Game Detail

Players

Alice (Monk) Bob (Imp) Charlie (Fortune Teller) David (Butler) Eve (Mayor) Frank (Poisoner) Grace (Librarian) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil146,05655,397$0.3122
Good384,344190,042$3.8179

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Frank. Your safe bluffs are: Recluse, Virgin, Soldier
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Disrupt early good information gathering to protect Bob and set up false narratives.
📜
Storyteller
Frank
You chose to poison Alice.
📜
Storyteller
Grace
Good evening Grace. You are the Librarian. Either David or Alice is the Butler.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I will check Alice and Frank to see if either is the Demon. This will help narrow down the suspects.
📜
Storyteller
Charlie
You chose Alice and Frank. You receive the answer: NO.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
I must pick a master for tomorrow. Since it is Night 0 and I have no information, I will choose my neighbor Charlie. I will monitor his actions tomorrow to see if he is trustworthy.
📜
Storyteller
David
You chose Charlie to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Find out if Alice is the Butler, confirming my info and her role.
🧠
I want to share my Empath zero read with my neighbors to build trust and form a voting bloc.
🧠
Build trust with Frank by sharing that my N0 check cleared him, hoping he shares his role in return.
🧠
Coordinate with my minion Frank to establish safe bluffs and avoid role conflicts. Early coordination is critical before the town starts comparing claims.
🧠
Reach out to David to build trust and gather early information.
🧠
Reply to Grace to clarify I am not an Outsider, helping her resolve her info. Reply to Heidi to confirm the trust block.
🧠
Reply to Eve and try to build a relationship without giving away my Outsider status too early.
🧠
Coordinate our bluffs to ensure we don't conflict and to mutually support each other's claims, increasing our credibility as good players.
🧠
Confirm my Librarian information by asking David if he is the Butler, since Alice denied it.
🧠
I want to confirm Grace's Librarian information and see if David is the Outsider, which would help us build our trust circle.
🧠
Establish trust with Alice by clearing her as the Demon and ask for her role to build a good alliance.
🧠
Confirming Frank's Washerwoman plan is excellent. Establishing mutual confirmation early builds trust. Also discussing target priorities for tonight's kill.
🧠
I want to gather information from Frank and establish trust. I don't have starting info, so I'll see what he's willing to share.
🧠
Build trust with Charlie who cleared me, while gathering his thoughts on the Grace/Heidi situation. Withhold Monk for now.
🧠
Confirm my role to Grace to validate her Librarian info and form a strong Good alliance.
🧠
Build trust with Eve by sharing my Washerwoman claim early, reinforcing Bob's Soldier claim. This plants our coordinated story in a good player's mind, making it more credible when revealed publicly.
🧠
To share my confirmed Librarian info with my trusted neighbors (Heidi and Alice) to solidify our good alliance before nominations.
🧠
Solidify our good block by getting Alice's specific role, and direct our collective focus onto the uncleared players.
🧠
Clarify the Librarian mechanic to Alice so we can deduce the real Outsider from Grace's information, assuming Grace is telling the truth.
🧠
Build trust with a central player by sharing my claim and Frank's confirmation, aiming to gain credibility and insight into town's thoughts.
🧠
I need to respond to Frank's role request to build trust. Claiming Mayor to him secures our alliance while noting his Washerwoman/Soldier claims.
🧠
Share my role with my trusted block and point out the mathematical impossibility of 6 Townsfolk claims to direct suspicion towards others.
🧠
I need to establish trust with my master, Charlie, and see if he has any information to share. Sharing my role might prompt him to share his.
🧠
Respond to Charlie to build trust and spread my Washerwoman claim, reinforcing Bob's Soldier confirmation.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Out my Librarian info and Heidi's Empath info publicly. This clears David, solidifies our Good block, and baits the Demon into attacking Heidi so Alice (Monk) can successfully protect her tonight.
🧠
Confirm Grace's Librarian information to solidify our good block and direct the town's attention towards the remaining unchecked players.
🧠
Publicly counter Grace's block, share my FT clears on Alice/Frank, and point out the mathematical impossibility of the current Townsfolk claims to shift suspicion onto Grace.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Charlie's false accusation and explain the math behind the 6 Townsfolk claims.
🧠
Defend Grace because her Librarian info accurately identified my Butler role, making her extremely likely to be good. Point out the flaw in Charlie's push.
🧠
Retract my suspicion on Grace since her explanation holds up, while directing town's attention to the mathematical certainty that an evil player is hiding among the Townsfolk claims and Eve.
