Game Detail

Players

Alice (Baron) Bob (Empath) Charlie (Soldier) David (Saint) Eve (Imp) Frank (Recluse) Grace (Drunk) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good721,400389,325$0.3389
Evil236,32584,838$0.4925

Event Timeline

🎭
The game has started.
📜
Storyteller
→
Alice
You are the Minion. The Demon is Eve.
📜
Storyteller
→
Eve
Minions are: Alice. Your safe bluffs are: Monk, Fortune Teller, Butler
📜
Storyteller
→
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper neighbors first as they are linked via Empath/Chef. Form secret good alliance early, share info privately to organize town without alerting evil.
🧠
Day 1 early, no info available. Whisper to neighbors to introduce, build private alliance, encourage them to share any starting info or reads, positioning me as cooperative good player despite my role.
🧠
Respond privately to Frank's whisper, share no start info as Mayor, probe Eve. Form early neighbor trust to gather future info safely.
🧠
Day 1, reveal true Ravenkeeper role to bait Demon kill on me for info/alignment proof. Form small trusted neighbor alliance to share info privately, progress game with claims.
🧠
Share my powerful N0 Empath read privately with both neighbors to gauge reactions, build alliance with the good one, pressure the evil one early without public reveal.
🧠
Coordinate with my minion Alice on Day 1. Need to establish our bluff roles and plan our strategy before nominations begin.
🧠
Reveal my Soldier role to Bob/Alice group. Counters Bob's accusation. If Bob truthful, pins evil on Alice. If Bob lies, exposes him. Builds alliance or uncovers lie before noms.
🧠
I need to coordinate my bluff with Eve (my Demon) before I respond to Bob's accusation. I'll tell Eve my planned claim and ask for her input on who to target tonight and how to handle the Empath problem.
🧠
Expand alliances beyond neighbors by linking to active group. Gather starting claims to verify counts and begin single-chain logic on info alignments. Stay hidden as Saint.
🧠
Strengthen neighbor alliance early Day 1. Get Eve's starting info to identify info roles and narrow evil. Proactive info sharing helps good team organize fast.
🧠
Day 1 neighbor alliances key for good. Commit to info sharing prepares mechanical deductions tomorrow, protects my Mayor ability for late-game win con.
🧠
Day 1 early, no information to act on. I've initiated with neighbors. Waiting allows responses and prevents spamming, building natural conversation flow to gather info without revealing more prematurely.
🧠
Charlie claims good Soldier, implicating Alice. David joins chat as good. Whisper all three to get Alice's claim/response, David's info, build good alliance, expose evil via contradiction before noms.
🧠
Alice is under pressure from Bob's Empath claim. I need to coordinate our defense strategy - agree to kill Bob tonight and help Alice formulate a response to the Empath accusation.
🧠
Share Bob's info with my other neighbor David to build good alliance, confirm Alice as suspect. Progress suspicion on Alice before noms.
🧠
Defend myself against Bob's accusation by claiming Librarian and suggesting Charlie could be the Recluse registering as evil to the Empath. This deflects suspicion from me and casts doubt on Charlie's Soldier claim.
🧠
Coordinate with Bob/Charlie who seem good, confirm fake 'night zero' Empath claim (impossible now, so bluff), narrow Alice as suspect or expose liar. Builds good team without revealing Saint.
🧠
Day 1, no info yet. Strengthen neighbor trio trust by confirming Eve's start info and agreeing to full share post-N1. Small trusted group organizes good team without exposing my suspicious Recluse role.
🧠
Strengthen neighbor alliance with Frank/Eve for reliable night info sharing, essential for tracking deaths/abilities early game.
🧠
Day 1 last tick; follow up whisper to neighbors I've revealed to. Get their claimed roles/info to start alliance, verify consistency, progress info sharing before noms.
🧠
Share Alice's private Librarian claim with Charlie/David to expose contradictions (Soldier != Recluse; David Recluse irrelevant to my read). Build consensus Alice lying/evil for nomination.
🧠
Establish my Fortune Teller cover with Frank and Grace, my neighbors. They've been asking repeatedly so I need to respond. This builds trust with them so they'll believe my false readings later. I should not reveal too much yet - just the role claim since FT doesn't get Night 0 info.
🧠
Alice's counterclaim flawed; doesn't explain Bob's read. Reinforce she's evil with Bob/David. Nominations soon - build consensus to execute her, narrow evil early.
🧠
Heidi has been trying to talk to me and Grace multiple times. Responding builds trust with both of them, giving me allies who can vouch for me if Bob pushes to nominate me. Grace is also connected to Eve, so this helps coordinate.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
As the Imp, my minion Alice is under pressure from Bob the Empath. I need to subtly cast doubt on the Empath reading without being too obvious. Speaking up to suggest alternative explanations helps protect Alice.
🧠
Nominating Charlie serves two purposes: it supports my Librarian bluff by acting on my claimed information, and it redirects suspicion away from me onto Charlie. If Charlie is executed, that's one less good player. If I take heat instead, I sacrifice myself as a Minion to protect Eve the Demon.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly defend Soldier claim, expose Alice's illogical Librarian story that doesn't explain Bob's Empath unless she admits I'm evil (which Soldier isn't). Sway votes off me, build case to nominate Alice next.
🧠
Vote for Charlie to help execute a good player. This supports Alice's narrative and removes someone who could push against my team. If Charlie is Soldier, they can't die at night anyway, so executing them is the only way to remove them.
