Game Detail

Players

Alice (Slayer) Bob (Imp) Charlie (Drunk) David (Recluse) Eve (Monk) Frank (Saint) Grace (Baron) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good708,78275,120$0.2899
Evil241,77028,084$0.1166

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Grace. Your safe bluffs are: Butler, Empath, Washerwoman
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to initiate contact with my neighbor to build trust and potentially get information. Being Ravenkeeper, I need to stay alive long enough to be useful, or die strategically, but for now, just gathering info is key.
🧠
Coordinate privately with Bob to ensure he stays low-profile and to push nominations toward non-Demon players, preserving the Demon.
🧠
Coordinate with Grace to back my bluff, steer nominations to Charlie or Alice, and keep our profiles low while appearing helpful.
🧠
Start gathering information and building rapport with a neighbor to assess their trustworthiness.
🧠
Initiate conversation with a player to start gathering info and build trust without revealing my role.
🧠
I am initiating a conversation to gather information and build trust. I want to see if Heidi will share any leads or roles without revealing mine yet.
🧠
Initiate contact with Alice to gauge her demeanor and build a connection early in the game.
🧠
Initiate a low-stakes conversation to establish rapport and see if David is willing to share any information or observations.
🧠
Start building a rapport with my neighbor, David, and see if I can gather any useful early-game information or feel out his alignment.
🧠
Coordinate with Bob to quietly back his bluff, steer nominations to Charlie/Alice, and prepare cover if I am pressured. Keep Demon alive.
🧠
Coordinate with Grace to push nominations onto Charlie first, then Alice if needed, while maintaining our Butler/Empath bluff and staying low-profile.
🧠
I want to build rapport with Grace and see if she shares any information, while observing her tone. This helps me identify potential allies.
🧠
I am responding to Frank to build rapport and see if he shares any info or role claims. As a Recluse, I want to blend in and gather info without drawing too much attention.
🧠
I want to build rapport with Eve and see if she has any leads, while keeping my own role and suspicions hidden for now.
🧠
I want to initiate contact with my neighbor to build trust and gather potential leads. It helps me assess who might be a good candidate to protect later as the Monk.
🧠
To build rapport with my neighbor, Eve, and see if I can gather any useful information or gauge her alignment without revealing my role.
🧠
I am waiting to see if anyone initiates a conversation or reveals any info, as it is very early in the game and I do not want to out myself as the Ravenkeeper too early.
🧠
Build rapport with Heidi, gather her impressions, and nudge suspicion toward Charlie so town focuses away from Bob.
🧠
Coordinate nomination timing and voting signals with Grace to ensure Charlie is nominated first, keep my bluff consistent, and avoid exposing our alignment.
🧠
Grace is pushing to nominate Charlie. As the Virgin, I should be careful about being the one to nominate, as I want to use my ability defensively. I'll probe Grace's reasoning without committing to her plan yet.
🧠
I want to build rapport with my neighbor, Eve, and probe for information regarding character claims without revealing my own role or raising suspicion.
🧠
I am gathering information on Day 1. It is too early to use my Slayer ability, as I have zero information. I will continue to observe conversations and see if anyone reveals useful information or acts suspiciously.
🧠
Establish trust with my neighbor Frank and gather information. Being a Monk, I want to keep my role hidden for now to avoid being targeted, but I want to foster a sense of mutual cooperation with my neighbors.
🧠
I am building rapport with my neighbor, Eve, to establish trust while keeping my role hidden. I want to sound like a helpful townsfolk to avoid suspicion.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to encourage discussion without revealing my role, keeping the focus off myself while I gather info.
🧠
Get Charlie on the block to test reactions, let Grace steer votes, and create early chaos while protecting our bluff as Butler/Empath.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to observe the voting process without drawing attention to myself. As the Saint, I absolutely must avoid being executed, so voting for the first person nominated on Day 1 is dangerous unless there is overwhelming evidence, which currently does not exist. I will hold my vote.
🧠
Vote to help reach majority on Charlie, follow Grace's script, and create early chaos while protecting the Demon.
🧠
I need to defend myself against the nomination while not revealing my role too early, as I am the Ravenkeeper and my role is more valuable if I survive the day and potentially die at night. I also want to discourage a day 1 execution.
🧠
Back Bob's nomination to push execution of Charlie, build trust with Bob, and disrupt town's logic chains.
🧠
I want to discourage the immediate execution of Charlie on Day 1 to prevent a potential mis-execution of a fellow Townsfolk, while also pressuring Bob to justify his nomination.
🧠
I am the Virgin, and this is the first day. It is generally not advantageous for me to reveal my role or intervene in other nominations yet. I will wait to see how the vote for Charlie plays out and gather more information on the other players before I need to make a play.
