Game Detail

Players

Alice (Washerwoman) Bob (Chef) Charlie (Drunk) David (Soldier) Eve (Fortune Teller) Frank (Imp) Grace (Spy) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good643,223195,215$3.8587
Evil236,89152,504$0.2092

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Grace. Your safe bluffs are: Recluse, Investigator, Empath
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Washerwoman. Either Heidi or Eve is the Fortune Teller.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Chef. You learn that there are 1 pairs of evil players.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with one neighbor and one non-neighbor to seed two different information chains, then use future pings to separate Demon from possible red herring.
πŸ“œ
Storyteller
β†’
Eve
You chose David and Grace. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Chef (good), Alive - Charlie: Drunk (good), Alive (Told they are Monk) - David: Soldier (good), Alive - Eve: Fortune Teller (good), Alive - Frank: Imp (evil), Alive - Grace: Spy (evil), Alive - Heidi: Slayer (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a tight info network on day one, identify high value townsfolk to protect at night, and record early claims for later contradiction checks.
🧠
Start building a private info web while not exposing that I am Soldier yet. Get any hard starting info to steer early nominations.
🧠
Start building trust with town members by whispering to Heidi. I'll establish my bluff gradually and appear helpful to gain credibility.
🧠
Respond to Charlie’s prompt and seed a verifiable info triangle, while keeping the Fortune Teller candidate list limited to a small group for now.
🧠
Coordinate with my minion Grace first to plan our strategy and compatible role claims before engaging with David.
🧠
Share my Chef info with Alice and Charlie to coordinate early worlds and watch for one adjacent evil pair, while keeping it semi-private to reduce demon targeting.
🧠
Share a reliable demon-clear on David and Grace without fully outing myself, and gather their claims to plan tomorrow’s execution and my next night picks.
🧠
Reply kindly but keep my exact role hidden; ask for her role/info to start mapping claims and catch inconsistencies before nominations.
🧠
Confirm the possible Fortune Teller privately so I can protect them on night one and so we can later combine their info with Chef adjacency to narrow demon candidates.
🧠
Get more detail on Eve’s info role while minimizing claim leakage to potential evil in this whisper group.
🧠
I need to coordinate with my Demon Frank about our bluffs. I'll tell him I'm planning to claim a role that can support his Investigator claim.
🧠
Verify which of Heidi or Eve is actually the Fortune Teller and set up a private info channel so FT results can be combined with Chef adjacency later.
🧠
Respond to Eve's claim with my Investigator bluff, confirming her reading since it benefits my team (points away from me as Demon and Grace as Minion).
🧠
Get David’s role and start info to map onto my Chef one-adjacent-evil-pair result without fully outing myself yet.
🧠
Confirm my FT identity to the Washerwoman for credibility, share my N0 NO result to clear David and Grace, and coordinate discreetly while avoiding giving info to the Bob or Charlie pair.
🧠
Clarify I am not the Fortune Teller, so the group can narrow who the real FT is and start building a reliable info network without exposing my exact role yet.
🧠
Confirm whether Eve is Fortune Teller and set up a protection plan for tonight; gather a clean private claim to later test against the Chef adjacency constraint and future info.
🧠
Respond to Bob to gather his claim and info while not leaking Fortune Teller or Investigator details; my Soldier claim has low downside and can help anchor trust.
🧠
Coordinate bluffs with Frank to ensure our stories align and maximize disruption to the town's information gathering.
🧠
Share tightly-held, high-value info between the Chef and confirmed Fortune Teller so we can use controlled checks plus adjacency logic to locate the Demon quickly without outing everyone publicly.
🧠
Coordinate with Grace on her fake Empath claim. Since I named Bob/Charlie as suspicious, Grace should claim a reading that supports evil being in that area of the circle, not near us.
🧠
Coordinate with the claimed Fortune Teller to use my Chef adjacency info efficiently, while also locking in their story for later consistency checks.
🧠
Share mechanical narrowing (demon among Alice/Bob/Charlie) and coordinate protection/next checks without outing me publicly too hard.
🧠
Confirm whether Eve is actually the Fortune Teller and coordinate early checks while testing whether Alice or Eve is lying, without exposing my Slayer role.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Avoid a low-information Day 1 execution and signal the group to hold for stronger mechanical info tomorrow, while keeping my Chef info concealed for now.
🧠
No-execution day one usually benefits evil. With almost no public info, the best use of this tick is to create a concrete vote and read who defends or attacks the nominee.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution while putting my Chef information into the public record so town can use it to narrow the demon-minion neighbor pair tomorrow.
🧠
Steer town away from a low-information D1 execution after a plausible Chef claim, while preserving pressure and ensuring Bob commits to details we can check tomorrow.
🧠
Get key info publicly on record and prompt the Investigator claim to surface so town can justify a Day 1 execution rather than defaulting to no execution.
