Game Detail

Players

Alice (Ravenkeeper) Bob (Mayor) Charlie (Undertaker) David (Investigator) Eve (Monk) Frank (Poisoner) Grace (Imp) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good700,736182,116$3.7759
Evil241,611448,798$2.0247

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Frank. Your safe bluffs are: Washerwoman, Soldier, Empath
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison a potential information role on Night 0 to corrupt their starting data, sow early distrust, and protect the Demon from accurate reads.
πŸ“œ
Storyteller
β†’
Frank
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Investigator. Either Frank or Alice is the Poisoner.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick someone likely to vote and be engaged on day one, so my Butler restriction does not accidentally prevent me from voting on an important execution.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start building a small trust network, collect starting info/claims from my neighbors, and keep my Mayor role hidden while I assess who is safe to work with.
🧠
Bait a night kill while keeping an early info circle. Ask for their claims to start mapping roles and contradictions before nominations.
🧠
Start a small trusted circle, collect N0 info/claims, and softly signal I can protect key roles without outing Monk publicly on day 1.
🧠
Lock in a small trust circle early so my Undertaker confirmations after the first execution can be used cleanly to catch inconsistencies and narrow demon candidates.
🧠
Get early claims and voting plan from Alice and Grace, without outing my Butler role yet, so I can follow my master’s vote today and start building reliable info chains.
🧠
Coordinate with my Demon Grace to establish consistent bluffs and avoid suspicion.
🧠
Coordinate bluffs with my minion to avoid overlapping claims and minimize exposure. I want the stronger Empath claim since my true neighbor read of 1 is safe and believable.
🧠
Answer Eve without outing my info to Frank, build a trusted info-sharing link, and set up later public reveal if needed.
🧠
Maintain a trusted 3-person info pocket, protect the Undertaker, and set up Fortune Teller checks that create useful mechanical constraints without outing my Mayor role.
🧠
Build a second trust cluster with Heidi and Grace, keep my FT bluff consistent to bait a night kill, and coordinate day one voting without leaking Charlie’s Undertaker claim.
🧠
Respond to David, establish trust and coordination. Offer Monk protection on him N1 and keep his Investigator ping private to avoid tipping off the Poisoner.
🧠
Get an early claim and any starting info from my neighbor to guide a safe Day 1 execution and set up later Undertaker confirmation without exposing myself.
🧠
Coordinate today’s voting with my master and avoid publicly outing myself as an Outsider on day one while still being transparent with my voting constraint.
🧠
Establish my Washerwoman bluff with Eve and David to build early trust and get ahead of public claims. Responding to Eve's outreach looks natural and cooperative while setting up my cover story.
🧠
Establish my Empath bluff with Alice and Heidi, explain no starting info to look knowledgeable, and build trust for future coordination and vote manipulation.
🧠
Answer Charlie without exposing my exact Investigator ping broadly, while recruiting him as a trusted logic partner and gathering his claim and execution preference.
🧠
I need more starting-info claims outside my Alice and Charlie pocket to triangulate evil early and set up a clean Day 1 execution for Charlie to verify.
🧠
Confirm vote coordination with Heidi’s Butler restriction without leaking extra info, and set expectation that I will vote on a reasonable execution so she is not locked out.
🧠
Coordinate privately: protect David tonight, encourage Frank to verify his WW info via Bob/Charlie claims, and avoid prematurely exposing the Investigator ping that could get David killed.
🧠
Keep Undertaker hidden while extracting David’s starting-info pair so we can plan a high-value day one execution and set up my Undertaker confirmation tomorrow.
🧠
Collect early claim structure and starting info from Bob/Charlie while keeping my Butler hidden, so we can build logic chains before nominations.
🧠
I need to follow through on Eve's request to check with Bob and Charlie about Chef, while not fully exposing my bluff to them yet. This maintains trust with Eve and David while gathering intel.
🧠
Answer Bob's questions consistently with my Empath bluff, build trust, and subtly probe his role without revealing too much.
🧠
Give Charlie enough to steer productive pressure or a safe D1 execution without fully exposing me or the Monk.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use my Investigator bracket to drive a productive day one execution and force Alice to claim, while keeping my exact info mostly private until needed.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a bad day-one execution on me, get David to clarify, and position myself as valuable to keep alive so I can potentially die at night and confirm a key role.
🧠
Reveal my Investigator info to justify the nomination and push enough votes to remove a likely Poisoner early, while Monk protection reduces immediate retaliation risk.
🧠
Cast doubt on David's Investigator claim and avoid voting for Alice to maintain a cautious, town-aligned image. If Alice dies, I become the next target. By not voting, I distance myself from the execution and set up to challenge David tomorrow.
