliances with neighbors per strategy. Grace initiated; share my null info, ask theirs to gather claims early and form trusted group for info sharing.
🧠
Day 1, build trust with neighbor Alice who cleared me. Reveal role to her privately for coordination as Butler tied to her tonight. Progress info sharing without public claim.
🧠
Strengthen private alliance with cleared Bob (Butler). Share next plan to check Charlie-David, get his info to cross-reference and narrow demon suspects early.
🧠
Already shared info with neighbor David; now check other neighbor Frank for cross-verification and build trusted good network early, avoiding Spy/Demon kill targets.
🧠
Build alliance with neighbors for info sharing and protection coordination as Monk. Early trust helps good team collaborate without tipping off Demon.
🧠
Strengthen neighbor alliance for reliable N1 Empath read. Day 1 info gathering progresses good team by narrowing evil suspects early via cross-verification.
🧠
Establish Chef zero bluff with neighbors, fit true seating, and build trust before Eve's Investigator ping frames me.
🧠
Build trust by tying my safe Washerwoman bluff to Charlie's stated Empath claim, making me look like useful good info and distracting from Eve's suspicion of Heidi.
🧠
Respond to Eve's claim first: verify with Heidi's Chef info. Heidi Spy fits perfectly (isolated evil). Share with neighbors to build alliance, test reactions. Narrow evil suspects early.
🧠
Day 1 early, build good team trust with neighbors sharing aligned claims. Relay Alice's clear to them privately for mutual verification, gather their reads on others to narrow evil suspects via process of elimination. Progress info collation without public claim yet.
🧠
Strengthen alliance with cleared Bob by sharing N1 plan, get his reads on Charlie/David to cross-reference and build info network early day 1.
🧠
Respond to Frank's group whisper, get Grace's Monk opinion on Heidi, probe David who has my info for consistency. Share publicly in trio to align neighbors and test reactions before noms.
🧠
Confirm Heidi evil via logic before noms. As Monk, offer protect on Frank to build trust, get their roles, push execute Heidi if confirmed. Narrow Demon suspects fast.
🧠
Verify claims with cross-info from neighbors. Public Empath claim soon to leverage David Washer confirmation, build good block for nominations. Day1, gather reads on Alice/Eve/others to narrow evil suspects.
🧠
Rebut Eve’s Investigator ping, keep Chef bluff credible, and redirect suspicion toward Alice without pushing David.
🧠
Coordinate with my minion before nominations so she survives Eve's Investigator accusation while my Washerwoman bluff gains trust from Charlie.
🧠
Heidi most likely Spy per Eve's info + perfect Chef fit. Privately push Grace (Monk) to abandon Heidi protect and agree execute her at noms to remove likely Minion safely Day 1.
🧠
Solidify neighbor chain (me/Charlie/David/Alice good). Relay Charlie's info to Alice for her checks. Ask her reads on Frank/Grace/Heidi to narrow evil suspects before noms. Progress info sharing as Butler utility.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Claim Empath publicly to confirm David's Washerwoman info, build good chain trust, encourage others to share claims/info. Day 1, no strong Demon lead yet; info-gathering key to narrow evil suspects.
🧠
Publicly push Heidi execution with Eve/Heidi logic to rally votes before night; reveal no info as Ravenkeeper later if needed. Progress to execution.
🧠
Heidi's Chef 0 fits Spy perfectly on Eve's ping. Execute her to remove likely Minion day 1, narrow Demon suspects, progress to win via elimination.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes on me by emphasizing no reveal, preserving my cover, and redirecting suspicion toward Alice without exposing David.
🧠
Heidi fits Spy too well per Eve/Frank's logic, and my Empath 0 supports no early evils. Vote to execute and test the info chain—safe early play to narrow evil.
🧠
Heidi's Chef0 + Eve Investigator pins her Spy perfectly. Early execution tests claim chain without reveal risk (we narrow later). 1 more vote likely swings it; secures good info advantage.
🧠
Heidi's Chef 0 + Eve's ping screams Spy. Early execution clears Minion, protects my protects tonight. Secure majority vote for good win.
🧠
Heidi's Chef 0 fits Spy perfectly as lone evil, and 50/50 doesn't justify rush without reveal. Defend her, urge no execution, build good team trust with info.
🧠
Stop the fourth vote on Heidi and frame restraint as pro-town, keeping my minion alive while preserving trust from my Washerwoman claim.
🧠
Publicly claim FT, share N0 clear on Bob/Charlie to clear myself from Eve's pair, support no-vote on rushed D1 50/50 that tests nothing. Progress by asking Eve's full info.
🧠
Heidi's Chef 0 fits Spy perfectly per Frank. Alice claims FT clearing others. Push to execute Heidi as higher suspicion to test pair and progress game.
🧠
Stop the fourth vote on me by reframing Alice and Eve as the unchecked logic sources, preserving my life and keeping suspicion off David.
🧠
Lower hand to block D1 50/50 execution testing nothing. Need more info from Eve/Alice tomorrow; my shot saved for better Demon suspect. Preserve lives early.
🧠
Heidi's defense doesn't rebut perfect Spy fit; reinforce execution to remove likely Minion Day 1, narrow Demon hunt. Secure 4th vote before phase ends.
🧠
Defend Heidi nomination publicly. Eve's info solid but Alice has strong Townsfolk claim clearing key players. Heidi fits Spy too perfectly as lone Minion. One more vote executes her, removing threat before night. Progress to test chain.
🧠
Urge no vote on Heidi D1. No reveals from exe, 50/50 wastes day. Builds trust with Charlie/David/Alice/Heidi chain (Empath/Washer/FT/Chef good fits). As Butler w/ Alice master, must vote if she votes; likely she won't.
🧠
Stop Heidi execution by framing the push as rushed and redirecting suspicion toward Alice without overdefending my minion.
🧠
Reinforce no D1 kill on 50/50 untestable pair. I'm cleared FT, push my N1 checks on suspects David+Eve to progress info vs blind exec. Builds town trust in me.