🧠
I will wait for now. Charlie's defense is reasonable for Day 1, and voting to execute someone based on whispers alone is risky. I want to see if more people vote or if there is more debate.
🧠
I want to discourage the execution of Charlie, as it's Day 1 with no real info. Voting to execute someone this early without cause is generally bad for the good team. I need to voice my opposition to the nomination.
🧠
I need to ensure Charlie is not executed, as a day one execution is often a waste and potentially dangerous. Since I am the Saint, I must avoid being executed myself, but I also need to guide the town toward better decisions. Advocating against a blind execution is safe and helps the good team.
🧠
Provoke a vote to gather reactions, keep pressure on Charlie, and coordinate with Grace to steer town decisions while preserving my Butler/Empath bluff.
🧠
Defend myself against the nomination by highlighting the danger of day one executions and redirecting the group's attention towards information sharing, which is more productive for the town.
🧠
Push the Charlie nomination now to force reactions and create chaos; if vote fails we pivot to Alice later per plan and preserve Demon (Bob) safety.
🧠
I want to observe the voting process without committing my vote yet. Voting early or joining a factional split can reveal my alignment or target me, and I need to conserve my Slayer shot. I will remain neutral for now.
🧠
I am playing the Virgin and I need to avoid getting executed or drawing too much attention. Opposing a reckless Day 1 execution helps the town, and stating this publicly is a good way to appear helpful without revealing my role.
🧠
Advocate against an uninformed day 1 execution to protect potential good players.
🧠
I do not wish to vote for Charlie because there is no evidence against them, and executing someone on day one is risky. I will wait and see if others raise their hands.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/4).
🧠
The day is ending and no one was executed. As the Saint, my goal is to survive, so I will stay quiet and wait for the night phase to proceed, hoping to survive the night and gather more information.
🧠
Keep Grace aligned, mark defenders for future attacks, and preserve flexibility to pivot to Alice while maintaining my Butler/Empath bluff.
🧠
I want to de-escalate the situation after the nomination, thank those who defended me, and steer the conversation toward sharing mechanical information.
🧠
Maintain trust with Bob, discourage a risky day-one execution, and keep options open to shift suspicion toward Alice later if needed.
🧠
Deflect suspicion from Grace's accusation and probe for information while keeping my Slayer ability hidden for a better shot.
🧠
To sow seeds of doubt about Grace's aggressive gameplay which seems suspicious, and to defend Alice to build rapport. Being Virgin, I want to avoid being targeted, but I also want to contribute to the discussion.
🧠
To de-escalate the random targeting and steer the conversation towards role claims or information, which helps the good team find the Demon.
🧠
I want to de-escalate the tension regarding Day 1 executions and point out Grace's suspicious, aggressive behavior to the town without drawing too much attention to myself as the Monk.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
I want to protect Alice because Grace is aggressively targeting her as a potential suspect without evidence. If Alice is a key role, she is a prime target for the Demon tonight. Protecting her is a safe defensive move.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Alice supports Grace’s narrative, removes a vocal defender, and sows confusion among the town so our Minion can steer nominations next day.
πŸ›‘οΈ
Alice was protected from a night kill.
πŸ“œ
Storyteller
β†’
Bob
You attacked Alice, but they survived.
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate nomination plan to direct attention to Alice and signal support so Bob avoids suspicion and the Demon remains alive.
🧠
I am checking in with my trusted neighbors (David and Frank) to see if they've noticed any other suspicious behavior while confirming my N1 action protected Alice.
🧠
Gather information on Grace from a neighbor before potentially wasting my Slayer shot or misinterpreting aggressive play as evil behavior.
🧠
I want to probe Bob's motives from yesterday. If he is Town, he might share info. If he is Evil, he might be defensive or deflect. Establishing this rapport helps me read him.
🧠
I want to validate Eve's claim of being a protector and gather more intelligence without revealing my own role as the Recluse yet, while keeping Frank in the loop.
🧠
I want to build trust with Alice, acknowledge her suspicion of Grace, and keep my own role (Virgin) hidden while encouraging Alice to continue investigating.
🧠
Confirm coordination with Grace to have her loudly back my nomination of Alice and be ready to pivot if town pushes back, preserving my cover and steering votes.
🧠
I want to build trust with Eve and David, confirm their roles if possible, and gather intel on other players without revealing my own role, as the Saint needs to be careful.
🧠
Confirm our nomination plan and contingency so I can convincingly take heat and keep the Demon from being executed.
🧠
I want to encourage David and Frank to share more information, specifically role claims or suspicious activity, to build a network of trust.
🧠
I am sharing my role with a trusted neighbor to build an alliance and gather more information before using my once-per-game ability. This helps me confirm my suspicions and potentially identify the Demon.
🧠
Gather information on Bob's current suspicions and alignment by probing his relationship with Grace. Being a Ravenkeeper, I want to keep the heat off me while building trust with neighbors.