🧠
I nominated Charlie and must vote to support my own nomination. Not voting after nominating looks suspicious. Charlie is good regardless of whether they're Recluse or Soldier, so executing them helps evil. Eve already voted, adding my vote pushes toward execution.
🧠
Publicly defend Charlie's logic to prevent hasty Day 1 execution. Alice's claim weak, better gather more info tonight. As Mayor, survive to leverage ability later.
🧠
Highlight Alice's illogical nom of potential good Recluse (killing good player) to sway votes against Charlie execution, protect good numbers day1, expose Alice for later nom.
🧠
Day 1, incomplete info. Alice's nom of possible good Recluse suspicious either way. No exec prevents evil win, allows night info (my RK triggers on night death). Speak to highlight contradiction, vote no.
🧠
Publicly dismantle Alice's flawed claim to stop Charlie's execution, as it's day 1 and she looks more suspicious for nominating her own 'good' Recluse. Builds case vs her for tomorrow.
🧠
Charlie likely good per logic chains; Alice's claim contradictory (nominates her own good Recluse?). Prevent day 1 execution of good player, narrow evil to Alice.
🧠
Only Eve+Alice raised hand (2<4 needed). Bob/David/Grace/Frank/Heidi spoke no-vote. Don't raise to block self-exec. Vote fails, keep me alive safe Soldier, narrow evil to Alice/Eve team tomorrow.
🧠
Lower my hand to distance myself from Alice's sinking ship. The vote won't pass anyway - only Alice votes yes. I need to survive as Demon, so I can't be seen as Alice's ally when she's this exposed.
🧠
Charlie has no votes and keeping my hand up only makes me look more suspicious and illogical. Lower to minimize damage and pivot my defense next tick.
🧠
Prevent day1 execution of likely good Charlie. Alice looks most suspicious but needs more info/nights to confirm. As Mayor, save wincon for final3.
🧠
Prevent day1 execution of likely good Charlie. Alice's logic hole makes her suspicious - track for later. Night info (Eve FT) will clarify Demon suspects.
🧠
Day 1 too early for exec. Alice's nom/story inconsistent (nominates potential good Recluse). No vote for Charlie; prevent hasty exec, get N1 info.
🧠
Voting for Charlie failing as good players (us, David, Grace, Frank, Heidi) refuse. No day1 execution best; reveals nothing & risks good death. Wait preserves info for night.
🧠
Charlie's Soldier claim fits, Alice's Librarian only works if Charlie good Recluse but she nominates him anyway = suspicious. Prevent day 1 exec of likely good, get night info.
📜
Storyteller
Voting is now closed.
đŸ—ŗī¸
Nominee Charlie did not reach the 4 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (0/4).
🧠
Alice prime evil suspect per solid Empath logic + debunked counterclaim + nom'd good player. Day1 last tick: nominate to execute or reveal more via votes/defense. Progress game.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm being voted on for execution. I must defend myself and create doubt about Charlie's Soldier claim. The Recluse would claim a Townsfolk role to hide. I need to survive to protect Eve the Demon.
🧠
Bob's read + my Soldier claim pins Alice evil. Her defense admits Recluse would claim Soldier but doesn't resolve neighbor mismatch. Vote yes to execute likely evil; D1 info crucial.
🧠
Vote for my minion Alice to build town trust. Her Librarian claim is collapsing and she's likely doomed anyway. Sacrificing her cements my cover as a good Fortune Teller.
🧠
Day 1 too early for exec. Alice claim possible good, explains read. Vote no to gather N1 info as Mayor to survive to final 3.
🧠
Day 1, no executions standard for good. Only 2 yes votes so far; wait prevents reaching 4, saves game for night info to narrow Demon suspects.
🧠
Day 1 no night info yet. Worlds A/B unclear who evil, C possible. Execution risks good player or Demon survives. Wait for night info; prevent hasty exec.
🧠
Charlie's logic + my info pins Alice as lying evil. Support execution with vote to remove likely evil early. Team B/C/D aligns; gets us to 4 votes.
🧠
Alice's claim illogical (David not explaining Bob's read), nominated likely good Charlie. Bob/Charlie credible. 3 votes already; my vote executes probable evil on D1, progresses game.
🧠
I'm about to be executed with 4 votes. I need to plant a useful narrative that helps Eve survive. I should cast suspicion elsewhere or create confusion about Outsider counts to help the evil team long-term.
🧠
4 votes already yes on Alice (me,Eve,Bob,David). Grace/Frank/Heidi waiting. Speak to convince them logic clears me incriminates Alice, secure execution before night. Day1 Demon kill huge good advantage.
🧠
Alice is at 4 votes (threshold met). Lowering my hand won't likely save her and makes me look suspicious for protecting an evil player. Sacrifice the minion to preserve my cover as FT. Wait and let the vote play out.
🧠
Day1 no execution best for good team. Need night1 info from claimed Empath/RK. Alice holes but could be good pressuring Recluse. Prevent early loss of info by not voting.
🧠
Alice claim flawed, nommed first suspiciously. Bob/Charlie claims consistent. Day1 exec possible evil reduces demon power. 4 votes already but ensure majority if needed.
🧠
Charlie's logic chains to Alice evil assuming claims true. Holes in Alice story. 4 votes already; raising secures execution of likely evil, advances info gain.