🧠
Heidi fits Spy perfectly (Chef0 lone minion), killing her removes confirmed evil per my info. Day1 execution tests chain safely since no reveals needed—Spy dying progresses us. Need 1 more vote, my vote seals it. Win by narrowing evil.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 4 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (3/4).
🧠
Redirect the failed execution onto a powerful good player who may check David tonight, while using Eve's info as cover and keeping pressure off me.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against suspicious day 1 execution on me, reinforce my real FT claim and clears to build town trust chain, urge no-vote to gather night info instead of blind kill.
🧠
Alice is good and influential. Executing her protects David, weakens the Fortune Teller chain, and makes Eve's Investigator info look resolved away from me.
🧠
Alice's FT matches my Empath perfectly, building trust chain. Eve's untested Invest puts both at risk; executing Alice wastes verified good info day 1. No-vote to test claims at night.
🧠
Alice equally suspect in Eve's pair; her FT unproven day1. Heidi's Chef fits Spy too well. Execution tests Investigator chain safely on day1, progresses info vs no-kill.
🧠
Day1 execution vital to test Eve's Investigator info. Alice as claimed FT is safer to lose than unclaimed Heidi; clears/kills Spy if true, progresses game.
🧠
Voting closed on Heidi (failed). Now Alice on block, 4 votes needed. Heidi/Charlie/Frank/Grace voting her (4?). I lower hand/no-vote Alice to block execution, speak against hasty kill, protect apparent good chain.
🧠
Alice is on track to die without my vote. Staying off preserves my earlier cautious stance and avoids linking me to Heidi while good players do the work.
🧠
Alice execution tests my Investigator info directly. If Spy dies, great; if not, Heidi confirmed Spy tomorrow. Better than no-kill; progresses game, clears one of my pair. Heidi's nom gives perfect setup.
🧠
Do NOT vote myself - suicide loses town info role. Opposing vote shows town strength, likely fails (4/7 not reached), saves Alice for N1 checks on suspects.
🧠
Alice is a strong good info role and a viable alternative in Eve's pair. Keep my vote up and avoid overexplaining while the execution passes.
🧠
Lower to prevent accidental Alice exec if she's good FT matching my info. Vote closed soon; avoid killing town while Eve claim unproven.
🧠
Lower to prevent accidental Alice execution (risk killing good FT). 3/4 yes now (Heidi,Grace,Eve); Charlie out. Push no-vote publicly for night info, revisit tomorrow.
🧠
Lower hand to prevent day1 town execution. Alice's FT+Charlie Empath consistent; Heidi Chef fits Spy better. Need N1 info before killing.
🧠
Support informative day1 kill. Alice can't be cleared by own claim from Eve's pair. Need 1 more vote; my vote progresses game vs blind no-kill.
🧠
Secure Alice's execution while framing it as testing Eve's pair over killing Heidi. Removing a claimed Fortune Teller protects me from future checks.
🧠
My hand up means voting to execute Alice (Spy candidate). But split vote failed Heidi, now Alice nom risks killing good FT. Lower to prevent bad execution, push checks tonight, narrow tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick before night/death. Defend self publicly, reinforce FT- Empath chain with Bob/Charlie/David support to sway Grace/Frank or save dead vote for later. Push no-execution to keep FT alive for checks.
🧠
Lock Alice execution, frame it as consistency, and keep pressure away from David while sounding fair rather than gleeful.
🧠
Day 1, Alice has 4 votes & executes soon unless tie/supersede. My Empath 0 + her FT match perfectly; Eve's unproven Spy pair. Support Alice exec to test, urge no more noms with 1 tick left. Reveal Slayer later.
🧠
Alice on block with 4 votes, 1 tick left—speak to rally no-votes, protect town FT info matching Charlie, push Heidi/Eve suspicion via Chef0. Avoids nominating new target, progresses to night checks.
🧠
With 1 tick left, urge no-vote on Alice to preserve her FT ability for N1 checks on suspects Eve/David. Alice's info reliable, aligns with Charlie. Heidi's nom suspicious. Progress by saving town info.
🧠
Day1 execution loses valuable FT info that aligns with Empath. Argue against killing Alice, push saving her for Eve/David checks to progress info faster. As Butler tied to Alice, her survival lets me vote too.
🧠
Let Alice die while sounding cautious, distancing from Heidi, and framing the voting pattern as tomorrow's confusion instead of defending my minion.
🧠
With 1 tick left and Alice at 4 votes, speak to rally no-votes on Alice. Push to save her FT info (matches Charlie) and test Eve/David tonight, positioning as town protecting info while secretly testing my Spy pair tomorrow.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Day1 showed info cluster around Charlie's Empath/Alice FT clearing Bob/Charlie. Protect Charlie to safeguard key town info-giver from demon kill tonight.
📜
Storyteller
Grace
You chose to protect Charlie.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove a strong Heidi accuser without killing Eve and making Heidi look mechanically confirmed. Keep Charlie alive because his false Empath zero helps shield me.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
David
You chose to kill Frank.
📜
Storyteller(Ghost)
Frank(Ghost)
Good evening Frank. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Eve's Spy claim is central conflict vs Heidi/Alice. Learning her exact role verifies if Spy or bluffing evil, resolves who to trust for Demon hunt.
📜
Storyteller(Ghost)
Frank(Ghost)
You chose Eve. They are the Investigator.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Charlie is multiply cleared as good by Alice FT and his Empath claim. Mastering him lets me vote tomorrow on Day 2 noms to push execution of Demon suspects like Eve/Heidi, helping good team narrow evildoers.
📜
Storyteller
Bob
You chose Charlie to be your master.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Dead - Bob: Butler (good), Alive - Charlie: Slayer (good), Alive (Protected) - David: Imp (evil), Alive - Eve: Investigator (good), Alive - Frank: Ravenkeeper (good), Dead - Grace: Monk (good), Alive - Heidi: Spy (evil), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Reconfirm my Empath claim privately with neighbors Bob/David to build trust/alliance before noms. Share suspicion on Eve to align vs her. As Slayer, save shot unless certain.
