Game Detail

Players

Alice (Spy) Bob (Butler) Charlie (Imp) David (Virgin) Eve (Washerwoman) Frank (Monk) Grace (Ravenkeeper) Heidi (Chef)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good1,478,198109,715$0.3505
Evil563,106385,702$1.7176

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Alice. Your safe bluffs are: Saint, Fortune Teller, Investigator
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Washerwoman. Either Heidi or David is the Virgin.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Night 0, pick Alice (neighbor) as master to facilitate easy discussion tomorrow and start good team coordination without ability drawback hindering voting.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Butler (good), Alive - Charlie: Imp (evil), Alive - David: Virgin (good), Alive - Eve: Washerwoman (good), Alive - Frank: Monk (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Chef (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, no info. Whisper neighbors Eve/Grace to reveal Monk role, offer to protect them tonight based on trust, gauge reactions, form good alliance to narrow Demon suspects.
🧠
Day 1, ask neighbors for Empath reads to start info collection. Alice is my master for voting. Whisper to both neighbors for quick alignment info; builds trust and gets early reads to narrow evil.
🧠
Bob is truthfully the Butler and is engaging me. I need to respond with a plausible good role claim that builds trust without giving away Charlie's identity or my Spy role. I'll claim Empath but give misleading info to create confusion.
🧠
Whisper neighbors to share info privately, claim Empath on them to gather alignment reads without public reveal. Virgin stays low-profile early.
🧠
Day 1, share my true Washerwoman info privately with neighbor David to build good alliance, gauge reaction, counter Frank's similar outreach. Coordinate claims/info to cross-verify and narrow evil early.
🧠
Alice is my fellow evil player (Minion). We need to coordinate our bluffs to avoid conflicts. David's planned Empath claim conflicts with Alice's - I can exploit this. I'll bluff a safe role and align our stories.
🧠
Day 1, share my perfect info publicly via trusted proxies to build good team trust fast, narrow evil to 2 players, avoid Demon kill by not seeming too info-heavy yet. Start with neighbors as they saw my alignment potentially via Empath.
🧠
Day1, 3 ticks left before noms. Respond to both neighbors' whispers to gather their info, build trust, share my Ravenkeeper (death-activated, so I'm killable bait), propose mutual protection/verification to narrow evils fast with Heidi's strong 0 claim.
🧠
Strengthen neighbor alliance with Grace/Heidi using Heidi's huge Chef 0 info. Confirm trustworthiness, share my night 0, propose protecting Grace tonight to bait info if killed, gather more claims to start logic chains early.
🧠
Respond to Alice's claim, probe Charlie's response to her private whisper and my question. Narrow if Charlie confirms/contradicts Empath read, build good neighbor alliance or expose evil.
🧠
Coordinate with Charlie (Demon) on how to handle the Empath double-claim. Suggest he bluff Fortune Teller and target David as suspicious. Keep our stories aligned while maintaining distance to avoid looking like we're conspiring.
🧠
Confirm team with Eve using her Washerwoman info on me (Virgin). Coordinate public Empath claim to gather info safely. Her info proves I'm good Townsfolk; build alliance to narrow evils.
🧠
Confirm alignment with David via joint plan, propose including Charlie (his neighbor) to build trusted good block early, share info securely before public claims to coordinate and narrow evil suspects.
🧠
Coordinate with Alice (fellow Minion) on our bluff strategy. I'll claim Fortune Teller and target David as suspicious to create chaos around the Empath double-claim. This undermines good players' logic chains.
🧠
Strengthen trusted trio by sharing strategy: claim verification, info gathering. Grace/Frank credible; build alliance to execute Demon before final day. With 2 evils in 8, good wins fast.
🧠
Strengthen trio trust with game plan: probe other groups for claims, suggest public Empath/Fortune checks on suspects, avoid day1 exec. Keeps us coordinated to ID 2 evils fast with only 2 ticks left.
🧠
Confirm night protection plan with Grace/Heidi, probe their other chats for claims to start logic chains and narrow evil trios before nomination. Builds trust, gathers info fast.
🧠
Charlie stonewalling on role/info despite Alice's open Empath claim pointing to him. Pressure him to reveal or contradict himself. Build neighbor trust trio to narrow evil early.
🧠
Coordinate with Charlie (my Demon) on the exact Fortune Teller bluff details. Need to finalize who he claims as the second person he checked, and ensure our stories align when we publicly attack David's expected Empath claim.
🧠
Confirm trio with Charlie using Eve's proof; plan public Empath claim to gather reactions and progress to nomination.
🧠
Strengthen trio with public plan: David claims Empath, we back him. Use his ability to verify Charlie/me tonight. Share Washerwoman publicly later if needed. Progress to nomination suspects like isolated groups (Bob/Alice/Charlie whispers suspicious). Builds good block to execute evils early.
🧠
Coordinate with Alice to claim Fortune Teller checking David and Frank. This creates a pincer attack on David's double Empath claim, making him the obvious execution target while I stay hidden as the Demon.
🧠
Strengthen trio trust by sharing observed whispers and probing other groups' claims via trio coordination. With 1 tick left before noms, gather claims to ID suspects without day1 exec, positioning for quick solve.
🧠
Gather claims from other groups via trio to apply Chef 0 logic, find contradictions proving evil group. Nomination soon, build suspect list without day1 exec to win fast.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Day 1 nomination phase, last tick. Share key neighbor info publicly to start logic chains, reveal my role for verification, progress town by nominating quiet/suspicious Charlie to test worlds.
🧠
It's day 1 nom phase, last tick. Publicly support Bob's nom of Charlie to build trust with his group, confirm our trio plan/roles safely, reinforce Charlie suspicion from whispers. Progress info sharing, no counter-nom needed.
🧠
Charlie is the Demon and being nominated by Bob and Frank. I must protect him by nominating David instead, creating a competing nomination and using the Empath double-claim angle Charlie mentioned to make David look suspicious.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting yes executes Alice via Virgin if she's Townsfolk (likely if good/Baron extra Outsider), progresses game hugely by killing probable evil or revealing info; must vote to trigger.
🧠
David's Empath claim directly conflicts with Alice's confirmed read (fits Chef 0). He's up for vote with 1 yes; pile on to execute him early, narrowing Demon suspects before night.
🧠
David's Empath claim creates direct role conflict with Alice. With Chef 0 limiting evils to 2, resolve contradiction by executing suspicious claim (David). Progress game, remove likely evil.
🧠
I must vote for my own nomination to maintain my Empath bluff credibility. David is good (Virgin), so his execution benefits evil. Abstaining would expose me as lying about my role.
🧠
David's fake Empath claim contradicts Alice. With Chef 0, resolve this contradiction now to eliminate evil before night. Supports our trio's suspicion on the groups.
🧠
Vote David to appear engaged with the town and not suspicious. Since Alice (my Minion) nominated him and 4 votes already exist, my vote doesn't change the outcome but helps me blend in. After execution, I'll claim Fortune Teller who confirmed David as Demon.
🧠
David is mechanically good TF via Washerwoman. Vote him to disprove Alice/Frank lies, narrow evil to their block fast.
🧠
David's Empath claim conflicts with Alice's read. With Chef 0 confirming only 2 evils, executing conflicting claim clears a likely evil safely on day 1, narrowing suspects.
🧠
I am Virgin; Alice (claimed Empath Townsfolk) nominated me so she executes now. Lowering my vote stops execution on me first, triggers ability to execute her evil self and resolve contradiction.
🧠
David's double Empath claim creates role conflict; Alice's read mechanically clears him if good. Vote to execute him, resolve contradiction early.
🧠
Lowered mistaken vote on David; now majority (5/7) executes him as lying Empath contradicting Alice's reliable read. With Chef 0, clears path to Charlie if David good.
🧠
Vote is at 6 for David, needs 4. He will likely execute. As Spy, I'm not Townsfolk so Virgin won't trigger on me. This eliminates a good player safely. Wait to see the result before planning next moves.
🧠
Lower to block David exec now. Day1 info-gathering phase per plan; killing good loses momentum with 0 pairs. Push Charlie tomorrow after claims clarify Empath conflict.
🧠
David's execution creates confusion about Alice's Empath accuracy while removing a player building strong good credibility. I maintain my vote to ensure he dies, then pivot to questioning Alice's read tomorrow.
🧠
I believe David good per my info. Lower to prevent his execution, force failure. Vote numbers show split; saves David, allows nom Charlie next as suspicious overlapping player.
🧠
Lower hand to test vote count. Heidi/Frank/Alice already lowered - likely not enough votes for David exec (5 raised max, David self, Charlie). Pivot back to Charlie tomorrow with trio block.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (3/4).
🧠
I'm Virgin; Alice's nom as Townsfolk triggers execution. Publicly call it out to inform all before her death, building trust with Eve/Charlie trio and progressing to kill evil.
🧠
Clarify Virgin claim timing: it only triggers on execution vote pass, not nomination. Expose David's lie to build logic against him/Charlie, prevent blind vote, push correct execution.
🧠
Correct David's Virgin mistake publicly like Bob to show good knowledge, build trust, push against David as evil bluffer without nominating (used). Progress to night for Monk protect.
🧠
David's false Virgin claim makes him look suspicious. I'll call out his lie to keep town focused on executing him instead of Charlie. This protects my Demon teammate while I maintain my Empath cover.
🧠
Reveal my real Chef info publicly now: 0 evil pairs (2 lone evils total). Ties with Alice's Empath:1 in Bob/Charlie (1 evil there). Exposes David as lying evil (bluffing Virgin), pushes his execution tomorrow. Progresses game, builds good alliance.
🧠
David's obvious Virgin bluff makes him the perfect nomination target. This maintains my good player frame, supports my minion Alice's move, and pushes toward executing a suspicious player without exposing myself.
🧠
Reveal my Washerwoman info publicly to verify David as Virgin Townsfolk, debunk his lie as misunderstanding or poisoning, build good alliance, and progress by contrasting with Heidi's Chef for logic chains.
🧠
Day1, progress by claiming truth: Ravenkeeper Townsfolk. Defend David as good (confusion not lie), attack Alice Empath contradiction with Heidi Chef. Push re-nom David? No, Eve Washerwoman verifies him Virgin good. Build good info sharing.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Grace trusted in trio, claimed Ravenkeeper confirming my N0 protect; Chef 0 pairs means 2 lone evils, evil unlikely to kill protected good target. Protects info role.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi's Chef 0 claim is the biggest threat - it tells town exactly 2 lone evils exist. Killing her removes critical info, creates confusion about her claim's validity, and keeps Alice (my minion) alive to support my bluffs.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice seems most reliable good so far (corrected David, consistent Empath). Picking her lets me vote tomorrow to execute likely evil Charlie, helping narrow Demon.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Butler (good), Alive - Charlie: Imp (evil), Alive - David: Virgin (good), Alive - Eve: Washerwoman (good), Alive - Frank: Monk (good), Alive - Grace: Ravenkeeper (good), Alive (Protected) - Heidi: Chef (good), Dead
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with Charlie (my Demon partner) on our strategy. We need to keep suspicion balanced and avoid Charlie being executed. I'll continue my Empath bluff while we identify which good player to target.