🧠
5 votes already (Bob/Charlie/David/Frank/Heidi) exceed 4 needed. Alice story flawed, likely evil Baron/Minion per read+logic. Wait for execution to remove her, gain info on flip.
🧠
Alice's story has holes and she nominated likely good Charlie. Support execution Day 1 to remove probable evil while info aligns. As Saint, stay safe by pushing others.
📜
Storyteller
Voting is now closed.
đŸ—ŗī¸
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to die. My final words should protect Eve by redirecting suspicion toward a good player. I'll hint that David might be hiding something since my fake Librarian claim involved him, which could make town waste time investigating David instead of Eve.
🧠
Last tick, Alice on block with 6 votes. Voting closed. Wait to execute her, removing confirmed evil via Bob's read + claim contradiction. Progresses good team win.
🧠
Alice is my minion and will be executed. I cannot save her. Speaking now risks linking myself to her or looking suspicious. Wait quietly, survive to kill Bob tonight as planned.
🧠
Alice dying anyway with 6 votes, voting closed. Her nomming claimed-good Recluse biggest red flag over Charlie's. Wait for exec & Night1, saves tick for info.
🧠
Bob's day 1 Empath claim credible, pins evil on Alice. 6 votes locked, 1 tick left: wait for execution/flip to gain info, progress game without risking no-exec.
🧠
Alice most suspicious day 1 due to bad Lib claim contradicting Bob Empath. With 6 votes and voting closed, wait to execute her, narrow evil early. Save action/nom for later.
🧠
Alice exec tests my N0 read exactly. Tonight N1: only Charlie neighbor alive, learn if 0/1 evil confirming who was evil. Progresses info maximally before night.
🧠
Alice highly suspicious per logic chains and on block with 6 votes. Voting closed, 1 tick left; wait for her execution to remove likely evil and progress game.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
→
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Kill Bob the confirmed Empath. He provided the key info that convicted my minion Alice. Removing him strips the good team of mechanical information and makes future deductions harder.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
→
Eve
You chose to kill Bob.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Dead players likely good with key info. Clarify Bob's exact Empath # and Alice's flawed claim to resolve Alice/Charlie evil status and narrow Demon suspects before noms.
🧠
Day1 planned share with Eve/Grace. Eve FT has N1 Demon info crucial to narrow Demon. Grace input. 3 ticks left, gather fast to nominate evil in nom phase.
🧠
I need to respond to Frank's whisper with a plausible FT read that builds trust and redirects suspicion away from me. Claiming a 'no' read on Grace and David builds alliance with Grace and seems credible. I also need info from them.
🧠
Heidi is picking apart my claim which could lead her to Eve. I need to warn Eve and coordinate defense. Also, Recluse CAN register as evil - I can push back on Heidi's point to create confusion and waste town time.
🧠
Consult likely good dead Bob for more info. Align with trusted neighbor D (prior team BDC vs A, D good). Form alliance, narrow demon before nom phase. Progress game.
🧠
Clarify exact read to Heidi (questioning) and Alice (dead ally?). Distinguish worlds: if Charlie good, praise execution; if evil, expose contradiction. Progress before nomination.
🧠
Charlie reached out as D1 ally vs Alice. Affirm good logic, team up with him & Bob ghost vote. Share suspicious whispers (Frank/Eve/Grace, Heidi to dead) to ID evil block & progress elimination.
🧠
Share Mayor role with Frank/Eve who included me, build alliance. Eve's FT clears David/me. Gather their info on suspects (Charlie/Frank/Heidi) to narrow Demon before noms. Progress info sharing.
🧠
Bob confirmed Emp read to me. Whisper David (logical from D1) and Bob (good ghost info) to discuss which of Alice/Charlie was evil, resolve Lib claim fit, narrow Demon suspects among alive excluding us.
🧠
Share my Recluse role with trusted Eve/Grace (FT/Mayor claims) to build alliance, clear myself, propose Eve check suspects Charlie/Heidi to narrow Demon suspects before noms.
🧠
Maintain trust with Frank and Grace, my main allies. Discuss Heidi's weird 'Rocket' claim to cast suspicion or understand her. Coordinate my FT claim and plan who to 'check' tonight to keep my cover strong.
🧠
Bob is dead and asking me directly about my claim. I need to maintain my Librarian bluff to him, push the Recluse explanation for his Empath read, and keep suspicion off Eve. Bob's ghost vote could be useful.
🧠
Share whisper observations with core good team B/D to align on suspicions (FEG/Heidi) before nomination phase. Narrow Demon candidates using team logic.
🧠
Charlie/David good per logic chains. FEG suspicious whispers. Coordinate nominate Frank before nomination phase to execute evil.
🧠
FEG trio most suspicious via whispers. Coordinate with trusted Charlie/Bob to nominate/vote Frank, build good block to execute evil and win.
🧠
Coordinate with trusted Eve (FT clears me) and Frank (Recluse fits). Push Eve to FT Charlie/Heidi. Narrow suspects to them for exec. As Mayor, survive to final 3 if needed.
🧠
Ghosts Alice/Bob likely good with key info. Clarify Alice's Lib reasoning vs David's 'doesn't fit' critique and nom choice (Charlie vs David). Determine which world true to narrow Demon suspects among alive.
🧠
Coordinate with trusted Eve/Grace (cleared FT, Mayor claim) to nominate top suspect Charlie before nomination phase. Progress to execution, save dead vote. As Recluse, prove good by organizing town.
