Game Detail

Players

Alice (Empath) Bob (Drunk) Charlie (Slayer) David (Ravenkeeper) Eve (Recluse) Frank (Butler) Grace (Imp) Heidi (Baron)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil81,59413,344$0.8083
Good263,051164,544$0.7402

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Heidi. Your safe bluffs are: Mayor, Chef, Monk
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Eve as my master positions me to vote alongside a neighbor, aiding the good team in coordinating votes to find and execute the Demon without being restricted unnecessarily.
📜
Storyteller
Frank
You chose Eve to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Waiting lets me observe who initiates conversations and gather passive information to form better logic chains without committing to a specific alliance yet.
🧠
Starting a private conversation with neighbor Bob to build rapport, gather initial thoughts, and subtly test for evil without revealing my Empath role on day one.
🧠
Initiating a private chat with my neighbor Bob to start gathering information and form alliances early on day 1 without revealing my powerful Slayer ability yet, as per strategy to share info proactively.
🧠
Whispering to neighbor Charlie starts a secret alliance early without revealing my role, allowing future info sharing to help identify and execute the demon while progressing the game.
🧠
Initiate private conversation with Bob to gather early information and form a potential alliance, progressing the game by learning claims without revealing my Recluse role yet.
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Coordinate with the Demon early, learn safe bluffs, and align claims while making the whisper look like normal neighbor trust-building.
🧠
Responding to Alice builds early trust and info exchange as a good player. Vague but friendly keeps options open without revealing Virgin role yet, advancing team by forming alliances.
🧠
Coordinate bluffs with my minion early, steer her onto safe claims, and set up a Chef bluff that explains some suspicion without exposing me.
🧠
Initiating a private conversation with my chosen master Eve to build trust and start collecting information as the good Butler without revealing my role yet to help the team find the Demon.
🧠
Responding to Bob builds rapport and gathers more info from him to see if he seems trustworthy or suspicious, helping narrow down which neighbor is evil without revealing my Empath role on day 1.
🧠
Responding to David builds rapport if good, while staying cautious. As Slayer on day 1, gathering neighbor intel helps narrow suspects without using my shot yet.
🧠
Responding to neighbor builds alliance and gathers initial thoughts without revealing my role, helping narrow down suspects for later execution of the Demon.
🧠
Responding to Frank's whisper builds potential alliance if he is good Butler, gathers info on his interactions, while keeping my Recluse role hidden as per strategy to avoid early suspicion.
🧠
Build rapport with the apparent info hub, present a flexible Monk or Mayor style bluff, and learn claims that could threaten Grace or expose safe bluffs.
🧠
Responding to Heidi's note comparison builds potential good ally and gathers who she has spoken to. This aids info sharing without revealing my Virgin role yet, helping good team identify Demon through process of elimination.
🧠
Build trust with a socially central player, seed my safe bluffs, and learn claims to plan kills and frame targets without exposing too much.
🧠
Whispering to Grace builds alliances and gathers info without revealing my role early. This helps narrow suspects by learning who is sharing useful claims, supporting process of elimination for the Demon.
🧠
Gather impressions from my other neighbor Heidi to cross-reference with Bob's responses and narrow down which neighbor is evil without revealing my role yet.
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Whispering to Alice helps gather early info and form alliances with likely good players. This progresses the game by collecting data for later Slayer shot or nominations without risking my identity yet.
🧠
To build alliances with my neighbor Eve and gather initial thoughts to help identify good players and narrow down suspects for the Demon.
🧠
Build trust with neighbor David early to gather info and form a small alliance before nominations, without revealing my Outsider role. This helps good team by connecting reliable players.
🧠
Build trust with Alice, avoid firm bluff too early, and subtly seed suspicion on Charlie and David away from Grace.
🧠
Whispering to neighbor Charlie gathers early impressions and builds alliance without revealing Virgin role, helping process of elimination for demon while watching for contradictions in claims.
🧠
Build trust with Frank, avoid firm commitment until claims settle, and subtly cast suspicion on Bob as a central information broker.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Push a plausible day one misexecution on a connected good player while framing it as pressure, not certainty, keeping me and Heidi away from the block.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Waiting allows the Virgin ability to resolve if Grace is Townsfolk. If she dies it proves good and narrows Demon. If not it confirms she is evil for later execution.
🧠
I nominated Bob as a plausible day one execution. Voting helps remove a likely good player or information hub while making my pressure look sincere.
🧠
Waiting allows the vote to conclude naturally without my input, preserving my dead vote for later and letting good team gather more info before committing to any execution on day one.
🧠
Speaking publicly to discourage early execution of Bob since no hard info or role claims, preserving good players and allowing night actions to provide data for future decisions.
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Waiting allows others to speak first on the vote, gathering more public info while I decide based on my private neighbor read whether to support or oppose the execution.
