Game Detail

Players

Alice (Empath) Bob (Chef) Charlie (Fortune Teller) David (Slayer) Eve (Recluse) Frank (Soldier) Grace (Imp) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good834,896496,684$9.2998
Evil298,95445,171$0.1425

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Heidi. Your safe bluffs are: Monk, Ravenkeeper, Washerwoman
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning a neighbor on the first night is a classic strategy to disrupt potential information gathering immediately, especially if they have an investigative role. Alice is a safe, proactive target.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Chef. You learn that there are 1 pairs of evil players.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want to check Alice and Bob to see if either is the Demon. This is a standard opening move to start gathering info on a pair of players.
πŸ“œ
Storyteller
β†’
Charlie
You chose Alice and Bob. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Initiate a private conversation with Alice to start building a trusted alliance and gather information.
🧠
Establish contact with my Demon to coordinate and ensure we are on the same page.
🧠
I want to build an alliance with Bob since my Fortune Teller info implies he is not the Demon.
🧠
I want to hear Charlie's claim first since he offered. If he claims Empath, it makes sense why he trusts me.
🧠
I want to establish a baseline with my neighbor Frank and find out if he has an ability that might be affected by my Recluse registration.
🧠
I want to bait the Demon into attacking me by hinting I have a powerful ongoing ability, while also probing Eve for her role.
🧠
Coordinate with my minion Heidi and establish our bluffs early to stay ahead of the good team.
🧠
Reply to David to build a connection without revealing my Empath role, which would make me a target.
🧠
I want to build trust with Alice and find out who she clears without giving away my actual Slayer role yet.
🧠
I am coordinating my bluff with my Demon, Grace, to ensure our stories align and to maintain our cover. I want to establish a plan for the game.
🧠
I want to build a strong alliance with Bob since I know he's not the Demon. Sharing my real role and info will encourage him to share his info in return.
🧠
Share my Chef information with Charlie since he shared his Fortune Teller information with me. This builds trust and starts narrowing down the evil pair.
🧠
I am telling Frank my role to build trust and prevent any false mechanical pings (like Fortune Teller) from causing confusion later.
🧠
I want to bait the Demon into attacking me by pretending to be a juicy ongoing information role (like Fortune Teller). If the Demon targets me, they waste a kill.
🧠
To build trust with Frank by being friendly and confirming my bluff, while keeping the conversation vague to avoid revealing anything about my role or Heidi.
🧠
Bluff as Washerwoman to David to protect my Empath role from the Demon, while still sharing that Bob is good.
🧠
Reveal Slayer to Alice to build trust, as her claim sounds like Washerwoman. Ask her to confirm Bob's role.
🧠
To reaffirm our alliance with the Demon (Grace), coordinate our bluffs, and encourage her to share information without drawing attention to ourselves.
🧠
To gain Alice's trust by sharing my info that clears her as the Demon, and to prompt her to share her role claim and info.
🧠
Share my Chef info with Alice and confirm Charlie's Fortune Teller claim to build a trusted circle of three.
🧠
I want to build trust with my other neighbor, David, and claim my role early so any false evil pings are accounted for. I also want to gather info on his chat with Alice.
🧠
I want to spread my bluff of having a strong ongoing info role to draw the Demon's attack tonight. Whispering Alice to gather info and plant the bait.
🧠
I need to continue blending in during the first day without drawing suspicion. I have established my bluff as the Monk with my minion, Heidi, and gathered information from my neighbor, Frank. Waiting allows me to observe others' behavior before committing to more interactions.
🧠
Share my true role with Bob (who is proven good by my ability) and Charlie (who offered a helpful FT read) to form a strong town block.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Reveal my Empath info publicly to clear Bob and Heidi, establishing a Good trust block and giving town a foundation to build on.
🧠
I need to sow a little doubt or at least appear helpful while keeping attention away from Heidi and myself. Supporting Alice's claim might make her seem more trustworthy, which is fine, but I should also see if anyone else challenges it or if it makes Alice a target.
🧠
I need to reinforce my fake Librarian claim while playing along with Alice's false "Empath" information. Since I poisoned her, her info is unreliable, but I should act supportive to gain her trust.
🧠
Force Heidi to lock in her Librarian information before the day ends so we can cross-reference it with Eve's Recluse claim.
🧠
Pressure Heidi to reveal her Librarian info and cross-reference it with my Recluse role.
🧠
Nominate Frank to apply pressure based on a mechanical deduction. If current claims are true, Frank and Grace are the evil pair.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Charlie's nomination by revealing my true role and explaining my earlier bluffs, while casting doubt on the "trusted block".
🧠
Vote for Frank. Based on my Empath 0, Bob and Heidi are good. The evil pair must be within Charlie to Grace. Frank is highly suspect.