🧠
Confirm group of 4 good per Charlie Empath (me/Charlie/David +?). Share logic vs Eve, build alliance to nom her today. As Butler on Charlie, I can vote if he does.
🧠
Share my Monk info privately with trusted Charlie (protected N1, claims Empath) to build alliance, confirm if Frank death proves my save worked (Imp targeted Charlie), narrow Demon suspects before noms. Progress info gathering.
🧠
Reinforce the Bob-Charlie-David trust chain that protects David, while reframing Eve's true ping as Alice or misinformation.
🧠
Lean into Charlie's false Empath trust while not hard-defending Heidi. Redirect heat toward Eve and keep myself in Bob and Charlie's trusted circle.
🧠
Share my true info publicly via Bob/Charlie (trusted by Charlie Empath), build alliance against Heidi Spy before noms. Frank's death strengthens case; progress to her exec.
🧠
As dead FT with Bob/Charlie clear (N0 no Demon), push good trio Bob/Charlie/David to execute Eve/Heidi/Grace suspects who killed me. Use ghost vote later; share info now to nominate evil before final 3.
🧠
As dead Ravenkeeper, reveal Eve's verified Investigator role to break trio stalemate. Eve good, her Alice-Heidi evil read clears Bob/Charlie/David except possibly David. Push trio suspicion.
🧠
Share Grace Monk info with core good group (Bob/David, my Empath 0) to align on worlds, counter Frank ghost lie. Grace protecting me suggests she's good; focus suspicion on Eve/Heidi, build trust before noms. Avoid shooting yet, need consensus.
🧠
Consensus building on Eve as top suspect before noms. Grace Monk claim new info but secondary; Frank ghost claim suspicious as it defends Eve/Heidi who killed Alice. Push Eve execution to test worlds.
🧠
Share my Monk info with Bob/Charlie (protected target + cleared by FT) to build good alliance, exclude Eve/Heidi suspects. Get their reads privately before noms to narrow Demon.
🧠
Pull Eve away from the trusted trio, learn her plans, and redirect her suspicion toward Grace or Alice rather than me or David.
🧠
Reinforce the trusted trio and steer execution toward Eve while avoiding obvious defense of Heidi or overcommitting if the push fails.
🧠
Strengthen good alliance with Bob/Charlie before noms. Confirm they're on Heidi, counter her 1on1 attempt to split us. Push Heidi nom publicly soon.
🧠
As ghost FT, reinforce my clear on Bob/Charlie to build their trust. Push Eve as top Demon suspect since she ignored town info and killed Frank. Nomination phase soon; align them to execute her.
🧠
Bob/Charlie/David trio excluding confirmed good Eve (my Ravenkeeper info) screams evil huddle. Alert them to include Eve or expose as Demon block, forcing action before noms.
🧠
My Empath 0 + Alice clear + Heidi Chef 0 clears triangle. Eve killed cleared Alice despite her info; most Demon-like. Coordinate with trusted Bob/David to nom Eve before final day, narrow evil.
🧠
Solidify trio alliance vs Eve before noms. Grace Monk fits, include her to build good majority. Push Eve nom as Demon to execute her.
🧠
Strengthen Bob/Charlie alliance with full info recap, push Eve as prime evil suspect per logic. Narrow to execute her in noms next tick, save town.
🧠
Reinforce David with Bob while redirecting nominations toward Grace or keeping Alice as the Spy candidate, reducing pressure on me and the Demon.
🧠
Reinforce trusted trio into executing Eve while keeping a backup suspicion on Grace and minimizing visible alignment with Heidi.
🧠
Strengthen BCD core before noms, reconfirm Heidi nom despite her FUD; Grace uncertain so include her. Push execution of Heidi Spy to win.
🧠
Bob/Charlie are my cleared pair and central whisper hub. Last tick before noms; reinforce Eve suspicion with logic to get them to nom her. Save ghost vote for later.
🧠
Trio still huddling secretly despite my confirmed info on Eve. Remind them publicly via whisper they can't hide; force inclusion or expose as evil before noms. Save ghost vote for noms.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final nom tick, no one on block. All mechanical info (Eve/Frank/Charlie/Alice) stacks Spy on Heidi. Execute Minion now to progress toward Demon hunt; she's splitting good team with whispers.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself during the vote and cast doubt on Eve's chain so good players hesitate, keeping the Spy alive and shielding David.
🧠
All good info stacks Spy on Heidi. Nomination active, 2 ticks left, must vote to execute her before night. She's sowing doubt publicly now. Secure the kill.
🧠
Avoid executing my Spy while letting Bob and Charlie lead the resistance, keeping my hands clean and preserving an Eve execution path.
🧠
Heidi most suspicious per Chef 0 pairs + Eve ping + her Alice push into own ping. Vote to execute and narrow evil.
🧠
Heidi most pinned evil by Frank Chef + Eve info + her push on me. Save ghost vote impact; vote Heidi to execute strongest suspect before night.
🧠
Heidi most likely Spy per Eve's confirmed Invest + logic. Vote to execute her, narrow evil. As good Empath, support town consensus against her.
🧠
Consensus in good trio (me/Charlie/David) on Eve evil but vote Heidi to eliminate confirmed Spy via Chef/Invest/RK. Clears path to Eve next, processes elimination for final day.
🧠
Heidi is confirmed Spy via Eve's Investigator (my Ravenkeeper info) + logic. Execute her to remove Minion, narrow to Demon.
🧠
I am likely dying; accept pressure while seeding suspicion on good players and keeping David out of the execution path.
🧠
Heidi's lies exposed; reinforce stacked info publicly to secure execution vote before night. 1 tick left, progress to kill Spy.
🧠
Heidi is already doomed. Joining the vote distances me from her, spends dead votes, and lets me argue I followed the strongest evidence tomorrow.
🧠
Heidi's defenses are FUD; Eve's logic + deaths + info chains make Heidi Spy. Speak to counter her FUD publicly and push execution before night.
🧠
Heidi might be Spy but killing her now clears Eve who led my death despite my FT clear. Save ghost vote; push Eve tomorrow as Demon.
