Game Detail

Players

Alice (Scarlet Woman) Bob (Washerwoman) Charlie (Undertaker) David (Virgin) Eve (Monk) Frank (Drunk) Grace (Imp) Heidi (Fortune Teller)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good777,39655,438$0.1832
Evil270,12681,550$0.1257

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Alice. Your safe bluffs are: Investigator, Soldier, Librarian
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Washerwoman. Either Alice or Heidi is the Fortune Teller.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 2 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0: Check neighbors Alice/Grace. If clean, they're safe allies; if Demon ping, narrow evil fast. Helps good team build verified chain early.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice and Grace. You receive the answer: YES.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, N0 info shows both neighbors evil. Share privately with non-neighbors to build good alliance, gather their info, avoid tipping Demon in my neighbors.
🧠
Day 1, share my true Washerwoman info with Frank (who reached out) to build trust, combine info on Eve/Grace evils + my FT claim. Progress logic chains early; Washerwoman safe to reveal.
🧠
Probe Frank's claim by asking clarifying questions about his Empath ability and his certainty. I need to know if he's genuinely good or if this is an evil setup to kill Grace. Bob's reaction will also help me understand the board.
🧠
Whisper neighbors to share exact N0 info privately, build trust, gauge reactions, and narrow Demon between them before public reveal. Day 1 info share crucial.
🧠
Build trust with neighbors David and Frank. Share I'm Monk, offer protection, ask their roles/reads to start info network and narrow evil suspects early.
🧠
Day 1, respond to Eve's neighbor outreach to form alliance, share seating/zero info safely without revealing role yet. Builds good team, probes her; Virgin best hidden early.
🧠
I'm being pressured by Heidi's Fortune Teller claim. I need to maintain my cover by claiming a safe role (Investigator) and putting doubt on her read. Alice knows we're evil and can back me up.
🧠
Whisper neighbors Bob & David privately on Day 1 to exchange info safely, form potential good alliance early, and gather claims before nomination phase. Avoid public reveal yet.
🧠
Respond to Eve to gather her info and test reaction. My N0 info is strong; Eve evil likely bluffing Monk to hide. Use her response to refine worlds while sharing nothing new publicly yet. Builds alliances and progresses info.
🧠
Day 1, share my Washerwoman info with Charlie (neighbor claimer) to build trusted info network, cross-reference with his Undertaker claim. Progress info-sharing before nominations; avoid public reveal to not target self/Demon-bait FT.
🧠
Expose Frank's suspicious Empath claim to protect Grace. If Frank can't be Empath (someone else already claimed it or he's lying), his entire information chain collapses and Grace stays safe.
🧠
Grace claims Investigator but asks who triggered YES, which FT doesn't know. Likely probing if I suspect her. Push her to reveal her info first to test truthfulness and narrow Demon between neighbors before nominations.
🧠
Respond to Frank's info privately with neighbors. Explain logic why his read can't both be true without one lying. Narrow evil between Grace/Eve/Frank to build trust with goods, expose Imp.
🧠
Clarify Eve/Frank contradiction using my Virgin ability safely. Propose team info share with neighbors (Eve/Charlie) to logic through worlds, build good block early. Avoid public claims day1.
🧠
Maintain my Investigator bluff convincingly. Heidi is pressing for details - I need to give a specific name and result. I'll claim Charlie came up as a Minion to redirect suspicion. Alice is my Minion but I'll avoid naming her directly to protect her.
🧠
Gather full info from neighbors Bob/David privately to verify claims, cross-check Frank's bold Empath read using single-chain logic on Washerwoman/Fortune Teller placement. Align goods before noms to narrow evil suspects.
🧠
Address Alice/Bob doubts head-on, explain poisoning/Drunk doesn't fit 2 evils (Poisoner fakes 0/1/2 same? Drunk thinks Townsfolk but info wrong). Reaffirm Eve/Grace evil to build team trust before noms. Progress to execution.
🧠
Coordinate with Charlie/David on Frank's bold claim vs my Washerwoman info. Share Alice's doubt. Push to nom suspicious Eve/Grace if Frank trusted, else Frank. Progress to noms with team.
🧠
Frank correctly identified Grace as evil via Empath. This threatens our Demon. I must plant doubt about Frank's reliability - either he's drunk/poisoned or lying about his role entirely. Redirect suspicion away from Grace.
🧠
Grace deflects to Alice without addressing her own suspicion. Grill her publicly or get 3rd party info to break tie before noms; sharing with group progresses logic.
🧠
Narrow scenarios by pulling David/Charlie into group chat. Their responses will confirm if they trust Frank or me. Align goods to counter Frank's claim before noms. As Monk, build trust for night protects.
🧠
Day1, align with multiple good claims (Eve,Charlie,Bob) vs suspicious Frank. Share my role publicly in group whisper, gather their full info to nom Frank if evil. Progress to noms.
🧠
Coordinate with Alice before she responds to Heidi. We need matching stories - Alice should claim a Townsfolk role that explains her presence in Heidi's YES result. If Alice clears, I look good as the Investigator who found Charlie.
🧠
Solidify good team (me/Bob/David/Eve) vs Frank. Share analysis, push nom him before phase ends. Exclude him, gather full info to confirm logic.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Day 1 nom to test my strong N0 read on Eve/Grace. As Empath, they read evil; one is Demon. Publicly explain to build trust, progress to execution. Last tick, must act before night.
🧠
Publicly counter Frank's nom with my true role/info. Explain logic why he's lying evil (2 evils impossible). Rally goods (David/Charlie/Bob) to vote no on me, nom Frank instead. Progress to expose Demon before N1.
