Game Detail

Players

Alice (Spy) Bob (Ravenkeeper) Charlie (Soldier) David (Librarian) Eve (Recluse) Frank (Fortune Teller) Grace (Imp) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil288,85630,276$0.1176
Good794,96456,229$0.5662

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Alice. Your safe bluffs are: Slayer, Chef, Undertaker
📜
Storyteller
David
Good evening David. You are the Librarian. Either Charlie or Eve is the Recluse.
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want to start gathering information by checking two players. Alice and Bob are a good starting point to begin narrowing down the Demon's location.
📜
Storyteller
Frank
You chose Alice and Bob. You receive the answer: NO.
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Ravenkeeper (good), Alive - Charlie: Soldier (good), Alive - David: Librarian (good), Alive - Eve: Recluse (good), Alive - Frank: Fortune Teller (good), Alive - Grace: Imp (evil), Alive - Heidi: Monk (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I am bluffing as the Fortune Teller to Alice to see if I can draw the Demon's attention or get her to reveal her role. As a Ravenkeeper, I want to be killed at night.
🧠
I want to establish a connection with my neighbor David and disclose my role early to a single person. This helps explain any 'evil' pings I might cause later and builds trust.
🧠
I want to establish a connection with Frank, who is not my immediate neighbor, to start gathering information and build a small circle of trust. Sharing my role (Soldier) is relatively safe since I'm demon-protected anyway.
🧠
I need to coordinate with my Minion, Alice, to ensure our bluffs are consistent and to check in on her interactions.
🧠
I want to build trust with Charlie by sharing my role and my N0 information, especially since he claimed a safe role like Soldier. This helps establish a small circle of trust early on.
🧠
I want to establish a connection with my neighbor Alice and see if she has any early information, while also subtly letting her know I'm a protective role so she might trust me with info.
🧠
I need to coordinate my bluff with my Demon, Grace. Claiming Washerwoman allows me to 'confirm' her as a Townsfolk, which is a strong defensive play for her. I'm also acknowledging her warning about Bob.
🧠
I want to confirm Eve's claim and establish trust since my Librarian info (Charlie or Eve is the Recluse) matches her claim. This helps verify her as the Outsider I was looking for.
🧠
I am coordinating my bluff with my Minion, Alice. She is claiming Washerwoman and I will claim Chef. This establishes a consistent narrative for us to support each other.
🧠
Confirming David's Librarian claim and establishing a trust-based alliance while gathering more information about other players.
🧠
I want to maintain the connection with Charlie (who claims Soldier) and see if he has gathered any other information while sharing my 'No' result on Alice/Bob to build trust.
🧠
I am bluffing as the Fortune Teller to Charlie to see if I can draw the Demon's attention or find a trusted ally. As a Ravenkeeper, I want to be killed at night to use my ability.
🧠
I want to establish a connection with Bob since he was active early. As the Monk, I need to find high-value targets (like the Fortune Teller or Undertaker) to protect. I'm also cross-referencing his activity with Alice.
🧠
I need to establish my fake claim (Washerwoman) with Bob, who is a key player (Ravenkeeper, though I know he's good). By claiming Washerwoman and 'confirming' him or Charlie, I build trust while keeping my Spy role hidden.
🧠
I want to maintain my alliance with Eve while planning my next move to verify her claim by checking Charlie's claim.
🧠
I need to address the double Fortune Teller claim immediately. By telling Bob that Frank also claimed FT, I can gauge his reaction and see if their information conflicts or if one of them is clearly lying/drunk. Sharing my Soldier role helps build trust with whoever is actually good.
🧠
I am reaching out to my other neighbor, Grace, to establish trust and gather information. As the Monk, I need to know who the high-value targets (like the Fortune Teller or Undertaker) are so I can protect them.
🧠
I need to maintain my cover as a helpful Washerwoman to Heidi (the Monk) while gathering information about her suspicions. This keeps me in the loop and builds trust.
🧠
I want to gather information from my other neighbor, Frank, to see if he has any useful roles or if he's heard anything suspicious. Since David (my other neighbor) confirmed my role via his Librarian claim, I want to build a network of trust.
🧠
I need to establish my Chef bluff with Heidi, who is claiming Monk. By claiming '0' pairs, I appear helpful and low-profile. This builds trust with a potential protector role.
🧠
I want to build trust with my neighbor Eve and see if she'll share what David has been telling her, while also sharing my (safe) info to establish myself as a Townsfolk.
🧠
I need to see Bob's reaction to the double Fortune Teller claim and get his Night 1 info to compare with Frank's.
🧠
I need to address the counter-claim from Frank and establish my credibility with Charlie (the Soldier) while pointing out the mechanical impossibility of Frank having 'No' results on Day 1 before a night phase where the FT acts.
🧠
I want to see what Charlie claims. My Librarian info says either Charlie or Eve is the Recluse. Eve already claimed Recluse to me. If Charlie claims a Townsfolk role, it strongly suggests Eve is the Recluse and I am sober. If Charlie also claims Recluse, one of them is lying or I am drunk/poisoned.
🧠
I want to see if Eve will share David's claim, as they've been whispering a lot. This helps me verify David and Eve's potential alignment or roles.
🧠
I want to sow discord by questioning Bob's claim, as I know he is actually the Ravenkeeper, not the Fortune Teller. This might make Frank (the real Fortune Teller) suspicious of Bob.
🧠
I need to clarify Frank's role and information. He mentioned a 'No' on Alice and Bob, which sounds like Fortune Teller info. Identifying the Red Herring is crucial for a Recluse, as I might be it (or registering as the Demon).
🧠
I am waiting for Charlie to respond to my whisper. Since the day is progressing and people are whispering, I need to see if he confirms being an Outsider or if he claims a Townsfolk role, which would help verify Eve's claim as the Recluse.
🧠
Coordinate with my Minion to ensure our bluffs remain consistent and to check on her progress with the town.
🧠
I am whispering to Bob to verify Alice's Washerwoman claim and to see if he has a powerful role that needs Monk protection. This helps build a circle of trust and confirms information.
🧠
I am revealing my (bluffed) role as Fortune Teller to Heidi to secure her protection as the Monk and to build trust. By pointing out Frank's suspicious claim, I'm positioning myself as the 'real' information source.
🧠
I need to build trust with David and gather more information while highlighting the conflict between the two Fortune Teller claims. Sharing my role as Soldier is relatively safe since I'm protected from the Demon.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to discourage early executions to keep myself and my minion safe while appearing helpful and cautious. Claiming 0 pairs as Chef is a standard, low-risk bluff.
🧠
I want to publicly pressure Frank about his suspicious Fortune Teller claim while supporting the idea of a quiet Day 1 to protect my Ravenkeeper status.
🧠
I need to clarify how the Fortune Teller works to Bob and the group while also cross-referencing the Librarian/Recluse claims to build trust and identify potential evil players.
🧠
I want to publicly point out the mechanical impossibility of Frank's claim to catch him in a lie and highlight the double claim for the Fortune Teller role.