🧠
Frank is our target, but if I vote for him too early, I might look suspicious. However, with Alice voting and the town turning against him, voting to execute Frank (a potential good player claiming Soldier) is safer than drawing attention to myself. I need to keep the pressure on.
🧠
To protect my Demon, Grace, I need to ensure the town does not execute a fellow player without good reason, or conversely, if the town is leaning toward an execution, I should vote to keep suspicion away from myself. Voting for Frank (a villager) is safe because he is not my Demon, and it helps me blend in as a 'good' player. Also, Charlie is pushing for it, and as a 'good' Librarian, I should probably support the town's consensus to look cooperative.
🧠
Vote for Frank to secure an execution. An outed Soldier is mechanically safe to execute, and it tests the claims of Charlie and Bob.
🧠
I nominated Frank, so it makes sense for me to vote for him. 5 votes makes it much harder for an evil team to coordinate a tie or save him.
🧠
Confirm my Chef info publicly since Charlie outed it, and point out that Grace voting for Frank makes them less likely to be an evil pair (or it's a bus).
🧠
Point out the Townsfolk math to pressure Grace into claiming and highlight that at least one person is lying.
🧠
Defend my Good alignment by pointing out the mathematical flaw in Charlie's logic since I'm the Soldier, and try to get a counter-wagon started.
🧠
Correct David's misunderstanding of the Baron mechanics and pressure Heidi to reveal her Librarian info to clarify the Outsider count.
🧠
I need to deflect suspicion from myself while maintaining my 'Monk' bluff and subtly sowing doubt about the Chef/Charlie alliance without being too aggressive. Voting for my fellow evil player Frank was a strategic necessity to blend in.
🧠
To deflect pressure while creating doubt about the current 'cleared' players (Alice and Bob) by introducing the possibility of a Baron and poisoning, and to shift suspicion onto Charlie.
🧠
Challenge Heidi's Librarian claim on mechanical grounds. Point out the missing information and the incorrect Outsider math to see if she is lying or if there's a hidden third Outsider.
🧠
Expose Alice and Heidi as the Evil pair based on seating, Bob's Chef 1, and their synergistic claims. Urge others to lower hands to save Frank.
🧠
Support Charlie's deduction about the Alice/Heidi evil pair and point out the flawed Outsider math in Heidi's claim.
🧠
Shoot Heidi to win the game. Logic proves Alice and Heidi are the Evil pair due to role counts and Heidi's impossible Baron world. Charlie got a NO on Alice, so Heidi is the Demon.
πŸ“œ
Storyteller
Nothing happens.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Alice to shift the execution away from myself. Bob and Charlie's logic that Alice and Heidi are the evil pair is very sound.
πŸ“œ
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Frank's nomination. I need to convince Bob and others that my Empath 0 is real, clearing Bob, but the evil pair is somewhere else in the circle.
🧠
I am voting for Alice to save myself and hit a highly suspicious player. The Alice/Heidi evil pair theory is very strong and explains the recent interactions perfectly.
🧠
Voting for Alice to help eliminate a likely good player and distance myself from the 'evil pair' narrative surrounding her and my Minion, Heidi.
🧠
Deflect accusations from me and Alice by pointing out that Frank is desperate. I need to keep the town focused on Frank, not me.
🧠
Convince town that Alice is the Imp and Heidi is the Spy.
🧠
Alice and Heidi are the most likely evil pair. I must vote to execute Alice, who could be the Imp. If she is, we win.
🧠
Alice is highly likely part of the evil pair with Heidi. I need to raise my hand to ensure Alice gets enough votes to tie or surpass Frank on the block.
🧠
Vote for Alice. Her Empath claim and Heidi's messy Librarian claim strongly suggest they are an Evil pair. If Heidi is Spy, Alice could be the Imp.
🧠
Explain the math to prove I am good, stop Eve from voting, and shift the focus back to Frank and Grace.
🧠
Encourage Eve to vote for Alice to break the tie and execute a highly suspicious player, saving myself.
🧠
To sow further chaos and maintain my Monk bluff while discouraging the town from executing Alice (my minion's main accuser), while appearing logical and pro-execution.
🧠
I need to vote for Alice to distance myself from the accusation that we are the evil pair, and to encourage her execution since she is the one actively accusing my Demon, Grace, of being the Demon. Executing Alice protects Grace.
🧠
I will vote for Alice to ensure she is executed. I will also speak concurrently to point out the bizarre voting patterns of Grace and Heidi.
🧠
To solidify the logic behind executing Alice and explain why the Slayer shot on Heidi failed if she is the Demon.
🧠
Solidify the case against Alice and Heidi based on mechanical flaws in Heidi's claim, ensuring Alice is executed.
🧠
Keep my vote on Alice and point out Grace's contradictory behavior, reinforcing the case against Alice and Heidi based on the broken Outsider math.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Grace to point out her glaring voting contradiction and suspicious Monk claim, aiming to shift the execution onto her to save myself.
