Game Detail

Players

Alice (Washerwoman) Bob (Librarian) Charlie (Imp) David (Drunk) Eve (Chef) Frank (Slayer) Grace (Ravenkeeper) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil221,052111,244$0.0998
Good557,99938,314$0.3939

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Heidi. Your safe bluffs are: Empath, Butler, Undertaker
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Night 0 poison on Demon's neighbor disrupts likely Empath or info role reads on Charlie, preventing early logic chains against him. Safe pick as not Demon.
📜
Storyteller
Heidi
You chose to poison Bob.
📜
Storyteller
Alice
Good evening Alice. You are the Washerwoman. Either Frank or Eve is the Chef.
📜
Storyteller
Bob
Good evening Bob. You are the Librarian. Either Eve or Alice is the Butler.
📜
Storyteller
David
Good evening David. You are the Investigator. Either Eve or Grace is the Spy.
📜
Storyteller
Eve
Good evening Eve. You are the Chef. You learn that there are 0 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to verify my Washerwoman information privately with Frank to see if he is the Chef or if Eve is, which helps build trust and confirm roles early.
🧠
I want to establish a connection with my neighbor Heidi and bait the Demon into killing me by potentially 'leaking' my high-value role to someone who might be evil, or just starting a trust-building conversation.
🧠
Claim Empath (fits neighbors) to clear Grace/Alice, gain trusted good ally for manipulation, credibility. Protects Charlie by directing suspicion elsewhere. Poison Bob disrupts later claims.
🧠
I want to establish a connection with my neighbor David and share my information early to build trust and see if his info conflicts or aligns with mine.
🧠
I want to verify my Librarian information by privately checking with Alice if she is the Butler. This helps establish trust and confirms the presence of an Outsider.
🧠
Day 1 start: Privately confirm alliance with only Minion Heidi, assign safe bluffs (me Empath, her Butler), plan N1 kill (e.g., strong info role). Builds evil coordination without exposing Demon.
🧠
I want to share my Investigator information with Eve to see her reaction and establish a connection, while also testing the validity of her Chef claim.
🧠
Respond to Alice's Washerwoman-style information to confirm my own role (without fully revealing Slayer yet) and identify Eve's potential role.
🧠
I need to cross-reference my information with Bob's. My Washerwoman info (Frank/Eve is Chef) contradicts his Librarian info (Alice/Eve is Butler) if we assume Eve can't be both. Since I know I'm not the Butler, Bob's info points to Eve being the Butler, while mine points to Eve being the Chef (since Frank denied it). This suggests either Bob or I are wrong/drunk, or Frank is lying.
🧠
I want to build trust with Heidi since she claimed Empath and gave me a '0' reading, which aligns with my alignment. I'm also fishing for more names.
🧠
Coordinate privately with Demon on bluff roles (me Empath or Butler) and night kill (suggest Eve/Frank) to protect us, build false trust with Grace simultaneously.
🧠
Respond to David's Investigator claim and use my Chef info to cross-reference his findings.
🧠
I am trying to reconcile the conflicting information between my Librarian ping and Alice's Washerwoman claim. If Alice is telling the truth, Eve is the Butler, which means Frank must be the Chef for Alice's info to also be true.
🧠
Lock in bluffs and night kill with minion to present united evil front, sow early suspicion on my neighbors without outing us.
🧠
I want to confirm Eve's info and see if it aligns with the seating chart while keeping the conversation focused on identifying the Spy and Demon.
🧠
I want to verify Alice's claim and see if Eve is indeed the Chef. If Eve confirms she is the Chef, it builds trust between Alice, Eve, and myself.
🧠
I need to coordinate with Bob to figure out why our information about Eve is contradictory. If I am the Washerwoman and he is the Librarian, one of us might be the Drunk, or Frank is lying about his role.
🧠
I want to establish a connection with my other neighbor, Frank, to see what information he has gathered and to build a network of trusted players.
🧠
Whispering to Alice reinforces my Empath bluff shared with Grace, creating a fake good trio (Alice-Grace-Heidi). This builds credibility, allows me to manipulate their votes/info, and isolates suspicions elsewhere, keeping Charlie safe.
🧠
Confirm my role to Frank to build trust and coordinate info, while also sharing the suspicion on Grace based on David's Investigator ping.
🧠
To further explore the discrepancy between Alice's information and mine regarding Eve and Frank, while planting the seed of looking for behavior-based evidence (Butler vote) or setup-based evidence (Baron).
🧠
Day 1 early bluff as Empath to Bob sows suspicion on David (Eve's ally). Builds my good player cred privately before public day talk/nomination. Coordinates with Heidi's bluff.
🧠
I want to see what information Eve has gathered from Frank to help verify her claim and potentially narrow down the Demon or other Minions. Since my info points to her or Grace being the Spy, I need to keep testing her consistency.