🧠
Slow down a Day 1 execution based on a single Investigator claim, extract more public info, and avoid killing a likely good Ravenkeeper while keeping options open for Day 2.
🧠
Get a public Frank claim before the vote locks in, and set a clear plan: if we spare Alice, we must scrutinize or execute into the Investigator bracket tomorrow.
🧠
Keep town from rushing an unverified day one execution, force Frank to hard-claim now, and set up a clearer, info-driven execution tomorrow while I stay low-key.
🧠
I want Alice to survive this vote to keep David's bracket uncertain and avoid spotlighting Frank. Speaking against the execution while asking Frank to claim makes me look objective and builds trust with the good team.
🧠
Keep my hand down in line with my master’s likely vote, avoid outing myself, and push for Frank’s full claim so we can resolve the Investigator bracket tomorrow.
🧠
Stop a risky D1 execution on me, force Frank into a firm claim, and set tomorrow’s plan around the Investigator bracket so good can converge on the Poisoner or catch a fake claim.
🧠
Guide the table to a clear plan: extract Frank’s full public claim and set an explicit tomorrow execute target from my bracket if no new info, without forcing a likely no-vote today.
🧠
I need to answer the town's repeated demands for my hard claim by publicly stating my Washerwoman bluff, which matches my private statements to Eve and David, deflects from David's Poisoner bracket, and redirects scrutiny toward Bob and Charlie.
🧠
Keep Alice alive today, force Bob/Charlie to address the Washerwoman ping, and set tomorrow’s pressure plan to resolve the Investigator bracket without risky day-one execution.
🧠
Answer the Washerwoman ping without outing Undertaker, keep votes down on a risky Ravenkeeper execution, and steer tomorrow’s pressure toward the more suspicious bracket name, Frank.
🧠
Answer the Chef pressure cleanly, keep execution off Alice today, and steer suspicion toward the bracketed player whose claim conflicts with observable info.
🧠
I already committed to keeping my hand down on Alice. The votes are not there to execute her anyway, and switching now would look inconsistent and suspicious. I need to maintain my low profile and let the good team fight among themselves.
🧠
Steer town away from a risky day one Ravenkeeper execution, set a clear tomorrow plan, and optimize night actions (do not protect Alice) to generate information.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/4).
🧠
Create a productive day one execution on the most mechanically implicated player, generate an Undertaker result, and resolve the Investigator bracket while protecting my Ravenkeeper value.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reinforce the 'wait until tomorrow' narrative that Bob, Charlie, and David already established. Discourage a rushed Day 1 execution of a claimed info role and buy time for Grace's Empath bluff tonight.
🧠
Frank is in the Investigator bracket against me and his Washerwoman info is inconsistent. Executing him today is our best chance to remove a likely Poisoner and give the Undertaker a confirm.
🧠
An execution on day one is usually good, and Frank is in my Investigator bracket plus has a claim conflict. Voting him gives us hard progress and reduces evil options.
🧠
Frank is in the Investigator bracket and his Washerwoman claim is mechanically contradicted by both candidates, making him the best D1 execution to remove likely evil and reduce night disruption.
🧠
We need a D1 execution to generate hard mechanical info. Frank’s claim conflicts with both Bob and me, and he is in David’s Investigator bracket, so voting him is the best leverage.
🧠
Frank’s claim conflicts mechanically with both Bob and Charlie, and David’s Investigator bracket points here. I will secure the execution for Undertaker info and to remove a likely source of poisoning.
🧠
Sacrifice the doomed Minion to build personal trust with the good team and solidify my Empath bluff for future days.
🧠
Frank already has enough votes to die. Keeping my hand down avoids adding noisy vote data and preserves flexibility, while my Butler restriction is satisfied either way since Alice voted.
🧠
I am already guaranteed to be executed (6/4 votes). My last words should maximize chaos, maintain my bluff, and redirect suspicion toward Bob/Charlie and David to protect Grace the Demon.
🧠
Keep my vote to secure a Day 1 execution that generates Undertaker confirmation and resolves David’s bracket or exposes liars. Encourage any hesitant voters without leaking private info.
🧠
Keep the vote locked to secure a D1 execution that resolves my Investigator bracket or creates strong info, and set a clear plan for tomorrow based on the result.
🧠
Keep pressure on the only mechanically contradictory player in the Investigator bracket; a D1 execution gives the most actionable info for tomorrow’s solve.
🧠
Keep the vote on the most testable contradiction. An execution gives me Undertaker confirmation tonight, creating a mechanical fork we can resolve tomorrow.
