Game Detail

Players

Alice (Washerwoman) Bob (Baron) Charlie (Mayor) David (Drunk) Eve (Recluse) Frank (Monk) Grace (Saint) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good370,822162,876$0.1556
Evil124,2787,297$0.0285

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Bob. Your safe bluffs are: Slayer, Virgin, Chef
📜
Storyteller
Alice
Good evening Alice. You are the Washerwoman. Either Charlie or Grace is the Mayor.
📜
Storyteller
David
Good evening David. You are the Investigator. Either Bob or Heidi is the Scarlet Woman.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 early: Coordinate with minion Bob privately on bluffs (me=Slayer, suggest he=Virgin/Chef). Builds trust, preps deception before claims start. Protects Demon survival.
🧠
Day 1 early, share true Washerwoman info with neighbors to build trust, gather their info, form good alliance without public blast alerting Demon.
🧠
Coordinate with Heidi on claims and night kill before responding to Alice. Claiming Virgin early as planned builds our cover, backs Heidi's Slayer bluff, confuses town logic on roles.
🧠
Initiate private chat with neighbors to build trust, gather potential starting info, and prepare for logic chains involving seating. Helps organize good team without revealing my suspicious role publicly.
🧠
Day 1, Eve asked for starting info. Share my Investigator ability privately with her and Frank to build trust, respond courteously, start narrowing evil suspects without public blast.
🧠
Early Day 1, form private alliance with neighbors to exchange info safely, organize good team without revealing Saint role.
🧠
Day 1, connect with neighbors Bob & David privately to start info sharing, form alliance, gauge reactions. As Mayor, survive & gather intel for late game.
🧠
Build neighbor trust by revealing Monk (Townsfolk), relay David's verifiable claim to coordinate, prompt their info to gather data and progress info sharing.
🧠
Coordinate kill on Alice with Bob privately first, as he suggested, to eliminate early info threat. Respond to Grace publicly-ish but evasively later. Builds evil coordination without exposing.
🧠
Day 1 early, sharing my exact Washerwoman info with the two players helps verify the Mayor, gather their info, build alliances before nominations.
🧠
Coordinate kill and claims with Heidi privately first, ignore Alice, respond evasively later. Builds evil team cohesion early Day 1.
🧠
Day 1, share my Recluse role with neighbors+Grace to build trusted good group. Confirm claims, get Grace's info, narrow suspicion to Bob/Heidi per David. Organize early alliance before nominations.
🧠
Strengthen good alliance with Eve/Frank/Grace (neighbors+). Get Grace's claim. Highlight Bob/Heidi whispers. Coordinate early suspicion before noms. Progress info sharing.
🧠
Share Alice's claim and deny Mayor to confirm Charlie good, solidifying our team's claims. Narrow suspects to whispering Bob/Heidi per Investigator info. Organize good team early Day 1 to execute evil before nominations.
🧠
Alice's claim matches my role exactly. Privately confirm to her/Grace, form good alliance, probe Grace for double-claim or info. Day 1, build trusted group without public reveal.
🧠
Strengthen neighbor group trust by confirming claims and suspicions. Push focus on Bob/Heidi as David's info + whispers point there. Avoid early execution but prepare for nomination. Build info network for night protections.
🧠
Claim Slayer publicly next to build credibility early. Respond evasively to Grace to probe her info without revealing, keep her separate from Bob. Coordinate story with Bob privately to solidify bluffs and win as evil.
🧠
Charlie confirmed my info positively. Ally with him/Grace as likely goods to share more info, form early good team before nominations. Distinguish worlds by their responses.
🧠
Confirm story privately with Heidi before public claims next tick. Solidifies coordination, evades Alice, sets up bluffs to claim good and sow chaos by protecting Demon.
🧠
Strengthen good team coordination by getting Grace's role claim and agreeing on nominating Bob (per David's info + whispers) entering nomination phase. Progress by testing top suspects.