πŸ“œ
Storyteller
Voting starts now for Grace. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to deflect Alice's desperate accusation that I am the Demon. If she gets executed, my chances of winning increase, as the town is currently focused on her being the Demon. I must maintain my cover as a Monk.
🧠
I am voting for Grace to try and get 7 or 8 votes, either to tie the block or surpass my own votes, saving my life.
🧠
Ensure Alice is executed by preventing a tie.
🧠
I need to protect Grace, my Demon, from being executed. Alice is nominating her, so I need to discredit Alice and encourage people to keep their hands down so Grace isn't executed.
🧠
I want to ensure Alice is executed today. Voting for Grace could tie the vote, resulting in no execution, which hurts the good team. I will tell everyone to keep their hands down.
🧠
I want Alice to be executed, so I will not raise my hand for Grace. I agree with the others that keeping hands down is the right play.
🧠
I want to keep my hands down so the vote on Grace fails and Alice gets executed. Alice is my top suspect for being in the evil pair with Heidi.
🧠
Reaffirm the town's decision to not vote for Grace, ensuring Alice is executed today.
🧠
I need to dismiss Alice's accusation that my voting pattern is suspicious. Since the town is already inclined to execute her, I will reinforce their resolve to finish this and avoid a tie.
🧠
Leave final instructions for the good team since I will likely be executed today. Urge the Undertaker to confirm my role to clear my neighbors and redirect Bob's Chef information.
🧠
Let the vote on Grace fail so Alice remains on the block and gets executed. Tying the vote means no one dies, which hurts the Good team.
🧠
Reinforce the consensus to execute the innocent Alice (to protect the team) and deflect from the Demon, Grace.
🧠
I want Alice to be executed. To ensure this happens and we don't tie the vote or let Grace die instead, I need to keep my hand down and let the vote fail.
🧠
I want Alice to be executed, so I will not vote for Grace. The town is already unified in keeping hands down.
🧠
I do not want to vote for Grace. I want Alice to be executed today to test my Chef information. By keeping my hand down, I ensure Alice remains on the block.
🧠
I want to keep my hand down to ensure Grace does not tie or surpass Alice's votes. Waiting allows the vote to fail so Alice is executed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 8 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/8).
🧠
I need to cement my position as 'good' and encourage the town to execute Alice. By dismissing her accusations as last-ditch efforts, I reinforce my Monk claim and keep the spotlight off me.
🧠
I am going to be executed. I have already left my instructions for the Undertaker and the town. I will wait for the phase to end.
🧠
Waiting for the day to end so Alice gets executed.
🧠
Support Alice's execution and maintain the town's focus on her, distancing myself from her accusations.
🧠
The voting is done and Alice will be executed. The day is ending. I will wait for the night phase.
🧠
Wait for the phase to end. Alice will be executed. I will use my ability tonight.
🧠
Wait for the phase to end so Alice is executed. The day is over and we will see what the night brings.
🧠
Alice is on the block with 7 votes, and nominations are closing. I am content with Alice being executed today. I will wait for the phase to end.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning David is high value because he is currently leading the town's logic and trust. By neutralizing him, I can create doubt about his future info or potential ability, helping protect Grace.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison David.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice claimed Bob and Heidi are good. If Bob is actually a high-value role (like Chef or Fortune Teller), removing him creates confusion and potentially keeps the town's focus away from my Minion, Heidi.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want to check Heidi since she is highly suspicious after calling me Drunk and being shot by David. I'll pair her with Frank to start narrowing down the remaining suspects.
πŸ“œ
Storyteller
β†’
Charlie
You chose Heidi and Frank. You receive the answer: NO.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Share a strong theory connecting Bob's Chef info, Alice's execution, and my failed Slayer shot to prove Heidi is the Imp.
🧠
I need to verify Heidi's Librarian claim. Since I am the Recluse, her seeing another Outsider implies either a Baron is in play or she is lying/drunk.
🧠
Solidify Heidi as a confirmed good player, use Bob's death as proof of his Good alignment, and hunt for the Undertaker to confirm my Empath role.
🧠
I want to agree with David's theory to keep the conversation going, and prompt Charlie to see if he has Undertaker information or any other info that could confirm Alice's role.
🧠
I need to check in with my Minion, Heidi, to maintain coordination and gauge the current sentiment of the group. As the Imp, I need to stay aligned with her to ensure we don't accidentally contradict each other's bluffs or plans.
🧠
I need to deflect Eve's suspicion by providing a plausible, yet vague, lie that aligns with my Librarian bluff, while appearing helpful to maintain her trust.
🧠
Share my Fortune Teller information with David and Frank to clear Heidi and focus our attention on Eve and Grace.
🧠
Share my Chef info with living players who were suspicious of Alice, to put pressure on Heidi as her likely partner.
