Game Detail

Players

Alice (Saint) Bob (Mayor) Charlie (Washerwoman) David (Virgin) Eve (Poisoner) Frank (Soldier) Grace (Imp) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil313,37327,012$2.2422
Good622,43293,891$5.9289

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Eve. Your safe bluffs are: Butler, Recluse, Undertaker
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Heidi because she's adjacent to Grace (the Demon). If Heidi is the Empath, she'd get a '1' reading from Grace on night 0, which would be devastating. Poisoning her neutralizes that threat.
📜
Storyteller
Eve
You chose to poison Heidi.
📜
Storyteller
Charlie
Good evening Charlie. You are the Washerwoman. Either Bob or David is the Virgin.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Gather early claims from neighbors while hinting I can be verified later without exposing the Virgin test too soon.
🧠
Coordinate with my Minion Eve early to align our bluffs and strategy before the nomination phase. We need to know what each other is claiming.
🧠
Start building trust and collect claims before using my Slayer shot; Alice is my neighbor and may affect Empath logic.
🧠
Build trust with Heidi without exposing Saint fully; warn against executing me or wasting Slayer shot if she is hinting Slayer.
🧠
Coordinate with Grace privately. Share David's whisper info, agree on my bluff (I'll claim Washerwoman or Investigator), and plan strategy. This is critical early coordination.
🧠
Acknowledge my Washerwoman info without fully exposing Virgin. If David is Virgin, this builds trust and warns him to preserve confirmation.
🧠
Build trust with neighbors, gather first-night info, and subtly bait a Demon attack while not fully exposing Soldier yet.
🧠
Build trust with my neighbors and find if either has Empath or starting info while keeping Mayor hidden early.
🧠
Clarify whether Charlie can support a controlled Virgin test while avoiding exposing my role to likely evil ears.
🧠
I should whisper to Eve about Frank's approach and coordinate our response. Frank approached both of us, so we need to be aligned. I also want to tell Eve to be careful with Frank and figure out what he is.
🧠
Gather claims from central whisperers and identify conflicts before nominations; keep Slayer hidden but signal townsfolk utility.
🧠
Build trust with neighbors without hard claiming Saint, and gather whether Charlie has useful first night information.
🧠
I need to respond to Heidi and also coordinate more with Grace. Heidi approached me and Grace asking for info - I should give her a soft Washerwoman claim and some fabricated info to build trust while subtly steering suspicion away from Grace.
🧠
Confirm David as likely Virgin and coordinate a controlled test while keeping details off wider channels to avoid helping evil.
🧠
Build a second info channel and offer a safe soft claim as Soldier to bait Demon attacks without hard claiming too early.
🧠
Press my neighbor for a claim so I can judge Alice and Charlie as possible final day candidates and build trust without outing Mayor publicly.
🧠
Resolve Charlie's start info by checking whether Bob counterclaims my role or confirms a compatible claim before nominations.
🧠
Respond to Heidi who asked us for info. I'll give her my fake Empath claim with a 0 read to seem helpful and trustworthy, while not giving away too much. This builds my credibility heading into nominations.
🧠
Build trust with claimed Empath and info hub, protect likely Saint, and avoid wasting my Slayer shot before we have a Demon candidate.
🧠
Build trust with Frank and Heidi while reinforcing that executing me is dangerous, and gather outsider or first night info before nominations.
🧠
Coordinate with Grace urgently. Heidi is Slayer and could kill Grace. We need to make sure Heidi doesn't shoot Grace. Also share that Alice claims Saint and David might be Virgin.
🧠
Pressure Bob to claim against my Washerwoman pair and see whether David’s Virgin claim remains the better fit before nominations.
🧠
Use last day tick to get claims from Alice and Heidi while keeping Soldier hidden enough to bait Demon attacks.
🧠
Hard claiming may confirm a Washerwoman chain and makes me a night kill bait. I need Charlie and David to clarify before nominations.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Create pressure and avoid a wasted day. Eve is in the main whisper cluster and not in my tentative washerwoman-style chain, making her a reasonable Day 1 execution candidate.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself from execution. I'll claim Washerwoman and offer useful info to the town to make executing me seem like a waste. I must survive to keep poisoning and protecting Grace.