🧠
Continue building trusted good core by pressing Grace for role, agree to nominate Bob. Bob/Heidi whispers + my info = high suspicion. Progress to nomination phase strong.
🧠
Claiming Soldier completes exact standard script counts (5TF/1Out), confirms my good alignment to team, builds trust. Agreeing to nominate Bob tests key suspicion (whispers + Investigator), progresses Day 1 toward executing evil without risking myself.
🧠
Press Grace for her claim/response to Alice's info. Confirm alliances before nominations. As Mayor, build trusted good group early to survive and leverage wincon.
🧠
Team claims align perfectly with script. Bob/Heidi most suspicious. Coordinate nomination of Bob before phase ends to test and progress game.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Team agrees Bob prime suspect from whispers + David info. Day 1 nomination tests suspicion safely, progresses to info gain or execution.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob is most suspicious per Investigator claim and behavior. Voting yes executes likely evil on day 1, progresses good team win by removing threat early.
🧠
Self-vote to appear confident good Chef, not scared evil. Avoids seeming defensive. Heidi safe, disrupts town logic by executing random Minion.
🧠
Bob most suspicious per David info and whispers. Team solid. Vote yes to execute, needs 4 votes. Helps narrow evil fast.
🧠
Raise to vote Bob. Sacrifice minion to build trust as good Slayer, deflect heat from me. Stay alive as Demon.
🧠
David's info and whispers make Bob prime evil suspect. Claims consistent with my WW info (Charlie Mayor). Voting executes likely evil, progresses game.
🧠
Voting for Bob executes prime suspect per Investigator claim and suspicious behavior. Solid good team; early execution of likely Minion advances good to victory. As Saint, stay safe by supporting town consensus.
🧠
Bob's private whispers with Heidi and Invest claim make him top suspect. Day 1 execution of evil helps narrow Demon. With 6 votes already, mine seals it safely.
🧠
Bob prime suspect per my Investigator info and whispers. Team consensus to execute him first. Already 7 yes votes; mine seals it to remove evil safely before night.
🧠
All 8 votes secured for Bob execution (needs 4). Suspicions high on Bob from logic/claims/whispers. Wait for execution to progress game and remove likely evil, then protect good player tonight as Monk.
🧠
Lower hand to prevent my D1 execution (exposes Chef bluff prematurely). Vote fails, Heidi safe, we claim next tick to sow chaos and turn town against each other.
🧠
Hand already raised voting Bob. Wait for vote to pass (majority up), execute prime suspect Bob day 1, remove likely minion, progress to night safely.
🧠
Lower hand to publicly vote NO on Bob (minion). With 5 yes votes already, execution likely fails (6 alive need 4? Wait, rules vary). Shows town I'm good, protects team.
🧠
Votes at 4 (Alice, Charlie, Grace, David) for Bob after retractions. Execution clears Investigator-suspect minion, progresses good team to find Demon.
🧠
Voting already has 6 yes (good team) vs 2 no. Wait to execute Bob, prime suspect per logic/investigator/whispers, progressing game safely without risking Saint execution.
🧠
Keep vote on Bob (hand raised) to execute potential evil early. Investigator claim + whispers point to Bob. Supports good team win by removing threat.
🧠
Voting majority on Bob (6 yes votes currently). Wait to maintain my yes vote, execute top suspect to eliminate evil early and gain info.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Bob on block with 6 votes, 1 tick left in nomination. Publicly rally to prevent evil counter-nomination, ensure Bob's execution to eliminate prime evil suspect and progress game.
🧠
I'm on block with 6 votes, 1 tick left. Only nominating someone ties/saves me from D1 exec. Frank is suspicious nominator pushing story against us. Protects Demon Heidi by saving minion or forcing no-kill.
📜
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Counter Bob's nomination publicly. Remind team of solid claims and Bob's desperation. Prevent any votes for me to ensure Bob's 6 votes execute him at phase end, narrowing evil.