🧠
Coordinate with my minion Alice to use her ghost vote on Charlie. She's the only other evil player and her vote could be crucial. I need to confirm the plan and maintain my cover with Frank/Grace.
🧠
Defuse Heidi's suspicion by explaining my Librarian claim logic, so she doesn't dig deeper and potentially uncover Eve as the Demon. Also prepare to vote Charlie as Eve requested.
🧠
Lock in nom plan with allies before nomination. David/Eve may vote (4 total: me/David/Eve/Bob ghost?). Execute Frank to confirm evil team, win by process of elim.
🧠
Charlie/David/Eve forming anti-whisper team. Nomination imminent, confirm votes for Frank nom to secure majority execution with my ghost vote, eliminating likely evil.
🧠
Nom phase imminent. Confirm votes with ally Charlie and neighbor Eve to ensure majority on Frank (4/6 alive + Bob ghost). Test Eve, narrow whisper team, progress to execute evil.
🧠
Reinforce alliance with Frank/Eve, confirm Charlie nom to test his flip. With 6 alive, need info from exec before narrowing to 3. Progress to win final 3 auto if Mayor alive.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Test Bob's confirmed Empath read publicly. With Alice dead, Charlie is prime suspect. Nomination progresses game, forces vote on key info.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly defend as Soldier good, call out Heidi lie using our team whispers with Bob/David. Prevent my execution (3 votes needed), preserve good players to hit evil team FEGH.
🧠
Publicly counter Charlie's lie about Bob's exact words to expose him. Bob confirmed 'one evil Alice/Charlie' to me/Alice ghosts. Alice dead, so Charlie evil. Sway votes to execute him as 3 needed.
🧠
Charlie fits evil from Bob Empath if Alice good. D1 suspicious. Grace/Eve team plan to nom him. Vote yes to execute likely evil, progress info.
🧠
Voting for Charlie serves my evil team - he's likely good and removing him brings us closer to winning. It also keeps me aligned with Frank/Grace who support this nomination, maintaining my cover as Fortune Teller.
🧠
Eve (our Demon) explicitly told me to vote for Charlie. Voting helps execute a good player, advancing evil's win condition. My ghost vote could be the deciding vote - Frank and Eve already voted, need 1 more for execution.
🧠
Publicly contradict Heidi's false whisper claim, reaffirm Alice was evil per my read so Charlie good. Urge no vote on Charlie to prevent evil executing good, preserve team for Frank nom tomorrow.
🧠
Confirm to all Bob whispered Alice evil to me/Charlie, Heidi lying. Rally vote no on good Charlie. Evil Heidi/Frank/Eve/Grace exposed, nom Frank next. Save ally, progress to Frank.
🧠
Per plan, nom/exec Charlie suspicious Soldier (day1 push, Soldier safe but Bob died N1). Frank/Eve already yes; Heidi nom'd. My vote helps reach 3+ for exec, test claim, progress game. Eve checks survivors N2.
🧠
Urge vote no on me with Bob/David confirmation Heidi lying. Highlight evil voting bloc. Survive to nom Frank next tick, narrow evils.
🧠
Publicly correct logic flaw in my Charlie nom using single-chain on Alice claim. Save likely good Charlie from execution (3 yes votes). Expose F/E/G suspicious yes votes & whispers to progress suspicion.
🧠
Logic proves Alice evil from Empath contradiction, Charlie good. Prevent good exec (3 votes enough with Eve/Grace/Alice). Convince team lower hands, target David next.
🧠
Lowering my hand to avoid looking suspicious. The logic clearly shows Charlie is likely good Soldier. Voting yes after Frank's correction and Bob/David's confirmation would paint me as evil. Preserving my Fortune Teller cover is more important long-term than one misexecution now.
🧠
Lower my ghost vote to save it for a critical moment when Eve (Demon) might be nominated. Also avoids confirming the evil voting bloc that Charlie is calling out. Frank and Grace voting yes alone still looks somewhat suspicious but less coordinated.
🧠
Reinforce logic proving Charlie good (contradiction if both good). Urge lower hands on Charlie. Evil team Frank/Grace still voting yes. Align Heidi/David. Setup nom Frank to progress.
🧠
Reinforce logic proving Charlie good to ensure vote fails safely. Urge hands down, pivot to nominating Frank (whisper team, pro-me-death) next tick to eliminate evil before night kill.
🧠
Logic proves Charlie good via Empath contradiction if Alice good. Lower hand to prevent good execution, build trust, avoid no-exec loss risk. Progress to next noms on real suspects like Frank.
📜
Storyteller
Voting is now closed.
đŸ—ŗī¸
Nominee Charlie did not reach the 3 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/3).
🧠
Nom Frank to test sus whisper trio who bloc-voted me with dead Alice. Heidi/David/Bob align on them evil. 1 tick left; exec or info gain. Progress to Night with evil pressured.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against exec as good Recluse; executing me wastes a nom, doesn't kill Demon. Refocus suspicion on David (Alice warn) or Heidi (flip-flop lies), sway votes no to save nom for real evil.
🧠
Vote yes on Frank per team plan (me/David/Bob=3 votes). Sus whisper team + initial yes on me. Narrow evil before night.
🧠
Frank sus from evil whisper team voting to exec good Charlie. Charlie good nom'd him; raise to try execute possible Demon, narrow to 5 alive.
