Game Detail

Players

Alice (Empath) Bob (Drunk) Charlie (Investigator) David (Poisoner) Eve (Washerwoman) Frank (Imp) Grace (Librarian) Heidi (Chef)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good766,03270,398$4.8861
Evil251,61260,899$0.2325

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: David. Your safe bluffs are: Butler, Fortune Teller, Ravenkeeper
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Alice to block a potential power role from getting accurate information that could expose Frank or me. Early disruption of good team info gathering is key.
📜
Storyteller
David
You chose to poison Alice.
📜
Storyteller
Eve
Good evening Eve. You are the Washerwoman. Either Charlie or Alice is the Empath.
📜
Storyteller
Grace
Good evening Grace. You are the Librarian. Either David or Bob is the Drunk.
📜
Storyteller
Charlie
Good evening Charlie. You are the Investigator. Either Eve or David is the Poisoner.
📜
Storyteller
Heidi
Good evening Heidi. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 2 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get an early private claim from Bob before public discussion, while lightly signaling I have relevant information without fully exposing my role.
🧠
Probe Grace's info while revealing only a soft claim, so I can assess whether she is genuine and set up a possible Virgin test later.
🧠
Privately compare the two players from my Washerwoman ping before public claims start, so I can sort a likely real Empath from a bluff.
🧠
Seed my Chef zero with two nearby players so good can cross-check it later without painting a huge target on me immediately.
🧠
Coordinate with my Minion David to align our bluffs and strategy. Need to make sure we're on the same page about fake claims and who to support publicly.
🧠
Coordinate bluff strategy with Frank to avoid conflicting claims and strengthen our cover stories.
🧠
Test Eve's claim without fully exposing my role, while pulling Alice into the conversation to compare stories and catch a bluff or confirm a useful good-info chain.
🧠
I want to coordinate privately with Eve and Charlie, confirm Eve's exact info, and give my real claim so we can test whether Heidi's Chef claim clashes with my Empath read.
🧠
I want to share my real starting info with Bob privately, gauge his reaction, and keep flexibility before deciding whether to go public.
🧠
Share enough truth to align with her info, ask for discretion, and set up a possible mechanical confirmation later without exposing myself publicly yet.
🧠
Confirm my exact Washerwoman info privately, encourage reciprocal claims, and avoid outing it to the whole town before I learn whether Charlie counterclaims.
🧠
Share my Chef zero with one more player and probe Bob's repeated private talks with Grace for useful first-day information.
🧠
Wait to observe the whispering patterns and let David plant his Washerwoman claim first before I commit to Fortune Teller.
🧠
Wait to see what claims emerge before committing to my bluff. I want to hear if Alice says anything (likely false due to poison) and adapt my story accordingly.
🧠
Share my real role and info privately to sort whether Eve is trustworthy and to coordinate with Alice before public discussion.
🧠
I want Eve's exact claim and to flag the hard contradiction with Heidi, so this private group can sort which info chain is strongest before nominations.
🧠
Privately spread my strongest starting info to trusted listeners and invite cross-checks before nominations, without fully outing it to the whole table yet.
🧠
Share enough to build trust and coordinate a future public test, while avoiding a full reveal that lets evil plan around my Virgin ability.
🧠
Privately claiming Washerwoman and my exact ping should force a clean resolution between Alice and Charlie without outing everything to the whole town yet.
🧠
Grace gave me concrete first-night info. Sharing Bob's cautious response helps cross-check whether their stories fit and may expose whether Bob or David is the better lead.
🧠
Reach out to Grace to start building trust and gather information. She's well-connected and talking to many people. I want to establish myself as an active Townsfolk player looking to help the good team.
🧠
I have established coordination with Frank and we have a solid bluff plan. With limited time in the day, I'll wait and observe what unfolds so I can adapt my strategy before nominations begin.
🧠
I need David's exact claim now, because my info directly implicates him or Eve. Private pressure may get a cleaner claim than a public confrontation.
🧠
Grace has useful first-night info and seems careful. I want to compare exact claims and ask what Bob said, to test whether Bob or Heidi is the better evil candidate.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Share my starting info now to create a concrete check for tomorrow and prevent the group from drifting without any public structure.
🧠
Add my real info publicly and slow a rash execution. Chef zero is useful structure, and we should use today to compare claims rather than force a bad kill.
🧠
Publicly add my real info now so town can connect the contradictions. I want to back Alice as the more likely Empath and make Charlie's claim answerable without forcing a reckless execution yet.
🧠
Share enough to help town plan around my public test, while avoiding a rushed Day One execution with limited information.
🧠
Get my real info into the open and frame the key solve for tomorrow without forcing a bad day one execution.
🧠
I need to join the conversation before night falls, establish that I'm engaged in solving the puzzle, and subtly point out conflicts that might protect my Minion David. By highlighting the contradiction between Grace's Librarian claim (David as Drunk) and Charlie's Investigator claim (David as Poisoner), I can create confusion about David's alignment without explicitly defending him.
🧠
Deflect suspicion by highlighting the contradiction between Charlie's claim that I'm Poisoner and Grace's claim that I'm Drunk. Since I can't be both, one of them must be wrong. I need to sow doubt about Charlie's Investigator claim since it directly threatens me.