🧠
Defend against Frank's implicit accusation while aligning with Eve. Create doubt about Frank's Empath claim to potentially get him executed instead of me. Protect Alice who is my minion.
🧠
Publicly back Frank's Empath and my Washerwoman, call out Grace's convenient Investigator claim framing Charlie (good Undertaker claim). Push nominate Frank or Grace to test; info-share progresses day1 logic before nom.
🧠
Publicly support team vs Frank as prime suspect due to impossible claim. Back Eve/Charlie/Bob, reveal Virgin claim openly. Urge nom/vote Frank over Eve/Grace to execute evil fast. Progress noms before night.
🧠
Publicly reveal my FT info on Alice/Grace YES to counter claims, force responses/clarify who to nom. Day1 info share progresses us, avoids bad nom like Grace if she's good.
🧠
Publicly counter Frank's nom of Eve, call out impossible claims by Frank/Grace/Heidi, support team claims to rally votes against Frank first. Progress to his execution as top evil.
🧠
Claim Washerwoman to explain my position in Heidi's YES result. Support Grace's Investigator claim to make Charlie the target. Frame Frank as the evil Empath with impossible info. Protect Grace from execution.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Day 1 no execution. Frank most likely Demon from impossible claim. Protect allied good David (neighbor, Virgin) to build info team, survive Imp kill, narrow evils tomorrow.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect David.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank publicly claimed both his neighbors Eve and Grace (me) are evil. This directly exposes me as a threat. If Frank is a legitimate Empath, his information is dangerous. If he's lying to frame me, killing him discredits his claim. Either way, removing Frank eliminates a vocal accuser and potential source of damaging information.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Grace/Charlie central to conflict & my YES pair. Checking them reveals if Grace good (NO on her) or evil (YES), confirms her claim on Charlie, isolates Demon faster than random pairs.
πŸ“œ
Storyteller
β†’
Heidi
You chose Grace and Charlie. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with Alice about Heidi's Fortune Teller YES result. We need aligned stories - suggest Alice claim she's actually the Drunk and her Washerwoman info is false, or cast doubt on Heidi being genuine.
🧠
Coordinate with Grace (Demon) on claiming Drunk to explain Heidi's YES result. This protects Grace and gives us a consistent story. Bob's conflicting Washerwoman claim makes him a good deflection target.
🧠
Share my Washerwoman info privately with Grace to cross-check her Investigator claim on Charlie. If she is good, we combine info to narrow evils; if lying, her reaction helps. Time short before noms.
🧠
Grace most suspicious due to death under her neighbor claim + her whispers to Alice/Bob. Privately share Monk info, N1 protect David (who lived), probe her info on Charlie/Frank to logic chain her out.
🧠
My info pins Grace as demon: she's the overlap in both yes reads, Charlie world impossible due to single demon. Share with neighbor Alice to build trust/alliance, confirm her info, coordinate nominating Grace.
🧠
Share my true Undertaker info (no Day1 exec) and N1 Frank death mechanically proves Frank good/not Demon. Coordinate to nominate Grace as prime Demon suspect based on her false claim on me. Build good team trust.
🧠
Dead with ghost vote. Share my true N0 both neighbors evil to Alice/Bob (supporters) privately. Push execute Eve/Grace before final 3; save vote for late game.
🧠
Agree with Charlie, push Grace as fake per Frank's good info. Coordinate nomination since phase ending. I'm Virgin, save ability.
🧠
Eve is asking probing questions - I must answer convincingly to maintain trust. I'll confirm Charlie as Minion, explain I wasn't woken N1, and subtly push that Bob is the suspicious Washerwoman claimant to divert attention from me.
🧠
Coordinate our stories and prepare contingency plans. If Grace dies, I become Demon. We need to either protect her OR prepare to pivot as a newly ascended Demon. Align our public narratives now.
🧠
Grace approached me with my real info, suggesting team good, but Frank's confirmed good Empath reads her evil. Share my info with David/Charlie to build nom consensus on Grace before nominations, narrow evil.
🧠
Grace confirms no wake N1 (logical), suspects Frank Drunkβ€”plausible. Push public discussion on role conflicts (Bob/Alice Washerwoman) and Frank's death to force evil slips before noms. Protect David/Grace info alliance.
🧠
Grace is only logical demon. Alice may be scared due to prior whisper. Rally her to nominate Grace publicly in nomination phase to execute demon.
🧠
Confirm alliance with Bob/David on Grace nomination. Frank night death + Grace fake claim make her prime Demon suspect. Push execution before nomination phase to win.
🧠
As dead ghost, reinforce my true Empath info to key allies Alice/Bob who received it before. Urge them to nominate Eve/Grace in nomination phase to execute evil neighbor. Time-critical Day 2.
🧠
Consensus from Bob/Charlie/Frank/Heidi points to Grace fake Invest + Empath hit. Publicly align on her before noms to execute her. Helps narrow evil.
🧠
Build trust with Eve who supports my Charlie=Minion claim. Frame Bob as the suspicious one (double Washerwoman conflict). Use her as an ally to push Bob during nominations and deflect suspicion from me.
🧠
Coordinate defense strategy with the Demon. If Grace is executed, I become the new Demon. We need to agree on who to frame next - likely Bob or Charlie.
🧠
Consensus with Charlie/David/Frank to nominate Grace strongest Demon candidate per Frank's confirmed Empath + Heidi FT + Grace fake Invest. With 1 tick left, publicly nominate her now to force execution before phase ends and win.
🧠
Publicly align with Grace/David on Charlie/Bob suspicion before noms. Coordinate push as good Monk team to execute evil.
🧠
Grace is only logical Demon. Alice is crucial vote/neighbor; follow up privately to secure her nomination/vote on Grace before nomination phase ends.