🧠
Publicly claim Mayor to establish my alignment and clarify the Townsfolk count. Defend Grace for now, as her info is hard to fake, and pressure Alice for a claim to complete the board state.
🧠
Confirm my Empath zero to defend Grace from execution and establish our good block publicly.
🧠
Appear reasonable and cooperative by acknowledging Grace's info while reinforcing the 6-claims problem. Not voting avoids antagonizing the strong good block.
🧠
Deflect suspicion away from Bob and me by supporting the Grace-David-Heidi block and redirecting attention to Eve, whose Mayor claim is unverified and who nobody has corroborated. This buys trust with good players while protecting my Demon.
🧠
Reveal my Monk role to the town and highlight the discrepancy in the role counts. By establishing that there are 7 Townsfolk claims for 5 slots, we can start narrowing down the evil players.
🧠
I want to highlight the logical deduction from the 7 Townsfolk claims. If my trusted block is good, the remaining two evil players are split between the pairs (Bob/Frank) and (Charlie/Eve).
🧠
Refine Grace's logic to prevent false dichotomies about Frank and Bob while keeping the focus firmly on the correct suspect pool.
🧠
I promised to hold my vote on Grace after her explanation. I will keep my word to build trust. I need more information tonight before confirming who the liars are among the 7 Townsfolk claims.
🧠
I want to clarify the math for the town. If the big block is good, there is only one Townsfolk slot left for Frank, Bob, and Charlie, meaning two of them are evil.
🧠
I am not voting for Grace because she is my good neighbor according to my Empath read. I will wait.
🧠
The vote on Grace won't pass - the good block (4) plus Eve won't vote. Voting for her would make me look suspicious with no payoff. I'll wait and appear measured, building trust as the reasonable Soldier.
🧠
Not voting on Grace - the nomination will likely fail and voting would only make me look suspicious. Better to maintain credibility and deflect Eve's dangerous suspicion about Frank/Bob later.
🧠
I will not vote for Grace, as she is likely a good Librarian. I will wait for the vote to finish and not raise my hand.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 4 vote threshold.
📜
Storyteller
Grace did not receive enough votes (0/4).
🧠
It is the final tick of the day and we have a 7 Townsfolk claim situation. Since we have conflicting claims, let's go to the night to gather more information.
🧠
Highlight the mathematical deduction that leaves Charlie and Eve as the likely evil pair if the major claims are true, giving town a direction for tomorrow.
🧠
Counter David's logic that mathematically boxes me into the evil team. I need to cast doubt on the trusted block before night falls so I'm not immediately executed tomorrow.
🧠
Defend myself against David's math by pointing out that evil is likely hiding in the 'confirmed' groups. Reiterate that Mayor is a testable role.
🧠
Solidify the group's consensus to sleep and confirm the suspect pool for tomorrow. This sets up clear expectations for the next day.
🧠
I should wait and observe the town's discussion. The nomination phase is ending, and no one is on the block. The town is split into two blocks: Alice/Grace/Heidi/David vs Bob/Frank/Charlie/Eve. They suspect both liars are in our block. Charlie and Eve are defending each other, which could be good or bad for us. I need to see if anyone nominates me or Frank, but voting is closed. I'll wait to gather more information before deciding on night actions.
🧠
I need to defend Bob by attacking the logic that puts us both in the suspect pool. I'll suggest that David's math assumes everyone is truthful, which is risky.
🧠
I want to highlight Heidi as a valuable info role to bait the Demon into attacking her, so I can successfully protect her tonight as the Monk.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi's Empath read will directly influence the trust block of Grace and Alice. Poisoning her will produce a false result, sowing discord and protecting Bob and me from suspicion tomorrow.
📜
Storyteller
Frank
You chose to poison Heidi.
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Protect Heidi, the Empath. As an ongoing information role in our trust block, she is a prime target for the Demon. Her survival helps confirm me and Grace.
📜
Storyteller
Alice
You chose to protect Heidi.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Heidi to remove Empath info and disrupt the trust block's confirmation. This buys time for Frank and me to shift suspicion onto Charlie/Eve tomorrow.
🛡️
Heidi was protected from a night kill.
📜
Storyteller
Bob
You chose to kill Heidi.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 2 of your neighbors is evil!
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I got a NO on Alice and Frank Night 0. I want to check Eve and Bob now. They are the two main suspects outside the trusted block, as David's math pointed out.
📜
Storyteller
Charlie
You chose Eve and Bob. You receive the answer: YES.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
I will choose Grace as my master for tomorrow. She is the Librarian who correctly identified me as an Outsider, making her the most trustworthy player right now.