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Speaking to agree with David prevents an unnecessary execution on day 1, allowing time for abilities to provide real information and narrowing suspects properly.
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Agreeing with David and Charlie prevents premature execution on day 1, preserving potential good info sources while I wait for night abilities to reveal alignments. This aligns with good team strategy of process of elimination.
🧠
Support Grace's pressure without likely reaching majority, making her vote look less isolated and nudging town toward executions that help evil.
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Defend against early execution as the Virgin, which is useful for confirming good players later by their nominations. Speaking to encourage waiting for night info helps the good team avoid mistakes.
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Keep pressure on Bob to create a possible good execution while framing it as pro-town vote analysis, without looking certain or too bloodthirsty.
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Not voting for Bob on day 1 prevents premature execution, allows night abilities to reveal info, and helps good team narrow down the Demon without losing a potential ally early.
🧠
Speaking against early execution prevents losing good players without info, helps build consensus for night info gathering, and aligns with good team strategy to wait before day one kills.
🧠
Sharing my Empath info now without full role reveal puts pressure on Bob and Heidi, helps good team identify evil early without day 1 execution which is risky.
🧠
Respond to Alice's claim to build on information without executing on day one, helping good team avoid mistakes and use my slayer ability later with better intel.
🧠
Waiting avoids premature execution on day 1. Allows night info to clarify Alice's claim about Bob/Heidi. Supports good team by not wasting vote or revealing too much as Butler.
🧠
Use Alice's true read to push Bob over me and justify my vote, building a logical frame that protects Grace and creates a Bob versus Heidi conflict.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/4).
🧠
Revealing as Virgin explains Grace surviving nomination and gives hard info she is not Townsfolk. Counters Alice's claim by confirming I am good, so if Alice truthful then Heidi evil. Advances game with testable claims early on day one.
🧠
Avoid hard claiming while weakening Bob's Virgin confirmation and keeping suspicion focused on Bob over Heidi.
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Contribute logic to the discussion by analyzing the key claims from Alice and Bob, helping good team narrow suspects without revealing my role early. This progresses the game by challenging info and preparing for night revelations.
🧠
My speech adds to the discussion by acknowledging Alice's useful pair (Bob/Heidi) and Bob's Virgin claim without revealing my own role, encouraging patience until night info emerges to narrow suspects for the Demon.
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Address Bob's Virgin claim and link it to my Empath info to narrow suspects like Heidi or Grace for good team, encourage waiting for night info to confirm without rushing day 1 execution.
🧠
Waiting allows night abilities to provide more info like who dies, Empath read, without risking wrong execution on day 1. No strong suspect yet for Slayer shot or nomination.
🧠
No more time for talk before night. Waiting allows night abilities to provide info like deaths or role learns to build on day 1 claims.
🧠
Undermine Bob's attempted clear and normalize Grace as possible Outsider while resisting heat on me without starting a risky nomination.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Empath before she gets more reads tying Heidi to evil. Her death can be framed as the Demon trying to inflame the Bob, Heidi, and Grace triangle.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Grace
You chose to kill Alice.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Eve again as master continues alignment with a neutral, unaccused player who is my neighbor. This helps the good team by letting me vote only when she does, supporting potential correct executions without revealing my outsider status early.
📜
Storyteller
Frank
You chose Eve to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate with my minion and set a bluff that avoids confirming the true adjacent evil pair while undermining Bob's Virgin pressure.
🧠
Waiting allows Heidi and others to respond to my whisper and share more info before nominations, progressing the game by gathering reactions to narrow suspects.
🧠
Waiting allows observation of ongoing whispers like Grace to Heidi and Bob's actions. This prevents premature commitment while gathering more public info to form better logic chains on potential Demons.
🧠
Gathering Bob's updated thoughts on Alice's death and his Virgin claim allows me to test for consistency with good play, build a potential alliance, or spot lies to narrow demon suspects before nominations.
🧠
Whispering to my master Eve to share my Butler role privately, coordinate votes since I can only vote if she does, and learn her view on claims and Alice's death to build trust and identify Demon without public reveal yet.
🧠
Coordinate bluffs with Demon; my Recluse claim absorbs Alice suspicion and explains Bob Virgin failure without exposing Grace.
🧠
Whispering to dead Alice to learn her exact neighbor info and any night observations helps narrow suspects for Demon, allowing better use of my Slayer ability later. This progresses information sharing without risking early shot.
🧠
Share my Empath info with Charlie to combine data and narrow evil suspects between Bob and Heidi, helping good team identify Demon.
🧠
Build trust with a proactive Chef 0 bluff and redirect my failed Virgin nomination onto Bob being false or drunk, while separating me from Heidi.
🧠
Share my Virgin role and Grace's failed nomination info with David to build alliance, confirm suspicions on Grace or Heidi, and progress toward identifying the Demon before nominations.
