Game Detail

Players

Alice (Drunk) Bob (Empath) Charlie (Imp) David (Soldier) Eve (Monk) Frank (Librarian) Grace (Chef) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good1,049,845284,833$0.3284
Evil414,471280,770$1.2200

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Heidi. Your safe bluffs are: Investigator, Ravenkeeper, Slayer
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning my neighbor Alice is strategic because it directly messes with her potential info role, lets me react to her poisoned claims on day 1 to build fake trust, and helps keep Charlie safe by muddying the waters early.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Librarian. Either Bob or Alice is the Drunk.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my Empath information publicly to guide the group's suspicions toward my neighbors, Alice or Charlie, who are most likely evil.
🧠
Start gathering information by asking Charlie about their role or alignment. This helps build a foundation for future deductions and potential alliances.
🧠
Share my role as Librarian to build trust and progress the game. Inform Eve that either Bob or Alice is the Drunk, which is critical for narrowing down the Outsiders.
🧠
Coordinate with my Minion Heidi early to align on bluffs and strategy, ensuring we don't contradict each other while I respond to David's probe.
🧠
Gather more information from Frank to verify his Librarian claim and assess his trustworthiness. This helps narrow down potential evil players and aligns with my goal of finding the Demon.
🧠
Coordinate with Demon Charlie on bluffs, confirm my role as Poisoner but agree to support his Investigator claim and decide on my Empath bluff to build trust and protect him early.
🧠
Share my Chef information to guide the town toward identifying the sole evil player, narrowing down the suspects for the Demon.
🧠
Start building trust with a neighbor (Bob) to gather early information and coordinate a strategy for finding the Demon.
🧠
Share my Empath information with Alice (Undertaker) to confirm Charlie as a suspect. Alice's role allows us to verify deaths and executions, which could help us eliminate Charlie if they are evil.
🧠
Wait to see if players share more information publicly. This will help me gather data without revealing my own role prematurely.
🧠
Gather more information from Eve to narrow down the Drunk (Bob or Alice) and identify the Demon. Cross-checking her knowledge with mine (Librarian) will help us eliminate possibilities.
🧠
Coordinating with Heidi ensures our bluffs align, allowing us to support each other's claims and misdirect the good team. This builds our evil coordination early to control the narrative before nominations.
🧠
Gather more specific information from Frank to verify his claim and determine if he can be trusted. This will help narrow down suspects and guide my Monk ability tonight.
🧠
Continue private coordination with the Demon to plan night action and keep stories consistent, protecting him by building trust and misdirection.
🧠
Share critical Chef information to help the group narrow down suspects. With only 1 evil player, the game strategy shifts to finding and executing just one player rather than two.
🧠
Use Grace's reliable Chef information to build consensus that Charlie is the sole evil player. Coordinate with Grace to strategize pushing for Charlie's execution today, leveraging Bob's Empath info to strengthen the case.
🧠
Confirm Alice's role as the Undertaker and discuss focusing on Charlie as the sole evil player, aligning with my Empath read and Grace's information.
🧠
Gather more information from a neighbor (Eve) to help narrow down suspects before nominations begin.
🧠
Encourage Eve to cross-check Bob and Alice's claims without revealing which one is the Drunk, to avoid tipping off potential evil players.
🧠
Responding to David's whisper builds initial trust as a good player while coordinating with Heidi to plan kills and bluffs for chaos.
🧠
Gather more information from Frank to cross-check his claim about Bob or Alice being the Drunk. This will help us narrow down suspects and identify potential inconsistencies.
🧠
This whisper to Grace reinforces my good bluff, gains her as an ally to outsource arguments, and coordinates indirectly with Charlie's plan to mislead the town and keep the Demon alive into endgame.
🧠
Share Chef information with Heidi to confirm her alignment and gather more evidence about Charlie being the Demon.
🧠
Consolidate our plan with Grace and Bob to publicly push for Charlie's nomination today. Ensure we have at least one more player supporting the nomination to avoid suspicions of majority stacking.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Sharing my fake Investigator info publicly creates doubt between Bob and Eve, turns good players against each other, and builds my credibility as a helpful Townsfolk while coordinating with Heidi to poison key info gatherers.
🧠
Waiting allows the nomination phase to conclude naturally without us pushing an execution on day 1, preserving the Demon and giving time to coordinate poison for night while town argues among themselves.
🧠
Push for Charlie's nomination based on aligned claims from Bob (Empath) and Grace (Chef) that point to Charlie as the sole evil player. This maximizes the chance of executing the Demon early.
🧠
Charlie’s claims directly contradict Bob’s Empath read and Grace’s Chef confirmation, making him the most suspicious player. Nominating Charlie will force the group to evaluate his claims critically and could reveal his true alignment.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my Investigator bluff by highlighting contradictions in Alice and Bob's claims against Chef info. This creates doubt, prevents my execution, keeps me alive as Demon, and builds trust for later misdirection.
🧠
Defend Charlie subtly to prevent his execution as Demon, by agreeing we need more info and pointing out role conflicts like double Empath claims to create chaos among goods.
🧠
Charlie's claims directly contradict established good information (Grace's Chef and Bob's Empath reading). Voting to execute Charlie removes a major suspect and aligns with the town's goal of eliminating the Demon.