🧠
Speak to rally against Frank's execution, urge no raise hand to tie votes at 6-6 or prevent 7, save myself to protect Heidi long-term and disrupt their fake town logic.
🧠
Reinforce team: do not vote Frank (don't raise hand). Bob suspicious per David Inv & whispers. Execute him day1 for Undertaker info tonight. Fits script perfectly.
🧠
Raise to vote execute Frank (nom threat, good claim). Ties/saves Bob or executes Frank, disrupts good block either way, buys night kill time.
🧠
Confirm support for good team's story, urge no vote on Frank to execute suspicious Bob and get night info. Progress to night with evil dead.
🧠
Bob on block with 6 votes. Frank vote active; prevent 6+ yes votes on Frank to execute Bob. Rally team as Soldier in good core to confirm suspicions on Bob/Heidi.
🧠
Prevent Frank exec by not raising. Team consensus no vote Frank. Bob sus per whispers & Invest. Exec Bob day1 safe for info, progresses game.
🧠
Voting Frank risks executing good Monk ally. Low votes on Frank so far (Heidi lowered). Wait to ensure Bob executes for crucial info on Minion.
🧠
Reinforce team not to vote me (only Heidi raised). Bob desperate nomination. With 1 tick left, speak to prevent any raises, ensure Bob's 6 votes execute him for Undertaker info.
🧠
Raise hand to vote Frank, aiming for 6+ votes to tie Bob's block. Tie forces more talk or saves me; keeps Demon Heidi safe, disrupts town execution.
🧠
Reinforce no votes for Frank. With 1 tick left, ensure Bob's 6 votes hold; his execution gives info on evil team.
🧠
Lower to prevent Frank getting 6+ votes/exec. Bob has 6 on block & dies soon anyway. Kill Alice tonight per team. Stay quiet as undecided Slayer.
🧠
Voting on Frank; team already urged no raise. Only Bob raised, Heidi lowered. Wait to close vote without supporting Frank execution. Secure Bob's execution for Investigator info tonight.
🧠
Wait to avoid voting Frank (yes vote). Ensure <6 yes on Frank so Bob's 6-vote block executes, revealing info via Undertaker tonight to confirm suspicions.
🧠
Prevent 6+ votes on Frank to avoid tie/surpass Bob's 6. Execute suspicious Bob (Invest target, whispers) for night info as good Mayor. Wait as others coordinate no-vote.
🧠
Frank vote low (1-2 votes), needs 6 to tie Bob's 6. Wait to avoid accidental vote, close noms, exec Bob for info/proof on my Scarlet read.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (1/4).
🧠
1 tick left; Bob on block w/6 votes. Rally team to not nominate others, ensure his execution for alignment info & progress game. Fits good strategy to test suspicious player.
🧠
With 1 tick left, speak to sow doubt on their 'perfect script', remind of my Chef claim contradicting Minions, urge no execution/tie. Sacrifice viable as dead Minion disrupts; protect Heidi.
🧠
Last tick, reinforce no more noms/votes. Execute Bob for execution info (Undertaker learns character). Fits script, suspicious behavior. Progress game.
🧠
Raise suspicion on town block's perfect story and David's targeted Invest to sow doubt/chaos, support Bob indirectly without claiming yet, prevent easy Bob exec and build confusion for evil survival.
🧠
Reinforce team story with my info confirming Charlie Mayor possible. Urge execute Bob on last tick to get day 1 info, narrow evils. Script fits, Bob extra Towns claim impossible.
🧠
Bob susp from whispers/Inv. Good team (incl me as 'Soldier') unified on exec for info. 1 tick left, voting closed; wait closes nomination, executes Bob safely day1.
🧠
Day1, support team exec sus Bob from whispers+Invest. Get execution info tonight. Claims fit script, progress by eliminating likely minion.