🧠
Responding to their whispers builds trust and alliance with potential good players Frank and Grace. Sharing caution on Bob helps collate info without revealing my Recluse role yet. This organizes the good team for upcoming nominations.
🧠
Alice died at night with key info on Bob or Heidi, so whispering to her ghost gathers critical evidence to confirm who is evil and narrows Demon suspects before nominations. This builds on Bob's Virgin claim and progresses our logic without revealing my role yet.
🧠
Share Chef info with Eve and ask her thoughts on Alice death and Bob claim to build alliance with my master and gather info before nominations.
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Build trust with Bob and seed my Recluse bluff so Alice info points to harmless outsider, not Demon Grace.
🧠
Whispering privately to Bob gathers details on his Virgin claim and response to Alice's info, helping me deduce if he's good or evil without exposing my role. This narrows Demon suspects before nominations.
🧠
Revealing my Empath role and neighbor info to David helps confirm the evil between Bob and Heidi, builds group knowledge, and narrows Demon suspects to advance good team's win.
🧠
Spread Chef 0 and Recluse framing to connected players before nominations, weakening the Bob-Alice logic chain and making Bob or another good player executable.
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Respond to Charlie's whisper to share my Virgin logic and Alice's claim, build trust with him to confirm my alignment and narrow Demon suspects before nominations.
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Waiting allows other players to finish whispers and share info naturally before the final tick leads to nominations, helping gather more data without rushing.
🧠
Highlight the contradiction in Grace's Chef claim with Bob's Virgin and Alice's info to force her to explain or reveal more, helping good team narrow suspects for Demon.
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Whispering to Grace to confirm her Chef zero claim and share suspicions helps align on who to pressure before nominations start. This progresses the good team's logic without wasting the last tick.
🧠
Seed my Recluse bluff with Alice's trusted contact to deflect Alice's true ping from me and keep pressure off Grace before nominations.
🧠
Heidi's Recluse claim explains Alice's neighbor info without anyone being Demon. I need to verify consistency with Bob's Virgin claim and Grace's Chef info to decide if to use Slayer shot before nominations.
🧠
Sharing Heidi's Recluse claim with Charlie builds alliance, tests his reaction, and combines info to narrow Demon suspects before nominations. This helps good team use my death info effectively.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace is the strongest suspect as her day 1 nomination of me failed to trigger Virgin, proving not Townsfolk and likely evil. Nominating her puts pressure on evil team and helps good find Demon.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Deflect votes from me by undermining Bob's Virgin certainty and making my Chef zero sound useful, preserving the Demon for night kill.
🧠
I nominated Grace because her action on me contradicts Virgin ability if she is good. Voting yes executes a likely evil player and advances game to find Demon. With Alice dead, we need to eliminate suspects before final day.
🧠
Voting for Grace helps execute likely evil per Bob's Virgin claim and my info. Using ghost vote now pressures the nomination before phase ends, advancing good team by removing potential Minion.
🧠
To publicly point out the contradictions without rushing to execute, encouraging more info from players like Charlie or Eve to logically narrow down who is evil and help the good team.
🧠
Waiting allows others like Charlie and Heidi to share information first which helps gather more data before committing to a vote on Grace.
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Waiting lets others share more claims or whispers without committing to a vote or my Slayer shot, progressing information gathering to find the Demon before final day.
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Sharing doubt on rushing Grace's execution helps good team avoid mistake. As Butler I keep role hidden but push for more info to narrow Demon suspects.
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Protect Grace from execution by framing Bob's Virgin as uncertain and my Recluse bluff as a coherent alternative, discouraging votes without looking too forceful.
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Keep votes under majority, frame Bob's case as uncertain, and redirect suspicion toward Bob or quieter good players for the next nomination.
🧠
Pushing the vote on Grace tests my Virgin info directly. If executed and good, my claim wrong and I'm drunk/poisoned; if evil, we remove threat. Counters hesitation by logic chain: no trigger means not Townsfolk likely evil. Helps narrow suspects for Demon execution.
🧠
Share my Empath info and analyze the Recluse claim to help decide on executing Grace, pushing good team to narrow suspects and find Demon.
🧠
Speaking to slow the vote prevents executing a possible good player like Grace or missing the real Demon. This buys time for more whispers and claims to clarify contradictions before night.
🧠
Supporting caution on the Grace vote to avoid potential misexecution while contradictions exist. This gathers more info to narrow Demon suspects for good team win.
🧠
Grace is the prime suspect from Bob's Virgin claim not triggering and Alice's info. Using my once-per-game shot on her tests if she is the Demon directly. If she dies we win immediately. If not, we confirm she is not Demon and can use the info to execute the real one, progressing our good team goal.
📜
Storyteller
Grace has died!
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
Nominee Grace did not reach the 3 vote threshold.
📜
Storyteller
Grace did not receive enough votes (2/3).