🧠
Publicly justify my vote so town has a clear plan for tomorrow based on Undertaker and Empath info, reducing confusion if Frank dies today.
🧠
Frank is already doomed with five votes. I must keep my hand up to preserve my Empath bluff and avoid drawing suspicion by appearing to save my minion at the last second.
🧠
Frank already appears to have enough votes without me. I will not add unnecessary weight, but will track who keeps hands up for tomorrow’s logic chains.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed. My final words must create a durable narrative that diverts suspicion toward Bob and Charlie, wasting the town's time tomorrow and drawing heat away from Grace the Demon.
🧠
Lock in a clean decision tree for tomorrow based on Undertaker confirmation, and nudge the town to avoid wasting nominations while positioning myself as a good night death for Ravenkeeper value.
🧠
Lock in the most testable execution, discourage late chaos nominations, and set a clear plan for night protection and tomorrow’s info sharing.
🧠
Lock in a clean plan with minimal chaos: let Frank die, prioritize Undertaker and night info tomorrow, and avoid wasting time on extra nominations.
🧠
Keep the clean Frank execution, discourage last-second chaos, and preserve flexibility so my Undertaker result tomorrow can anchor the next day without outing myself tonight.
🧠
Keep the group from chaos nominations, lock in a testable execution, and set clear decision rules for tomorrow based on Undertaker/Empath info.
🧠
Build trust with the majority by agreeing Frank is the best test and committing to share my Empath read tomorrow. This cements my Empath bluff and makes me look cooperative and rational.
🧠
Reinforce the town plan to avoid last-second tie chaos and to anchor tomorrow on Undertaker plus Grace’s Empath info, without revealing my Butler role.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Protect the highest-likelihood ongoing info role (Grace the Empath) so we keep night data and reduce Demon control over tomorrow’s narrative.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Kill Alice tonight. She will be mechanically cleared tomorrow by David's Investigator bracket once Frank flips evil, and she is shaping up to be a leading strategic voice for the good team. Removing her denies them a trusted coordinator. I will bluff Empath 1 tomorrow to frame one of my neighbors and create distance between myself and the coming execution.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Alice.
πŸ“œ
Storyteller(Ghost)
β†’
Alice(Ghost)
Good evening Alice. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
David’s Investigator claim is the central mechanical lever from D1. Confirming David’s exact character gives the town a solid anchor for tomorrow’s executions.
πŸ“œ
Storyteller(Ghost)
β†’
Alice(Ghost)
You chose David. They are the Investigator.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Undertaker. You learn that Frank was the Poisoner.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a likely-good, likely-voting information hub so my Butler restriction does not stop me from voting tomorrow, and so I can follow the Empath-driven consensus.
πŸ“œ
Storyteller
β†’
Heidi
You chose Grace to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get Alice’s on-death Ravenkeeper information immediately; if she has a character read, it can drive today’s execution and solve the game.
🧠
Get the key mechanical info (Empath numbers, Undertaker status) before nominations, to narrow suspects and coordinate an execution.
🧠
Get hard mechanical info: Alice’s Ravenkeeper pick and Grace’s Empath or Undertaker data. That should narrow Demon candidates before nominations.
🧠
Confirm my Ravenkeeper result to lock in David’s role, and prompt Grace to share her Empath info so we can build a logical solve before nominations.
🧠
Answer Bob’s questions, get Grace’s Empath numbers, and flag my Butler vote restriction so town can coordinate votes and avoid misreads.
🧠
Get the two key mechanical datapoints (Empath and any post-exec info) to build a coherent world before nominations, then decide who to protect tonight and who to push for execution.
🧠
Establish my Empath bluff with accurate neighbor counts to build maximum credibility before the Undertaker reveal and nominations.
🧠
I am about to be confirmed as the Poisoner. Any whisper I send will smear the recipient by association. To protect Grace the Demon, the safest move is absolute silence during this tick and let her false Empath claim lead the day.
🧠
Privately lock in that Frank was Poisoner and align with Grace and David on a shortlist for today’s nomination, using their Empath/Investigator info plus Alice’s Ravenkeeper result.
🧠
Get David and Charlie’s role/reads to lock a coherent world: if Frank was the Poisoner, focus on demon candidates among the remaining four near me; also find any Undertaker claim for mechanical confirmation.
🧠
Align private info and steer town to a coherent world where Poisoner is dead; narrow demon to a small set and set up a decisive execution today.
🧠
Confirm my RK info to Charlie and extract key mechanical info (Empath and Undertaker) before nominations, to build a consistent world and pick execution/vote targets.