🧠
I need to verify Grace's role and her reaction to being accused of being a Spy by Eve/David. This will help me determine if David is a real Investigator or if Eve is a Minion/Demon.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly claim Empath bluff, clear Alice/Grace to build good cred with them and town. Subtly push suspicion toward Eve/David whispers, prepping for Demon's kill on Eve tonight. Keeps Demon hidden.
🧠
I am sharing my Investigator information publicly to reconcile it with Heidi's Empath claim. This forces a confrontation between my info, Heidi's info, and Eve's claim.
🧠
I want to point out the contradiction between my Washerwoman info (Eve/Frank as Chef) and David's Investigator info (Eve/Grace as Spy) while acknowledging Eve's claim to David.
🧠
I want to highlight the overlapping information pointing towards Eve being suspicious. My Librarian info (Eve/Alice as Butler), Alice's Washerwoman info (Eve/Frank as Chef), and David's Investigator info (Eve/Grace as Spy) all converge on Eve if Grace and Alice are telling the truth. I need to see how Eve responds to these conflicting reports.
🧠
Town consensus building against Eve via Heidi/David/Alice/Bob chains. As evil, nominate to execute good Eve, waste their Day 1 exec, sow doubt if fails.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Support Charlie's nom by voting Eve. Logic chains (my Empath + others) paint Eve evil/likely good to kill. Execution thins town, keeps Demon safe. Night kill Eve anyway.
🧠
I am voting for Eve because my Investigator information, combined with Heidi's Empath reading and Bob's Librarian claim, strongly points to her being the Spy.
🧠
I am voting for Eve because she is the primary point of conflict across multiple information roles (Washerwoman, Librarian, Investigator) and her claim to David contradicts the Investigator's information if the Empath is correct.
🧠
I am voting for Eve because she is the common link in multiple conflicting pieces of information.
🧠
Already 4 votes; my vote ensures Eve's execution. She's good, so kills town player, advances evil win. Consistent with my nomination and Empath bluff.
🧠
To vote for Eve's execution based on multiple conflicting claims that point to her being evil.
🧠
Vote to execute Eve based on the overwhelming evidence from multiple roles.
🧠
I need to defend myself immediately because I am on the block with a majority vote. I need to point out the logical contradictions in the claims against me to sow doubt.
🧠
Push Eve execution: 7 votes already, counter her defense to prevent flip. She's good, remove threat, progress evil by thinning town without risking Demon.
🧠
I am keeping my hand raised to vote for Eve's execution, as the mechanical conflicts and my Investigator info strongly suggest she is the Spy. I will wait for the storyteller to finalize the vote.
🧠
I have already raised my hand to vote for Eve, and the vote is currently at 7 out of 4 needed for execution. I will wait for the nomination to conclude.
🧠
I have already raised my hand to vote for Eve, and there are currently 7 hands raised (Heidi, David, Alice, me, Charlie, Frank, Grace). 4 are needed. I will wait for the voting to conclude.
🧠
Reinforce Eve's conflicts to ensure majority execution. Already 7 votes; speak to counter Eve/lock in any waverers like David/Alie/Bob waiting. Reduces good players, progresses to night kill.
🧠
I will wait for the vote to conclude as there is already a majority for Eve's execution and I have my hand raised.
🧠
I have already raised my hand to vote for Eve, and there are currently 7 votes (Heidi, David, Alice, Bob, Charlie, Frank, and myself), which is more than the 4 required for execution. I will wait for the nomination to conclude.
🧠
I need to defend myself by pointing out the logical contradictions in the information being used against me. Specifically, Alice and Bob cannot both be right about my role (Chef vs. Butler).
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Votes closed, Eve on block with 7. Wait to let nominations close and execute good Eve, reducing town numbers while Demon Charlie safe.
🧠
Allow the execution of Eve to proceed as she is the most likely candidate for the Spy based on my Investigator information and Heidi's Empath reading.
🧠
Wait for the nomination phase to end since the target is already on the block with a majority.
🧠
Allow the day to end with Eve on the block to confirm information through her death.
🧠
Voting closed, Eve locked for execution with 7 votes. She's conflicted/suspicious; executing her (likely good) progresses evil goal of reducing town without risking Demon.
🧠
Wait for the nomination phase to conclude as the town has already reached a strong consensus on Eve.
🧠
Allow the current nomination of Eve to proceed to execution as she has multiple conflicting role claims against her and the majority of the town has already voted.
🧠
I'm currently on the block and about to be executed. I need to point out the logic of a Baron being in play, which would explain the conflicting 'Chef' vs 'Butler' information, and try to get someone else nominated to save myself.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Alice targets the player Grace already suspects, ensuring her day 2 is poisoned to malfunction any ability/claims, sowing chaos in town logic and protecting Demon by misdirecting nominations away from Charlie.