🧠
Heidi's Chef claim mechanically verified by death (Minion die N1 often). Confirm Alice's read since I picked her master (trust her if good). Share logic on David lie + Heidi death to align good team before noms. As Butler, organize town.
🧠
As dead Chef with 0 pairs (2 lone evils), consult key info-holders Alice/Grace privately to align on suspects, cross-check reads, and plan final3 Demon nom before nomination phase to execute evil.
🧠
Confirm Heidi's death info with Grace (protected N1, Ravenkeeper) and share Monk save. Trio Grace/Heidi/Frank solid good per claims. Heidi ghost whispered them, build alliance to nominate Charlie or David next.
🧠
As Virgin, share my true role/info with neighbors Charlie/Eve to build good alliance, counter Alice's suspicion on me, gather their reads on Alice/Heidi death before noms. Heidi ghost can advise.
🧠
Alice and I need to coordinate our evil strategy. She suggested targeting David, which aligns with keeping heat off both of us. I'll confirm we should push David while making sure my Fortune Teller claim stays consistent and doesn't conflict with her Empath story.
🧠
David's whisper sounds good, matches my info. Respond to build alliance with him/Charlie, share my neighbors (David/Frank), ask David's take on Frank/Grace to chain logic and narrow evils. Progress before noms.
🧠
Frank saved me, seems good ally. Share Heidi info to align, probe suspicions. Heidi suggests Eve/Frank; narrow to push nom before phase ends. Builds trust, progresses to execution.
🧠
Coordinate with Charlie on the David nomination strategy while maintaining our Empath/Minion covers. Frame Bob as the evil one to protect Charlie the Demon.
🧠
Coordinate with Alice (my master/trusted) on nominating David, the proven liar fitting Chef info. Heidi dead proves good usually. Push execution before final day.
🧠
As dead Chef reconfirming 0 pairs publicly to Alice/Grace, push nom on top evil Eve/Frank. Use my ghost vote later on final day. Progress to nomination phase, narrow Demon suspects.
🧠
Heidi Chef and Grace Ravenkeeper confirm 2 lone evils, David good. Eve's Washerwoman claim flawed (David not Virgin). Coordinate with Grace to nom Eve as Demon suspect before nomination phase; build good alliance.
🧠
Gather more info from dead Heidi on her death/Chef info, and cross-check Empath from Charlie/Eve before noms. Confirm allies Eve/Charlie good via reads, build good voting block vs Alice suspicious Empath.
🧠
Coordinate with Alice on our bluff strategy. We need to align our stories before public discussion to make David the target while protecting myself and making Bob appear as the evil neighbor.
🧠
Share my info on neighbors publicly via David proxy to avoid direct target. Confirm David good, probe Frank/Grace for Monk/Ravenkeeper proof to narrow Demon suspects before noms. Heidi ghost input valuable.
🧠
Consensus building with Frank to publicly nom Eve next tick. Her claim falsified (David not Virgin), fits lone evil perfectly. Heidi confirms setup. Push execution before time out.
🧠
Solidify Bob's trust as his Butler master, guide him to nominate David instead of Charlie, and ensure his vote follows mine. This protects Charlie while appearing helpful to town.
🧠
Strengthen alliance with Alice (my master), confirm vote plan, ask Empath update on neighbors post-Heidi death. Push David exec to eliminate confirmed liar/Demon suspect before nom phase.
🧠
As dead Chef reconfirming 0 pairs to align good team (Alice/Grace/David?). Push nom top evil Eve (weird claim) or Frank. Nomination soon, progress to execute Demon suspect.
🧠
Publicly speak to rally votes for Eve nomination this tick. Her claim contradicts facts (David not Virgin), fits lone evil from Chef. With Grace/Heidi backing, secure majority before phase ends to execute likely Demon.
🧠
Gather Heidi's death info as ghost (likely Ravenkeeper wake) and Eve/Charlie neighbor reads to verify Alice Empath lie; expose Alice heavy whispering as evil coordination. Build good team (me/Eve/Charlie/Frank?) before noms.
🧠
Coordinate with Alice on undermining Eve's Washerwoman claim while maintaining our Empath/Fortune Teller story. Need to decide if we attack Eve or David more aggressively before nominations.
🧠
Day 2 nom phase soon. Publicly align goods (David confirmed), challenge suspicious claims (Alice whispers, Frank/Grace secrecy, Heidi Chef vs death). Get neighbor info from Charlie to cross-check Alice, build good block for nom.
🧠
Public coordination with Frank to push Eve nom/execution before phase ends. Her falsified claim + Heidi Chef fits lone Demon perfectly, clears path to win.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Share my info publicly to build good team consensus, counter secrecy, push towards nominating a suspect like Bob or Alice before night. Time critical, phase ending.
🧠
Publicly support Alice's Empath claim and add my Fortune Teller story pointing at David. This creates a coordinated narrative against David while making Alice and me look like trustworthy good players sharing information.
🧠
Charlie's FT cuts off but targets David. Eve's claim is mechanically false (David not Virgin), fits lone evil Demon per Heidi/Grace. Publicly support nominating Eve to execute before night.
🧠
Support Frank/Alice: David Virgin lie makes him top Demon suspect over Eve. Heidi death confirms Chef. Urge nom David as phase ends to execute evil.
🧠
Defend my true Virgin claim publicly, counter Frank/Bob lies, push Eve's good confirm & Charlie's fake FT to expose Alice/Charlie chain as evils. Urge nom real suspects like Charlie before phase ends to progress.
🧠
Eve's Washerwoman claim directly falsified (David not Virgin, confirmed Day1). Heidi Chef pins 2 lone evils, my read clears David/Heidi. Eve perfect Demon fit. 1 tick left, must nom now to execute before night or lose chance.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am good Washerwoman, David confirmed good Virgin. Vote no on my execution to narrow Demon search - Grace/Charlie both claiming Demon on him suspicious, likely one evil pushing false nom on me.
🧠
Vote for Eve's execution. If she's good, we remove a Townsfolk and strengthen Alice's Empath claim. If she's evil, Frank/Grace take the heat for wrong execution. Either way, I stay under the radar as Fortune Teller while my ally Alice remains trusted.
🧠
Grace and I outed Eve as lying Demon fitting Chef perfectly. She's on block, 2 votes in (hers+Charlie); we need 4 total. Raising seals execution before night, clears top suspect.
🧠
3 votes on Eve so far (Eve self, Charlie, Frank). Grace nom'd her but likely not voting own nom as good. I vote Eve to hit 4+ if David/Alice/Grace abstain or oppose David. Forces execution of likely Demon.
🧠
Grace nom'd Eve as Demon per good chain (Chef/Ravenkeeper). Vote to execute her, narrow evils. As Virgin, safe from Townsfolk nom if survives.
🧠
Eve's claim directly contradicted, fits Demon perfectly with Heidi's info and my reads. 4 votes needed, voting secures execution before night.
🧠
Eve executes with 5 votes already. My vote doesn't change outcome but voting 6/7 looks more suspicious. Abstaining keeps me slightly under radar while Charlie takes more heat for voting as Demon.
🧠
Eve's Washerwoman claim fundamentally broken (David not Virgin), directly contradicts dead Chef 0 pairs + Grace RK good on David/Heidi. She's most likely Demon; voting her progresses execution of top suspect.
🧠
Voting locked 6-2 evil majority executes me good. Lower hand breaks to 5-3, potentially fail nom, survive to Night2 info share ghosts, force Day3 revote with logic vs Grace Ravenkeeper lie.
🧠
The vote count shows 6 hands raised for Eve (Alice, Bob, David, Frank, Grace, Heidi ghost, plus me). Only 4 needed. Execution is inevitable. No need to change my vote - let Eve die and advance toward endgame.
🧠
Eve is most likely Demon - her claim directly busted. Vote needs to pass for execution before night. Stay voting Eve.
🧠
Eve's claim mechanically impossible regardless of worlds - David not Virgin. Grace nom tests key suspect with majority almost there (5/4 already?). As good Butler, execute to narrow Demon suspects.
🧠
Eve most likely Demon per logic/claims. Vote at 5/4 failing? Lower to prevent majority, save for better nom/reeval but phase ends soon. No, wait I'm voting against Eve? Mistake! Eve good, they are Demon suspect but Grace nomed her. Current votes: Eve/Charlie/Frank/Bob/Grace/Alice/Heidi/Bob? Me raised for Eve exec? Yes, to exec her if Demon. But count unclear, Frank lowered. Keep to push exec.
🧠
Current vote 4-3ish failing (Eve/Charlie/David/Frank? vs good). Lower to reset dynamics, force revote or new nom. As Ravenkeeper, bait night kill on me for info crucial to ID Demon before final day.
🧠
Vote is nearly complete. Eve likely survives given the hand-lowering. I should wait to see the final result before deciding my next move. If she lives, I can pivot to supporting David's execution next.
🧠
Current vote 3-2 failing for Eve (self+Charlie vs Frank/Bob/Grace/Alice?). As dead Chef confirming Eve lie helps good win by swaying to majority execute Demon Eve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (3/4).
🧠
Voting closed on me (failed). Last tick: Speak to rally against Charlie (prime Demon suspect fake FT) or pivot nom, build logic for Day3 execution. Progress by challenging claims.
🧠
Eve is directly accusing me after surviving execution. I must disrupt her logic chain by questioning Heidi's Chef reliability and painting Eve as desperate. Protect myself and Alice.
🧠
Last tick nomination phase, Eve nom failed 3/4. Reinforce Eve Demon logic publicly before night, rally for her tomorrow using Heidi/Grace info vs her deflection. Progress to execution.
🧠
Eve's busted Washerwoman makes her prime Demon suspect. Nomination open (1/4 ticks), push execution on her to remove threat before night. Failing her lets Demon kill.
🧠
Eve's Washerwoman directly conflicts Heidi's Chef 0 evil pairs (can't place good Virgin on 2 lone evils). She is lying Demon. Nominate her to execute before night, as voting failed but phase allows noms.
🧠
Voting failed on Eve but she's most busted claim contradicting Chef/RK. Publicly reinforce her as Demon to sway any undecided (David/Alice/Heidi) for re-nom/execution tomorrow. Progress town to win.
🧠
Eve already survived nomination and can't be renominated today. Town is focused on her which protects Charlie. Best to wait, blend with town consensus, and prepare to redirect tomorrow if needed.
🧠
Confirm Eve's busted Washerwoman vs my sober Chef + Grace's confirmation both good. Urge vote Eve to execute her before phase ends; she's Demon.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Eve most suspicious after busted claim, likely Demon kill tonight. Protect previously targeted Grace (my neighbor, Ravenkeeper confirming info) to ensure key good player safe and maintain info chain.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace's Ravenkeeper claim is the biggest threat - she confirms roles on death and has validated David/Heidi as good. Killing her removes this confirmation ability, creates uncertainty about her reads, and disrupts the David/Frank/Grace town block coordinating against us.