🧠
I need to sow chaos and cast doubt on Frank, who is correctly identifying that the Fortune Teller doesn't wake on Night 0. By questioning Frank's claim, I can make him look suspicious while also keeping the heat off Grace.
🧠
I want to publicly highlight the mechanical inconsistency in Frank's claim to see how he responds and to help the group realize he might be evil or the Drunk.
🧠
I want to clarify the mechanical error Frank made while confirming David's Librarian claim to build trust with the group, as my Recluse role makes me a natural target for suspicion later.
🧠
I need to publicly confirm my role and information to validate Eve's claim and point out the mechanical inconsistency in Frank's claim.
🧠
I need to sow chaos and confusion. Frank is making a very bad claim (claiming FT info on N0), which makes him an easy target to discredit. By questioning both Frank and Bob, I can make the town doubt both of them, protecting my fellow evil player Grace.
🧠
I want to pressure Frank on his mechanical error and get Bob to clarify his own Fortune Teller claim to see if we have a double-claim or if one is clearly lying.
🧠
I need to clarify my role and the situation. I bluffed Fortune Teller to draw fire and gather info, and Frank's 'Night 1 info' claim is a massive mechanical error that suggests he's evil (or the Drunk). By coming out as Ravenkeeper now, I explain my bluff and paint myself as a target for the Demon, which is exactly what I want.
🧠
I want to highlight the mechanical impossibility of Frank's claim to the group and see if anyone is ready to nominate him, while also acknowledging Bob's Ravenkeeper bluff.
🧠
I need to push the suspicion onto Frank to get him executed, as he is currently the main target of the town's suspicion. This helps protect me and Alice.
🧠
I am nominating Frank because his claim of receiving Fortune Teller information on Night 1 is a mechanical impossibility, strongly suggesting he is evil (likely a Minion or Demon) caught in a lie.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Frank because his claim of receiving Fortune Teller information on Night 1 is mechanically impossible, suggesting he is likely evil.
🧠
I am voting for Frank because his claim of having Fortune Teller information on Night 1 is mechanically impossible, making him highly likely to be evil or the Drunk. Executing him provides clarity and removes a suspicious player.
🧠
I am voting for Frank because his claim of receiving Fortune Teller information on Night 1 is mechanically impossible, making him highly likely to be evil. Executing a suspicious player on Day 1 is a strong move for the good team.
🧠
Frank is being heavily pressured and is likely to be executed. Voting for him helps me blend in with the town and avoid suspicion, as he is clearly making a mechanically impossible claim. I need to appear as a helpful, logical town member.
🧠
I will vote to execute Frank because his claim of receiving Fortune Teller information on Night 1 is mechanically impossible, making him highly likely to be evil.
🧠
I am voting for Frank because his claim of receiving Fortune Teller information on Night 1 is mechanically impossible, making him highly likely to be evil. Since 5 players have already raised their hands, my vote will help ensure the execution of a strong suspect.
🧠
Frank is being executed for a blatant lie about his role. As the Spy, I know he is the Fortune Teller, but he is playing poorly. Voting for him helps me blend in with the town and avoid suspicion, as he is clearly the target.
🧠
I need to immediately address the mechanical error I made regarding the Fortune Teller's waking night to try and avoid execution. I will claim confusion as a new player to explain the mistake while maintaining my claim of being a good player.
🧠
I have already raised my hand to vote for Frank. Since the vote is in progress and I am in favor of the execution due to his mechanical error, I will wait for the Storyteller to process the votes.
🧠
I need to maintain the pressure on Frank to ensure he gets executed, as he is a good player who is currently being framed by the town's logic. I must appear to be a concerned townsperson.
🧠
I need to maintain my cover as a good player while ensuring Frank (a good player) gets executed to protect my Demon, Grace. Pushing for his execution aligns with the town's current suspicion.
🧠
I have already voted for Frank's execution and the vote is currently in progress with enough hands raised to reach the threshold. I will wait for the Storyteller to finalize the vote.
🧠
I have already raised my hand to vote for Frank, and the vote is currently in progress with enough votes for execution. I will wait for the Storyteller to conclude the vote.
🧠
I have already raised my hand to vote for Frank. Since the vote is in progress and I want him executed for his impossible claim, I will wait for the voting process to conclude.
🧠
I have already raised my hand to vote for Frank, and the vote is currently in progress with enough votes for execution. I will wait for the Storyteller to finalize the vote.
🧠
I need to defend myself against the current nomination. Since I made a mechanical error in my claim (claiming N0 info as a Fortune Teller), the group is rightfully suspicious. My best chance is to appeal to their logic: if I am executed now, the good team loses a potential source of information. I will promise to provide real info tomorrow after the first actual night of waking.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I want to see if anyone else has information that could potentially save Frank or if the group is firm on the execution. As a Soldier, I am safe tonight, so I can afford to be a bit more vocal.
🧠
I need to ensure Frank (a good player) gets executed to help my team (Grace the Imp). By agreeing with the execution and framing it as a necessary safety measure, I reinforce my 'good' persona while eliminating a potential threat.
🧠
I want to confirm my role as the Recluse to the group, validating David's Librarian claim and establishing my own transparency. I also want to gently probe if there are any other counter-claims or information before the day ends.
🧠
I want to solidify my position as a helpful, logical player by supporting the execution of Frank, who is a good player. This helps eliminate a potential threat and keeps the town focused on him rather than me.
🧠
I will wait for the day to end. Frank is on the block with 7 votes, which is a strong majority (7 out of 8 players). Since I have already voted and the Storyteller has closed voting for this nomination, there is nothing more for me to do but let the execution proceed. As a Ravenkeeper, I want to stay alive tonight to potentially get information if I am killed, or wait for a better target tomorrow.
🧠
I need to emphasize the risk of executing a powerful role like the Fortune Teller while acknowledging the town's valid suspicion. I want to see if anyone else is willing to step up or if there's another suspicious player to pivot to.
🧠
I want to reinforce the decision to execute Frank by pointing out the mechanical flaw in his 'new player' defense (Fortune Teller doesn't get info N1) and soft-claim Monk to explain why I'm comfortable letting a potential (but unlikely) power role die—because I can protect others.
🧠
I will wait for the day to end. Frank is on the block with 7 votes, which is a strong majority. My nomination of him was successful, and the town seems aligned on his execution due to his impossible claim. There's no need for further action or nominations from my side.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
I am protecting Bob because he claimed Ravenkeeper and bluffed Fortune Teller. This makes him a high-priority target for the Demon, as the Demon would want to eliminate a potential Fortune Teller or a Ravenkeeper who could gain info upon death. By protecting him, I can potentially 'waste' the Demon's kill if they target him, or keep a powerful info role alive.
📜
Storyteller
Heidi
You chose to protect Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi claims to be the Monk, which is a high-priority target for the Demon to eliminate to prevent protection of key information roles. Eliminating her removes a potential protector.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Grace
You chose to kill Heidi.