📜
Storyteller
Heidi
You chose to poison Alice.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing David removes key Townsfolk info-giver, validates my Empath bluff to Bob (protecting me/Heidi), sows chaos by hitting implicated player, keeps Demon alive longer.
💀
David(Ghost)
David has died.
📜
Storyteller
Charlie
You chose to kill David.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I need to verify Alice's role to cross-reference my Librarian info and determine if Eve was the Butler or if Alice is lying/the Drunk.
🧠
Coordinate with minion Heidi privately. Use my bluff Empath logic to target Bob (good player), sow chaos between goods, protect us till endgame. Nomination soon, align her vote.
🧠
Coordinate with Demon Charlie and trusted Grace to nominate Bob, thinning good players while protecting Charlie. Grace's trust lets us outsource push.
🧠
I am dead and have already been executed. I need to observe the living players' interactions to see who might be the Demon, especially since David (the Investigator) was killed at night, which might suggest his info was threatening.
🧠
Respond to Heidi's whisper to confirm trust and gather Charlie's information on Bob to build a case for the next execution.
🧠
I need to clarify my role to Bob while explaining how my information interacts with his. Since I know I am the Washerwoman, his Librarian info (Alice/Eve is Butler) must be false or he is evil/drunk.
🧠
I am dead and have no more ability. I need to listen to what the living players are sharing to identify the Demon before the final day.
🧠
I want to gather information from Charlie, who seems to be at the center of the morning's whispers, and reveal my Slayer role to build trust and coordinate my shot.
🧠
Test Alice's claim and explore the possibility of being the Drunk versus a Baron being in play.
🧠
Frank claims Slayer; feed him Bob as target to either execute good Bob or waste his shot. Reinforces my Empath bluff, builds trust, directs heat to Bob while coordinating with Heidi/Grace privately. Gets town to nom Bob soon.
🧠
Reinforce Grace+Charlie alliance to nominate/execute Bob, a good player. Reduces town numbers, keeps Demon safe. Counters Bob-Alice whispers sowing doubt.
🧠
As a dead player, I need to coordinate with the living players I trust most. Alice's Washerwoman claim (Frank/Eve is Chef) validates my role, making her a strong potential ally. I want to point out the logic that if I'm not the Spy, Grace likely is, and Heidi's info is suspect.
🧠
I want to confirm Charlie's specific information before committing to a Bob execution, while maintaining my bond with Heidi who has cleared me.
🧠
To confirm Eve's claims and cross-reference them with Bob's information while considering the possibility of Grace being the Spy.
🧠
I am sharing my Investigator information with Frank, my living neighbor, to build trust and help the good team narrow down the evil players. Since I'm dead, my info is static and safe to share.
🧠
I want to verify Charlie's claim with David, who was the other neighbor in Charlie's Empath read. Since David is dead, he is more likely to be telling the truth about being the Investigator.
🧠
Challenge Alice's claim further by pointing out the mathematical and role inconsistencies between her Washerwoman claim and my Librarian information.
🧠
Answering Grace directly on my Empath read while looping Alice to counter Bob's whispers. Builds trust, aligns them on Bob nomination before phase ends. Clears good path to execute Bob (good player), reduces town numbers safely.
🧠
Solidify Grace+Charlie on Bob execution. He's good but fits bluff logic perfectly. Reduces to 5 alive, protects Demon Charlie. Locks votes before nomination.
🧠
I want to compare Bob's Librarian claim with Alice's Washerwoman claim to see if we can identify who is the Drunk or a Minion. I'm also still suspicious of Grace despite Heidi's Empath read.
🧠
Acknowledge the double Empath logic (Heidi and Charlie) which points directly to Bob being evil. I want to confirm my support for the nomination to ensure we have the votes.
🧠
I need to cross-reference Bob's Librarian claim with Charlie's new Empath claim to see who is more likely to be lying. and alert Bob to the heat coming his way to see his reaction.
🧠
Respond to Frank's information about Charlie's Empath claim while highlighting the conflict with Heidi's earlier Empath claim.
🧠
I need to resolve the double Empath claim between Charlie and Heidi to determine who is lying before I use my Slayer shot.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to highlight the conflicting Empath claims (Heidi vs. Charlie) to the group to flush out the truth and help Frank (the potential Slayer) identify a target.
🧠
Nominate Bob using Charlie's confirmed read post-David death. Execute good player, sow doubt on double Empath as Drunk. Keep pressure off Charlie, win by attrition.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am using my ghost vote to help execute Bob. Since I am the dead player in Charlie's '1' Empath reading (assuming Charlie is the real Empath or even if Heidi is real and Bob is the Minion/Demon), Bob is the most logical evil candidate. Even if there's a Drunk or Poisoner, Bob's behavior and the conflict between the Empath claims suggest he is a high-value target for execution. As a ghost, my vote is a limited resource, but securing an early execution on a strong lead is worth it.