📜
Storyteller
David
You chose Grace to be your master.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Share my Monk protection on Heidi and get her Empath read to confirm our alignment.
🧠
Coordinate with my Demon Bob to align our stories and plan our defense for Day 2. We need to decide who to push for execution to protect Bob.
🧠
I want to get Charlie's new Fortune Teller info and align with Frank and Bob, as the zero deaths strongly supports the Soldier claim.
🧠
Find out who Alice protected to understand the lack of night deaths, and align with my confirmed Librarian and her trust block.
🧠
Share information with my trusted block (Alice, David), consolidate trust based on no night death, and set the day's agenda to scrutinize the other four players.
🧠
Share my N2 YES with the trusted block to build trust and direct suspicion appropriately.
🧠
Share my shifting Empath reads to build the double-chain logic that either my neighbors are evil or I am the Drunk, helping Charlie and Frank evaluate the game state.
🧠
Respond to Frank's whisper and coordinate our strategy. We need to decide who to push today to protect ourselves and Frank.
🧠
Update David on my night action, prompt Heidi for her Empath read, and share Charlie's FT info to coordinate our trust block.
🧠
To clarify the board state with Bob and get his input on who to push for execution today. We need to coordinate our stories and target a good player.
🧠
Coordinate with Bob and Charlie to build a counter-alliance against the big block, and get Charlie's Night 2 Fortune Teller info.
🧠
Analyze Charlie's FT info and narrow down the evil candidates. Prompt Heidi for her N2 read to solidify the trust block.
🧠
Gather Fortune Teller info from Charlie and hear Eve's thoughts on the no-death night. This will help deduce if they are good or evil.
🧠
Reveal my N1 check to Eve and Grace, gauging their reactions and explaining the lack of deaths.
🧠
Share my contradictory Empath info with Alice and David. I want to see Alice's reaction to being accused of being evil, and coordinate with David on the Eve/Bob situation.
🧠
Coordinate with Frank on how to handle Heidi's Empath claim. We need to decide whether to push the poisoned angle or let town focus on Eve/Grace.
🧠
I need to inform Grace of Heidi's poisoned read and establish that the zero deaths mean my Monk protection might have saved Heidi or the Demon hit Bob.
🧠
Coordinate with Bob to decide target. Alice is more dangerous due to organization. Push suspicion on Alice's Monk claim and Heidi's false info. Protect Bob.
🧠
Address Charlie's FT info, reinforce my Mayor claim, and highlight the possibility that Bob is the Soldier and one of us is the Red Herring.
🧠
Explain that Heidi's N1 read of 2 is due to poison, which confirms her N0 read of 0 and solidifies the trust block of Alice, Grace, and Heidi as good.
🧠
Share Charlie's Fortune Teller info with my trusted block and propose the theory that Frank and Bob are the evil team.
🧠
Convince Heidi and David that Grace is the Imp and Alice is the Poisoner, breaking their trusted block.
🧠
Convince Alice and David that Frank and Bob are the evil team based on their excessive whispering and ability mechanics.
🧠
Coordinate with Frank on Day 2 strategy. Heidi survived my kill which is problematic. Frank poisoned her so her Empath read is false. Need to decide whether to push Alice, Charlie, or use the poisoned info against Heidi's credibility.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
Nominate Bob for execution. He and Frank are acting highly suspicious by whispering 5 times today despite having no ongoing night info. Mechanics point to Bob being the Imp.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Destroy Heidi's credibility by exposing the logical contradiction in her story. She can't simultaneously be poisoned (which disables info) AND know her read was wrong. Redirect suspicion to Alice and Charlie.
🧠
Vote for Bob. His lie about the game mechanics proves he is desperate and evil.
🧠
I am voting for Bob. His defense relies on a misunderstanding of poisoning rules, and the Frank-vouching-Bob scenario perfectly aligns with a Minion covering for their Demon.
🧠
I am voting for Bob. His defense is mechanically incorrect—poisoning gives false info, not just 'zero'. David and Grace already know this, so I will vote immediately to ensure he reaches 4 votes.
🧠
Correct Bob's false mechanical claim about poisoning and tell my master Grace to vote so I can follow.
🧠
I am voting for Bob. He is highly suspicious, his defense is mechanically incorrect, and David (Butler) needs me to vote so he can cast his vote as well.
🧠
Bob is part of my N1 YES ping. Executing him is the correct play to test this information. Raising my hand to secure his execution.
🧠
Bob is my Demon and has 5 votes - execution is imminent. I must argue against it using my Washerwoman confirmation of Bob as Soldier to try to get voters to reconsider.