🧠
Eve's Washerwoman claim conflicts with Charlie's implied first-night role info. I nominated her to force info, and this claim makes her more suspicious, so I vote.
🧠
Eve's Washerwoman claim conflicts with Charlie's private claim path. I want pressure and an execution today, while keeping my Virgin test intact.
🧠
Avoid a rushed execution on a potentially useful Washerwoman while pressing Eve to make her info testable before night.
🧠
Avoid executing a possible Washerwoman before her info is shared; push for public testable info to solve tomorrow.
🧠
Avoid executing a possible Washerwoman before hearing her pair; keeping my vote off preserves pressure without wasting a day one kill blindly.
🧠
Eve has claimed my exact role under pressure. A double-claim is actionable, and voting now may force execution or expose who avoids it.
🧠
Eve is my Minion. Currently 3 votes (Bob, David, Charlie) out of 4 needed. Alice, Heidi, and Frank are not voting. I should not vote against Eve. Waiting is the right move - she should survive this vote.
🧠
I need to survive this vote. Currently 3 of 4 needed. I should make a strong case for why I should live and promise to share my Washerwoman info, making it costly for the town to kill me.
🧠
Pressure Eve to reveal testable info during the vote; keeping pressure may force a fourth vote or expose a weak bluff.
🧠
Pressure Eve to reveal testable info before vote ends; her claim conflicts with Charlie and her reasoning about lost info is mechanically wrong.
🧠
Pressure Eve to reveal testable info without adding the fourth vote on a possible Washerwoman. Preserve Slayer shot for a stronger Demon candidate.
🧠
Eve is withholding claimed Washerwoman info during her own vote. Executing a non-Saint today is acceptable and may catch evil pressure resistance.
🧠
Eve is withholding claimed Washerwoman info during her own vote. Execution is useful day one, and her info survives if she is good, so I will support this.
🧠
Keep pressure on Eve and justify my vote without fully overexplaining. A duplicate Washerwoman claim is highly suspicious and should be tested.
🧠
Eve is likely going to be executed with 5 votes already. I should distance myself from her to protect my own position. Speaking up to seem reasonable and town-aligned, maybe even voting to look like I'm siding with logic. I'll express mild concern but ultimately go with town consensus.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. I need to drop my fake Washerwoman info to create lasting confusion and protect Grace. I'll name a pair that implicates someone good and steers town away from Grace. I'll also cast suspicion on Charlie since he pushed hardest against me.
🧠
Preserve Charlie's key info before night while keeping pressure on Eve's suspicious delayed Washerwoman claim.
🧠
Expose Eve's claim as mechanically false to me and preserve Charlie's conflicting starting info before night. This supports leaving Eve on block.
🧠
Force key claims before night; decide whether Eve is likely evil, drunk, or contested, without wasting Slayer shot or moving execution blindly.
🧠
Lock public claims before night so Eve's execution yields useful worlds and prevents evil from hiding the contradiction tomorrow.
🧠
Save a confirmed-compatible Washerwoman claim and force pressure onto Charlie, whose unexplained conflict contradicts my known role.
📜
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Reveal my exact info to stop my execution and frame the Eve-Frank pair as suspicious rather than letting them bury me.
🧠
I'm likely going to be executed today. I should use my remaining time to cast maximum doubt on Charlie and protect Grace. I should NOT vote for Charlie as it looks too desperate. Instead, speak to undermine Charlie and protect Grace's reputation for tomorrow.
🧠
Do not help a counterwagon that may save Eve. Charlie's claim can still be true if David is the Virgin, while Eve's timing and double claim remain suspicious.
🧠
Stop a counterwagon on a likely true Washerwoman whose info confirms my Virgin role; avoid tying or moving execution off Eve without stronger reason.
🧠
Avoid tying or overturning onto a plausibly verified Washerwoman; keep pressure on Eve and preserve Slayer shot for a stronger demon read.