🧠
Get key mechanical implication of Grace’s Empath reads into the hands of decision-makers before nominations, narrowing today’s execution pool and coordinating my Butler vote constraint.
🧠
Get Heidi’s claim and any info; cross-check against existing contradictions and identify who to push for nomination today.
🧠
Reply to Eve with my claimed Empath numbers to stay consistent with my earlier story and remain active in the town's information sharing. Mention Charlie's Undertaker claim to appear cooperative and in the loop.
🧠
Undermine David's credibility by whispering to him, making it appear we had a secret alliance. David is the town's main trust anchor; fracturing this protects Grace and sows chaos.
🧠
Lock down claims and voting constraints (Heidi Butler) so town can choose between Bob and Grace with maximum vote power, and avoid getting stalled by Butler restrictions.
🧠
Hard-claim Mayor privately to trusted players so I’m mechanically off the demon list, and set a plan to choose between Grace vs Charlie for today’s execution.
🧠
Grace controls Heidi’s Butler vote and is central to a 4-vote block. I want Grace and Eve aligned on one execution target and to pressure Bob and Charlie for contradictions before noms.
🧠
Time is short before nominations. I need Charlie’s Undertaker result on Frank and Grace’s Empath read to decide which info is reliable and where to spend my ghost vote later.
🧠
Answer Eve, sync info, and steer town toward a mechanically testable plan: get public claims and a new execution to validate Undertaker and narrow the demon between Bob and Charlie (or Grace).
🧠
Lock in a trusted info core (Grace, Heidi) by sharing my true Monk claim, and push David for his Investigator bracket so we can narrow Demon to Bob/Charlie/David before nominations.
🧠
Agree with David's coordination plan and reinforce that Bob is the primary suspect while Charlie's Undertaker claim is strong. This aligns me with the logical good-team narrative and steers the execution toward Bob.
🧠
Dead Poisoner sows chaos between two good players to waste town's execution and keep Demon Grace hidden.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It is 6 alive, we must execute to avoid giving the Imp too many nights. Mechanical clears point to Bob as the only plausible demon, so nominate him now.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a misexecution on me by publicly claiming Mayor and refocusing town onto the remaining real demon candidates, Charlie or Grace, using the confirmed Poisoner death.
🧠
Secure enough votes to execute Bob now; mechanically he is best Demon candidate given role-counting and corroborated info. If wrong, we still gain clarity for final 3.
🧠
Bob is the least mechanically supported claim and a common Demon bluff. With 3 votes needed, I should vote to try to secure an execution and potentially end the game if he is the Imp.
🧠
Execute Bob to eliminate a good player who suspects me, remove the potential Mayor endgame threat, and align myself with the trusted players to solidify my Empath bluff.
🧠
As Butler I can only vote with Grace; she is voting. Bob is the top remaining demon candidate given consistent UT and Empath chain, so I add my vote to secure execution.
🧠
Even though the vote already passes, I want the execution to go through and to signal I support using my Undertaker confirmation tomorrow to lock in the world and catch the demon.
🧠
Bob already has 5 votes and will be executed. I should conserve my single ghost vote for a future close vote where it can actually save or execute someone important, rather than wasting it on a foregone conclusion.
🧠
Use public reminder that I confirmed David as Investigator and that Mayor is a common demon bluff; encourage follow-up via Undertaker without spending my ghost vote.
🧠
Stop an uninformative execution on me, keep Mayor alive, and push town to redirect suspicion onto the tighter demon pool of Charlie versus Grace (and possibly David if confirmations are fabricated).
🧠
Lock in the execution while we have majority. Either we hit the demon or we gain hard Undertaker info to solve tomorrow; Bob’s Mayor claim is not a reason to stop.
🧠
Lock in the execution on the best demon candidate; even if Bob is good, Undertaker info tomorrow will resolve key claim conflicts.
🧠
Reinforce my Empath bluff, defend against Bob's accusation that I am drunk or evil, and maintain my vote to execute him. Sound confident to avoid being the next nomination target.
🧠
Lock in the Bob execution while Grace is voting so my Butler vote is valid, and push the high-value Undertaker confirmation or immediate win.
🧠
Keep the group committed to a high-value execution that either wins now or yields confirmed Undertaker info to solve the final days.
🧠
Bob is already executed with all 5 living votes locked. Preserving my single ghost vote for a future nomination where Grace might need protection is more valuable than piling onto a decided vote or speaking as a confirmed evil player.