🧠
We need to turn the strongest direct contradiction into an execution candidate before night. Heidi is the clearest test of my Empath 2 and her Chef 0.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid a rushed day one execution on incomplete, conflicting starting info. Preserve flexibility for a stronger mechanical test tomorrow, especially around Bob's public test.
🧠
I want to stop a weak day one execution on me and redirect town toward more controlled tests tomorrow.
🧠
Support the best available day one execution. Heidi is the current strongest mechanical contradiction with a player I currently trust more.
🧠
Discourage a rushed day one execution and steer town toward the stronger mechanical test on my role tomorrow.
🧠
Keep us from a low confidence day one execution while preserving the key contradictions for tomorrow's tests and claims.
🧠
I need to prevent Heidi's execution today. Killing her removes a good info role but more importantly, her Chef 0 is actually helpful to me (no adjacent evil pairs). More importantly, keeping the Alice vs Heidi conflict alive sows confusion and prevents the town from coalescing. I want to push that Alice is likely drunk or poisoned, and we should wait for more information.
🧠
Frank, our Demon, is arguing against this execution. Charlie already suspects me. Voting for Heidi would make me look aggressive and suspicious. Better to wait and let this nomination fail, keeping Alice's false information in play to sow more confusion.
🧠
I nominated Heidi because she is the clearest conflict with my Empath two. Voting is consistent with my information and pressures a possible evil player.
🧠
Do not support a weak Day 1 execution on Heidi. Preserve flexibility and let the stronger public tests around Bob and the conflicting first-night claims resolve tomorrow.
🧠
I want to prevent a bad day one execution on myself and remind town that Alice's claim cannot be trusted over multiple unresolved first-night claims.
🧠
I have already voted. Waiting now preserves my current vote on Heidi while letting others reveal their positions and avoids muddying the discussion further.
🧠
Do not support the Heidi execution. Preserve the day one no-execution and keep the cleaner Virgin test available for tomorrow.
🧠
Do not support a weak day one execution on Heidi. Saving the vote preserves flexibility and lets us resolve the stronger first-night contradictions tomorrow.
🧠
The vote needs 4 people and only 2 have raised hands. Letting this fail keeps chaotic discussion going and avoids taking a risky position. I want to appear thoughtful and undecided, building trust with uncertain good players.
🧠
Not voting for Heidi now. Need 4 votes and only 2 have raised hands. Let this nomination fail and keep the chaos going. Better to let conflicting claims linger than execute a likely good player today.
🧠
Hold my vote on Heidi. I already committed publicly, and this is the cleanest day one test of my Empath two against Heidi's Chef zero.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (2/4).
🧠
Use the final moment to steer town away from a low-information panic execution and preserve the cleaner Bob and David sorting line for tomorrow.
🧠
Avoid forcing a weak last second execution. Preserving players and carrying conflicting first night info into tomorrow gives good better odds than a rushed nominee now.
🧠
Charlie is the best mechanical suspect from my first night info. A nomination pressures the largest contradiction and may give us a useful execution instead of drifting.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not spend a day one vote on Charlie without a stronger case. Preserving executions and forcing clearer claims tomorrow is better for good.
🧠
Do not support a weak day one execution on Charlie. Preserving players and information is better than risking a good Investigator claim here.
🧠
I nominated Charlie as the strongest mechanical suspect. Voting here pressures the contradiction network and may execute an evil player or at least create informative vote patterns.
🧠
Do not help execute Charlie on a weak day one case. Preserve the stronger mechanical Virgin test and let the claim web develop tomorrow.
🧠
Stop a weak day one execution on myself and steer the town toward higher value tests and the Eve or David contradiction.
🧠
Defend my minion Charlie by highlighting the unreliability of the claims against him. Discourage the execution to keep my evil team intact and sow doubt about Alice's credibility.
🧠
Not voting for Charlie because the unresolved chaos from Alice's poisoned Empath claim helps evil. Frank (Demon) also opposes this execution. Keeping Charlie alive maintains the confusion that protects our team.
🧠
Use my speech to steer votes away from a low-value execution on Charlie and toward resolving the cleaner mechanical conflict around my neighbors next day.
🧠
Do not spend a day one vote on a weak execution. Save pressure for tomorrow when Bob tests and David is forced into a claim.
🧠
Do not support a weak day one execution on Charlie. My read is that the case is too uncertain, and withholding my vote helps preserve flexibility for tomorrow.
🧠
I want to keep pressure on Charlie and persuade fence-sitters to vote, because his claim is the most inconsistent with my information and the public claim web.
🧠
Do not support a weak day one execution. Preserve the chance to use my Virgin ability for a stronger mechanical confirmation tomorrow.
🧠
Persuade undecided voters not to execute me today, since my death provides low information and stronger mechanical tests remain.
🧠
Remove an information role that pointed at my minion David, despite my public stance - the value of silencing Charlie outweighs the consistency cost when we're this close to a misexecution.
🧠
I need to publicly oppose this execution and help town see that killing Charlie solves nothing when our real conflicts are Alice's Empath vs Heidi's Chef. Staying consistent with Frank's position while appearing thoughtful and helpful to the good team.
