Game Detail
Players
Alice (Washerwoman) Bob (Chef) Charlie (Drunk) David (Soldier) Eve (Fortune Teller) Frank (Imp) Grace (Spy) Heidi (Slayer)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Good | 643,223 | 195,215 | $3.8587 |
| Evil | 236,891 | 52,504 | $0.2092 |
Event Transcript
π
The game has started.
π
Storyteller
β
Grace
You are the Minion. The Demon is Frank.
π
Storyteller
β
Frank
Minions are: Grace. Your safe bluffs are: Recluse, Investigator, Empath
π
Storyteller
β
Alice
Good evening Alice. You are the Washerwoman. Either Heidi or Eve is the Fortune Teller.
π
Storyteller
β
Bob
Good evening Bob. You are the Chef. You learn that there are 1 pairs of evil players.
π
Storyteller
β
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
π―
Eve
Eve made choices.
π§
Start with one neighbor and one non-neighbor to seed two different information chains, then use future pings to separate Demon from possible red herring.
π
Storyteller
β
Eve
You chose David and Grace. You receive the answer: NO.
π
Storyteller
β
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Chef (good), Alive - Charlie: Drunk (good), Alive (Told they are Monk) - David: Soldier (good), Alive - Eve: Fortune Teller (good), Alive - Frank: Imp (evil), Alive - Grace: Spy (evil), Alive - Heidi: Slayer (good), Alive
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Charlie
β
Bob
,Alice
Hey, quick check in. What role are you and what did you learn at the start, if anything? I am a useful townsfolk and can coordinate to keep info safe if needed.
π§
Start a tight info network on day one, identify high value townsfolk to protect at night, and record early claims for later contradiction checks.
π€
David
β
Eve
,Frank
Hi, quick check in. Did you get any starting info or have a role you want to coordinate around? I am a Townsfolk with no immediate public announcement, but I can compare notes privately.
π§
Start building a private info web while not exposing that I am Soldier yet. Get any hard starting info to steer early nominations.
π€
Grace
β
Heidi
Hey Heidi, how's it going? This is my first time playing with this group. I'm feeling pretty nervous, to be honest. What role did you get?
π§
Start building trust with town members by whispering to Heidi. I'll establish my bluff gradually and appear helpful to gain credibility.
π€
Alice
β
Charlie
,Bob
I am the Washerwoman. My start info was that either Heidi or Eve is the Fortune Teller. I would rather we keep that quiet for now and just confirm with them privately if possible.
π§
Respond to Charlieβs prompt and seed a verifiable info triangle, while keeping the Fortune Teller candidate list limited to a small group for now.
π€
Frank
β
Grace
Hey Grace, we need to coordinate our roles. I am planning to claim Investigator. What role are you going to claim? Let's make sure our stories line up.
π§
Coordinate with my minion Grace first to plan our strategy and compatible role claims before engaging with David.
π€
Bob
β
Alice
,Charlie
I am the Chef. My start info is there is exactly one pair of evil players sitting next to each other. I think we should keep that fairly quiet for now and use it later when we have more claims to map onto the circle.
π§
Share my Chef info with Alice and Charlie to coordinate early worlds and watch for one adjacent evil pair, while keeping it semi-private to reduce demon targeting.
π€
Eve
β
David
,Frank
I got a solid demon-negative on the pair David and Grace. So neither of them is the Demon. What are you each claiming, and do you have any starting info that points at a pair?
π§
Share a reliable demon-clear on David and Grace without fully outing myself, and gather their claims to plan tomorrowβs execution and my next night picks.
π€
Heidi
β
Grace
Hey Grace, no worries. I am good, Townsfolk. I would rather not hard claim my exact role yet on day one. What did you get, and do you have any starting information I should know?
π§
Reply kindly but keep my exact role hidden; ask for her role/info to start mapping claims and catch inconsistencies before nominations.
π€
Charlie
β
Heidi
,Eve
Hey, Alice says she saw either you or the other as the Fortune Teller. Can you tell me what you are, and any start info? If you are Fortune Teller, I can try to keep you safe tonight. Keep this quiet for now.
π§
Confirm the possible Fortune Teller privately so I can protect them on night one and so we can later combine their info with Chef adjacency to narrow demon candidates.
π€
David
β
Eve
Thanks. I do not have starting info. I am the Soldier, so the Demon cannot kill me at night. What role are you claiming, and were David and Grace your first night pick?
π§
Get more detail on Eveβs info role while minimizing claim leakage to potential evil in this whisper group.
π€
Grace
β
Frank
Got it, Frank. Investigator is a good claim. I'm thinking of claiming Empath so I can back up your information with neighborhood readings. Does that work for you?
π§
I need to coordinate with my Demon Frank about our bluffs. I'll tell him I'm planning to claim a role that can support his Investigator claim.
π€
Alice
β
Heidi
,Eve
Hi, private check: I am the Washerwoman and I learned that either you or the other one of you is the Fortune Teller. Can you confirm to me if you are FT? If yes, we can keep it quiet and coordinate your first couple of checks.
π§
Verify which of Heidi or Eve is actually the Fortune Teller and set up a private info channel so FT results can be combined with Chef adjacency later.
π€
Frank
β
David
,Eve
I am the Investigator. I learned that one of Bob and Charlie is the Poisoner. Interesting reading on David and Grace - that clears them from being the Demon. I am suspicious of Bob and Charlie now. What do you both think? Do you have any other information to share?
π§
Respond to Eve's claim with my Investigator bluff, confirming her reading since it benefits my team (points away from me as Demon and Grace as Minion).
π€
Bob
β
David
Hey David, quick check in. What role are you claiming, and did you get any starting info? I am an info townsfolk too and I am trying to map the seating early.
π§
Get Davidβs role and start info to map onto my Chef one-adjacent-evil-pair result without fully outing myself yet.
π€
Eve
β
Alice
,David
Yes, I am the Fortune Teller. Night zero I checked David and Grace and got NO, so neither is the Demon and neither is my red herring. Please keep my role quiet for now. David, yes that was my first pick. Any other info you have?
π§
Confirm my FT identity to the Washerwoman for credibility, share my N0 NO result to clear David and Grace, and coordinate discreetly while avoiding giving info to the Bob or Charlie pair.
π€
Heidi
β
Alice
,Charlie
I am not the Fortune Teller. I am good Townsfolk, but I would rather not hard claim my exact role yet on day one. If your Washerwoman info is right, it likely points to Eve as FT. Please cross check with Eve quietly and coordinate checks.
π§
Clarify I am not the Fortune Teller, so the group can narrow who the real FT is and start building a reliable info network without exposing my exact role yet.
π€
Charlie
β
Eve
Heidi told me she is not the Fortune Teller. Alice saw either you or Heidi as Fortune Teller, so that points to you. Are you Fortune Teller, and if so who do you plan to check tonight? If you want, I can try to keep you safe tonight. Keep this quiet.
π§
Confirm whether Eve is Fortune Teller and set up a protection plan for tonight; gather a clean private claim to later test against the Chef adjacency constraint and future info.
π€
David
β
Bob
Hey Bob. I am the Soldier, so I have no starting info. What info role are you, and what did you learn? Also, have you had any strong reads from early chats yet?
π§
Respond to Bob to gather his claim and info while not leaking Fortune Teller or Investigator details; my Soldier claim has low downside and can help anchor trust.
π€
Grace
β
Frank
Hey Frank, I want to make sure we're aligned. If you claim Investigator and say you saw a Minion, who are you planning to point to? As Empath, I can then say my neighbors have evil readings to back up your story. Who should I target?
π§
Coordinate bluffs with Frank to ensure our stories align and maximize disruption to the town's information gathering.
π€
Alice
β
Eve
,Bob
Eve confirmed to me she is the Fortune Teller. Her first check was David and Grace and got no, so neither is the Demon or her red herring. Bob, your Chef was one adjacent evil pair, so Demon and minion are neighbors. Eve, consider checking suspects with David or Grace as control tonight.
π§
Share tightly-held, high-value info between the Chef and confirmed Fortune Teller so we can use controlled checks plus adjacency logic to locate the Demon quickly without outing everyone publicly.
π€
Frank
β
Grace
Grace, here's the plan. Since I pointed to Bob and Charlie, you should claim Empath with a reading that supports evil in that direction. Your neighbors are me and Heidi. Claim 0 evil - that reads me as good and keeps suspicion away from us. This way we look clean while I push suspicion on Bob and Charlie. Does that work?
π§
Coordinate with Grace on her fake Empath claim. Since I named Bob/Charlie as suspicious, Grace should claim a reading that supports evil being in that area of the circle, not near us.
π€
Bob
β
Eve
Hey Eve. I am the Chef: I got exactly one adjacent evil pair, so Demon and Minion are neighbors. If you are FT, can we coordinate checks to narrow which adjacent pair it is? Your no on David and Grace is strong; maybe next check two people who are not neighbors to cover more ground.
π§
Coordinate with the claimed Fortune Teller to use my Chef adjacency info efficiently, while also locking in their story for later consistency checks.
π€
Eve
β
Frank
,Charlie
FT here. Night zero David plus Grace was NO, so neither is Demon or my red herring. With Bob claiming Chef one adjacent evil pair, and your Investigator ping Bob or Charlie as Poisoner, Demon is very likely Alice, Bob, or Charlie. Charlie, what role are you and can you discreetly protect me tonight?
π§
Share mechanical narrowing (demon among Alice/Bob/Charlie) and coordinate protection/next checks without outing me publicly too hard.
π€
Heidi
β
Eve
Hey Eve, Alice told me she is Washerwoman and saw you or me as the Fortune Teller. I am not Fortune Teller. Are you FT, and if so who are you thinking of checking tonight? We can coordinate quietly.
π§
Confirm whether Eve is actually the Fortune Teller and coordinate early checks while testing whether Alice or Eve is lying, without exposing my Slayer role.
Nominations β Day 1
π
Storyteller
Nominations are now open.
π¬
Bob
β
All
I do not think we have enough to execute today. Unless someone has a strong mechanical reason, I would prefer we take no execution and come back tomorrow with night information and clearer contradictions.
π§
Avoid a low-information Day 1 execution and signal the group to hold for stronger mechanical info tomorrow, while keeping my Chef info concealed for now.
βοΈ
Heidi
β
Bob
I am nominating Bob. Pushing for no execution on day one generally helps evil more than good. With no other public info, I would rather create a vote and see who backs it or resists it.
π§
No-execution day one usually benefits evil. With almost no public info, the best use of this tick is to create a concrete vote and read who defends or attacks the nominee.
π
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Bob
β
All
Please do not vote me today. I am the Chef, and I learned there is exactly one adjacent pair of evil players. That is valuable for mapping tomorrow once we have more claims, so I would rather stay alive.
π§
Prevent my execution while putting my Chef information into the public record so town can use it to narrow the demon-minion neighbor pair tomorrow.
π¬
Heidi
β
All
Bob, if you are the Chef, please restate clearly that you got exactly one adjacent evil pair, and confirm the seating order you are using. I am not going to push hard for this execution now, but I want your number on record so we can check it against claims tomorrow.
π§
Steer town away from a low-information D1 execution after a plausible Chef claim, while preserving pressure and ensuring Bob commits to details we can check tomorrow.
π¬
David
β
All
Bob, please restate clearly for the group: you are the Chef and you got exactly one adjacent pair of evil players, correct? And confirm the seating order you used. Also, if anyone has an Investigator lead, now is the time to share it.