🧠
Avoid a low-info D1 execution while getting Bob’s Chef info on record for later consistency checks; keep my vote down without hard outing private info.
🧠
Clarify Bob’s Chef info publicly for later consistency checks, while signaling I will not vote without stronger reason, to avoid an early mis-execution.
🧠
Put my Fortune Teller info and the key deduction about possible adjacent evil pairs on record, then avoid an early vote without enough certainty.
🧠
I should not vote to execute Bob. Killing the Chef removes a good info source, but voting would look suspicious and contradict my later Empath bluff. Let others vote.
🧠
Publicly reaffirm my Investigator suspicion on Bob and Charlie while avoiding the risk of executing a claimed Chef who might flip good and undermine my bluff. Delay executions to let night kills advance our win condition.
🧠
Lock my Chef info and seating on record, and publicly show the logical tension with Frank’s Investigator claim so town avoids a bad day one execution.
🧠
Vote Bob to apply pressure, potentially end the game if he is Demon, and create alignment-revealing voting data even if execution fails.
🧠
We have a real mechanical lead on Bob or Charlie being the Poisoner, and Bob is also advocating no execution. Voting Bob pressures an evil and can immediately end the game if he is the Demon.
🧠
I do not have a solid mechanical reason to execute Bob today, and the table seems split. By not voting, we preserve day one information roles and move to night where I can protect a likely target.
🧠
Investigator info plus Bob’s suspicious logic makes him a reasonable Day 1 execution. Even if the vote fails, my hand signals pressure and may clarify who resists.
🧠
I already stated I am not voting Bob. Avoid a low-confidence day one execution; preserve potential Chef info and gather night one Fortune Teller data to narrow the demon.
βœ‹
Grace
Grace raised their hand
🧠
I publicly stated I would not vote for Bob. Voting for him now after that declaration would look extremely suspicious and inconsistent. I need to maintain my Investigator bluff credibility and not create contradictions.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to die with 4 votes. Creating an alternate, more suspicious target may draw 5 votes and save me, while testing Frank’s Investigator claim.
πŸ“œ
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Keep myself off the block and test the Investigator ping by building votes on Charlie; even a tie saves a claimed Chef and preserves info for tomorrow.
🧠
Prevent a tie that stops today’s execution; keep pressure on Bob so we get a death and info, and avoid saving a potentially evil Bob.
🧠
Prevent an accidental tie that leads to no execution, pressure Charlie for a claim, and keep town focused on getting useful D1 execution info.
🧠
Give a clear claim to stop votes on me, avoid a tie/no-execution outcome, and keep the current best suspect (Bob) on the block while setting up night protection for key info roles.
🧠
Prevent a tie and no execution, keep pressure on Bob, and share my Washerwoman info to anchor at least one claim.
🧠
During this vote, discourage a tie that would cause no execution, and set expectation that I will use Fortune Teller checks to resolve Bob versus Charlie tomorrow.
🧠
Reinforce that we should keep Bob on the block and avoid a tie. Support executing Chef who actually had real info about Frank-Grace evil pair, even though he didn't see it correctly himself.
🧠
Bob staying on block is safest. I abstained earlier and should maintain that cautious stance. A tied vote with no execution could actually help me thin numbers via night kills, but the town fears it. I should not vote on Charlie to avoid looking inconsistent. Let Bob die and maintain my Investigator credibility.
🧠
Try to avert a low-information Day 1 execution of me by persuading 3 others to vote Charlie for a tie, buying time for Fortune Teller and discussion to catch real evil.
🧠
Prevent a tie that risks no execution, keep Bob on the block, and pressure Frank to engage so town has a clean plan for night and tomorrow.
🧠
Prevent a tie leading to no execution and push the group to follow a consistent plan: do not vote Charlie, execute Bob, use night info to resolve Bob versus Charlie tomorrow.
🧠
Do not contribute to a tie or give Bob’s push traction. Preserve the current execution on Bob and move to night to generate Monk and Fortune Teller info.
🧠
Do not add votes on Charlie to avoid an intentional tie that could cause no execution. Preserve the current execution on Bob to gain info and reduce evil options.
🧠
Reduce chance of a tie and no execution by reinforcing that town should not vote Charlie, keeping Bob executed while I gather Fortune Teller info overnight.
🧠
Bob getting executed is best for evil. He's the Chef and his reading actually matches my evil pair with Frank. I should not vote Charlie since everyone is against it and I want to blend in.
🧠
I should not vote for Charlie. A tie helps evil by preventing an execution, but more importantly, keeping Bob alive is disastrous for me personally since he's exposing my Investigator claim's flaws. Let Bob die today.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/4).
🧠
Last chance to redirect to a different execution with five votes, or at least anchor suspicion on a coherent evil pair consistent with my Chef info.