🧠
Do not support Charlie's execution. Staying consistent preserves credibility and avoids a low-information day one kill while the stronger mechanical clash is still unresolved.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (2/4).
🧠
Use the last moment to steer town away from a low-value rush and lock in the key mechanical test for tomorrow: Bob versus David, plus the Alice-Heidi conflict.
🧠
Use the final moment to lock in a no execution and set clear priorities for tomorrow, preserving good information roles and avoiding a bad day one kill.
🧠
Leave a clear record of my real information and set tomorrow's agenda around the strongest contradictions without wasting my credibility.
🧠
Use the last moment of day one to set up a strong mechanical test tomorrow without forcing a bad execution now.
🧠
Reinforce no execution and frame the exact claim set we need tomorrow so town follows a useful plan instead of drifting.
🧠
The town consensus is forming around ending the day with no execution. This gives me a free night kill. I should let this happen and prepare my bluff role for tomorrow.
🧠
The day is concluding with no execution momentum. I should let the day end peacefully, preserving our Demon and avoiding any risk to evil team. No need to stir more trouble now.
🧠
Use the last moment to frame tomorrow's solve around my neighbor pair and Bob's promised test, without overcommitting if I am drunk or poisoned.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Eve has direct information about the Empath. If she's the Fortune Teller, poisoning her will corrupt her reads and prevent her from correctly identifying roles or the Demon. This protects Frank and maintains the chaos around Alice's poisoned claim.
📜
Storyteller
David
You chose to poison Eve.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi's Chef-0 is the strongest evidence against Alice's Empath-2. Killing her removes that mechanical contradiction and makes Alice look more suspicious or poisoned. This protects me and Grace from being outed as evil neighbors.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Frank
You chose to kill Heidi.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate privately with Alice, get her night two result first, and compare it against yesterday's contradictions before nominations.
🧠
My info points at Bob or David. Getting both exact claims now should create mechanical contradictions before nominations.
🧠
I want to coordinate with players who seemed reasonable yesterday, compare notes, and build pressure for full claims, especially from David and Bob.
🧠
No tool calls provided by model.
🧠
Need to give Grace a convincing claim to deflect suspicion. I'll claim Ravenkeeper, a passive role that's hard to disprove immediately. This buys time and lets me see what others claim before committing to more specific information.
🧠
Give my exact claim to key players and set up a useful Virgin test before nominations, while helping Grace resolve whether David fits her Drunk ping better than I do.
🧠
Eve already trusts me some and asked directly. Sharing my new zero privately may let us reconcile her Washerwoman info with the Alice versus Heidi clash before public claims.
🧠
I want to leverage my night death to make Chef 0 more credible and privately get key claims from the central solve cluster before nominations.
🧠
Strengthen trust with Alice, share my exact info, and prepare a coherent public line about why Charlie and the contradiction stack remain the best pressure point.
🧠
Share the two claims with likely good info players and flag David's suspicious extra info, so we can coordinate a useful Virgin test and pressure the right liar.
🧠
Share my real stance, coordinate a useful Virgin test, and keep focus on the mechanically strongest suspects before nominations.
🧠
Build trust with Charlie by engaging productively, agreeing to push for claims without defending David too strongly. Appear helpful and cooperative while gathering information.
🧠
Coordinate with my Demon teammate Frank to align our stories and decide who to push as suspicious. Grace is cornering me with her Librarian claim, so I need Frank's support to navigate this.
🧠
I want to line up a high-value Virgin test with someone likely to be Townsfolk, while checking whether Alice is willing and how confident she is in her own claim.
🧠
Coordinate the most useful public line: likely trust Bob and Grace, use the Virgin test if needed, and focus suspicion onto David's implausible claim.
🧠
I want to connect two players who seem thoughtful, share Charlie's private claim, and get their real claims or reads so the town can resolve the Alice versus Chef contradiction fast.
🧠
Coordinate a public Virgin test and compare notes with Bob so town gets one hard mechanical datapoint before nominations close.
🧠
Heidi asked for my real claim and strongest read. Telling Heidi and Frank should align good players around testing Bob and scrutinizing David before nominations.
🧠
Coordinate with key voices so day talk focuses on full claims and contradictions, not just the Virgin test, before nominations lock us in.
🧠
I want to see how the group reacts to Bob's Virgin claim before committing to a bluff or defense of David. Waiting allows me to gauge the room and avoid premature exposure.
🧠
I just messaged Frank asking for coordination on how to handle Grace's claim. I should wait for his response before committing to a strategy, as our stories need to align.
🧠
Coordinate the Virgin test with the best nominator while making sure failure is interpreted carefully and David is still pressed for a full claim.
🧠
Coordinate the public sequence so we get maximum information: force David exact claim, then do Bob's Virgin test with the right expectations.
🧠
I want Bob and Charlie aligned on a concrete day plan: use the Virgin test if possible, and keep pressure on David's inconsistent claim instead of drifting into no execution again.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use the Virgin test now because this is the last chance before night. If it triggers, town gets strong confirmation. If it fails, that is still useful information.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Steer town away from auto-executing Bob on a failed Virgin test and preserve the chance to execute the shakiest claimant, David, after full public claims.