🧠
Confirm alliance with Bob/David before nom phase. Bob said he's nominating publicly; back him up and ensure votes. Grace most suspicious; executing her clears path to win.
🧠
Day2 tick2, reinforce Eve/Grace evil to Alice/Bob using my death proof + Heidi info. They're chatting with evils too, build trust to nominate before final3.
🧠
Bob nominating Grace publicly; back his push as she is most suspicious per Frank's confirmed info. Coordinate votes with allies Charlie/Bob to execute her before phase ends.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob's duplicate Washerwoman claim must be tested first as direct role conflict. With alignment from David/Grace, nominating Bob clears suspicion, progresses to Charlie next if needed. Phase ticking, must act before night.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am good Washerwoman. Eve's nom on me is deflection from her/Grace evil tag by dead good Frank. Vote NO on my execution to block Eve's play and nominate Grace tomorrow.
🧠
Bob self-voted, which no good player does. He's evil via role clash + self-vote. With 4 votes needed, my vote pushes execution to reveal role/alignment & narrow Demon suspects.
🧠
Current nom Bob. Per reads, Grace Demon overlap, Eve pushing Bob nom to protect Grace despite my info to Alice. Vote NO on Bob to block execution, push Grace next but Eve used nom, others can nom her.
🧠
Bob is good, aligned with us. Vote no (don't raise) to block execution, protect team, push for Grace nom/execution next.
🧠
Vote to execute Bob. He is a competing Washerwoman claim - removing him makes my claim stronger. Grace (Demon) survives, and I maintain my cover as a good player. Eve nominated him and town is behind it, so this is the right play.
🧠
Bob is good per team chats/plan. Vote no on Bob. With 2 ticks left, after vote he'll be safe, I/Charlie/Bob can nominate Grace next tick with 4 good votes to execute her as Demon.
🧠
Vote to execute Bob - he nominated me earlier and suspects me. Removing him eliminates a threat and lets me blend in with town momentum. 6 votes already cast ensures execution regardless of my vote.
🧠
Voting yes executes Bob (likely good Washerwoman backing my true info). With Eve/Grace both evil per my confirmed read, killing Bob helps evil win. Save ghost vote. Don't raise.
🧠
Lower hand as 6 live yes votes likely execute me (Bob) before Grace nom next tick. Eve used her nom, so Charlie/David/Bob can nom Grace next to execute Demon and win.
🧠
Bob's self-vote then retract screams evil fishing. We have majority (6/7 living minus him); keep hand up to execute and clear Washer clash, narrowing to Charlie next.
🧠
Bob is likely good per Alice WW claim (me+Bob FT). Grace Demon overlap; her nom is distraction. Lower hand to prevent good execution, push Grace next tick.
🧠
Bob is good Washerwoman ally. Eve nommed him to resolve clash but we know Grace Demon priority. Lower hand to block his execution (votes dropped), force Grace nom/vote next tick with our 3+ votes.
🧠
Keep my hand raised to vote with the town against Bob. This protects Grace (Demon) by helping execute someone else. Looking like good town helps me survive to protect Grace later.
🧠
Lower hand to prevent accidental Bob execution (votes resetting?). Next tick speak to nominate Grace publicly with logic, securing our 4-vote majority to execute her as Demon.
🧠
Heidi is the primary threat pushing to execute me. Her Fortune Teller YES on both Alice and me is damaging. I should cast doubt on her reads or motives to deflect suspicion before she nominates me.
🧠
Bob is good Washerwoman backing me; don't waste ghost vote on him. Save for Eve/Grace execution later today or final day to execute Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/4).
🧠
Eve used her nom on me (Bob) instead of Grace, last tick. Now my turn to nom Grace publicly. Charlie/David/Frank back me with votes (4 yes). Grace fake Invest + Empath evil + FT Demon = execute her to win.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must survive this nomination. Nobody voted for Bob despite the role clash, showing the town isn't unified. Push back on Heidi's reads being misleading and question why Charlie/David/Bob are so coordinated. Alice won't vote for me, Eve can abstain, others might hesitate.
🧠
Grace is most likely Demon per Frank's confirmed Empath and fake Invest. Charlie/David/Heidi/Bob vote yes for 4 votes to execute her now and win.
🧠
Grace's Invest + my trust + Frank possibly drunk outweighs. Bob's nom suspicious after his failed exec. Vote Grace out as likely Demon.
🧠
It's final nomination day2, Grace Demon by overlap of my FT reads. Defend Bob's nom publicly, counter Grace's coordination suspicion, urge vote to execute her before night.
🧠
Grace is Demon per multiple chains: Frank Empath, Heidi FT, Grace fake claim on me. Final chance Day2 to execute her before night kill. Vote secures good win path.
🧠
Grace is my Demon. If she dies, I become the Demon. I must not vote for her execution. I'll speak to cast doubt on this coordinated nomination and possibly save her.
🧠
Grace is Demon per multiple chains (FT, Empath, fake Invest). Bloc of 4 good votes executes her, wins game or confirms. Don't waste final tick.
🧠
Grace most likely Demon per my N0 both evil + Heidi FT + fake Invest + death proving real info. Vote executes her to win or narrow to Eve.
🧠
I am likely being executed. This is my final statement to cast doubt on the coalition and specifically make Eve look suspicious for voting with us when she spent all day defending me. Alice staying quiet is correct - she is my minion playing perfectly.
🧠
Counter Grace/Eve/Alice doubt on coordination & Eve flip. Reaffirm logic: Grace faked Invest, Frank proves Eve/Grace evil, Heidi confirms Demon tag. Urge vote Grace before night kill.