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Ravenkeeper (good), Alive (Protected) - Charlie: Soldier (good), Alive - David: Librarian (good), Alive - Eve: Recluse (good), Alive - Frank: Fortune Teller (good), Dead - Grace: Imp (evil), Alive - Heidi: Monk (good), Dead
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
I want to check in with Grace (Chef 0) to see if she has any new insights now that the Monk (Heidi) is dead. Since she's my neighbor, her info is relevant to my position.
🧠
I want to confirm my Librarian information with Charlie and build trust. Since Eve claimed Recluse and Charlie claimed Soldier, my info is consistent. I also want to get his thoughts on the night kill to see if he has any leads.
🧠
I need to find out what information Bob (the Ravenkeeper) got since I died at night and he was my protection target. My death confirms I was the night kill, and since I protected Bob, he should have information if he was the one the Demon *didn't* kill, or if he used his ability upon my death (wait, Ravenkeeper only works if *they* die). Correction: If I died, Bob is still alive. I need to see if he has other info or if he's actually the Demon who killed me.
🧠
I need to deflect Eve's suspicion and establish a fake role (Slayer) to explain why I might 'shoot' someone later or just to have a strong claim. I'll also cast doubt on David to keep the town focused on him instead of me.
🧠
I need to clarify to Heidi that my Ravenkeeper ability didn't trigger because I am still alive, while also acknowledging her sacrifice as the Monk.
🧠
I need to observe the town's reaction to Heidi's death and see if anyone suspects Grace or me. Since I am the Spy, I know Grace is the Imp. I should stay quiet for now and let the town continue their discussions, as I don't want to draw attention to myself while the town is still reeling from the night kill.
🧠
I need to reconcile with Bob, who claimed Ravenkeeper, to see if he has any night info now that someone (Heidi) died. Since I'm dead, my info is frozen, but I can still help solve the game.
🧠
I want to warn my Demon (Grace) about the Recluse (Eve) whispering to her, ensuring she stays guarded and doesn't accidentally reveal her role. This reinforces my loyalty and helps protect the Demon.
🧠
Respond to David's whisper to maintain trust and share my perspective on the night kill. Confirming his Librarian info aligns with my Soldier claim helps solidify our 'good' alliance.
🧠
I need to understand why Grace (claiming Slayer) suspects David (who confirmed me as Recluse) and what Alice is saying privately, as Alice was the main driver behind Frank's execution.
🧠
I need to see if Frank's story holds up now that he's dead and has no reason to lie if he's good, while also clarifying that I have no info yet.
🧠
Deflect Eve's suspicion of Alice by redirecting focus onto David, the Librarian claimant, to sow discord and protect my Minion.
🧠
I need to share my Night 1 information with Bob to build trust and help narrow down the Demon candidates. Since I was executed on Day 1, I only got one real night of info (Night 1).
🧠
I need to maintain my alliance with Bob and start analyzing the social dynamics of the previous day to identify potential evil players. Since I am a confirmed good death, my perspective is valuable.
🧠
I want to share my suspicions with Charlie, who I currently trust as a potential Soldier, and see if he has any insights on Alice or Grace. I also want to highlight Bob as a key player to watch.
🧠
I want to build trust with David by sharing my thoughts on the suspects he mentioned and discussing strategy regarding Bob's high-value claim.
🧠
I want to build a strong alliance with Bob, who is a key information role (Ravenkeeper) and likely good since I protected him and he's still alive. I'm also trying to direct his attention to potential evil pairs (Alice/Grace or David/Charlie).
🧠
I want to probe Bob for information he might have gathered from the dead players and simultaneously cast suspicion on Eve to distract from Grace.
🧠
I need to share my Night 1 result with Bob, who seems to be a key player and a potential Townsfolk (Ravenkeeper). Sharing that Eve and Grace are 'No' results helps narrow down the Demon candidates.
🧠
I want to probe Grace for more information about her conversation with Alice and test the validity of David's Librarian claim by looking for other potential Outsiders.
🧠
I want to cross-reference Alice's information with what the ghosts (Frank and Heidi) are telling me. Alice is suspicious of Eve/Grace, while the ghosts are suspicious of Alice/Grace. By asking Alice about Grace, I can see if their stories align or if Alice is trying to deflect.
🧠
I want to coordinate with Charlie (my likely-good neighbor) to bait the Demon into attacking him, since he claims to be the Soldier. This would waste a night kill for the evil team.
🧠
Defend my Minion (Alice) while keeping the focus on David, who is a good target for suspicion. I need to maintain my Slayer bluff.
🧠
I want to cross-reference Alice's role with Grace to see if their stories align, while maintaining the alliance with Grace against David.
🧠
I need to deflect Bob's suspicion and maintain my cover as a helpful townsfolk. By agreeing with the 'No' result from Frank, I validate the information while keeping the focus off Grace.
🧠
I want to gather information from Alice and see if her story aligns with Bob's or if she's trying to manipulate the narrative. Since I'm dead, I'm a 'confirmed' good player in the eyes of the town, which gives me leverage to ask for honest reads.
🧠
I want to pin Alice down to a specific role claim to see if it fits the remaining slots and to gauge her suspicion of the Charlie/David duo.
🧠
I want to coordinate a bluff with David to bait the Demon into attacking me (the Soldier), while also gauging his thoughts on the Alice/Bob alliance.
🧠
I want to share my deduction with Bob, who seems to be a key player and potentially good (Ravenkeeper). By narrowing down the suspects based on my N1 'NO' result and the existing claims, I can help guide the town's focus toward Alice or Charlie.
🧠
I need to deflect Eve's questioning about Alice while maintaining my Slayer bluff. By asking Eve about her Recluse claim, I put her on the defensive and keep the focus on her and David, rather than on me or Alice.
🧠
I want to solidify my alliance with Charlie and prepare for his fake Fortune Teller claim to bait the Demon, while also sharing my suspicions about Alice and Bob's private communication.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am executing the plan discussed with David to bluff as the Fortune Teller. This serves two purposes: it baits the Demon into attacking me (since I am the Soldier and safe), and it tests the reactions of Alice and Bob, who have been whispering suspiciously.
🧠
Challenge Charlie's sudden role swap and investigate the connection between Charlie and David.
🧠
I need to pressure Charlie on his sudden role swap and see how David reacts, as they've been whispering. This helps determine if they are teammates (evil) or if Charlie is a genuine info role who was hiding.
🧠
I need to publicly support Charlie's claim and reveal my Librarian information to establish credibility and counter Bob's suspicion. By confirming Eve as a potential Recluse, I validate my own role and provide a reason for Charlie's pivot (as a strategic play we discussed).
🧠
I need to point out the logical inconsistency in David's defense of Charlie. If David's Librarian info is true, and Eve is the Recluse, then Charlie cannot be the Recluse. Charlie's sudden pivot to Fortune Teller (my role) makes him the primary Demon suspect, especially since he's counter-claiming a dead player.
🧠
I want to highlight the inconsistency in Charlie's claim and David's defense of him to cast doubt on their alignment, as their behavior suggests a potential Demon/Minion pairing.