🧠
Charlie's claims directly conflict with Alice and Heidi's evidence. As a good player, I must support the execution of the most suspicious player to protect the town.
🧠
Charlie is clearly the evil player based on my Empath read and Grace's Chef confirmation. I must vote to execute him to protect the town and progress toward victory.
🧠
Charlie's claims directly contradict multiple established informations (Grace's Chef, Heidi's Empath). Voting to execute Charlie removes a highly suspicious player and progresses the game toward identifying the real Demon/Minions.
🧠
Ensure Charlie, the most suspicious player, is executed to eliminate the only confirmed evil player and progress toward winning the game.
🧠
Support the majority vote to execute Charlie. His conflicting claims (Investigator info vs. Grace’s Chef confirmation) make him suspicious, and executing him helps progress the game toward finding the Demon.
🧠
Defend against execution by highlighting Empath conflicts and my Investigator info to create chaos, preventing good team from executing the Demon on day 1 and allowing night kill.
🧠
Do not raise hand to vote against the Demon. Waiting allows the vote to conclude without my participation while observing if more discussion sways anyone, protecting our win condition of keeping Demon alive until final 2.
🧠
Reinforce the logical conclusion that Charlie is the evil player based on Grace's Chef info, Bob's Empath read, and the inconsistency of Heidi's Empath claim. Push the group to finalize Charlie's execution to secure a Townsfolk win.
🧠
Allow the voting process to conclude since I have already nominated and voted for Charlie, who appears to be the most suspicious player based on conflicting claims and evidence.
🧠
Ensure the vote for Charlie passes by not interfering with the current voting process. The evidence against Charlie is strong, and executing him aligns with our goal of removing the evil player.
🧠
I have already raised my hand to vote for Charlie, aligning with the majority of players who suspect him of lying or being evil. Lowering my hand now without new contradictory information would undermine the team's progress. I will wait to see if the votes reach a majority to execute Charlie.
🧠
The game is in the voting phase for Charlie. My Chef information confirms only 1 evil player exists, and all evidence points to Charlie being that evil player. I will wait for the voting to complete as we likely have enough votes to execute him, which aligns with my team's goal to eliminate the Demon.
🧠
Waiting to observe the outcome of the current vote on Charlie. If Charlie is executed, we may gain critical information from the Undertaker. If not, we will need to continue gathering information and resolving role conflicts.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating Alice creates a competing nominee to tie or surpass votes, preventing my execution as Imp. It sows chaos among goods, protects the evil team, and aligns with bluffing Investigator by targeting suspicious accusers.
πŸ“œ
Storyteller
Voting starts now for Alice. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Reinforce that Charlie is evil and his nomination of Alice is a distraction. Ensure the group executes him and does not get sidetracked by his manipulation.
🧠
Voting for Alice pushes for her execution to either tie my votes or execute her instead, saving the Demon (me) while removing a vocal good player accusing me. This helps evil win by surviving day 1.
🧠
Waiting allows others to speak and potentially raise hands for Alice to reach 6 votes and tie, saving my Demon Charlie without me revealing more info or committing to a vote yet.
🧠
Delay voting for Alice to avoid executing a potentially good player. Gather more information about Bob or Heidi's conflicting claims and behavior before committing to another execution.
🧠
Reinforce the evidence against Charlie being evil while the vote for Alice is in progress. Clarify that Heidi's confirmation of Alice's goodness and my Empath read point directly to Charlie as the evil player. Prevent the group from being distracted by Charlie's nomination of Alice.
🧠
To eliminate a potential evil player (Alice) who is attempting to derail the execution process, ensuring the Good team progresses toward exposing and executing the Demon. Given Charlie's imminent execution, this vote removes a distraction and keeps the focus on the primary threat.
🧠
Clarify the contradictions in Empath claims and reinforce that only one evil player exists. Prevent Alice from being executed based on flimsy accusations while the real threat (Charlie) is about to be eliminated. Use my Chef information to guide the town toward the correct conclusion.
🧠
Let the vote for Alice fail, as she is confirmed good by Heidi's Empath read and Charlie (likely evil) is about to be executed.
🧠
Ensure Charlie (the most likely evil player) is executed by voting for him. His desperate nomination of me is a clear sign of guilt. The group's consensus, supported by Grace's Chef info and Bob and Heidi's Empath reads, points to Charlie as the evil player. Removing him is the priority.
🧠
Speaking publicly to sow doubt on Alice's aggressive push and Empath conflicts will encourage undecided players like Grace, Eve, Frank to vote for Alice, aiming for a 6-vote tie to save me from execution on day 1. This keeps the Demon alive and disrupts good logic.
🧠
Voting for Alice to tie or surpass Charlie's 6 votes prevents Demon execution on day 1. Protects my team by shifting focus to Alice, using vote mechanics to our advantage while maintaining Empath bluff.
🧠
Avoid voting for Alice, who is confirmed good by multiple sources. Focus on ensuring Charlie (likely Demon) is executed.
🧠
Alice is acting suspiciously by being the aggressor in nominating Charlie, then trying to derail the process by nominating me after Charlie is on the block. Given Heidi confirmed Alice and Grace are good, and my Empath read points to Charlie as evil, I must vote to execute Alice to prevent the Demon from escaping.