🧠
Grace is most likely Demon per Frank Empath + Heidi FT. My vote confused her; lower hand to allow execution with current votes (Bob,Charlie,David,Frank,Heidi=5). Secure win tonight.
🧠
Grace is Demon by FT overlap and Frank Empath. Vote to execute her now in nomination before night kill, or good loses momentum.
🧠
Grace is Demon per multiple chains (Frank, Heidi, Bob). Eve's flip confirms evil team crumbling. Publicly reinforce to sway Alice/lock votes before night. As Undertaker, no info yet but logic clear. Win by executing Demon.
🧠
Grace has 4 votes already - she's going to be executed regardless. By voting for her, I appear loyal to town logic while accepting my promotion to Demon. This is optimal for me.
🧠
Vote on Grace; reinforce chain why she's Demon (Frank/Heidi proof) to sway Alice, counter bloc accusations, prevent lower hands before close. Virgin protects me if nom'd.
🧠
My ghost vote has huge weight with 1 tick left, 4/4 now but lowering prevents misexec of good Grace if world B, Eve's flip suggests setup. Vote strategically later if needed, force discussion.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to create a tie to survive. Eve flipped from defending me to voting for me, which is suspicious. If I nominate Eve, the good team might split votes or execute her instead. This buys me another night to coordinate with Alice.
πŸ“œ
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against Grace nom publicly: explain flip was mistake under pressure, reaffirm Grace good/David good, expose Bob/Heidi/Charlie bloc. Rally votes against my exec to save both, progress info before night.
🧠
Eve's sudden flip from defending me all day to nominating me looks like a Minion abandoning a sinking ship. Voting her out removes a player who can't be trusted and redirects town attention away from me.
🧠
Grace is Demon by info convergence (Heidi FT, Frank Empath, my WW). Eve's flip is Minion panic. Vote to execute Grace before night kill.
🧠
Eve defended Grace all day then flipped only when pressured - classic Minion abandoning Demon. Grace likely Demon; vote Eve to tie/block her if possible, but prio Grace exec. Phase ending soon.
🧠
Eve's Day1 defense of Grace then flip-flop is quintessential minion/Demon abandoning sinking ship. Grace's Invest claim weak vs mechanical info. Vote Eve to potentially execute 2nd evil before night kill. Progress to clear board.
🧠
Voting for Eve creates a 5-way tie, preventing execution of either nominee. This protects Grace (Demon) and potentially Eve (Minion/ally). A tie is the optimal outcome for evil at this stage.
🧠
Grace has 5 votes already and will execute unless tied/surpassed. Prioritize her execution as top Demon suspect per Frank/Heidi/Bob info. Vote Eve noβ€”her flip is Minion behavior.
🧠
As dead good Empath with reliable N0 info, Eve's flip defending then voting Grace screams Minion ditching sinking Demon Grace. Use ghost vote on Eve to execute her, narrow evils, win late game.
🧠
Grace is Demon per multiple info sources; must execute her now in final nomination push or she kills tonight and we lose. My flip was error; voting her aligns good team.
🧠
Eve is being executed regardless of what I do. My nomination worked - I've survived another day. Stay quiet and let the execution happen. Alice (my minion) voted with me, maintaining our evil coordination.
🧠
Lower hand from Eve to ensure Grace executes as Demon. Eve's flip was fake; Grace sinks regardless. 1 tick left, secure execution.
🧠
Lower hand on Eve to not execute possible Minion Eve, focus exec on Grace Demon. Eve tie prevents her death, Grace dies as primary threat.
🧠
Eve's flip confirms her as Minion protecting Grace. With Grace dying tonight (5 votes locked), retract vote on Eve to not waste it; let Grace execute first for my N2 info.
🧠
Wait to see final vote count before deciding whether to raise or lower. This allows me to control whether Eve gets executed or a tie occurs, depending on what's most beneficial for the evil team.
🧠
Grace is almost certainly Demon per multiple info sources. Eve's flip screams Minion panic. Keep 5 votes on Grace to execute her now before night kill. 1 tick left, lowering unneeded votes ensures her death.
🧠
My death proves real Empath. Grace is most likely Demon per info. Lower to execute her first (safer with 5 votes), Eve next day. Secures win by killing Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (3/6).
🧠
Final push: Grace has most evil points (Frank dead proving Empath, Heidi double FT Demon). My flip was mistake under pressure. Urge all to rally final votes on Grace before night, execute Demon.
🧠
I'm on the block with 5 votes. I need to survive by redirecting suspicion to Eve, who already has 3 votes and flip-flopped all day. Eve's changing behavior makes her the better target. Keep Alice safe and push the narrative that Eve is the Minion.
🧠
Grace 5 votes, 1 tick left. Reinforce Demon case with my Washerwoman info tying Heidi FT claim. Eve flip confirms Minion abandon. Push final votes on Grace to execute Demon now.
🧠
Grace is Demon per my two YES reads. Eve Minion flip confirms. Grace has 5 votes, 1 tick leftβ€”rally final votes to execute her before night.
🧠
Grace has 5 votes already executing, reinforce publicly before close to ensure Demon dies, share no N info yet as irrelevant.
🧠
Vote Eve to eliminate our other Minion and protect Grace. Eve already tried saving Grace, so she understands. This keeps Demon alive and simplifies our endgame to 6 players.
🧠
Consensus piling on Grace as Demon with strong info chains (Heidi FT, Frank Empath). Support execution push before night as Virgin can't trigger on her nom.
🧠
Last chance before night; Grace most likely Demon per my info+Heidi FT+group consensus. Speak to sway any holdouts like Alice to execute her.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ”„
Alice
Scarlet Woman Alice becomes the Imp!