🧠
Prevent a risky day one tie onto a plausible good Washerwoman while preserving the clear conflict for tomorrow's logic.
🧠
I nominated Charlie because Eve's info correctly names my role. Voting is necessary to tie or beat Eve's five and prevent executing a possibly true Washerwoman.
🧠
I should NOT vote for Charlie. Eve is already going to die (my Minion), and voting for Charlie here would look like I'm coordinating with Eve/Frank, which would expose me as evil. Better to let Eve die and maintain my clean reputation for tomorrow.
🧠
Stop my execution and keep pressure on the conflicting Washerwoman claim; my info is backed by David and should survive to be tested.
🧠
I'm going to die today - that's okay as long as Grace survives. I should use my final words to cast suspicion on Charlie and away from Grace, and set up tomorrow's discussion to waste town's time on the wrong targets.
🧠
Keep the execution on the weaker Washerwoman claim and prevent a tie or swerve onto a claim backed by David and my own role conflict.
🧠
Avoid tying Charlie, whose Washerwoman info matches my Virgin role. Preserve Eve execution to resolve double claim and pressure Frank tomorrow.
🧠
I do not want to tie Charlie with Eve. Keeping my vote down preserves the stronger execution and leaves Slayer shot for later.
🧠
Avoid tying or moving execution onto a plausible good Washerwoman while preserving the Eve versus Charlie conflict for tomorrow.
🧠
Keep pressure on Charlie and preserve the logic for tomorrow if Eve dies; my raised hand stays on the better counter-execution.
🧠
I need to not vote for Charlie. Eve is going to die - that's my Minion but I can't save her without looking evil. I should speak to reinforce that I'm not voting Charlie and subtly plant seeds that Frank's defense of Eve is worth examining tomorrow, keeping suspicion diffuse.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 6 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/6).
🧠
Lock in Eve execution and set tomorrow's agenda around Undertaker confirmation and resolving Frank's support of Eve.
🧠
I'm about to be executed. My final words should cast maximum doubt on Charlie while defending Grace subtly, so town doesn't follow Charlie's accusation of Grace being evil. I should also seem gracious in defeat to seem more townsfolk-like.
🧠
Set up tomorrow's logic and avoid wasting protection on Mayor, since an attack on me may redirect and help confirm me.
🧠
Lock in the public logic before night and encourage a controlled Virgin test tomorrow without derailing Eve's execution.
🧠
Lock in the current execution without exposing my Slayer role or wasting the shot. Set agenda for tomorrow around resolving the Washerwoman conflict.
🧠
Lock in the current execution plan and set tomorrow's agenda around verifiable info without exposing Saint.
🧠
Set up tomorrow's logic and make a Demon attack on me useful as Soldier evidence while not ignoring Spy possibilities.
🧠
The nomination phase is closing and Eve is being executed. There's only 1 tick remaining. I should wait and let the phase end naturally. Eve being executed is unfortunate but manageable - I voted against her to maintain town credibility. Tonight I need to choose my kill target wisely.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Kill Charlie to remove the credible Washerwoman whose info is backed by David. This eliminates the strongest info source, leaves Frank isolated, and creates confusion about which Washerwoman world was correct.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Grace
You chose to kill Charlie.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Build a small trusted core around my neighbors and surface info before nominations, while positioning my Mayor claim for late-game planning.
🧠
I'm dead but can still whisper. I need to coordinate with Grace (my Demon) to help her survive. Charlie is dead, but his info lives on. The Undertaker reveal of my Poisoner role will confirm Charlie's theory. I need to warn Grace and strategize.
🧠
Eve gave me solid advice. I need to coordinate my story. Whispering to Eve to acknowledge and plan, then start building my narrative for the day. Actually, better to whisper to living allies or build trust. Let me whisper to Heidi - she's my neighbor and a threat as Slayer. I should build rapport.
🧠
Coordinate with Bob and Alice, push Charlie-trust logic, and draw out Alice's info before nominations.
🧠
Challenge Grace's changed Empath claim and the unsupported Eve evil statement before spending my Slayer shot or pushing Frank.