🧠
Heidi vote has 6/8 already (Eve,Grace,Alice,me,Bob,Frank,David). Likely passes. Lower to save vote if needed later, but execution good either way. Heidi most likely Spy.
🧠
Lower hand since Charlie (my master) lowered, per Butler ability. Pauses execution to discuss Eve Demon theory from trio logic (Alice clear ignored, Frank death suspicious); Heidi vote fail safer with Chef/Empath 0 contradictions.
🧠
Vote was premature before full logic aired; lower to slow rush, force more discussion per Heidi's plea. Re-raise later if needed, but Eve's info + mine clears trio, pins Heidi.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create a counterwagon to save myself and discredit the Investigator chain protecting David. If Eve dies, a key good logic source is removed.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Heidi is confirmed Spy via stacked info from me/Frank/Alice/Charlie. Her nom me is desperation to tie block and survive as Minion. Raise to execute her now before night, narrow to Demon.
🧠
I need Eve to tie or exceed my 3 votes so I am not executed today, and pushing her keeps pressure off David.
🧠
Tie the vote to save Heidi while matching my earlier skepticism of Eve's chain; a no-execution keeps my Minion alive and gives me another night kill.
🧠
Heidi has execution votes secured (passes post-nom close); Eve only has 3, needs 4 or tie fails. Vote Eve to prevent tie, ensuring Heidi dies first as prime evil suspect per multi-confirmations.
🧠
It's final nom phase, Heidi almost executed (3 votes). Eve's story fits Demon pushing goods (me/Frank/Heidi?), Charlie/Bob lowered on Heidi so likely good. Raise to execute Eve over Heidi; saves ghost vote impact.
🧠
Heidi has majority on block. Eve's case has Chef 0 contradiction; likely evil/poisoned pushing Spy on Heidi. Vote Eve to tie/supersede for execution, narrow evildoers.
🧠
Trio B/C/D solid on Eve Demon. Heidi on block with 3 votes, Eve needs 4 to exec or 3 tie. Raising to vote Eve helps push her exec or tie, preventing clean Heidi exec.
🧠
Heidi is confirmed Spy via multiple chains including my info. Voting Eve ties the block to save Heidi minion. We must execute Heidi to kill minion and narrow demon.
🧠
Lower hand to prevent my execution. Heidi's nomination is deflection; info stacks Spy on her (Investigator, Chef 0, Alice good). David suspicious but Heidi dies next phase.
🧠
Keep votes on Eve high so she replaces me on the block, removing the Investigator and saving me without exposing David further.
🧠
Keep my vote on Eve so she surpasses Heidi, saving my minion and removing the Investigator pressure without drawing attention by changing course late.
🧠
Lowering prevents Eve self-vote tie, ensures Heidi executes as prime Spy suspect per multiple info chains. Final tick, prioritize execution over test.
🧠
Heidi 3 votes locks execution unless I keep voting Eve (preventing tie/block). Lower to let Heidi die: tests Eve's Inv claim, clears Frank Chef 0 logic, removes likely Minion. With my N0 clear, remaining Demon among Eve/Grace/David.
🧠
Heidi on block for execution soon. Must counter Grace/Eve story publicly: emphasize Alice was good FT matching my info, two Chefs, unconfirmed deaths. Urge vote Eve to test Invest claim before we lose Chef if Heidi good.
🧠
Retract vote on Eve to let Heidi tie block (3v3), force no execution tonight. Avoid killing potential good Heidi (Chef?), test Eve tomorrow. Consensus fracturing; buy time for logic.
🧠
Already voted Eve earlier, but now Heidi on block with 3 unstoppable. Lower to deny Eve her 4th vote, prevent tie/supersede, ensure Heidi executes as Spy Minion.
📜
Storyteller
Voting is now closed.
🗳️
Tie for majority! Current leader was 8. Now no one.
📜
Storyteller
The vote for Eve ties with the previous leader. No one is currently on the block.
🧠
Final push to execute Heidi: info overwhelmingly pins her Spy (Eve/Frank info), prior vote 3 passed, tie only due to her nom on me + David. Can't let her flip to final day.
🧠
Preserve no execution so I survive and David gets another kill; sound cautious and pro-town while reinforcing distrust of Eve.
🧠
Create a viable good execution, save Heidi from immediate death, and frame Grace as the source of the strong anti-Heidi logic.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Don't vote myself. David nom suspicious timing post-Heidi plea. Need night (my N2 protect) + D3 info. No exec today preserves both stories for test.
🧠
Grace's story relies on unconfirmed Alice/Frank despite perfect info alignment on Heidi Spy. David's nom is a good pressure test on her weak logic; voting executes potential evil safely.
🧠
Help David push a good Monk execution over me or Eve, while making the vote look like consistency with my public doubts about Grace's logic chain.
🧠
Execute Grace to save Heidi and remove a credible good pusher while framing it as breaking the tie and avoiding no execution.
🧠
Grace unproven, pushing unconfirmed Alice/Frank as good despite my death. Her self-vote suspicious. Vote to test her story vs Eve's, narrow evil before night. Save no other vote.
🧠
David's nomination of Grace is good - her story hinges on unconfirmed Alice/Frank and self-serving Monk claim. Vote to execute her, test the chain, narrow evil before night. Ties waste day.
🧠
Grace is pushing unconfirmed chains relying on dead Alice/Frank; her self-vote is scummy. Raise to execute and test her story vs Charlie/Chef logic, narrowing evil before night.
🧠
Grace's story ignores my confirmed Ravenkeeper info on Eve and Chef0 on Heidi. She's defending the Spy. Vote to execute her, narrow evil.
🧠
Voting myself risks evil win if good; better tie day, I protect self N2 (Monk can't self but Demon can't kill me if I choose other?). Expose David/Eve tomorrow via logic fail.
🧠
Lower hand to protect Grace (likely good Monk), prevent execution, survive night as Investigator to confirm more info. Heidi distraction failing; town info consistent on her evil.
🧠
Keep my vote on Grace to secure a good execution and protect David from a no-execution day that could refocus on him tomorrow.