🧠
To advance the game by encouraging role claims among the group I've already established a small rapport with, while maintaining my cover and trying to find the Demon.
🧠
Build trust with Alice (the Slayer) by revealing my role (Virgin) to coordinate, while maintaining caution about Grace.
🧠
Lock Grace into the plan to loudly back Alice and signal twice, with a prepared pivot to David if resistance is strong, keeping me safe and preserving our cover.
🧠
To advise caution regarding forced reveals and suggest focusing on the suspicious players Grace and Charlie instead, while maintaining my cover.
🧠
Protect Bob by ensuring Alice nomination looks credible, be ready to absorb suspicion and redirect to David if needed.
🧠
I want to probe the suspicious players (Grace/Charlie/Bob) by encouraging David and Frank to engage them, testing their reactions without forcing a role reveal yet.
🧠
I am establishing trust with the person claiming Virgin (a powerful good role) and confirming I will hold my Slayer shot until I have more information. This prevents me from wasting my one-time ability on a hunch.
🧠
I want to gauge Alice's perspective on the suspicious Bob/Grace duo, as she was part of the group that opposed their aggressive Day 1 play.
🧠
Maintain trust with my small circle (Eve and Frank) while agreeing to probe the suspicious players (Bob, Grace, Charlie) for inconsistencies.
🧠
Coordinate with Alice to watch Grace's nomination behavior, as her nominating me as the Virgin would result in her immediate execution if she's a Townsfolk. I want to see if Grace nominates someone else first.
🧠
Confirm Grace will give the planned double signal, be ready to pivot to David if needed, and act confused if targeted to soak heat and protect me.
🧠
Grace is trying to manipulate me and Bob into a target-shifting scheme against Alice and David. I need to call this out to her directly to let her know her behavior is suspicious and I am not a pawn.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open.
🧠
Expose the suspicious coordination attempt by Grace to the town without revealing my role. I need to deflect suspicion from myself and alert others to manipulation.
🧠
I want to encourage transparency and potentially flush out information by calling out the frequent whispering between Bob and Grace. As Ravenkeeper, I want to stay alive to get my ability, so I shouldn't be too aggressive, but I need to participate.
🧠
I want to encourage transparency to catch potential evil coordination and see how Grace and Bob react to public pressure.
🧠
Force a nomination to create public pressure, reveal defenders, and let Grace support loudly to make the town split and gather reads for the evil team.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am the Saint. Alice is on the block. I need to avoid voting for Alice because she might be good, and even if she's bad, I risk losing the game if the town executes a fellow good player or if I accidentally influence a bad execution. I will observe the vote.
🧠
I should wait to see how the voting unfolds before committing my vote. Alice is currently on the block, and observing who votes for her will provide crucial information about potential voting blocs and alignment.
🧠
Alice is on the block, but I have no concrete evidence to suggest she is the Demon. In fact, I protected her last night, and there was no death, which could mean she was the target. I should not vote to execute her yet. I need to see how the rest of the town votes.
🧠
Force public defense of Alice to create friction, elicit reveals, and let Grace back me loudly so votes consolidate for execution.
🧠
Defend against Bob's accusation and deflect suspicion back to him. Keep my Slayer role hidden for now while projecting confidence to discourage the vote.
🧠
Keep town focused on Alice to protect Demon Bob, create friction among questioning players, and maintain our planned signals.
🧠
I need to observe the voting process carefully. If I vote now, I might be signaling my own alignment in a way that targets a potentially good player, Alice. I'll stay back to see how many others vote and who aligns with Bob and Grace.
🧠
I am the Virgin, and Alice has been nominated, not me. I need to remain observant. Voting for Alice without more evidence risks executing a potentially good player (if she is the Slayer as she claimed), which would be a waste. I will hold my vote for now to see how others proceed.
🧠
To caution the town against the aggressive push by Bob and Grace to execute Alice, preventing a potential mis-execution of a good player.
🧠
I need to observe the voting pattern. If I vote now, I reveal my position too early. Alice is being pushed by Bob and Grace, which looks aggressive. I'll stay back for now and see if others raise their hand. It's safer to not execute someone without stronger evidence.
🧠
Defend Alice and cast doubt on Bob and Grace's motives to prevent a potential mis-execution of a good player.
🧠
Push the group to commit to a vote now and make defenders either raise hands or look defensive, advancing suspicion on Alice and her supporters.
🧠
Defend against the accusation, deflect attention back to the suspicious behavior of the nominators, and maintain credibility as a Townsperson.
🧠
Push for a public read on Alice to create chaos, draw out defenses, and help protect Bob by shifting suspicion onto her.
🧠
I want to voice skepticism about the nomination without committing to a side yet, while highlighting the hypocrisy in Bob and Grace's logic regarding whispers. This maintains my cover as a cautious good player.