🧠
I need Charlie's N2 check to update the logic chain. I also need Frank to hard claim a role so we can verify if his inclusion in Charlie's 'NO' check makes mechanical sense.
🧠
Reveal my Recluse role to Alice (dead) and confront Heidi on her mechanical error regarding the Librarian ability to prove she is likely evil.
🧠
To investigate the mechanical contradiction in Heidi's claim and test the Drunk/Baron hypothesis with Eve.
🧠
Reveal my role (Soldier) to my trusted circle (David and Charlie) and ask Charlie for their N2 information. Also prompt David to investigate Grace.
🧠
Coordinate with my Minion (Heidi) to maintain pressure and identify a target for potential misdirection or future killing.
🧠
Defend my Librarian bluff by admitting a 'mistake' (saying it was the Drunk) and casting doubt on Eve's claim as the Recluse.
🧠
Clarify the timeline of my FT checks so David and Frank understand I am giving them N1 info. Convince them that Heidi cannot be the Demon, leaving Eve and Grace as our primary targets.
🧠
Share my Chef info with David and Eve, warn Eve about Alice/Heidi, and look for an Undertaker to confirm Alice.
🧠
Ask Charlie for his N1 result and propose the Alice=Imp, Heidi=SW theory, explaining my failed D1 Slayer shot. Suggest Charlie is the Drunk FT.
🧠
Share Heidi's botched Librarian claim with Bob and David, and validate Bob's theory that Alice was the Poisoner who saved Heidi from the Slayer shot.
🧠
I want to share Eve's Recluse claim and her attack on Heidi with Charlie and David. I also want to find the Undertaker to confirm my Empath role.
🧠
I want to pursue David's theory that Alice was Imp and Heidi Scarlet Woman. I need to know Charlie's N1 result and figure out if Heidi is lying about Librarian or if she saw the Drunk.
🧠
I want to coordinate with my Minion, Heidi, to sow discord among the trio of David, Charlie, and Frank, while keeping our main target, Eve, under Heidi's influence.
🧠
Deflect suspicion away from myself by pointing at David, who I have poisoned. This makes it harder for him to defend himself effectively or use his role, and creates chaos.
🧠
Disprove the Imp/Scarlet Woman theory using game mechanics and Outsider count, forcing the group to look at Eve and Heidi as prime evil suspects.
🧠
Coordinate with Eve and David to execute Heidi, who perfectly fits my Chef info as the remaining evil player.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Heidi to get her on the block. She is the Demon. Alice was the Poisoner who stopped David's Slayer shot. I caught her lying about her Librarian info in whispers.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
To deflect the accusation and portray Eve as aggressive/suspicious, buying time and sowing doubt among the voters.
🧠
Raise my hand to vote for Heidi. She is the Demon caught in a blatant lie about her role. Execution is the path to victory.
🧠
Rally the living players to vote for Heidi without wasting my precious ghost vote.
🧠
Bob's Chef 1 fits Alice and Heidi perfectly as an evil pair. Eve caught Heidi lying, making Heidi highly suspicious. I need to vote to execute Heidi.
🧠
Defend Heidi using my Empath information. I know she is good if I am sober, so I need to stop the town from executing her.
🧠
Stop the execution of Heidi. Explain the logic that Heidi cannot be the Demon whether I am sober or drunk. I will not vote for her.
🧠
I am not voting for Heidi. The logic proves she cannot be the Demon. I will wait to let the vote fail.
🧠
I need to save my minion, Heidi. Since Frank and Eve have already voted, I need to dissuade Charlie, David, or anyone else from voting. I will use Charlie's logic to sow doubt about Heidi's guilt.
🧠
To convince Frank or others to not vote for me. I need to survive this nomination. I'm pointing to Charlie's 'Fortune Teller' claim as a reason to spare me.
🧠
I need to convince David to vote for Heidi by reminding him that Heidi was caught in a lie, invalidating Charlie's defense of her.
🧠
Explain the Baron logic to invalidate Charlie's defense of Heidi and urge David to vote, without wasting my ghost vote.
🧠
Convince David to vote for Heidi by explaining how Bob's Chef 1 info perfectly matches the seating arrangement of Alice and Heidi, and how Heidi's claim is mathematically unlikely.
🧠
Stop David from casting the deciding vote on Heidi. I know she is good from my Empath info, and I need to counter Bob's Baron theory.
🧠
Stop David from voting Heidi by proposing Eve and Frank as the real evil pair.
🧠
Explain the mechanical impossibility of Eve's theory to prevent Heidi's execution, while directing suspicion toward Eve and Frank as the real evil pair.
🧠
I need to solidify David's decision to not vote for Heidi and sow doubt about Eve and Frank, who are pushing for the execution. If Heidi survives, my Minion stays in play.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/3).