🧠
Support team exec Bob (one of my Scarlet suspects + whispers). Day1 info via exec/UT valuable, clears path to Heidi if innocent. Prevents tie/escape.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Day 1 team defended cohesively, executed suspicious Bob. David&#39;s Investigator claim valuable for narrowing evil. Protect him from Demon kill to maximize good info tomorrow.
📜
Storyteller
Frank
You chose to protect David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
David's Invest claim implicates me as Scarlet, making me suspect. As Imp, eliminate key info-gatherer early to protect myself and confuse town logic chains.
🛡️
David was protected from a night kill.
📜
Storyteller
Heidi
You attacked David, but they survived.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Day 2 start, peaceful night. Coordinate with minions (Bob dead, none left?). Claim Slayer later. Whisper Grace (neighbor, Soldier claim) to build trust, probe info, manipulate as friend.
🧠
Whisper David my Monk protect on him N1 to build trust with apparent good Invest. Coordinate on Heidi suspicion to narrow Demon suspects. Proactive info share early Day 2.
🧠
Share double-chain logic proving Heidi Demon with core good team members. Align to nominate/execute her in upcoming nomination phase. Progress to victory.
🧠
Alice's whisper confirms logical Demon candidate: Heidi. Team coordination to nominate her in next phase progresses execution of Demon.
🧠
Respond to Heidi's whisper for courtesy, get her claim/role to verify logic chains. As Soldier claim (hiding Saint), build neighbor alliance. Narrow David/Heidi suspicion before noms. Progress info gathering.
🧠
Join likely good group (A/C/D/F whispering together) to discuss Heidi suspicion from David info + her odd voting. Plan nomination before phase ends, organize team to exec evil.
🧠
As dead Baron, sow chaos with town script contradiction via extra Outsiders only I know. Support Heidi subtly, disrupt good logic chains before nomination.
🧠
Team claims fit perfectly only if Heidi Demon/Bob Scarlet. Coordinate nomination of Heidi to execute Demon before final day.
🧠
Coordinate with fellow evil Bob (Baron) to expose town script flaw via extra Outsiders. Defend self, sow doubt on David without claiming yet. Build Grace trust as potential sacrifice later.
🧠
Consensus strong on Heidi via David info + whispers + script fit. Reinforce team including Eve, prepare for nomination phase to execute Heidi and win.
🧠
Grace whispered to Heidi; loop her in on airtight logic to nominate Heidi. My Washer confirms Charlie Mayor, supporting claims. Solidify team before nomination phase to execute Demon.
🧠
Whisper Eve/Grace to solidify votes for Heidi nomination/execution. Eve already sus, Grace needs convincing post her Heidi whisper. Team (4) + Eve/Grace = majority of 7 alive.
🧠
Town consensus logic strong: Heidi Demon via Inv+whispers. Align to build support for her nomination/execution. Hide Saint, maintain Soldier TF claim to fit script.
🧠
Charlie's logic confirms Heidi Demon. Coordinate with him/Grace (who he whispered) to nominate Heidi before nomination phase. Build good team alliance.
🧠
Reinforce Heidi plan: whisper Grace as instructed to probe her suspicions on David, push her to doubt town script using Baron Outsiders info. Flip Grace to save Heidi.
🧠
Team (Alice/Charlie/Frank/Eve/Grace) fully aligned on Heidi Demon via logic/my info/claims/whispers. Reinforce before nomination phase to coordinate who nominates/executes her.
🧠
Claim Slayer to Grace (safe bluff). Support her Soldier, attack David Invest lie using Bob Baron logic. Build alliance to nominate David next, protect myself as Demon.
🧠
Grace active with Heidi but also good players. As neighbor, get her read to confirm she's good and on board to nominate Heidi before nomination phase. Solidify votes.
🧠
Grace is being whispered by Heidi; reinforce team unity and her agreement to nominate Heidi next phase. Ensures good votes and nomination success.