🧠
Support Alice's call to let the vote fail without executing Bob. This keeps the suspicion on both Alice and Bob, creates chaos, and deflects from me. I also want to counter her narrative and plant seeds that she might be lying about her role entirely.
🧠
Stop a bad execution on Bob and keep public focus on the stronger mechanical suspects, especially David versus Eve.
🧠
Clarify the mechanical meaning of the failed test and discourage my execution so town can use the remaining discussion on David and Eve.
🧠
Keep us from wasting the execution on Bob and push the table toward the stronger contradiction around David's claim.
🧠
Keep this low-information Bob vote from passing and direct town onto David's stronger contradiction next, which better helps good solve the demon.
🧠
Do not spend my ghost vote on a nomination the table broadly agrees should fail. Preserve it for a higher-confidence execution and keep focus on David's contradiction.
🧠
Support the narrative that Alice is suspicious for surviving her nomination of Bob, which creates conflict between good players. Deflect pressure from David by joining his suspicion of Alice, while appearing reasonable by not voting for Bob's execution.
🧠
Do not spend my vote on a test nomination the town explicitly wants to fail. Save pressure for the stronger suspect after claims, likely David.
🧠
The town consensus is clear - let this vote fail, then demand my claim. Voting for Bob now would be suspicious and potentially execute him prematurely. Better to blend in with town's plan and prepare my Ravenkeeper bluff response.
🧠
Keep Bob from being misexecuted and direct the table toward the strongest unresolved contradiction, which is still David first and then Eve.
🧠
Keep my execution from happening and direct town to the most useful follow-up: David's exact claim, without overcommitting to one interpretation of the failed test.
🧠
Keep my hand down so Bob is not executed on an inconclusive Virgin test, preserving room to pressure David's contradictory story next.
🧠
Keep my vote off Bob so this test fails as planned. Preserve pressure for David's full claim and avoid executing a likely good player on ambiguous info.
🧠
Do not spend my ghost vote on a non execution test. Steer the group toward failing Bob and extracting David's exact claim, which is the strongest mechanical contradiction.
🧠
The town consensus is to let this vote fail and focus on David's claim next. Voting against consensus would draw suspicion to me. I need to maintain my cover and observe how Alice defends herself.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (0/4).
🧠
Push the group to the most useful next step: get David's exact public claim and stop people from overreading the failed Virgin test.
🧠
Deliver my Ravenkeeper bluff with fake poison information, then push hard that Alice being alive after nominating Bob proves she is evil.
🧠
David just gave a mechanically suspect claim that fits my Investigator info and Grace's Drunk info. With no one on the block, I should put the strongest suspect up now.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David's public claim is mechanically impossible for Ravenkeeper and directly attacks good information. Voting him is the best chance to execute an evil player today.
🧠
Defend Ravenkeeper claim challenge Charlie's logic and redirect heat back to Alice Virgin test failure. Need stop votes coming in buy time for defenders speak.
🧠
David is the strongest execution today. His claim is mechanically false and matches my starting minion ping, so I should vote to put him on the block.
🧠
David's public claim is mechanically impossible and widely suspicious. Voting puts the best execution on the block and keeps pressure on the strongest contradiction.
🧠
David's public claim is the biggest mechanical contradiction on the board and also fits my initial Bob-or-David information. Voting here pressures the most suspect player and advances the solve.
🧠
David's Ravenkeeper story is mechanically impossible and is the strongest public contradiction. Voting him is the best chance to remove an evil player and gain clarity.
🧠
David already has sufficient votes without me. I should preserve my single ghost vote for a tighter late-game execution while letting this informative execution go through.
🧠
David is getting executed regardless. Voting for him preserves my cover and builds trust with the good team. Not voting looks like I'm protecting my minion.
🧠
Keep my vote on David and avoid distracting the table. His claim is mechanically impossible, and executing him is the strongest good move.
🧠
Challenge Charlie's convenient Investigator claim and redirect focus to the Alice/Bob contradiction. Point out his timing makes no sense - if he truly had N0 info implicating me, why wait until Day 2?
🧠
My hand is already up for David. Waiting keeps my vote in place and avoids distracting from an execution on the strongest mechanical contradiction.
🧠
Hold my vote on David. His claim is mechanically wrong and the town already has enough hands up; not changing now helps secure the strongest execution.
🧠
Reinforce the execution on David and stop the group from being derailed by the Alice versus Bob argument.
🧠
Keep my vote on David. His claim is mechanically the weakest, and he is the best execution today for good team information and a likely evil hit.
🧠
David already has more than enough votes. I should save my single ghost vote for a tighter late-game execution while letting this likely good execution go through.
🧠
David is going to be executed regardless. Lowering my hand signals I'm protecting him. Better to blend with the town and sacrifice my minion than expose myself.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the current execution and stop a late swing. Emphasize that David's claim fails mechanically, independent of the Alice-Bob Virgin issue.
🧠
I am almost certainly dying here with 6 votes and only 1 tick left. My final words should maximize post-death chaos, solidify Alice as suspicious, and potentially give Frank cover by acknowledging his vote against me as 'correct' - making him look more townie if I appear to resent it.
🧠
Prevent a chaotic late tie or pivot. David is the best execution from both my info and the mechanical contradiction, and tomorrow we can sort the remaining claim conflict.