🧠
Coordinate with my confirmed info pair and push for Undertaker result; my night death makes my Washerwoman claim stronger.
🧠
Gather claims from quieter players and any Undertaker result before nominations; Grace and Heidi have been whispering and may hold key info.
🧠
Share enough to prevent my execution and build trust with likely good Mayor and Virgin without publicly exposing Saint too early.
🧠
Get Alice's outsider claim and protect my Mayor life while using Charlie's night death to strengthen David as likely good.
🧠
I need to coordinate with Grace about the Undertaker situation and make sure she's handling the Heidi threat. I should also try to sow discord among the good players as a dead player. Let me whisper to Frank to coach him on surviving.
🧠
I need to address Heidi's challenge about my inconsistent Empath numbers. I'll say my Night 0 was 0 (both neighbors were good - Eve and Frank), and Night 1 my neighbors shifted because Eve died, so now it's Frank and Heidi. I'll say I got 1 on Night 1. This actually works because Eve dying changes my alive neighbors. I need to clarify this to Heidi before she gets more suspicious.
🧠
Find Undertaker or corroborating info before nominations; Grace and Heidi are connected to Frank/Eve whispers and may reveal a decisive result.
🧠
Challenge Grace's impossible Empath explanation while giving David useful info and keeping my Slayer shot available until we know more.
🧠
Get Undertaker or claim info from Alice and push scrutiny of Eve/Frank conflict while I am night-dead and credible.
🧠
Resolve David's Virgin claim and pull Alice's info into the open before nominations, narrowing demon candidates.
🧠
Reveal Saint to likely good information hubs so they can prevent my execution and help verify outsider count without making me today's target.
🧠
Get missing info from the main whisper pair before nominations and steer away from dangerous outsider execution while testing Frank/Eve worlds.
🧠
I need to coordinate with Grace one more time. The nomination phase is next. I should advise Grace on how to navigate this - she needs to push for Frank's execution to distance herself, and be wary of Heidi's Slayer shot.
🧠
Heidi caught my seating error. I need to respond to Bob and Heidi's group whisper, acknowledge my mistake, and redirect. I'll claim I was poisoned Night 0 by Eve which gave me wrong info, making my Night 1 read of 1 the reliable one. This explains the inconsistency and still points at Frank.
🧠
Coordinate trusted voices before nominations to avoid Frank wasting my Virgin ability and focus town on Grace's inconsistent information.
🧠
Reveal my role to coordinating claims and test whether trusted claimants have info before I spend my Slayer shot on Frank.
🧠
Get missing claims and verify the alleged Grace issue before nominations; as night-killed Washerwoman, I can coordinate good info safely.
🧠
Get urgent claims or info from two quiet players before nominations so I can avoid being steered by the Bob David Alice bloc.
🧠
Get missing claims and Undertaker info before nominations, while warning key voters not to execute the Saint without fully exposing publicly yet.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Put a plausible Demon bluff on the block before nominations close; no execution wastes a day and Bob is not mechanically cleared.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against my execution and redirect town toward Frank, whose claim is linked to the dead Washerwoman conflict and Grace's Empath info.
🧠
I nominated Bob as a plausible Demon bluff and need to back the vote; without votes we risk wasting the day and losing execution pressure.
🧠
Prevent a possibly good Mayor from going on block while steering town toward Frank, who is implicated by Grace's Empath read against my known good alignment.
🧠
Keep a plausible Mayor alive and redirect execution pressure onto Frank, who is linked to Eve's disputed chain and Grace's Empath information.
🧠
Stop a weak Bob execution and preserve time to execute Frank or another stronger suspect tied to Eve conflict and Grace info.
🧠
I should NOT vote for Bob. The town is rallying against this nomination and it will fail. I need to save my precious ghost vote for when Grace might be nominated - that's the only time it truly matters. Let this vote die.
🧠
Preserve my ghost vote and stop Bob execution; redirect town to Frank, who conflicts with my night-death-supported Washerwoman chain.