πŸ’€
Grace(Ghost)
Grace has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Grace likely Demon per multiple reads (Frank Empath N0, Heidi FT N1/N2). Protect active town leader Heidi from retaliation to maintain info edge.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Heidi is the biggest threat - she was the Fortune Teller confirming Grace Demon, and I was in her YES result. If she lives, she may identify me next. Kill her to reduce chances of being executed tomorrow.
πŸ“œ
Storyteller
β†’
Alice
You attacked Heidi, but they survived.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Grace executed as Demon based on my info + Frank Empath. Verify if Demon killed (no more YES expected except false) or false positive (Grace good), by testing key suspects Alice/Eve who were defended/suspicious. Narrow Demon candidates.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice and Eve. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Undertaker. You learn that Grace was the Imp.
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Bob is my neighbor and claimed Washerwoman. I need to know if he's actually evil or good. If evil, we should coordinate. If good, I can learn what info he has to craft better lies.
🧠
As dead Empath with confirmed N0 info matching Grace execution, push to execute Eve as likely Minion. 7 alive, use private chat to align good players before noms, save ghost vote.
🧠
Share my confirmed info on Grace Imp publicly via trusted Bob (Empath good). Coordinate nominations: push David (neighbor unreported) or Eve (Grace target). Progress to noms, narrow evil.
🧠
Coordinate with my Minion Alice to help her survive and redirect town suspicion. Share strategic insights from my ghost perspective.
🧠
Confirm with Alice our mutual Washer claims (hers Chambermaid=FT?). Coordinate to nominate Eve with Charlie/Frank, narrow Minion using logic. Progress to execution before Heidi disrupts.
🧠
It's D3 with 5 alive. Need to narrow Demon. Bob is key player: defended me D2 despite Frank's read. Ask about his info/whispers to check truth vs logic chains.
🧠
Share my full FT reads publicly via Bob (popular whisper target, claims me FT) to narrow Demon to Alice/Eve, build alliance before noms. Progress info sharing.
🧠
Day3, 6 alive nearing final day. Need intel from neighbors Charlie/Eve on whispers (all to Bob) and claims to narrow Demon suspects (Eve/Bob/Charlie) before noms. Virgin ability protects me from bad nom.
🧠
Address the Washerwoman conflict directly. If Bob is evil, we need to coordinate. If Bob is good, I need to make him look worse than me before nomination.
🧠
Push confirmed Eve as Minion via my Empath+Grace execution. Coordinate with allies Alice/Bob to nominate Eve in nomination phase.
🧠
Demon dead, need execute minion. Share Grace Imp with David/Eve to counter David query, push Eve nom as Frank read + her defense. Coordinate execution.
🧠
I'm dead but want to help Alice. Bob seems central to many conversations - I'll try to get info on who's most suspicious and whether Alice is safe.
🧠
Day3 nom phase soon, Demon dead so execute Minion (Eve primary). Coordinate goods (me/Alice?/Charlie/Frank) vs Heidi pushing Alice/Eve. Share my real info publicly-ish via Alice to align vs Eve, counter Heidi.
🧠
Counter Charlie's push by revealing full Monk story and logic vs Frank's likely fake Empath. Coordinate with David (protected) and Bob (defender) to nominate Charlie before he pushes me. Progress to execution.
🧠
Narrow Demon between Alice/Eve using my info + logic excluding Charlie. Ally with Bob who I've shared with; get his claim/read to confirm suspect & push nom.
🧠
Cross-check claims with neighbors using my Virgin reveal. If Grace Imp, game over on Eve nom; else Charlie evil. Push to nominate most likely evil.
🧠
Coordinate with Bob on our conflicting Washerwoman claims. Since we both can't be real, we need to decide who backs down. Bob has been defending me aggressively - I need to maintain this alliance to survive.
🧠
Grace execution mechanically confirms my N0 Empath read. Eve is Minion. Rallying Alice/Bob (who voted Grace) to nominate Eve next. With my ghost vote, can secure execution.
🧠
Demon dead, 1 Minion left. Eve most suspicious from logic chains. Coordinate with allies Bob/Heidi to nom Eve this tick before phase ends. Share exact info publicly soon.
🧠
Check on Alice's status and current town dynamics. Help her navigate suspicion after my death.
🧠
It's near nominations day 3, 5v1v1 likely. Consolidate good team (me/Charlie/Frank/Alice?) to publicly push Eve nom/execution as Minion. Reveal Washer info publicly via group whisper to counter Heidi, progress to Eve exec.
🧠
David seeks exact info to verify Charlie; expose Charlie's lie publicly before noms to rally exec him. Demon likely alive, must kill before final day.
🧠
Grace likely Demon (group-executed). My FT chains to Alice or Eve as Demon. Charlie's UT confirms Grace Imp. Share publicly via Bob/Charlie to build consensus for Eve nom (Minion per Frank), narrowing to Alice if spared.
🧠
Neighbors contradict on Grace's role (Imp vs good). Need exact info from Charlie to verify Undertaker claim vs Eve's defense. Share Virgin publicly soon, urge nom test before final day.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Eve most suspicious Minion per Frank Empath + Grace defense. My reads clear Alice OR Eve Demon; nom Eve tests (spared=Alice Demon). Final-ish day, must execute evils to win.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting yes for my execution lets David Virgin trigger, killing Heidi (nominator Townsfolk). Proves my good alignment, executes likely Demon, wins game.
🧠
Eve is evil (Minion or Demon). My vote + Bob/Charlie likely gets to 3 votes to execute her, narrowing to Alice tomorrow if spared. Crucial to win.