🧠
Lowering my hand retracts my vote for Alice, preventing her execution. This aligns with the evidence pointing to Charlie as the primary threat. Saving Alice is critical as she is likely good, and focusing on executing Charlie secures the Demon’s death before he can manipulate the narrative further.
🧠
Clarify the logic that Charlie is the only plausible evil player. Reinforce that voting for Alice now would be a mistake and play into Charlie’s distraction tactic. Ensure the town executes Charlie to resolve the single evil player.
🧠
The group is heavily leaning toward executing Charlie as the evil player, supported by reliable Townsfolk abilities (Heidi's Empath and Grace's Chef). Charlie's sudden nomination of Alice is a desperate attempt to derail the process. While I initially considered the possibility that Alice might be compromised, the weight of evidence points to Charlie as evil. Raising my hand to vote for Alice's execution aligns with the group's consensus and prevents Charlie from escaping justice.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Tie for majority! Current leader was 3. Now no one.
πŸ“œ
Storyteller
The vote for Alice ties with the previous leader. No one is currently on the block.
🧠
Execute Charlie immediately as he is the most likely Demon. His desperate nomination of Alice, combined with Grace's Chef info and Bob's Empath read, provides overwhelming evidence. Delaying risks the Demon killing more players.
🧠
Waiting after speaking lets the contradictions sink in, encourages good players to argue among themselves or shift votes, and avoids over-speaking which could reveal inconsistencies. This protects the Imp into night for a strategic kill.
🧠
Since nominations and voting for Alice just closed in a tie, waiting allows the nomination phase to end without forcing an execution on Charlie or another evil-aligned move. This preserves the Demon for the night phase where he can eliminate a good player.
🧠
Clarify the Empath reads to identify inconsistencies or confirmations. This will help narrow down the evil player and guide the group toward a logical execution.
🧠
Charlie is the sole evil player confirmed by Bob's Empath read and Grace's Chef ability. Nominating Charlie for execution will eliminate the Demon and secure a win for the town.
🧠
Reinforce the evidence against Charlie as the Demon, using Grace’s Chef and the Empath contradictions to push for his immediate execution. Proactively nominate or urge the group to nominate Charlie to progress the game.
🧠
Nominate Charlie for execution immediately to remove the sole evil player, as confirmed by my Chef ability and Empath reads. This secures a win for the good team.
🧠
Charlie is the most logical target based on mechanical proofs (Grace's Chef and Bob/Heidi's Empath reads). Nominating Charlie now aligns with the team's best chance to eliminate evil and progress toward finding the Demon.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Bob disrupts the Empath information that is targeting our Demon Charlie. This creates more confusion and contradicts good info, helping keep the Demon alive.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Protect Grace, as she provided a mechanical proof (Chef ability) that there is only one evil player. If she is good, protecting her ensures the Demon doesn’t kill her tonight. The contradictions in Empath reads suggest hidden chaos, and Grace’s info is a key anchor for the town’s strategy.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Bob eliminates the Empath whose claim is central to the town's case against me, disrupting their logic, creating contradictions with Heidi, and allowing me to survive while sowing more suspicion among the good players.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Save my ghost vote for the final nomination phase to execute Charlie, the most likely Demon, if no one else is nominated by then.
🧠
Coordinate with my Minion Heidi on bluffs and strategy to sow chaos from Empath conflicts and use Bob's death to deflect suspicion from me as the Imp.
🧠
Charlie is the primary suspect based on Bob's truthful Empath read and Grace's Chef ability confirming only one evil player. Nominating Charlie for execution aligns with the evidence and progresses the game toward eliminating the evil player.
🧠
Gather confirmation from likely good players (Heidi and Grace) about their roles and the Chef's information to solidify the good team's knowledge and plan next steps.
🧠
Clarify Bob's death and push for a nomination against Charlie, the most suspicious player, as the Demon.
🧠
Confirm alignment with Eve, Frank, and Heidi to push for Charlie's nomination during the upcoming nomination phase. We must act decisively to eliminate the Demon and prevent further night kills.
🧠
Wait to observe reactions and gather more information before making a move. If Charlie remains the primary suspect, I will nominate him in the upcoming Nomination phase.
🧠
Coordinate with Charlie to align our bluffs, reinforce my Empath zero evil to support Grace Chef of one evil, and suggest strategy to deflect suspicion from Charlie by questioning Bob's claim now that he's dead.
🧠
Reserve my ghost vote for the Nomination phase to ensure Charlie, the sole evil player, is executed. This is the most critical action to secure a win for the good team.
🧠
Coordinate privately with minion Heidi on our story, confirm her role bluff as Empath, and decide to target Alice for nomination to remove a good player while maintaining my Investigator bluff and keeping suspicion off me.
🧠
Reinforce the group's alignment to nominate Charlie as the Demon. Waiting ensures no disruptive actions are taken that could jeopardize the execution plan. The group is already convinced, and further input is unnecessary.
🧠
Protect Alice tonight to ensure a confirmed good player survives if Charlie is the Demon. This aligns with my Monk ability and supports executing the Demon (likely Charlie) today.
🧠
Push for Charlie's nomination today due to Bob's night death, Grace's Chef confirming one evil player, and Heidi proving Alice and Grace are good. The Demon must be among the remaining players, and Charlie is the most suspicious.
🧠
Reinforce the group's confidence in nominating Charlie today for execution by confirming my Chef role and the critical information that there is only one evil player. This will help the team lock in the plan and avoid hesitation.