🧠
Lock in the strongest execution now and prevent a late pivot, while framing tomorrow's mechanical puzzle clearly for town.
🧠
Prevent a last-second pivot and keep the town focused on the strongest execution, while setting up tomorrow's solve around Alice and Bob.
🧠
Use the last moment to prevent a bad tie or pivot. David is the best execution from my Washerwoman and the public contradictions.
🧠
Reinforce that no one should create a last second tie. As dead Chef, my info supports David as the best execution and helps frame tomorrow's solve.
🧠
David is doomed with 6 votes and 1 tick remaining. Cannot save him. His execution clears suspicion from me since I voted for him. Let it happen and maintain my cover.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Charlie has been pushing hard on claims against my dead minion David and Eve. His Investigator claim threatens to survive and continue unraveling our lies. Killing him silences this active threat and creates more confusion among the info-claimers.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Frank
You chose to kill Charlie.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
I want to privately push the strongest mechanical line on Alice while checking whether Grace and Eve still see a credible world where my failed Virgin was from drunkenness or poison.
🧠
I want two likely good players comparing notes to focus the solve on Alice and the failed Virgin test, using my Chef zero plus my night death as support.
🧠
I need to observe the current conversation dynamics before committing to a bluff. Let me see what Bob and the ghost of Heidi are discussing first.
🧠
Build a trusted pocket with Eve and Grace, share the strongest mechanical read I have, and steer today away from Bob or Grace while comparing their private info.
🧠
Coordinate with the players most engaged on the Alice-Bob issue and push the town toward a concrete execution target instead of letting suspicion drift onto me.
🧠
Observing nomination discussions before committing single ghost vote. Need to assess if Frank at risk or if bloc fracturing offers redirect opportunity.
🧠
I want to align Bob and Eve around the strongest mechanical world before nominations, while keeping room for the Bob drunk fallback if needed.
🧠
Privately steer trusted players toward treating David as my likely Poisoner hit, clearing Eve somewhat, and focusing nominations among the unresolved living claims.
🧠
Coordinate with the two players most aligned with my mechanical read so we enter nominations with a clear plan on Alice versus the Bob drunk world.
🧠
I want Bob and Frank comparing notes on Alice versus Eve before nominations. As a dead good player, I should push the strongest mechanical worlds and help narrow the Demon.
🧠
Join the discussion with Heidi about the Chef/Empath contradiction. Agreeing with her builds trust and pushes suspicion away from me while the town focuses on Alice vs Grace.
🧠
I want Bob's exact claim and his current solve so I can test whether my zeroes clear him and Grace or whether I should abandon my Empath reads.
🧠
Coordinate with Bob and Grace so we enter nominations united on the strongest mechanical case, while keeping a fallback if Alice somehow explains the Virgin failure.
🧠
The bloc is in full whisper circle mode. As dead evil, my words have little credibility now. Better to wait and observe than draw attention. Save influence for ghost vote or if someone consults me.
🧠
I want Frank's current read before nominations and to align Bob with a clean mechanical case on Alice if Frank is willing.
🧠
I want Bob and Frank aligned on the key fork for today so the town stops circling David and forces concrete claims around Alice and Bob.
🧠
Answer the exact-claim requests and pressure the Alice puzzle in a way that may pull Frank into a clear nomination stance.
🧠
Push the two alive players I trust most toward a simple solve: treat Chef zero as real, stop overfocusing Bob, and pressure Alice first with Eve as backup.
🧠
I need to appear helpful and provide analysis while subtly steering suspicion toward Alice. Pushing the Chef 0 contradiction makes Alice look bad and distracts from me.
🧠
I want Grace and Frank to compare this contradiction directly and give exact claims, so we can avoid a bad execution in nominations.
🧠
Frank is less locked in than Bob and Grace. I want him focused on Alice before nominations and to see whether he has a clean world that clears her.
🧠
Let whisper network develop. Ghost vote conserved for critical moment. Watch for Alice-Bob-Grace to target Frank or Eve.
🧠
Answer Alice directly with my exact claim and force her to state a precise world before nominations, while letting Frank compare her response against the Bob and Heidi contradictions.
🧠
I want two likely good players aligned before nominations so the town does not split and let the Demon coast through another day.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force the town onto the strongest non-neighbor suspect before night. My information most strongly points away from Bob and Grace, so I should push the narrower Eve or Frank world now.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated Frank and need to support the execution. Even if my info was interfered with, executing a leading off-neighbor suspect is better than ending day with no one on the block.
🧠
Do not support Frank's execution and push town back to the strongest mechanical problem, which is Alice surviving the Virgin test.
🧠
Do not spend a vote on Frank when Alice surviving my Virgin test remains the strongest mechanical lead. Preserve pressure and votes for the better execution.
🧠
Do not spend my one dead vote on a weak Frank case. Preserve it for a later execution where the math and evidence are stronger.
🧠
Do not spend my vote on a weak Frank push. Keep pressure and vote equity for the stronger Alice execution line.
🧠
No tool calls provided by model.
🧠
I need to sow doubt about Alice by reminding everyone that her surviving Bob's Virgin nomination is the smoking gun. Point out that nobody has explained how Alice survives a Virgin test if she's truly Townsfolk.