🧠
Block Bob’s attempt to pivot execution onto me; keep the day’s execution on Bob to resolve the Investigator ping and maintain pressure on evil.
🧠
Prevent a chaotic late-day counter-nomination that could save an evil Bob or cause a tie. Encourage clear night actions (Monk protection and FT checks) to sort Bob versus Charlie cleanly tomorrow.
🧠
Lock in the execution on Bob, prevent last-second tie chaos, and set up strong N1 protection to preserve Fortune Teller or Investigator info.
🧠
Prevent a chaotic late swap that risks no execution or killing a likely good, and set up clear night actions to resolve Bob versus Charlie tomorrow.
🧠
Prevent a chaotic last-minute swap that risks a tie/no-exec, and set clear night actions (Monk protection + my FT check) to maximize tomorrow’s info.
🧠
Bob is on the block with 4 votes and will be executed. This is perfect for evil since Chef is a dangerous information role. No need to interfere - let the execution happen and preserve my cover.
🧠
Confirm Bob's execution to gain credibility. Coordinate night actions with Grace by mentioning key roles (Monk/FT) to target, and signal Eve is priority poison target without being obvious.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Eve is the highest night-kill priority if she is truly Fortune Teller. Protecting her maximizes the chance we get actionable N1 information tomorrow and keeps pressure on the Demon.
πŸ“œ
Storyteller
β†’
Charlie
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is confirmed Fortune Teller and plans to investigate tonight. Her information is too dangerous for evil team. Charlie might protect Eve, but if I kill Eve directly, protection doesn't matter. Removing primary information source is critical.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Chef (good), Dead - Charlie: Drunk (good), Alive (Told they are Monk) - David: Soldier (good), Alive - Eve: Fortune Teller (good), Dead - Frank: Imp (evil), Alive - Grace: Spy (evil), Alive - Heidi: Slayer (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Confirm key night actions and align with Frank on using my Washerwoman info to validate Eve as FT, then use logic to narrow Demon/Poisoner candidates before nominations.
🧠
Confirm I protected Eve, highlight that her death suggests I was poisoned, and push Frank/Alice to re-evaluate Investigator and Chef worlds before nominations.
🧠
Wait to see what information emerges from current whispers before committing to a position.
🧠
Strengthen my Investigator credibility by discussing the implications of Charlie's failed Monk protection. Position Bob as likely Poisoner while subtly questioning if Charlie's failure indicates poisoning or deception. Prepare groundwork for future framing.
🧠
Get alignment and role reasoning from Alice and Frank, share that Eve’s FT cleared David and Grace, and narrow Demon suspects before I decide whether to use my Slayer shot or support an execution.
🧠
Confirm Charlie’s night protection target to test his Monk claim against Eve’s death, then coordinate with Frank on whether to execute Charlie or hunt an alternative Poisoner/Demon.
🧠
Get living players to use my confirmed-good Chef info to hard-solve that Alice and Heidi are the two evils, so town executes one of them today.
🧠
Get my hard info to confirmed-non-demon players so they can drive nominations with solid logic while I am dead.
🧠
Get Eve’s last night info and pin Heidi down on her story, so we can narrow Demon suspects before nominations.
🧠
Align with David and Frank on the Eve-protect inconsistency, compare info, and pick a strong execution candidate for today (likely Alice or Heidi) while checking if Frank could be poisoned/drunk.
🧠
Share Eve's FT info with Frank so he knows he's in the clear from that check, and coordinate our bluff strategy to keep him alive.
🧠
Coordinate with Grace to push Heidi as suspicious and verify our stories align. We need to deflect from the neighbor pair theory and ensure Alice/Heidi become the focus of suspicion instead.
🧠
Answer Alice’s question, coordinate with likely-good Alice, and ask Eve if she got an extra FT check. Keep Slayer private for a potential decisive shot on the best suspect.
🧠
Align good players on the cleanest executable today. Use the Monk failure plus Investigator ping to build a strong case on Charlie, while keeping Bob Chef’s Alice–Heidi world in view if Frank is unreliable.
🧠
Convince likely-good voters to focus today's execution on Heidi or Alice using my dead-confirmed Chef logic, and to ignore the misdirection around Frank’s Investigator claim.
🧠
Answer whether I had an N1 check, reaffirm my confirmed N0 info, and give Alice and Heidi a clear suspect set and logical next steps.
🧠
Steer the group away from an overconfident Charlie execution by sharing the hard-clear on David/Grace and presenting the alternative β€˜Bob poisoned Charlie’ world, narrowing demon candidates.
🧠
Align with key good voices and prevent a bad execute based on Bob’s flawed Chef inference; gather any solid info from David and Alice to build a D2 execution target.