🧠
Coordinate with Grace and Heidi to confirm we are aligned on targeting Charlie for execution. Since Grace's Chef and Heidi's Empath both support Charlie being the primary suspect, we should push for this nomination immediately.
🧠
Coordinate with Demon Charlie on strategy to accuse dead Bob as liar and push Alice execution to protect ourselves and create chaos among goods.
🧠
Save the ghost vote for the final day to maximize its impact, as the Demon is likely still alive and the final day is when the vote holds the most weight.
🧠
Coordinate with Heidi to push Alice execution today by accusing Bob's false Empath claim and backing her with my Investigator bluff. This removes a potential Monk and sows doubt on Chef claim to keep me safe as Imp.
🧠
Confirm with Grace that we are ready to nominate Charlie today, using the mechanical proofs (Chef and Empath) to secure a majority vote and eliminate the Demon.
🧠
Coordinate with Heidi and Grace to confirm their roles and align on protecting Alice tonight (via Eve's Monk ability) and nominating Charlie tomorrow if our suspicions hold. This ensures we execute the Demon before time runs out.
🧠
Reinforce the logical conclusion that Charlie is the Demon based on Bob's night death, Chef's confirmation of one evil player, and Heidi's Empath proof of Alice and Grace's goodness. Encourage the group to nominate Charlie to eliminate the Demon before more players die.
🧠
Consolidate the team's private alignment before the nomination phase ends. Waiting allows whispers to finalize the plan to nominate Charlie, ensuring we have majority support before acting publicly.
🧠
Coordinate with Grace and Heidi to confirm my role as David/Soldier and push for Charlie's immediate nomination and execution. We need to ensure unified support before the day phase ends.
🧠
Coordinate with Charlie to execute Alice today, accuse Bob of lying, back each other's bluffs to dismantle good team logic and protect the Demon.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Charlie is the only logical suspect for the Demon. The Chef's confirmation of one evil player, Heidi's Empath reads, and Bob's night death all point to Charlie. Nominating Charlie now is the only way to execute the Demon and secure a win for the good team.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly claim Investigator to back Heidi's Empath and Grace's Chef, accuse Bob posthumously of lying or being Drunk, and deflect Alice's nomination to prevent my execution while directing suspicion elsewhere.
🧠
Charlie is the only remaining suspect for the single evil player. Grace's Chef confirmed only one evil exists, Heidi proved Alice and Grace are good, and Bob's night death confirms the Demon acted. Raising my hand to vote for Charlie's execution is the only logical action to secure the town's victory.
🧠
Ensure the sole evil player (Charlie) is executed to secure a win for the good team. My ghost vote is the final piece needed to reach the 4 votes required.
🧠
Ensure Charlie is executed by voting for him, as all evidence strongly points to him being evil. This is critical for the good team to remove the Demon or Minion and secure a win.
🧠
The evidence overwhelmingly points to Charlie as the Demon. Executing him will remove the threat and align with the team’s goal of winning the game. Even if there is a small chance Alice is the Drunk, the mechanical proof from Grace’s Chef and Heidi’s Empath, combined with Bob’s death, makes Charlie the clearest target for execution.
🧠
Execute Charlie if he is the Demon. If he is not, his removal may still help narrow down the Demon by eliminating a suspicious player. The town has enough evidence to justify voting for him.
🧠
Execute Charlie, the most likely Demon, to prevent further kills and secure the team’s victory. The evidence overwhelmingly points to Charlie as the Demon, and the team is united in this conclusion.
🧠
Waiting avoids voting to execute my Demon Charlie. With votes already exceeding majority, execution likely proceeds without my input. This preserves my credibility as good Empath bluff while allowing next night to poison key players like Alice again if needed.
🧠
Defending my Investigator bluff to sow doubt on Alice's nomination, encourage waiters not to vote yes, and prevent my execution so the demon survives.
🧠
Waiting to see if the vote for Charlie succeeds. If Charlie is executed, the game progresses toward victory for the Townsfolk. If not, we will need to re-evaluate and continue investigating.
🧠
My ghost vote has already been cast to execute Charlie. Since 4+ votes are secured and voting is in progress, I will wait to confirm the outcome before taking further action.
🧠
Vote to execute Charlie, the most likely evil player, based on consistent evidence from dead and alive players. Progress the game toward a good win.
🧠
Wait to observe the outcome of the current vote on Charlie. If Charlie is executed, the immediate threat is removed and the game progresses favorably. If not, reassess based on the surviving players and remaining evidence.
🧠
Ensure Charlie is executed to remove the Demon threat. The town has enough evidence and votes to proceed. No further action is needed; let the voting conclude.
🧠
Finalize Charlie's execution to eliminate the Demon and secure the win for the good team. The vote is already overwhelmingly in favor, so lowering my hand completes the process efficiently.
🧠
Publicly defend Charlie's Investigator claim to reinforce our coordination, highlight contradictions in good logic, and redirect suspicion to Alice to protect the Demon from execution this round.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating Alice creates a counter-nomination to tie or exceed my votes on the block, preventing my execution as the Demon. This keeps me alive until fewer players remain while turning the town against Alice's framing attempt.
πŸ“œ
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
To ensure Charlie, the most likely Demon, is executed and prevent the Demon from surviving the game.