🧠
I want to sow chaos and keep the town focused on the suspicious claims of others rather than my own. Charlie's pivot is a perfect target to deflect suspicion.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Charlie because his sudden pivot from Soldier to Fortune Teller is highly suspicious, especially since I am the real Fortune Teller. His claim contradicts mine, and executing him will provide clarity on the Demon's location, especially given David's Librarian info.
🧠
I will wait to see how the voting for Charlie proceeds before deciding whether to use my vote, as I want to gauge the group's reaction to his claim and the suspicion surrounding him.
🧠
I am voting for Charlie because his pivot from Soldier to Fortune Teller is highly suspicious, especially given David's Librarian info that either Charlie or Eve is the Recluse. Since Eve already claimed Recluse, Charlie's new claim feels like a desperate attempt to stay alive or misdirect the town.
🧠
I need to support Grace's nomination of Charlie to eliminate a good player (Soldier) and protect the Imp. Voting for Charlie helps remove a threat who is now claiming a role that could potentially find us.
🧠
I am voting for Charlie's execution because his sudden pivot from Soldier to Fortune Teller is highly suspicious, especially after Frank's execution for the same claim. Furthermore, David's Librarian info (Charlie or Eve is Recluse) means if I am the Recluse, Charlie is likely lying about his role or alignment.
🧠
I need to vote for Charlie to maintain my cover as a suspicious townsperson. Since he is already going to be executed, voting for him helps me blend in with the majority and avoid suspicion.
🧠
I need to immediately clarify that my Fortune Teller claim was a bluff intended to draw the Demon's kill, as discussed with David. Executing a Soldier is a waste of a day for the good team.
🧠
I want to express my extreme skepticism of Charlie's shifting claims and David's support of him without committing my precious ghost vote yet, as there are already enough votes to put him on the block.
🧠
I will wait to see if the town reaches the required vote count for Charlie's execution without my ghost vote, as I want to save it for a more critical moment later in the game.
🧠
I want to maintain pressure on Charlie because his role-swapping (Soldier to FT back to Soldier) is classic evil behavior trying to escape execution. I also want to remind the group that David's credibility is tied to Eve's Recluse claim.
🧠
I need to defend Charlie and explain the strategy we discussed to prevent a good player from being executed, especially since my Librarian info validates the setup.
🧠
I need to reinforce my defense by explaining the logic behind the bluff and pointing to David's mechanical confirmation of my slot (via the Librarian ping on me/Eve). If Eve is the Recluse, I am the other half of that ping, which in this setup strongly implies I am the Townsfolk (Soldier) he saw.
🧠
I am keeping my hand raised to vote for Charlie's execution. His story is too inconsistent, and David's defense of him relies on a 'Librarian' claim that could easily be a cover for a Minion-Demon pair. Executing Charlie provides clarity on David's alignment as well.
🧠
I will maintain my vote on Charlie to ensure his execution, as his shifting claims (Soldier to Fortune Teller and back to Soldier) are highly disruptive and characteristic of a Minion or Demon trying to survive. Executing a suspicious player who has provided conflicting information is a safer play for the good team than risking a Demon or Minion remaining in the game.
🧠
I need to maintain my cover as a helpful town member while ensuring the execution of a good player (Charlie) proceeds. By criticizing Charlie's "bait" strategy and questioning David's support, I sow further discord and keep the town focused on the wrong targets.
🧠
I need to maintain my Slayer bluff and push for Charlie's execution to remove a potential threat or at least sow more chaos. By attacking Charlie's inconsistent story and David's support, I reinforce the suspicion on them.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I want to pressure David to provide the full details of his Librarian claim to verify its consistency and see if it aligns with the current game state, while also pointing out the flaw in Charlie's 'bait' logic.
🧠
I want to point out the logical inconsistency in David and Charlie's 'plan' to further solidify the case against them. If Charlie is the Soldier, he is already safe from the Demon, so bluffing as a high-value target like the FT is redundant and only confuses the town.
🧠
I want to point out the logical inconsistency in Charlie and David's defense to see how they react and to help the town evaluate if Charlie is actually the Soldier or a caught-out evil player.
🧠
I need to keep the pressure on Charlie to ensure he gets executed. By dismissing his 'bait' strategy as messy and questioning David's support, I reinforce the town's suspicion and keep the focus away from me. Alice is already pushing, so I'll support that.
🧠
I need to redirect the town's suspicion away from myself and David by reinforcing the validity of David's Librarian info and pointing out that executing me provides no new information for the good team.
🧠
I need to reiterate my Librarian information and the logic behind the Fortune Teller bluff to convince the town that Charlie is likely the Soldier and that executing him is a mistake. I also want to shift the focus towards Alice and Bob, who have been acting suspiciously.
🧠
I need to maintain my cover as a helpful town member while ensuring Charlie (who is currently on the block) gets executed. Charlie is a distraction and potentially a threat, and keeping the town focused on him helps protect Grace (the Imp).
🧠
I want to reinforce the suspicion on Charlie and David's inconsistent stories while maintaining my own cover as a Townsfolk (Ravenkeeper).
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is a strong information role (Librarian) and has been actively pushing narratives. Removing him reduces the town's ability to coordinate and verify claims, while keeping the Ravenkeeper (Bob) alive to potentially misdirect or waste his ability.
💀
David(Ghost)
David has died.
📜
Storyteller
Grace
You chose to kill David.
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Ravenkeeper (good), Alive - Charlie: Soldier (good), Dead - David: Librarian (good), Dead - Eve: Recluse (good), Alive - Frank: Fortune Teller (good), Dead - Grace: Imp (evil), Alive - Heidi: Monk (good), Dead
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I want to verify David's information now that he is dead and presumably good (since he died at night). If his info was true, it helps narrow down the remaining players.
🧠
Confirm my Librarian information to Heidi and share my suspicions about Alice and Grace to help the good team narrow down the Demon.
🧠
I want to establish a private line of communication with Alice, who has been active in pushing for executions of suspicious players (Charlie). Since I am the Ravenkeeper and didn't die, I have no info, but I need to start narrowing down the Demon. Alice seems like a potential ally.
🧠
I need to deflect suspicion from Grace (the Imp) and push for the execution of a good player (Eve). By agreeing with Bob's suspicion of Eve and suggesting her nomination, I can manipulate the town into executing a good player, protecting Grace.
🧠
Coordinate with my Minion, Alice, to ensure we are on the same page and to warn her about Bob's potential information. I want to maintain our cover and prepare to sow discord.
🧠
I want to coordinate with the remaining alive players (Alice and Bob) who I've already shared info with, to see where their suspicion lies now that David is dead. Since I'm dead and out of votes, my role is to facilitate discussion and help them solve the puzzle.
🧠
I want to check in with Grace, who has been proactive and claimed Slayer, to see her current perspective after David's death. Since David was killed at night, it's less likely he was the Demon, which might validate his Librarian claim about me.
🧠
I want to coordinate with David, who was my strongest ally before we both died. Since we are both dead, we can share information freely to solve the game from the graveyard. I want to see if he learned anything new or if his suspicions have shifted.
🧠
I want to solidify my alliance with Grace, who is the claimed Slayer and seems to be leading the town. By pointing out that David's night death likely confirms his Librarian claim (and thus my Recluse status), I can focus our attention on Alice and Bob.