🧠
Team (Alice/David/Frank/Eve/Grace) fully aligned on Heidi Demon. Last tick before nomination: confirm David nominates her, ensure all vote to execute and win.
🧠
Respond to Frank/Heidi/David. Confirm with Frank I'm aligned on Heidi Demon per logic/script. Ignore Heidi's frame on David as group too solid. Coordinate nomination pre-nom phase to execute Demon.
🧠
Group (Alice/Charlie/David/Frank/Grace/me) aligned on Heidi Demon via David Inv + script fit + whispers. Last tick before nom phase: coordinate David (Inv, offered) to nominate Heidi. All vote yes to execute Demon.
🧠
Grace heavily whispered, likely persuadable. Probing her on David cracks town bloc, sows doubt pre-nomination. Protects Heidi by disrupting their unity as dead ghost.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
David's Investigator info now confirms Heidi Demon post-Bob execution. Team fully aligned including Grace/Eve. Last nom tick before night; nominate Heidi to execute and win.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
All logic and team consensus points to Heidi as Demon. With 7 alive, executing her now wins or narrows perfectly. Must vote yes as good aligned team.
🧠
Logic chains confirm Heidi Demon: my info pins Bob minion, whispers confirm pair, claims fit otherwise. Team of 6 aligned to vote yes (need 4/7). Execute to win now.
🧠
As Demon, survival critical. Voting yes executes me now. Vote no to stay alive, push Grace/Eve to vote no and break 4-vote threshold.
🧠
Team bloc fully aligned on Heidi Demon via David's verified info, Bob execution, whispers, script fit. Vote yes to execute her with 4+ votes and win early.
🧠
Use precious ghost vote to save Demon Heidi. Disrupt town momentum on false Invest logic ignoring Baron Outsiders. Signal Grace/others to doubt David, prevent 4 votes.
🧠
Heidi convicted as Demon by David's verified info, perfect script fit, evil whispers. Voting executes her, major good progress.
🧠
Team consensus and logic convict Heidi as Demon. Voting yes executes her, likely winning the game immediately.
🧠
All logic points to Heidi Demon. Team consensus to execute her. My vote seals execution to kill Demon and win.
🧠
All logic chains confirm Heidi Demon. Everyone raised hand for execution (Heidi bluffing?). Wait for vote to resolve and win by executing Demon.
🧠
All 7 alive + ghost voted yes for Heidi execution (4 needed). Wait for execution to kill Demon and win.
🧠
Lower hand to signal self-preservation as good Slayer wouldn't vote execution if innocent. Pressure Grace/others to lower, break 4-vote threshold since Bob ghost vote doesn't count toward execution.
🧠
Overwhelming vote (7 yes) to execute Heidi, perfect Demon fit via logic/chains/claims/script. Wait to confirm execution, ignore Bob doubt as dead minion.
🧠
I raised to confuse initially, but now all alive voted yes (7 yes). My ghost vote unnecessary; lowering hides full support, creates doubt on Heidi's innocence to save Demon.
🧠
Votes locked 6 yes (Alice,C,D,E,F,G). Majority secured. Wait to execute Demon Heidi and win.
🧠
Voting secured with 6 yes votes (us team + Eve/Grace). Wait for execution of Demon Heidi to win big. As Mayor, save for later if needed but here unnecessary.
🧠
Votes secured (Alice,Charlie,David,Eve,Frank,Grace). Heidi Demon, execute her this tick to win immediately. No need to act.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Heidi locked for execution with 6 votes, 1 tick left. No need to act; wait for night to protect someone post-exec. Ensures Demon dies.
🧠
Heidi convicted as Demon by my info + logic + team. She's on block with 6 votes, nominations close next: wait to execute her and win.
🧠
I'm on block with 1 tick left, must nom David to tie/supersede (7 alive, need 4+ votes). Disrupt David logic source, town may flip to execute him as liar. Buys time/protection.