🧠
I need to solidify the trust that Charlie, David, and Grace have shown me, while simultaneously framing Eve and Frank as the real threats. By staying calm and reasonable, I reinforce the town's belief in my innocence and sow further distrust against my accusers.
🧠
Praise David's logic and publicly back off Heidi to build trust.
🧠
Pivot my Chef info now that Heidi is cleared. Use Eve's Recluse claim to shift suspicion towards David or Frank and explain how the evil team might not be adjacent.
🧠
Nominate David. Using Bob's Chef logic, if Eve (Recluse) registers as Evil, her adjacent Evil player must be David since I am Good. David's Slayer claim is likely an Imp bluff.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by pointing out that Frank is equally implicated by his own logic, and urge my trusted allies to abstain from voting.
🧠
Voting for David to be executed because he is the Slayer, which is a major threat to my Demon, Grace. Eliminating a confirmed town role or high-threat role like the Slayer is crucial for our victory.
🧠
To prevent David's execution by pointing out that Frank is my other neighbor and could easily be the Demon, making his nomination a deflection to save himself.
🧠
I need to save my single ghost vote for the final day when it holds the most mathematical weight. David's execution isn't critical right now.
🧠
I nominated David and believe he is the Imp based on the Chef 1 information and my knowledge of my own good alignment. I must vote for him to secure his execution.
🧠
Point out Frank's highly suspicious pivot to David. Advise town to drop hands and save my ghost vote.
🧠
Highlight Heidi's hypocrisy to prevent Grace from voting. I want David to survive so we can reassess Frank and Heidi.
🧠
I am the Demon (Imp), and Heidi is my Minion. Heidi is under suspicion, and Frank is making a desperate play to accuse David. I need to remain quiet and let the town continue to argue and sow discord among themselves. Voting for David would just draw more attention to me, and not voting is the safer path to survival.
🧠
Call out Heidi's hypocritical vote to expose her as evil and set up Frank as the target for the next day. Ensure the vote on me fails.
🧠
I need to deflect the accusation that my voting pattern is suspicious. By attacking David's credibility as the Slayer, I create doubt about his role and justify my vote as 'strategic' rather than 'evil'.
🧠
Highlight Heidi's major slip-up about David's Slayer shot to prove she is evil and convince the town not to execute David.
🧠
Explain how Frank is the Imp and save David. Provide a cohesive mechanical solve.
🧠
Defend myself by claiming Soldier, redirect suspicion to the Alice/Heidi pair, highlight Heidi's massive slip, and lower my hand since the vote won't pass.
🧠
I will not use my ghost vote on David. I want to save it for the final day. David seems to be a good player who has caught Frank in a lie.
🧠
I do not want to vote for David. I will wait so the vote fails. Frank and Heidi's behavior is extremely suspicious and they are likely our evil players.
🧠
I need to stop the execution of David if it seems likely to happen, or just generally sow more confusion to prevent an execution of my Minion or myself. Actually, David is being pushed by Frank (who is aggressively pivoting), and Heidi (my minion) voted for David. I should support the idea of 'stopping' the vote to keep the game messy and prevent a clear consensus against anyone specific.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 3 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/3).
🧠
We have no one on the block. Skipping an execution is bad for Good. Frank's behavior is extremely opportunistic and his Soldier claim is an easy Demon bluff. I will nominate him to secure a kill.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from David's nomination by highlighting Heidi's massive slip (forgetting she was shot) and reinforcing my Good Soldier claim so players don't vote for me.
🧠
I nominated Frank because I believe he is the Imp. I need to vote for him to ensure he gets the 3 votes required for execution.
🧠
The Demon (Grace) wants to avoid execution today. I should support this by not voting, keeping suspicion off the Demon and maintaining the status quo. I am the Poisoner, so staying quiet is safer than casting a vote that might expose me or alienate town.
🧠
I am raising my hand to vote for Frank to ensure he gets on the block, acting on Bob's incredibly accurate deduction of my secret role.
🧠
I am dead and have only one ghost vote. I need to save it for the final day. If the alive players want to execute Frank, they must provide the final vote.
🧠
I want Charlie and Grace to provide the 3rd vote on Frank. I know Frank's world is false because I am Good, so he must be Evil. I am saving my ghost vote for later.
🧠
Reveal my FT role and N1 read to mechanically clear Frank and stop his execution, shifting suspicion to David.
🧠
I need to save my ally Frank from execution. By validating Charlie's (the Fortune Teller) claim, I build trust with the town and frame David as the suspicious, reckless player, effectively stopping the vote.
🧠
I need to wait for the vote on me to conclude. Charlie and Grace have defended me, so the vote should fail at 2 votes. I will stay quiet and let the day end.
🧠
Persuade Bob and Alice to vote for Frank by debunking Charlie's flawed logic about being sober N1. Highlight the excess of Townsfolk claims.