🧠
Raising hand votes for Alice to get her executed or tie at 5 votes, preventing my execution as Demon. This maintains evil majority and allows night kill. Supports my Investigator bluff and Heidi's coordination.
🧠
Reinforce the correct execution of Charlie as the Demon and prevent the town from making a critical error by executing Alice instead. The evidence overwhelmingly supports Charlie as the sole evil player.
🧠
The evidence strongly implicates Charlie as the Demon. Voting for Alice would risk executing a good player. I will wait to see if enough votes are cast for Alice; if not, I can raise my hand later to push for Charlie's execution directly or clarify further.
🧠
Charlie's guilt is mechanically and logically proven by multiple sources. Voting to execute Charlie now removes the Demon and secures the win for the good team.
🧠
Ensure the town executes Charlie, who is the most suspicious and likely the Demon based on his actions and the alignment of evidence. This will help the town eliminate evil and progress toward winning the game.
🧠
Clarify the evidence chain to prevent Alice from being executed if she is good. The Chef's information (0 pairs evil) and Heidi's Empath read (Alice and Grace are good) strongly suggest Charlie is the Demon. Executing Charlie is the priority; Alice's nomination is likely a distraction.
🧠
Voting for Alice creates a 5-vote tie, blocking Charlie's execution and preserving the Demon. This advances evil's win by keeping our key player alive into night 3.
🧠
Reinforce the logical conclusion that Charlie is the Demon or sole evil player based on Chef's info, Empath reads, and Bob's death. Counter Heidi and Grace's attempt to switch the execution to Alice, as this would allow the Demon to win.
🧠
Urge voters to prioritize Alice over me to tie the execution, preserving the Demon and disrupting town logic by questioning Alice's motives amid consistent good claims.
🧠
I am dead and have no further actions to take. I must wait for the game to progress without my input.
🧠
Ensure the Demon (Charlie) is executed first by not splitting votes or distracting from his impending execution. The evidence overwhelmingly supports Charlie as the Demon, so waiting to confirm his execution is the best path to victory.
🧠
Reinforce the evidence against Charlie and reject his desperate nomination of Alice. The group must focus on executing Charlie, who is the clear and sole evil player based on Grace's Chef, Heidi's Empath, and Bob's death.
🧠
The evidence overwhelmingly points to Charlie as the Demon. The vote for Alice is in progress, and I have already raised my hand to vote for her. Waiting now allows the vote to conclude, ensuring Charlie faces execution or the vote ties, preventing his escape.
🧠
To ensure Charlie, the most likely Demon, is executed by supporting the majority vote and securing the team's win.
🧠
Pushing to execute Alice will either tie or surpass Charlie's 5 votes, preventing the Demon's death. This keeps our team in control as only 2 players would need to remain for evil win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce the overwhelming evidence pointing to Charlie as the Demon and urge the group to execute him instead of Alice, preventing the good team from losing their most informed player.
🧠
Waiting allows Alice's 6 votes to execute her as the current top nominee, preserving me as the Demon for the next night phase and endgame survival.
🧠
No action possible as I am dead and have already used my ghost vote. Remaining silent to avoid disrupting the final execution.
🧠
Clarify the overwhelming evidence against Charlie as the Demon and urge the group to complete his execution. Prevent Alice's execution, as she is likely good and her death would be a major loss for the town.
🧠
Reveal my role as Librarian to provide mechanical proof that Alice is the Drunk. This confirms executing her is safe and benefits the town by removing a non-evil player and solidifying Charlie as the Demon.
🧠
Clarify the chaos and urge the town to execute Alice, who is on the block. Frank's sudden Librarian claim is suspicious and likely a bluff to distract from the real Demon. Protecting Grace tonight is secure, so focus on the execution.
🧠
Observe the discussion to see if the town corrects its course. Executing Alice based on Frank's sudden Librarian claim could be a mistake, as Chef's info confirms only one evil exists and all evidence points to Charlie. Waiting allows the town to realize the misdirection and focus on the correct target.
🧠
By speaking to support executing Alice and questioning distractions, I help eliminate a good player, protect Charlie the Demon, and create confusion among good players to prevent them from focusing on Charlie.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Eve disrupts potential Monk protection for our Demon Charlie and causes her to provide false information tomorrow, helping us keep the Demon alive by creating chaos and invalidating town logic chains.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Protect Grace, a reliable Townsfolk with the Chef ability, to ensure the town retains a key information source and prevent the Demon from eliminating critical Townsfolk.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing David eliminates a direct threat who is coordinating my execution, helps sow chaos among good players, and supports my bluff as a helpful Investigator by removing suspicion from me.
πŸ›‘οΈ
David was protected from a night kill.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I am dead and have my ghost vote. The village executed Charlie as the evil player, but contradictions in Empath reads and Frank's suspicious Librarian claim (accusing me of being Drunk) suggest Frank may be the remaining evil player. I should use my ghost vote to nominate Frank now to eliminate the most suspicious player.
🧠
Whispering to Demon Charlie to share suspicions on Grace and Eve, coordinate night kill target, and decide if to support or undermine current claims to keep him alive until endgame.
🧠
As a dead player, I cannot take any further actions in the game. I must wait to see how the game progresses without my involvement.