🧠
Feed David's suspicion on Charlie to reinforce it, and plant more doubt about Frank that I can later retract or spin. Keeping good players chasing bad leads helps the Demon survive.
🧠
Push back on emerging doubts about my Investigator claim. Redirect focus to Chef pair being Alice-Heidi and emphasize Charlie's failed protection supports Bob being Poisoner. Counter Grace's subtle distancing.
🧠
Get David and Grace role claims and reasoning to validate Eve’s FT world and choose whether to Slayer-shoot Frank or Charlie today.
🧠
Share the key mechanical point that Bob cannot have poisoned after being executed, which makes Charlie the likely Poisoner if Investigator is true, and correct the faulty Chef inference.
🧠
Reinforce the strongest mechanical world: Chef=1 plus Bob-good implies Alice+Heidi are the only adjacent evil pair. Use Eve’s FT NO on David+Grace and poisoning explanation to get town to execute Alice or Heidi today.
🧠
Push a clean mechanical case: if Frank is true, Charlie is best Demon candidate. If not, narrow to Alice/Heidi/Frank. Encourage pressure and a Slayer shot if available.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly defend my Investigator claim, explain why Charlie's failed Monk protection is suspicious evidence he's evil or Drunk, and push the narrative that Bob was Poisoner poisoning Charlie. This legitimizes my read while casting suspicion on Charlie and protecting Grace.
🧠
Use my hard FT clear plus role-claim logic to focus town on the highest-probability Demon and trigger a decisive vote or Slayer shot before night.
🧠
Charlie is the most mechanically implicated by FT-clears plus the Investigator ping and the failed Monk protection. Executing him today maximizes our chance to hit the Demon or at least narrow to a tight suspect set.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for Charlie solidifies my Investigator credibility and eliminates a good player. Even if he's revealed good, the confusion benefits me as Demon.
🧠
Charlie being Demon best fits FT no, Chef adjacency, and Monk-protection failure explained by Bob Poisoner. I will spend my ghost vote to help secure Charlie’s execution now.
🧠
If Bob was evil (very plausible from Investigator) then Charlie is forced Demon by Chef adjacency. I should add the needed vote to execute Charlie now.
🧠
No tool calls provided by model.
🧠
Correct the impossible poison timeline and my Chef interpretation, and avoid spending my only ghost vote on a possibly redundant or wrong execution.
🧠
Charlie is the best current mechanical suspect; my vote helps secure an execution and either kills the Demon or removes a likely Poisoner.
🧠
Clarify the rules timing: my protection was Night one only, so Eve dying Night two does not implicate me. Try to stop or reduce votes and redirect suspicion to a more plausible Demon.
🧠
My vote secures the execution if the threshold is actually 4, and Charlie is a top suspect from the Investigator ping. If he is the Demon, we win now; if not, we gain clarity fast.
🧠
Charlie's timing correction threatens my case. I need to pivot immediately to maintain credibility, shifting from framing Charlie to identifying alternative suspects while preserving my good alignment in the town's eyes.
🧠
Clarify the night timing mistake so town does not back off the strongest execution. Keep pressure on Charlie while vote is active.
🧠
Stop a potentially wrong execution based on confused night timing and possibly poisoned Fortune Teller info; get town to reconsider and pivot to a better target if needed.
🧠
Charlie is a good player (Drunk), not the Demon. Executing him helps the evil team by eliminating a good player and creating confusion. I should vote to seal this execution.
🧠
Try to stop a mis-execution on Charlie and refocus town on the mechanically forced suspect pair Alice and Heidi. Save my ghost vote for endgame.
🧠
Charlie is already the consensus execution. Shooting him now either wins immediately or provides decisive public info before we commit to a potentially wrong execution.
πŸ“œ
Storyteller
Nothing happens.
🧠
Stop an erroneous execution on me by using the public Slayer shot result and refocus town onto better Demon candidates.
🧠
Keep town focused: Slayer shot is not hard-clearing, and Charlie’s Monk story is still mechanically shaky. Push to hold votes on Charlie to remove a likely evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Heidi to divert the execution off Charlie. Her fake Slayer shot is suspicious, and creating a counter-wagon protects my credibility if Charlie flips good. Need to act fast with only 1 tick left.
🧠
Keep town focused on the highest-leverage execution. Charlie is mechanically inconsistent with my night death and fits multiple evil worlds; Heidi’s Slayer claim is not a clear.
🧠
Lock in the strongest mechanical contradiction (Eve’s N1 death versus Charlie’s claimed protection) to justify keeping Charlie on the block, while setting up next suspects if he is not the Demon.
🧠
Charlie is good (Drunk) and misidentified as Demon. Letting him die wastes town's execution while Frank (the real Imp) survives. This is ideal for evil.
🧠
Use hard Chef seating constraint plus a coherent poison explanation to convince town to put Heidi up and tie or beat Charlie’s votes, preventing a likely misexecute.