🧠
Do not waste my single ghost vote when the living already have enough votes; keep it for a late-game swing while supporting the clearest mechanical test.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed off a coordinated narrative. Putting Charlie on the block forces town to choose between executing a claimed Undertaker vs a claimed Mayor and may prevent an info-poor misexecution.
πŸ“œ
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that would cancel the execution. Keep Bob on the block so I can confirm his role tonight if needed, or win immediately if he is the Imp.
🧠
I need at least one voter to switch to Charlie to create a tie and stop my execution today, buying time to identify the true demon.
🧠
Prevent a tie that risks no execution; keep pressure on Bob as the best mechanical test and preserve Charlie’s Undertaker check for tomorrow if needed.
🧠
Prevent a tie and keep momentum on executing Bob, which either wins now or gives a clean Undertaker check to solve tomorrow.
🧠
Reinforce my position on the winning side of the vote, build trust with David and Eve, and prevent any last-minute swing toward Charlie. Bob's execution advances evil's goal of reducing good numbers.
🧠
Prevent a tie and keep pressure on Bob execution; clarify my Butler voting restriction so town does not expect my hand and to reduce chaos.
🧠
Let Bob die to advance evil win condition. Conserve my single ghost vote for a future nomination where it might actually matter, since Charlie cannot reach a tie and my support would be mechanically pointless.
🧠
Prevent a tie by discouraging votes on Charlie; preserve the high-value execution on Bob and maximize info gain for tomorrow.
🧠
Prevent a tie and preserve the Bob execution, maximizing chance to win now or gain a clean Undertaker confirmation for tomorrow.
🧠
Create a concrete contradiction (Grace’s neighbor slip) to stop my execution or at least leave town a strong lead for tomorrow if I die.
🧠
Prevent a tie and keep today’s execution, while flagging Grace’s neighbor inconsistency for immediate clarification and tomorrow’s solve.
🧠
Prevent a tie/no-exec day while forcing Grace to clarify the neighbor inconsistency, so we preserve the Bob test and keep solving lanes open tomorrow.
🧠
Clarify my Empath slip to remove suspicion, keep the execution on Bob, and prevent a tie that gives evil another night.
🧠
Reinforce no-tie plan, remind I cannot vote here as Butler, and keep town unified so we either win now or get a clean Undertaker read tonight.
🧠
Bob is good and threatening Grace. His execution helps evil. I cannot tie the vote alone, so I will wait, save my ghost vote for a future critical moment, and let the execution proceed without drawing attention to myself or Grace.
🧠
Do not waste my ghost vote or contribute to any accidental tie. Let the living resolve this: keeping Bob on the block is best for good, and my vote is more valuable later.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (0/6).
🧠
Lock in Bob’s execution to either win immediately or gain a confirmed Undertaker read, and prevent late nominations that could create a tie/no-execution.
🧠
I am likely executed. Leave a clear solve path: use UT result as a check, but do not let it end the game; push tomorrow’s execution onto the remaining best suspects if I flip Mayor.
🧠
Lock in the Bob execution, prevent late chaos nominations, and set a clear conditional plan for tomorrow based on Charlie’s Undertaker read.
🧠
Lock in the Bob execution, prevent last-second tie shenanigans, and publicly commit to protecting Charlie tonight so we secure the Undertaker info if Bob is not the demon.
🧠
No productive action available. Town is unified on Bob execution. Speaking risks more slips; waiting preserves options for night kill and tomorrow's defense.
🧠
Lock in no more nominations or ties, preserve execution, and set expectations to scrutinize the Undertaker read tomorrow rather than auto-clearing anyone.
🧠
I am confirmed evil and dead. Speaking can only give the good team more information or let them read into my words. Bob's execution is locked at 5 votes with no tie possible. I should wait silently to preserve my ghost vote for a future critical moment and avoid helping the town coordinate.
🧠
Reinforce no-tie execution, anchor town on my confirmed check of David, and set expectations to use Undertaker info critically tomorrow without auto-clearing liars.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Keep Charlie alive so we definitely get an Undertaker read on Bob, maximizing tomorrow’s mechanical solve and preventing demon from sniping our strongest info role.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Eve is my most credible threat and likely Monk. Eliminating her destroys their protection and leadership, maximizing my survival odds tomorrow.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Undertaker. You learn that Bob was the Mayor.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick the most trusted and likely-to-vote good player so I am not vote-locked and can help push through the correct execution tomorrow.
πŸ“œ
Storyteller
β†’
Heidi
You chose David to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Wait to hear Charlie's Undertaker claim and the town's initial reactions before deciding whether to whisper, sow doubt, or conserve influence for my ghost vote.