🧠
To express my disapproval of the nomination and warn the town about the aggressive tactics being used, while protecting a player I believe is good.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/4).
🧠
To publicly challenge Bob and Grace's aggressive, suspicious behavior now that their nomination of Alice failed, and to pressure them into either revealing actual information or backing off.
🧠
To pivot the conversation away from the failed nomination and press Bob and Grace for actual information, potentially revealing their roles or alignment.
🧠
I want to pivot the conversation away from the failed execution of Alice and start applying pressure to Bob and Grace, whose aggressive and hypocritical behavior suggests they might be the ones manipulating the town.
🧠
Deflect suspicion by claiming Butler, justify whispering as vote constraint, rely on Grace to back claim and steer suspicion toward David next day.
🧠
Challenge Bob's claim and redirect the town's suspicion towards Bob and Grace's aggressive, potentially evil behavior.
🧠
Create a new focus away from Bob, force public reactions, and either protect the Demon by sowing confusion or burn town resources on an innocent.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to prevent the execution of David, who might be good. As the Saint, I must avoid erratic or aggressive voting behavior that could draw attention to me or lead to a bad execution. I need to appear reasonable and cautious.
🧠
I want to voice my skepticism about Grace's nomination of David, pointing out that Bob and Grace's aggressive, coordinated behavior is suspicious and lacks solid evidence, urging caution.
🧠
To protect David from execution by dissuading others from voting, as the push against him by Grace and Bob feels like an unsubstantiated, aggressive strategy from potentially evil players.
🧠
I need to secure a vote for David to push the town to a decisive execution that either removes the Demon or fractures the good players' logic, protecting the Imp.
🧠
To persuade the town to stop the execution of David, as the reasoning provided by Bob and Grace is weak and potentially manipulative.
🧠
Push for a vote on David to either remove a threat or create division that shields our Demon; get a public read and pressure wavering players to commit.
🧠
I need to defend myself against this nomination. I am the Recluse and need to stay alive to help the town find the actual Demon. The aggressive pushing from Bob and Grace is suspicious and needs to be called out.
🧠
To defend David and cast doubt on Grace and Bob's motives, encouraging the town to vote against the execution.
🧠
Discourage voting for David to protect him from an unproven execution, while casting doubt on the motives of Bob and Grace.
🧠
To discourage the town from voting for David, highlighting that Bob and Grace's push is a repetitive, evidence-less pattern of behavior that likely serves the evil team.
🧠
I want to voice my firm opposition to the current nomination of David, reinforcing the town's resistance to Bob and Grace's aggressive tactics.
🧠
Force a public read on David to either kill the Demon or create chaos and deflect suspicion from me and Grace, advancing evil agenda.
🧠
I am taking a calculated risk. Bob and Grace are acting in perfect lockstep, disrupting the town, and pushing for executions with flimsy logic. This matches common evil team behavior. As the Slayer, I need to take a shot, and Grace is the primary antagonist.
🧠
Raise my hand for David to produce a public read, create division that shields Bob, and capitalize on Alice wasting or revealing her Slayer shot.
🧠
I am trying to sway the town's opinion against Grace, who is pushing for my execution, by highlighting her aggressive and disruptive behavior as suspicious. I want to survive the nomination and frame the narrative to protect myself as a good player.
🧠
I am pointing out the current situation (Alice's claim) to stall the David execution, which seems like a bad idea given the lack of evidence. I want to buy time and observe if Grace dies or if Alice is lying.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/4).
🧠
I want to stabilize the town after a chaotic vote and pivot focus to the disruptive players (Bob and Grace) while respecting the Slayer claim. As the Saint, I need to survive, so I am advocating for caution and waiting until the night phase.
🧠
I want to steer the town's attention away from impulsive executions and highlight that Alice's play (even if she missed or isn't the Slayer) provides useful information. I am discouraging further nominations today to protect the town from more errors.
🧠
I want to support the town, calm things down after the failed vote, and subtly encourage everyone to stop nominating. I need to protect a good player tonight without revealing my role.
🧠
Maintain pressure on David to produce reads, protect Grace by aligning her with me, and keep town split so we avoid a coordinated execution of the Demon.
🧠
I need to communicate that my Slayer shot failed, clearing Grace of being the Demon, and urge the town to stop the current aggressive nomination cycle.
🧠
Reduce heat on Bob and me, appear reasonable after Alice's shot, and steer suspicion toward other vocal players so town refrains from targeting Bob.
🧠
I want to de-escalate the situation, acknowledge Alice's play, and signal that I am ready to let the day end, which aligns with my goal of surviving while being an Outsider (Recluse).