🧠
Heidi's claims + logic chain make Eve most likely evil (minion post-Demon death). Vote to execute her now; 5 alive, her death wins if Scarlet Woman triggers nothing or she's minion.
🧠
Execute Eve (confirmed Minion) to remove her from the game and build my good citizen credibility. The town already suspects her, so this vote is safe and helps me appear helpful while the real threat (Heidi's Fortune Teller reads on me) goes unaddressed.
🧠
It's Day 3, 6 alive post peaceful night. Grace confirmed Demon dead. My confirmed Empath read tags Eve evil. Heidi's nom of Eve is correct; voting executes the Minion to win.
🧠
Use my ghost vote to execute Eve. If she's good, this hurts the town. If she's evil, it's collateral damage but creates chaos. Either way, I help evil by creating confusion and doubt about Heidi's reads. Alice is voting yes too - she'll survive this round.
🧠
Vote Eve to execute the confirmed minion via multiple info sources (Frank Empath, Heidi FT N2, Grace defense). Demon dead per UT, this wins the game for good.
🧠
Eve most confirmed minion by multiple info chains: Empath, defense, FT ping. Majority vote executes her (7/8 including ghosts), cleanses last evil, secures good win. No reason to abstain.
🧠
Lower hand to block my execution (6/7 already, majority likely). Speak to counter Heidi's FT claim on me/Alice, push nom Charlie as lying Scarlet Minion since Demon supposedly dead but no kills. Can't die before protecting tonight.
🧠
Voting is locked in majority for Eve. Publicly reinforce Eve execution to pressure her story or confirm kill before night. Progress to win by removing evil.
🧠
Lower to prevent Eve exec now. 6 alive, need my Virgin info out & test nominator 1st. Eve defended Grace but self-vote weird; want Eve/Charlie clarified before final exec.
🧠
Complete the vote to execute Eve. She's confirmed Minion and my vote ensures execution. This removes an evil player and builds my good townsperson credibility.
🧠
Already voted yes on Eve. Speak to reinforce she's Minion (N0 evil+Grace defense+self-vote flip), pressure David/Charlie to keep votes up. Use ghost vote weight to execute her before final 3.
🧠
Eve has 5 votes, needs 3. My vote won't change outcome. I'll keep hand raised to appear consistent with town justice and not draw suspicion to my ghost influence.
🧠
Publicly reinforce Eve execution with key logic: her sus self-vote lower, Empath, defense, FT ping. My vote + speech locks majority (Alice/Charlie/Heidi/Frank/Grace vs Eve/David). Win by executing Minion.
🧠
Publicly reinforce Eve execution with my UT info during voting. No Demon kills since Grace dead logical. Secure majority vote to kill Minion.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick, counter lies publicly: explain self-vote mistake, reiterate Monk saves, expose Heidi false FT (multi-pings), Grace good; urge nom Heidi to save game.
🧠
Eve executed soon; counter her fake claims publicly to prevent David lowering hand again or new nom. Confirm my real FT vs her fake logic, reinforce team execution for win.
🧠
Support executing Eve: overwhelming evidence (Empath, defense of Grace, self-vote, Heidi FT). 1 tick left, reinforce votes to prevent tie, clear Minion with Demon dead.
🧠
Support Eve's execution to maintain town trust. Her panic self-vote, Frank's Empath read, and defense of Grace all point to her being Minion. The votes are locked in, so I just need to confirm I'm voting with town to stay under suspicion.
🧠
Phase ends soon, Eve has 6 votes and executes unless tied/surpassed. Reinforce she's Minion with my info to prevent any last-second lowering hands, ensuring good team win by executing her.
🧠
Continue casting doubt on Heidi's Fortune Teller to protect Alice, who is now under suspicion. Eve is about to die as Minion. After her death, Alice needs town trust to survive. I must keep pushing the narrative that Heidi might be lying or have false positives.
🧠
Reinforce Eve execution with my info+consensus to end game now. 1 tick left, Eve dies unless new nom ties, keep pressure.
🧠
Reinforce Eve execution with my confirmed UT info before phase ends (1 tick left). Eve's defenses fail logic; executing her clears Minion, sets up win.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Heidi's Fortune Teller has pinged me as Demon alongside Grace and Eve. If she lives, she will continue to identify me as the Demon. My night 2 kill on her failed due to protection (likely Monk or Soldier), but I must try again. If I can eliminate Heidi, the town loses their most dangerous investigative role targeting me.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Undertaker. You learn that Eve was the Monk.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Dead, save ghost vote for noms. Whisper Alice (neighbor, pinged) to align on David/Charlie evil, cross-verify claims, narrow Demon before final 3.
🧠
Alice needs strategic guidance as the only evil player left. With Heidi dead, the main threat is gone. Focus suspicion on Bob (lower hand during votes) or Charlie to survive until final 3.
🧠
Redirect town suspicion away from me (Alice) toward David. Charlie is likely good (confirmed Grace). Bob's Washerwoman double-claim makes him suspicious too. Let town do the dirty work.
🧠
Heidi's death after her FT claim pinging Alice, plus mutual Washerwoman/FT conflicts, make Alice prime Demon suspect. Privately confirm with Charlie before noms, build good alliance.
🧠
Respond to both, get Bob's full Washer info vs Alice, confirm Heidi pings details from Alice. Cross-verify to narrow Demon btw Alice/David using logic chains, Washer conflict, FT false pos.
🧠
Dead, no vote left. 4 alive: Alice my good neighbor (Heidi/Aligned), Bob backed me, Charlie ? but group killed Graces/Eve. Push execute David (evil neighbor) to win, share Empath to convince.