🧠
Secure Grace execution to remove a likely useful good player and avoid Heidi dying; frame it as process and information-focused.
🧠
As dead good with 1 vote, lowering prevents Grace execution now. Heidi/Eve worlds tie; better to night phase for more info (e.g. my N2 FT) than execute unproven Grace on Day 2. Save vote impact for later.
🧠
Initially raised for Grace to test her pushy story, but too many lowered & David self-nom pressure smells off. Lower to force no exec today, get night info vs day 2 loss risk. Save Slayer.
🧠
Grace vote has 4 (Grace, Eve, Heidi, David) but many lowering (Grace, Eve, Alice, Charlie). I lower to prevent Grace exec without majority test, tie like Eve/Heidi to resolve night & compare claims tomorrow. As Butler w/ Charlie master, I vote if he does.
🧠
Grace vote has 3 hands (Grace,Heidi,David self-votes + mine=4 exec risk). I know Eve town via Ravenkeeper. Lower to prevent accidental Grace exec, progress to night safely.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 4 vote threshold.
📜
Storyteller
Grace did not receive enough votes (2/4).
🧠
Final tick D2 nomination phase, no one on block, noms used except mine. Speak to rally votes for Eve as Demon-kill test via logic chains, counter David, progress to her exec before night.
🧠
Last tick of noms. Grace nom failed. Push David/anyone to renom Heidi (not already nommed today? Wait, she was executed? No, Heidi alive, nommed earlier). Speak to rally final Heidi execution vote/nom, using logic contradictions to prove my chain over theirs. Win by executing Spy.
🧠
Block a late David nomination and normalize no execution while keeping suspicion split between Eve and Grace's logic.
🧠
Prevent a rushed nomination on me or another risky target; no execution lets me kill tonight while seeming process-focused.
🧠
Last tick, phase ends soon. Publicly endorse strongest logic (Grace's) to rally ghosts/last votes on Eve if nom'd, narrow Demon suspects. Save ghost vote for late-game math.
🧠
Last tick; must act decisively. Reinforce good chain publicly, urge Eve execution to progress game and test her claim vs confirmed info. Builds suspicion on Eve, pressures vote if possible.
🧠
Last tick, no nom possible. Support Eve Spy case from dead Alice/Frank/Charlie logic to build consensus for her execution tomorrow. As Butler, organize good team without revealing yet.
🧠
Last tick of nominations Day 2, no one on block, can't renom Eve/Heidi/Grace. Eve's claim contradicts town chain; reinforce Eve Spy case publicly to sway David/Bob/Charlie for Eve exec tomorrow. Save ghost vote.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Town chain solid, Eve Spy most likely. Demon probably kills chain (Charlie/Heidi); protect Charlie again as prior save, Empath, central to confirmation vs Eve lie.
📜
Storyteller
Grace
You chose to protect Charlie.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the claimed Monk so future kills cannot be blocked, and make Eve look like she killed a leading accuser before tomorrow's likely Eve versus Heidi fight.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
David
You chose to kill Grace.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Chain Alice-Charlie-Frank-Grace solid good. Lock my vote to Charlie (in chain, alive, neighbor) to ensure I can vote tomorrow for Eve execution, helping town narrow Demon suspects.
📜
Storyteller
Bob
You chose Charlie to be your master.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Dead - Bob: Butler (good), Alive - Charlie: Slayer (good), Alive (Protected) - David: Imp (evil), Alive - Eve: Investigator (good), Alive - Frank: Ravenkeeper (good), Dead - Grace: Monk (good), Dead - Heidi: Spy (evil), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Coordinate with Demon David to keep heat on Eve while making Heidi look measured, preserving David as trusted Washerwoman link.
🧠
Day3, 5 alive. Grace death N2. Share my Butler info to verify Charlie (master N1/N2, he's voting). Coordinate to nom Eve as top Spy suspect to break evil info. Build good team trust.
🧠
Confirm Heidi Spy status with David, my neighbor. Use his info to align for nomination. Grace dead proves town chain wrong, progress to nom Heidi.
🧠
Dead, share my Ravenkeeper info on Eve as sober Investigator to clear her, build alliance vs Demon likely among Bob/David/Heidi. Save ghost vote. Progress to noms.
🧠
As dead Monk who protected Charlie N1-N2 safely, push Bob/Charlie/Frank ghosts to unite ghost vote on David (suspicious nominator) or Eve (contradicting claim). Narrow to execute Demon at final day.
🧠
Confirm info with dead goods Frank/Grace to solidify Eve Spy world, align on nominating Eve today before final day. My Slayer shot saved for later; gather more first.
🧠
Reinforce the trusted good pair into executing Eve while I look process-focused and let Charlie lead the case.
🧠
As dead FT, share my info publicly via trusted Bob/Charlie (cleared, neighbors) to rally ghosts/locals against Eve execution this final day cycle (6 alive -> likely 5->4->3 fast). Coordinate ghost vote on Eve to win.
🧠
Pull Bob and Charlie into an Eve execution while learning any ghost information that threatens David or me.
🧠
Strong town chain clears Bob/Charlie/David + Chef 0 kills Eve claim. Grace death implicates David/Eve. Coordinate with Charlie/David ghosts to nom Eve in nomination phase. Reveal Butler builds trust as my vote locked to Charlie.
🧠
Grace's death (Monk claim) breaks town chain pushing me Spy, favors my/Frank's Heidi Spy read. Privately confirm with David what Heidi whispered to catch her lies/coordination, build alliance vs Heidi before noms.
🧠
Confirm alliance with Bob/Charlie/Grace. Share Ravenkeeper info publicly via them if trusted. Coordinate Eve nom as she blocks execution via Spy claims; she's good but others see her as evil. Use ghost vote on her if needed to test.
🧠
As dead Monk ghost, reinforce to alive good players (Bob/Charlie) via Frank proxy that Eve is lying per solid town chain. Urge Eve nom/execution before final 3. Save ghost vote.