🧠
I want to validate Alice's move to build trust while maintaining my cover as the Virgin. I also want to encourage the town to stop nominating, as I do not want to be nominated and potentially lose my ability or execute a townsfolk.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Alice is a vocal player who took a significant risk with her claim. Protecting her is a safe choice to keep a potentially valuable town player alive, or to test if the Demon is actively trying to silence her.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the biggest active threat and disrupt Town leadership; remove Alice to prevent Slayer or Investigator plays and to shift suspicion away from our team.
πŸ›‘οΈ
Alice was protected from a night kill.
πŸ“œ
Storyteller
β†’
Bob
You attacked Alice, but they survived.
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I want to confirm my protection was successful and align with Alice since she's my protected target and a confirmed high-value target for the Demon.
🧠
Force a vote on Alice to split town, protect Grace, and paint Alice as reckless so town wastes executions on her.
🧠
I want to confirm Alice's role and get her perspective on the suspicious players Bob and Grace, leveraging the fact that Grace is cleared by the Slayer shot.
🧠
Coordinate our nomination push on Alice while preparing a fallback so the Demon stays protected and town splits.
🧠
I want to verify Eve's claim and coordinate with her. If she is the Monk, she is a strong ally. I also want to pivot the conversation towards the remaining suspicious players, like Bob, given his strange behavior with Grace.
🧠
I want to create distance between myself and the malicious plan Bob and Grace are plotting. By feigning caution and hesitation, I can avoid being linked to their attempt to execute Alice, which protects my own alignment and potentially the town.
🧠
I want to coordinate with the players who defended me (Charlie and Eve) to pressure the suspicious pair (Bob and Grace) and shift the focus away from myself.
🧠
I want to probe Alice's Slayer claim because it's a huge potential point of failure. If she's a bluffing evil player, this might flush her out. If she's genuine, she needs to defend her logic.
🧠
Build consensus with my trusted group about investigating Bob and Grace's connection as a potential evil pair, while soliciting information from David and Charlie.
🧠
Get Grace and Frank to back my Alice nomination and vote early, creating a split and protecting the Imp while providing a backstop pivot to David if challenged.
🧠
I want to align with David and Eve against Bob and Grace without revealing my role yet, as I need to be targeted to get my info.
🧠
Keep Frank aligned with our Alice plan, reassure him, and set pivot to David if needed to protect Bob and preserve credibility.
🧠
I need to maintain my cover while addressing Heidi's suspicion. Confirming Grace is clear is my main piece of info. I want to sound confident to dissuade doubt without revealing too much to potentially evil players.
🧠
I want to probe Bob and Grace's motivations without committing to their plan. They are acting suspiciously pushy, and as the Saint, I definitely do not want to be part of a bandwagon that executes a potentially good player, as that could cause us to lose.
🧠
I want to solidify the alliance with Charlie and Eve. We are suspicious of Bob and Grace, so coordinating to observe their behavior before the nomination phase is key. I'm keeping my Recluse role hidden to avoid being misidentified as evil.
🧠
I want to probe Alice's opinion on the suspicious Bob/Grace duo while reinforcing the fact that her failed Slayer shot has cleared Grace, essentially using her own claim to align our focus.
🧠
Coordinate with trusted players to force Bob or Grace into a revealing position.
🧠
Keep momentum on Alice while providing Grace an exit to pivot to David if heat lands on her; maintain coordinated signals and early votes to fracture town consensus.
🧠
To coordinate with Eve and David, acknowledge Eve's potential protection play, and cast suspicion on Frank, who is also whispering with the potentially evil pair of Bob and Grace.
🧠
Coordinate with Bob and Frank to back Alice, signal twice, act unsure if challenged, and prepare pivot to David if heat shifts to me, to protect the Demon and split town.
🧠
I need to build an alliance with Heidi, who is engaging with me. I want to shift focus onto Bob, whose behavior is suspicious and who seems to be manipulating Grace.
🧠
I need to stall and probe Bob and Grace for more information. They are pushing an agenda, and as the Saint, I cannot afford a bad execution. By asking for their reasoning, I might catch them in a lie or force them to reveal more about their true objectives.
🧠
I want to coordinate with my trusted allies (Charlie and Eve) to pressure Frank, who has been associating with the suspicious pair, Bob and Grace. I am trying to flush out more information before the nomination phase.
🧠
Gather more information from Charlie to confirm if others share my suspicion of the Bob-Grace block, and assess Charlie's alignment based on their response.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open.
🧠
Nominate Alice to force a divisive vote, exploit Grace's scripted backing, and either kill the Demon or fracture town trust to keep the Imp safe.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote early to support our coordinated push on Alice, force a decision, and either remove a Demon or fracture town trust.
🧠
As the Virgin, I want to warn Bob (the nominator) to be careful because if I were the one nominated, it would be bad for him. Also, just general suspicion building against Bob.
🧠
Force a decisive vote to back Bob, split town trust, and pressure others to reveal loyalties so the Demon remains concealed.