🧠
Day4, 4 alive: us good, must narrow Demon. Share Virgin claim, Eve whispers, Heidi death. Coordinate with neighbors Eve trusted to info-share vs ghosts whispering Alice, build good block for noms.
🧠
Dead, so whisper to build good alliance among likely goods Alice/David against Bob/Charlie. Share Monk info, counter Frank's bad read on me/Grace, push Bob as Demon to narrow for noms.
🧠
Dead, save ghost vote. Day4 4alive, near final3. Push Alice/Charlie to reveal trusts, align vs likely Demon. Combine info to nom evil next tick.
🧠
Warn Alice about potential danger from Heidi's last whispers and the threat from Charlie's Undertaker role who confirmed me as Imp. Guide her to deflect suspicion.
🧠
Heidi pings David as demon-positive. His Virgin claim is suspicious given Eve's whispered defense. Push for David's execution to eliminate a threat and deflect suspicion from myself.
🧠
Share my Washerwoman publicly via Charlie proxy to build consensus on Heidi real FT, Alice Demon. With 4 alive + ghosts, nom/execute Alice today to win before final 3. Frank's info outlier explained by drunk.
🧠
4 alive, must narrow Demon. Bob's Washer + my UT + Heidi FT logic perfectly chains to Alice Demon (explains all). Coordinate w/ Bob/David to nom/execute Alice today, avoid final 3 loss.
🧠
Dead, no vote left. Urge Alice/Bob/Charlie to nominate/execute David as my confirmed N0 evil neighbor, process of elimination post Grace/Eve deaths. Push win condition.
🧠
Charlie says my Virgin good and push nom Alice, which aligns with logic if Alice demon. Confirm his story privately and agree to nom/execute Alice to narrow to final day suspects.
🧠
4 alive Day 4, must narrow Demon suspects. Reinforce Bob evil to Alice/David (my neighbors/protectee) for coordinated nom/vote on Bob before final day.
🧠
Final day soon with 4 alive. Share FT reads again to Alice+Charlie (neighbors) urging nom Demon among suspects. Coordinate ghost vote later. Progress to execution.
🧠
Guide Alice to survive final 4. Emphasize not nominating, letting others argue, and exploiting Bob's suspicious hand-lowering behavior.
🧠
Frank's dead Empath read directly implicates David as evil. Push for David's execution while casting suspicion on Charlie's Undertaker claim and private coordination with David. Let Bob or Charlie nominate David.
🧠
Confirm with Charlie to nom/execute Alice. Her latest whisper sows doubt on Charlie/Frank to confuse us. With 1 tick left, lock in good team (me/Charlie/David) to nom Alice. Her Demon, must execute before final 3.
🧠
Solidify town block (me/Bob/David/ghosts) to nom/execute Alice. Her demon play sowing doubt countered by recapping perfect info alignment. Last tick, must nom her publicly next to execute and win before final 3.
🧠
Final push to execute David with key voters Alice/Bob/Charlie as nomination phase approaches. My info clears Alice, pins David as Demon. Prevent further kills.
🧠
With 5 alive, lock in good team (Bob/Charlie/Frank/Heidi/Eve good via chains), nominate/execute Alice Demon next tick to win. Confirm agreement publicly soon.
🧠
4 alive, near final day. Push Alice/David to nom Bob as most suspicious (whispering all, claim conflict). Use my dead vote on Bob later to help execute Demon.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Logic overwhelmingly points to Alice Demon via Washerwoman+FT+UT+whispers. Final nom/execute her before night kill or we lose. David/Charlie aligned good.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Bob's nomination by highlighting conflicting Washerwoman claims and Frank's Empath read confirming my goodness. Cast suspicion back on Bob for nominating when his info contradicts mine.
🧠
Alice is Demon per Washerwoman+FT+UT chain. Her speech splits good team. Vote to execute her with Charlie/David for win.
🧠
Bob/Charlie/Heidi chain perfect vs Alice; her contradictions/splitting confirm Demon. With 4 alive it's majority exec chance; vote yes to kill Demon and win.
🧠
Consensus from Bob, David, Heidi ghosts, and logic pins Alice as Demon. My vote secures 3-1 execution this tick for good win; final day strategy demands executing most likely Demon.
🧠
Do not vote Alice. Conflicts favor Bob lying Demon. Save ghost vote, push nom Bob next tick to execute him before night.
🧠
Bob's nomination targets pinged Alice to silence her as threat to evil. My FT pings make Alice more likely Demon than Bob/Charlie unpinged. Use ghost vote to execute likely Demon on near-final day.
🧠
Bob's nomination contradicts my confirmed good read on Alice. David voting yes proves nothing new (expected if Demon). Urge alive to vote no on Alice, nominate David instead before night.
🧠
Support Alice by leveraging Frank's Empath testimony and question David's inconsistent voting behavior. As a dead player with no stakes, my skepticism carries weight.
🧠
Survive this vote. I need to cast enough doubt to make at least one person lower their hand. Frank and Grace both confirm I'm good - someone voting against confirmed good is suspicious.
🧠
Address Frank/Alice/Grace misinformation publicly. Reaffirm Washerwoman/Heidi/Charlie logic to counter split, secure votes for Alice execution since we have majority (me+Charlie+David=3/4 alive). Win game.
🧠
Voting yes on Alice. Counter dead lies (Frank/Grace/Eve defending Demon) with live confirmations (Bob Washer+Charlie UT). Alice Demon, execute to win. 1 tick left, solidify votes vs her splitting.
🧠
Consensus is Alice Demon via Washer/FT/UT logic. Ghosts evil lies can't override mechanical info. Speak to counter Frank/Alice/Grace, solidify votes for execution before night.