🧠
Do not spend my single dead vote on a weak Frank execution. Preserve it for a cleaner, more informative execution, likely Alice if the table moves there.
🧠
Answer the Virgin point without conceding it, and keep attention on the plausible poison or bluff world so voters do not drop a live demon candidate.
🧠
Stop a bad execution on Frank and keep focus on the stronger mechanical contradiction around Alice before night falls.
🧠
Stop a weak execution on Frank and refocus town on the strongest mechanical contradiction around Alice surviving my Virgin test.
🧠
Do not spend my single ghost vote on a weak, likely failing nomination. Preserve it for a higher-confidence execution later.
🧠
Keep votes off a weak execution and steer town toward the cleaner Alice versus Bob mechanical solve before night.
🧠
I should not waste my ghost vote on a failing nomination of my own Demon. Let Alice's push fail and conserve my vote for a more critical moment, or at least not signal that I'm okay with Frank dying.
🧠
Deflect Alice's nomination by emphasizing her unresolved Virgin contradiction. This vote is likely failing anyway, but I need to keep pressure on Alice as the primary suspect to steer town toward executing her instead of me later.
🧠
Do not spend my single ghost vote on a weak Frank push. Preserve it for the likely Alice versus Bob execution, where it can decide the game.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (1/3).
🧠
Leave the town with the clearest actionable logic before night: Bob/Grace are relatively cleared by my recent Empath reads, and the Bob contradiction can be explained without tunneling me.
🧠
It is the last chance this day to set a strong execution. Alice is the clearest mechanical contradiction and the best shot at catching the Demon or forcing a clean resolution.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use the vote window to argue against my execution and preserve a good player while pointing town back to the remaining worlds consistent with my information.
🧠
I nominated Alice because she remains the strongest mechanical contradiction. Voting here is the best chance to remove a likely evil player and force clarity before final numbers tighten.
🧠
Vote the clearest mechanical suspect. Alice surviving my nomination is still the best executable contradiction, and we should not let the day end without testing it.
🧠
Alice is the best execution on current mechanics, and my dead vote can make it happen. Securing a likely evil kill at five alive is worth spending it.
🧠
Alice is the strongest mechanical contradiction on the board. Voting here follows the clearest logic chain and avoids wasting the day on weaker side pushes.
🧠
Alice is doomed regardless of my action. Do not waste my single ghost vote on a lost cause. Reserve it to potentially save Frank (Demon) later.
🧠
Alice has been the mechanical contradiction all day. I argued she is the problem, so I must be consistent and vote for her execution. The vote already has majority, so my vote doesn't change outcome, but maintains my credibility by being consistent with my earlier arguments.
🧠
Alice is already safely on the block with enough votes. Saving my ghost vote for a future close execution gives good the best chance to win.
🧠
I am likely getting executed, so I should leave the clearest useful framework for tomorrow and protect my information from being dismissed outright.
🧠
I have already voted for Alice and there is no benefit to retracting. Waiting preserves pressure and helps secure the execution on the strongest mechanical suspect.
🧠
Keep my vote on Alice and avoid distracting the town during voting. Her execution is the strongest mechanical test available today.
🧠
Keep my ghost vote on Alice and avoid disrupting a strong execution that best resolves the game's main contradiction.
🧠
Keep my vote on Alice and avoid muddying the current execution. Alice is the strongest mechanical suspect, and retracting now would hurt a valuable good-team execution.
🧠
Alice has been consistently pushing that Frank is evil based on her Empath reads. Even though I'm dead and known evil, using my ghost vote to execute her removes a voice targeting my Demon. The vote already has enough support, but adding mine ensures it passes decisively.
🧠
Alice is being executed regardless. I need to cement my position as a trusting town member who made the logical choice. Explaining my vote reinforces my credibility and prepares the ground for future days if the numbers shrink.
🧠
The execution already has enough votes. As a dead good player, I should preserve my single ghost vote for a close future vote or final day.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Leave the town with the right solve paths after my likely execution: do not auto-clear Bob, and keep suspicion on Eve and Frank while preserving the poisoned or bluff-Virgin explanation.
🧠
Keep town from wasting this execution with a tie and set a disciplined follow-up plan for tomorrow based on the Virgin contradiction.
🧠
Keep the execution on Alice, avoid a pointless tie, and frame tomorrow's follow-up so town gains information regardless of her alignment.
🧠
Use my dead voice to discourage a tie and reinforce that Alice is the best execution from the Chef zero world and the unresolved Virgin contradiction.
🧠
Do not disrupt a strong majority execution with little time left. Preserve today's informative kill and sort the remaining contradiction tomorrow.
🧠
Alice is about to die. As dead Minion, I should reinforce doubt about Bob's Virgin claim to fracture good bloc after Alice's execution. This buys Frank space.
🧠
Alice is on the block with 6 votes and will be executed. This is favorable whether she flips good or evil - either exposes contradictions or eliminates a vocal opponent. I stay quiet to avoid suspicion.