🧠
I should NOT vote for Bob. My entire cover story has been pointing at Frank as evil via my Empath reading of 1. Everyone else is refusing to vote Bob and pushing for Frank instead. If I vote Bob it contradicts my own narrative and looks suspicious. Let this vote fail so Frank can potentially be nominated next.
🧠
Avoid helping execute myself; current table consensus is to keep me off block and nominate Frank next as stronger suspect.
🧠
Keep pressure on Bob and counter the false claim that Grace's Empath one mechanically implicates me; from my view it implicates Heidi if true.
🧠
I may die tonight after revealing Slayer privately. Frank is the clearest Demon candidate from Grace's one and the Eve chain, so shooting now can win or clear space before night.
📜
Storyteller
Nothing happens.
🧠
Keep Bob off the block so town can nominate Frank next. As Saint, I should avoid chaos and push executions onto likely evil, not a possible Mayor.
🧠
Avoid putting a plausible Mayor on the block and preserve the chance to nominate Frank, who is tied to Eve and Grace's read.
🧠
I should NOT vote for Bob. The town is clearly not voting for Bob and wants to pressure Frank instead. Frank getting executed is actually good for our evil team since it protects Grace (the real Demon). I should save my ghost vote for a critical moment, like if Grace ever gets nominated.
🧠
Preserve my ghost vote and avoid executing a plausible Mayor while the town consensus and information point elsewhere.
🧠
Spin the failed Slayer shot to maintain suspicion on Frank. The shot not killing Frank is expected (he's not the Demon, I am), but I can frame it as Frank possibly being a Minion or Heidi possibly being the Drunk. Keep pressure off myself.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 3 vote threshold.
📜
Storyteller
Bob did not receive enough votes (1/3).
🧠
Put the main suspect on the block before nominations close; executing Frank resolves Grace info and Eve/Charlie conflict better than killing a Mayor claim.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution and redirect logic to Heidi or Bob/David worlds; as Soldier, I am valuable as a non-Demon candidate and should survive.
🧠
Frank is our best lead today from Grace's Empath one and Eve's disputed Washerwoman world. I need my vote on him to avoid wasting the day.
🧠
Grace's one between Frank and me points to Frank from my seat. My shot not killing him only says he is probably not the Demon, not that he is good.
🧠
Frank is one side of Grace's evil pair and tied to Eve's disputed info. Putting him on the block progresses the game without risking my Saint execution.
🧠
Frank is the best execution today: tied to Eve's false world and inside Grace's evil pair. My vote secures pressure and avoids wasting the day.
🧠
Frank already has 4 votes, well above the 3 needed. Voting would waste my ghost vote. I need to save it for a future day when Grace might be in danger or when I need to push execution of a good player to secure evil's win.
🧠
Frank already has enough votes. I should preserve my ghost vote for final day unless this execution is at risk.
🧠
Everyone else has already voted. I need to vote too to maintain my town credibility and not look like I'm protecting Frank. Plus executing the Soldier is great for evil - it removes a player whose ability would block my night kill.
🧠
Stop my execution if possible; if it passes, leave clear worlds for town to solve from my confirmed Soldier claim and the pushers.
🧠
Prevent vote collapse on my best Demon candidate; Frank links to Eve and Grace info while failed Slayer shot does not clear him.
🧠
Maintain majority on Frank; Grace's Empath one plus my known goodness makes Frank the best execution despite failed Slayer shot.
🧠
Keep pressure on Frank and prevent town from backing off a strong Demon candidate tied to Eve conflict and Grace info.
🧠
Reinforce the Frank execution while votes are up; his Eve link plus Empath world makes him the strongest pressure target today.
🧠
Frank already has 5 votes, well over the 3 needed. I must save my ghost vote for when Grace is threatened - possibly on the final day. Voting here wastes my only remaining leverage as a dead evil player.
🧠
Frank already has enough living votes, so I should preserve my single ghost vote for final day while letting this execution resolve.
🧠
Frank is about to be executed with overwhelming support (4+ votes). My hand is already raised. I should wait and let this happen - executing a good Soldier is great for evil. No need to speak and risk drawing attention.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I cannot nominate again, so I need an unused nominator to create a tie or better on Heidi and preserve a demon-safe good player.