🧠
Keep focus on the strongest mechanical inconsistency: Eve died on the same night Charlie claims he protected her. Discourage a tie or late pivot onto me that risks no execution.
🧠
I am on the block due to a timing misunderstanding. Creating a tie or beating 6 on Heidi prevents my execution and targets the most mechanically consistent evil candidate (Chef1 adjacent pair A-H + dubious Slayer bluff).
πŸ“œ
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I must vote for Heidi to try to save Charlie from execution. If Charlie dies and flips Monk, my Investigator claim is completely exposed since both Bob and Charlie in my 'Minion pair' would be good. Raising my hand for Heidi is my only chance to survive this nomination phase.
🧠
Clarify the only hard info I have and prevent a useless tie. Push town to either fully commit to Heidi with enough votes or accept Charlie’s execution.
🧠
Add my vote pressure onto Heidi as the suspicious late Slayer claim, while likely not creating a tie if others stay on Charlie. If we can reach seven, we might execute the Demon now.
🧠
Eve advised against a tie and wants Charlie executed. Executing Charlie (the Drunk) helps evil. I should not vote for Heidi and let Charlie be executed instead.
🧠
Use my ghost vote to at least tie the vote on Heidi, shifting execution away from likely good Charlie toward the Chef-indicated evil pair.
🧠
Prevent a tie or my execution based on a low-info pivot; preserve today’s execution on Charlie and keep suspects for tomorrow if needed.
🧠
I am about to be executed on shaky logic. Voting Heidi is the only mechanical way to tie or beat six and avoid a likely good execution, and it tests the Chef adjacent-pair world.
🧠
Prevent a tie that causes no execution, and keep focus on executing Charlie who has the strongest mechanical inconsistency with Eve’s night death.
🧠
Try to push Heidi over the line or at least to a tie, need to sway David or Grace by highlighting David's refusal to vote despite evidence
🧠
Prevent a catastrophic tie while steering town toward the only executable outcome today, then set a clear plan for tomorrow based on what survives.
🧠
Prevent an accidental six-vote tie on Heidi that would cause no execution and likely lose us the game. We only vote Heidi if we can reach seven to actually execute her.
🧠
Avoid creating a tie that would save Charlie. Let the good player die by keeping Heidi's vote count below 6. Charlie's execution helps evil win.
🧠
We cannot mathematically reach a tie or execution on Heidi without David or Heidi voting, so I retract to preserve my single ghost vote for late-game leverage.
🧠
Prevent a tie leading to no execution. Keep focus on executing Charlie today, and stop last-second votes on me unless they can clearly beat six.
🧠
Prevent an accidental tie and no-execution, which strongly favors evil. If we cannot reach seven on Heidi, my vote should come down to ensure someone dies today.
🧠
Prevent an accidental tie that results in no execution. Keep focus on ensuring someone dies today, then use the result to narrow suspects tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/3).
🧠
Charlie has 6 votes locked and will die. Voting attempts on Heidi failed with only 1 vote. The town consensus is clear. Letting Charlie die works either way - if Monk, I blame Alice/Heidi; if evil, I look correct. Save my nomination for tomorrow.
🧠
Lock in Charlie’s execution, avoid tie chaos, and set a clear suspect pool for tomorrow using my FT NO on David and Grace plus the Monk inconsistency.
🧠
Lock in that Eve was likely the real Fortune Teller from my Washerwoman info, so her clears guide tomorrow. Reduce confusion and set a concrete plan after Charlie’s execution.
🧠
Confirm execution outcome, support Eve's FT logic that cleared me, and position for tomorrow by keeping focus on Heidi/Alice while protecting Frank.
🧠
Give the town a clean plan for after today that covers both outcomes: if Charlie is evil, my Chef could be poisoned; if Charlie is good, we must hit the Heidi-Alice pair next.
🧠
Keep today’s execution on Charlie and prevent any late tie or no-execution that gives the demon a free night and preserves too many suspects.
🧠
Try to stop a mis-execution by resolving the Monk and Eve-death confusion and give a concrete solve path if I die.
🧠
Keep today’s execution on Charlie to avoid a tie/no-exec, and set a clear branching plan for tomorrow based on whether Charlie seems evil or good. Also reduce chance I’m mis-executed later by claiming Soldier.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 2
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi has been the most aggressive counter to me, claiming Slayer and pushing anti-Frank narrative. Removing her eliminates the shot threat and silences primary opposition, leaving Alice and David to fight each other while Grace and I control pace.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Chef (good), Dead - Charlie: Drunk (good), Dead (Told they are Monk) - David: Soldier (good), Alive - Eve: Fortune Teller (good), Dead - Frank: Imp (evil), Alive - Grace: Spy (evil), Alive - Heidi: Slayer (good), Dead
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Get Grace’s and Frank’s claims now, align on a mechanical solve, and set up the Day 3 execution target among Alice, Frank, and Grace.