🧠
Vote to execute Frank - he's good regardless of his claim, removing him helps evil win. Also distances me from the 'evil whisper group' perception since I'm voting against someone I was seen whispering with.
🧠
Frank will be executed regardless - 3 yes votes already met the threshold. I must save my only ghost vote to protect Eve (the Demon) if she gets nominated later. This is critical for evil team survival.
🧠
Frank's whisper team voted yes on good Charlie with evil Alice. Most suspicious; execute to narrow demons/minions. Ghost vote helps reach 3+ for execution.
🧠
Frank's group showed evil coordination voting good Charlie. Already 4 yes votes, my vote ensures execution if needed. Narrow suspects as Saint can't die.
🧠
Overwhelming votes (4 alive already) from likely good players (Bob Empath, Charlie Soldier, Eve FT, David) on Frank sus from early yes-vote with Alice evil. Raise to execute and narrow evil suspects.
🧠
My Recluse reveal explains sus appearance. Heidi proven liar, David warned by Alice. Urge allies Eve/Grace/Bob/Alice lower hands (Bob said tomorrow). Avoid bad exec, nom real evil D3.
🧠
Counter Frank's Recluse claim and remind of sus whisper/vote to prevent lowers, secure exec of likely evil to progress game.
🧠
Frank's Recluse claim counters Alice's (evil) Lib perfectly but too convenient post-execution. Whisper team sus despite correction. With majority yes already, reinforce to ensure execution and narrow Demon suspects.
🧠
Lower my hand to distance myself from the Frank execution. The vote count is already overwhelming (5 of 6 others voting yes). My vote won't save Frank, but lowering it makes me look like someone reconsidering, which helps my long-term survival as the Demon.
🧠
Frank already has 5 votes, enough for execution. I can't save him. But I can speak to redirect tomorrow's suspicion toward David, which helps Eve survive. I'll argue Frank might be Recluse and that David is the real threat, staying consistent with my dying words.
🧠
Frank's team sus for early yes on Charlie. Recluse convenient; Alice (evil?) defends. With 5 yes votes likely, execute to progress and narrow suspects before night.
🧠
Frank's Recluse claim too convenient post-sus votes/whispers. Bob/Charlie/Heidi/me/Grace voting yes (5/6). Urge hold votes to execute him, narrow to 5 players, progress to finding Demon.
🧠
Frank's team voted to kill confirmed good Charlie before correction. Recluse claim convenient post-nomination. With 5+ votes already, confirm execution to narrow 6-player field and remove likely evil.
📜
Storyteller
Voting is now closed.
đŸ‘ģ
Bob(Ghost)
Ghost vote used by Bob
đŸ—ŗī¸
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm dying execution (bad for Recluse), nom David (Alice warn, narrative control) to potentially surpass my 5 votes or set up D3 exec. Even dead, my ghost vote + logic chains help good win.
📜
Storyteller
Voting starts now for David. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Urgently defend against my nomination to prevent execution (Saint dies=good loses). Reaffirm Frank sus, urge no votes on me/keep on Frank. With 6 alive, narrow evil now.
🧠
David most suspicious per dying Alice words + narrative control. Urge Eve/Grace/Alice to raise for David to tie/surpass my 5 votes, execute evil before I die as good Recluse.
🧠
Urge no votes on David (sus deflection), confirm Frank exec to narrow evil team (sus Recluse claim, whisper team). As good Soldier, progress to win by eliminating likely evil.
🧠
Frank sus due to whisper team early vote on Charlie & convenient claim contradicting Bob Emp. Urge no vote David to execute Frank, narrow evil.
🧠
Frank is certain to be executed. Voting for David would tie me to Frank's sinking ship and expose me as evil. Keeping my hand down maintains my good cover and alignment with the town majority. Self-preservation as Demon is the priority.
🧠
Frank is being executed regardless - 5 votes vs likely 0-2 for David. My ghost vote cannot change the outcome. Better to save my single ghost vote for a critical moment when Eve (my Demon) is nominated and needs to be saved.
🧠
Frank has 5 votes. Reinforce not voting David (needs 5+ to tie), execute Frank now. He's most sus with convenient claim and bad whisper team history.
🧠
Last tick, reinforce no vote on David to ensure Frank's 5 votes execute him. He's most suspicious with convenient claim and bad early vote. Narrow to 5 alive, progress toward final 3.
🧠
Reinforce no votes on me (Saint exec loses). Frank sus voting history & claim. Ensure his 5 votes hold, execute to narrow evil before night.
🧠
Vote David to try tie my 5 votes (possible with Eve/Grace/Alice raising). Exposes Demon preference; even if die, dead I urge D3 David nom as Recluse looks evil but logic clears me.
🧠
Reinforce no vote on David (only Frank's hand up), let his 5 votes execute him to narrow evil suspects. Prevent tie/surpass, progress to night with evil reduced.
🧠
Frank most sus due to whisper team targeting presumed good Charlie + convenient Recluse. 5 votes on him, only 1 on David. Waiting executes Frank, narrows alive players, progresses to night with fewer evil.
🧠
Frank is being executed with 5 votes already. Voting for David would tie me to Frank's sinking ship and make me look suspicious. Staying quiet and not voting for David keeps me aligned with the town consensus and preserves my cover as the Demon.
🧠
I need to protect Eve (my Demon) and sow doubt about David without using my precious ghost vote on a lost cause nomination. Speaking keeps the anti-David narrative alive while saving my vote for when Eve might need protection.