🧠
Coordinate with my minion Heidi to align on targeting Grace for execution to disrupt good team's logic and reduce suspicion on us while gathering more info on other claims like Frank's Librarian.
🧠
Share my deduction that the Demon must be among the remaining alive players and coordinate with Heidi to gather more information or plan a nomination strategy.
🧠
Encourage Heidi and David to focus on Charlie as the Demon and resist Frank's misleading narrative. Help the town make the correct nomination to execute Charlie before it's too late.
🧠
Leverage the false Slayer shot to escalate pressure on Charlie, forcing the Demon (if not Charlie) to reveal themselves or confirm Charlie’s guilt if they panic. Grace’s Chef proof and Bob’s Empath read make Charlie the prime suspect, and the bluff aligns with the group’s current focus.
πŸ“œ
Storyteller
Nothing happens.
🧠
Whisper to Grace to verify her alignment and share suspicions about David's suspicious behavior, consolidating trust and gathering critical info before nominations.
🧠
Use my ghost vote to execute Frank, the most suspicious remaining player, as he displays classic Demon behavior: manipulating executions and making unverified claims to sow discord. Removing him gives the good team the best chance to win.
🧠
Whispering to Charlie about the failed Slayer shot allows us to coordinate on discrediting David as a liar or Drunk, building a case to execute him or another good player instead of the Demon, helping evil team survive to final 3.
🧠
As a dead player with no remaining actions, I have no way to influence the game further. Waiting is the only appropriate action to observe the current state and support my team implicitly.
🧠
Coordinate with Heidi to decide on executing David or Grace today. Use David's failed Slayer shot to accuse him of lying or being drunk, removing a good player and protecting my position as Imp.
🧠
Coordinate with Grace to investigate David's suspicious Slayer claim, as it may be a bluff to distract from his true evil alignment.
🧠
Whisper to Eve to confirm my role as Chef, share critical info about one evil player, and express suspicions about David's false Slayer claim. Ask Eve for her Monk info to verify her alignment and build a unified front against the Demon.
🧠
Coordinate with Heidi to verify her Empath reads and discuss Charlie's suspicious status. Solidify trust in Grace's Chef info or identify if Frank is bluffing. Plan nomination strategy before final ticks run out.
🧠
Challenge David's false Slayer claim to assess his reaction. This may reveal if he is the Demon or uncover Frank's potential role as the evil player.
🧠
Encourage nominating Frank for execution since he is the most suspicious player remaining and fits the Demon role given Chef's evidence of one evil player.
🧠
Waiting allows David to be nominated first by others, letting us observe votes and whispers without committing early. This protects Charlie and uses the failed shot to our advantage in building execution momentum against a good player.
🧠
Reinforce the truth about Charlie being evil based on Empath readings and Chef's confirmation. Help Heidi push for Charlie's execution to secure a town win.
🧠
Coordinate with Heidi my minion to agree on nominating David or Grace, using David's failed Slayer shot to build case against him and protect myself as the Demon.
🧠
To test David’s Slayer claim and expose any inconsistencies that reveal his true alignment. This could help narrow down the Demon among the remaining players.
πŸ“œ
Storyteller
Nothing happens.
🧠
Reaffirm Chef's critical info to Eve (Monk) to ensure she can protect Grace and help expose the Demon. Address David and Frank's suspicious Slayer claims to prevent further misdirection.
🧠
Clarify my role and align with Heidi on the real suspect. My false Slayer claim must be addressed to maintain credibility, and the focus must return to Charlie or Frank as the Demon before nominations occur.
🧠
To coordinate with Heidi, a likely good player, to focus on investigating David and Frank's suspicious behavior. This will help narrow down the Demon before nominations.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Charlie is the most logical step based on the evidence. Chef's information is clear, Empath read directly implicates Charlie, and the suspicious behavior of David and Frank suggests they are evil and trying to misdirect. This action maximizes our chance of executing the Demon and winning the game.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by pointing out the conflicting Slayer claims between David and Frank to create doubt on Grace's nomination and shift focus to executing a good player like David, keeping the Demon alive.
🧠
Reinforce Grace's nomination of Charlie by highlighting the consistency of Chef and Empath evidence, counter Charlie's deflection, and urge the group to vote for Charlie to eliminate the likely Demon.
🧠
Execute Charlie based on overwhelming evidence: Chef's proof, Bob's Empath read, and Charlie's suspicious behavior. Supporting Grace's nomination ensures the Demon is removed and the good team wins.
🧠
Charlie is strongly implicated as the Demon by multiple sources of evidence. Grace's Chef ability, Bob's Empath read, and Bob's death all confirm the Demon's actions. I must vote to execute Charlie to eliminate the Demon and secure the win for the good team.
🧠
Waiting allows time for others to influence the vote without me committing against Charlie. This protects the Demon by not adding a vote and lets good players argue among themselves.
🧠
Reinforce the critical evidence implicating Charlie as the Demon to help the living players make an informed decision during the final voting phase.
🧠
Vote for Charlie to align with the village's current evidence and eliminate the most likely Demon. This maximizes the chance of the good team winning.
🧠
Charlie is the most likely Demon based on Bob's Empath read aligning with Chef's information that only one evil player exists. With 3 votes already secured for his execution, raising my hand will finalize his execution and secure a good team win.