🧠
Lock in Frank's execution and discourage a last-second tie that could cause no execution or derail our best lead.
🧠
Lock in the strongest execution and avoid a chaotic late counter-nomination that could save Frank or muddy responsibility.
🧠
Prevent a rushed counter-nomination onto Heidi and keep the current best execution, while setting tomorrow’s reassessment path if Frank is good.
🧠
Avoid a chaotic late switch while setting clear next-day worlds and reminding town my Virgin can still mechanically confirm someone.
🧠
Frank is being executed - a good player dying is great for evil. I should stay quiet and not intervene. Speaking now would only remind people I'm evil and could accidentally draw attention to Grace. Save my ghost vote for a critical future moment to protect Grace.
🧠
Lock in current execution and set tomorrow's agenda, preserving ghost vote while reminding town to reassess claims logically.
🧠
The nomination phase is closing with Frank on the block. I already voted and there's nothing more for me to do. I should wait and let the execution proceed. Frank will die, and I need to plan my night kill carefully. Staying quiet now avoids drawing more attention.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Kill Bob. He's the Mayor claim which is dangerous for endgame (no-execution win). His death removes a smart player who could organize town. Alice (Saint) and David (Virgin) claims make them awkward executions, leaving Heidi vs me in final 3 ideally.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Grace
You chose to kill Bob.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get the key living info before nominations and reveal Saint safely now that I died at night.
🧠
Alice is asking me about my Empath number. I need to give a convincing answer. My neighbors are David and Heidi. I should claim a number that helps me - claiming 0 would clear both neighbors, claiming 1 would implicate one. Since I want to push suspicion on Heidi, I should claim 1 (meaning one of David/Heidi is evil). Then I can argue it's Heidi.
🧠
I need to whisper to Grace to coordinate. Alice is dead - Grace killed her. 4 players remain. Grace needs to avoid execution today. I should help steer suspicion toward Heidi or Bob. Let me whisper Grace with strategy.
🧠
Get Grace's latest Empath read and coordinate with likely-good David before nominations to choose between Heidi, Grace, or a world with poisoned info.
🧠
Get fresh dead player's role/info and force Grace's Empath chain to resolve Heidi versus poison/drunk worlds before nominations.
🧠
Gather fresh info from Alice and pin down Grace's claim before nominations; dead votes may decide the game at four alive.
🧠
Get Grace's N2 info and Alice's deductions before nominations; at four alive, bad execution may lose, so we need best demon candidate or choose no execution.
🧠
Coordinate living good votes around Grace’s Empath result while keeping Bob’s Mayor claim under review before nominations.
🧠
Share fresh Empath info with dead analysts and keep pressure on both Heidi and Bob before nominations.
🧠
I need to coordinate with remaining players to push for Heidi's execution today. Whispering to Bob and David to lock in the Heidi vote is crucial. My Empath claim of 1 between David and Heidi, combined with David's confirmed Virgin claim, points cleanly at Heidi.
🧠
I need to subtly help Grace survive. As a confirmed evil ghost, my direct advocacy for anyone looks suspicious. But I can try to whisper to Bob or David to muddy waters - though they'll be wary. Let me whisper to Grace with strategic advice since that's safest and most useful.
🧠
Confirm the key Empath result and align trusted players before nominations so we execute the most likely Demon, not just a minion.
🧠
Confirm Grace's chain and move from finding evil to finding the Demon, since executing a Minion at four can still lose.
🧠
Coordinate the likely good core toward the safest execution and discourage a dangerous Virgin test at four alive.
🧠
Answer Grace, prevent a misexecution on me, and redirect her Empath one toward David if she is truthful and sober.
🧠
Pressure Heidi for a coherent counterworld while keeping Alice, a dead confirmed Saint claim, involved before nominations.
🧠
Force Heidi to produce a coherent alternative before nominations and caution Grace against a wrong execution at four alive.
🧠
Alice is warning about executing a minion at 4. I need to convince Alice and others that Heidi IS the demon, not a minion. Since Eve was already confirmed as the minion (Poisoner), there's only 1 minion in the game. So Heidi can't be a minion - she's either good or the demon. I should make this logical point to Alice to push the Heidi execution.