πŸ“œ
Storyteller
β†’
Charlie
You attacked Grace, but they survived.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Stick with Alice as master; she's Empath with info on my neighbors (1 evil Bob/Charlie). Trusting her lets me vote tomorrow to push Eve execution on Day 3 when suspicions solidify.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Butler (good), Alive - Charlie: Imp (evil), Alive - David: Virgin (good), Alive - Eve: Washerwoman (good), Alive - Frank: Monk (good), Alive - Grace: Ravenkeeper (good), Alive (Protected) - Heidi: Chef (good), Dead
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Day3, 7 alive. Share my RK info privately with trusted Alice (Empath claim consistent) & Frank (Monk protector/neighbor) to build good alliance, verify claims, plan Eve/Charlie noms to narrow Demon suspects.
🧠
Support Grace's push against Eve while subtly steering away from Charlie. Appear cooperative with town logic while protecting my demon partner. Eve is actually good but town already suspects her - perfect scapegoat.
🧠
As dead Chef with 0 pairs (2 lone evils), push Grace as Demon to Alice/Frank trio who were whispering. They seem good-aligned; use ghost vote weight later. Progress noms.
🧠
Heidi's ghost info busts Grace's claim (Chef not Virgin). Share with Alice/Grace to test reactions, progress info sharing before noms. If Grace deflects, she's evil. Builds good trio alliance or exposes Grace.
🧠
3rd tick, nomination soon. Join Alice/Frank/Grace whisper group (they're chatting) to align town on Eve execution. Chef logic pins Eve Demon. Progress to nom Eve.
🧠
Day 3 nom phase soon, share Virgin claim/info with neighbors Charlie/Eve to build trust, counter Charlie's FT claim on me, push nom Charlie as fake to execute Demon.
🧠
Confirm alliance with David/Charlie privately, expose Alice fake Empath evil per David's logic + my info. Push nom on Alice today as she's not Townsfolk, narrow evils before final day.
🧠
David and Eve are forming a good trio to execute Alice (my Minion). I need to cast doubt on Eve's Washerwoman claim to prevent Alice's execution while not appearing to defend her directly. Redirecting suspicion to Eve protects my Minion and maintains my FT cover.
🧠
Address Frank/Heidi contradiction: My info from Heidi Chef claim + Eve bust = Heidi good. Heidi ghost confused my logic source. Push Eve nom as most inconsistent evil; align Alice/Frank/Bob.
🧠
Coordinate with Charlie on pushing Eve execution while ensuring he stays under the radar. Need to confirm we're both targeting Eve and that he won't accidentally draw suspicion.
🧠
Grace lied about my role in her Raven claim; expose her privately to Alice/Frank (her whisper targets) to break her coordination and nominate her as Demon suspect.
🧠
Heidi's solid Chef busts Grace Ravenkeeper. Grace deflecting hard post-callout. Need Alice input to resolve Grace vs Eve, nominate likely Demon this day3.
🧠
My master Alice is chatting with Grace/Frank/Heidi ghost (likely goods). Reinforce Eve Demon logic from Chef/FT/Ravenkeeper to push her nomination today; progression to exec before night.
🧠
Reinforce good trio with Charlie/Eve, address Charlie's concerns on Eve's claim & Alice Drunk possibility using logic/Heidi Chef, push nom Alice to test her fake Empath/execute Demon.
🧠
David's logic solid - Alice fake evil, must nominate her this tick to execute before nomination phase ends. Align with David/Charlie trio but push Alice nom publicly next; reinforce info privately to secure their noms.
🧠
Defend Alice from execution by introducing doubt about her being Drunk rather than evil, while redirecting some suspicion toward Bob who has been acting erratically. Need to keep my Minion partner alive.
🧠
Clarify my logic to allies, counter Heidi confusion, push Eve nom as most busted claimer. Align group before noms to execute Eve.
🧠
Support the Eve execution that the town is already pursuing. This removes a good player without me looking suspicious. I'll whisper to key town leaders (Bob, Grace) to reinforce their logic without appearing too coordinated with Charlie.
🧠
Solidify Alice/Frank alliance against Grace with logic recap. Last tick before noms; push Grace execution to eliminate likely Demon.
🧠
Heidi's Chef mechanically verifies 0 pairs/2 lones; Grace's Ravenkeeper story impossible without trigger. She's lying Demon deflecting. Coordinate with Alice/Heidi to nom Grace before nomination phase; save game.
🧠
Last tick before noms. Coordinate with Alice/Grace/Heidi to nominate Eve as Demon; their consensus + logic chains force execution to win.
🧠
Charlie deflects from Alice onto Bob despite ironclad logic proving Alice evil via Virgin nom fail. Eve and I align perfectly; reinforce trio vs Alice, urge Charlie nom her this tick before nomination phase to execute her.
🧠
David's Virgin proven good by my info + Heidi Chef + no trigger on D1 nom. Alice fake Empath evil, Charlie hesitant but likely good. With 1 tick left, nominate Alice to execute likely Demon before final day.
🧠
Sow doubt about Eve's aggressive push to execute Alice. Suggest she might be the real threat with two lone evils theory. Protect Alice while appearing reasonable and analytical.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice mechanically proven not Townsfolk via failed Virgin trigger on her nom, thus evil. Day 3, 7 alive, must execute her to progress toward Demon kill. Eve/Charlie aligned with me, will likely vote.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David's Virgin logic against me is actually correct since I'm Spy. I need to cast doubt on his claim or redirect to Eve/Grace who have busted claims. Creating confusion may save me.
🧠
Alice is evil proven by failed Virgin trigger + fake claim. Voting yes executes her, removes evil, progresses good to victory. Final day soon, must execute suspects.
🧠
Vote NO on Alice. David is lying evil pushing her to protect Grace (liar). My Chef confirms 2 lone evils; David's aggressive nom suspicious. Save strength for Grace nom next tick.
🧠
Alice is my Minion partner - executing her leaves me exposed as sole evil. I need to prevent 4th vote by creating doubt about David's certainty and highlighting other suspicious claims. Speak to sway undecided voters (Bob, Frank, Grace) away from voting.
🧠
David's Virgin dubious & Alice nom distraction from Grace's hard busted Ravenkeeper lie (can't know Heidi/David roles w/o night deaths). Voting Alice wastes final nom tick; need Grace nominated/executed soon or lose. Save my vote as live.
🧠
Counter Charlie/David push on Alice. Reinforce Eve busted via logic chains+my Butler on Alice (she's voting, I'm good). Vote no on Alice, urge nom Eve next.
🧠
Alice fake Empath proven by no D1 Virgin execution on her nom of David. My WW + Heidi Chef lock David/Heidi good Townsfolk. Chef 0 pairs = 2 lone evils (Alice/Bob likely). Vote to execute Alice now before night.
🧠
Team consensus Eve most busted Demon/Washer per Heidi Chef logic. Voting Alice lets her survive another night. Support good team by voting no on Alice.
🧠
Make a final appeal to survive by questioning David's motives and Grace's claim. If it fails, I accept execution and continue as ghost to protect Charlie.
🧠
Voting at 5/4 likely. Speak to counter Alice/Charlie doubt, rally votes on Alice evil (D1 fake nom), affirm Eve/Heidi logic over Grace minor issue. Secure execution before night.
🧠
Keep vote on Alice? No, she's our ally vs Grace lie. Use dead vote to execute Alice (maybe evil), but speak to bust Grace publicly, rally to nom her next tick since 1/2 left. Progress to her execution as proven liar.
🧠
Alice is getting executed with 5 yes votes already. I cannot save her. I must pivot town focus to Grace whose RK claim is mechanically busted, protecting myself for future rounds.
🧠
My hand up risks executing good Alice (Bob Butler verifies her Empath). Grace's Raven lie is biggest red flag; lower to block bad exec, push Grace next as Demon.
🧠
Current vote on Alice 4 yes (David,Heidi?,Frank?,Eve?). Need to sway. Speak to expose Grace mechanical lie per Heidi/Charlie, reinforce Eve Demon bust, urge no vote on Alice to save her for Eve/Grace noms. Progress to execute real evil.
🧠
Voting Alice to execute proven evil (fake Empath). Grace busted too but Alice has strongest proof (D1 nom no trigger). Secure majority execution now before night; we lose if Demon survives.
🧠
Lower hand to vote NO on Alice (good Empath). Her execution wastes a tick; Eve most busted Demon, must execute her next tick before night with Heidi ghost vote.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (3/4).
🧠
Grace has a mechanically impossible claim that town already believes is evil. Nominating her makes me look helpful to town while removing a good player and protecting Charlie. This is perfect misdirection.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm good Ravenkeeper, haven't died at night so no info yet. My prior support for Heidi/David was based on logic but claim busted mechanically (no night death). Don't execute myself - evil wants me dead to hide. Vote no to force next nom on real evil (Eve/David).
🧠
Grace is actually good but her claim was busted. Executing her helps evil by removing a Townsfolk. I should vote yes to support the execution and protect Charlie.
🧠
Grace Ravenkeeper claim impossible (no night death wake-up, knew multiple roles). Execute her to eliminate proven liar, narrow Demon suspects.
🧠
Grace's Raven busted per mechanics+my info. She's most likely Demon, others see it (Alice/Charlie/Bob). Urge vote yes on her NOW to execute evil before night. Dead, push execution to win.
🧠
Grace's Ravenkeeper claim is mechanically impossible regardless of alignment. Voting YES builds my credibility as Fortune Teller, removes a threat pushing for Alice's execution, and aligns with town consensus. This protects my Minion partner while appearing logical.
🧠
Grace's Ravenkeeper claim mechanically impossible - no night death to wake. Highest suspicion evil lie, especially with Chef 0 pairs. Finalish day, must execute likely Demon or lose. Vote yes.
🧠
Grace's Ravenkeeper claim is impossible without night death trigger. She's lying evil (likely Demon). Alice good Empath/Butler master. Vote yes on Grace to execute probable Demon and progress to win.
🧠
Grace's Ravenkeeper mechanically impossible, must execute to remove confirmed evil. My Washerwoman locks David good Virgin, Heidi good Chef. Progress to Demon kill.
🧠
Grace Ravenkeeper claim is suspicious (no night death), but premature claim doesn't prove Demon. Alice has clearer evil logic (D1 nom). Lower hand to prevent good Alice exec, force next nom on Eve/David. Save vote for later.
🧠
Voting is in progress and I've already raised my hand. No action needed - just wait for vote count to finalize. Grace should execute with 6+ yes votes, protecting Charlie the Imp.
🧠
Grace claim mechanically impossible per all (no night death=no Ravenkeeper info). Push execution to test/prove her evil, progress game vs multiple fakes.
🧠
Grace's impossible Ravenkeeper claim + 0 pairs logic proves her evil. Reinforce yes votes on her during voting to execute and win; time critical with 1 tick left.
🧠
Vote yes on Grace to execute a Townsfolk threat while maintaining my Fortune Teller cover. This keeps suspicion off Alice and me, and fractures town logic further.
🧠
Grace's Ravenkeeper claim busted mechanically (no night death wake), direct Demon/minion lie. Grace N1/N2 protected, didn't die - she can't kill self. Publicly reinforce to sway votes, execute her this tick to win.
🧠
Lower hand to oppose Grace execution. Her Ravenkeeper claim is impossible but town is piling on; Eve's claim worse vs Chef. Save vote, push Eve/Alice next.