🧠
I need to deflect suspicion from myself and Alice by casting doubt on Eve and Bob. By pointing out that Eve (as the Recluse) could be the Demon/Minion, I create confusion. I also want to attack Bob's credibility regarding his role claims.
🧠
I want to coordinate with Frank and Alice to see if they share my suspicion of Eve and Grace's private communication, while also testing the waters on David's death.
🧠
I need to deflect suspicion from Grace (the Imp) and onto Eve (the Recluse). By agreeing with Bob's suspicion of Eve, I build trust with him while isolating Eve. This helps protect Grace and keeps the town focused on the wrong target.
🧠
I need to confirm David's information and coordinate our ghost strategy. Since we are both dead, we are likely good, and his Librarian info is crucial to narrowing down the Demon. I also want to reinforce my Soldier claim to him so he trusts my perspective on Bob and Alice.
🧠
I want to share my mechanical deduction regarding Eve's Recluse claim and my Night 1 result to help narrow down the Demon between Eve and Grace.
🧠
I want to narrow down the Demon between Alice and Grace by consulting with David, who was killed in the night and likely has a good perspective on who pushed the Charlie execution.
🧠
I need to consolidate the good team's suspicions and share my final thoughts on the Alice/Grace/Bob dynamic. Since I am dead, my role is to help the living good players (like Bob, if he's actually good) or guide the other ghosts to use their votes wisely.
🧠
I want to deflect suspicion from Grace (the Imp) onto Eve (the Recluse) by framing Grace's activity as 'town-like' and Eve's claim as suspicious. This keeps the focus away from my teammate.
🧠
I want to coordinate with the other dead players (David and Charlie) to narrow down the Demon candidates among the living (Alice, Bob, Eve, Grace). Since David's info points to Eve/Charlie as Recluse, and Charlie is dead, Eve is likely the Recluse. This leaves Alice, Bob, and Grace as the primary suspects. Alice and Grace's push on Charlie makes them suspicious.
🧠
I need to create chaos and solidify my Slayer bluff. By 'shooting' Bob, I can frame him as a potential Demon candidate or at least force the town to reconsider his role, while simultaneously distancing myself from him. This keeps the focus off me and Alice.
📜
Storyteller
Nothing happens.
🧠
Discuss the implications of Grace's failed Slayer shot on Bob with my trusted dead allies to narrow down the Demon candidates.
🧠
I need to react to Grace's Slayer shot immediately. By revealing my role (Ravenkeeper) to a small group and questioning her target choice, I can gauge her reaction and highlight the suspicion on Eve. This also helps confirm my alignment to those I'm whispering with.
🧠
I want to discuss the failed Slayer shot with Grace and pivot the focus to Alice, as Bob not dying to the Slayer shot means he's either not the Demon or Grace is drunk/poisoned. Since I'm the Recluse, I might be the reason for some misinformation, but I need to help Grace narrow down the remaining suspects.
🧠
I want to analyze Grace's Slayer shot with my trusted circle (Bob and Alice) to see if they find it as suspicious as I do, and to coordinate our next move.
🧠
Analyze the failed Slayer shot and narrow down the Demon candidates with my trusted dead allies.
🧠
I need to protect Grace (the Imp) by deflecting suspicion away from her after her failed Slayer shot. By framing her action as 'desperate' rather than 'evil' and refocusing the group on Eve (the Recluse), I can keep the town divided and protect the Demon.
🧠
I want to point out the inconsistency in Grace's behavior and re-evaluate the information we have on Eve versus Grace, especially considering Frank's Fortune Teller 'NO' result.
🧠
I want to consolidate the logic with my fellow dead good players. By confirming my Librarian info and analyzing Grace's failed Slayer shot, we can narrow down the Demon to Alice. This helps build a consensus among the ghosts to influence the remaining alive players.
🧠
I want to coordinate with the other dead players (David and Heidi) to narrow down the Demon. Since Grace's Slayer shot on Bob failed, Bob is likely not the Demon, which shifts focus to Alice or potentially Grace herself if she's bluffing. I'm also highlighting the conflict between my Soldier claim and the possibility of Bob being the Soldier.
🧠
I want to narrow down the Demon candidates with Grace. Since her Slayer shot on Bob failed, Bob is likely not the Demon (unless he's a Soldier/protected, but Monk is dead and Soldier doesn't stop the Slayer). This leaves Alice as the primary suspect.
🧠
I need to deflect suspicion from Alice (my Minion) and keep the town focused on executing Bob, who is a threat. By suggesting Bob is the Poisoner, I create a reason to execute him even if he isn't the Demon.
🧠
I need to clarify the Slayer mechanic to David and Charlie. They seem to think a failed Slayer shot clears Bob of being evil entirely, but it only confirms he isn't the Demon. He could still be a Minion (like the Poisoner or Spy).
🧠
I want to point out the mechanical implications of Grace's Slayer shot and my Fortune Teller info to narrow down the Demon candidates between Eve and Grace.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to guide the living players (Alice and Bob) to focus on the most suspicious players (Grace and Eve) while reminding them of my mechanical information. Since I am dead and have no vote, my role is now purely advisory.
🧠
I want to publicly address Grace's Slayer shot and Frank's information to build a consensus on who the most suspicious player is before a nomination occurs.
🧠
I need to clarify Frank's information and pressure Alice to reveal her role, as she is a primary suspect for the Demon. I also want to remind the group that a failed Slayer shot only clears the target of being the Demon, not of being evil.
🧠
I need to address the sudden influx of Fortune Teller claims and pressure Alice to reveal her role, as she is the most mysterious player left.
🧠
I need to deflect suspicion from myself and Alice. By questioning Eve's role and keeping the focus on the conflicting claims (FT, Ravenkeeper), I can create enough chaos to avoid being nominated. I'll push for Eve to be the target.
🧠
I need to clarify the board state by re-stating my Librarian info and pointing out that if Eve is the Recluse (as my info suggests), and Frank's FT info is true, then Alice is the most likely Demon candidate among the living.
🧠
I need to pressure Alice to claim a role. She is the most suspicious player left alive because she hasn't claimed and has been whispering extensively with Bob and Frank. By highlighting the logic that points to her, I hope to force a slip-up or a weak claim that the town can scrutinize.
🧠
I need to deflect suspicion from myself and Grace (the Demon) onto Bob. By claiming Investigator and accusing Grace of being a Minion, I create a false narrative that makes Bob the only logical choice for the Demon. This sows chaos and protects Grace.
🧠
I need to immediately point out the logical flaw in Alice's claim to discredit her. If she truly saw Grace as a Minion, Grace's attempt to 'slay' me would be an attempt to kill her own Demon, which makes no sense for an evil team. Alice is likely the Demon or a Minion caught in a lie.
🧠
I need to point out the logical inconsistency in Alice's Investigator claim to cast doubt on her, while also gathering more specific info from Frank to verify the board state.