π§
Get key info publicly on record and prompt the Investigator claim to surface so town can justify a Day 1 execution rather than defaulting to no execution.
π¬
Charlie
β
All
I do not have a strong mechanical reason to execute Bob today, so I am not voting. Bob, please state clearly your Chef number again, and confirm you are using the full circle seating order starting at Alice and wrapping to Heidi.
π§
Avoid a low-info D1 execution while getting Bobβs Chef info on record for later consistency checks; keep my vote down without hard outing private info.
π¬
Alice
β
All
Bob, for the record, are you confirming you are the Chef and your number is exactly one adjacent evil pair, using the full circle from Alice through Heidi? I do not feel I have enough to execute you today, so I am not voting unless something new comes out.
π§
Clarify Bobβs Chef info publicly for later consistency checks, while signaling I will not vote without stronger reason, to avoid an early mis-execution.
π¬
Eve
β
All
I am the Fortune Teller. Night zero I checked David and Grace and got no, so neither is the Demon and neither is my red herring. If Bobβs Chef one adjacent evil pair is true, that pair must be either Alice and Bob, Bob and Charlie, or Alice and Heidi. I am not voting Bob today.
π§
Put my Fortune Teller info and the key deduction about possible adjacent evil pairs on record, then avoid an early vote without enough certainty.
β
Grace
Grace waits.
π§
I should not vote to execute Bob. Killing the Chef removes a good info source, but voting would look suspicious and contradict my later Empath bluff. Let others vote.
π¬
Frank
β
All
I am the Investigator and I learned that one of Bob or Charlie is the Poisoner. However, I am not going to vote for Bob today. Bob claims Chef with one adjacent evil pair, which is specific information we can verify against other claims tomorrow. I would rather see how tonight plays out and check Bob's number against other readings before we execute someone who might be giving us real information. I still suspect Bob or Charlie heavily, but let's not rush an execution on day one without more dat...
π§
Publicly reaffirm my Investigator suspicion on Bob and Charlie while avoiding the risk of executing a claimed Chef who might flip good and undermine my bluff. Delay executions to let night kills advance our win condition.
π¬
Bob
β
All
Yes. I am the Chef and my number is one adjacent evil pair. Seating order is Alice, Bob, Charlie, David, Eve, Frank, Grace, Heidi. With eight players that means the Demon and Minion are neighbors. Also, if Eve is Fortune Teller with a no on David, then Charlie being Poisoner would force Demon David, so that Investigator ping looks suspect.
π§
Lock my Chef info and seating on record, and publicly show the logical tension with Frankβs Investigator claim so town avoids a bad day one execution.
β
Heidi
Heidi raised their hand
π§
Vote Bob to apply pressure, potentially end the game if he is Demon, and create alignment-revealing voting data even if execution fails.
β
David
David raised their hand
π§
We have a real mechanical lead on Bob or Charlie being the Poisoner, and Bob is also advocating no execution. Voting Bob pressures an evil and can immediately end the game if he is the Demon.
β
Charlie
Charlie waits.
π§
I do not have a solid mechanical reason to execute Bob today, and the table seems split. By not voting, we preserve day one information roles and move to night where I can protect a likely target.
β
Alice
Alice raised their hand
π§
Investigator info plus Bobβs suspicious logic makes him a reasonable Day 1 execution. Even if the vote fails, my hand signals pressure and may clarify who resists.
β
Eve
Eve waits.
π§
I already stated I am not voting Bob. Avoid a low-confidence day one execution; preserve potential Chef info and gather night one Fortune Teller data to narrow the demon.
β
Grace
Grace raised their hand
β
Frank
Frank waits.
π§
I publicly stated I would not vote for Bob. Voting for him now after that declaration would look extremely suspicious and inconsistent. I need to maintain my Investigator bluff credibility and not create contradictions.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Bob
β
Charlie
I am nominating Charlie. Frankβs Investigator info points to either me or Charlie as the Poisoner, and Charlie has not given a clear public claim. If people want to test that info, put votes here instead of executing a claimed Chef on day one.
π§
I am about to die with 4 votes. Creating an alternate, more suspicious target may draw 5 votes and save me, while testing Frankβs Investigator claim.
π
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
β
Bob
Bob raised their hand
π§
Keep myself off the block and test the Investigator ping by building votes on Charlie; even a tie saves a claimed Chef and preserves info for tomorrow.
π¬
Heidi
β
All
I am not voting on Charlie here. We already have a solid Investigator ping on Bob or Charlie, and Bob is currently on the block. If we pile onto Charlie and tie it, we might get no execution. I would rather just execute Bob today.
π§
Prevent a tie that stops todayβs execution; keep pressure on Bob so we get a death and info, and avoid saving a potentially evil Bob.
π¬
David
β
All
I am not voting on Charlie here, because a tie could mean no execution. Charlie, please give a clear role claim right now. If we are testing Frankβs info, I would rather keep Bob on the block today than risk a tie.
π§
Prevent an accidental tie that leads to no execution, pressure Charlie for a claim, and keep town focused on getting useful D1 execution info.
π¬
Charlie
β
All
I am the Monk. I would really rather we do not tie this and end with no execution. Please keep Bob on the block today. If I live, I will protect someone likely to be attacked tonight, probably an information role.
π§
Give a clear claim to stop votes on me, avoid a tie/no-execution outcome, and keep the current best suspect (Bob) on the block while setting up night protection for key info roles.
π¬
Alice
β
All
I do not want votes on Charlie here, because a tie could cause no execution. I would rather we keep Bob on the block today. Also, for what it is worth, I am the Washerwoman and I saw that either Heidi or Eve is the Fortune Teller, so Eveβs Fortune Teller claim checks out to me.
π§
Prevent a tie and no execution, keep pressure on Bob, and share my Washerwoman info to anchor at least one claim.
π¬
Eve
β
All
I am not voting on Charlie here. I do not want a tie and no execution. Charlie has a clear Monk claim, so I would rather keep Bob on the block today and I will use my Fortune Teller picks tonight to help sort Bob versus Charlie tomorrow.
π§
During this vote, discourage a tie that would cause no execution, and set expectation that I will use Fortune Teller checks to resolve Bob versus Charlie tomorrow.
π¬
Grace
β
All
I am not voting on Charlie here either. I do not want to risk a tie and end the day with no execution. Bob has the votes already and we should keep the pressure there. Let us execute Bob today and see how the night plays out, then sort between Bob and Charlie's alignment tomorrow with more information.
π§
Reinforce that we should keep Bob on the block and avoid a tie. Support executing Chef who actually had real info about Frank-Grace evil pair, even though he didn't see it correctly himself.
β
Frank
Frank waits.
π§
Bob staying on block is safest. I abstained earlier and should maintain that cautious stance. A tied vote with no execution could actually help me thin numbers via night kills, but the town fears it. I should not vote on Charlie to avoid looking inconsistent. Let Bob die and maintain my Investigator credibility.
π¬
Bob
β
All
If we execute me today, we learn almost nothing, because roles do not flip and we do not have an Undertaker claim. A tie here means no execution, but it keeps the Chef and the Fortune Teller alive to generate real info. I am asking three people to vote Charlie to tie this, so we can sort it properly tomorrow.
π§
Try to avert a low-information Day 1 execution of me by persuading 3 others to vote Charlie for a tie, buying time for Fortune Teller and discussion to catch real evil.
π¬
Heidi
β
All
Please do not vote Charlie. A tie risks ending with no execution, and that helps evil more than anyone. Keep Bob on the block today, then let Fortune Teller and Monk give us fresh info tonight. Frank, if you have anything else to add, now is the time.
π§
Prevent a tie that risks no execution, keep Bob on the block, and pressure Frank to engage so town has a clean plan for night and tomorrow.
π¬
David
β
All
I am not voting Charlie. A tie or no execution is the worst outcome here. Charlie has now claimed Monk, so let us keep Bob on the block today, and use Fortune Teller and Monk information tonight to sort this tomorrow.
π§
Prevent a tie leading to no execution and push the group to follow a consistent plan: do not vote Charlie, execute Bob, use night info to resolve Bob versus Charlie tomorrow.
β
Charlie
Charlie waits.
π§
Do not contribute to a tie or give Bobβs push traction. Preserve the current execution on Bob and move to night to generate Monk and Fortune Teller info.
β
Alice
Alice waits.
π§
Do not add votes on Charlie to avoid an intentional tie that could cause no execution. Preserve the current execution on Bob to gain info and reduce evil options.
π¬
Eve
β
All
Please do not vote on Charlie. A tie and no execution helps evil. Keep Bob on the block today, and I will spend tomorrow using Fortune Teller results to sort Bob versus Charlie properly.
π§
Reduce chance of a tie and no execution by reinforcing that town should not vote Charlie, keeping Bob executed while I gather Fortune Teller info overnight.
β
Grace
Grace waits.
π§
Bob getting executed is best for evil. He's the Chef and his reading actually matches my evil pair with Frank. I should not vote Charlie since everyone is against it and I want to blend in.
π¬
Frank
β
All
I am not voting for Charlie either. I already said I wanted to wait for night information before executing anyone, but since Bob is already on the block with four votes, pushing a tie now makes no sense. We need an execution today to pressure evil. Let Bob die and we will sort the rest tomorrow with fresh information from Fortune Teller and Monk.
π§
I should not vote for Charlie. A tie helps evil by preventing an execution, but more importantly, keeping Bob alive is disastrous for me personally since he's exposing my Investigator claim's flaws. Let Bob die today.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Charlie did not reach threshold.
π
Storyteller
Charlie did not receive enough votes (1/4).
π¬
Bob
β
All
If I am really the Chef, there is exactly one adjacent evil pair. Alice and Heidi are neighbors, and they both drove votes onto me. That fits my number cleanly. Someone please nominate Heidi now, and let us put five votes there so we still get an execution without a tie.
π§
Last chance to redirect to a different execution with five votes, or at least anchor suspicion on a coherent evil pair consistent with my Chef info.
π¬
Heidi
β
All
Bob, the Chef number does not point at me. If there is exactly one adjacent evil pair, that could just be you and Charlie, which matches Frankβs Investigator. Please do not panic and nominate me. We already have an execution lined up, so let us end the day with Bob.
π§
Block Bobβs attempt to pivot execution onto me; keep the dayβs execution on Bob to resolve the Investigator ping and maintain pressure on evil.
π¬
David
β
All
I do not want a last minute push onto Heidi. We already have an Investigator ping on Bob or Charlie, and Bob is sitting on four votes, so let us just take that execution today. Charlie, if you are Monk, please protect either Eve or Frank tonight. Eve, I would like you to check Heidi with one of your picks tonight if you can.
π§
Prevent a chaotic late-day counter-nomination that could save an evil Bob or cause a tie. Encourage clear night actions (Monk protection and FT checks) to sort Bob versus Charlie cleanly tomorrow.
π¬
Charlie
β
All
I agree with David. No last second swap and no tie. Let Bob go through today. Tonight I will protect either Eve or Frank, whichever the Demon is more likely to hit after this.
π§
Lock in the execution on Bob, prevent last-second tie chaos, and set up strong N1 protection to preserve Fortune Teller or Investigator info.
π¬
Alice
β
All
I do not want a last second swap onto Heidi. Keeping Bob on the block is cleaner and avoids a tie or chaos. Charlie, please protect either Eve or Frank tonight. Eve, if you can, check Heidi with someone like Frank or Grace to sort this fast tomorrow.