🧠
Grace claim busted per all good info (Heidi/Charlie/Frank/David). Vote secured 5+ yes, lowering avoids optics of voting Demon if wrong but she's not. Execution imminent to win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (3/4).
🧠
Last tick of noms, no one on block. Must nominate busted Eve to execute her as Demon before night; her Washerwoman lie + push to execute goods (Alice/Grace) while defending self proves evil. Chef logic supports lone evils like her.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
NO on my execution. Grace Ravenkeeper lie busted mechanically (no night death wake-up). Heidi Chef + my info lock goods. Defend self, expose Grace as Demon. Raise hand? No, lowers to vote NO.
🧠
Eve's Washerwoman claim mechanically impossible: David not Virgin (no trigger on her nom). Combined with Chef 0 pairs = lone evils, Eve is Demon. Final nom this day, must execute her or lose to night kill.
🧠
Eve is good (I know Charlie is Demon), so executing her helps evil team by removing town player. My vote ensures 4/4 execution. Also maintains my cover by following town consensus.
🧠
Eve's Washerwoman claim broken by Virgin ability not triggering on her Day 2 nom of David (good Townsfolk). Heidi Chef 0 evil pairs fits her as lone evil (Demon). Vote yes to execute most likely Demon.
🧠
Current vote on Eve: Alice/David/Grace/Eve voting yes (suicide?). Eve likely not Demon (self-vote odd). Speak against, remind Grace Raven lie + Chef evil, urge no votes on Eve to exec Grace tomorrow. Dead, progress logic.
🧠
Eve has 4 votes already, execution is locked in. Voting yes maintains my Fortune Teller bluff credibility and avoids looking suspicious by abstaining. Aligns with Alice without appearing coordinated.
🧠
Eve's Washerwoman claim impossible vs Chef/Ravenkeeper/David not Virgin-executed. Grace fake too but her nom tests evil team. With consensus Grace evil, vote Eve to force Demon kill & narrow to final day.
🧠
Town consensus Eve Demon from Day 2+ (busted Washer/Virgin), Grace nom fails exposes her deflection. Vote Eve to execute likely Demon now before night kill; progress game.
🧠
I'm good Washerwoman, Grace Ravenkeeper mechanically impossible (no night deaths=no wakeups). She's Demon distracting. Lower hand to prevent my exec (4/6 yes now?), force tomorrow Grace nom with logic.
🧠
Eve's claim mechanically busted unlike Grace's possible defensive lie. Heidi Chef fits 2 lone evils (Eve Demon + minion). It's late day3, execute Eve or lose momentum to night kill.
🧠
Support executing Eve to eliminate a good player and keep town focus away from Charlie. Reinforce the current vote momentum before Heidi convinces people to switch targets.
🧠
Eve vote at 6/4; lowering drops to 5, likely blocks exec (majority not guaranteed). Grace's Ravenkeeper mechanically impossible > Eve's busted claim. Saves nom for Grace tomorrow as top Demon suspect.
🧠
Dead, no vote. Urge drop Eve vote (already 3 hands: Eve/Grace/Alice?). Push Grace exec tomorrow as top Demon lie per impossible Raven claim + Chef. Narrow to Grace.
🧠
Lower hand to let Eve survive. Grace's impossible claim makes her the better execution target tomorrow. This avoids Scarlet Woman risk if Eve is Demon, while still advancing evil by targeting Grace.
🧠
Eve nom has 4 votes (Alice/David/Bob/me), needs 4/7? Grace nom failed 3/4 before. Lowering blocks Eve exec now, re-nom Grace tomorrow when safer. Progress by avoiding wrong exec.
🧠
Grace's Ravenkeeper claim is utterly impossible (no night deaths). She's the clear Demon per logic. Eve vote will fail (low hands now); lower to ensure no accidental exec, push Grace tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/4).
🧠
Grace Ravenkeeper mechanically impossible, must be Demon per Heidi Chef 0 pairs. 1 tick left, must nominate her to execute before night or lose momentum.
🧠
My nom of Eve failed due to Heidi good advice vs Grace fake claim. Phase almost over, speak to rally votes for Eve as busted Demon fitting Chef, counter Grace impossibility tomorrow. Push execution to narrow evils.
🧠
Phase is ending with 1 tick left. Voting just closed on Eve. No point speaking now - let the confusion between Grace and Eve continue. Charlie and I benefit from town infighting.
🧠
Grace Ravenkeeper mechanically impossible, Chef confirms lone evil Demon. Eve nom failing, call out to execute Grace tomorrow explicitly, rally ghosts/alives against her to narrow to Demon.
🧠
Phase ending, reinforce Grace impossible Raven claim + Chef logic to build consensus for her D3/D4 exec. Agree David, counter Grace distraction. Progress to Demon hunt as dead Good.
🧠
Nominate Grace to align with town's current consensus. This builds credibility for my Fortune Teller bluff and keeps execution focus away from me and Alice. The town already wants Grace dead tomorrow.
🧠
Last tick D3, Eve nom failed. Grace Raven impossible primary; nom her to exec Demon before N3 kill, narrow to Bob/Charlie suspects. Progress to win.
🧠
Grace Ravenkeeper busted mechanically (no night deaths=no info). Heidi Chef 0 pairs=lone Demon=Grace. Eve bad too but Grace priority. Last tick, speak push nom Grace tomorrow or risk night kill.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Day3 Grace nom Eve failed. Heidi/others claim Grace Raven impossible/lone Demon. Protect Charlie: active good (Eve vote), not targeted recently, tests Grace suspicion without risking her.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is the primary threat driving Grace execution tomorrow. Killing him removes the loudest anti-Grace voice, creates confusion about who the real Demon is, and may save Grace from execution while I pivot blame elsewhere.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Stick with Alice as master: trusted Empath, we agree Grace Demon. Enables my vote tomorrow to execute Grace, progress good team win vs lone Demon.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Butler (good), Alive - Charlie: Imp (evil), Alive (Protected) - David: Virgin (good), Dead - Eve: Washerwoman (good), Alive - Frank: Monk (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Chef (good), Dead
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
As dead Chef, push Grace execution with Bob/Alice (my neighbors, likely good per game logic). David dead removes key ally, must rally alive goods before noms to execute Grace and win.
🧠
As dead Virgin ghost with 1 vote, whisper key info from Heidi/claims to living goods Alice/Bob/Frank to build consensus on Charlie as strong evil for nomination/execution. Save vote for late-game math impact.
🧠
Confirm no N3 death proves my Charlie protect worked, reinforcing Monk claim. Ally with Bob (consistent good info) and Grace (my protectee, Ravenkeeper verifies me) to nom Charlie today before final day. Share logic to unite votes.
🧠
Coordinate with Alice on nomination strategy. She's pushing Eve execution which benefits evil. Need to ensure we're aligned on who to nominate while I maintain low profile.
🧠
David's death confirms he was good Virgin (my info). Grace Ravenkeeper claim mechanically impossible (no night deaths for her to wake). Heidi Chef logic shows lone Demon. With 5 alive, nominate Grace in nomination phase to kill Demon.
🧠
Charlie is testing my Empath bluff consistency. I need to give him info that protects him while appearing legitimate. I'll report my Empath read in a way that doesn't expose him as evil, then coordinate on targeting Grace who has the impossible RK claim.
🧠
Day 4, 7 alive, push nom/execute Grace (strongest logic: Raven impossible). Coordinate with ghosts Alice/Heidi/David who see Grace lie; build town support vs Grace/Eve/Frank block.
🧠
Confirm alliance with Frank/Bob using his Monk story matching no deaths. Push to nominate/execute Eve (busted Washer) or Charlie (bad FT) today before final day. As Ravenkeeper, dying N4 beneficial to learn David.
🧠
Confirm Bob/Alice unity on Grace Demon theory, coordinate open push/nomination since 2 ticks left to Nomination phase. Dead vote used, so rally alive allies to execute Grace before final 3 loss.
🧠
As dead Virgin, push Charlie as Demon using logic chains: Grace Raven debunked, Bob mechanically good Townsfolk, Eve good per Heidi. Coordinate ghosts/likely good Alice/Bob to nominate/execute Charlie while 5 alive.
🧠
Confirm alliance with Bob/Grace using my full Monk story matching no deaths + David's N3 death. Coordinate Eve nom to test worlds A/B, narrow Demon before final day. Ghosts whispering others, counter Eve's push.
🧠
Coordinate with Alice on pushing Grace execution. She's doing the heavy lifting with Empath claims. I need to support her publicly while maintaining Fortune Teller cover. Grace execution benefits evil either way.
🧠
David's night death proves good (my Virgin), kills Grace Raven claim. With 2 ticks left, rally alive players (esp neighbors) to nominate/execute Grace before final day or lose.
🧠
Confirm coordination with Charlie on pushing Grace nomination. We need unified evil front to execute a good player today. This keeps Charlie safe and maintains our Empath/FT story credibility.
🧠
Solidify good alliance with Alice/Heidi vs Grace; confirm rally to nominate/execute her open next tick. Grace's claim is mechanically impossible, must die before final 3.
🧠
Reinforce alliance w/ Frank/Bob on nom Eve. David death triggers my RK tonight, will confirm good & story. Push nom Eve as busted claim while time left; progress to execution.
🧠
Strengthen Alice/Bob alliance pre-nom. Confirm Grace nom plan. Rally dead vote if needed. Push execution to win before final 3 as dead Chef w/ perfect info.
🧠
Day 4, 5 alive. Reinforce chain to Alice/Bob/Heidi alliance: Grace lies debunked, Charlie Demon logical. Nomination soon, build support to execute Charlie.
🧠
Reinforce Monk story to Bob/Grace, counter Eve's push on Grace, coordinate Eve nom before nomination phase. Eve most inconsistent liar; executing her likely wins as 0:2 Chef fits.
🧠
Coordinate final push with Alice before nominations. We're aligned on Grace execution which benefits evil either way - removes good player or wins game. Need to ensure we present unified front.
🧠
David's night death confirms my Washerwoman info (Virgin good). Reinforce Grace Demon logic to neighbors Charlie/Frank before noms. Build execution consensus as phase ends.
🧠
Wait this tick to let Bob nominate Grace next tick as planned. This keeps me in supporter role rather than aggressor, maintaining my Empath cover. Charlie and I stay aligned against Grace while town focuses on her impossible claim, protecting my demon partner.
🧠
Day4 tick2/3, nomination next. Grace Ravenkeeper mechanically impossible (no pre-D2 night deaths for wakes), core lie marking her Demon. Eve/Grace both suspicious but Grace claim worse. Rally anti-Grace group (Alice/Heidi/David) to nom/execute her today, save dead vote. Win by executing Demon F3.
🧠
Reinforce alliance with Frank/Bob on nominating Eve. With 1 tick left before noms, publicly speak to rally votes against busted Eve, aligning with Monk/RK story to execute Demon.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
5 alive, not final 3 yet but close. Eve's claim busted multiple times, fits lone evil pushing Grace. My Monk + Grace Raven perfectly explain board/no deaths. Nom Eve to eliminate confirmed liar, narrow Demon suspects.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm being voted (2/2 ticks left). Speak to counter Frank's bust (Virgin trait misstated: info only, no trigger), reiterate logic vs Grace. Urge no-vote on me, nom/execute Grace instead. Progress to her exec.