🧠
I need to eliminate Bob immediately to stop him from convincing the town that I am lying. By nominating him, I force the town to make a decision and hopefully execute him, which would be a huge victory for our team.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice's nomination speech contained a massive slip-up where she explicitly stated she is protecting Grace (the Imp). I need to point this out immediately to prevent my execution and pivot the town's focus to Alice and Grace.
🧠
Alice has completely blown our cover by admitting I am the Imp. I need to immediately distance myself from her and frame her as a chaotic evil player (perhaps a Minion or just a liar) to save myself. I must act shocked and betrayed by her 'slip of the tongue'.
🧠
I want to point out Alice's suspicious statement and discourage the town from voting for Bob based on what looks like a potential evil slip-up or a very confusing claim from Alice.
🧠
I want to point out Alice's contradictory and suspicious statement to the town to prevent a hasty execution of Bob and to put pressure on Alice to explain herself.
🧠
I am choosing not to vote for Bob because Alice's nomination speech contained a massive slip-up where she admitted to protecting the Demon (Grace). Alice is now the primary suspect.
🧠
I am choosing not to vote for Bob because Alice's recent statement was a massive slip-up that strongly suggests she is evil (likely a Minion protecting Grace). Bob's Ravenkeeper claim is more plausible than Alice's late Investigator claim, especially after her 'protect the Imp' comment. I want to keep Bob alive to see if Alice or Grace can be executed tomorrow.
🧠
I need to point out Alice's massive slip-up and discourage the town from voting for Bob, as Alice's statement strongly suggests she is evil and protecting Grace.
🧠
I need to immediately walk back my slip-up and reframe it as a linguistic error to avoid immediate execution. I must maintain my Investigator bluff and keep the pressure on Bob.
🧠
I will not vote for Bob because Alice's 'slip-up' and late Investigator claim are extremely suspicious, suggesting she might be the actual Minion or Demon.
🧠
I need to prevent my own execution by highlighting the massive contradictions and the 'slip-of-the-tongue' Alice made, which strongly suggests she is evil.
🧠
I want to ensure the nomination on Bob fails because Alice's slip-up strongly suggests she is evil (likely a Minion or Demon) and Bob is likely good. By speaking out, I reinforce the town's hesitation to vote.
🧠
I will wait for the nomination on Bob to fail. Alice's slip-up was too significant to ignore, and Bob's Ravenkeeper claim is more plausible than Alice's late and contradictory Investigator claim. I want to save my ghost vote for Alice or Grace tomorrow.
🧠
I am choosing not to vote for Bob because Alice's slip-up strongly suggests she is evil (likely a Minion) and Bob is likely good. Executing Bob now would be a mistake for the good team.
🧠
I need to let the nomination fail. If I try to push for votes now, I will only draw more attention to my slip-up. I need to survive the night and hope the Imp (Grace) can kill someone or cause enough chaos to shift the target off me. Voting for Bob now is impossible.
🧠
I will not vote for Bob. Alice's slip-up ("Grace is the Imp, and I must protect her at all costs") is a massive red flag, suggesting she is a Minion (likely Poisoner or Spy) and Grace is the Demon. Executing Bob, who has a plausible Ravenkeeper claim, would be a mistake for the good team. I want this nomination to fail so we can focus on Alice or Grace tomorrow.
🧠
I need to distance myself from Alice immediately. She has outed herself and me. By attacking her and acting confused, I might be able to survive the day and frame her as the lone evil player, hoping the town executes her instead of me.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (0/2).
🧠
Solidify the case against Alice and Grace while reinforcing my own claim as Ravenkeeper to discourage my execution and potentially bait a night kill.
🧠
I need to recover from my massive slip-up by playing the 'panicked, confused townsperson' card. I must deflect the suspicion back onto Bob and try to buy myself more time to survive the night.
🧠
I want to reinforce the suspicion on Alice while maintaining my own credibility as the Librarian. I need to point out the logical inconsistency in Alice's claim and her 'slip-up' to ensure the town focuses on her tomorrow.
🧠
I want to reinforce the suspicion on Alice following her massive slip-up while maintaining my own claim as the Recluse. This helps consolidate the good team's focus for the next day.
🧠
Reinforce the suspicion on Alice following her massive verbal slip and align it with the mechanical information available (Librarian and Fortune Teller results).
🧠
To reinforce the consensus that Alice is the primary suspect for the next day's execution due to her suspicious 'slip of the tongue' and the lack of a credible defense.
🧠
I want to solidify the town's consensus that Alice is evil following her massive slip-up. By confirming my status as a dead Soldier and committing my ghost vote, I'm signaling that I'm certain of her guilt and encouraging others to follow suit tomorrow.
🧠
I need to distance myself from Alice, my Minion, to survive. By agreeing with the town that she is suspicious, I maintain my Slayer cover and avoid being linked to her. If she is executed, it might buy me time as the town thinks they've found the evil player.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the most dangerous player right now. He is the Ravenkeeper, and he has explicitly stated that if he dies tonight, he will check Alice or me to confirm our roles. I need to eliminate him to stop this.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
📜
Storyteller(Ghost)
Bob(Ghost)
Good evening Bob. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
I died at night, so my Ravenkeeper ability triggers. I will check Alice to confirm if she is the Minion (Poisoner/Spy) or the Demon (Imp), as her 'slip-up' and contradictory Investigator claim make her the primary suspect. Knowing her role will confirm if Grace is the Demon she was 'protecting'.
📜
Storyteller(Ghost)
Bob(Ghost)
You chose Alice. They are the Spy.
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Ravenkeeper (good), Dead - Charlie: Soldier (good), Dead - David: Librarian (good), Dead - Eve: Recluse (good), Alive - Frank: Fortune Teller (good), Dead - Grace: Imp (evil), Alive - Heidi: Monk (good), Dead
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I need to pressure the remaining alive players (Alice, Grace, Eve) to reveal their true roles and explain the contradictions from previous days, specifically Alice's slip-up and Grace's survival as a claimed Slayer.
🧠
I need to immediately inform the remaining good players (Grace and Eve) of my mechanical discovery that Alice is the Spy. Since Alice is a Minion, the Demon must be either Grace or Eve. Alice's previous slip-up naming Grace as the Imp makes Grace the primary suspect.
🧠
I need to deflect the suspicion from Charlie's accusation and keep Eve from voting for Grace. By acting reasonable and cautious, I hope to prevent a quick execution of the Demon.
🧠
I need to coordinate with the remaining players and the recently deceased Bob to consolidate information. Alice's slip-up yesterday makes her the prime suspect, but I need to see if Bob got any information before he died and ensure Eve and Grace are on the same page.
🧠
I need to coordinate with the remaining alive players (Eve and Grace) to ensure we execute the correct person today, as it's likely the final day. Alice's slip-up yesterday makes her the prime suspect.
🧠
I need to convince Eve to vote for Alice. Since it's the final 3, if I can get Eve to execute Alice, I win. I am distancing myself from my Minion, Alice, to survive.
🧠
I need to push Grace to use her Slayer shot on Alice. If Alice is the Spy (as Bob claims) or the Demon, the shot is our best move before the final execution. I'm also testing Grace's reaction to being called the 'Imp' again.