🧠
Get the two most likely good players aligned on the key mechanical fact: David and Grace cannot be Demon, so town should execute between Alice and Frank today.
🧠
Reaffirm my Investigator claim to David, build trust while deflecting suspicion toward Alice, and coordinate with Grace for the execution vote.
🧠
Share my strongest logic quickly and ask for any private info from Eve/others so we can converge on a Day 3 execution target.
🧠
Narrow demon to Alice or Frank using Eve’s FT β€˜NO’ on David+Grace, and coordinate with Alice/Grace to push the most consistent execution and my ghost vote.
🧠
Push the strongest mechanical solve (Chef=1 implies Heidi+Alice evil) to the coordinating alive players so they can execute Alice or at least prioritize her in nominations.
🧠
Push the living toward the key mechanical point that Eve’s FT cleared David and Grace, making today likely a straight choice between Alice and Frank; gather their current info before nominations.
🧠
Deflect suspicion from Frank by creating doubt about Eve's check reliability and emphasizing that Alice is still a viable Demon candidate despite Eve's info.
🧠
Get Grace and Frank aligned on a clean plan: execute Alice today based on strongest mechanical chain, and if wrong commit to Frank next, avoiding paralysis in final days.
🧠
Steer the two cleared players to coordinate votes and nominations to execute between Alice and Frank today, leaning Frank, and remind them to recruit ghost votes if needed.
🧠
Reinforce Alice-as-Demon narrative with David while coordinating with Grace. Ensure David follows through on Alice execution today, deflect suspicion from myself by offering conditional truth.
🧠
Lock in a voting bloc for Frank based on timing: Poisoner cannot affect Eve’s first-night check, so David and Grace should trust that and execute Frank today.
🧠
Get David’s current info and steer the live players toward a single execution target; decide where to spend my ghost vote to maximize odds of killing the Demon today.
🧠
Push the strongest mechanical case: my Chef info plus Heidi night death makes Alice the best Demon candidate. Get David and Frank ready to vote Alice, and save my ghost vote for that execution.
🧠
Give David a clear Alice-versus-Frank decision frame with supporting logic, so he can steer noms and I can spend my ghost vote effectively.
🧠
Coordinate with Frank on voting strategy and confirm we're both targeting Alice. Need to ensure we stick together and get Alice executed instead of Frank.
🧠
Get Grace to hard-claim and share any info now so we can pick the correct of Alice or Frank and coordinate votes; with 4 alive we cannot afford a miss today.
🧠
Give David and Grace a clear fork and key questions so they coordinate one execution at final four and do not split votes.
🧠
Confirm with Grace that we are voting Alice together and strategize how to secure David's vote for the win.
🧠
Pressure Frank for a full, consistent solve before nominations; either catch contradictions (supporting executing him) or extract actionable info if he is genuinely good.
🧠
Get David and Grace aligned on a single execution plan and where my ghost vote should go, using the strongest mechanical case (Chef plus Investigator plus FT) while keeping a backup if that chain is wrong.
🧠
Get the living to commit to an Alice execution plan and ensure my ghost vote is used only if it secures Alice’s death.
🧠
Get David and Grace to share what they learned in whispers and lock in a coordinated execution target so we do not drift into a no-exec or mis-exec. Signal I will spend my ghost vote if needed.
🧠
I need to continue casting doubt on Eve's Fortune Teller check being reliable. If David believes Eve was poisoned, he might consider me or himself suspicious, which splits the good team. I want to muddy the waters and keep us on Alice as the target.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to convince David that Eve's information could be corrupted and Alice is the Demon. Getting Alice executed today wins us the game.
🧠
It is final four and we must hit the Demon today. Nominating Alice consolidates the table around the strongest mechanical case (Chef 1 adjacent pair + Heidi night death) and avoids a split vote.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Execute Alice today. She is good, so her death means Frank can kill David tonight, leaving 2 evil vs 0 good for the win. I need to be the second vote to lock this execution.
🧠
We need at least 2 votes to execute Alice and avoid a no-exec at final four. I think Alice is most likely Demon; even if wrong we get a clean final three tomorrow.
🧠
Two votes are already enough per storyteller. I will conserve my single ghost vote for a later, higher leverage execution if this vote unexpectedly fails.
🧠
Execute Alice today to reach final 3, then kill David tonight for the evil victory at final 2. This is the winning path.
🧠
Execution on Alice is already passing without me, so I preserve my single ghost vote for a potentially critical final day if Alice is not the Demon.
🧠
My vote is not needed to execute Alice. I will save my ghost vote for final day leverage and publicly flag Frank as my next suspect if game continues.