🧠
I want to cast doubt on Bob's nomination of Alice and defend Alice, who is likely on the good team since she was targeted by the Demon. I should not vote for Alice.
🧠
Defend against the nomination by highlighting the Monk's protection and Bob's suspicious aggression, aiming to sway the vote away from myself.
🧠
I want to sow doubt about Bob and Grace's aggressive behavior towards Alice, potentially protecting a possibly good player and highlighting the suspicious behavior of Bob and Grace.
🧠
I need to avoid voting for Alice because if she is good, an execution on her is dangerous. As the Saint, if I die by execution, my team loses, so I must avoid being nominated myself and avoid executing good players. I also need to cast doubt on Bob and Grace.
🧠
I need to signal to the town that I do not support executing Alice, who seems to be a valid target for the Demon and thus potentially good. Opposing Bob and Grace helps align with the faction suspecting them.
🧠
Force a vote to create doubt around Eve's claim and Alice's grandstanding. Split the town and push good players to reveal alignment or contradict themselves, making it easier for our team.
🧠
I want to defend Alice to prevent her execution and signal that Bob's behavior is suspicious, without revealing my role or voting for Alice (keeping my Virgin status safe).
🧠
Force a vote to split town, create distrust around Eve’s claim, and gather public reads to protect the Demon and steer next nominations.
🧠
To dissuade the town from voting for Alice by highlighting the danger of executing a player confirmed to be a target of the Demon, and to cast suspicion on Bob's motivations.
🧠
Defend myself against the nomination by pointing out the inconsistencies in Bob's arguments and highlighting the Monk's protection.
🧠
To voice my distrust of Bob and Grace's push to execute Alice and discourage others from voting for her, protecting a potential good player.
🧠
To discourage the town from voting for Alice, protecting a potential townie, and highlighting the suspicious behavior of Bob and Grace.
🧠
I need to stay alert and not vote for Alice. I am the Ravenkeeper, so if I die at night, I get information. However, I want to keep the Town together. Supporting Alice against this push by Bob and Grace seems correct, as Bob and Grace are behaving suspiciously. Waiting is the best tactical move right now to see the final vote tally on Alice.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/4).
🧠
Create doubt about Eve's protection claim and keep the town divided so we avoid executing the Demon and preserve chaos for later nights.
🧠
I am provoking Bob to see if his aggression is reckless town play or a calculated attempt to manipulate the group, while subtly defending Alice to build trust and potentially bait the Demon.
🧠
Raise doubt about Eve's protection claim while appearing cautious. Force her to give specifics or be suspected, keeping attention off Bob and maintaining chaos for the evil team.
🧠
Defend my Monk claim and pivot suspicion back to Bob and Grace's aggressive, suspicious behavior.
🧠
I need to pressure Bob to reveal his role, as his behavior is increasingly suspicious and he is deflecting from his own lack of information. I want to highlight that he is the one acting against the town's consensus.
🧠
I want to deflect the suspicion from Alice and turn it onto Bob, who is acting very suspiciously. I need to keep the team focused on evaluating Bob's behavior.
🧠
Keep the focus on Bob's suspicious behavior and force him to reveal a role. This protects Alice and keeps the heat off me.
🧠
To pressure Bob into revealing his role or exposing his suspicious behavior to the rest of the town.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
I am protecting Alice again. The Demon has clearly been targeting her, and she is the most likely target for another attempt given the heat between her/the group and Bob/Grace. Keeping her alive is crucial.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the claimed protector to expose or discredit the Alice/Eve defense, force town chaos, and make Grace and I look reasonable for opposing protected tests.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Eve.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with a reliable ally to ensure Bob is nominated and executed.
🧠
I need to coordinate with the players who are trusted to push for an execution on Bob or Grace, and reveal my role strategically to ensure they know I'm useful if targeted.
🧠
I want to align with Alice and David, who are clearly anti-Bob, and hint at my role (Virgin) to see if they'll support a plan to flush out the demon via nomination, without revealing too much to the whole group yet.
🧠
Coordinate with Grace to split town trust, push Alice again quietly, and present a plausible counter-narrative to Eve's Monk claim so town fractures and we avoid being lynched.
🧠
I want to align with the town bloc and probe Alice's current suspicion of Bob without revealing my Saint role.
🧠
To coordinate with key players to solidify the plan of pressuring Bob during the nomination phase, ensuring the good team remains unified.
🧠
Coordinate with Bob to quietly push Alice and undermine Eve's Monk claim while avoiding obvious coordination that would expose us.
🧠
To guide the trusted town members toward Bob, using the information about my death and the failed Slayer shot to eliminate Grace from suspicion.
🧠
I need to gather more information and solidify the alliance with David and Charlie before the nomination phase. Since I've already used my Slayer shot, I must rely on social deduction and leading the vote against the suspicious players.