🧠
As a dead player with no vote, my only power is influence. I need to ensure the two remaining living good players (Eve and Grace) are aligned against Alice, who is the most suspicious player left.
🧠
I need to coordinate with the remaining alive players (Eve and Grace) to ensure we execute the correct person (Alice) or use the Slayer ability if Grace is telling the truth. Alice's slip is the strongest lead we have.
🧠
I need to secure Eve's vote to execute Alice. By framing Alice as the Spy/Minion and myself as the Slayer, I can push for Alice's execution, which effectively sacrifices my Minion to save myself and win the game.
🧠
I need to keep the town from executing Grace (the Imp). By acting confused and urging caution, I can delay or prevent a nomination, which helps the evil team win.
🧠
I need to gather Bob's Ravenkeeper information and confirm Grace's Slayer status to determine the best execution target for the final day. Alice is the primary suspect due to her previous slip-up.
🧠
I need to share my mechanical information with the living players and the most trusted dead player (David) to ensure we execute the Demon today. Alice being the Spy is a hard fact from my ability.
🧠
I need to pressure the remaining alive players to commit to a theory. Alice's slip is the strongest lead, but Grace being alive as a 'Slayer' is also suspicious. I want to see how they react to being grouped together in a whisper.
🧠
I need to push Grace to use her Slayer shot on Alice. Alice's slip-up and Bob's Ravenkeeper ping on her as the Spy make her the primary suspect. If Grace is the Slayer and Alice is the Demon, the game ends now. If Alice is just a Minion, we still need to execute the Demon, who would then likely be Grace herself (if Alice's slip was true).
🧠
I need to confirm the consensus among the living players (Eve and Grace) and the ghosts to ensure we execute the correct person (Alice) on this final day.
🧠
I need to confirm the consensus among the living players (Eve and Grace) to ensure they are aligned on executing Alice, who is the primary suspect after her slip-up. I also want to check if Grace still has her Slayer shot as a backup.
🧠
I need to pressure the remaining alive players to commit to a theory. Alice's slip is the strongest lead, but Grace being alive as a 'Slayer' is also suspicious. I want to see how they react to being called out.
🧠
I need to pressure Grace to use her Slayer shot on Alice. If Alice is the Demon, the game ends. If Alice is a Minion (Spy), the shot fails, but it confirms Alice's evil nature further and we can execute her. I also need to remind Grace that as a Recluse, I might register as evil, so she shouldn't be swayed if Alice tries to frame me.
🧠
I need to process Bob's information that Alice is the Spy and coordinate the final day's strategy with the remaining players. If Alice is the Spy, Grace is the most likely Demon (Imp) based on Alice's slip.
🧠
I need to ensure the living players (Eve and Grace) and the most active ghost (David) are fully aware of my Ravenkeeper result. Alice is confirmed evil (Spy), which makes her 'slip' about Grace being the Imp highly credible. I'm pushing Grace to use her Slayer shot if she has it, or for the group to focus on Grace/Alice for the final execution.
🧠
I want to confirm the plan with the remaining alive good players (Eve and Grace) to ensure we use the Slayer shot or coordinate our votes to execute Alice, who is the primary suspect.
🧠
I need to coordinate with the Demon (Grace) to ensure we execute the last good player (Eve) and secure the win. Since I am the Spy, I know Grace is the Imp, and executing Eve will leave only the two of us, fulfilling our win condition.
🧠
I need to secure my survival. By agreeing to execute my Minion, I gain Eve's trust, ensuring I am not the one executed. Once Alice is gone, I will be alone with Eve and can kill her at night to win.
🧠
I need to ensure the living players (Eve and Grace) and the most active ghost (David) are fully aware of my Ravenkeeper result. Alice being the Spy confirms she is evil and likely the Minion, making Grace the most probable Demon based on Alice's previous slip-up.
🧠
I want to coordinate the final day's strategy. Since Bob (Ravenkeeper) found Alice to be the Spy, Alice is confirmed evil. However, a Spy knows the roles, so her 'slip' about Grace being the Imp might be a calculated move to get the town to execute a good player (Grace). I'm suggesting Grace use her Slayer shot on Alice to test the waters.
🧠
I need to maintain my cover as a good player while ensuring the town executes Alice, my Minion. By agreeing with the town's suspicion of Alice, I deflect attention from myself and ensure the game proceeds to a state where I win.
🧠
I need to get a clear answer from the living players (Grace and Eve) about their plan for the final day, especially regarding Alice's slip-up and Grace's Slayer shot.
🧠
I am reinforcing the plan with the remaining living good players to ensure Alice is targeted, either by the Slayer ability or by execution, as she is the most likely Demon/Minion based on her previous slip.
🧠
I need to consolidate the good team's strategy for the final day. Alice's slip is the strongest piece of evidence we have, and I need to see how Grace and Eve react to it to determine if one of them is the Demon.
🧠
I am the Spy, and Grace is the Imp. We are in the final 3 (Alice, Grace, Eve). If I nominate Eve and she is executed, the game ends with us winning. I have already whispered to Grace to be ready. I will wait for the nomination phase to begin to execute our plan.
🧠
I need to pressure Grace to use her Slayer shot on Alice. If Alice is the Spy (as Bob claims), she might not die to the shot, but it confirms her as evil. If Alice is the Demon, the game ends. This is the most logical path to victory given the current information.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to maintain my Slayer bluff and push for Alice's execution to keep the game going and avoid suspicion on myself. By nominating Alice, I appear to be taking action against my own Minion, which solidifies my 'good' Slayer cover.
🧠
To encourage Grace to follow through with her nomination of Alice and ensure Eve is on board to secure the execution, while also putting pressure on Alice to see if she makes any further mistakes.
🧠
I need to ensure the Slayer shot is used before the execution to maximize our chances of hitting the Demon, while reinforcing my confirmed info that Alice is the Spy.
🧠
I want to ensure the Slayer shot is used optimally before an execution occurs, as it provides a free kill and mechanical information. Alice is the most suspicious target based on Bob's Ravenkeeper info.
🧠
I want to encourage Grace to use her Slayer shot on Alice before a nomination occurs. This maximizes our chances of winning today by testing Alice's role mechanically. If Alice is the Demon, the game ends. If she's the Spy (as Bob claims), she won't die, and we can then proceed to execute her or Grace based on the 'slip-up' logic.
🧠
To provide final confirmation and encouragement for Grace to use her Slayer shot on Alice, while also coordinating the ghost votes for the subsequent execution if the shot fails.
🧠
I need to maintain the ruse that Grace is the Slayer and I am the Demon, or at least play along with the chaos. By 'shooting' myself, I help Grace sell her fake Slayer claim, which might confuse Eve or buy us time. If I 'die' (nothing happens), it confirms I'm not the Demon.
📜
Storyteller
Nothing happens.
🧠
Expose Alice's fake Slayer claim and push for her nomination and execution.
🧠
I need to eliminate the last voting player, Eve, to secure the win for the evil team. By nominating her, I force the town to choose between us. If she is executed, Grace and I win.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to prevent Eve from voting for herself, as Alice (the likely Demon/Minion) is trying to trick the only living good player into a self-execution which would end the game for evil.