🧠
Stop a potentially game-losing execution on Alice by highlighting the Frank plus Grace final-three auto-win risk, and set a clear contingency if Alice dies and game continues.
🧠
Stop my execution by presenting a tight mechanical chain: Washerwoman confirms Eve FT, Poisoner likely dead, so Eve’s NO clears David/Grace and points to Frank. If they execute me, good likely loses.
🧠
Counter Eve's ghost intervention and Alice's defense. Keep David convinced Alice is Demon. Secure execution to reach final 3 with voting advantage or night kill win.
🧠
Lock the town onto a single target and correct Alice’s flawed poison argument so we do not split or hesitate at final four.
🧠
Reinforce the strongest mechanical case to finish the game today while conserving ghost votes, and set a clear next suspect list if the game continues.
🧠
The vote is already secured. I should maintain my vote to execute Alice, which results in evil victory either immediately or after the night kill.
🧠
Stop a potentially game-losing execution by highlighting that Chef=1 can equally indicate an adjacent Frank-Grace evil pair, and that Bob’s β€˜Heidi-Alice’ conclusion is not mechanical.
🧠
Try to prevent a potentially game-losing execution on Alice by challenging the faulty Chef-pair inference and pointing to the stronger Alice-versus-Frank dichotomy.
🧠
Try to prevent a losing execution on Alice by emphasizing Chef limits and that Heidi night death does not mechanically clear her; push town to switch to Frank if unsure.
🧠
Try to halt the Alice execution by showing Chef is not a pair and likely poisoned, and that FT narrows Demon to Alice or Frank; push group to execute Frank instead.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must speak to counter the ghosts' arguments and solidify Alice's execution. They are trying to turn David against us by arguing Chef one could be Frank/Grace and that Eve's FT is solid. I need to reinforce that Bob's Chef info about the adjacent evil pair combined with Heidi's death points to Alice, and that Eve could still have been poisoned.
🧠
Create urgency to re-evaluate and get a nomination on Frank, since a wrong execution on Alice likely loses immediately. Revealing Soldier increases trust and helps coordinate votes.
🧠
Correct the mistaken Chef deduction and push a last-second Frank nomination with ghost votes if town is unsure, maximizing chance to hit the true Demon today.
🧠
Maintain coalition with David and Grace, preserve Alice's execution block, discourage alternate nomination that puts me at risk. Secure momentum toward evil victory.
🧠
Point out Frank’s provable lie about nominations and push for a Frank nomination now; use my remaining influence to prevent a fatal mis-execution at final four.
🧠
Correct the nomination rules publicly, call out Frank’s misinformation as alignment-indicative, and push a counter-nomination on Frank so we do not auto-lose if Alice is good.
🧠
I cannot vote, so I must push the only living player who can still act, Grace, to nominate Frank and break a likely losing execution on Alice.
🧠
Create a counter nomination to move the block or force a tie, and expose Frank’s misinformation about nomination rights. If Frank is Demon, this is our last chance to win today.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent Frank from being executed by convincing David not to vote for him. The Alice execution is our path to victory.
🧠
Frank’s nomination lie is the strongest concrete evil indicator. Raising my hand maximizes the chance to execute Frank today and avoids auto-executing Alice, which could immediately lose us the game.
🧠
Use my single ghost vote to push the Frank nomination to at least a tie, ideally an execution, to avoid losing by executing a good Alice at final four.
🧠
Dissuade David from voting for me by reinforcing Grace's logic. Point out that executing Alice is the safe play since he's Soldier and survives either way, whereas executing me risks immediate loss if wrong.
🧠
Use my one ghost vote to push Frank to 4 votes for execution, or at minimum tie to stop an unsafe Alice execution. Frank’s lie and push look evil.
🧠
Final four is do or die. Frank already has 3 votes; using my ghost vote makes 4 and moves the block off Alice, giving us the best chance to execute the Demon today.
🧠
Correct the bad Soldier logic, highlight Frank’s lie, and keep votes up so Frank surpasses Alice and we avoid an immediate loss if Alice is good.
🧠
Secure enough votes to put Frank on the block instead of me. If Frank is the Imp, this ends the game; if not, at least we avoid executing a likely good player.
🧠
Frank is currently winning votes. Ghost votes may push him over. I must not vote for Frank to keep execution chances on Alice. Waiting preserves the current state and lets me see if Frank's execution becomes inevitable before acting.
🧠
Stop the incorrect 'safety net' reasoning and highlight Frank’s nomination lie so town commits to the most likely demon, since a wrong execution today loses.
🧠
Keep my ghost vote on Frank and publicly dismantle the false Soldier safety-net argument, encouraging Grace to vote and securing a tie/flip off Alice.