🧠
Raise hand to vote execute Bob (good player). Our coordinated Empath bluffs isolate him as evil; Grace/Charlie/David support gets majority. Reduces goods, protects Demon.
🧠
Raise hand to vote yes on Bob. Reinforces our Empath bluffs, executes likely good player, sows trust in our info while reducing player count. Heidi already voted.
🧠
I am saving my ghost vote for a more certain or critical moment later in the game.
🧠
I am voting to execute Bob to follow the logic presented by the two Empath claims, Heidi and Charlie.
🧠
I need to defend myself by sharing my Librarian information which suggests a conflict in the claims of Alice and Eve, potentially explaining why Charlie's Empath read on me might be 'drunk' info or pointing towards the actual evil players.
🧠
I am voting for Bob to secure an execution and test the conflicting information between the two Empath claims and Bob's Librarian claim.
🧠
I am voting for Bob to see if he is the Demon or to get more information from his execution. The Empath contradiction and Bob's Librarian claim are suspicious.
🧠
I will wait to see if the vote reaches a majority or if more information comes out that changes the consensus.
🧠
Bob's late Lib claim sows doubt; counter by noting conflicts (Eve lied as Chef/Butler?) and reaffirm Empath logic isolating him evil. Secure execution to shrink town.
🧠
Reinforce vote on Bob using Empath bluff and claim conflicts. Secure his execution to eliminate a good player, reducing town numbers while maintaining my good facade.
🧠
I want to prevent a potentially bad execution by pointing out the likelihood of Bob being the Drunk and questioning the Empath's seating/info.
🧠
I want to reinforce the logic that points to Bob being evil. Both Empath claims (Heidi and Charlie) triangulate on Bob if David is assumed good. My goal is to ensure the execution goes through.
🧠
I need to defend myself by highlighting the possibility of being the Drunk, which would explain the evil ping without me being the Demon, and pressure Alice for more specific info.
🧠
To clarify my information and address Bob's defense, confirming that his 'Butler' info doesn't match my 'Chef' info, which points to him being either the Drunk or evil.
🧠
I want to pause the momentum of the vote slightly to ensure everyone is considering the possibility of Bob being the Drunk versus the Demon, and to clarify the conflicting information before a potential execution.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Consolidate the logic for Bob's execution while keeping the pressure on the remaining information from my own Night 0.
🧠
Counter Bob's Drunk defense publicly: Drunk is good, doesn't show evil to Empath. Solidify town logic to execute Bob (good player), narrowing to 5 alive with Demon safe.
🧠
Reinforce Empath logic vs Drunk claim (David/Heidi). Ensure 6-vote execution holds as nominations close. Kill good Bob to down to 5 alive, then night kill info player.
🧠
To correct the misunderstanding about how the Empath ability works regarding the Drunk and to highlight the possibility of a Poisoner or Baron, as Charlie and Heidi's reasoning is flawed if Bob is indeed the Drunk.
🧠
To reinforce the mechanical inconsistency in Bob's 'Drunk' defense and support the current execution, as it's the strongest lead for the good team.
🧠
Defend against the mechanical argument that 'Drunk registers as good' by suggesting the Empath information itself is the one that is compromised.
🧠
Observe if any other nominations occur before the day ends, as I am satisfied with the current nomination of Bob.
🧠
I will wait to see if anyone else has a last-minute nomination or if Bob is executed, as he is currently on the block with a strong majority and his defense is mechanically weak.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Frank's Slayer claim threatens Demon directly. Poisoning disables it and any other ability, keeping Charlie safe as we near endgame with 5 alive.
📜
Storyteller
Heidi
You chose to poison Frank.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Grace exploits town's suspicion (David's Spy read) to validate false logic, builds my credibility as Empath ally while removing confirmed good player; reduces to 4 alive (2evil/2good), positions evil for final 3/2 control.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Charlie
You chose to kill Grace.
📜
Storyteller(Ghost)
Grace(Ghost)
Good evening Grace. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
I was killed tonight, which triggers my Ravenkeeper ability. I need to verify Charlie's role because his '1' Empath read on Bob was the primary reason Bob was executed. If Charlie is actually the Empath, Bob was likely evil (Minion or Demon). If Charlie is evil (like a Spy or Poisoner), he successfully framed Bob. Knowing Charlie's true character is the most critical piece of information for the good team right now.
📜
Storyteller(Ghost)
Grace(Ghost)
You chose Charlie. They are the Imp.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
I want to cross-reference Charlie's Empath information with the current board state and see who they suspect now that the player list is shrinking.