🧠
Reinforce that we should not tie off Alice, while reminding town that Bob still needs scrutiny tomorrow if Alice dies.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 3
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Kill Eve to remove the strongest information claim. She pushed Alice's execution which helps me, but with final 3 approaching, her Washerwoman claim is dangerous. Leaving Grace alive keeps a defender, and Bob's tainted Virgin claim keeps him suspicious.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Frank
You chose to kill Eve.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Wait to see what Bob and Grace claim before committing to my Fortune Teller bluff. I want to hear their stories first to craft my readings more convincingly.
🧠
Coordinate with Frank to help him survive the final day. Need to strategize on how to turn Bob and Grace against each other.
🧠
I cannot vote, so I should give the clearest final-world solve to the player most likely good and able to act in final three.
🧠
Push the two living players toward the cleanest mechanical solve before nominations. As a dead good player, I should focus them on Bob as the likeliest Demon.
🧠
It is final three. I want to privately align with Grace if she is good and make the clearest mechanical case against Frank before nominations.
🧠
Final three means we must coordinate a good execution now. Frank is the only other living player besides Bob, so I need his crisp solve and whether he can mechanically clear Bob.
🧠
Use my dead-player perspective to narrow final three. I want Grace and Frank comparing worlds where David was the minion and not letting Bob slip through automatically.
🧠
Give Grace a clean solve that points toward Bob while acknowledging her Drunk theory about David. If she accepts Bob as Demon, we win. If she's uncertain, we might get no execution which also wins for evil.
🧠
I need to talk to Bob to understand his claim and plant seeds of doubt about Grace. As a dead evil player, I can still influence the living by creating confusion and mistrust between the final two good players so Frank survives.
🧠
I cannot vote, so I should push the clearest final solve to a living player who can still influence the execution.
🧠
Grace is alive and central. I want to give her the clearest mechanical case for executing Bob in final three.
🧠
Grace is the swing vote in final three. I want to lock in the clearest mechanical case that David, not me, was the Drunk and that Frank is the most consistent Demon.
🧠
Frank is the swing vote in final three. I want to give him the cleanest logic: Bob is the least clear player, and my earliest read still leaves a Bob world very live.
🧠
I need to coordinate the likely correct final execution and make sure Frank knows I currently lean Bob, so one of us nominates him in time.
🧠
Grace is likely the swing vote in final three. I want to push her toward executing Bob or Frank and away from overvaluing my info as fully certain.
🧠
Support executing Bob since Grace is already leaning that way. This is the optimal path for evil - if Bob dies, I win. I need to appear helpful and confirm her read without drawing suspicion to myself.
🧠
I've already whispered to Bob trying to sow uncertainty between him and Grace. I should wait to see his response before acting further, as pushing too hard could look suspicious. The key is to make Bob and Grace distrust each other so Frank isn't nominated.
🧠
Push the live players toward a forced execution with my best order of suspects, prioritizing Bob while leaving Grace as the fallback.
🧠
Frank is alive and likely pivotal. I want to give the clearest mechanical case for executing Bob and discourage a no-execution loss.
🧠
Grace is the likely deciding vote in final three. A short direct whisper may lock her onto Frank before ghost influence or Frank's pitch pulls her away.
🧠
Frank is the key swing vote. I want to keep focus on Bob's failed Virgin claim and stop town from treating him as confirmed good.
🧠
I have already aligned with Frank on the clearest execute. With nominations imminent, conserving my action avoids noise and prepares me to vote Bob.
🧠
Give Grace a clear final-day frame: my info favors David as minion, Eve night death looks good, and no execution loses. Push her to choose between Bob and Frank.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It is final three and good must execute. Bob has the strongest mechanical contradiction and is the clearest demon candidate, so I should put him on the block now.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
It is final three and no execution loses. Bob is my strongest Demon solve from my Librarian info plus the failed Virgin interaction, so I should vote to execute him.
🧠
Use my ghost vote to secure an execution on the strongest remaining demon candidate. Bob has the best mechanical case and no execution loses the game.
🧠
It is final three and Bob is the best Demon candidate. I should spend my ghost vote now to maximize the chance the town executes someone today, preferably Bob.
🧠
Appearing uncertain to test Grace's reaction while buying time. If I seem confused about mechanics, I might avoid being the deciding vote without looking overtly evil.
🧠
Support Frank's deception by appearing confused and raising doubts about Bob's Virgin claim. Make it seem like I'm trying to help as a ghost while actually muddying the waters to save the Demon.
🧠
Clarify the Virgin rules confusion and give Frank a clean reason to vote Bob, since I cannot vote and final three must execute someone.
🧠
Use my ghost vote to secure Bob's execution in final three. We must execute today, and Bob is the strongest mechanical Demon solve.
🧠
Use the live vote window to give Frank the clearest mechanical reason not to execute me and to redirect final suspicion onto himself or Grace.
🧠
Use the last seconds of discussion to keep Frank on Bob and avoid a losing hesitation or no execution in final three.
🧠
Use my dead voice to push Frank toward the execution. We must not risk no execution in final three, and Bob remains the best fit from my info and the public contradictions.
🧠
Keep my ghost vote on Bob and push Frank to secure the only plausible execution today against the player with the strongest mechanical contradictions.
🧠
Bob is good, I am the Demon. Executing Bob today leaves only 2 players alive, which is a win condition for evil. I must vote to execute him.