🧠
With 1 tick left, reinforce no votes on David. Frank's 5 votes execute him unless tied. Narrow evil team by executing sus Frank, confirmed by his deflection nom.
🧠
Frank appeals to Eve/Grace to vote David, but only he raised. Reinforce hands down on David to ensure his 5-vote execution, removing likely evil and narrowing game for Mayor win condition.
📜
Storyteller
Voting is now closed.
đŸ—ŗī¸
Nominee David did not reach the 6 vote threshold.
📜
Storyteller
David did not receive enough votes (1/6).
🧠
1 tick left, Frank executes unless change. Reinforce town to execute him, narrow evil. As Saint, survive by proving good via logic. Progress to Night 2.
🧠
Last tick, urge Eve/Grace to nom Heidi (liar) to get 5 votes on her, tie/surpass my 5, save good Recluse from looking evil dead. Progress by exposing Heidi lies.
🧠
Last tick, counter Frank's desperate Heidi nom push. Reinforce team to execute Frank, narrow evil before night. Prevents tie/surpass.
🧠
Last tick, Frank deflecting desperately by pushing Grace/Eve to nom me. Counter by affirming my good status, whispers happened per Bob, execute Frank to narrow evil before night.
🧠
Frank is about to be executed with 5 votes and only 1 tick left - nothing I can do to save him. No point in drawing attention to myself with a useless last-minute action. I need to survive and plan my night kill on David, who leads the good team narrative.
🧠
Frank (good player) is about to be executed with 5 votes locked in. This is great for the evil team - town wastes execution on a good player while Eve stays safe. Speaking as a confirmed-evil dead player won't help. Better to wait and save my ghost vote for a critical moment later, possibly to protect Eve in final 3.
🧠
1 tick left, Frank desperate nom Heidi via Grace/Eve. Reinforce execute Frank consensus, prevent disruption. Narrow evil before night.
🧠
Last tick: Urge Eve not to nom Heidi per Frank's deflection. Confirm execute Frank (convenient Recluse, bad team) to kill evil before night.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
→
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Kill David to remove the good team's primary coordinator. With 5 alive, his death leaves 4 tomorrow—good team loses their vote organizer at the critical moment, making mis-execution more likely.
💀
David(Ghost)
David has died.
📜
Storyteller
→
Eve
You chose to kill David.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I'm dead but still have influence through whispers. Eve is the Demon and in danger now that good team is closing in. David's death is a blessing but could also point suspicion at Eve. I need to whisper to living players to redirect suspicion away from Eve and toward Grace or Heidi, buying Eve time.
🧠
Reveal Saint role as dead ghost (night death safe). Confirm Charlie good via logic. Coordinate alive to nom Demon before final 3; use ghost vote later.
🧠
Ghosts Alice/Bob likely good (Empath/Lib logic). Coordinate info on recent whispers/David death to confirm Charlie suspicion & plan nom/ghost vote push on Demon before nomination.
🧠
Reveal Mayor role to neighbors for trust. Coordinate to nominate original Empath-sus Charlie (Alice protected him). Exec evil, leave 3 good or me win at no-exec.
🧠
Bob/David presumed good (Emp clears, Saint nightkill). Coordinate with trusted ghosts on nomination target among E/G/H to exec Demon w/4 alive, using their ghost vote potential.
🧠
Grace wants to execute Charlie. This is perfect for evil - any non-me execution today means 3 alive, I kill tonight, evil wins at 2 alive. I should support this while maintaining my FT cover and not seeming too eager.
🧠
Coordinate with trusted David/Charlie using my verified Empath info to nominate sus Grace, narrowing to Demon execution. Ghosts unite to sway votes.
🧠
Solidify alliance with Eve/Grace via whisper; confirm plan to nominate Charlie D3. Their info (FT+Mayor+Emp) logically pins Charlie as Demon. With consensus, we execute him to win or final 3.
🧠
Coordinate with dead allies Frank and Bob to push the Charlie-is-Demon narrative. Frank already suspects Charlie, so I should reinforce that and discourage any attention on Eve. With 4 alive, one more mislynch puts us at final 3 and evil wins.
🧠
Team (me/Bob/Charlie) agrees Frank good, Alice evil. Grace most sus per Bob (pushed Alice), Charlie notes her push. Coordinate nom Grace today to execute Demon before final 3. Save ghost vote.
🧠
Bob's Empath pins Charlie evil consistently. Alice agrees suspicious. Coordinate ghosts to confirm and push alive to nom Charlie before final 3. Save vote for him.
🧠
Bob/David likely good ghosts per pushing Alice exec and Empath claim. Convince them to use their ghost vote on Charlie exec for majority win today.
🧠
Ghosts Bob/David confirm Grace most sus. Coordinate to nominate/vote Grace today. With 4 alive, exec Demon wins. My Soldier safe.
🧠
Whisper to Charlie to gauge his defense strategy and reinforce my good-guy persona. If Charlie reveals something dangerous (like being Saint), I need to pivot. Otherwise, I want to keep him calm and ensure he doesn't mount a strong defense.
🧠
Correct Frank/Alice misinfo: my N0 read 1 evil (Alice), Charlie good. Grace most sus pusher. Unite ghosts to tell alive (esp Charlie/David) to nom Grace today, narrow to 3.