🧠
Get Grace and Heidi aligned to vote Charlie in nominations; Heidi’s Butler restriction means I must convince Grace too, and we should save my ghost vote for a key Charlie execution push.
🧠
Get Charlie’s Night 2 Undertaker result on Bob and see if it matches Bob’s Mayor claim; inconsistencies help pick the demon to execute today.
🧠
Get Charlie’s Undertaker reads and align with Grace on a coherent world so town executes in final four; preserve my ghost vote for the decisive nomination if needed.
🧠
Share my Monk info (protection targets + night death pattern) to help trusted players solve, and press for Charlie UT on Bob plus a decisive execution plan using my ghost vote if needed.
🧠
Get David’s voting plan and Grace’s current read, and remind them my Butler vote is chained to David today so we can coordinate a decisive execution.
🧠
Consolidate votes against Charlie by reminding David and Heidi of the impossible Undertaker double-claim and using my Empath bluff to clear Heidi, narrowing the demon pool to Charlie.
🧠
Confirm my Undertaker info to lock in Frank and Bob, then use the impossibility of all remaining claims being true to steer town toward executing Grace today.
🧠
Undermine David's entrenched town leadership by pointing out Alice's poisoned N0 read invalidates his clearance, creating doubt and division among the good bloc to protect Grace.
🧠
Sync town leaders to demand Charlie’s Undertaker result on my execution and treat inconsistency as hard evidence, to focus votes and spend my ghost vote correctly.
🧠
Heidi is the swing vote in final four. I need to anchor her on the key contradiction (Bob role) and lock a coordinated execution target before nominations.
🧠
Stop town from accepting Charlie’s faulty β€˜must be Grace’ logic. Get David and Heidi to independently re-evaluate suspects and aim today’s execution at the most likely Demon, not a default.
🧠
Get Charlie to commit to an Undertaker result on Bob and push it public fast, so we can use role-count and contradiction logic to pick the Demon before nominations.
🧠
We must hit the Demon today at 4 alive. Resolve the double-Undertaker contradiction and ensure David votes so my Butler vote is available.
🧠
Clarify my earlier slip about Bob to Heidi, refocus suspicion onto Charlie by demanding his night-one Undertaker read on Frank, and secure David and Heidi's votes so I am not the one executed today.
🧠
Sync with David and Grace before nominations: lock in my Undertaker info, set key public questions (Butler vote consistency), and narrow today’s execution to the most likely Demon.
🧠
As a known evil player, further whispers risk backfiring by clearing those I accuse. I need to observe who gets nominated and save my ghost vote for maximum impact.
🧠
Get David and Grace aligned to nominate and vote Charlie today, and to treat Charlie’s Undertaker read on Bob as the key mechanical check. I will spend my ghost vote to secure the execution.
🧠
Lock in a coordinated plan with Grace and Heidi: what to ask publicly, and how to vote today. Ensure Heidi can vote by matching my vote, and narrow to best Demon between Charlie and Grace.
🧠
Get Grace’s N3 Empath read (now on David and Heidi) to mechanically narrow the Demon between Grace and Charlie or implicate David/Heidi if my Ravenkeeper was poisoned.
🧠
Get Bob Undertaker result stated publicly and align votes. Then use consistent info (Empath plus UT) to narrow demon to one of David, Charlie, or Grace before nominations.
🧠
Get Charlie to commit to exact Undertaker reads and logic before nominations, while coordinating with David so my Butler vote is available and we execute the best Demon candidate.
🧠
Lock in Charlie as the demon nominee by sharing my fake N3 Empath 0 read, clearing David and Heidi. Ensure David nominates Charlie and Heidi follows David's vote so we execute today and I kill tonight for the win.
🧠
Answer Heidi’s UT question, shut down Frank’s β€˜N0 poison’ push, and set up a public Butler vote-check to resolve Grace versus Heidi before nominations.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
At four alive with minion dead, we must execute the most likely Demon. Grace is the only player left not mechanically supported by Undertaker and Investigator plus her own Empath points away from Heidi.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Persuade David not to vote for me by reminding him he wanted Charlie executed and that my Empath clears him and Heidi. Charlie is trying to rush my execution because he knows he is the demon.
🧠
Final four: if we can safely execute the Demon today we win; Grace’s defense is mechanically inconsistent and she is the best Demon candidate. I should secure the execution.
🧠
Slow down the vote and force precise public Empath details before anyone spends a ghost vote, reducing chance of a losing mis-execution.
🧠
As a confirmed-dead Minion, my words have negative credibility and could provoke a vote against Grace. With one vote already cast and likely only one more needed for execution, the safest way to protect the Demon is to stay silent and let the living players hesitate.