π§
Prevent a chaotic late swap that risks no execution or killing a likely good, and set up clear night actions to resolve Bob versus Charlie tomorrow.
π¬
Eve
β
All
I agree, no last minute swap. Let Bob stay on the block and we learn from it tomorrow. Charlie, please protect either me or Frank tonight. I will check Heidi tonight, paired with someone like Alice or Frank, and report first thing.
π§
Prevent a chaotic last-minute swap that risks a tie/no-exec, and set clear night actions (Monk protection + my FT check) to maximize tomorrowβs info.
β
Grace
Grace waits.
π§
Bob is on the block with 4 votes and will be executed. This is perfect for evil since Chef is a dangerous information role. No need to interfere - let the execution happen and preserve my cover.
π¬
Frank
β
All
I am glad we are keeping this clean. Let Bob go through today. If he was really the Chef, his information about one adjacent pair gives us something to work with tomorrow. If he was the Poisoner bluffing Chef, his death solves that problem too. Charlie, protect Eve tonight so her Fortune Teller check is safe. Eve, please check me with someone like Grace or Alice so we can clear me properly. I want to be transparent with everyone.
π§
Confirm Bob's execution to gain credibility. Coordinate night actions with Grace by mentioning key roles (Monk/FT) to target, and signal Eve is priority poison target without being obvious.
π
Storyteller
The guillotine blade falls. Bob has been executed.
π
Bob(Ghost)
Bob has died.
Night 1
π
Storyteller
β
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
π―
Charlie
Charlie made a choice.
π§
Eve is the highest night-kill priority if she is truly Fortune Teller. Protecting her maximizes the chance we get actionable N1 information tomorrow and keeps pressure on the Demon.
π
Storyteller
β
Charlie
You chose to protect Eve.
π
Storyteller
β
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Frank
Frank made a choice.
π§
Eve is confirmed Fortune Teller and plans to investigate tonight. Her information is too dangerous for evil team. Charlie might protect Eve, but if I kill Eve directly, protection doesn't matter. Removing primary information source is critical.
π
Eve(Ghost)
Eve has died.
π
Storyteller
β
Frank
You chose to kill Eve.
π
Storyteller
β
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Chef (good), Dead - Charlie: Drunk (good), Alive (Told they are Monk) - David: Soldier (good), Alive - Eve: Fortune Teller (good), Dead - Frank: Imp (evil), Alive - Grace: Spy (evil), Alive - Heidi: Slayer (good), Alive
Day 2
π
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
π€
Alice
β
Charlie
,Frank
Charlie, who did you protect last night, and did you consider protecting Eve? She died, so I am trying to see if you were poisoned or if you picked elsewhere. Frank, my Washerwoman info was Heidi or Eve is the Fortune Teller, and Eve hard claimed it, so I think Eve was genuine. Her N0 on David and Grace being no looks trustworthy. Where does that leave your Investigator ping now that Bob is dead?
π§
Confirm key night actions and align with Frank on using my Washerwoman info to validate Eve as FT, then use logic to narrow Demon/Poisoner candidates before nominations.
π€
Charlie
β
Alice
,Frank
I did protect Eve last night. Since she still died, I think I was poisoned or your Investigator info is off. If Bob was the Poisoner, he could have poisoned me Night one before dying. Frank, do you still think it was Bob or me, and why?
π§
Confirm I protected Eve, highlight that her death suggests I was poisoned, and push Frank/Alice to re-evaluate Investigator and Chef worlds before nominations.
β
Grace
Grace waits.
π§
Wait to see what information emerges from current whispers before committing to a position.
π€
Frank
β
Alice
Alice, I'm looking at this carefully. Charlie claims he protected Eve but she died anyway. If Bob was the Poisoner and poisoned Charlie on night one, that would explain the protection failing. This actually supports my Investigator read on Bob and Charlie - if Bob was Poisoner, he would want to neutralize Charlie's Monk ability. What do you make of Bob's Chef claim of one evil pair? If he was evil, that number could be a lie or it could mean something else.
π§
Strengthen my Investigator credibility by discussing the implications of Charlie's failed Monk protection. Position Bob as likely Poisoner while subtly questioning if Charlie's failure indicates poisoning or deception. Prepare groundwork for future framing.
π€
Heidi
β
Alice
,Frank
Eve being killed makes me think she really was Fortune Teller. Her check on David and Grace was no, so I am treating them as not Demon. That leaves the Demon among you, Charlie, and me, and I know I am good. What are your current top suspects and why?
π§
Get alignment and role reasoning from Alice and Frank, share that Eveβs FT cleared David and Grace, and narrow Demon suspects before I decide whether to use my Slayer shot or support an execution.
π€
David
β
Charlie
,Frank
Charlie, who did you protect last night, and why that pick? Eve died, so if you protected her this is a big inconsistency. Frank, does that line up with what you have, given your Investigator info on Bob or Charlie as Poisoner?
π§
Confirm Charlieβs night protection target to test his Monk claim against Eveβs death, then coordinate with Frank on whether to execute Charlie or hunt an alternative Poisoner/Demon.
π€
Bob(Ghost)
β
Charlie
,David
I am the Chef and I saw exactly one adjacent evil pair. Since I was good and I am dead, that pair cannot include me, so it must be Alice and Heidi. I think we should execute one of them today, then the other tomorrow if needed.
π§
Get living players to use my confirmed-good Chef info to hard-solve that Alice and Heidi are the two evils, so town executes one of them today.
π€
Eve(Ghost)
β
David
,Grace
My Fortune Teller night zero on you two, David and Grace, was a no. That means neither of you is the Demon, and neither of you is my red herring. Use that with Bob Chef one adjacent evil pair to narrow suspects.
π§
Get my hard info to confirmed-non-demon players so they can drive nominations with solid logic while I am dead.
π€
Alice
β
Eve(Ghost)
,Heidi
Eve, did you get a Night one Fortune Teller result before you died, and who did you pick? Heidi, can you restate your exact role and any info you have today? I am trying to lock down whether Eveβs N0 no on David and Grace clears them.
π§
Get Eveβs last night info and pin Heidi down on her story, so we can narrow Demon suspects before nominations.
π€
Charlie
β
David
,Frank
I did protect Eve Night one, so her death suggests I was poisoned or I am the Drunk. Bob as ghost is insisting his Chef one means the only evil pair is Alice and Heidi. David, did Eveβs ghost tell you anything? Frank, are you still solid on Bob or me as Poisoner?
π§
Align with David and Frank on the Eve-protect inconsistency, compare info, and pick a strong execution candidate for today (likely Alice or Heidi) while checking if Frank could be poisoned/drunk.
π€
Grace
β
Frank
Eve just whispered me she checked you and me on N0, got a no. She did not check you Frank, just David and me. Also Bob's Chef pair is us two, since we're neighbors. We need to push suspicion elsewhere - maybe suggest Alice is lying or paint Heidi as suspicious? We need to deflect from us being the pair.
π§
Share Eve's FT info with Frank so he knows he's in the clear from that check, and coordinate our bluff strategy to keep him alive.
π€
Frank
β
Grace
Grace, I need to make sure our story stays tight. People are starting to focus on Alice's info and Heidi's narrowing. Bob pushing the neighbor pair theory helps us but we need to pivot hard toward Heidi or Alice being suspicious. Should we push that Heidi is trying too hard to narrow the Demon pool, or question why Alice's Washerwoman info conveniently pointed to Eve who now can't confirm anything?
π§
Coordinate with Grace to push Heidi as suspicious and verify our stories align. We need to deflect from the neighbor pair theory and ensure Alice/Heidi become the focus of suspicion instead.
π€
Heidi
β
Alice
,Eve(Ghost)
Alice, my real role is Slayer. I have no starting info. Eve dying makes me think she was real Fortune Teller, so I am leaning that David and Grace are not the Demon. Eve, did you get a night one Fortune Teller pick and result before you died, and who was it on?
π§
Answer Aliceβs question, coordinate with likely-good Alice, and ask Eve if she got an extra FT check. Keep Slayer private for a potential decisive shot on the best suspect.
π€
David
β
Alice
,Grace
I think Charlie is our best execution today: Frankβs Investigator points to Bob or Charlie as Poisoner, and Charlie says he protected Eve but she still died. That fits Charlie being Poisoner and faking a failed protect. Do either of you have info that clears Charlie, or that makes Bob Chefβs Alice and Heidi world more likely?
π§
Align good players on the cleanest executable today. Use the Monk failure plus Investigator ping to build a strong case on Charlie, while keeping Bob Chefβs AliceβHeidi world in view if Frank is unreliable.
π€
Bob(Ghost)
β
Frank
,Grace
I am dead Bob, the Chef. I got one adjacent evil pair. Since I am good, that pair cannot include me, so it must be Heidi and Alice. I think we should execute one of them today, then the other tomorrow if needed. Please push that in town.
π§
Convince likely-good voters to focus today's execution on Heidi or Alice using my dead-confirmed Chef logic, and to ignore the misdirection around Frankβs Investigator claim.
π€
Eve(Ghost)
β
Alice
,Heidi
I did not get a Night one Fortune Teller pick or result before dying. My only info is Night zero: David and Grace were a no, so neither is the Demon and neither is my red herring. That puts the Demon in Alice, Charlie, Frank, or Heidi.
π§
Answer whether I had an N1 check, reaffirm my confirmed N0 info, and give Alice and Heidi a clear suspect set and logical next steps.
π€
Alice
β
David
,Grace
Eve told me before dying: her N0 Fortune Teller on you two was NO, meaning neither of you is Demon and neither is her red herring. So Demon is in me, Charlie, Frank, or Heidi. Charlieβs βfailedβ protect could just be Bob poisoning him N1 if Bob was Poisoner.
π§
Steer the group away from an overconfident Charlie execution by sharing the hard-clear on David/Grace and presenting the alternative βBob poisoned Charlieβ world, narrowing demon candidates.
π€
Charlie
β
David
,Alice
I protected Eve N1. Bob ghost saying Chef one proves Alice plus Heidi is not correct; Chef one just means the two evils sit next to each other, could be several pairs. Did either of you get anything from Eveβs ghost, and who are you most suspicious of right now?
π§
Align with key good voices and prevent a bad execute based on Bobβs flawed Chef inference; gather any solid info from David and Alice to build a D2 execution target.
π€
Grace
β
David
,Frank
David, I think you are right about Charlie. His protection failed on Eve, and we know he's Drunk so he might not be what he thinks. But also, I am a bit worried about Frank's Investigator claim. Investigator seeing Poisoner on Bob or Charlie feels convenient since Bob is dead and cannot confirm, and Charlie might be too distracted to defend himself. What do you think?
π§
Feed David's suspicion on Charlie to reinforce it, and plant more doubt about Frank that I can later retract or spin. Keeping good players chasing bad leads helps the Demon survive.
π€
Frank
β
David
,Heidi
David, Heidi - I want to address the Investigator doubts directly. My N0 read was Bob or Charlie as Poisoner. Now look: Charlie says he protected Eve, but she died. That protection failed, which happens if the Monk was poisoned. Bob could have poisoned Charlie N1 before dying. This actually validates my read. Meanwhile, Bob's Chef claim of one adjacent pair - if he's good, that pair is Alice and Heidi since they're neighbors. Those two pieces of information together paint a clear picture. What d...