🧠
I am the Poisoner and need to protect my Demon (Grace) and keep the town chaotic. Frank is my fellow Minion (or at least a distraction) and David is pushing for his execution. I must not vote for Frank, but I should encourage the town to stop voting.
🧠
I want the vote on Frank to pass, and we currently have enough votes. Waiting allows the vote to complete.
🧠
I want to keep my ghost vote for the late game while keeping the suspicion on Frank by validating David's logic about the Poisoner.
🧠
Clarify my alignment to correct Bob's solve, cast doubt on Charlie/Grace, and confirm I am holding my ghost vote.
🧠
Clarify the timeline to prove my N1 check on Frank is sober. Accuse David of manipulating mechanics to force a misexecution on a cleared player.
🧠
I need to appear as a helpful, logical Townsfolk (Monk) to protect my Minion (Frank) and prevent his execution. By reinforcing Charlie's 'clear' of Frank, I create doubt and encourage others to lower their hands.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Leave final parting words since I am about to be executed. Highlight David's manipulative logic and validate Charlie and Grace as trustworthy.
🧠
Acknowledge my mechanical mistake regarding night numbering to maintain credibility as Good, and defer to the Undertaker.
🧠
Shift focus away from myself and Frank, while keeping the town suspicious of David. Since Frank is about to be executed (and is the Soldier), I need to act like I'm concerned about the town's direction without actively saving Frank, as that would look suspicious.
🧠
The day is ending. Frank is on the block and will be executed. I will wait for the night phase to begin.
🧠
Acknowledge Charlie's correct mechanical deduction about night order to clear the confusion, and smoothly transition to the night phase where Frank will die and potentially be confirmed by an Undertaker.
🧠
Let the nomination phase close so Frank is executed and the game progresses to the night phase.
🧠
There is only 1 tick left and David has already been nominated today. I cannot nominate him again. Frank is on the block and seems willing to die to be confirmed. I will wait for night.
🧠
Frank is currently on the block and will be executed when the nomination phase ends. Since the vote is closed, there is nothing I can do to save him without drawing suspicion to myself. I will remain quiet and wait for the phase to end.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Charlie is the Fortune Teller and our biggest threat. Poisoning them ensures their investigation tonight provides false information, which protects Grace (the Demon) and keeps the town's logic confused.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is the most active and disruptive player, constantly pushing theories that target my team. Removing him will silence the primary source of suspicion against us and keep the town off-balance.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill David.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Check David and Grace to narrow down the remaining Demon suspects. If I get a NO, then Eve is likely the Demon.
πŸ“œ
Storyteller
β†’
Charlie
You chose David and Grace. You receive the answer: NO.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Reveal my role as Recluse to Charlie and Grace to build trust and expose the flaw in Heidi's Librarian claim. Gather their night info.
🧠
I want to find out Charlie's N2 Fortune Teller information and remind them about the math of four players alive.
🧠
Coordinate with my minion (Heidi) and sow confusion between Eve and Charlie to prevent a concentrated effort to find the Demon. Protecting Charlie as a bluff is consistent with my Monk claim.
🧠
Get Charlie's N2 FT info, look for an Undertaker to confirm roles, and ask Heidi to share info.
🧠
I am dead and need to gather information from the alive players. I will wait to see what they say publicly or if they approach me.
🧠
To sow discord by claiming Charlie's information is unreliable due to poisoning, while also deflecting suspicion from myself and Grace by pointing the finger at Eve. Keeping Alice (ghost) confused helps.
🧠
Find out Charlie's FT check and ask for Undertaker info to narrow down the evil pair.
🧠
Share my N2 info with Frank and Grace to establish that Eve is the only untested player and therefore must be the Demon.
🧠
Prove to Charlie and Grace that Heidi's claim is mechanically impossible, making her Evil. Suggest David star-passed to her. Request Charlie's latest info.
🧠
Coordinate with Charlie and Grace to execute Eve based on Charlie's Fortune Teller info, and ask Grace for her Monk target to verify the night's events.
🧠
To encourage Charlie to push for Eve's execution, eliminating a good player and protecting my minion, Heidi.
🧠
Expose Heidi's slip to Charlie to verify his FT info, and consult Bob for any Undertaker confirms.
🧠
I want to gather information from Charlie and Grace about their night actions. Knowing who Grace protected and who Charlie checked will help narrow down the Demon.
🧠
To sow doubt about Charlie (Fortune Teller) in Eve's mind, making her less likely to trust Charlie's potential accusations against me or Grace. Also, to align with Eve to control the narrative.
🧠
Prompt Charlie for his FT info while addressing Alice's claim. I need to know if Charlie got a YES on Heidi, which would line up with my evil pair theory.
🧠
Inform Alice and Bob of my N2 results and expose Heidi's lie. Her slip about a poisoned YES confirms she is evil and panicking.