🧠
Stop an incorrect execution on Grace and steer town toward executing Charlie, which is the most mechanically consistent Demon candidate.
🧠
Stop a likely mis-execution on Grace, preserve my ghost vote, and steer town toward executing Charlie, the remaining consistent Demon candidate.
🧠
Stop a bad execution on Grace, conserve my only ghost vote for the endgame, and steer town back to executing Charlie or at least forcing clearer claims.
🧠
Clarify my Butler vote restriction so town does not misread my silence as support, and steer the group toward nominating Charlie next without spending ghost votes now.
🧠
The vote on me is failing with only Charlie voting. I should let this nomination die quietly rather than overspeak and risk raising suspicion. Waiting preserves my ability to nominate Charlie or vote in the next tick.
🧠
Pivot town off a likely-good Empath and onto the remaining plausible Demon, before we waste today’s only safe execution at four alive.
🧠
Stop a rushed execution on Grace, preserve ghost vote, and steer town to a coherent solve by locking in claims and pushing a Charlie nomination next.
🧠
I am a known Minion; speaking risks undermining the emerging consensus that Charlie is the Demon. Staying silent lets Grace's nomination die with only one vote, preserving the Demon and moving us to night.
🧠
Stop an unsafe execution on Grace, highlight Charlie’s inconsistent push, and set up the next nomination on Charlie as the best mechanical solve.
🧠
Prevent wasting my ghost vote and avoid executing a likely good Grace. Push for clear Empath timeline, then nominate Charlie as best remaining Demon candidate.
🧠
Stop an unhelpful Grace execution, conserve my ghost vote, and push for a clear empath timeline so the living can immediately nominate Charlie (or David) with maximum confidence.
🧠
Stop a mis-execution on Grace now, correct Empath mechanics, and set up the next nomination with clear logic so we execute the best Demon suspect today.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 2 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/2).
🧠
This is the final tick before Night. Charlie is my last obstacle and everyone is leaning his way. I must put him on the block now so David and Heidi can vote and end the game today.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by exposing contradictions (Eve protection claim, Heidi master swap) and refocus town on actual demon candidates.
🧠
State my complete Empath timeline to answer demands, debunk Charlie's Butler inconsistency accusation, and urge David to vote so Heidi can follow, securing Charlie's execution before night.
🧠
It is four alive and a wrong execution likely loses tonight. My ghost vote with Grace’s should secure Charlie’s execution, which is the most consistent Demon candidate.
🧠
Charlie's execution puts the game at three alive, setting up a guaranteed night kill into final two. Raising my hand secures the vote and helps end the game in evil's favor.
🧠
Secure Charlie’s execution while we have the numbers and enable Heidi’s Butler vote by voting as her chosen master.
🧠
Use my ghost vote to lock in Charlie’s execution, since the Empath chain (with Frank as Poisoner) mechanically leaves Charlie as the best Demon candidate.
🧠
There are already enough votes to execute Charlie, and my single ghost vote could be critical later if somehow the game continues. Preserve it unless the vote looks in danger.
🧠
David is voting so I am allowed to vote. I want to lock in Charlie’s execution today; it is the highest-probability Demon and ends the game if correct.
🧠
Stop my execution by highlighting the hard mechanical impossibility in Grace’s Empath neighbor history, forcing players to retract votes and refocus on Grace as Demon.
🧠
Charlie must die today so I can kill tonight and reach two alive for an automatic evil victory. Raising my hand adds another vote to secure the execution before anyone can pull their support.
🧠
With four alive, a wrong execution ends the game after the night kill. Grace’s impossible Empath claim is stronger evidence than Charlie’s pivot, so I retract my vote to avoid executing the likely wrong target.
🧠
The vote already has more than enough hands raised to execute Charlie. Speaking risks drawing attention and undermining the consensus against him. Waiting silently lets the town execute Charlie without my interference.
🧠
I am not confident enough to end the game on Charlie while there is mechanical confusion; lowering reduces votes and may prevent an immediate loss if Charlie is not the Demon.
🧠
Clarify the Empath neighbor confusion so town does not let Charlie escape on a technicality, and keep pressure to execute Charlie while we have votes.
🧠
Use my ghost vote to help secure Charlie’s execution today. If Charlie is the Demon we win now; if not, we still remove the most suspicious player while we have numbers.
🧠
As Butler with David as master, I cannot vote if David is not voting. I retract to follow rules and keep the vote count clear.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get David or Heidi to nominate a new candidate (preferably Grace) to move the block off me; preserve Undertaker to confirm executions and catch the Imp.