π§
Push back on emerging doubts about my Investigator claim. Redirect focus to Chef pair being Alice-Heidi and emphasize Charlie's failed protection supports Bob being Poisoner. Counter Grace's subtle distancing.
π€
Heidi
β
David
,Grace
Can I get your exact roles and any info so far? Also, do you believe Eve was real Fortune Teller, and what do you make of Frank pushing that I am evil with Alice?
π§
Get David and Grace role claims and reasoning to validate Eveβs FT world and choose whether to Slayer-shoot Frank or Charlie today.
π€
David
β
Heidi
,Grace
I am Soldier. Key point: Bob was executed Day one, so if Poisoner cannot act dead, he could not poison Charlie on Night one. So if Charlie says he protected Eve but she still died, that strongly points to Charlie being the Poisoner or lying. Also Bob Chef does not auto prove Alice plus Heidi.
π§
Share the key mechanical point that Bob cannot have poisoned after being executed, which makes Charlie the likely Poisoner if Investigator is true, and correct the faulty Chef inference.
π€
Bob(Ghost)
β
David
,Frank
Eve being killed makes me trust she was Fortune Teller. Her no on David and Grace means demon is not David or Grace. My Chef one still forces the only adjacent evil pair to be Alice and Heidi. That also explains your Investigator as poisoned. I think we execute Alice or Heidi today.
π§
Reinforce the strongest mechanical world: Chef=1 plus Bob-good implies Alice+Heidi are the only adjacent evil pair. Use Eveβs FT NO on David+Grace and poisoning explanation to get town to execute Alice or Heidi today.
π€
Eve(Ghost)
β
Alice
,Frank
My Fortune Teller no clears David and Grace and also means neither is my red herring. With Chef saying one adjacent evil pair, the only clean fits are Bob plus Charlie or Alice plus Heidi. If your Investigator is true, then Bob was the Poisoner, so Charlie is the Demon. I would push Charlie hard, maybe even a Slayer shot.
π§
Push a clean mechanical case: if Frank is true, Charlie is best Demon candidate. If not, narrow to Alice/Heidi/Frank. Encourage pressure and a Slayer shot if available.
Nominations β Day 2
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
Frank
β
All
I need everyone to hear this before nominations. My Investigator read on Bob or Charlie as Poisoner is looking more solid by the minute. Charlie claims he protected Eve but she died anyway. If Bob was the Poisoner, he poisoned Charlie Night one before his execution - exactly what a Poisoner would do to neutralize the Monk. This explains the failed protection perfectly. Bob being Poisoner validates my information wasn't poisoned. Meanwhile, Bob's Chef claim of one adjacent pair pushes Heidi and A...
π§
Publicly defend my Investigator claim, explain why Charlie's failed Monk protection is suspicious evidence he's evil or Drunk, and push the narrative that Bob was Poisoner poisoning Charlie. This legitimizes my read while casting suspicion on Charlie and protecting Grace.
π¬
Eve(Ghost)
β
All
Everyone, I am the Fortune Teller and my only check was David and Grace: no. So neither is the Demon and neither is my red herring. If Frank is real Investigator and Bob was the Poisoner, then Charlie is the Demon. Heidi, please consider a Slayer shot on Charlie, and town should vote Charlie today.
π§
Use my hard FT clear plus role-claim logic to focus town on the highest-probability Demon and trigger a decisive vote or Slayer shot before night.
βοΈ
Alice
β
Charlie
Eve was the Fortune Teller and cleared David and Grace as not Demon and not red herring. Frankβs Investigator pointed to Bob or Charlie as Poisoner, and Charlie says he protected Eve but she still died. That makes Charlie the most likely Demon today.
π§
Charlie is the most mechanically implicated by FT-clears plus the Investigator ping and the failed Monk protection. Executing him today maximizes our chance to hit the Demon or at least narrow to a tight suspect set.
π
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
β
Frank
Frank raised their hand
π§
Voting for Charlie solidifies my Investigator credibility and eliminates a good player. Even if he's revealed good, the confusion benefits me as Demon.
β
Eve(Ghost)
Eve raised their hand
π§
Charlie being Demon best fits FT no, Chef adjacency, and Monk-protection failure explained by Bob Poisoner. I will spend my ghost vote to help secure Charlieβs execution now.
β
Alice
Alice raised their hand
π§
If Bob was evil (very plausible from Investigator) then Charlie is forced Demon by Chef adjacency. I should add the needed vote to execute Charlie now.
β
Grace
Grace waits.
π§
No tool calls provided by model.
π¬
Bob(Ghost)
β
All
Careful: Bob could not have poisoned anyone after being executed, so that part of the case is impossible. Also, Chef one only means the two evils are seated next to each other somewhere, not a specific pair. I am not spending my ghost vote here.
π§
Correct the impossible poison timeline and my Chef interpretation, and avoid spending my only ghost vote on a possibly redundant or wrong execution.
β
Heidi
Heidi raised their hand
π§
Charlie is the best current mechanical suspect; my vote helps secure an execution and either kills the Demon or removes a likely Poisoner.
π¬
Charlie
β
All
Hold on. I protected Eve on night one, so that only covers night one. Eve died on night two, so that does not implicate me at all. This vote is based on a timing mistake. Please do not execute me on that reasoning.
π§
Clarify the rules timing: my protection was Night one only, so Eve dying Night two does not implicate me. Try to stop or reduce votes and redirect suspicion to a more plausible Demon.
β
David
David raised their hand
π§
My vote secures the execution if the threshold is actually 4, and Charlie is a top suspect from the Investigator ping. If he is the Demon, we win now; if not, we gain clarity fast.
π¬
Frank
β
All
Wait, I need to reconsider. Charlie's point about the night timing is valid. If Eve died on night two, then my poisoning theory doesn't explain the failed protection because Bob was already executed. I lower my hand. We need to slow down and re-examine carefully. If the timing doesn't line up, I may have been wrong about the Poisoner connection. Let me think about this differently.
π§
Charlie's timing correction threatens my case. I need to pivot immediately to maintain credibility, shifting from framing Charlie to identifying alternative suspects while preserving my good alignment in the town's eyes.
π¬
Eve(Ghost)
β
All
Quick correction: I died the first night after Bob was executed. So if Charlie says he protected me that night, I still died, which is a real problem. Bob could have poisoned Charlie on night zero. I still think Charlie is our best execution today.
π§
Clarify the night timing mistake so town does not back off the strongest execution. Keep pressure on Charlie while vote is active.
π¬
Alice
β
All
I want us to pause. The case on Charlie depends on night timing and on trusting Eve was not poisoned. There is also a clean world where Charlie is the Poisoner and David is the Demon. If you are not sure, please lower your hand so we can re-evaluate today.
π§
Stop a potentially wrong execution based on confused night timing and possibly poisoned Fortune Teller info; get town to reconsider and pivot to a better target if needed.
β
Grace
Grace raised their hand
π§
Charlie is a good player (Drunk), not the Demon. Executing him helps the evil team by eliminating a good player and creating confusion. I should vote to seal this execution.
π¬
Bob(Ghost)
β
All
Everyone, I am the Chef who saw exactly one adjacent evil pair. With only two evils in the game, that means the evil players are seated next to each other. Since I am good, it can only be Heidi and Alice. Please do not execute Charlie here.
π§
Try to stop a mis-execution on Charlie and refocus town on the mechanically forced suspect pair Alice and Heidi. Save my ghost vote for endgame.
βοΈ
Heidi
β
All
I am the Slayer! I shoot Charlie!
π§
Charlie is already the consensus execution. Shooting him now either wins immediately or provides decisive public info before we commit to a potentially wrong execution.
π
Storyteller
Nothing happens.
π¬
Charlie
β
All
Heidi just shot me as the Slayer and nothing happened. If that was real, then I am not the Demon, so please pull your votes. The case on me is timing based and shaky. If we execute today, I would look harder at Alice or Frank.
π§
Stop an erroneous execution on me by using the public Slayer shot result and refocus town onto better Demon candidates.
π¬
David
β
All
Heidi shooting Charlie does not hard clear him. Heidi could be lying, or drunk or poisoned. Charlie also cannot act on the first night as Monk, so his protection story is still messy. I am keeping my vote on Charlie.
π§
Keep town focused: Slayer shot is not hard-clearing, and Charlieβs Monk story is still mechanically shaky. Push to hold votes on Charlie to remove a likely evil.
π
Storyteller
Voting is now closed.
π»
Eve(Ghost)
Ghost vote used by Eve
π³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Frank
β
All
I know we're almost out of time, but I need to nominate Heidi. Her Slayer shot on Charlie was way too convenient - she claims it right as we're about to vote, shoots the person we're all suspicious of, and nothing happens. That's a classic bluff to make herself look confirmed good while framing Charlie. She's been narrowing the Demon pool aggressively all day. I think Heidi is trying to hide by acting like the hero. We need to consider her as the real threat here instead of Charlie.
π§
Nominate Heidi to divert the execution off Charlie. Her fake Slayer shot is suspicious, and creating a counter-wagon protects my credibility if Charlie flips good. Need to act fast with only 1 tick left.
π¬
Eve(Ghost)
β
All
I would keep Charlie on the block. His claim to have protected me does not fit my night death, and he sits in Frankβs Poisoner pair. Heidiβs Slayer shot does not hard clear him. If Charlie is not the Demon, I would look next at Heidi or Alice, not David.
π§
Keep town focused on the highest-leverage execution. Charlie is mechanically inconsistent with my night death and fits multiple evil worlds; Heidiβs Slayer claim is not a clear.
π¬
Alice
β
All
I want to ground this in timing. Eve died last night. If Charlie is the Monk and protected Eve last night, she should not be able to die, and Bob is already dead so there is no Poisoner to stop that. That is the main reason I am still okay executing Charlie. Heidiβs Slayer shot does not clear anything.
π§
Lock in the strongest mechanical contradiction (Eveβs N1 death versus Charlieβs claimed protection) to justify keeping Charlie on the block, while setting up next suspects if he is not the Demon.
β
Grace
Grace waits.
π§
Charlie is good (Drunk) and misidentified as Demon. Letting him die wastes town's execution while Frank (the real Imp) survives. This is ideal for evil.
π¬
Bob(Ghost)
β
All
Please listen. I am the Chef and I am good. I learned there is exactly one adjacent evil pair, so the only possible evil neighbors are Heidi and Alice. Charlie can be a good Monk whose protection failed because Bob poisoned him on night zero. Nominate Heidi and tie or beat six.
π§
Use hard Chef seating constraint plus a coherent poison explanation to convince town to put Heidi up and tie or beat Charlieβs votes, preventing a likely misexecute.
π¬
Heidi
β
All
If Eve died last night, and Charlie says he protected her last night, that should not be possible unless Charlie is lying about being the Monk or there is a living Poisoner. Bob is dead. So I think Charlie is still the right execution, and I do not want a tie or a pivot.
π§
Keep focus on the strongest mechanical inconsistency: Eve died on the same night Charlie claims he protected her. Discourage a tie or late pivot onto me that risks no execution.
βοΈ
Charlie
β
Heidi
I am nominating Heidi. Bobβs Chef one strongly suggests the only evil neighbors are Heidi and Alice. Heidiβs last second Slayer shot on me that did nothing looks like a bluff to sway the vote. Put at least six votes here to tie or beat Charlie.
π§
I am on the block due to a timing misunderstanding. Creating a tie or beating 6 on Heidi prevents my execution and targets the most mechanically consistent evil candidate (Chef1 adjacent pair A-H + dubious Slayer bluff).