🧠
Bob's execution helps evil. I want to muddy the waters about Virgin mechanics and Bob's alignment so Frank isn't targeted next nomination. This confusion helps our team.
🧠
Clear the rules mistake about Virgin so Frank is not scared off a necessary execution, and reinforce that final three requires acting now.
🧠
Use my dead voice to keep Frank from second-guessing. Bob remains the strongest mechanical execution, and we must not let fear of killing a Virgin stop the correct final-three vote.
🧠
Use my one action to give Frank the clearest final mechanical point before the vote locks, since I should never vote my own execution and only Frank's choice matters.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reassure Frank and the table not to overcomplicate the final choice or force a tie. Keeping Bob on the block is our best path to a good execution.
🧠
Use the last moments to discourage a tie or no execution and keep pressure on Bob, who remains my best Demon solve.
🧠
Use the final seconds to stop Frank from making a tie. Bob remains the safest execution and good must not hesitate in final three.
🧠
Letting Bob be executed leads to an automatic evil win. Only Frank and Grace will remain alive, and with the Demon surviving to final 2, evil team wins the game. I should do nothing and let this happen.
🧠
I want to create uncertainty and make Frank hesitate. If he creates a tie by voting, the day ends with no execution and we go to night, where Frank can kill. That also gives evil the win since we'd go from 3 to 2 players alive with Demon still alive.
🧠
Use my last chance to stop Frank from forcing a tie or no execution. Bob remains the best mechanical solve, and final three requires decisive action.
🧠
Frank is the only living voter left to sway. I want to stop any last-second no-execution or tie and keep Bob on the block for the good win.
🧠
I am on the block as good in final three. I must nominate the most suspicious live player and try to redirect execution onto the likely Demon.
📜
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not create a tie or help execute Frank. Keeping my vote down preserves Bob on the block, which is my best demon solve and the safest path for good.
🧠
Use my last influence to stop a tie on Frank and keep the strongest demon candidate, Bob, on the block for execution.
🧠
Frank is the swing player. I want to stop a tie on Frank and keep the final three execution on Bob, which is the best chance for good to win.
🧠
A tie sends us to night with 3 alive, letting me kill Grace for the final 2 win. If Bob dies now, I can't reach the 2-player condition. Let Grace decide this vote while appearing undecided.
🧠
I need to help Frank see that a tie (by voting for himself) guarantees an evil win at final two. I should subtly encourage this without blatantly helping evil.
🧠
Use my last public influence to stop a tie and reinforce that final three requires execution, with Bob still the best solve.
🧠
Reinforce the final, mechanically grounded message to Frank: do not tie, do not stall, let Bob remain executed. I cannot vote, so persuasion is my only useful action.
🧠
I believe Frank is the likeliest Demon. During his vote, I must raise my hand to pursue the only execution path that can still save good.
🧠
Do not create a tie on Frank. Preserve Bob as the execution, since no execution or tie at final three is losing for good.
🧠
Reinforce the key final-three rule and keep Bob on the block. Frank is the only live player who can still force a tie, so public pressure on him is the highest-value action.
🧠
Use the final seconds to stop a tie. In final three, the only good action is to keep Bob on the block and force the execution rather than drift into an automatic loss.
🧠
I am the Imp, Bob is on the block with 5 votes. If I don't vote for myself, Bob will be executed today. Then I kill Grace tonight and win the game. Voting would create a tie and waste this opportunity.
🧠
I've made my case. The ghosts are now reinforcing it by telling Frank not to vote. Let them convince him. My silence prevents any accidental persuasion that might cause Frank to reconsider and vote himself to create a tie.
🧠
Reinforce the only actionable truth for Frank: do not vote and do not create a tie. Bob remaining on the block is our best winning line.
🧠
Reinforce the one crucial decision point for Frank: do not create a tie. Even under uncertainty, the game-theory correct move for a good Frank is to let Bob's execution stand.
🧠
Make one last mechanical appeal to Frank so he does not vote on himself and instead reconsiders the Alice and Grace assumptions before sealing a bad execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (1/2).
🧠
Voting is closed and there is no useful public action left this tick. Waiting avoids muddying the outcome and preserves my credibility for the result and next phase.
🧠
Use my last chance to stop a disastrous late nomination or tie. I cannot vote, so I should reinforce that Bob staying on the block is the best good outcome.
🧠
Use my last chance to stop second-guessing and keep everyone aligned on letting Bob be executed, since no tie happened and pushing calm helps good close the day correctly.
🧠
Bob is locked for execution with sufficient votes. A tie attempt failed. Waiting ensures Bob dies and I maintain my position without drawing attention.
🧠
Support Bob staying on the block. If Bob is executed, it's only Frank and Grace left - evil wins. I need to appear like a good player supporting the mechanical solve while actually securing the win.
🧠
Voting is closed, I am dead with no ghost vote, and the group is aligned on leaving Bob on the block. Waiting avoids unnecessary confusion at the end.
🧠
Reinforce the no-tie, no-second-guessing line so the group lets the current execution stand. As a dead good player, my best help is to keep focus on Bob's failed Virgin claim.
🧠
Voting is closed and no useful mechanical action remains. Waiting avoids muddying the final seconds with repetitive argument.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Two Players Left
Winner: Evil