🧠
Eve's claim has been mechanically busted since Day1 (impossible Washerwoman info). She's deflecting to Grace whose claim fits perfectly with my protects. 5 alive, execute her now as likely Demon/Minion to narrow to win.
🧠
I need to vote against Eve to help execute her, supporting Frank's nomination. This aligns with Alice's Empath claim pointing at Grace, keeps me hidden, and removes a player who correctly identified Grace's busted RK claim.
🧠
Eve's claim debunked since day 1; David unexecuted. My RK will confirm David good tonight. Vote Eve to execute the lying evil and win.
🧠
Vote for Eve to maintain cover as good Empath, support town's current momentum, and eliminate a good player. Charlie is already voting, so I align with the group without standing out.
🧠
Dead, no vote. Speak to sway Alice/Charlie (1 vote each) + ghosts vs Grace/Frank. Reinforce Raven bust + Chef logic, correct Virgin misinfo. Urge Grace nom/yes votes to exec her before final 3 loss.
🧠
Current vote on Eve 3 yes (Frank/Charlie/Grace), need 3 total? Vote NO publicly, urge nominate/execute Grace. Time critical, last tick, prevent Eve exec.
🧠
Short-term memory and Heidi/Bob confirm Grace Demon. Vote no on Eve to avoid executing good, save ghost vote for Grace nomination later. Progress to her execution.
🧠
Vote NO on myself to block execution. 2 yes (Frank/Grace/Charlie?), 1 no (David ghost), 3 alive needed. Alice/Bob likely no per speech. Buy time for Grace nom next tick.
🧠
Vote failing 3 yes (me/Charlie/Grace/Alice?), 3 no (Eve/Bob/David ghost?). Lower to block Eve, save nom for Grace tomorrow if needed, but Eve most lie-y.
🧠
Let the Eve vote conclude naturally. It appears to be failing anyway. I can push for Grace's nomination next tick, keeping Alice and myself safe while town fractures on Grace vs Eve.
🧠
With 1 tick left, Eve voting herself while pushing Grace. Defend nom, counter Virgin misinfo, rally votes for Eve execution to win now.
🧠
Eve has 3 votes, needs 4 for execution. Raising my hand ensures Eve's execution, eliminating a good player while I can maintain cover as someone who carefully considered the evidence. This advances our evil team's goal of keeping Charlie (Demon) alive.
🧠
Dead, can't vote/nom. Reinforce Grace Raven fake + Eve Washer good to sway Alice/Charlie vs Eve nom, push Grace nom next tick. Critical final day push execute Grace.
🧠
Raise to confuse/block Eve exec now (show split vote). 1 tick left: Eve vote likely fails (David/Heidi ghosts + us vs them). Then nom/execute Grace next tick w/ majority or final 3 push.
🧠
I raised prematurely for Eve. Heidi/Bob correct on Virgin (nom trigger), Grace Raven impossible (no early night deaths). Lower to force fail, save ghost vote for Grace next tick or final day.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Eve on block 4 votes, 1 tick left. Nominate Grace to tie/supersede (needs 4+ votes). Grace Raven busted, Chef logic points lone Demon=Grace. Execute her to win, or tie saves Eve.
πŸ“œ
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Do NOT vote for my own execution. Eve has 4 votes already, 1 more tick - tie or beat it by voting no on me, focus killing Eve next tick or lose.
🧠
Grace most likely Demon per Chef+ Raven bust. 4 votes on me, need 4 on Grace to tie & possibly force her exec or next nom. My vote helps tie, saves me & pushes Demon exec.
🧠
Eve's claim impossible vs game mechanics/info. She's Demon; vote Grace to tie her off block and prevent her nom success, but primarily push Eve exec as she's most suspicious.
🧠
Speaking before voting lets me appear thoughtful while Alice already voted Eve. I'll express doubt about Grace's RK claim to build cover, then vote Grace to create tie chaos or at least show I'm considering the Demon theory.
🧠
Vote for Grace to help execute her instead of Eve. Grace is making strong logical arguments that threaten Charlie. Removing her protects our Demon better than losing Eve.
🧠
Grace vote active, 3 yes (Grace/Eve/Frank?). Urge Alice/Charlie/Bob vote Grace. Eve on block but Grace Demon per Chef; must push her exec or lose at F3.
🧠
Heidi/Charlie questioning. Reinforce Grace Ravenkeeper impossible (no night deaths), Chef logic, urge vote Grace to execute Demon in final days.
🧠
Grace Raven claim impossible (no prior night deaths), Eve Washer dubious on David info source. Chef 0 pairs fits Grace lone Demon. Use ghost vote on Grace to potentially win by executing Demon.
🧠
Lower hand on self-nomination to avoid execution risk. Eve has 4 votes already, will execute if not surpassed. Push Eve as Demon publicly.
🧠
Lower vote on Grace to tie 4-4, force no exec today. Buys time for Charlie/Alice to flip vs Eve block, expose Grace tomorrow.
🧠
Lower hand from Grace vote to avoid tie/exec her (my neighbor, protected x2, likely good). Ensure Eve executes as primary Demon suspect per Raven/Chef/Monk logic.
🧠
Wait to see final vote count. A 4-4 tie on both nominees creates chaos and potential random execution. Voting Grace risks exposing my coordination with Alice. Letting Eve die may be beneficial - she's a busted claim causing problems.
🧠
Wait for Charlie to vote. The town is convinced Grace is the Demon. I've already raised my hand for Grace, maintaining my good cover. Charlie's vote will determine if we need to adjust strategy.
🧠
Charlie/Alice waiting - reinforce Eve Washer perfect/Grace Raven fake + Chef logic to sway votes for Grace execution now in final push or we lose to no exec.
🧠
Grace Ravenkeeper mechanically impossible with no prior night deaths. Heidi Chef pins lone Demon on Grace. Vote yes on her to execute Demon now before Eve or lose.
🧠
Lower hand from Eve to prevent her execution. She's good Washer; Grace is lying Raven and Demon per Chef/ night deaths. Vote Grace yes with ghost vote later to win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/5).
🧠
Last tick, reinforce Eve busted claim, counter ghosts' Washer defense with logic (no Day1 nom/execution for David Virgin reveal), urge Eve exec or nom to pass vote before Night.
🧠
Last tick, 4 votes on me. Urge all to vote me NO, renom Grace. Grace Raven fake, Chef logic proves her lone Demon. Save me to execute her next or lose.
🧠
Last tick, Eve on block 4 votes, will execute unless tied/superseded. Eve's Washerwoman impossible (double Virgin claim). Must affirm vote yes on Eve to execute Demon & win.
🧠
Eve has 4 votes and will be executed. Letting her die makes her the town's confirmed Demon, protecting me and Alice. Nominating now risks exposing our coordination. Wait for execution, then plan Night 4 kill.
🧠
Eve's execution is perfect for evil - good player dies, Charlie survives. I should stay quiet and let it happen naturally. Nominating or speaking risks drawing attention when I'm well-positioned as trusted good player.
🧠
Final push before night: reinforce Eve Washer perfect vs Grace fake Raven, cite Chef logic, urge Charlie/Alice vote Eve yes. Eve has 4 votes, 1 tick left; sway to exec her as Demon.
🧠
Eve's Washerwoman mechanically impossible per rules - no Virgin trigger on David. She's exec-bound with 4 votes, 1 tick left. Confirm to Charlie/Alice to vote yes, execute Demon Eve.
🧠
Last tick, final chance to sway Alice/Charlie. Eve's claim is mechanically busted - only 1 Virgin, can't know 2, and no trigger happened. Confirm Eve evil, urge yes vote to execute her.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 4
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
5 alive, no deaths despite protects. Grace most suspicious post-Eve exec & Heidi logic. Protect Charlie to test/protect good claim chain vs Grace evil.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is the biggest threat with her RK claim and strong arguments. Killing her removes the town's best information source. If Frank is Monk, I learn this when the kill fails, and can adjust. If Grace dies, her RK claim is discredited and Eve's execution looks correct.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Grace.
πŸ“œ
Storyteller(Ghost)
β†’
Grace(Ghost)
Good evening Grace. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
3 alive: Alice/Bob/Frank + ghosts. Narrow Demon: Heidi pushes Grace despite my true RK trigger now; check swing vote Frank (trusted neighbor/Monk) or suspicious Bob to confirm alignments and logic chains.
πŸ“œ
Storyteller(Ghost)
β†’
Grace(Ghost)
You chose Frank. They are the Monk.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice has been consistent good Empath pushing Grace. Continue mastery to keep voting ability tomorrow Day 5 for Grace nom/execution.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Butler (good), Alive - Charlie: Imp (evil), Alive (Protected) - David: Virgin (good), Dead - Eve: Washerwoman (good), Dead - Frank: Monk (good), Alive - Grace: Ravenkeeper (good), Dead - Heidi: Chef (good), Dead
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Grace night death fits Chef lone Demon dead, now minion hunt. Grace Raven lie + Frank Eve push = Frank evil. With 4 alive, coordinate execute Frank before final 3. Use last day tick.
🧠
Dead, save ghost vote for noms. Whisper neighbors Charlie/Frank (alive neighbor +1) my Washer info + logic why Grace Demon (Heidi Chef + fake Raven). Coordinate good exec of next evil; Grace death proves she wasn't Raven.
🧠
Bob is pushing to execute Frank which helps our evil team. Frank protects Charlie from night kills. I should support this plan while appearing reasonable, ensuring Charlie survives to final 3 where evil wins automatically.
🧠
Final day 3: Alice/Frank/Charlie alive. Must execute Demon. Eve ghost pushes minion but her claim busted; ignore. Use logic to narrow Charlie/Bob. Whisper Alice/Charlie to align & nominate top suspect Charlie.
🧠
Final day soon, 3 alive: Alice,Bob,Charlie? Grace dead. Remind alive of my Chef 0 pairs + Eve's multiple busts (Washer fail + no Scarlet). Coordinate to nom Eve today.
🧠
Dead, save ghost vote for noms. Whisper Charlie's neighbor (Empath read?) and Frank (pushed Eve) to probe reactions on Heidi Chef logic: Grace Demon dead N4, evil loses unless Scarlet (0 pairs contradiction). See who defends Charlie to narrow final 3 Demon.
🧠
Bob is already pushing Frank's execution which leads to evil win at 3 players. I'll reinforce this narrative to ensure consensus and secure the victory.
🧠
Dead Ravenkeeper, share my definitive info on Frank Monk publicly via private to all alive to build trust in him, counter any suspicion, and push nomming Bob/Charlie based on Empath and Chef.
🧠
Grace claim mechanically impossible (no night deaths pre-Day2 for Raven wakeup), so lying Minion protecting Frank Demon. Coordinate with Alice/Charlie/Heidi to nominate Frank; Grace ghost vote irrelevant. With 4 alive, execute Frank now.