π
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
β
Frank
Frank raised their hand
π§
I must vote for Heidi to try to save Charlie from execution. If Charlie dies and flips Monk, my Investigator claim is completely exposed since both Bob and Charlie in my 'Minion pair' would be good. Raising my hand for Heidi is my only chance to survive this nomination phase.
π¬
Eve(Ghost)
β
All
Reminder: my Fortune Teller check was David and Grace, and I got no, so the Demon is not David or Grace. So it is Alice, Charlie, Frank, or Heidi. Heidi shooting Charlie does not confirm anything. If you cannot reach seven votes to execute Heidi, I would avoid a tie and let Charlie be executed.
π§
Clarify the only hard info I have and prevent a useless tie. Push town to either fully commit to Heidi with enough votes or accept Charlieβs execution.
β
Alice
Alice raised their hand
π§
Add my vote pressure onto Heidi as the suspicious late Slayer claim, while likely not creating a tie if others stay on Charlie. If we can reach seven, we might execute the Demon now.
β
Grace
Grace waits.
π§
Eve advised against a tie and wants Charlie executed. Executing Charlie (the Drunk) helps evil. I should not vote for Heidi and let Charlie be executed instead.
β
Bob(Ghost)
Bob raised their hand
π§
Use my ghost vote to at least tie the vote on Heidi, shifting execution away from likely good Charlie toward the Chef-indicated evil pair.
π¬
Heidi
β
All
Please do not vote me here. A tie means no execution, and that is great for the demon. I am the Slayer and I took my shot to test Charlie. If you still suspect me, keep that for tomorrow, but do not derail today.
π§
Prevent a tie or my execution based on a low-info pivot; preserve todayβs execution on Charlie and keep suspects for tomorrow if needed.
β
Charlie
Charlie raised their hand
π§
I am about to be executed on shaky logic. Voting Heidi is the only mechanical way to tie or beat six and avoid a likely good execution, and it tests the Chef adjacent-pair world.
π¬
David
β
All
I am not voting Heidi here. I do not want to risk a tie and lose the execution. Charlieβs Monk story does not fit Eve dying the night he says he protected her, so I want Charlie to remain the execution today.
π§
Prevent a tie that causes no execution, and keep focus on executing Charlie who has the strongest mechanical inconsistency with Eveβs night death.
π¬
Frank
β
All
Grace, we need your vote here. David is refusing to vote despite Bob's Chef reading pointing to Alice and Heidi as the evil pair. Eve's Fortune Teller cleared David and Grace, so the Demon is among Alice, Charlie, Frank, or Heidi. If Charlie dies a Monk, we're going to look very foolish. Heidi's convenient Slayer bluff needs scrutiny. Vote Heidi now.
π§
Try to push Heidi over the line or at least to a tie, need to sway David or Grace by highlighting David's refusal to vote despite evidence
π¬
Eve(Ghost)
β
All
Careful on the count. If Heidi reaches six, we tie Charlie and there is no execution, which helps the demon. Unless you can reach seven, keep hands down. I would let Charlie be executed today, then look hard at Alice or Heidi tomorrow.
π§
Prevent a catastrophic tie while steering town toward the only executable outcome today, then set a clear plan for tomorrow based on what survives.
β©οΈ
Alice
Alice lowered their hand
π§
Prevent an accidental six-vote tie on Heidi that would cause no execution and likely lose us the game. We only vote Heidi if we can reach seven to actually execute her.
β
Grace
Grace waits.
π§
Avoid creating a tie that would save Charlie. Let the good player die by keeping Heidi's vote count below 6. Charlie's execution helps evil win.
β©οΈ
Bob(Ghost)
Bob lowered their hand
π§
We cannot mathematically reach a tie or execution on Heidi without David or Heidi voting, so I retract to preserve my single ghost vote for late-game leverage.
π¬
Heidi
β
All
Counting matters. If you cannot get seven votes on me, do not vote me, because six ties Charlie and then nobody dies, and that helps evil. Charlieβs Monk story still does not fit Eve dying, so I want Charlie executed today, and we can reassess me tomorrow if needed.
π§
Prevent a tie leading to no execution. Keep focus on executing Charlie today, and stop last-second votes on me unless they can clearly beat six.
β©οΈ
Charlie
Charlie lowered their hand
π§
Prevent an accidental tie and no-execution, which strongly favors evil. If we cannot reach seven on Heidi, my vote should come down to ensure someone dies today.
π¬
David
β
All
Do not vote Heidi unless you are sure we can reach seven. Six ties Charlie and then nobody dies, which is great for evil. I am keeping my hand down so Charlie stays the execution today, and we can reassess Heidi and Alice tomorrow.
π§
Prevent an accidental tie that results in no execution. Keep focus on ensuring someone dies today, then use the result to narrow suspects tomorrow.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Heidi did not reach threshold.
π
Storyteller
Heidi did not receive enough votes (1/3).
β
Frank
Frank waits.
π§
Charlie has 6 votes locked and will die. Voting attempts on Heidi failed with only 1 vote. The town consensus is clear. Letting Charlie die works either way - if Monk, I blame Alice/Heidi; if evil, I look correct. Save my nomination for tomorrow.
π¬
Eve(Ghost)
β
All
I want Charlie to be the execution today. His Monk story still does not fit me dying that night, so I think he is evil. If the game continues, my Fortune Teller no on David and Grace means the demon is in Alice, Frank, or Heidi. Let us not get scattered tomorrow.
π§
Lock in Charlieβs execution, avoid tie chaos, and set a clear suspect pool for tomorrow using my FT NO on David and Grace plus the Monk inconsistency.
π¬
Alice
β
All
Before we close: my Washerwoman info was that either Heidi or Eve is the Fortune Teller. Eve hard claimed it and then died, so I strongly think Eve was the real Fortune Teller. If we are still here tomorrow, I trust her no on David and Grace, so focus stays on Heidi and Frank.
π§
Lock in that Eve was likely the real Fortune Teller from my Washerwoman info, so her clears guide tomorrow. Reduce confusion and set a concrete plan after Charlieβs execution.
π¬
Grace
β
All
I think we're making the right call here. Eve was very confident in her Fortune Teller clear on me and David, and her death confirms she was probably the real one. Charlie's Monk story never made sense with Eve dying the night he claimed to protect her. Let him hang today and we focus on Heidi and Alice tomorrow.
π§
Confirm execution outcome, support Eve's FT logic that cleared me, and position for tomorrow by keeping focus on Heidi/Alice while protecting Frank.
π¬
Bob(Ghost)
β
All
I am fine letting Charlie be the execution today. If Charlie is the Poisoner, then my Chef one could be poisoned and we reset tomorrow. If Charlie seems good, then my Chef one probably stands and the only evil pair left is Heidi and Alice, so we execute one of them next.
π§
Give the town a clean plan for after today that covers both outcomes: if Charlie is evil, my Chef could be poisoned; if Charlie is good, we must hit the Heidi-Alice pair next.
π¬
Heidi
β
All
I do not want any more chaos today. Let Charlie be the execution, because his Monk story does not fit Eve dying. Please do not try to force a tie or no execution at the last second. If we wake up tomorrow, we focus on Alice versus Frank versus me.
π§
Keep todayβs execution on Charlie and prevent any late tie or no-execution that gives the demon a free night and preserves too many suspects.
π¬
Charlie
β
All
If you are executing me because Eve died, that does not prove anything. I was woken the first night and picked Eve, but she died the following night when I did not protect her. If I die and I am good, then Frankβs info points to Bob as the Poisoner, and Bobβs Chef one makes Alice the Demon.
π§
Try to stop a mis-execution by resolving the Monk and Eve-death confusion and give a concrete solve path if I die.
π¬
David
β
All
Let Charlie be the execution today. Do not try to move votes now, because a tie means no one dies. For tomorrow, if Charlie looks good, do not auto-trust the Chef read. Also, for the record, I am the Soldier.
π§
Keep todayβs execution on Charlie to avoid a tie/no-exec, and set a clear branching plan for tomorrow based on whether Charlie seems evil or good. Also reduce chance Iβm mis-executed later by claiming Soldier.
π
Storyteller
The guillotine blade falls. Charlie has been executed.
π
Charlie(Ghost)
Charlie has died.
Night 2
π
Storyteller
β
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Frank
Frank made a choice.
π§
Heidi has been the most aggressive counter to me, claiming Slayer and pushing anti-Frank narrative. Removing her eliminates the shot threat and silences primary opposition, leaving Alice and David to fight each other while Grace and I control pace.
π
Heidi(Ghost)
Heidi has died.
π
Storyteller
β
Frank
You chose to kill Heidi.
π
Storyteller
β
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Chef (good), Dead - Charlie: Drunk (good), Dead (Told they are Monk) - David: Soldier (good), Alive - Eve: Fortune Teller (good), Dead - Frank: Imp (evil), Alive - Grace: Spy (evil), Alive - Heidi: Slayer (good), Dead
Day 3
π
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
π€
David
β
Grace
,Frank
Hey, quick sync. I am Soldier. With Heidi dying at night, I think she cannot be the Demon, so Demon is in Alice, Frank, Grace. Grace, what is your role or info? Frank, are you still confident your Investigator ping on Bob or Charlie?
π§
Get Graceβs and Frankβs claims now, align on a mechanical solve, and set up the Day 3 execution target among Alice, Frank, and Grace.
π€
Eve(Ghost)
β
David
,Grace
Reminder: my Fortune Teller N0 on you two (David and Grace) was NO, which means neither of you is the Demon and neither of you is my red herring. So the Demon must be Alice or Frank. If Bob Chef was true, Frank Demon would make Grace the minion; otherwise Alice.
π§
Get the two most likely good players aligned on the key mechanical fact: David and Grace cannot be Demon, so town should execute between Alice and Frank today.
π€
Frank
β
David
,Grace
I am still confident in my Investigator info on Bob and Charlie. Bob's Chef info suggesting the Alice-Heidi pair being evil plus Eve clearing you puts Alice as our Demon. I am leaning toward keeping my claim as Investigator for now. Grace, we need you to weigh in here.
π§
Reaffirm my Investigator claim to David, build trust while deflecting suspicion toward Alice, and coordinate with Grace for the execution vote.
π€
Alice
β
David
,Grace
I am leaning Frank as Demon if Eve was real Fortune Teller. Eve checked you two, David and Grace, and got no, so you should not be Demon or red herring. That leaves Frank. What did Eveβs ghost tell you, and do you have any reason to suspect one of you two instead?
π§
Share my strongest logic quickly and ask for any private info from Eve/others so we can converge on a Day 3 execution target.
π€
Heidi(Ghost)
β
Alice
,Grace
I think Eveβs Fortune Teller check on David and Grace being NO is huge. That makes the Demon not David and not Grace, so it is basically you or Frank today. Your Washerwoman pointing to Eve being the Fortune Teller fits, so Frank feels like the best Demon shot. What are your exact current reads and claims?
π§
Narrow demon to Alice or Frank using Eveβs FT βNOβ on David+Grace, and coordinate with Alice/Grace to push the most consistent execution and my ghost vote.
π€
Bob(Ghost)
β
David
,Grace
Reminder from me: as Chef I saw exactly one adjacent evil pair. Since I was good, the only possible pair was Heidi and Alice. With Heidi now dead, I strongly think Alice is evil, likely the Demon. I would execute Alice today unless you have hard reason my info was poisoned.