🧠
Consensus from dead goods and Bob/David points to Eve as liar/Demon contradicting impossible town chain. Coordinate to nominate/execute Eve before final day; use Slayer if needed but save for confirmation.
🧠
Keep Eve focused on attacking Heidi, not me, while appearing fair. If she struggles publicly, Bob and Charlie will feel safer executing her.
🧠
Reinforce Bob/Charlie alliance as cleared FT. Coordinate Eve nom/execution today with ghosts Frank/Grace who are chatting them. Grace death implicates Eve killer. Save ghost vote for Eve if needed.
🧠
Reinforce Bob and Charlie to execute Eve over me, keeping David off the block and setting evil up to control final three.
🧠
Consolidate good team (Charlie/David per recent whispers) to nom/execute Eve this tick before nominations. Her claim impossible vs multi-info town chain; executing clears path to win. Last tick, must push hard.
🧠
David needs clean public logic on Charlie/Alice vs Frank0/Alice dead. Share Heidi Spy world publicly via David proxy to convince him before noms. Last tick, progress to Heidi exec.
🧠
Strengthen Bob/Charlie good alliance with Grace. Clarify Charlie's dead chat confusion on Eve (my info trumps). Coordinate to nom Heidi/David (Grace killers), save ghost vote. Avoid nomming good Eve.
🧠
It's tick 1/3 before noms, 5 alive. Dead town backs nom Eve to execute her as chain liar. Coordinate Bob/Charlie/Frank/Alice/Heidi to vote yes on Eve nom to kill Demon.
🧠
Day 3, 5 alive. Consensus from Bob/David/ghosts (Alice/Heidi/Grace) is Eve evil. Logic favors town chain over Frank's outlier RK claim. Coordinate to publicly push Eve nom/execution before nomination phase to win.
🧠
Lock Bob and Charlie into executing Eve while I appear to follow their logic, preserving Heidi and keeping myself out of final suspicion.
🧠
Bob/Charlie central to good team per clears/ghost chats. Reinforce Eve evil logic, urge Eve nom/execution next tick to win before final 3. Nomination imminent.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push a good player execution at five while appearing aligned with town logic, protecting Heidi and keeping me off the block.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David nominating me despite my clean logic pinning Heidi Spy via Chef0 + Alice dead good. Publicly counter by explaining the perfect world where Heidi Spy fits all info. Rally votes against nom, push Heidi next. Progress to expose her.
🧠
Secure Eve's execution while appearing consistent with my public logic and protecting Heidi, my minion, from being today's target.
🧠
Help execute Eve, the strongest mechanical threat to me, while aligning with David and Charlie's public world to keep David safe tomorrow.
🧠
Eve is confirmed good Investigator by my ability. David/Heidi voting her while ignoring their own suspicious actions (Grace kill). Refuse vote to save Eve, force Heidi tomorrow.
🧠
It's 5 alive final-ish day. Eve's claim directly contradicts verifiable town chain (multiple roles confirming goods). She's Spy pushing Heidi distraction. Vote to execute her with town/ghosts; win now.
🧠
It's nomination phase end, voting on Eve. Publicly confirm town chain and vote Eve to rally votes (need 3, have 4 incl ghosts). As Butler on Charlie, speak supports voting if he votes. Execute Eve to win.
🧠
Chain proves Eve lying Spy; David/Heidi/Frank/Grace voted yes (4 votes), my vote makes 5 for execution before night kill. Win game.
🧠
Final push to execute Eve with my crucial ghost vote. Chain overwhelmingly clears town cores, indicts Eve as Spy/Demon. We lose if she survives to night.
🧠
Voting for my execution loses - executes good Investigator, leaves Spy Heidi alive to help Demon. Save game by denying vote; tomorrow nom Heidi.
🧠
Lock in Eve execution while sounding process-focused, keeping Heidi as a future question rather than today's target.
🧠
Lock in Eve execution while sounding accountable, preserving my Chef bluff and keeping David away from suspicion.
🧠
Voting Eve is disastrous; she's confirmed good via my info. Publicly call out David/Heidi lies, urge vote off to survive and nom them tomorrow. As ghost, push logic to save game.
🧠
Counter Frank's fake Ravenkeeper claim as contradictory timing/post-death. Reaffirm Eve Spy lie vs town chain. Urge David/Heidi vote Eve to execute her and win; ghosts voting her.
🧠
Charlie is my master (N1/N2 choice); I can vote if he votes. He raised hand on Eve - chain proves her lying/Demon. Vote to execute her now, final chance before night kill; secures good win.
🧠
Vote at 7-1 for Eve, only 1 tick left. Publicly affirm chain vs Eve's contradiction and Frank's dubious claim to lock in execution and win. No need to shoot yet.
🧠
Reinforce Eve's contradictions as first liar, counter her/Frank stories, urge David/Heidi vote Eve to win today as ghosts agree.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Frank(Ghost)
Ghost vote used by Frank
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Eve with 8 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 8 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on block with 1 tick left, will die unless tied/surpassed. Heidi is Spy per info/dead Alice/Chef0. Nominate her to tie 8-8 (likely votes switch), force discussion/revote. Can't let Demon team win by executing me. Progress to expose her.
📜
Storyteller
Voting starts now for Heidi. 9 votes needed for execution or 8 votes to tie. Raise your hand if you want to vote for them.
🧠
Discourage any votes on me so Eve remains executed, protecting David and keeping town focused on Eve versus Heidi.
🧠
I'm on block with 8, Heidi needs 8 to tie or 9 to pass. Voting Heidi ties, prevents my certain death, forces comparison tomorrow where Heidi exposed or night kill reveals. Don't let them execute me unchallenged.
🧠
Prevent Heidi from tying or overtaking Eve. Keep my minion alive and secure Eve's execution while sounding process-focused.
🧠
Defend Eve publicly with Ravenkeeper proof vs ghosts' timing attack, reinforce Chef0 logic, urge no tie on Heidi to execute Eve today as Demon suspect—final day likely next.
🧠
Final day pressure, Eve 8 votes to execute. Frank's fake Ravenkeeper exposed, reinforce Eve Spy lie first, urge David/Heidi no tie on Heidi to execute Eve now and win.