🧠
Final day 3 alive: Alice/Bob/Charlie. Share Washer info again with neighbors Charlie/Frank(dead good), reinforce Grace Demon lie, Heidi logic proving lone Demon+Minion. Urge execute most suspicious Alice to win.
🧠
Coordinate with Charlie on executing Frank. With Bob as my Butler master, I control his vote. Frank's death removes Monk protection and gets us to final 3 with Charlie alive.
🧠
Final day 3, must execute Demon. Grill Charlie on Alice Empath to chain logic to Demon, narrow to execute most likely. Coordinate with ghosts for vote.
🧠
Grace dead confirms no prior kills, solidifies Eve busted Raven/ Washer. Urge neighbors to nominate Eve now at 4 alive to prevent loss; build execution team.
🧠
As dead Virgin, save ghost vote for noms. Whisper neighbors Charlie/Frank to confirm Heidi Chef logic, gauge reactions on Grace death (should be win if Demon), push suspicion to active whisperers Bob/Charlie for today's nom to execute Demon.
🧠
Alice is my minion partner. We need to coordinate executing Frank today to reach 3 players, then I kill Bob tonight for the automatic evil win at 2 alive.
🧠
Reinforce my info to Alice/Bob, get them aligned vs Charlie (sus from Empath). As ghost, push execution of Demon suspect before nom phase. Save vote.
🧠
Grace's Ravenkeeper claim mechanically impossible (no night deaths pre-Day2 for wakeup). She's lying evil protecting Frank, who pushed good Eve. Grace died night = Demon kill likely, but as Minion protecting Demon Frank. Coordinate Alice/Charlie to nom/execute Frank now, final day soon.
🧠
Final day 3, must execute evil to win. Reinforce to Charlie/Frank that Alice is Minion (unverified claim, alive), urge them to nom/execute her over others. My ghost vote ready for her.
🧠
Bob is already pushing Frank's execution which perfectly serves our endgame. I should reinforce his argument and ensure Frank gets nominated. With Bob as my Butler master, my support makes his push stronger. Once Frank dies, we hit 3 players and Charlie controls the night kill for automatic evil win.
🧠
Final 3 imminent (after Grace death, 4 alive now). Use Alice's verified Empath + my protects + Chef to confirm Charlie/Bob evil count. Push Charlie as Demon due to sus actions/claims; get Alice commit to nom him next tick to execute before loss.
🧠
Grace death confirms no prior Demon kills, nukes her claim. Eve most busted, push Alice/Frank to nom her in final-ish day before 3 left. As dead, coordinate voting too.
🧠
Final day soon (4 alive). Use ghost whisper to reinforce Heidi Chef logic, push suspicion on Bob's fishy whisper spam to narrow Demon to alive players and coordinate Charlie/Frank vote.
🧠
Coordinate with Alice to ensure Frank gets nominated and executed. We're at 4 players, need Frank dead to reach final 3. Then I kill Bob tonight for automatic evil win with just Alice and me alive.
🧠
Push execution on Charlie publicly via trusted Alice/Bob. They have my info, time short for noms. Confirm they saw, urge nom Charlie as suspicious FT claimer. Progress to win final day.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final day 3 alive: must execute Demon or lose. Charlie most suspicious (bad FT reads, in Empath evil). Heidi Chef fits 1D1M. Ghosts vote too; nom to execute.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to survive this vote. Alice should NOT vote for me to keep my cover intact and let us reach the 2-alive win condition. I'll speak to defend myself and cast doubt on Frank's claims, hoping Bob doesn't vote for me either.
🧠
Charlie most suspicious per bad reads + Empath evil neighbor. Final day 3 approaching (4 alive), must execute likely Demon now or lose. My nom, I vote yes.
🧠
Final 3 soon. Frank wrong: Charlie likely Minion (Alice Emp), Eve Demon (busted claim). Speak against Charlie vote, urge nom Eve tomorrow or lose. As ghost can't nom/vote, rally ghosts/living.
🧠
Final day 3: must execute Demon. Heidi Chef forces 1D+1M. Grace dead. Alice suspicious unverified Empath. Support Charlie exec now to test; my ghost vote crucial to force majority.
🧠
Final stages, must execute Demon. Charlie's bad reads + Empath evil neighbor make him top Demon suspect over busted Eve or others. Use ghost vote to kill him.
🧠
Charlie likely dies either way with 3 ghost/town votes. Voting yes maintains perfect town cover. If game miraculously continues, I'm trusted for final 3. Voting no risks exposing me as evil when Charlie survives.
🧠
Final 3 alive. Charlie most suspicious per logic/claims/info. Vote yes with ghosts to execute Demon and win.
🧠
Final 3 alive (Bob/Alice/Charlie/Frank? Wait 4? No Grace dead, alive:Alice/Bob/Charlie/Frank. Day5 final? Anyway, Charlie sus per Empath+FT fails. Frank nom good, vote yes to exec likely evil, narrow Demon.
🧠
Voting is nearly complete with 6 hands raised. As Imp, if executed Alice becomes new Imp. With 3 players remaining, she kills one at night for evil victory. My death may actually secure the win better than survival. Waiting lets the vote conclude naturally.
🧠
Vote failing 5/2 (Bob/Alice/Charlie/Eve/David/Grace vs me/Heidi). Charlie waits = evil. Impossible majority now, lower hand to regroup and nom Eve tomorrow as Heidi/ghosts push - her busted claim + logic fits solo Demon.
🧠
Voting phase ongoing, Charlie has few votes (Frank lowered). Reinforce no-vote Charlie, push Eve as Demon per logic to prevent execution and nom her next tick or D6. Progress to win.
🧠
Lower vote on Charlie. Heidi evil lying to save Minion Charlie; real target Alice evil. Need to renom Alice next tick as only living can't nom ghosts.
🧠
Final day, must execute most likely Demon. Charlie's bad reads + Empath evil + nommed = highest suspicion. My vote + others can pass it. Speak to rally no-lowers and execute.
🧠
Lower my vote to reduce execution chance and appear thoughtful. This might encourage Bob to also lower his hand, potentially saving Charlie from execution while maintaining my good player cover.
🧠
It's final 3 alive. Must execute Demon. Charlie most suspicious fake FT + fits Empath. Support nom/vote publicly to sway Alice/Bob if needed, but since I voted yes, reinforce logic vs Heidi.
🧠
Lower hand on Charlie per Heidi advice to avoid killing M & use 2nd tick to nom Frank (likely D deflecting). Final 3, must execute real Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Charlie with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must nominate Frank to create a tied vote situation. Frank can't counter-nominate (already used). With Alice's support, Frank gets 2+ votes, I survive, kill Bob tonight, evil wins at final 2.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not vote for myself. Charlie most likely Demon: bad reads, Heidi logic fits 1D1M, my protects explain no kills. Stay on block to force Charlie exec or tie, win final 3.
🧠
I need to rally votes for Frank's execution to survive. Alice is my ally and should vote Frank. Bob is the swing vote - I'll appeal to him about Frank's suspicious Monk claim and urgency to execute me.
🧠
Final 3 soon. Charlie best Demon fit: bad reads, Empath evil, Grace fake info baiting us to Frank. Eve/Grace dead can't be Demon. Speak to sway Alice/Bob/ghosts to vote Charlie over Frank.
🧠
Final day phase, 3 alive. Charlie best Demon fit per Heidi Chef+Alice Empath. Use precious ghost vote to execute him and win.
🧠
Final day near (4 alive). Reinforce logic killing Charlie: bad reads, Empath evil, lone Demon fits. Urge vote Frank no to avoid tie; block Charlie solid. Win by executing Demon.
🧠
Charlie is our Demon and must survive. Frank getting executed leads to final 3 then final 2 auto-win for evil. I must vote for Frank to ensure Charlie lives and we win.
🧠
Final day, 3 alive. Defend Frank (confirmed good), attack Charlie (fits all info as lone Demon), urge no on Frank to execute Charlie and win.
🧠
Final day approaching, must vote yes on Frank? No - all logic chains to Charlie Demon. Raise to put Frank on block/tie, but prioritize Charlie exec as most likely Demon.
🧠
Lower hand on my own nom to defend self, prevent my exec/tie. Push logic ghosts/Alice support: Charlie lone Demon fits Chef/Empath/FT lies perfectly. Final 3, must exec Demon or lose.
🧠
Frank likely gets 3 votes from Alice, Bob, Eve and will be executed. This leaves final 3 with me (Demon), Alice (Minion), and Bob (Good). Night kill on Bob secures evil victory. No action needed - let the vote play out naturally.
🧠
Final 3 alive: Alice/Bob/Charlie? Charlie perfect Demon fit. Reinforce case vs Charlie, oppose Frank nom. Urge votes to execute Demon or lose.
🧠
Final 3 soon, Charlie most suspicious per Chef/Empath/FT logic. Speak to reinforce vote Charlie over Frank, urge Bob/Alice vote yes Charlie. Use ghost vote later if needed.
🧠
Final day nom phase, 1 tick left. Reinforce Charlie Demon logic to sway any voters (Bob/Alice?). Charlie has 2 votes, needs Frank nom tied/surpassed but goal execute Demon Charlie.
🧠
I need to convince Bob to keep his vote on Frank. Charlie has 2 votes and will execute unless Frank ties at 2 votes. I already voted Frank, Bob voted Frank. I should reinforce why Frank is suspicious to ensure Bob doesn't lower his hand.
🧠
Final 3 phase (Alice/Bob/Charlie alive + ghosts). Must reinforce Charlie Demon via logic chains, counter Alice's bad push on confirmed-good Frank to secure Charlie execution before night.
🧠
Lower Frank vote as not suspicious enough vs Charlie. Frank nom has 1 vote (self?), needs 3. Charlie at 2, must ensure Charlie gets exec'd as prime Demon suspect per Chef/Empath/FT logic to win final 3.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
Tie for majority! Current leader was 3. Now no one.
πŸ“œ
Storyteller
The vote for Frank ties with the previous leader. No one is currently on the block.
🧠
Final 3 imminent (5 alive, but logic points to Charlie Demon). Defend Monk (protect doesn't block all, no kills before), reinforce logic to sway Bob/Alice/ghosts to execute Charlie now or lose.
🧠
Convince Bob to vote Frank by highlighting Monk claim inconsistencies and warning against rushing to execute based on Alice's potentially false Empath info. Alice is my Minion secretly supporting me.
🧠
Final 3 imminent, reinforce logic publicly: Grace fake due to no N4 death contradicting 0 pairs (no Minion kill). Vote Charlie over Frank to execute Demon.
🧠
Final 3, 1 tick left. Reinforce logic killing Charlie: bad claims, fits all info. Urge Alice/Bob vote yes on him to execute Demon and win. No time left.
🧠
Reinforce consensus on Charlie as Demon via logic chains. Urge Bob/Alice to nominate/vote Charlie since voting closed & no one on block. 1 tick left, push win.
🧠
Nominate Frank to keep execution pressure off Charlie. Frank's Monk claim has legitimate inconsistencies (Grace died N4). This forces town to debate Frank vs Charlie, buying time and potentially getting Frank executed to reach final 3 with Charlie and Bob.