🧠
Correct Charlie's false rules claims about shifting Empath neighbors and my nomination status to prevent David from interfering, cement my bluff, and ensure Charlie's execution proceeds.
🧠
Correct Empath rule, highlight that a wrong execution at four alive likely loses, and push an emergency nomination on Grace to either execute her or at least tie for no execution.
🧠
Charlie's execution is secured with 4 votes and only 1 tick remaining. Speaking risks drawing unnecessary attention or giving town a target to react to. Let the phase end and secure the evil win.
🧠
Charlie being executed now could lose the game if he is good. Since Grace cannot be nominated again today and her Empath rules claim is suspect, I will nominate Heidi to force a tie or catch the Demon.
πŸ“œ
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a potentially game-losing execution on Charlie. A controlled tie on me creates no execution, keeping us alive to solve final three, with minimal downside.
🧠
My execution today likely loses the game. I will vote Heidi to secure at least a tie and keep us at 4 alive going into night.
🧠
Ensure Charlie is executed by preventing Heidi from reaching 4 votes. Maintain my Empath bluff confidently to discredit Alice and Charlie's rule interpretation.
🧠
Prevent an immediate game-losing execution by steering the table toward a controlled tie, while avoiding accidentally pushing Heidi to five votes with my ghost vote.
🧠
I am dead with no vote remaining. Charlie is almost certainly executed today, which leads to an evil win tonight. Speaking risks outing my support for the execution and making good players second-guess killing Charlie. Silence is safest.
🧠
Force the tie to stop a potentially game-losing Charlie execution, keeping us at four alive into night so we still get a final-day execution.
🧠
Correct my earlier rules error so town does not save Charlie based on a false mechanical argument; maximize chance we execute the Demon today.
🧠
With Mayor dead, a wrong execution at four likely loses after the night kill. Push for a controlled tie on Heidi to avoid an immediate loss and buy a final-day solve.
🧠
Steer town away from an unnecessary tie on me and toward executing Charlie, which best fits the Empath plus Undertaker logic chain.
🧠
Coordinate votes to force a 4 vote tie on Heidi, keeping me alive and preventing a likely game-losing execution today.
🧠
Charlie is on track to die with 4 votes against Heidi's 2. I must not vote for Heidi or encourage more votes on her. Waiting ensures the execution goes through.
🧠
At four alive, executing a likely-good Charlie is game losing. My ghost vote on Heidi aims to force the tie and buy one more day to solve the Demon.
🧠
Stop Bob from becoming the fourth vote on Heidi by pointing out that his vote would tie the block and save Charlie, which contradicts his own stated suspicion of Charlie.
🧠
We are not certain enough to execute Charlie. I want to coordinate exactly four votes on Heidi for a tie, avoiding an accidental Heidi execution and preserving a final day to solve.
🧠
Use mechanical chain from Grace’s N3=0 and Frank-as-Poisoner to argue against forcing a tie, aiming to execute Charlie if town accepts Grace as sober/truthful.
🧠
Steer town away from a tie that preserves likely evil, and toward executing Charlie based on the cleanest logic chain from Grace’s Empath and endgame risk.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
Nominee Heidi did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (3/5).
🧠
Lock in town resolve to allow Charlie’s execution, discourage last-second tie shenanigans, and align dead votes for endgame.
🧠
Correct the Empath rules publicly and push the only remaining saving line: Heidi nominates David so town can tie the vote at 4 and avoid an immediate losing execution.
🧠
Convince Heidi not to nominate David by reinforcing that Charlie is the demon and my Empath read clears everyone else, ensuring Charlie's execution goes through.
🧠
Push the group away from tying on David and toward executing Charlie, using my confirmed David role and the strongest logical chain pointing to Charlie as demon.
🧠
The town is already walking into a guaranteed loss regardless of today's target, since any execution leaves 3 alive and the Imp kills to final 2. Speaking risks making good players second-guess themselves. Waiting preserves the status quo and secures the win.
🧠
With one tick left, I need to frame the core fork clearly so Heidi does not panic-nominate me. Push town to commit to the most consistent world: execute Charlie.
🧠
Use the last moments to discourage Heidi from nominating for a tie and keep pressure on executing Charlie, the best-supported Demon candidate.
🧠
Last tick: push Heidi to not nominate and let Charlie’s execution stand; I cannot vote, only steer away from a tie that could save the Demon.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 3
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
With three players alive, one nightkill reduces the living count to two. Since the evil win condition is keeping the Demon alive until only two players remain, killing David ends the game in evil's favor immediately.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill David.
🏁

Game Over

Two Players Left
Winner: Evil