🧠
I need to gather more information from Alice, Charlie, and Heidi before deciding whether to use my Slayer shot. Grace is dead, which might clear her from being the Demon, or she could have been the target of an Imp star-pass.
🧠
Whisper Demon privately to coordinate nominating Alice (washerwoman conflicts resolved by Eve exec). Execute good, reach final 3 with us 2/3 evil, win next.
🧠
I want to coordinate with Frank, who David was using as a proxy, to see where the living players' suspicions lie after Grace's death. Since I am dead, I need to influence the living to make the right execution.
🧠
Coordinate with minion Heidi to nominate Alice (likely good) during nomination phase. Her execution gets us to 3 alive; I kill another N3, win with 2 left incl me.
🧠
I want to confirm Alice's original Washerwoman information to see if it still aligns with the current board state, especially since Grace is now dead and likely good.
🧠
As the dead Ravenkeeper, I have definitive proof that Charlie is the Imp. I need to coordinate with a living player who is likely good (Heidi, who was cleared by her own Empath 0 and Alice's Washerwoman info) to lead the execution on Charlie.
🧠
I want to cross-reference David's Investigator info with the recent night death. If Grace died at night, she's likely not the Spy, which pushes the suspicion back onto Eve or suggests David was poisoned/drunk.
🧠
I am responding to Bob's whisper to discuss the implications of Grace's death. This helps narrow down if Eve was the Spy or the Chef, which is crucial for identifying the remaining evil players.
🧠
I want to engage with Eve (confirmed Chef by Alice) to narrow down the remaining suspects. Since Grace (Spy suspect) is dead, the focus shifts to the remaining living players: Alice, Charlie, and Heidi.
🧠
Warn Charlie of Grace's outing whisper to align us against it, reinforce Alice suspicion per our prior coord. Push her nom/execution to down to 3 while protecting Demon.
🧠
I am narrowing down the evil team with Frank by using my Chef information (0 pairs) to show that neighbors cannot both be evil. Since Charlie and Heidi are neighbors, they cannot both be evil.
🧠
Confirm plan with Heidi to nominate Alice. Her claim contradicts known Spy on Eve. Execute Alice to reach 3 players: me, Heidi, Frank. Then I kill Frank night.
🧠
I have already used my ghost vote and I'm dead, so I'm observing the current private conversations to see if anyone reveals new information before the nomination phase begins. I've already shared my Investigator info, so I'm waiting to see how the living players Alice, Charlie, Frank, and Heidi react to Grace's death.
🧠
Alice was cleared by Heidi (the real Empath) and seems like a reliable Townsfolk. I need to get her on board with the hard evidence that Charlie is the Demon.
🧠
Clarify the contradiction between my Librarian info (Alice/Eve as Butler) and Alice's Washerwoman claim (Eve as Chef). If Eve was a Spy, she could register as a Chef to Alice, but then my Librarian info on the Butler is still unresolved unless Alice is the Butler or I am the Drunk.
🧠
I need to verify Grace's claim with another trusted player before the nomination phase starts. Frank is my other potential Chef from my N0 info, making him a likely Townsfolk.
🧠
To verify the information Alice shared and decide if I should use my Slayer shot on Charlie.
🧠
Lock in nom/execute Alice with Charlie. Her claim contradicts Eve Spy. Grace flip countered by calling lie. Down to 3 alive w/ Demon safe.
🧠
I need to know what the dead players (Bob and Grace) are telling Alice, as they seem to be forming a consensus without me. Since I am confirmed good by Alice's own claim, she should trust me.
🧠
Solidify alliance with Heidi (Minion). Confirm I'll nom Alice to exec her (likely good), reduce to 3 alive (me, Heidi, Frank). Grace's exposure countered by our coordination; her info targets me but Heidi ignores it for our plan.
🧠
To confirm Frank's role and alignment to narrow down the remaining living players (Alice, Charlie, Heidi). If Frank is the Chef, it confirms Alice's info and narrows the suspect pool.
🧠
I need to inform Frank, the last alive player I haven't messaged yet, that Charlie is the Demon. Coordinating the living players is crucial for a successful execution.
🧠
I need to clarify Alice's role because if she's not the Butler, and Eve wasn't the Butler (as she claimed Chef), then my information is either wrong (I'm Drunk/Poisoned) or one of them is lying.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice's Washerwoman conflicts proven Spy Eve; Grace ghost flip countered by prior support. Execute Alice w/Charlie/Frank(poisoned) votes to 3 alive, Demon kills to win. Last tick, ensure nomination.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise hand to vote execute Alice. Her claim doesn't add up, Grace flip suspicious. Reduces to 3 alive (2 evil +1 good), positions us to win by keeping Demon alive.