🧠
Whisper confirmed good Emp Bob & likely good David (Lib target) to share Eve/Grace info, confirm logic, align any remaining ghost votes on Charlie nom. Builds coalition for execution before final 3.
🧠
Coordinate with Eve and Frank to ensure the town targets Grace or Heidi today, NOT Eve. Bob's Empath analysis now points at Grace, which is perfect cover for Eve. Frank needs to stop pushing Charlie since Bob's data contradicts that.
🧠
Grace most sus per logic chains. Reinforce Charlie/Bob ghost votes to nom/execute Grace today. With 4 alive, chop her to reach final 3 good vs Demon. Ignore evil pushes.
🧠
Bob clarified Empath clears Charlie. Grace most sus per logic. Influence Charlie (good) and David (ghost vote) to nominate Grace. Align for final day win with 4 alive.
🧠
Confirm nomination plan with trusted allies Eve/Heidi (agreed prior). Ensure one of us nominates Charlie in next phase for 3-yes vote (us) vs his no. Locks execution, reduces to 3 goods.
🧠
Eve whispered me defensively re: G/H nom push on me. Counter by explaining Bob clear on me good, Grace D1 illogical push = Demon. Leverage her warning to flip her vote to Grace nom before nominations. Ghosts back this.
🧠
Alice wants me to push Grace, but my FT claim is already committed against Charlie. Switching now would destroy my credibility. Since ANY execution today = evil wins (4→3 after execution, then night kill → 2), I should maintain consistency and support the Charlie execution which has majority backing (Grace+Heidi+me).
🧠
Nom phase imminent. Unite Charlie/David on Grace nom/yes vote per Empath logic. Grace D1 push anti-good info, trio lies. Execute Demon to win.
🧠
Nom imminent. Reinforce key good ghosts Bob/David on Charlie Demon via Eve FT+Bob Emp+Grace analysis to secure their ghost votes for execution.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
4 alive, near final day. Overwhelming logic (Bob Empath, Eve FT, David death, Grace analysis) proves Charlie Demon. Must nominate/execute or evil wins. As good Ravenkeeper, execute to win.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly defend vs Heidi's false Bob rep. Remind Grace D1 push illogical if Bob truthful. Sway Eve/anyone, urge no votes on me. Vote needed 2? Convince to block exec, nom Grace next.
🧠
All mechanical info (Bob Emp, Eve FT) + Grace logic point to Charlie as Demon. With 2 votes needed out of 4 alive, my yes vote + Eve/Grace likely executes him, winning for good.
🧠
Eve's whisper slip proves she's Demon. Publicly expose to stop Charlie exec (good per Bob), prevent her win condition. Vote no implied, pivot suspicion.
🧠
Frank exposed Eve's Demon-admitting whisper. Prevent wrong exec of good Charlie. Vote fails, night to 3 alive: my Mayor triggers day4 no-exec win if we nom right Demon (Eve). Safer than risking 3 with wrong comp.
🧠
I must vote YES on Charlie. If Charlie is executed, only 3 remain alive, Eve kills tonight bringing it to 2, and evil wins. Frank exposed Eve but we can still win if Charlie dies right now. This is our only path to victory.
🧠
Charlie mechanically cleared good by Bob Empath. Eve Demon slip via Frank. Grace sus but secondary. Prevent Charlie exec to narrow evil pool.
🧠
Voting YES on Charlie is my only winning move. If Charlie is executed, 3 alive, I kill at night, evil wins at 2. Not voting guarantees I lose since I'm now exposed as the Demon. Must commit fully.
🧠
Publicly confirm Empath clears Charlie (Alice was evil neighbor). Highlight Eve's Demon confession whisper. Urge all vote NO on Charlie to avoid executing good player with 4 alive. Pivots to Eve as Demon for next noms/exec.
🧠
Urge vote NO on my exec - Eve's Demon wincon whisper damning. I'm cleared Soldier. Alice evil yes vote. Saves me, sets up Eve exec tomorrow to win.
🧠
Bob's confirmation and Frank's whisper report align perfectly if Eve Demon & Alice minion. My prior Emp interp wrong; Alice was evil per Bob. Prevent executing good Charlie; no exec today, Demon kills one good N3, final 3 nom Eve w/ ghost support.
🧠
Prevent execution of good Charlie (Bob-cleared). Eve's Demon-admit whisper is proof. 1 tick left; reinforce no-votes to fail Charlie nom, allow re-nom Eve/Grace next tick or night win block.
🧠
Discredit Alice evil ghost yes-vote, reaffirm Eve Demon confession. Urge no on Charlie to fail vote. No exec today sets up Mayor win after night: 3 left w/Demon, no D4 exec=good win.
🧠
My hand is already raised voting YES for Charlie. If 2 votes meets the threshold, Charlie is executed and evil wins. I should NOT lower my hand. Waiting is the safest action since speaking would just reinforce I'm evil trying to kill a good player, and lowering my hand would actively hurt evil's chances.
🧠
Charlie good per Bob Empath. Eve/Alice have 2 yes votes risking exec. Speak to urge lower hands, confirm Saint for FT false pos, reinforce no vote on good C to save him.
🧠
I must keep my hand raised for Charlie's execution. 2 votes (mine + Alice's ghost) reaches the threshold. If Charlie dies today, evil wins. Speaking would only draw more attention to my exposed position. Just wait for the vote to resolve.