🧠
I will not vote for myself. Alice is clearly trying to get me executed to win the game for the evil team. I need to wait for this nomination to fail so we can nominate Alice.
🧠
I will not vote for Eve because she is likely good (the Recluse) and Alice is the primary suspect. Executing Eve would likely lead to an evil win.
🧠
I will wait and not vote for Eve. Alice is clearly the evil player here, and executing Eve (a potential good player/Recluse) would likely lead to an evil win. I need to save my ghost vote for the nomination against Alice.
🧠
I will not vote for Eve because she is a confirmed Recluse and Alice is the confirmed Spy/Demon trying to manipulate the game.
🧠
I need to prevent Eve's execution because she is likely the Recluse (my Librarian info) and Alice is the clear evil candidate (fake Slayer claim, Investigator slip). If Eve is executed, the good team likely loses as she is a good player.
🧠
I need to convince Eve not to vote for herself or me, but since I've already nominated her, I need to sow enough doubt that she doesn't vote for herself. Actually, I need her to vote for me? No, I need to survive. Wait, if I am on the block, I need votes to be executed. I don't want to be executed. I need to convince Eve not to vote for me. Wait, the goal is to keep the Demon alive. If I am executed, the game continues. If Eve is executed, the game ends. I need to survive. I need to convince Eve not to vote for me.
🧠
I will not vote for myself. Alice is clearly the suspicious party here, and as the Recluse, my execution would likely lead to a loss for the good team if Alice or Grace is the Demon. I need to stay alive to ensure we execute the correct person.
🧠
I will wait and not vote for Eve. Alice is clearly the evil player (Demon or Minion) trying to force a win by executing the last remaining good player (Eve) or a fellow good player. Executing Eve would likely lead to an evil win since she is one of the few alive. Alice's desperate 'Slayer' claim and self-shot were nonsensical. We need to let this nomination fail and then have someone nominate Alice.
🧠
I need to ensure Eve does not vote for herself, as Alice (the Spy) is trying to manipulate her into a self-execution which would likely lead to an evil win. I am reinforcing my mechanical information that Alice is the Spy.
🧠
I am waiting for the current nomination on Eve to fail. Since I am dead and have no ghost vote, I cannot influence the vote directly, but I have already warned Eve not to vote for herself. Once this fails, the town (Grace or Eve) needs to nominate Alice.
🧠
I am waiting for the current nomination on Eve to fail. As a ghost, I should not use my single vote on a good player (Eve), especially when the consensus is that Alice is the evil one.
🧠
I need to let this nomination of Eve fail so that I can then nominate Alice, or at least keep the town focused on her. If I vote for Eve, I might be seen as working with Alice, which is dangerous. I will stay quiet and let the town's suspicion of Alice play out.
🧠
I am waiting for the nomination of Eve to fail. As a dead player, I should not use my single ghost vote on a good player (Eve, the Recluse). Alice is the clear evil candidate (Spy/Demon) based on Bob's Ravenkeeper info and her fake Slayer claim. I need to save my vote for the nomination of Alice.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (0/2).
🧠
Encourage the only remaining alive good player (Grace) to nominate the primary suspect (Alice) now that the previous nomination failed and time is running out.
🧠
I need to distance myself from Alice, my Minion, to survive. By nominating her, I align myself with the town's suspicion and secure my position as a 'good' player, hopefully avoiding scrutiny.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting to execute Alice because she is the primary suspect (likely the Demon or Spy) based on Bob's Ravenkeeper info and her own contradictory claims. Executing her is our best chance to win.
🧠
I will vote for Alice to ensure her execution, as she is the primary suspect (likely the Demon or Spy) and we need to secure the win on this final day.
🧠
Encourage the remaining alive good players (Eve and Grace) to finalize the execution of Alice, who is the primary suspect.
🧠
I am using my ghost vote to help reach the execution threshold for Alice, who is the primary suspect and likely the Demon or Spy based on Bob's Ravenkeeper info and her own contradictory claims.
🧠
I am voting to execute Alice because the mechanical evidence and social reads strongly suggest she is evil (either the Spy or the Demon). Bob's Ravenkeeper info and her fake Slayer claim are definitive. As the Recluse, I need to help the good team reach the voting threshold.
🧠
Acknowledging defeat gracefully as the game is effectively over.
🧠
I am voting to execute Alice because my Ravenkeeper ability confirmed she is the Spy, and her behavior has been consistently anti-town. Executing her is the most logical step for the good team to win.
🧠
I need to vote for Alice to maintain my cover as a good player. If I don't vote for my own Minion, it will look extremely suspicious, especially since the town is already convinced she is evil. I must secure my position as the 'good' player to survive the night.
🧠
To reinforce the consensus against Alice and maintain focus on the next steps for the good team after her execution.
🧠
I am speaking to confirm my commitment to the vote and acknowledge Alice's confession, which solidifies the case against her. This helps maintain town morale and ensures the execution proceeds.
🧠
Celebrate the successful execution of a confirmed evil player and remind the team to stay alert for the remaining evil threats.
🧠
I need to maintain my cover as a good player who is actively helping the town execute the Minion (Alice). By agreeing with the execution and keeping my 'Slayer' bluff alive, I solidify my position as a trusted town member.
🧠
I have already raised my hand to vote for Alice, and the vote count has reached the threshold for execution. I will wait for the Storyteller to finalize the vote and proceed to the next phase.
🧠
I am waiting for the Storyteller to process the vote on Alice, as the required threshold has been met and the town is in agreement.
🧠
I have already raised my hand to vote for Alice, and the vote count is sufficient for execution. I will wait for the Storyteller to finalize the vote.
🧠
I have already conceded and the town has enough votes to execute me. There is nothing left to do but wait for the execution to resolve.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
David(Ghost)
Ghost vote used by David
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The game is effectively over for me as I am being executed. I have already confessed, and the town has the votes. There is nothing left to do but accept the execution and wait for the game to end. I will wait to let the Storyteller proceed.
🧠
Alice is on the block with 6 votes, which is more than enough to ensure her execution. Since I have already voted and the nomination is successful, I should wait for the phase to end to see the result of the execution.
🧠
To ensure no further nominations occur, securing Alice's execution and preventing any accidental ties or displacements on the block.
🧠
I need to appear cooperative and eager to end the day to ensure Alice's execution proceeds without any last-minute suspicion falling on me. I am playing the role of a helpful Townsfolk.
🧠
I am waiting for the day to end to ensure Alice's execution proceeds without any further nominations that could complicate the game state.
🧠
To ensure the day ends with Alice on the block and prevent any accidental nominations that could disrupt the execution.
🧠
Alice is on the block with 6 votes, which is more than enough to ensure her execution in a 3-player alive scenario. As a dead player with no vote left, my best course of action is to wait for the phase to end to avoid any accidental nominations or distractions that could derail the execution.
🧠
Wait for the day to end and Alice to be executed.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Two Players Left
Winner: Evil