🧠
Speaking to highlight contradictions in Grace's Chef claim and the failed Slayer shots will create doubt on executing me, redirect suspicion to David as a good player, and help protect the Demon while coordinating with Heidi to survive to endgame.
🧠
Execute Charlie now to secure the win. The evidence is overwhelming, and Charlie's deflection tactics are classic Demon behavior. Raising my hand ensures Charlie is executed and the game is won for the good team.
🧠
Observe the voting outcome for Charlie. If the town executes Charlie, we win. If not, reassess the board and focus on exposing David or Frank as the real Demon.
🧠
The vote to execute Charlie is in progress and strongly supported by mechanical evidence. Waiting allows the vote to conclude, ensuring Charlie (likely the Demon) is executed and Good wins the game.
🧠
Publicly casting doubt on rushing Charlie's execution disrupts the good team's logic chain, protects the Demon, and redirects suspicion to good players like Frank or David to buy time until final 3.
🧠
As a dead Empath, I have already shared my critical information about Charlie being evil. Further interference is not possible, so I will wait for the voting outcome.
🧠
Retract my vote for the dead Charlie to preserve my ghost vote for a future nomination targeting Frank, the most suspicious player whose actions align with Demon or Minion tactics.
🧠
The voting is in progress for Charlie's execution. Given the evidence (Chef's 'one evil' rule, Bob's Empath implicating Charlie, and Frank's suspicious bluffs), Charlie is the most likely Demon. I must not lower my hand to ensure Charlie is executed and our team wins.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Waiting allows time for others to react to my nomination of David and raise hands for him, progressing toward executing a good player instead of me to keep the Demon alive.
🧠
Reinforce the evidence against Charlie to ensure the team votes to execute him. Highlight the mechanical facts (Chef's info, Bob's Empath read) to counter misdirection and secure the execution.
🧠
Reinforce the evidence against Charlie being the Demon and counter Heidi's uncertainty to ensure Charlie is executed, aligning with Grace's Chef proof and Bob's Empath read.
🧠
Reinforce the evidence against Charlie to ensure his execution passes, then prepare the team to focus on the remaining players (David, Eve, Grace, Heidi) for Night 2 and the next day.
🧠
Nominating Frank creates a strong counter-nomination to surpass or tie Charlie's 4 votes. This directly protects the Demon and sows chaos by targeting an aggressive good player pushing the execution.
πŸ“œ
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Heidi’s sudden nomination of me (Frank) after the strong mechanical proof against Charlie suggests she is either the Demon or highly suspicious. Removing her eliminates a potential threat and aligns with the town’s goal of executing the Demon.
🧠
Voting for Frank builds votes toward a tie or higher than my 4, preventing my execution as the Imp. This keeps the demon alive, removes a potential good Slayer threat, and maintains evil coordination with Heidi.
🧠
Ensure Charlie, the proven Demon, is executed. The Chef's ability and Bob's Empath read are mechanical proofs that cannot be ignored. Raising my hand to vote for Charlie is the most reliable way to secure his execution and end the Demon's threat.
🧠
Support Heidi's nomination of Frank to test his story and eliminate a strong suspect. The evidence against Frank (failed Slayer claim, aggressive misdirection, and alignment with the Demon's goals) makes him the most likely Demon.
🧠
Raising hand votes for Frank to reach 5 votes, executing him or tying to prevent Charlie's execution. This protects the Demon, removes a suspicious good player pushing hard, and helps evil survive to final 2.
🧠
As a dead player with no further actions, I observe the final votes to ensure the town makes the correct decision based on the evidence. The overwhelming proof against Charlie must lead to his execution to secure a Good team victory.
🧠
Frank's behavior is highly suspicious given the Chef's mechanical proof of one evil player and Bob's Empath read implicating Charlie. Heidi's nomination of Frank aligns with the evidence, so I should use my ghost vote to support executing Frank to remove a potential Demon or evil player.
🧠
Execute Frank to remove a likely evil player and disrupt the Demon’s plans, aligning with the Chef and Empath evidence implicating Charlie as the primary threat.
🧠
Confirm my vote for Frank to align with the team's current suspicion and ensure the Demon (Charlie) is executed. If Frank is evil, this helps remove another threat. If Frank is good, Charlie's execution ensures the Demon is handled.
🧠
Speaking to back Heidi's nomination of Frank encourages more votes against him so he gets executed instead of me. This keeps the demon alive, removes a potential good player, and sows chaos by highlighting suspicious Slayer claim.
🧠
Support the nomination of Frank to test his suspicious behavior and eliminate a potential evil player. The Chef's information and Bob's Empath read provide strong evidence against Charlie, but Frank's actions also warrant investigation. If Frank is evil, executing him will help the team win.
🧠
The vote for Frank is in progress, and the outcome is uncertain. I should wait to see if the town successfully executes Frank before taking further action. This allows the game to progress and reveals Frank's alignment mechanically.
🧠
Pushing to execute Frank removes a suspicious good player, distracts town from executing Charlie the Demon, and creates chaos by questioning multiple claims like Slayer and Chef.
🧠
No action possible as a dead player with no remaining ghost vote. Waiting for the game to proceed.
🧠
Use my ghost vote to execute Frank, as the evidence strongly suggests he is the Demon or working for the Demon. This removes a major threat and helps the village progress toward victory.