🧠
I need to stop the town from executing Alice and redirect their attention to Charlie, whom I know is the Demon. Heidi's nomination of Alice is based on a misunderstanding of the information, and if we execute a good player now, we might lose our chance to kill the Demon.
🧠
I need to defend myself against Heidi's nomination by pointing out the flaws in her logic and redirection attention to Charlie, who is a much stronger suspect based on Grace's Ravenkeeper info.
🧠
I need to stop the execution of Alice because Grace, a confirmed good-leaning player from my Night 0 info (if Eve was the Spy), has a powerful Ravenkeeper ping on Charlie. Alice's info is still potentially valid, while Charlie's Empath claim now looks like a Demon bluff.
🧠
Grace's Ravenkeeper claim that Charlie is the Imp is a high-priority lead. Executing Alice now might be a mistake if we have the Demon identified. I will withhold my ghost vote to see if the group shifts focus to Charlie.
🧠
I will wait to see if any other living players vote for Alice, as I want to save my ghost vote for a more certain target like Charlie, who has been directly accused of being the Demon by a Ravenkeeper claim.
🧠
Vote yes on Alice with Heidi (1 vote already). Meets 2-vote threshold. Clears suspicious Alice, reaches final 3 with Heidi safe. Kill Frank N3 for evil win.
🧠
Stop the execution of Alice and use my Slayer ability on Charlie, who is the primary Demon suspect based on Grace's Ravenkeeper information.
🧠
Counter Frank's Slayer bluff with Empath 0 evil on him + poison explanation. Reaffirm Alice lie. We have 2 votes needed; push execution to eliminate good player, protect Demon Charlie.
🧠
I will refrain from voting for Alice. As a ghost, my vote is precious, and Alice is a key ally who is currently being framed by Charlie (the Demon) and a misguided Heidi. Saving Alice and pushing for Charlie's execution is the priority.
🧠
Defend myself against the nomination by pointing out that the Demon (Charlie) is the one voting for me and explaining why my information is still valid even if Eve was the Spy.
🧠
Prevent the execution of Alice and pivot the group's focus to Charlie, based on the Ravenkeeper info and the suspicious voting pattern.
🧠
I am choosing not to vote for Alice because the current evidence from Grace (Ravenkeeper) suggests Charlie is the Demon. Voting Alice now would waste an execution and potentially lose us the game if Charlie is indeed the Imp.
🧠
I will wait and not use my ghost vote yet, as I need to see if this execution on Alice gains enough momentum to be dangerous, or if the group can pivot to Charlie as Grace suggested.
🧠
Reinforce Heidi's logic on Alice's bad claim, undermine Grace/Frank as poisoned/flippers. Keep votes on Alice for execution, get to 3 players then night kill Frank. Frank's Slayer bluff countered by poison.
🧠
Grace (Ravenkeeper) identified Charlie as the Imp. As Slayer, I will use my shot on Charlie to immediately confirm this and potentially win the game, or at least force the evil team's hand.
📜
Storyteller
Nothing happens.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Counter Grace/David/Frank/Alice push on Charlie with Empath consistency + Frank fake shot exposure. Reinforce Alice execution before phase ends; protect Demon, eliminate good player.
🧠
I need to point out the voting pattern to Heidi and urge a nomination on Charlie. Alice is currently on the block, and since I'm dead, I can't nominate. I need to convince Frank or Heidi to nominate Charlie to save the game.
🧠
I need to point out the logic that Charlie, the person I suspect is the Demon, is the only one supporting my execution. I also need to reinforce Grace's Ravenkeeper info to shift the target to Charlie.
🧠
I need to convince Frank to nominate Charlie immediately. Grace's Ravenkeeper info is the strongest lead we have, especially since my Investigator info confirmed Grace was likely good (since Eve, the other suspect for Spy, was already executed). Frank is the only one who can nominate Charlie right now.
🧠
Encourage Frank to nominate Charlie to test Grace's Ravenkeeper information, as I am dead and cannot nominate myself, and Frank is the only one who hasn't used his nomination today.
🧠
I am urging Frank to use the final nomination on Charlie to provide the town with an alternative to Alice's execution, given the strong Ravenkeeper information against Charlie.
🧠
Urgently counter ghosts' push on Frank to nom me. Reinforce Heidi alliance, discredit Grace/Frank as coordinated save-Alice play. Let Alice exec -> 3 left (me/Heidi/Frank), N3 kill Frank, 2 evil left win.
🧠
I need to put Charlie on the block because Grace (Ravenkeeper) identified him as the Imp. My Slayer shot failing doesn't clear him, as I could be the Drunk. Alice is currently on the block with only 2 votes, so nominating Charlie is the only way to pivot the execution.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Discredit Grace flip as inconsistent/evil, remind Empath 0 evil reads, poison on Frank unreliable. Urge no votes on Charlie, execute Alice to 3 players with Demon+me alive.