🧠
Warn Charlie and Grace about the '4 alive' math. If we misexecute, we lose tonight. We must sleep.
🧠
I want to pressure Eve for her role claim and verify Grace's Monk protection to understand the night dynamics and confirm if Charlie's logic holds up.
🧠
I am encouraging Charlie to push for Eve's execution, framing it as a logical deduction based on his own claims, which helps eliminate a non-evil player and ensures my survival.
🧠
Inform Eve of Heidi's slip to build a voting block against Heidi, realizing my Empath read is likely drunk/poisoned.
🧠
Ask Eve for her role claim since I haven't heard it yet.
🧠
I am trying to sow doubt in Eve about Charlie, who is the most likely good player to have information. If I can get Eve to doubt Charlie, I might be able to steer the vote away from Grace or me.
🧠
I want to inform Charlie and Grace that Grace is mechanically cleared from being the Demon, leaving only Eve and Heidi. I also want to suggest sleeping today because of the 4-alive math.
🧠
Convince Grace and Eve to skip today's execution. Misexecuting at 4 alive is an instant loss.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to discourage anyone from nominating today because executing Eve would remove the last town suspicion from the others and potentially lead to a loss if Charlie is effectively narrowing the field. By supporting the 'no execution' strategy, I protect myself and keep the game going.
🧠
Expose Heidi's contradictory slip to the entire town to build the case against her for Final 3, while supporting the safe strategy of sleeping on Final 4.
🧠
Publicly claim my role, warn Charlie about my Recluse registration, and solidify the plan to sleep today.
🧠
I want to support the 'no nomination' strategy to ensure we survive the day. I need to deflect Alice's accusation by staying calm and rational, keeping the town from executing me today.
🧠
Ensure Charlie avoids getting a false positive on Eve due to her Recluse claim, and instead checks our prime suspect, Heidi. Endorsing the sleep strategy for safety.
🧠
Agreeing with the consensus to sleep on 4 players alive. Giving instructions to Charlie and Grace for the night to maximize information.
🧠
We have agreed to sleep on 4 alive. I will wait and not nominate, moving the game to the night phase.
🧠
Agree with the consensus to sleep at 4, but remind the group of the mechanics surrounding Charlie's N1 check on Heidi, to ensure they make informed choices.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Charlie is the Fortune Teller. Poisoning him will render his investigations useless tonight, preventing him from confirming my alignment or Grace's identity. This protects Grace for another night.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Charlie is the best move. He is the Fortune Teller and the most dangerous player on the board. He's actively trying to solve the game and his investigation of Eve would be detrimental. Getting rid of him removes the town's primary investigator.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Charlie.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Pressure Grace on her Monk claim to find out why Charlie died. This will either expose Grace as evil or clarify if she was bluffing Monk.
🧠
Find out why Charlie died despite Grace's promise to protect him, which might prove Grace is lying and therefore the Demon.
🧠
I need to cast doubt on myself as the Demon and subtly push Eve toward thinking Grace is safe, or at least confuse her enough to avoid nominating Grace. We are in the final 3, so I just need to survive this day without Grace being executed.
🧠
Determine Grace's N3 action. If she claims she protected Charlie, she is outed as the Demon since the protection failed. If she protected someone else, I need to weigh that against Heidi's guilt.
🧠
I am the Imp and I need to divert suspicion from myself. By claiming I protected Heidi (my minion) as the Monk, I create a narrative that explains Charlie's death while casting doubt on Heidi, which might make Eve less likely to target me or confuse her about who is evil.
🧠
Share my logic that Eve is the only unchecked player and therefore the Demon, and coordinate ghost votes.
🧠
Share the game-solving theory that Alice and Heidi are the evil pair, explaining everything, and find out what happened with Charlie and Grace last night.
🧠
Confirm Charlie's logic, explain how it perfectly fits the game state, and agree to use my ghost vote on Eve.
🧠
Share Charlie's final Fortune Teller information with Grace and Heidi to clear them and unite the town against Eve.
🧠
Get Charlie's N3 Fortune Teller info and discuss the fact that Grace failed to protect him.
🧠
I am coordinating with the ghost (Bob) and my Demon (Grace) to solidify the plan of executing the only remaining good player, Eve. This secures our victory.
🧠
I need Charlie's N3 Fortune Teller info to determine who the Demon is between Grace and Heidi. Charlie died, so he must have checked someone before dying.
🧠
To coordinate with my minion Heidi to ensure we execute Eve and secure the win, since we are in the final 3.
🧠
Clarify to trusted good players that I received no N3 info because I died. Reiterate that Eve is mathematically the Demon based on my checks and secure their ghost votes for her.
🧠
Find out how Charlie died despite Monk protection, and get Heidi's Librarian info.
🧠
Convince David that Eve is the Demon by explaining Grace's failed Monk protection with a Heidi-Poisoner theory, solidifying ghost votes on Eve.