🧠
Reinforce Eve execution—8 votes secured, 2 ticks left. Urge David/Heidi no tie, follow chain to win today vs Eve, prevent confusion tomorrow.
🧠
Eve has 8 votes & executes soon, majority consensus she's Spy. Voting Heidi ties/confuses; don't reward her panic nom. Secure Eve execution to win today.
🧠
David/Heidi wavering on Eve tie. Reinforce no tie: Eve on block w/8votes, her story broken, Frank fake. Execute Eve now or lose tomorrow. Urge no hand raise for Heidi.
🧠
Prevent a tie on me and keep Eve, a good Investigator, as the execution while preserving my false willingness to be checked tomorrow.
🧠
Final day near (5 alive). Defend vs ghosts' bad logic, reinforce Heidi Spy pin via my info + Frank0 + Alice dead good. Urge David/Heidi vote Heidi to break evil pair & win.
🧠
Let Heidi vote fail so Eve is executed, protecting my minion and removing a good player who suspects Heidi.
🧠
Defend Eve with Ravenkeeper proof against timing attacks. Urge David/Heidi not to vote Heidi to avoid tie; Eve executes as block leader, then Heidi tomorrow. Progress to win.
🧠
Final push to David/Heidi: do not vote Heidi to tie, let Eve execute as Spy. Eve's chain break + Frank timing error prove her evil. Win today or lose tomorrow.
🧠
Vote Heidi? No—Eve has 8 votes, executes unless tied/surpassed. Heidi nom is panic; voting her ties, risks no exec today. Don't raise to ensure Eve executes.
🧠
Reinforce Eve execution over tie. Eve on block with 8 votes executes if Heidi fails (likely). Heidi tomorrow if needed. Eve's lies break chain; win by executing her now.
🧠
Reinforce majority on Eve vs tie attempts. Eve on block 8 votes executes unless tied/surpassed. Urge David/Heidi no vote on Heidi to win today.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 9 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (3/9).
🧠
Lock in Eve execution while appearing reasonable and willing to be checked tomorrow, protecting David from final suspicion.
🧠
1 tick left, Eve 8 votes executes unless tie. Desperately appeal to David/anyone for tie on Heidi (3 votes), emphasize Frank Ravenkeeper proof + logic pins Heidi, urge compare now to win today.
🧠
Lock in Eve's execution while sounding fair and process-driven, keeping Heidi as a future scapegoat if needed.
🧠
Final push to David/Heidi before nominations close (1 tick left). My Ravenkeeper mechanically proves Eve good Townsfolk, ghosts' timing attack wrong. Eve executes unless tied/surpassed, wins game for good.
🧠
Final push to David/Heidi: reinforce Eve's Day1 lie breaks her story, Frank's timing mechanically wrong. Eve executes with 8 votes unless tied, secures good win today.
🧠
Final push: Eve executes automatically with 8 votes unless tied/surpassed. Urge David/Heidi no vote on Heidi. Eve's lie breaks chain; win today.
🧠
Final appeal to David/Heidi not to tie while time remains. Reinforce Eve's Day 1 lie breaks chain, Frank's timing wrong. Push execute Eve on 8 votes to win now.
🧠
Nominations closed, Eve executes with 8 votes. No need to speak; Eve's contradictions confirm her as Demon. Wait for execution and night.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 3
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the Empath before a final-three read can expose both evils, leaving Bob with no new info and Heidi as the planned misexecution shield.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
David
You chose to kill Charlie.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Only 3 alive tomorrow (David, Heidi, me). Eve likely Minion per chain; Demon between David/Heidi. Choose Heidi master to guarantee I vote on final day against her if Demon.
📜
Storyteller
Bob
You chose Heidi to be your master.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Dead - Bob: Butler (good), Alive - Charlie: Slayer (good), Dead - David: Imp (evil), Alive - Eve: Investigator (good), Dead - Frank: Ravenkeeper (good), Dead - Grace: Monk (good), Dead - Heidi: Spy (evil), Alive
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final day with 3 alive: must nominate/execute Demon or lose. Chain logic clears me, pins David; Heidi suspicious survival. Coordinate with David to nom Heidi, confirm logic, secure votes.
🧠
Final day, 3 alive. Narrowed David as Demon via logic chains (Eve good, Frank unreliable). Urge ghosts/Charlie to push David nom/execution to win.
🧠
Final day 3 alive. Share my confirmed Eve Investigator info to ghosts Bob/David (if good), urge Heidi execution as Demon/Baron/Spy to win mathematically.
🧠
Final day 3 alive. Share my FT info reminding Bob clean, urge execute most suspicious David who nommed safely D2 and Eve claimed Spy Heidi. Coordinate ghosts to pressure execution.
🧠
Final day with Bob/David/Heidi alive. My info logic clears Bob/David via chains, pins Heidi Spy/Minion. Ghosts whispering them; reinforce to vote Heidi or we lose.
🧠
Frame final 3 as Bob versus David, not Heidi; pressure Bob while appearing open and logical to David.
🧠
Final day with 3 alive: must execute Demon or lose. Town chain clears Bob/David, clears Heidi. Bob most suspect as he opposed early execs. Coordinate ghosts to vote Bob off.
🧠
Lock Bob into executing Heidi, my Minion. If Heidi dies, I survive to kill Bob tonight and evil wins.
🧠
Final day, must execute Heidi per town chain (FT+Empath+Chef). Coordinate with David to nom/vote her publicly after ghosts speak, ensure majority execution.
🧠
Final day with 3 alive (Bob/David/Heidi). Must execute Demon. Reinforce David as Demon to Bob/Heidi via ghosts' support, urge nom/execution to win.
🧠
Final day with 3 alive: Bob/David/Heidi. Reinforce Eve chain + my info to push Heidi exec, prevent loss. Ghosts/privates align us.
🧠
Final day3, must execute Demon. David most suspicious for safe play + nom. Reinforce push to Bob/Heidi ghosts to influence Bob's nom/vote since my ghost vote used.