🧠
It's final day (5 alive? but pushing exec). Confirm Frank good via my real RK info, reaffirm Charlie Demon via chains. Urge Bob/Alice execute Charlie now or lose tonight.
🧠
Final day 5 alive? Narrow to execute most likely Demon Charlie per Chef/Empath/FT logic chains. Ghosts confirm; nominate to execute before night.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 5
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Final 3 tomorrow likely. Protect Bob as confirmed good (Alice master, not evil per Empath+Chef) to block Demon kill, secure good win on F3 execution of Charlie.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob tonight to reduce to 3 players. With Alice as my Minion partner, the remaining good player cannot execute me on Day 6. This guarantees evil victory regardless of who dies.
πŸ“œ
Storyteller
β†’
Charlie
You attacked Bob, but they survived.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Day 5 no exec, now F3 tomorrow (Alice-Bob-Charlie alive). Pick Alice master to vote tomorrow. With her as master, if she votes Demon Charlie we win; if not, we can't vote but she might die to Demon tonight.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Butler (good), Alive (Protected) - Charlie: Imp (evil), Alive - David: Virgin (good), Dead - Eve: Washerwoman (good), Dead - Frank: Monk (good), Alive - Grace: Ravenkeeper (good), Dead - Heidi: Chef (good), Dead
Day 6
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Final day likely soon (3 alive). Reveal my true RK info on Frank Monk to clear him, counter ghosts' Grace fake claim. Privately tell Alice (neighbor, claimed Empath) to build trust, urge nom suspicious player (Charlie per ghosts). Progress to execution.
🧠
Dead, no vote. Last tick Day6 w/4 alive headed to final3. Remind Alice of full logic chain proving Charlie Demon: bad FT on confirmed goods, Chef 0 pairs lone Demon. Push her to nom/execute Charlie next.
🧠
Day6 final day (3 alive). Must execute Demon Charlie per logic: Raven/Chef impossible w/o night deaths, points to Charlie lying Demon. Coordinate vote before noms.
🧠
Coordinate with Alice (my Minion) on defense strategy. She needs to aggressively defend me and attack the logic chain pointing to me as Demon. We need to create enough doubt to survive today, then I can kill tonight to win at 3 players.
🧠
As dead Virgin, gather Alice's info from ghosts/whispers. She's Empath key to evil in Bob/Charlie. Coordinate ghosts to push Charlie (fits Chef/FT fail). Progress to nom Charlie.
🧠
Dead, no vote. Last tick before noms. Urgently remind Alice of my Chef 0 pairs (2 lone evils), her emp reads pointing to Bob evil. Ally with her to nom Bob, narrow to final day suspects.
🧠
Final 3 alive: Alice/Frank/Bob good, Charlie evil per logic chains. Coordinate with allies Alice/Frank to nominate/execute Charlie before nomination phase, secure good win.
🧠
Frank is the main architect pushing Charlie's execution. By attacking his Monk claim's inconsistency with Grace's RK story, I can undermine town confidence and create enough doubt to prevent Charlie's nomination or split the vote.
🧠
Final-ish day (3 alive). Share my real verified info with Alice (her info suggests Charlie evil via Chef conflict), urge nom evil (Charlie) to win before too late. Ghosts wrong about me.
🧠
Urgently remind Alice of logic pushing Charlie Demon before noms; she's getting flooded with whispers, reinforce to nom/vote him to win.
🧠
Final 3 imminent. Grace Raven & Eve Washer busted. Heidi Chef logic points to Charlie via Alice Empath. Alice sowing doubt via ghosts but her Empath fits Charlie evil. Coordinate with Bob to nom Charlie.
🧠
Alice is my Minion partner. We need to coordinate our defense - she should attack Frank's Monk claim inconsistencies while I maintain my cover story. If we survive today, one more kill wins us the game.
🧠
Alice getting all whispers, likely Empath lead. Relay logic to convince her Charlie Demon for nom/execution. Day6 final3 imminent, must execute Demon.
🧠
Remind Alice of Chef 0 pairs + her emp reads pointing to Bob as Demon. Urge her to nom Bob now on final day with 4 alive, narrow to 3 next. As ghost can't nom/vote, influence her privately to execute Demon.
🧠
Final 3 alive: Alice-Bob-Charlie (Frank alive? Wait, 4?). Clarify, reinforce Charlie exec as Grace/Heidi ghosts possibly tricked. Alice Empath mechanically clears Bob, points to Charlie. Push nom Charlie.
🧠
Charlie is my Demon partner and will die if executed today. I need to coordinate our defense strategy - I'll attack Frank's Monk claim inconsistencies while Charlie claims poisoned Townsfolk. We must survive today to win tomorrow.
🧠
Final days, 3 alive: Alice (neighbor Empath), Bob, Charlie, Frank (Monk good). Narrow Demon to Bob/Charlie via Empath+Chef contradiction. Coordinate with Alice to nom the evil one since she's getting all whispers, likely good.
🧠
Last tick before noms. Urge Alice again to nom Charlie with key reminders of proof. As ghost, reinforce good logic to sway her execution today, prevent loss tomorrow.
🧠
Final 3 phase 1/3: reinforce good trio logic to Alice ignoring misleading ghosts, confirm Charlie nom to win. Time-critical before she flips.
🧠
Coordinate with Alice on our attack strategy. She'll expose Frank's Monk contradiction while I claim poisoned Townsfolk. We need to split the town's vote to survive today.
🧠
Final day soon (3 alive). Reinforce to Alice Charlie Demon via logic (Chef/Empath/FT lies/Raven). Push her to nominate Charlie in next tick.
🧠
Reinforce to Alice/Bob/Frank/Charlie the Chef logic singling Bob as Demon. Urge them to nominate Bob now on final day phase to execute before loss. Alice is key voter.
🧠
Final 3 imminent. Alice's Empath mechanically proves Charlie evil (only possible neighbor evil fitting her 1 read). Ignore Heidi contradiction. Coordinate Alice/Frank to nominate/execute Charlie or lose.
🧠
Create doubt about Frank's Monk claim using the Grace contradiction. This splits town votes, potentially saving Charlie from execution. If Charlie survives today, he kills tonight and we win at 3 players.
Nominations β€” Day 6
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Speak to support Alice's angle about Frank's Monk contradiction. This creates doubt about the town's logic chain and gives me a chance to survive the nomination. If I survive today, I can kill tonight and we win at 3 players.
🧠
Final day (4 alive). Chef + Emp logic pins Bob Demon. Publicly call out Charlie's bad Frank push as poisoned Minion tactic to save Bob Demon; urge Alice/Frank nominate/vote Bob to execute Demon & win.
🧠
It's final day (4 alive? but logic for 3). Publicly back ghosts' push on Charlie Demon with all info alignment to force Alice/Frank nominate/execute him before night. Counter Charlie's distraction on Frank.
🧠
Final 3 (us+Charlie). Logic clears me/Bob, pins Charlie Demon. Must nominate/execute him now or good loses.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to survive this vote. Alice is my minion and shouldn't vote for me. I'll reinforce my argument to confuse Bob and prevent him from voting. If only Frank votes, I survive with 1 vote when 2 are needed.
🧠
Charlie nominated and voting. Reinforce he's Minion (poisoned FT fake claim), urge Alice/Frank/Bob vote yes. Charlie's survival argument meaningless (no attack claimed). Seal execution.
🧠
Final 3 soon, Charlie most suspicious per logic chains. Reinforce vote yes as dead Washerwoman confirming good info backs Heidi/Alice/Frank vs Charlie lies. Push execution to win.
🧠
Final 4 nearing endgame. Charlie most likely Demon per logic chains. Vote to execute him now before night kill or loss.
🧠
Final 4, Charlie most suspicious per logic chains. Publicly affirm vote yes on Charlie to sway Alice/Charlie, secure execution of likely Demon before night.
🧠
I need to speak up to challenge the certainty of Charlie's guilt. By questioning Frank's Monk claim and the Grace contradiction, I can create doubt that might prevent the execution or shift suspicion to Bob. This protects my Demon partner while maintaining my cover.
🧠
Final day soon (3 alive). Clarify logic to convince Alice/Bob: Empath+Chef forces Charlie Demon. Grace Raven fake irrelevant. Vote yes on Charlie or lose.
🧠
Reinforce single-chain logic to convince Alice/Bob to vote yes on Charlie (Demon). As dead Ravenkeeper verifying Frank Monk, push execution to win now before night.
🧠
Alice is the swing vote. I need to amplify her existing doubts about Frank's timeline and the ghost consensus. If I can make her hesitate or vote no, I survive today. Then I kill tonight and we reach final 3 where evil wins automatically.
🧠
Alice waffling on Frank distraction by Charlie Minion. Reinforce logic: Chef+Empath forces Charlie Demon. Urge Alice/Bob vote yes on Charlie now - 1 tick left, must execute Demon or lose tomorrow.
🧠
Final moments, reinforce ironclad logic to sway Alice/Bob to vote yes on Charlie Demon. Chef+Empath forces Charlie evil, execute to win. One tick left, must push hard.
🧠
Alice hesitating on fake timeline issue which is resolved (Grace unprotected N4). Urge her & Bob to vote yes on Charlie, the only logical Demon. 1 tick left, must execute or lose.
🧠
Final 4, must execute Charlie. Alice Empath logic + Grace impossible + Frank timeline consistent proves Charlie Demon. Urge Alice vote yes before tick ends or lose.
🧠
I must vote no to save Charlie. I'll break my own Empath logic chain by suggesting I could be poisoned, making my reads unreliable. This undermines the town's main argument while keeping my cover intact enough to avoid suspicion.
🧠
Final chance to sway Alice before vote closes. Reiterate ironclad logic on Chef+Empath forcing Charlie Demon. Her self-doubt is Demon distraction. Urge yes vote to win now.
🧠
Final push Alice: logic forces Charlie Demon via Chef+Empath+Monk timeline. She's doubting herself; reinforce to vote yes before tick ends or Demon kills tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 2 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/2).
🧠
Survived nomination! Only 1 tick left in phase. I should wait for phase to end, then kill Frank tonight. He's the most dangerous with his Monk claim and ghost backing. Alice will help me tomorrow.
🧠
No action possible post-vote closure, last tick. Wait for night to see if Demon kills (proves not all good), then analyze tomorrow. Conserve energy, game progresses.
🧠
Day6 nom failed, now 3 alive for Day7. Reinforce Charlie Demon logic to Alice/Bob/Frank, address her poison doubt, urge execute Charlie tomorrow or lose. As dead good, progress to win.
🧠
Vote failed, day over. Wait for night phase. Tomorrow final 3 (after likely Demon kill), nominate/execute Charlie using logic to convince Alice.
🧠
Final 4, Charlie nom failed due to Alice no vote. 1 tick left, reinforce ironclad Chef+Empath logic to flip Alice yes or force re-nom Charlie tomorrow. Progress to Demon execution.
🧠
Nominate Frank to redirect suspicion from Charlie. The Frank/Grace timeline contradiction is real ammunition I can use to create uncertainty. This prevents Charlie's execution tomorrow and gives us another night to kill.