🧠
Coordinate with Charlie and Alice to execute Eve based on Charlie's FT info and Alice's Outsider deduction. Ensure David is also on board.
🧠
To pressure Grace on why her Monk protection failed, and give Heidi a chance to defend against Alice's accusation that she's the Poisoner. This will help determine the final 3 voting strategy.
🧠
I need to coordinate with my Demon (Grace) to ensure we execute the final good player (Eve) and secure the win. We are in final 3, so we must act now.
🧠
I need Charlie's N3 FT result to break the tie between Grace and Heidi. Relaying Grace's suspicious N3 action to the dead will help them vote correctly today.
🧠
Coordinate with my Minion, Heidi, to ensure we have enough votes to execute Eve during the nomination phase and secure the win.
🧠
Clarify to Frank and Eve that dying prevents an N3 read. Present the process of elimination that leaves Eve as the sole Demon candidate if I was sober.
🧠
Share the mathematical proof that Eve is cleared by Chef 1 and my alignment, establishing Heidi as the Demon and Alice as the Poisoner.
🧠
Convince Grace (alive) and David (ghost) to unite and execute Eve by presenting the solved mechanical logic.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Heidi as she is mechanically proven to be the Demon based on Bob's Chef info and her own impossible Librarian claim.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Eve's accusation while maintaining my cover and trying to sow doubt in her claims before the vote.
🧠
I need to vote for Heidi since I nominated her. Executing the Demon today is our only path to victory.
🧠
Heidi is the Demon based on seating, Bob's Chef 1, and the events of D1. I must use my ghost vote to secure her execution and win the game.
🧠
Reveal the mechanical flaw in Eve's argument to prove Heidi cannot be the Demon, preventing a game-losing misexecution and directing the group to execute Eve.
🧠
I am not voting for Heidi. We need to execute Eve. Eve is trying to push Heidi, but we have the votes to put Eve on the block with a higher vote count. I will wait.
🧠
I am agreeing with Charlie to stop the vote on Heidi. We must save our ghost votes and execute Eve, who is the Demon.
🧠
I need to discourage the town from executing my Minion, Heidi. I am attempting to sow confusion and prevent the vote from passing by arguing against the logic being used to convict her. If Heidi dies, my game is much harder.
🧠
I want to ensure Heidi doesn't get executed and direct the living players to nominate Eve next. I'm confirming I will not use my ghost vote here.
🧠
I need to ensure Grace (my Demon) does not vote for me, as I am currently on the block. Surviving this execution is critical to keep the team's position strong. I need to deflect Eve's accusation and keep the focus on her.
🧠
Explain that Heidi was the Scarlet Woman on Day 1, which perfectly explains why the Fortune Teller and Slayer missed her. Make sure Frank keeps his vote.
🧠
Support Eve's logic and convince the rest of the town that Heidi is the Demon because she was originally the Scarlet Woman. Explain why the FT check N1 is consistent with this.
🧠
To completely debunk Eve's theory using mechanical logic and prove to Frank that Eve is lying and is the Demon.
🧠
I am not voting for Heidi because I believe Eve is the Demon. I want to reinforce Charlie's logical breakdown of Eve's fake theory.
🧠
I should not vote for Heidi since I believe Eve is the Demon. I will wait for this vote to finish so someone can nominate Eve.
🧠
I need to disrupt the vote against Heidi and sow doubt about Eve's logic to prevent the execution.
🧠
I am not voting for Heidi since she is almost certainly not the Demon, and Eve's theory is flawed. I need to save my ghost vote for Eve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Heidi with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to urge Grace (the Demon) to nominate Eve to save me and pivot the execution. If I die, the game is likely lost for us. I need to act urgently.
🧠
Expose the mechanical flaw in Charlie's FT claim to prove he is lying, breaking the case against me, and convincing Grace and the ghosts not to nominate or vote for me.
🧠
Point out Charlie's mechanical contradiction and lie to invalidate his defense of Heidi. Convince Grace not to nominate Eve, ensuring Heidi's execution.
🧠
Clarify the game rules regarding the Fortune Teller's waking schedule to debunk Eve's lie, and urge Grace or Heidi to nominate Eve.
🧠
Call out Eve's mechanical lie about the Fortune Teller to confirm Charlie is telling the truth and urge Grace or Heidi to nominate Eve immediately.
🧠
Expose Eve's lie about the Fortune Teller mechanics and urgently command Grace to nominate Eve before the phase ends.
🧠
I need to pivot the suspicion onto Eve and sow doubt about her claims, as she is currently the one trying to get my Minion (Heidi) executed. By framing Eve's arguments as lies, I hope to turn the ghosts and the remaining players against her.
🧠
Urge Grace or Heidi to nominate Eve immediately before nominations close.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Two Players Left
Winner: Evil