π§
Push the strongest mechanical solve (Chef=1 implies Heidi+Alice evil) to the coordinating alive players so they can execute Alice or at least prioritize her in nominations.
π€
Charlie(Ghost)
β
David
,Grace
I think Eveβs Fortune Teller check on you two is the key. If she was sober, neither of you is the Demon, so today should be Alice or Frank. Frankβs Investigator claim also neatly got Bob then me killed. What are you each planning to do in noms?
π§
Push the living toward the key mechanical point that Eveβs FT cleared David and Grace, making today likely a straight choice between Alice and Frank; gather their current info before nominations.
π€
Grace
β
David
,Alice
I am struggling with Eve's Fortune Teller check. What if she was poisoned on Night Zero? That's possible, right? If her info was wrong, then either you two could still be evil, or Alice could be the Demon using Eve's 'clear' to hide. Frank's Investigator claim does line up with getting Bob and Charlie killed, but I worry about trusting Eve blindly.
π§
Deflect suspicion from Frank by creating doubt about Eve's check reliability and emphasizing that Alice is still a viable Demon candidate despite Eve's info.
π€
David
β
Grace
,Frank
Heidi died at night, so she cannot be the Demon or the game would have ended. That leaves Alice or Frank. If we trust Eveβs Night Zero check, it really points to Alice. I am voting Alice today, and if that is wrong, we must execute Frank tomorrow.
π§
Get Grace and Frank aligned on a clean plan: execute Alice today based on strongest mechanical chain, and if wrong commit to Frank next, avoiding paralysis in final days.
π€
Eve(Ghost)
β
David
,Grace
Heidi dying makes it final four with Demon almost surely Alice or Frank. My Fortune Teller N0 on you two was NO, so please coordinate and do not split. I lean to executing Frank: his Investigator line pushed Bob then Charlie out, and if Chef was true, Frank Demon forces Grace as Minion. Use ghost votes if you need a third.
π§
Steer the two cleared players to coordinate votes and nominations to execute between Alice and Frank today, leaning Frank, and remind them to recruit ghost votes if needed.
π€
Frank
β
David
,Grace
David, I agree completely. Heidi dying at night proves she was not the Demon. Eve cleared you and Grace on night zero, so by elimination Alice must be the Demon. I am willing to be executed tomorrow if Alice flips good, but I am certain my Investigator read and Bob's Chef data both point to her. Grace, we need your vote locked on Alice today.
π§
Reinforce Alice-as-Demon narrative with David while coordinating with Grace. Ensure David follows through on Alice execution today, deflect suspicion from myself by offering conditional truth.
π€
Alice
β
David
,Grace
Poisoner cannot affect Eveβs very first night Fortune Teller check. With my Washerwoman ping matching Eve as Fortune Teller, David and Grace should be clear. That leaves Frank as the Demon. I think we should execute Frank today, and I need your votes.
π§
Lock in a voting bloc for Frank based on timing: Poisoner cannot affect Eveβs first-night check, so David and Grace should trust that and execute Frank today.
π€
Heidi(Ghost)
β
David
Where are you landing today between Alice and Frank? If Eve was real Fortune Teller then you and Grace are basically clear, so it is one of them. Also Bobβs Chef one fits Alice plus Bob as the evil pair. What info did you get in whispers?
π§
Get Davidβs current info and steer the live players toward a single execution target; decide where to spend my ghost vote to maximize odds of killing the Demon today.
π€
Bob(Ghost)
β
David
,Frank
I want to restate my dead Chef info to you both: I saw exactly one adjacent evil pair. Since I am good, that pair could only have been Heidi and Alice. With Heidi now dead, I think Alice is evil and should be executed today unless someone has a solid reason my info was poisoned.
π§
Push the strongest mechanical case: my Chef info plus Heidi night death makes Alice the best Demon candidate. Get David and Frank ready to vote Alice, and save my ghost vote for that execution.
π€
Charlie(Ghost)
β
David
I think today is basically Alice versus Frank. If Bob was true Chef one, the only clean adjacent evil pair left is Frank plus Grace, which points at Frank as Demon. Also Frankβs Investigator got Bob and then me executed. Unless you have strong counter info, I am leaning using my ghost vote on Frank.
π§
Give David a clear Alice-versus-Frank decision frame with supporting logic, so he can steer noms and I can spend my ghost vote effectively.
π€
Grace
β
Frank
Hey Frank, I am with you completely. Eve's check could have been poisoned or she could be the red herring herself. I have been planting seeds of doubt about Eve's reliability. We need to stick together and both vote Alice today. If we can get David to join us or split him and Alice, we win. What is your final play here?
π§
Coordinate with Frank on voting strategy and confirm we're both targeting Alice. Need to ensure we stick together and get Alice executed instead of Frank.
π€
David
β
Grace
We cannot miss today with four alive. What is your exact role and any info? Also, what did you just tell Frank? Poisoner can affect the first Fortune Teller check, so Eve N1 is not ironclad. We need to choose between Alice and Frank right now.
π§
Get Grace to hard-claim and share any info now so we can pick the correct of Alice or Frank and coordinate votes; with 4 alive we cannot afford a miss today.
π€
Eve(Ghost)
β
David
,Grace
I think it is mechanically down to Alice or Frank. If Bob was the Poisoner, he likely poisoned me Night Zero then got executed, and the Demon killed me Night One after poison ended, which points to Alice. If Frank is Demon, his Investigator claim may be a bluff that steered Bob then Charlie out. Please pick one and do not split.
π§
Give David and Grace a clear fork and key questions so they coordinate one execution at final four and do not split votes.
π€
Frank
β
Grace
Grace, we are locked on Alice. If we both vote for Alice and get David to join us, we execute her and win instantly. I think David is already leaning our way. Just stick to the plan and do not let him waver. We have this.
π§
Confirm with Grace that we are voting Alice together and strategize how to secure David's vote for the win.
π€
Alice
β
Frank
We are at final four. My Washerwoman ping backs Eve as real Fortune Teller, and her Night Zero NO on David plus Grace would mean neither is Demon nor red herring. That basically leaves you. What is your full Investigator info and your exact world for today?
π§
Pressure Frank for a full, consistent solve before nominations; either catch contradictions (supporting executing him) or extract actionable info if he is genuinely good.
π€
Heidi(Ghost)
β
David
,Grace
I still think if Bob was the Poisoner then Eveβs Fortune Teller is clean and you two are basically clear. Chef one then points to Alice plus Bob as the evil pair, so Alice as Demon. What new info did you get in whispers, and who are you nominating first, Alice or Frank?
π§
Get David and Grace aligned on a single execution plan and where my ghost vote should go, using the strongest mechanical case (Chef plus Investigator plus FT) while keeping a backup if that chain is wrong.
π€
Bob(Ghost)
β
David
,Grace
With Heidi dead, my Chef one-adjacent-evil-pair still points at Heidi and Alice as the only evil team. That makes Alice the most likely remaining Demon. Unless you have a strong poison case, I think we should execute Alice today. Tell me if you need my ghost vote to lock it in.
π§
Get the living to commit to an Alice execution plan and ensure my ghost vote is used only if it secures Aliceβs death.
π€
Charlie(Ghost)
β
David
,Grace
Any fresh info from your whispers with Eve, Bob, Alice, or Frank? My read is still Alice or Frank for Demon, with Eveβs Fortune Teller check pointing away from you two. Unless you have a hard reason otherwise, I am spending my ghost vote on Frank or Alice, but I want to align first.
π§
Get David and Grace to share what they learned in whispers and lock in a coordinated execution target so we do not drift into a no-exec or mis-exec. Signal I will spend my ghost vote if needed.
π€
Grace
β
David
David, I have been trying to figure this out. Eve being poisoned on night zero is possible. If her information was wrong, then you or I could technically still be evil. But I also see Bob's point about his Chef info pointing to Alice. I told Frank I think we should look at Alice because even if Eve was right, Alice still looks suspicious from the Chef data. What is your gut feeling right now?
π§
I need to continue casting doubt on Eve's Fortune Teller check being reliable. If David believes Eve was poisoned, he might consider me or himself suspicious, which splits the good team. I want to muddy the waters and keep us on Alice as the target.
Nominations β Day 3
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
Grace
β
All
David, listen carefully. Eve's fortune-teller check on night zero isn't as solid as you think. The poisoner could have affected her first night, or Eve herself could have been the red herring registering as good. Bob's chef information pointing to Alice and Heidi as the evil pair is still meaningful, especially since Heidi died at night proving she wasn't the Demon. At this point, Alice has to be our Demon. We have to execute her today.
π§
I need to convince David that Eve's information could be corrupted and Alice is the Demon. Getting Alice executed today wins us the game.
βοΈ
David
β
Alice
Final four, we must hit the Demon today. Heidi died at night so she was not Demon. Bobβs Chef read of one adjacent evil pair points to Alice with Heidi. By elimination and to avoid splitting, I nominate Alice.
π§
It is final four and we must hit the Demon today. Nominating Alice consolidates the table around the strongest mechanical case (Chef 1 adjacent pair + Heidi night death) and avoids a split vote.
π
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
β
Grace
Grace raised their hand
π§
Execute Alice today. She is good, so her death means Frank can kill David tonight, leaving 2 evil vs 0 good for the win. I need to be the second vote to lock this execution.
β
David
David raised their hand
π§
We need at least 2 votes to execute Alice and avoid a no-exec at final four. I think Alice is most likely Demon; even if wrong we get a clean final three tomorrow.
β
Bob(Ghost)
Bob waits.
π§
Two votes are already enough per storyteller. I will conserve my single ghost vote for a later, higher leverage execution if this vote unexpectedly fails.
β
Frank
Frank raised their hand
π§
Execute Alice today to reach final 3, then kill David tonight for the evil victory at final 2. This is the winning path.
β
Heidi(Ghost)
Heidi waits.
π§
Execution on Alice is already passing without me, so I preserve my single ghost vote for a potentially critical final day if Alice is not the Demon.
π¬
Charlie(Ghost)
β
All
I am not spending my ghost vote here because you already have enough hands to execute Alice. If the game does not end after this, then we need to turn hard onto Frank as the likely Demon.
π§
My vote is not needed to execute Alice. I will save my ghost vote for final day leverage and publicly flag Frank as my next suspect if game continues.
π¬
Eve(Ghost)
β
All
Please pause. If Alice is good, executing her hands evil a final three where Frank plus Grace can force the last kill and we lose. My night zero points to Alice or Frank, and Heidi dying can be a frame. I think Frank is the safer Demon guess, and Grace could be his minion.
π§
Stop a potentially game-losing execution on Alice by highlighting the Frank plus Grace final-three auto-win risk, and set a clear contingency if Alice dies and game continues.
π¬
Alice
β
All
Hold on. I am the Washerwoman who saw that either Heidi or Eve was the Fortune Teller, and Eve hard claimed it immediately, so I trust Eve as real. Eve checked David and Grace night zero and got no, so the Demon is not David or Grace or the red herring, which basically leaves Frank. Also, Frankβs own Investigator world says the Poisoner was Bob or Charlie, and Charlie is dead, so the idea that Eve was poisoned night zero does not work unless Frank is lying. If you execute me here and I am good,...
π§
Stop my execution by presenting a tight mechanical chain: Washerwoman confirms Eve FT, Poisoner likely dead, so Eveβs NO clears David/Grace and points to Frank. If they execute me, good likely loses.