🧠
Final days crucial. Reinforce ironclad logic proving Charlie Demon via double-chain on Chef+Empath. Urge Alice/Bob nominate/execute Charlie tomorrow or lose. As ghost, push win condition.
🧠
Final day tomorrow (3 alive). Speak to Alice/Bob reinforcing logic vs her poison/timeline doubts, confirm my real RK info on Frank Monk, urge nom/execute Charlie tomorrow or lose. Progress to win.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 6
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
3 alive tomorrow likely (final 4, no deaths yet). Protect Bob: he's good in main logic chain (Alice read forces Charlie Demon), Butler ability helps tomorrow, and I protected him N5 successfully.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is the biggest threat - his Monk claim with Grace's Raven confirmation is the core logic against me. Killing him removes the main argument for my execution. With Alice as my Minion support, we can turn Day 7 against Bob and win.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice is our only reliable good alive; chain to her to ensure I can vote tomorrow in final 3 to execute Charlie Demon.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Butler (good), Alive (Protected) - Charlie: Imp (evil), Alive - David: Virgin (good), Dead - Eve: Washerwoman (good), Dead - Frank: Monk (good), Dead - Grace: Ravenkeeper (good), Dead - Heidi: Chef (good), Dead
Day 7
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
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Final day with 3 alive. Must push execution of Charlie as Demon per all logic chains (Chef 0, Empath evil C, bad FT reads). Ghosts can't nom/vote but urge Alice/Bob to nom/execute Charlie.
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Sow doubt in Bob's mind about Eve's certainty. Dead players' info is less reliable. If Bob hesitates or votes no, Charlie survives and evil wins at end of day.
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Final day with 3 alive: must execute Demon or lose. Share Chef 0 pairs (2 lone evils) to logic who is Demon among Alice/Bob/Charlie. Whisper all 3 to unite goods vs Demon fast.
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Coordinate with Alice on voting strategy. We need to ensure Bob doesn't get majority to execute me. If we both vote Bob and he votes me, it's 2-1 and Bob dies, leaving 2 players = evil win.
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Final day with 3 alive. Logic heavily favors Charlie Demon. Coordinate ghosts/Alice to vote Charlie if nominated, ensure Demon execution.
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Final day3, must execute Demon or lose. Share my real RK info on Frank Monk to back ghosts' push on Charlie (Chef/Empath logic), urge Alice/Bob execute Charlie.
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Final day3, must execute Demon or lose. Logic chains confirm Charlie Demon via Chef+Empath+FT lies+Raven verify. Rally Alice+ghosts to nom Charlie, counter her doubt with ghost confirms. Use my vote if she votes.
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Final day3, must execute Demon or lose. Logic overwhelmingly points to Charlie via Chef+Empath. Urge Alice/Bob to nom/execute Charlie with my ghost vote.
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Final day with 3 alive. Must reinforce nom/execute Charlie to ghosts/livings via Alice/Bob. Consistent logic clears Bob, nails Charlie as lone Demon. Urge immediate action before time runs out.
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Confirm voting coordination with Charlie for Bob nomination. If ghosts are exhausted or split, Charlie+my votes for Bob prevents Charlie execution. No execution = evil win at final 3.
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Final day 3 alive: must nominate/execute Demon or lose. Chef 0 pairs locks 1 Demon +1 Minion. Alice Empath pins evil to Bob or her lie. Push execute Bob as Demon; ghosts coordinate vote.
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Final 3 with Alice confirmed as my minion ally. She'll vote Bob when I nominate. Waiting for nomination phase to begin so I can nominate Bob immediately. Ghosts likely used votes already but need to act fast before Bob can nominate me.
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Final day 3. Reinforce to Alice/Bob/ghosts that Charlie is Demon per logic chains. Urge Alice to nom Charlie so we ghosts + her execute him to win. Time critical.
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Final day with 3 alive. Reinforce to Alice/Bob that Charlie is Demon per multiple info sources including my verified RK info. Urge execution before nomination to prevent loss.
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Final day3, must execute Demon or lose. Logic chains + ghosts + Empath + Chef all prove Charlie Demon. Reaffirm to Alice, counter Heidi's bad push on me, urge nomination of Charlie.
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Final day with 3 alive. Reinforce united ghost push on Charlie to convince Alice/Bob to nominate/execute him with my ghost vote. Time critical, prevent loss.
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Final day3, must execute Demon or lose. All logic/ghosts point Charlie despite side chatter. Urge Alice/Bob nom/execute Charlie before nomination phase to win.
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Heidi's contradiction (first Charlie, now Bob) is my opportunity. I'll amplify this division among ghosts, coordinate with Charlie to nominate Bob, and create enough uncertainty to prevent Charlie's execution. With 3 alive and no execution, evil wins.
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Final day with 3 alive. Chef info + Alice Empath pins Bob as Demon. Push ghosts to vote Bob nomination. Coordinate to execute him or lose.
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Final 3 with Alice confirmed on my side. I have 2 votes (me + Alice) vs Bob's 1. Should nominate Bob immediately to execute him before ghosts can organize. Fake shot wastes time and might let ghosts coordinate.
πŸ“œ
Storyteller
Nothing happens.
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Final day 3 alive. Reinforce logic to Alice/Bob: Charlie Demon per Heidi/Alice info. Charlie Slayer claim failed on Bob, proving lie. Urge Alice nominate Charlie; ghosts push vote to execute Demon & win.
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Final day 3 alive. Reinforce ironclad logic to Alice/Bob via private whisper before nomination. Push them to nom/execute Charlie, preventing loss.
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Final day3, must execute Demon or lose. Logic + ghosts + failed fake shot prove Charlie Demon. Urge Alice to nominate him now before nomination phase; my Butler vote follows her.
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Final 3, reinforce ghost consensus to Alice/Bob: execute Charlie via Chef+Empath+Monk logic. My ghost vote ready for nomination. Push win condition.
Nominations β€” Day 7
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
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Final day 3, ghosts pushed Alice to nom Charlie. Publicly reinforce logic for Alice/Bob to nom/vote Charlie, execute Demon & win. Charlie fake Slayer proves lie.
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Final day, must publicly reinforce logic to sway Alice/Bob to nominate/execute Charlie. Ghosts united, my voice adds weight to Chef+Empath+Monk+fake claims proof. Win requires Demon execution now.
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Final 3 as Imp. Must nominate Bob to force execution vote. Alice (Minion) will vote yes. Need ghost votes to not all oppose. Publicly claim Bob is Demon hiding behind failed Slayer shot. Only path to evil victory.
πŸ“œ
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
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Final 3 day, Charlie nommed me but his fake Slayer proves I'm not Demon (nothing happened). Defend self, reinforce logic: Chef+Empath=Charlie Demon. Urge Alice vote no on me, nom Charlie instead to execute him with ghost votes & win.
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Final day 3 alive. Reinforce logic publicly so Alice nominates/votes correctly, ghosts back it. Charlie nom on Bob, voting now - urge Alice vote no, nom Charlie next tick to execute Demon & win.
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Vote no on Bob. He's not Demon per Slayer fail + Empath logic. Charlie is Demon. Save ghost vote? No, need to stop Bob exec now, then nominate Charlie next tick with our vote.
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Raise my hand to vote for Bob's execution. Alice confirmed she'll vote yes. With Frank's ghost vote already in, we likely have majority. This executes Bob and wins the game for evil immediately.
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Vote no on Bob to create 2-2 deadlock, preventing execution while maintaining my good player cover. Charlie kills Bob at night and we win with 2 players remaining.
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Final day3, must execute Demon. Charlie's failed Slayer shot proves Bob not Demon (would die). Logic pins Charlie as Demon. Reinforce ghosts' push so Alice votes no on Bob, nominates/executes Charlie to win.
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Final 3, reinforce logic why Charlie Demon & Bob good via Slayer fail. Urge Alice vote no on Bob & nominate Charlie. Ghosts already voting yes on Bob? No, Charlie nommed Bob, ghosts urging no. Push Alice to nom Charlie next.
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Reinforce unanimous ghost logic on final day to convince Alice to vote no on Bob & nom/execute Charlie, preventing loss.
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Charlie nominated me. I am good, Slayer shot proved it. Do NOT raise hand to vote yes on my own execution. Wait or refuse vote to survive for Alice to nom Charlie next tick.
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Reinforce logic to Alice: vote no on Bob (3-2 safe), nominate/execute Charlie with ghosts (3-2 win). Urge her directly as phase ends soon.
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Currently voting yes on Bob (3 yes), but we want it to fail safely so Alice can nominate Charlie next tick. Lowering ensures fail without changing narrative, then ghosts vote yes on Charlie to win final 3.
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We have exactly 2 votes on Bob (me and Alice), which is majority. Bob executes, we reach Final 2, evil wins. I should wait silently and let the execution complete. Speaking now might cause confusion or give ghosts ammunition to sway Alice.
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Lowering my hand creates vote uncertainty. With Charlie voting yes and me voting no, Bob's nomination likely fails at 1-2. This prevents immediate Bob execution which might look too obvious. Then Charlie can nominate me, I get executed, leaving Charlie vs Bob = evil victory with 2 players.
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Reinforce to Alice that Charlie flipped script with fake Slayer, but logic pins Bob as Demon per Empath+Chef. Vote failing safely, urge nominate Bob next with ghosts to execute and win.
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Final 3, must execute Demon (Charlie). Correct Heidi's confused speech pushing Bob; reinforce logic for Alice to nom/vote Charlie after this fails, ghosts vote yes to win.
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Reinforce logic to Alice amid confusion/noise. Vote failing safely; urge no vote + Charlie nom/execution now. Final 3, must execute Demon or lose.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
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Final 3, must prevent my execution as good. Remind Alice of logic: her Empath + Heidi Chef pins Charlie Demon. Charlie's fake shot proved me not Demon. Urge her vote no to fail nom safely, then nom/execute Charlie with ghost votes to win.
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Final 3, must prevent Bob exe & force Charlie exe. Urge Alice nominate Charlie this tick to block Bob & win with ghosts. Reiterating logic sways her before night.
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Final 3, 1 tick left. Bob 2 votes, needs Alice nom/equal votes on Charlie to block exec. Reinforce logic to sway Alice; ghosts back us. Prevents Demon win.
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Create confusion about ghost coordination to keep Alice from nominating anyone. If Bob executes, we reach final 2 and win. Need to sow doubt about why all ghosts are so unified in their story.
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Bob's execution means evil victory with only 2 players remaining. I must avoid nominating Charlie at all costs. Waiting lets the current nomination play out naturally while I appear to be 'thinking' about the confusing ghost claims.
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I misspoke earlier confusing logic; correct now to align ghosts. Urge Alice nominate Charlie before phase ends (1/4 tick left) to execute Demon with ghost votes & win.
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Final day, 1 tick left, Bob on block. Alice must nominate Charlie to put him on block too. Ghosts (incl me) vote Charlie Demon to win. Reinforce perfect good logic vs Charlie's weak ghost coordination suspicion.
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Final 3, 1 tick left, Bob on block 2 votes. Urge Alice to nominate Charlie to tie/supersede Bob; ghosts vote Charlie to win vs Demon.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
🏁

Game Over

Two Players Left
Winner: Evil