🧠
I need to warn Grace about Bob's Mayor claim. If Bob is actually Mayor and we reach final 3 with him alive, a no-execution could mean good team wins. Grace must kill Bob tonight. Push for Heidi execution today.
🧠
Get Heidi's defense and force Grace to state N2 before nominations, so I can decide whether Heidi or Grace is the demon at four alive.
🧠
Use Grace's info plus my role to focus alive good on Heidi and Bob, and warn that executing the minion at four loses.
🧠
Force the main suspects to resolve Grace's Empath chain before nominations and identify whether Heidi has a credible counterworld.
🧠
I need the alive voters to see Grace's case is not forced and avoid executing me at four unless they truly think I am the Demon.
🧠
Force the two main candidates to address Demon versus Minion before nominations; a wrong execution at four likely loses.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Dead but can influence. Push likely Demon Heidi before night; willing ghost vote because no execution at four risks losing after night kill.
🧠
Push the only coherent demon candidate before nominations close while preserving my ghost vote unless decisive.
🧠
Avoid a rushed good execution at four. No execution forces a final three and may reveal more from the Demon kill or Grace’s next result.
🧠
Push living players to act before nominations close; identify Heidi as mechanically evil while flagging the only danger: Bob Demon with Heidi minion.
🧠
As a dead evil player, I should reinforce the push to execute Heidi today. If Heidi dies, we go to final 3 and Grace just needs to survive one more day. I'll use my ghost credibility carefully - town knows I'm evil, so I need to frame this as if I'm giving honest info as a defeated minion, or just pile on with logic that others are already pushing.
🧠
Secure an execution on the player most logically isolated by Charlie plus Grace, instead of drifting into night with no one on the block.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution; I know I am good, so voting me loses. Push town to either skip to final three or reconsider Bob as Demon.
🧠
Secure the Heidi execution now; if she is the Demon, good wins, and failing to execute may let her reach final three with stronger doubt.
🧠
Heidi is the cleanest Demon candidate; execution at four must hit Demon, and my vote is needed to ensure the town actually acts on the strongest chain.
🧠
Heidi has enough votes to execute; preserving my ghost vote helps later if a counter-nomination appears or the game continues.
🧠
Charlie and Alice's ghost votes already meet the 2-vote majority needed. I should save my ghost vote for a critical moment - like if Grace gets nominated later. Spending it now is wasteful since Heidi's execution is already secured.
🧠
Secure the Heidi execution at four alive; if Grace and David are truthful, Heidi is the Demon and waiting risks losing control of the endgame.
🧠
Keep Heidi on the block while preserving flexibility to switch to Bob if a strong Demon-over-minion case appears.
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Voting for Heidi is the winning play. She gets executed, we go to 3 alive, I kill someone tonight, game ends at 2 with evil winning. Not voting would look inconsistent with my Empath claim.
🧠
I need to stop my execution by giving David a coherent Bob Demon world and prompting a counter-nomination before night.
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Maintain execution pressure and expose Heidi's proposed world as mechanically impossible so town does not pivot to Bob.
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Keep pressure on Heidi and prevent a weak counter-nomination from splitting town after enough votes are on the best Demon candidate.
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Heidi already has enough votes; spending my ghost vote adds no value and may be needed if Bob is nominated later or in final day if game continues.
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Heidi's execution is already secured with 4 votes (well above the 2 needed). I should save my ghost vote for a potential future scenario where Grace (my Demon) might need protection. No need to waste it here when the outcome is already decided in our favor.
🧠
Keep execution on Heidi and expose her flawed counterworld so good voters do not waver or overturn onto me.
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Keep pressure on Heidi and reject her inconsistent Bob world without wasting my vote; prepare town to scrutinize Bob only if Heidi flips not ending game.
🧠
The vote is going perfectly - Heidi is getting executed with plenty of votes. I already raised my hand. I should just wait and let this resolve. After Heidi dies, it'll be me, David, and Bob. I kill tonight and win.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must create a counterwagon to save myself. A coherent one-Drunk world makes Bob the Demon with Grace as evil support, and needs David plus saved ghost votes.