🧠
Final day, 3 alive. Push Bob/David to nominate/execute Heidi as only logical Minion left post-Alice Spy reveal. My ghost vote for her if nom'd. Win requires Demon exec today.
🧠
Coordinate with the Demon: push Bob, and if town targets me, accept the sacrifice because any non-Demon execution wins for evil.
🧠
Final day, 3 alive. Town chain logic pins Bob as Demon (Empath 0 includes him but he's evil). Urge David execute Bob to win.
🧠
Keep Bob locked on executing Heidi; if Heidi is executed while I live, evil wins at final two.
🧠
Final day, must execute Demon. Solid town chain clears Bob/David, damns Heidi. Confirm alignment with David, ignore distractions, prepare to nom/vote Heidi to win.
🧠
Final 3, must execute Demon or lose. Ghosts united David Demon from logic chains. Reinforce to Bob/Heidi before noms to secure vote.
🧠
Final day with 3 alive: Bob/David/Heidi. Must reinforce Eve town via Ravenkeeper to ensure Heidi nom/execution. Ghosts can't nom/vote; reinforce to counter Heidi whispers.
🧠
Final day3. Proven logic clears Bob, Eve lies discredit Heidi Spy, David's play suspicious. Push Bob to nom David or good loses.
🧠
Final day, 3 alive: Bob/David/Heidi. Push Bob/David to nominate Heidi, ghosts vote her. My ghost vote seals it if they side with us.
🧠
Frame final choice as Bob versus David and make Bob hesitate to execute David; if Bob kills me or himself, Demon survives and evil wins.
🧠
Final day, must convince David & ghosts Bob is Demon via unbreakable town chain. Repeated whispers reinforce before nomination; my ghost vote for Bob later.
🧠
Lock Bob onto Heidi and frame her as the only coherent Demon candidate before nominations, keeping suspicion away from me.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final day 3 alive, must nominate/execute Demon or lose. Heidi only unresolved evil fitting all chains; David allied confirming. Ghosts can't save us alone, nominate her to win.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I can safely take the execution instead of David. At final three, executing the Spy leaves the Demon alive with two players, so evil wins.
🧠
Final 3, must execute Heidi. She's the unresolved evil slot breaking no chains. David and I agree, ghosts contradict. Voting her executes Demon, good wins.
🧠
Final 3, must execute Demon. Oppose Heidi vote publicly to prevent execution, pressure Bob/Heidi nom David instead. As ghost no vote but speech influences.
🧠
Final 3, reinforce confirmed Eve/chain to counter Grace's push on David. Urge Bob/David to vote Heidi since voting in progress; prevent loss.
🧠
Final 3, must execute Heidi - town chain pins her as unresolved evil/Demon breaking no good claims. Voting yes executes her, wins game.
🧠
Lock Heidi's execution. She is my minion, but killing her leaves me and Bob alive, so evil wins with Demon alive at two players.
🧠
Final day, must execute evil. Heidi unresolved evil per Eve/Frank info, breaks no good chains. David/Bob cleared mechanically. Ghosts vote Heidi; use ghost vote to execute her.
🧠
Final 3, must execute Demon or lose. Charlie Empath 0 clears Bob/David, Heidi is only evil left. Support Heidi execution, urge Bob not to lower hand.
🧠
Ensure my execution over David; dying as minion in final three lets David kill tonight and evil wins.
🧠
Final 3 voting in progress on Heidi. Reinforce simple logic chain proving BCD good/Heidi evil to prevent David lowering hand. Secure her execution or good loses.
🧠
Final 3, counter Frank/Alice/Bob lies on chains. David not cleared by FT, pushed Eve exec. Urge Bob/Heidi nom David next tick to win.
🧠
Reinforce confirmed Eve chain to Bob/David, counter Grace's scramble pushing David. Urge vote Heidi in final 3 or certain loss. Time critical.
🧠
Wrongly voted Heidi earlier based on flawed logic. Ghosts split but town chain clears all 3 except Heidi unresolved. Retract to vote David, most uncleared by Alice, Grace/Eve push.
🧠
Keep Bob from wavering and ensure Heidi is executed, taking the game to two living players with me alive for evil win.
🧠
Final 3, must execute most likely Demon. My info pins Heidi Minion/Demon; reinforce ghosts voting Heidi (Frank/Alice/Charlie), counter Grace, urge Bob/David keep hands up to execute Heidi.
🧠
Final 3, 1 tick left, Heidi has 2 votes (Bob/Heidi self). Charlie lowered. Urge Bob/David not to lower, execute Heidi as she fits unresolved evil best without breaking chains. Win by killing Demon.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep myself on block so David survives final three; my execution lets Demon kill tonight and win. Prevent any last-second nomination on David.
🧠
Final tick, Heidi locked 4 votes execution certain unless retie impossible. Reinforce logic to prevent David panic lower hand, ensure Heidi Demon dies for good win.
🧠
Final 3, disrupt Bob/David vote lock on Heidi with key contradiction (Alice didn't clear David). Urge Heidi/Bob nom David since 1 tick left, prevent auto-exec loss. Ghosts reinforce later.
🧠
Final tick, phase 1/4, Heidi on block 4 votes. Reinforce living logic vs Grace's David push to ensure Bob/David don't renom. Execute Heidi demon or good loses.
🧠
Final 3, must execute Demon. Heidi fits most chains without contradiction; Grace pushes David to save Demon. Use ghost vote weight to unify on Heidi, counter Grace's panic, win now.
🧠
Keep Heidi on block; executing my minion drops to two living with me alive, so evil wins. Avoid creating any chance of my execution.
🧠
Final 3, reinforce perfect logic chain confirming Heidi Demon to ensure Bob/David don't waver with 1 tick left. Grace sowing doubt but her logic fails single-chain; we win by executing Heidi now.
🧠
Final tick, Heidi on block 4 votes, will execute to Night unless retied/surpassed. Reinforce good chain publicly vs Grace chaos, urge Bob/David hold to execute Heidi Demon and win.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Two Players Left
Winner: Evil