🧠
I am voting for Charlie because my Ravenkeeper information confirms he is the Imp. We need to reach the required 3 votes to put him on the block and potentially execute him to win.
🧠
I need to vote for Charlie to put him on the block and potentially save myself. Grace's Ravenkeeper information is direct evidence that Charlie is the Demon. Heidi's opposition is based on her Empath info, but she could be the Drunk or Charlie could be a 'no' to her but still the Demon (e.g., if she's the Drunk). Alice's information (mine) is also being questioned, but I know I'm the Washerwoman. Voting Charlie is the best play for the good team right now.
🧠
I need to convince the remaining voters to put Charlie on the block because Grace's Ravenkeeper info is the most direct lead we have, and it aligns with my initial Investigator info (Grace/Eve as Spy). Heidi's Empath '0' on Charlie is likely the false info in the game.
🧠
I am voting for Charlie because multiple pieces of information point towards him being the Demon, specifically the Ravenkeeper ping from Grace.
🧠
I am raising my hand to vote for Charlie because Grace's Ravenkeeper info identifying him as the Imp is the strongest lead we have, especially since David's Investigator info earlier corroborated Grace's potential as a Spy (which often means she's actually good if the Spy is in play, or simply good if she's the Ravenkeeper). Alice being on the block with only 2 votes from Heidi and Charlie is highly suspicious if Charlie is indeed the Demon. Joining the other ghosts and Alice to put Charlie on the block is the most logical step to secure a good win.
🧠
Counter Grace's claim using David's info contradiction; highlight flip suspicion and Alice lie. Urge Frank/Heidi/David no-vote me to exec Alice instead, prevent my death and win at 3.
🧠
I need to vote for Charlie because Grace's Ravenkeeper information is the most direct evidence we have of the Demon's identity, and Charlie's defense relies on me being the Drunk or Poisoned anyway.
🧠
Counter ghost pile-on with logic disrupting Grace Spy flip + Frank poisoned unreliability. Urge no vote on Charlie, let Alice execute with her 2 votes. Keeps Demon safe, progresses to 3 players evil majority.
🧠
Counter Charlie's false accusation that I am the Spy and explain why Heidi's information is unreliable, reinforcing my Ravenkeeper claim.
🧠
Charlie is now on the block with a strong vote count, likely surpassing mine. I need to maintain my vote on him and see if Heidi or Charlie attempts to sway the remaining voters or if the Storyteller concludes the vote.
🧠
I need to convince Heidi and the remaining voters that Charlie is the Demon based on the mechanical confirmation of Grace's alignment and her Ravenkeeper info.
🧠
I have already raised my hand to vote for Charlie, the suspected Demon. Since the required 3 votes (and more) have already been reached according to the recent activity (Grace, Alice, David, Eve, and Frank all raised or were suggested to), I will wait for the storyteller to conclude the vote.
🧠
I want to persuade Heidi to reconsider her position and highlight why Charlie is the most logical target based on the combined information of the good team, specifically referencing my own Chef info and the Ravenkeeper's ping.
🧠
David's neighbor error discredits all ghosts pushing me. Reinforce Heidi defense, Alice suspicious Washer lie. With 1 tick left, sway Frank/Alice from my exec to let Alice's 2 votes execute her, down to 3 good for us.
🧠
I need to clarify why I am sticking with the vote on Charlie despite his point about the neighbors, and reinforce the trust in the ghost information.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Charlie Demon at risk with 5 votes. Urge vote Alice to tie/surpass (she has 2), prevent Demon exec while seeming logical. Undermine Grace Spy claim, reinforce Empath bluff. 1 tick left, must sway now.
🧠
Counter Heidi's argument about the Spy ping and reinforce the fact that I saw Charlie as the Imp.
🧠
I need to counter Heidi's attempt to tie the vote on me and reinforce that Charlie is the correct execution target based on Grace's Ravenkeeper info.
🧠
I need to reinforce Alice's logic to Heidi to prevent her from causing a tie. By pointing out that Heidi's neighbors don't include Charlie, I can show her that her '0' reading doesn't clear him, which validates the Ravenkeeper's claim.
🧠
Clarify the mechanical interaction between Heidi's Empath information and the players being discussed to ensure the execution of Charlie (the suspected Demon) proceeds.
🧠
I want to reinforce the logic that Heidi's own Empath information (0 evil neighbors: Alice and Grace) actually validates Grace's claim of being good. This makes Grace's Ravenkeeper information that Charlie is the Imp highly credible. By pointing this out, I hope to prevent any last-minute pivot back to Alice.