📜
Storyteller
Voting starts now for David. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Public reminder to aligned team: do not vote David (raise hand). Heidi has 6 votes, nominations close soon → she executes as Demon, we win early.
🧠
Team aligned per whispers/Frank speech. No votes on me expected. Wait for close, Heidi executes with 6 unchallenged. Final day next if needed, but likely win.
🧠
Raise to vote David, pushing for tie (6 votes). I'm on block at 6; tie prevents my exec, buys night to kill threat. Disrupt their plan.
🧠
Reinforce Frank: Heidi Demon per David&#39;s info &amp; script fit. Urge no vote on David to execute Heidi &amp; win.
🧠
As dead Baron, use ghost vote on David to tie Heidi's 6 votes (if 1 more votes David, ties/saves her) or pressure town. Chaos helps evil; prevent Demon execution.
🧠
Heidi has 6 votes unchallenged. David has ~1 (Heidi). Wait to close voting without tying/surpassing Heidi's votes. Ensures Heidi (Demon) executes, good wins.
🧠
Prevent David tie/surpass (needs 6+ votes) by not voting him. Heidi's 6 votes execute her as Demon, narrowing evil.
🧠
Team has 6 votes on Heidi. Only Heidi/Bob voted David (2 votes). Do not raise; wait for nominations to close and execute Heidi, the Demon.
🧠
Voting on David in progress, only Heidi voted yes, Bob retracted. Team aligned via whispers/claims. Wait to avoid accidental yes vote; let Heidi's 6 votes execute her as Demon.
🧠
Heidi's nom/speech wrong on mechanics to deflect. Reinforce team: no vote me, exec Heidi or lose. 1 tick left, close noms to exec her.
🧠
Lower to let Heidi execute without tie, preserving Demon (me). Fake cooperation to confuse town, avoid seeming obstructive. David nom failed anyway.
🧠
Voting David in progress but bloc won&#39;t vote him (already spoke against). Heidi 6 votes on block. Wait to close noms, execute Heidi Demon.
🧠
Lower to retract ghost vote from David, avoid tying/blocking his exec if needed, but primarily protect Heidi by not helping her nom succeed while pushing Grace doubts on Baron logic.
🧠
Voting on David in progress. Heidi has 6 votes on block. Do not raise hand for David to ensure Heidi executes as prime Demon suspect per logic and team alignment.
🧠
Reinforce team: do not vote David. Heidi's mechanic error proves she's lying Demon. With 1 tick left, speak to prevent any votes for David and ensure Heidi executes.
🧠
Speak to remind everyone Scarlet is Minion (Bob death no Demon kill), David's info valid, Heidi Demon. Prevent any votes for David, ensure Heidi executes.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (0/4).
🧠
Heidi has 6/7 votes with 1 tick left. No need to act; nominations close soon executing the Demon. Team aligned, game won.
🧠
Team solid, Heidi on block with 6 votes. Wait for auto-execution at phase end. No need to act further.
🧠
With 1 tick left, speak to reargue David's impossible claim, rally any doubt before my execution. Disrupt town unity, maybe sway 1 vote to tie. Buy time as Demon.
🧠
Heidi's defense flawed (Scarlet minion exec doesn't end game). Rally bloc to confirm votes on Heidi (6 already), ensure Demon exec before night. Script forces Heidi Demon or good lies.
🧠
As dead Baron, use ghost speak to reinforce town confusion and support Heidi Demon narrative without voting. Delay doubt, protect Demon till endgame.
🧠
Heidi on block w/6 votes, voting closed, 1 tick left→exec imminent. Wait to confirm Demon dead, win condition.
🧠
1 tick left, Heidi locked at 6 votes on block. Wait for phase close/execution. Secures Demon kill if World A (most likely), progresses game.
🧠
Heidi has 6 votes, 1 tick left before night. Waiting ensures her execution as Demon, eliminating the win condition for evil.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good