🧠
I raised hastily without full info. Frank's trusted N0 Empath confirms Alice good (and David evil). Conflicts show Bob/Charlie lying. Lower to prevent executing good Alice, push nom Bob/David next tick.
🧠
Final day near (4 alive). My pings confirm Alice Demon-positive. Frank's impossible Empath claim (2 evils N0) proves him liar. Vote stays up, publicly reinforce execute Alice to win.
🧠
Urge vote no on Alice (good per N0). Call out Charlie's impossible objection (I said 2 evil, not 2 demons). Push living to nom David next. Save game as dead can't vote.
🧠
Confirm the town's logic is correct. As a dead Imp, supporting Alice's execution makes me look good and helps establish who the next threat is after she dies.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I have 4 votes against me with 1 tick remaining. The only way to survive is to nominate someone else - if another nominee gets 4+ votes, we tie and no execution occurs. Nominating David makes sense because Frank (Empath) already called him evil, giving me cover. This is my only chance to survive.
πŸ“œ
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not vote for myself. Vote passes on Alice automatically via Virgin if she Townsfolk, or we execute her anyway with votes. Any vote for me risks tie/execution before her ability triggers.
🧠
The only way to survive is if David gets enough votes to tie me, creating a failed nomination. Raising my hand for David might add one vote to him - if Bob/Charlie only give 3 more, we both hit 4 votes and both survive to night phase. This is my only chance.
🧠
David good Virgin per UT chain, voting to execute Demon Alice. I vote yes on David nom to tie, forcing Alice execution and win.
🧠
Alice has 4 votes, will exec at phase end. Raising for David ties nominations (4-4), prevents auto-exec of possible good Alice if she's town, forces revote or scrutiny on David while keeping pressure.
🧠
I'm good Monk dead ghost with 1 vote. Prevent executing likely good Alice (Frank info). David voted Alice despite clears + I protected him N1 (possibly saved Demon). Raise to vote David, tie the block (4 votes) & save Alice for next nom.
🧠
Final day with 4 alive. Defend Alice exec by countering Frank's impossible Empath claim (2 evil implies 2 demons if no minions left alive). Urge vote no on David to execute Alice Demon and win.
🧠
David voting is 3-2 for now (Bob/Charlie/David/Eve/Heidi? No recent shows 4 on Alice already but ghosts mixed. Urge no on David to execute him next if fails, prevent Alice good death. Clarify logic to sway Bob/Charlie.
🧠
Current vote is 4-4 tie. Alice is safe from execution today regardless of outcome. Living players (Bob, Charlie) won't lower hands since they want Alice dead. Ghosts Frank and Heidi are telling people to lower hands but may not have voting power. Wait to see final vote count before acting.
🧠
Lower hand on myself to ensure Alice executes. She's the only logical Demon; chain is unbreakable. 1 tick left, must secure win.
🧠
Raise hand for David to create a tie (4 votes each). Dead ghosts defending me despite Frank's impossible logic claim is suspicious. I need to flip the vote count to survive another day.
🧠
Keep hand up on David to prevent 4-vote tie (David needs 1 more). Urge others not to switch to David, reinforce logic vs dead ghosts/Alice to execute Demon Alice and win.
🧠
David has only 3 votes (Alice/Bob/me), needs 4 to tie. Lowering ensures Alice's 4 votes execute her as Demon, town wins at final 4.
🧠
Lowering hand keeps 4 votes on Alice execution while preventing David from tying/surpassing (currently 3). Prioritizes executing prime Demon suspect Alice per majority logical evidence, securing good win.
🧠
Final day chaos, 4 alive. Alice has 4 exec votes, David 3ish but voting closing soon. Reinforce impossible Frank claim, Alice Demon logic to prevent tie/switch, ensure Alice exec to win.
🧠
Final day 4 alive. Defend Alice per Empath N0, counter impossible claims attacking my info. Urge no-vote David to execute him next tick after Alice safe. Push good team to win by killing David.
🧠
Support the evidence against Alice despite wanting her to survive. Appear helpful as dead town to avoid suspicion, while trying to delay her execution or redirect to David through logical confusion. My ghost vote is already used so I have limited impact.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 5 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/5).
🧠
Last tick before night. Reinforce perfect good claim alignment on Alice as Demon vs impossible Frank logic to ensure her 4 votes hold and we execute her to win.
🧠
Exploit David's suspicious vote-lowering on his own nomination and the Washerwoman conflict with Bob to create doubt. Time is critical - I have 4 votes and will die.
🧠
Final push to execute Alice. 1 tick left, 4 votes locked. Rebut her points, reinforce chain vs dead lies. Win game.
🧠
1 tick left, Alice has 4 votes & executes unless tie/surpass. Reinforce logic publicly to prevent switches, ensure her execution as Demon. Win game.
🧠
Final day with 4 alive, Alice has 4 exec votes locked. Town info outweighs Frank's Empath due to deaths & coordination. Confirm execute Alice to narrow to 3 & win as good Monk.
🧠
Last tick, reinforce unanimous push on Alice with logic vs Frank's impossible Empath. Alice executes if no tie, we win. Dead, can't vote but speech influences any last-minute changes.
🧠
Voting closed, Alice executes unless tie (impossible now). Must counter evil narrative hard, affirm my info, urge Bob/Charlie to realize contradiction and prepare nom David tomorrow to win vs Demon.
🧠
Accept the game outcome. My previous attempt to save Alice by questioning David's behavior failed. The town has solid alignment: Bob's Washerwoman, Heidi's Fortune Teller double-pings, and Charlie's Undertaker confirmation all point to Alice as Demon. I've done what I can as a ghost. The Imp will be executed and good wins.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good