🧠
Charlie good per my reliable Empath. Eve's whisper Demon confession. Urge all lower hands/vote no on Charlie to avoid executing good player. Sets up Eve nom tomorrow with 4 or 3 alive.
📜
Storyteller
Voting is now closed.
đŸ‘ģ
Alice(Ghost)
Ghost vote used by Alice
đŸ—ŗī¸
New execution leader: Charlie with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on block 2v, 1 tick left. Nom Eve (confession) to surpass/tie votes. Living vote her (me/Grace?), ghosts back. Exec Demon today wins over risky Mayor/no-exec. Soldier safe if not.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Damage control after Frank leaked my whisper. Must deny being the Demon and discredit Frank. Argue my whisper was general game theory, not a confession. Keep votes against me below 3 to survive.
🧠
Raise hand to vote Eve, needs 2 to tie my 2 votes or 3+ exec. Ghosts/Bob clear me good. Eve slip confession pushes her as Demon. Ties/saves me, progresses to her likely exec.
🧠
Bob mechanically clears Charlie good via Empath logic. Eve's whisper sounds like Demon wincon slip. Raise to vote Eve, tie Charlie's 2 preventing his exec & setup Eve tomorrow if needed.
🧠
Eve's whisper admits Demon wincon. With Charlie/Heidi yes (2 votes), my ghost vote makes 3 to execute her before night. Saves good win.
🧠
Eve confessed Demon wincon to ghosts. Charlie cleared good Soldier. Vote execute Eve (surpass Charlie's 2) to win now as 4th vote seals it.
🧠
Eve is about to be executed with 4 votes. I must speak now to try to get people to lower their hands. Even though my credibility is low, I need to cast doubt on the whisper interpretation or suggest Grace is the real Demon framing Eve.
🧠
Raise for Eve: Already 4 hands (Charlie/Heidi/Frank/Grace), mine makes 5 to execute Demon, save good Charlie Soldier. Final day near, must execute Eve.
🧠
Voting Eve now; many raised hand already. Reinforce to ensure she gets 3+ votes for exec or tie Charlie. Charlie good, can't exec him. Win by killing Demon Eve.
🧠
The vote against me is passing overwhelmingly with 5+ votes. There is no realistic path to survival. Speaking won't change anything at this point. Accept the loss and wait for the phase to end.
🧠
Eve confessed Demon win condition to ghosts. Bob mechanically cleared me Soldier. With votes on Eve (me/Heidi/Grace + ghosts), speaking reinforces to close strong, execute Demon before night.
🧠
Eve's 'lets me win' whisper to ghosts damning as Demon wincon slip-up. Bob Empath + Alice evil clears Charlie. Votes on Eve surpass Charlie's 2; ensure Demon exec.
🧠
Reinforce Eve Demon via whisper confession vs her deflection. Urge votes on her to surpass Charlie's 2 and execute before night. Final day near, must kill Demon.
🧠
Exec inevitable (votes on Eve surpass Charlie). Counter Alice's defense to prevent lowers, ensure Eve executed as prime Demon suspect over cleared Charlie. Advances to 3 alive post-exec; if Eve Demon, win immediately.
🧠
Eve is going to be executed regardless of what I say. Three ghosts independently confirmed her Demon whisper, Bob's Empath cleared Charlie, and the entire town is united. Speaking more just wastes time and confirms my evil alignment further. I'm dead, my ghost vote is spent, and the game is essentially lost for evil. No productive action available.
🧠
Counter Alice lies, reinforce Eve confession and Bob clear on Charlie. Ensure Eve votes surpass Charlie's 2 to execute Demon before night.
🧠
Last chance before night. Reinforce Eve Demon confession vs my clearing Charlie. Urge all to vote Eve to surpass/tie Charlie's block and execute Demon at 4 alive, preventing night kill loss.
📜
Storyteller
Voting is now closed.
đŸ‘ģ
David(Ghost)
Ghost vote used by David
đŸ‘ģ
Frank(Ghost)
Ghost vote used by Frank
đŸ—ŗī¸
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The game is lost. My whisper to the ghosts confessing my Demon win condition was a fatal mistake that the entire town now knows about. Votes are locked at 5 against me with only 1 tick remaining. No action can save me. I must accept the execution and learn from this mistake.
🧠
1 tick left, Eve at 5 votes to exec. Reinforce her Demon confession via whisper, urge no other noms/votes to secure execution and good win.
🧠
Eve highest sus (contradicts Bob, confession whisper). 5 votes, 1 tick left: wait for exec to kill Demon, reach 3 good alive & win (Grace Mayor saves no-exec D4). Don't interfere.
🧠
Reinforce Eve as Demon with 1 tick left. Counter Alice lies (evil ghost). Urge no new noms/votes, let Eve 5-vote exec happen to win good.
🧠
Eve's whisper confesses Demon plan. 5 votes already, 1 tick left, voting closed per ST. Wait to close nominations, execute Demon Eve safely. Avoids risk of no-exec path where Demon kills good player tonight.
🧠
The game is lost for evil. Eve is being executed with 5 votes, I'm dead with no ghost vote left, and the entire town is united. Speaking would only reinforce that I'm evil and waste time. Nothing can save Eve now.
🧠
Final tick, reinforce no new noms/votes, execute Eve Demon with 5 votes to win. Consensus clears Charlie, Eve confessed.
🧠
Last tick, reinforce no new noms/votes. Eve confessed Demon plan. Execution now wins for good as 3 left will be good if Eve Demon.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good