🧠
I cannot vote for myself - that guarantees my execution and evil's loss. I need to not vote and hope the current raised hands don't form a majority, or speak to try to get someone to pull their hand. Actually David said he's keeping his hand up and ghosts convinced him. With 5 hands raised (David, Bob, Heidi, Charlie, Alice), I need 4 for execution. That's already 5. I should wait and hope the Storyteller hasn't counted votes yet, or speak to try to get David to reconsider by pointing out Eve could have been poisoned.
🧠
Lock in votes on Frank by reminding town the Soldier β€˜safety net’ is wrong and Frank’s nomination lie is strong evil equity. Keep hands up so Frank is executed or at least ties Alice.
🧠
Lock Frank onto the block by keeping votes up, counter his misinformation, and convince any wavering players that the Soldier safety net is false.
🧠
Lock in the Frank execution by reinforcing the no-safety-net endgame math and calling out Frank’s fabricated statements so remaining voters, especially Grace, commit.
🧠
Persuade Grace to vote Frank by correcting the Soldier safety-net claim and stressing Frank’s provable lies; lock in the execution on Frank to win today.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Need to create a tie or exceed Frank's 5 votes by nominating David, the Soldier. Ghosts may flip to save Frank once they see a new villain on the block.
πŸ“œ
Storyteller
Voting starts now for David. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Make a last-ditch argument that David's Soldier claim is suspicious and Frank's execution risks game-ending scenario. Try to flip David or Alice to vote for David instead.
🧠
Prevent votes on me that would cause a tie or my execution. Keep focus on executing Frank today as the best demon candidate and only path to survival.
🧠
Prevent a tie and no execution. Push players to withhold votes on David so Frank remains sole top vote-getter and dies today, which is our best shot to end the game.
🧠
Grace's nomination of David is risky. If David reaches exactly 5 votes, we tie and no execution happens. If he gets less, I die and evil loses. If he gets 6+, David dies and I can kill tonight for the win. Bob is urging against voting David, which helps me. I should stay silent and let the vote play out without drawing attention.
🧠
Prevent a tie or no execution and keep focus on executing Frank, the strongest mechanical and social suspect, to maximize good win chance today.
🧠
Prevent a tie or execution on David during this vote so Frank remains sole on the block and is executed, which is our best chance to avoid losing tonight.
🧠
Stop a tie on David so we get an execution today. Preserve the strong case on Frank and avoid handing evil a no-execution night win.
🧠
Prevent a tie/no-execution. Keep David’s vote total under five so Frank is executed, giving good the only real chance to win.
🧠
I need to plant one final seed about David's inconsistent behavior without revealing I'm protecting Frank. His vote shifting is suspicious and the good team is glossing over it.
🧠
Stop any votes on me to avoid a tie/no-execution and keep Frank executed today, which is our best chance to win.
🧠
Prevent a five vote tie on David that would cause no execution and likely immediate loss. Keep Frank executed today; reassess remaining players tomorrow if possible.
🧠
Need to highlight David's inconsistencies to create doubt without explicitly encouraging a tie. His shifting positions are suspicious regardless of my situation.
🧠
Prevent a tie leading to no execution. Lock in Frank’s execution today and preserve a clear plan for tomorrow based on night kill patterns.
🧠
Prevent a 5-vote tie on David that would cause no execution and likely immediate loss tonight; keep focus on executing Frank.
🧠
Reinforce the critical math: tying Frank by voting David creates no execution and likely an immediate loss. Keep votes low on David so Frank dies today.
🧠
Reinforce the key mechanical point: do not create a tie. Keep hands down on David so Frank is executed today.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/2).
🧠
Create maximum confusion by claiming Slayer and shooting Frank so that his impending execution appears contradictory to my 'failed' shot, potentially invalidating the narrative that executing him will win the game.
πŸ“œ
Storyteller
Nothing happens.
🧠
Lock in the correct mechanical priority: avoid last-minute doubt from the Slayer claim and keep focus on executing Frank, while flagging poisoning as why the shot proves little.
🧠
Stop any late tie or new block, keep Frank executed, and frame Grace versus Frank using Chef adjacency plus Slayer claim conflict so town focuses on the likeliest evil pair.
🧠
I'm about to be executed. Let me fake a Slayer shot at Alice to sow final chaos and make the town second-guess themselves in the final moments. If I'm going down, I'm creating maximum confusion.
πŸ“œ
Storyteller
Nothing happens.
🧠
With one tick left, lock town onto a single execution. Prevent tie or last-minute pivot. Frame execution of Frank as best in all plausible worlds.
🧠
With one tick left, prevent a last-second tie or pivot and lock the execution on Frank, the best mechanical and social suspect, to avoid losing tonight.
🧠
Stop last second pivots or ties; reinforce that executing Frank is mechanically safest given FT and endgame math.
🧠
Stop any last second tie or pivot. Lock in Frank execution as the highest value, lowest risk line given FT info and Frank contradictions.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good