📜
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop a tie or execution on me. Heidi's counterworld is weaker than the Grace and David chain, so town should keep Heidi on the block.
🧠
I need Bob to at least tie my execution; as good Slayer, my death at four could lose if Bob or Grace is Demon.
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I have no ghost vote, so I should discourage a tie and keep town focused on the stronger Heidi execution.
🧠
Stop a late tie on Bob; preserve the stronger Heidi execution while leaving final-three guidance if wrong.
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Prevent a tie that could save Heidi; preserve my ghost vote and reinforce the stronger execution path.
🧠
I must NOT vote for Bob. Heidi's execution is critical for our evil win condition. If Heidi dies, 3 players remain (Bob, David, Grace). Grace kills Bob tonight, leaving Grace and David - evil wins. Voting for Bob risks tying and potentially saving Heidi.
🧠
Avoid tying the vote onto Bob; Heidi remains the cleaner execution. Preserve final-three focus on Bob only if Heidi is good and game continues.
🧠
I must NOT vote for Bob. Heidi is trying to save herself by nominating Bob and accusing me. If I don't vote, Bob survives, Heidi gets executed, and I kill Bob tonight to win. Staying quiet is optimal.
🧠
Avoid adding a vote to my own execution and preserve Heidi as the leading execution, which is our strongest Demon candidate.
🧠
Make a last concise appeal for Bob tie by correcting the two Drunk error and emphasizing the immediate loss risk if I am good.
🧠
Stop a late tie by highlighting the remaining mechanical flaw in Heidi's Bob world: Outsider count with no Baron.
🧠
Prevent a tie on Bob by highlighting the mechanical flaw in Heidi's world and keep the stronger Heidi execution on the block.
🧠
Keep Heidi as execution; my ghost vote is valuable and Bob case is weaker with outsider count problems.
🧠
I must NOT vote for Bob. Heidi's execution is perfect for evil - it wastes a town execution on a good player. Bob staying alive is fine but Grace killing Bob tonight is the plan. I should not raise my hand and should let this vote fail so Heidi stays on the block and gets executed.
🧠
Discourage a tie on Bob and preserve the stronger Heidi execution while acknowledging the only plausible alternative.
🧠
Do nothing. The vote on Bob is failing - only Heidi voted. Heidi will be executed. Then tonight I kill Bob, leaving me and David alive. Evil wins. I should not draw any attention to myself by speaking or voting.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 5 vote threshold.
📜
Storyteller
Bob did not receive enough votes (1/5).
🧠
Lock in Heidi execution and prepare town to reassess me only if the game does not end, without encouraging a tie.
🧠
I am likely dying; leave town with the strongest unresolved contradiction and direct scrutiny if the game continues.
🧠
Reinforce no tie at deadline and set plan if Heidi is not Demon, without wasting time reopening weak worlds.
🧠
Reinforce no tie or overturn; set clear next-day scrutiny if Heidi is not Demon.
🧠
Reinforce the current execution and preserve my ghost vote while setting a clear plan if Heidi is not the Demon.
🧠
Heidi's execution brings us to 3 alive. Grace kills at night, bringing to 2 alive - evil wins. I should do nothing and let this happen. Speaking would only risk drawing attention or accidentally helping town reconsider.
🧠
Avoid disrupting Heidi's execution; her counterworlds violate outsider count, and a late nomination risks giving evil an escape.
🧠
Let the execution proceed silently. Heidi dies, then I kill Bob tonight. Game ends with 2 players alive (me and David). Evil wins. No need to speak or draw any attention.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Kill David tonight. Bob claimed Mayor - if I target Bob, Mayor ability could cause no death (keeping 3 alive for a dangerous final day). Targeting David guarantees a kill, leaving 2 alive (Bob + me), and evil wins.
💀
David(Ghost)
David has died.
📜
Storyteller
Grace
You chose to kill David.
🏁

Game Over

Two Players Left
Winner: Evil