🧠
Desperate defense - point out Heidi's logical contradiction about poisoning. If poisoned, her Empath 2 read is UNRELIABLE and she should discard it, not use it as evidence. Frank's Washerwoman info is mechanical proof I'm Soldier.
🧠
Refute Bob's incorrect mechanical defense and urge the voters to keep their hands up to secure his execution.
🧠
Support the execution of Bob by pointing out his rules error and bringing up Charlie's FT information.
🧠
I will keep my hand raised to ensure Bob is executed. Heidi's logic is perfectly sound and Bob is lying about the game mechanics to save himself.
🧠
Since my master Grace has raised her hand, I am legally allowed to vote. I will vote for Bob to ensure he gets executed, as he is our prime suspect.
🧠
The vote has enough hands. I am waiting for the execution to process. Executing Bob is our best play today.
🧠
Bob is currently on the block with 6 votes. The execution will pass. I will let the vote conclude to test my YES on Bob.
🧠
Bob is about to be executed with 6 votes. I cannot save him. I will NOT raise my hand - I must maintain my Washerwoman cover story that I confirmed Bob as Soldier. Voting against Bob would destroy my credibility and contradict everything I've claimed.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Desperation play to redirect execution toward Charlie. Even if unsuccessful, casting doubt on FT info helps protect Frank (my Minion) after I become Imp-died-and-passed. Voting is already closed at 6 against me, but nominating Charlie plants seeds of doubt for Frank's future game.
📜
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Persuade town not to vote for me so Bob remains on the block and gets executed.
🧠
I'm voting for Charlie to try to tie the vote at 6-6. If Charlie gets enough votes, either he's executed instead of me or we tie and nobody dies. Every vote for Charlie increases our chances of survival.
🧠
Ensure Charlie is not executed so that Bob remains on the block.
🧠
To discourage anyone from voting for Charlie and ensure Bob is executed today.
🧠
I want the vote on Charlie to fail so that Bob gets executed. I will not raise my hand.
🧠
Wait for the vote on Charlie to fail so Bob gets executed. My master Grace is not voting anyway, and I agree with letting Bob hang.
🧠
Tell everyone to keep their hands down to ensure Bob gets executed.
🧠
Last-ditch attempt to save my Demon by voting for Charlie to try to tie the execution vote. If the game ends when Bob dies anyway, there's no cost to outing myself.
🧠
I want the vote on me to fail so Bob is executed. I should not raise my hand.
🧠
Appeal directly to Alice and David as swing votes. Emphasize the risk of executing a mechanically confirmed Soldier vs poisoned Fortune Teller info. Try to force at least a tie vote.
🧠
I am keeping my hand down to ensure Bob gets executed. I strongly suspect Bob and Frank are our evil team.
🧠
I want Bob to be executed today, so I will not vote for Charlie. Charlie's FT info points to Bob, making Bob highly likely to be the Demon.
🧠
I want Bob to be executed, so I will not vote for Charlie. I'll just wait.
🧠
I cannot vote anyway since my master Grace is not voting. I agree with the consensus to keep hands down and let Bob be executed.
🧠
I want Bob to be executed. I will keep my hand down to ensure Charlie's vote fails and Bob remains on the block.
🧠
The game is effectively lost. Bob is on the block with 6 votes and Charlie only has 2. I maintain my hand raised to stay consistent with my Washerwoman claim (Bob=Soldier), but there's no path to saving Bob. Keeping my vote for Charlie upholds my cover story even as the game ends.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 7 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (2/7).
🧠
The day is about to end, Bob is on the block and will be executed. I am happy with this outcome, so I will wait for the night phase.
🧠
Final plea to Alice and David - the two undecided players - to save my life by voting for Charlie and tying the vote. Emphasizing the quality difference between Washerwoman info and Fortune Teller reads.
🧠
Wait for the phase to end and Bob to be executed.
🧠
Nominations are closing and Bob is on the block to be executed. I will wait for the phase to end.
🧠
The vote on Charlie failed and the phase is about to end. Bob will be executed. I will wait for the night phase.
🧠
I will wait and let nominations close so Bob gets executed. If he is the Imp, we win. If not, we reassess tomorrow.
🧠
Bob has 6 votes and is on the block. His desperate defense further solidifies my read that he and Frank are the evil team. I will wait to let the phase end so he is executed.
🧠
Bob's execution is locked at 6 votes and voting is closed. Nothing can save him now. I need to preserve my position for tomorrow by staying quiet and planning my defense.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good