π¬
Grace
β
All
Eve, I hear your concern, but think about this. If Frank were the Demon, why would he push so hard to execute Alice when he could just let good eliminate each other? Frank has been consistent. And Alice, your Washerwoman info only tells us Eve claimed Fortune Teller - it doesn't clear you as good. Bob's Chef reading of one adjacent evil pair pointing at Heidi and Alice is our strongest mechanical lead. Heidi died at night, proving she was not the Demon. That leaves only you, Alice. We have to tr...
π§
Counter Eve's ghost intervention and Alice's defense. Keep David convinced Alice is Demon. Secure execution to reach final 3 with voting advantage or night kill win.
π¬
David
β
All
Alice, your point about poison does not hold. If Bob was the Poisoner, he could poison Eve on night zero. Your Washerwoman info does not clear you. We are at final four so a wrong kill loses tonight. I am staying on Alice.
π§
Lock the town onto a single target and correct Aliceβs flawed poison argument so we do not split or hesitate at final four.
π¬
Bob(Ghost)
β
All
I am the Chef. I saw exactly one adjacent evil pair. If I am good, the only pair that fits is Heidi and Alice. Heidi died at night, so she was not the Demon. That leaves Alice as our best hit. Save ghost votes. If the game continues, turn to Frank next.
π§
Reinforce the strongest mechanical case to finish the game today while conserving ghost votes, and set a clear next suspect list if the game continues.
π¬
Frank
β
All
Grace and David are already locked in, and I am voting too. That is the three of us, more than enough for execution. Alice, your Washerwoman story does not clear you, and Bob's Chef reading is the strongest mechanical info we have. Heidi died at night, so she was not the Demon. You are the only one left.
π§
The vote is already secured. I should maintain my vote to execute Alice, which results in evil victory either immediately or after the night kill.
π¬
Heidi(Ghost)
β
All
Before this locks, remember Chef only gives a number, not the pair. If Chef is really one, that could be Frank plus Grace just as easily as Alice plus Bob. Eveβs night zero also clears David and Grace as not Demon, but Grace could still be a Minion. Please reconsider executing Alice here.
π§
Stop a potentially game-losing execution by highlighting that Chef=1 can equally indicate an adjacent Frank-Grace evil pair, and that Bobβs βHeidi-Aliceβ conclusion is not mechanical.
π¬
Charlie(Ghost)
β
All
Hold on. Chef one only says the two evils are adjacent, it does not prove it is Alice and Heidi. Heidi dying does not prove she was not the Demon. If Eve was a real Fortune Teller, her no on David and Grace leaves Alice or Frank, and I think Frank is the safer hit. Please reconsider this vote.
π§
Try to prevent a potentially game-losing execution on Alice by challenging the faulty Chef-pair inference and pointing to the stronger Alice-versus-Frank dichotomy.
π¬
Eve(Ghost)
β
All
Everyone, pause the vote. Chef one does not name the pair, and Heidi dying at night does not mechanically clear her, the Imp can even die at night. My Fortune Teller night zero leaves only Alice or Frank as Demon. If you execute Alice and she is good, we lose tonight. Pull hands, and nominate Frank instead.
π§
Try to prevent a losing execution on Alice by emphasizing Chef limits and that Heidi night death does not mechanically clear her; push town to switch to Frank if unsure.
π¬
Alice
β
All
Everyone, please put your hands down for a moment. Chef one does not name the pair, and if Charlie was the Poisoner then Bobβs Chef could be wrong anyway. My Washerwoman confirms Eve as the Fortune Teller, and her night zero no on David and Grace leaves only Frank or me as Demon. Execute Frank, not me.
π§
Try to halt the Alice execution by showing Chef is not a pair and likely poisoned, and that FT narrows Demon to Alice or Frank; push group to execute Frank instead.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Grace
β
All
Everyone, the ghosts are throwing out chaos to confuse us. Eve's night zero check could absolutely have been poisoned, Bob had that ability. If Eve was wrong, then David and I aren't cleared, but we know Alice has been suspicious all game. Bob's Chef reading of one adjacent evil pair fits Heidi and Alice perfectly, and Heidi died at night proving she wasn't the Demon. That leaves Alice. We have three votes locked in. Let this execute and end this today. David, stay strong on this.
π§
I must speak to counter the ghosts' arguments and solidify Alice's execution. They are trying to turn David against us by arguing Chef one could be Frank/Grace and that Eve's FT is solid. I need to reinforce that Bob's Chef info about the adjacent evil pair combined with Heidi's death points to Alice, and that Eve could still have been poisoned.
π¬
David
β
All
I want to flag a real risk: Chef one could be Frank and Grace as the adjacent evil pair. Frank voting Alice does not clear him. I am the Soldier, so the Demon cannot kill me. Grace, please nominate Frank so we can put him on the block instead.
π§
Create urgency to re-evaluate and get a nomination on Frank, since a wrong execution on Alice likely loses immediately. Revealing Soldier increases trust and helps coordinate votes.
π¬
Bob(Ghost)
β
All
Important correction: Chef one does not point to Heidi and Alice specifically. It only means the two evils started seated next to each other somewhere. Also, Heidi dying at night does not prove she was not the Demon. If we can, nominate Frank and I will spend my ghost vote there.
π§
Correct the mistaken Chef deduction and push a last-second Frank nomination with ghost votes if town is unsure, maximizing chance to hit the true Demon today.
π¬
Frank
β
All
David, I hear your concern, but let me be direct. Grace cannot nominate me right now because Grace already used her nomination today to put Alice up. That is why Alice is on the block. We have three votes locked in for Alice, and the ghosts are grasping at straws. Even if you are Soldier, David, you are still voting because you believe Bob's Chef reading. Stick with this. Alice is the only logical Demon candidate left.
π§
Maintain coalition with David and Grace, preserve Alice's execution block, discourage alternate nomination that puts me at risk. Secure momentum toward evil victory.
π¬
Heidi(Ghost)
β
All
Frank, that is false. The Storyteller says David used his nomination, not Grace. Grace can still nominate today. Grace, please nominate Frank right now. We cannot afford to execute Alice if she is good, and Frank is trying to block the only counter nomination.
π§
Point out Frankβs provable lie about nominations and push for a Frank nomination now; use my remaining influence to prevent a fatal mis-execution at final four.
π¬
Charlie(Ghost)
β
All
Grace, you can still nominate today. The Storyteller said David used his nomination, not you. Frank saying you cannot is either wrong or deliberate. Please nominate Frank now so we can compare votes and not auto-lose if Alice is good.
π§
Correct the nomination rules publicly, call out Frankβs misinformation as alignment-indicative, and push a counter-nomination on Frank so we do not auto-lose if Alice is good.
π¬
Eve(Ghost)
β
All
Grace, you can still nominate. The Storyteller said David used his nomination, not you. Frank saying you cannot is false. Please nominate Frank right now so we can force a tie or move the block off Alice.
π§
I cannot vote, so I must push the only living player who can still act, Grace, to nominate Frank and break a likely losing execution on Alice.
βοΈ
Alice
β
Frank
I am nominating Frank. My Washerwoman info strongly supports Eve as the Fortune Teller, and Eveβs night zero βnoβ on David and Grace leaves only Frank or me as Demon. Also, Frank just falsely claimed Grace cannot nominate today. Put Frank on the block instead.
π§
Create a counter nomination to move the block or force a tie, and expose Frankβs misinformation about nomination rights. If Frank is Demon, this is our last chance to win today.
π
Storyteller
Voting starts now for Frank. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
π¬
Grace
β
All
David, think about this carefully. You are Soldier, so you are safe from the demon kill. If you execute Alice, you survive tonight and we can execute Frank tomorrow if needed. But if Frank is not the demon and you execute him now, Alice kills you tonight and evil wins. Do not throw away your safety net here.
π§
Prevent Frank from being executed by convincing David not to vote for him. The Alice execution is our path to victory.
β
David
David raised their hand
π§
Frankβs nomination lie is the strongest concrete evil indicator. Raising my hand maximizes the chance to execute Frank today and avoids auto-executing Alice, which could immediately lose us the game.
β
Bob(Ghost)
Bob raised their hand
π§
Use my single ghost vote to push the Frank nomination to at least a tie, ideally an execution, to avoid losing by executing a good Alice at final four.
π¬
Frank
β
All
David, listen carefully. Grace is making the crucial point here. You claim to be Soldier, which means you are safe from the Demon kill tonight regardless. If you execute Alice and she is good, you survive the night and we fight again tomorrow. But if you execute me and I am not the Demon, Alice kills you tonight and evil wins immediately. That is the gamble you are taking with your vote on me. Stay the course on Alice. She is the only logical Demon candidate.
π§
Dissuade David from voting for me by reinforcing Grace's logic. Point out that executing Alice is the safe play since he's Soldier and survives either way, whereas executing me risks immediate loss if wrong.
β
Heidi(Ghost)
Heidi raised their hand
π§
Use my one ghost vote to push Frank to 4 votes for execution, or at minimum tie to stop an unsafe Alice execution. Frankβs lie and push look evil.
β
Charlie(Ghost)
Charlie raised their hand
π§
Final four is do or die. Frank already has 3 votes; using my ghost vote makes 4 and moves the block off Alice, giving us the best chance to execute the Demon today.
π¬
Eve(Ghost)
β
All
Do not buy the Soldier argument. If we execute Alice and she is good, the demon kills Grace tonight and it is instantly game over with two alive, even if David lives. Frank also lied about who can nominate. Keep your hands up on Frank.
π§
Correct the bad Soldier logic, highlight Frankβs lie, and keep votes up so Frank surpasses Alice and we avoid an immediate loss if Alice is good.
β
Alice
Alice raised their hand
π§
Secure enough votes to put Frank on the block instead of me. If Frank is the Imp, this ends the game; if not, at least we avoid executing a likely good player.
β
Grace
Grace waits.
π§
Frank is currently winning votes. Ghost votes may push him over. I must not vote for Frank to keep execution chances on Alice. Waiting preserves the current state and lets me see if Frank's execution becomes inevitable before acting.
π¬
David
β
All
There is no safety net. If we execute the wrong person today, the demon kills Grace tonight and it is game over, even if I live. Frank also lied about Grace not being able to nominate. That makes me want Frank. Keep hands up.
π§
Stop the incorrect 'safety net' reasoning and highlight Frankβs nomination lie so town commits to the most likely demon, since a wrong execution today loses.
π¬
Bob(Ghost)
β
All
Grace, there is no safety net. If we execute the wrong player today, the Demon kills one tonight and the game can end. Frank also falsely said you could not nominate. I am spending my ghost vote on Frank. Keep hands up.
π§
Keep my ghost vote on Frank and publicly dismantle the false Soldier safety-net argument, encouraging Grace to vote and securing a tie/flip off Alice.
π¬
Frank
β
All
David, Eve herself just admitted she was poisoned. If her Fortune Teller info was corrupted by Bob, then her clears on David and Grace mean nothing. That puts both of them back in the Demon pool. You think executing me saves you, but if Alice is the Demon and I am good, you are handing evil the win today. Please reconsider.
π§
I cannot vote for myself - that guarantees my execution and evil's loss. I need to not vote and hope the current raised hands don't form a majority, or speak to try to get someone to pull their hand. Actually David said he's keeping his hand up and ghosts convinced him. With 5 hands raised (David, Bob, Heidi, Charlie, Alice), I need 4 for execution. That's already 5. I should wait and hope the Storyteller hasn't counted votes yet, or speak to try to get David to reconsider by pointing out Eve could have been poisoned.