🧠
Coordinate with Alice and David to focus pressure on Bob, acknowledging the death of Eve and the previous Slayer info.
🧠
I am waiting for responses to my previous whisper to Alice and David to see if they trust me or have a specific plan for the coming nomination phase, especially given the suspicion on Bob and Grace.
🧠
Get Grace and Frank to back a quiet Alice nomination, cast doubt on Eve's Monk specifics, and ensure early votes so town splits and Demon stays hidden.
🧠
I need to challenge Bob's inconsistent claims to expose his potential role as a Minion or Demon, while distancing myself from his aggressive strategy. As the Saint, I must not be executed, but I also need to help the town identify the real threat.
🧠
I need to keep the pressure on the suspicious players (Bob and Grace) while clarifying the "Slayer shot" misinformation from Charlie. I want to coordinate an open confrontation to force Bob's hand.
🧠
Coordinate with Bob and Frank to push Alice quietly, keep Eve's Monk claim vague, and provide a short line for me to use when questioned.
🧠
Coordinate with survivors to target the most suspicious player (Bob) now that I am dead.
🧠
Initiate a public confrontation with Bob to force a role claim, as he is the primary suspect among the group.
🧠
Coordinate with allies to apply public pressure on a suspicious player (Bob) to force a reveal or a nomination.
🧠
I need to protect myself from accidental execution by a fellow townsfolk, so I am revealing my role to those I trust. This also pivots the conversation toward the suspects, Bob and Grace.
🧠
Coordinate with Grace and Frank to present a single short line undermining Eve's Monk claim, split the room, and secure early votes for Alice without looking coordinated.
🧠
Support Alice's public questioning of Bob and coordinate with David to apply pressure on the suspicious duo (Bob/Grace).
🧠
To coordinate with the group to corner Bob and force a role reveal, which is the necessary next step to identify the Demon.
🧠
Coordinate with Bob and Frank to execute the agreed short line, raise early on nomination to split votes, and ensure we quietly back the push while appearing uncertain to town.
🧠
I want to confirm to my trusted allies (Alice and Charlie) that Bob should be the main target, reinforcing the logic that Grace is likely cleared.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To publicly challenge Bob on his contradictory role claims, exposing his dishonesty to the group and building a case for his nomination.
🧠
Protect Bob by undermining trust in Eve's vague Monk claim and keep votes split so the Demon is not executed.
🧠
I am initiating the nomination for Bob to force the town to take action against our primary suspect. My goal is to narrow down the Demon suspects.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob has been aggressively manipulating the town and shifting his role claims. Since the town is largely in agreement that he is suspicious, I will vote to execute him in hopes that he is the Demon. As the Saint, I am safe as long as I am not the one being executed.
🧠
Raise my hand to split the vote, appear undecided but supportive, preventing Charlie from getting the 4th vote and protecting the Demon into night.
🧠
I nominated Bob to force his execution. Since he has been aggressive and evasive, and is likely the Demon or a dangerous Minion, I must vote for his execution to eliminate the threat. My vote is crucial to reaching the 4-vote threshold.
🧠
Bob is highly suspicious, and with three votes already, my vote secures the execution of a primary suspect. This helps narrow the field.
🧠
I am a ghost with a single vote. Bob has been extremely suspicious throughout the game, and his aggressive coordination with Grace is a major red flag. By voting for Bob, I help secure his execution to test if he is the Demon, which is the most logical path forward.
🧠
I believe Bob is likely the Demon given his aggressive and contradictory behavior, and the town is clearly coalescing around this execution. Supporting the execution is the logical step to eliminate a threat.
🧠
I need to vote for Bob's execution because he has exhibited classic Demon/Minion behavior, including contradictory claims and aggressive manipulation. The town is unified in this decision, and executing him is the correct strategic move.
🧠
Create doubt about Eve's vague Monk claim to stop or delay my execution and buy time for night actions.
🧠
To reinforce the Town's resolve to execute Bob, who is clearly lying and manipulating, by highlighting his inconsistent role claims. This pushes the execution forward.
🧠
Prevent Bob's execution by retracting my vote to avoid giving town a majority and keep the Demon alive for our win.
🧠
To invalidate Bob's desperate final attempt at a claim and encourage the town to execute him.
🧠
I need to reinforce the case against Bob and support the vote to execute him. His erratic role claims are classic signs of a bluffing Demon. Supporting his execution is the most logical step to advance the game.
🧠
Confirm the town's suspicion of Bob's inconsistent claims and solidify the consensus for his execution.
🧠
I am reinforcing the decision to execute Bob, who is clearly lying and suspicious, to ensure the town stays on track and removes a potential Demon.
🧠
I am supporting the execution of Bob, who is clearly lying and contradicting himself, which strongly points to him being the Demon or a Minion. I am speaking to reinforce the town's resolve to execute him.