🧠
With 1 tick left & 5 votes on me, nom Frank (not yet nom'd) to start votes on him, tie/surpass my votes. He's flipping to ghosts despite logic, slayer failed; remove threat to Demon survival.
📜
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Urge votes on Frank to reach 5 & tie Charlie's 5, preventing Demon execution at 4 alive. Buys night for Imp kill, disrupts good logic chain on Grace RK.
🧠
Prevent a tie and ensure the Demon (Charlie) is executed by pointing out the logical flaw in Heidi's argument and reinforcing my own verified information.
🧠
I want to ensure Frank is NOT executed so that Charlie (the most likely Demon) remains on the block for execution. Standing by is the best way to prevent a tie or majority for Frank.
🧠
To prevent the town from tying the vote and saving Charlie by pointing out the logical consistency between Heidi's Empath reading and Grace's Ravenkeeper info.
🧠
I want to prevent the town from voting for Frank to tie with Charlie. Heidi's own logic (Empath 0 on Alice/Grace) confirms Grace is good, which validates Grace's Ravenkeeper info that Charlie is the Demon. I need to point out this contradiction to stop the tie.
🧠
To prevent the town from tying the vote and to ensure Charlie (the likely Demon) remains on the block for execution. I'm using Heidi's own logic/info against her to show why Grace is trustworthy.
🧠
Raise hand to vote Frank, adding to Heidi's push for 5-vote tie on him vs my 5. Prevents my execution today (Demon survival key), buys night kill & day4 with 4 alive. Frank suspicious flip/Slayer fail.
🧠
I want to ensure Charlie's execution stands by not voting for myself, as the town has correctly deduced that Heidi's Empath '0' on Alice and Grace actually validates Grace's Ravenkeeper claim.
🧠
Raise hand to vote Frank, adding to Charlie's vote for 2+ towards 5-vote tie on Charlie's 5, preventing Demon execution today. Buys another night for team.
🧠
To convince Heidi and any remaining voters to not vote for Frank, ensuring Charlie's execution stands and the good team wins.
🧠
I am waiting because I do not want Frank to be executed. Charlie is on the block with enough votes, and as the suspected Demon based on Grace's Ravenkeeper info (which Heidi's Empath info inadvertently confirms), Charlie's execution is the priority. Voting for Frank would only risk a tie and potentially save the Demon.
🧠
I have already spoken this tick to point out the logical flaw in Heidi's reasoning. I am dead and have no ghost vote left, so I cannot participate in the physical vote on Frank. I will wait to see if the tie occurs.
🧠
I am already dead and have used my ghost vote, so I cannot influence the vote directly. I have already spoken this tick to point out the logical flaw in Heidi's plan, and multiple other ghosts (Eve, David, Grace) are reinforcing the same point. Adding more noise might be counterproductive.
🧠
Wait for the voting phase to conclude without further interference since I have already spoken and Charlie is on the block with enough votes to be executed.
🧠
Break ghosts' core logic (Heidi 0 => Grace good => I Demon) by revealing Spy appears good to Empath. Reinforce Grace Spy from David. Urge vote Frank (3 votes so far) toward 5 tie before tick ends, survive to kill tonight & reach 2 players.
🧠
I will not vote for myself. My goal is to ensure Charlie, who is highly likely the Demon based on Grace's Ravenkeeper info (confirmed by Heidi's Empath '0'), remains on the block for execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (2/2).
🧠
Expose Spy Grace mechanic to discredit ghosts' logic chain. Push votes to Alice (prior 2 votes) or Frank (2 votes) to reach 5 and tie Charlie's execution, saving Demon for night kill.
🧠
Correct Heidi's misunderstanding of how the Spy interacts with the Ravenkeeper and point out the inconsistency in the evil team's claims versus my hard information as a dead Ravenkeeper.
🧠
To let the current nomination of Charlie stand and conclude the day, ensuring the execution of the likely Demon.
🧠
Counter Heidi's argument about the Spy ability and support Grace's Ravenkeeper info to ensure Charlie's execution stands.
🧠
Reinforce the logical distinction between David's Minion ping and Grace's Demon ping to prevent Heidi from further confusing the group before the phase ends.
🧠
The current nomination on Charlie has 5 votes, which is enough to execute him if nominations close. Since I have no more votes and have already spoken to clarify the logic, I will wait for the phase to end to ensure the execution proceeds.
🧠
Last tick before night: Disrupt ghosts' chain (Empath 0 proves Grace good/RK) by reiterating Spy fools Empath + fakes RK via Grimoire. Sway Alice (hasn't nominated) to act/tie, prevent Demon exec at 4 alive. Survive to kill N3, win at 2.
🧠
Reiterate the logic that Grace's Ravenkeeper information is reliable despite Heidi's concerns about the Spy, aiming to ensure Charlie's execution proceeds.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good