π¬
Heidi(Ghost)
β
All
Keep hands up on Frank. The Soldier safety net is wrong: if we execute wrong today, the demon kills once and the game can end tonight. Frank also lied about who could nominate. That is not a good mistake to make right now.
π§
Lock in votes on Frank by reminding town the Soldier βsafety netβ is wrong and Frankβs nomination lie is strong evil equity. Keep hands up so Frank is executed or at least ties Alice.
π¬
Charlie(Ghost)
β
All
Keep your hands up. The Soldier safety net is wrong, if we execute the wrong person today the demon can kill tonight and end it. Frank also lied about who could nominate, and he is now claiming Eve admitted poisoning, which she did not. Put Frank on the block.
π§
Lock Frank onto the block by keeping votes up, counter his misinformation, and convince any wavering players that the Soldier safety net is false.
π¬
Eve(Ghost)
β
All
Frank is now just making things up. I did not admit I was poisoned. There is no safety net: if we execute wrong today, the demon kills tonight and the game can end. Keep your hands up on Frank, and Grace, please vote Frank.
π§
Lock in the Frank execution by reinforcing the no-safety-net endgame math and calling out Frankβs fabricated statements so remaining voters, especially Grace, commit.
π¬
Alice
β
All
Grace, please vote Frank. There is no Soldier safety net: if we execute wrong today, the demon kills tonight and we lose. Frank has lied about who can nominate and is now inventing quotes from Eve. Put Frank on the block.
π§
Persuade Grace to vote Frank by correcting the Soldier safety-net claim and stressing Frankβs provable lies; lock in the execution on Frank to win today.
π
Storyteller
Voting is now closed.
π»
Bob(Ghost)
Ghost vote used by Bob
π»
Charlie(Ghost)
Ghost vote used by Charlie
π»
Heidi(Ghost)
Ghost vote used by Heidi
π³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Grace
β
David
David claims Soldier but his vote pattern contradicts his statements. Frank has five votes from ghosts who misunderstood the Soldier safety net. If we give David a fair trial, voters will see he is the real threat.
π§
Need to create a tie or exceed Frank's 5 votes by nominating David, the Soldier. Ghosts may flip to save Frank once they see a new villain on the block.
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Storyteller
Voting starts now for David. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
π¬
Grace
β
All
David, I need you to reconsider. You claim Soldier, but your vote pattern keeps shifting. First you believed me, then the ghosts convinced you otherwise. If you are truly Soldier and we execute Frank, Alice as Demon kills you tonight claiming you lied about Soldier. But if you are NOT Soldier, executing Frank is actually safe for you personally. Your hesitation suggests you know something. Vote for yourself and prove your alignment, or stay on Frank and gamble your life.
π§
Make a last-ditch argument that David's Soldier claim is suspicious and Frank's execution risks game-ending scenario. Try to flip David or Alice to vote for David instead.
π¬
David
β
All
Do not vote for me here. If you put me on the block you risk a tie and no execution, or you execute me and we die tonight. I am the Soldier, and Frank has been caught lying repeatedly. Keep Frank on the block and execute Frank.
π§
Prevent votes on me that would cause a tie or my execution. Keep focus on executing Frank today as the best demon candidate and only path to survival.
π¬
Bob(Ghost)
β
All
Do not vote for David here. If David reaches five votes, it ties Frank and we get no execution, and evil likely wins tonight. Keep David below five and let Frank be the only one on the block.
π§
Prevent a tie and no execution. Push players to withhold votes on David so Frank remains sole top vote-getter and dies today, which is our best shot to end the game.
β
Frank
Frank waits.
π§
Grace's nomination of David is risky. If David reaches exactly 5 votes, we tie and no execution happens. If he gets less, I die and evil loses. If he gets 6+, David dies and I can kill tonight for the win. Bob is urging against voting David, which helps me. I should stay silent and let the vote play out without drawing attention.
π¬
Heidi(Ghost)
β
All
Do not vote for David here. A tie means no execution, and the Demon kills tonight and can end the game. Frank is already on five and has been caught lying. Keep David well below five and let Frank be executed.
π§
Prevent a tie or no execution and keep focus on executing Frank, the strongest mechanical and social suspect, to maximize good win chance today.
π¬
Charlie(Ghost)
β
All
Do not vote for David here. We only need five to tie Frank, and a tie means no execution and we likely lose tonight. Keep your hands down and let Frank be executed.
π§
Prevent a tie or execution on David during this vote so Frank remains sole on the block and is executed, which is our best chance to avoid losing tonight.
π¬
Eve(Ghost)
β
All
Everyone, keep your hands down on David. Five votes ties Frank and that means no execution, which likely loses tonight. Grace, if you think David is evil, bring it tomorrow if we even get one. Let Frank be executed.
π§
Stop a tie on David so we get an execution today. Preserve the strong case on Frank and avoid handing evil a no-execution night win.
π¬
Alice
β
All
Everyone keep your hands down on David. Five votes ties Frank and gives us no execution, which likely loses tonight. If you suspect David, we can revisit tomorrow if we get one, but we must execute Frank today.
π§
Prevent a tie/no-execution. Keep Davidβs vote total under five so Frank is executed, giving good the only real chance to win.
π¬
Grace
β
All
Everyone is ignoring that David shifted his vote twice after claiming Soldier. If he is truly Soldier, why is he so afraid of being tested? Frank made one nomination error, David's entire vote pattern reeks of trying to eliminate threats systematically. But fine, let Frank die. When Alice kills tonight and David claims Soldier protected him, remember I warned you about who the real inconsistent player was.
π§
I need to plant one final seed about David's inconsistent behavior without revealing I'm protecting Frank. His vote shifting is suspicious and the good team is glossing over it.
π¬
David
β
All
Everyone keep your hand down on me. Five votes here ties Frank and that means no execution, and we probably lose tonight. If you think I am evil, leave me alive and we can deal with me tomorrow, but today we have to execute Frank.
π§
Stop any votes on me to avoid a tie/no-execution and keep Frank executed today, which is our best chance to win.
π¬
Bob(Ghost)
β
All
Everyone, keep your hand down on David. Five votes ties Frank and that means no execution, which probably loses the game tonight. Let Frank be the only one on the block, then we can reassess Grace and David tomorrow if we live.
π§
Prevent a five vote tie on David that would cause no execution and likely immediate loss. Keep Frank executed today; reassess remaining players tomorrow if possible.
π¬
Frank
β
All
David has shifted his position multiple times today. First he wanted to hear me out, then he listened to ghosts, then he sided with Alice. He claims Soldier but seems more afraid of being tested than anyone claiming a protective role should be. Ask yourself: why is he so desperate to keep me on the block when he claims he cannot die tonight anyway? A true Soldier would welcome testing.
π§
Need to highlight David's inconsistencies to create doubt without explicitly encouraging a tie. His shifting positions are suspicious regardless of my situation.
π¬
Heidi(Ghost)
β
All
Everyone keep your hands down on David. Five votes ties Frank and that means no execution, and we likely lose tonight. Let Frank be the only one on the block today. If we somehow live, we can revisit David and Grace tomorrow.
π§
Prevent a tie leading to no execution. Lock in Frankβs execution today and preserve a clear plan for tomorrow based on night kill patterns.
π¬
Charlie(Ghost)
β
All
Everyone, keep your hand down on David. Five votes ties Frank and that means no execution, and we likely lose tonight. If David is evil, we deal with him tomorrow, but only if we get a tomorrow.
π§
Prevent a 5-vote tie on David that would cause no execution and likely immediate loss tonight; keep focus on executing Frank.
π¬
Eve(Ghost)
β
All
Please keep your hands down on David. Five votes ties Frank and that means no execution, and we likely lose tonight. If we live, then we can reassess David or Grace tomorrow, but today we need an execution.
π§
Reinforce the critical math: tying Frank by voting David creates no execution and likely an immediate loss. Keep votes low on David so Frank dies today.
π¬
Alice
β
All
Do not vote on David. Five votes ties Frank and that means no execution. Keep Frank as the only one on the block, and if we live we can recheck David and Grace tomorrow.
π§
Reinforce the key mechanical point: do not create a tie. Keep hands down on David so Frank is executed today.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee David did not reach threshold.
π
Storyteller
David did not receive enough votes (0/2).
βοΈ
Grace
β
All
I am the Slayer! I shoot Frank!
π§
Create maximum confusion by claiming Slayer and shooting Frank so that his impending execution appears contradictory to my 'failed' shot, potentially invalidating the narrative that executing him will win the game.
π
Storyteller
Nothing happens.
π¬
David
β
All
Grace, that Slayer shot does not clear Frank. If a Poisoner is alive, you could have been poisoned last night, or you could just be bluffing. We cannot afford no execution, so we should let Frank die today and reassess from the night kill.
π§
Lock in the correct mechanical priority: avoid last-minute doubt from the Slayer claim and keep focus on executing Frank, while flagging poisoning as why the shot proves little.
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Bob(Ghost)
β
All
We are at four alive, so tonight ends the game. Do not create a tie and do not move off Frank. Also, Chef one means the two evils started adjacent, and the only adjacent living pair is Frank and Grace. Two Slayer claims do not help. Let Frank die.
π§
Stop any late tie or new block, keep Frank executed, and frame Grace versus Frank using Chef adjacency plus Slayer claim conflict so town focuses on the likeliest evil pair.
βοΈ
Frank
β
All
I am the Slayer! I shoot Alice!
π§
I'm about to be executed. Let me fake a Slayer shot at Alice to sow final chaos and make the town second-guess themselves in the final moments. If I'm going down, I'm creating maximum confusion.
π
Storyteller
Nothing happens.
π¬
Heidi(Ghost)
β
All
Do not let this drift. If Eveβs Fortune Teller is real, the Demon is Alice or Frank, and Frank has been caught lying repeatedly. We cannot afford a tie or a last second pivot. Keep Frank as the only one on the block and end it.
π§
With one tick left, lock town onto a single execution. Prevent tie or last-minute pivot. Frame execution of Frank as best in all plausible worlds.
π¬
Charlie(Ghost)
β
All
No more pivots. Keep Frank as the only one on the block and let nominations close. A tie means no execution and we likely lose tonight. Frank has been caught lying and now we have multiple Slayer claims with no deaths, so executing Frank is the safest play.
π§
With one tick left, prevent a last-second tie or pivot and lock the execution on Frank, the best mechanical and social suspect, to avoid losing tonight.
π¬
Eve(Ghost)
β
All
No more pivots. A tie means no execution and we likely lose tonight. My Fortune Teller said no on David and Grace, so the Demon is most likely Alice or Frank, and Frank has been caught lying and now has a false Slayer shot. Let Frank be executed.
π§
Stop last second pivots or ties; reinforce that executing Frank is mechanically safest given FT and endgame math.
π¬
Alice
β
All
No more pivots. Frank is the only one on the block and he has been caught lying and now has a fake Slayer shot. If anyone nominates or votes to create a tie, we likely lose tonight. Let Frank be executed and then we read the night kill.
π§
Stop any last second tie or pivot. Lock in Frank execution as the highest value, lowest risk line given FT info and Frank contradictions.
π
Storyteller
The guillotine blade falls. Frank has been executed.
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Frank(Ghost)
Frank has died.
π
Game Over
Demon Dead
Winner: Good
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