🧠
Prevent immediate execution by insisting I hold verified Washerwoman info about Alice, force them to ask Eve for specifics and split the room long enough to avoid majority now.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Bob is currently on the block and will be executed. As the Saint, I must avoid being nominated and executed myself, but Bob's execution is proceeding. I will wait for the outcome.
🧠
Prevent Bob's immediate execution by undermining the town's certainty about Eve's claim and encouraging hesitation to produce a tie or delay.
🧠
Shut down Grace's attempt to sow doubt and defend the execution of Bob, who is clearly lying.
🧠
Bob is already on the block and the town is convinced of his guilt. I have no reason to intervene or reveal my role as the Virgin right now, as it would expose me to the Demon without providing significant value. I will wait for the execution to proceed.
🧠
To firmly counter Grace's attempt to delay the execution and confirm my protection of Alice, reinforcing the town's decision to execute Bob.
🧠
Reinforce the town's decision to execute Bob and dismiss his desperate claims to avoid any last-minute doubt.
🧠
I see no reason to nominate anyone else or interfere; the town is already committed to executing the primary suspect, Bob. My job right now is just to let the process happen and maintain the focus on Bob's dishonesty.
🧠
Shift focus onto Alice and Eve's strong narrative to create doubt, split votes, and avoid my execution so the Demon stays alive.
πŸ“œ
Storyteller
Voting starts now for Alice. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I want to discourage the town from voting for Alice and keep the focus on Bob, who is clearly the Demon. As the Saint, I must avoid being executed, but I also need to ensure the team makes the right choice. Voting for Alice is a mistake.
🧠
Get the Alice vote to reach a tie with Bob so Bob is not executed, while casting doubt on Eve to fracture town consensus.
🧠
Discourage the town from voting for Alice, reinforcing that Bob is the correct target for execution and his nomination is a distraction.
🧠
To discourage players from voting for Alice and keep the focus on executing Bob, who is clearly the main suspect.
🧠
To persuade the town to not vote for Alice, ensuring Bob remains on the block for execution.
🧠
I need to convince the town not to vote for me so that Bob remains the only one with enough votes to be executed. I must reinforce that voting for me is a mistake that favors the Demon.
🧠
I need to encourage the town to reject Bob's nomination of Alice and proceed with executing Bob. Reinforcing the consensus that Bob is the liar helps prevent the tie Grace is pushing for.
🧠
Convince fence voters to vote Alice, forcing a tie so I stay alive and town must demand Eve specifics tomorrow.
🧠
I need to ensure the town does not vote for Alice. If Alice is executed, the town might lose if she's a key player, or at the very least, it lets the actual Demon (Bob) survive. My goal is to prevent the vote for Alice so Bob stays on the block for execution.
🧠
Force a tie by voting for Alice to prevent Bob's execution and preserve the Demon, buying time and sowing doubt for tomorrow.
🧠
I need to stop the town from voting for Alice, which would force a tie and save the Demon (Bob). I must reinforce the town's consensus that Bob is the target.
🧠
To prevent the town from voting for Alice, which would force a tie and potentially save the Demon (Bob). I need to maintain focus on executing Bob.
🧠
To persuade the town to not vote for Alice, ensuring the nomination fails so that Bob can be executed.
🧠
I need to survive this vote. The town is being urged by others to let the vote on me fail. I will reinforce this message to ensure I don't get executed.
🧠
I need to see if the vote against Alice passes. Voting for Alice is exactly what Bob (the likely Demon) wants to survive. I will not vote for Alice. I'll wait to see if the town holds firm against Bob's deflection.
🧠
Create a tie by convincing wavering players to vote Alice, preserving my Washerwoman claim and forcing Eve to provide protection specifics tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/4).
🧠
I want to maintain the town's focus on Bob, who is currently the primary suspect and already on the block, ensuring the execution goes through without risking the Saint (me) or allowing further distractions.
🧠
Create a tie to prevent Bob's execution, force Eve to justify her protection tomorrow, and sow enough doubt to keep the Demon alive.
🧠
I need to solidify the town's resolve to execute Bob. Grace and Bob are trying to force a tie, which is a common strategy to delay the inevitable execution of a Demon. I need to counter their narrative and keep the focus on Bob's suspicious behavior.
🧠
Persuade the group to proceed with executing Bob and shut down Grace's attempt to force a tie.
🧠
To shut down Grace's desperate attempt to force a tie and firmly close the argument against Bob, reiterating my role as Monk.
🧠
To maintain pressure on Bob and reassure the town, pushing for his execution to end the game, as the town is clearly aligned against him.
🧠
To reinforce the consensus to execute Bob and discourage Grace's attempt to force a tie, which would aid the Demon.
🧠
Keep enough votes off me to avoid execution by forcing doubt and a tie, buying night kills and preserving our influence.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good