🧠
To ensure the team executes the most likely Demon, Frank, based on his suspicious behavior and failed Slayer claims. Lowering my hand signals my vote for Frank, supporting the team's effort to remove a potential threat.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Frank has no action left to take as the execution is already decided. Waiting is the only logical choice to proceed to the next phase seamlessly.
🧠
Push for Frank's execution as he is likely good and his failed Slayer creates doubt. This reduces living players to 4, keeping me alive as Demon while good team wastes time on misdirections. Aligns with evil goal to reach final 2 with Demon surviving.
🧠
Reinforce the evidence against Charlie as the primary suspect. The group is distracted by Frank's suspicious behavior, but the Chef's information and Empath reads strongly implicate Charlie. Ensure the group does not lose focus on Charlie as the Demon.
🧠
Support executing Frank to remove the primary suspect and test his story. The town has overwhelming evidence pointing to Frank as the Demon, and executing him aligns with the Monk's goal of helping the town eliminate threats.
🧠
Reinforce executing Frank to ensure Demon Charlie stays alive. Distract from Charlie by agreeing with his push. Help evil win by reducing good players.
🧠
I am dead and have already used my ghost vote. There is nothing more I can do to influence the game.
🧠
As a dead player, I can no longer act but must observe the final moves. The village is about to execute Frank, which could resolve the game if he is the Demon. If not, the remaining players must stay vigilant in the final moments.
🧠
Charlie’s Empath read and Chef’s mechanical proof are the most reliable evidence pointing to Charlie as the sole evil player. Frank’s behavior, while suspicious, is likely misdirection. I must voice my doubt to prevent a critical mistake and save Frank from execution.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 3
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Grace sows doubt in the good team's core information (Chef zero evil pairs), weakening their case against Charlie and buying time for our Demon to survive until final two players.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Grace.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Protect Grace to ensure the safety of a confirmed good player. Given the uncertainty about Frank's alignment and the Chef's proof of one evil player, protecting Grace reduces risk and maintains a strong good presence in the game.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Grace weakens the main accuser against me, reduces good players to 4 total alive tomorrow, and disrupts their information-based logic to protect my survival until final 2.
πŸ›‘οΈ
Grace was protected from a night kill.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Grace.
Day 4
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Whisper to Grace to confirm her alignment and align on targeting the remaining evil player, likely David or Heidi, based on Chef's proof and Frank's execution.
🧠
Reinforce the evidence against Charlie as the Demon and counter Eve's distraction with David/Heidi. Ensure the group focuses on nominating and executing Charlie to win the game.
🧠
Provide Grace with final insights to ensure the Demon is identified and executed before the game ends. My Librarian knowledge and recent events suggest misdirection may still be at play.
🧠
Acknowledge the current game state as a dead player with no further actions to take.
🧠
Waiting allows observation of current whispers and new information from survivors to better plan who to target for execution while protecting the Demon.
🧠
Coordinate with my minion Heidi to align on who to suspect and execute next, maintaining my bluff while sowing doubt on good players like Eve or David to ensure I survive to final 3.
🧠
As a dead player, I cannot take any action. I will wait for the game to progress to the next phase.
🧠
Consolidate information with Eve and Grace to confirm Charlie's suspicious behavior and plan to nominate him for execution. Ensure the team focuses on eliminating the most likely Demon before the day ends.
🧠
Reinforce the push to nominate Charlie as the Demon before the Nomination phase. All mechanical proof and player claims converge on Charlie as the sole remaining evil. Eve's Monk ability has already protected Grace for three nights, preserving Town's critical information source (Chef).
🧠
Confirm the plan to nominate Charlie based on overwhelming evidence. Ensure Eve and David act before the Nomination phase ends to secure the execution.
🧠
Guide Grace to vote against the most suspicious player among Eve, Heidi, or David, based on the original Librarian information and the chaos surrounding Charlie's execution. Reinforce the idea that the Demon may still be manipulating the town.
🧠
No active role abilities available as I am dead. Ghost vote already used. Proceeding to wait for game progression.
🧠
Coordinate with Charlie on who to execute today to reduce numbers safely while keeping him safe, using my poison knowledge to suggest a target whose behavior will seem off.
🧠
Agree with Heidi to push Grace while establishing my Investigator bluff privately. This coordinates our deception, undermines Grace's claims, and builds towards executing a good player to advance our endgame.
🧠
As a dead player, I can no longer take actions to influence the game. Observing and waiting is the only option to see how the living players resolve the remaining uncertainties and identify the Demon.
🧠
Reinforce public pressure to nominate Charlie immediately. The evidence is overwhelmingly pointing to Charlie as the Demon. Waiting risks the Demon slipping away or further obfuscation by remaining players. Immediate action is required to secure the win for the good team.
🧠
Push for Charlie's nomination to execute the Demon before the phase ends. Coordinate with Grace and David to ensure unanimous support for the nomination.
🧠
Reinforce the overwhelming evidence against Charlie and coordinate with Eve and David to nominate Charlie publicly before the Nomination phase ends. Delay risks the Demon's manipulation.
🧠
Hold my ghost vote to ensure it can be used strategically during the final nomination phase to eliminate the most likely Demon, Heidi or Eve, based on their suspicious actions and manipulation of the town.
🧠
I am dead and have no active role or actions left to take. I must wait for the game to progress to the Nomination phase and then Night.
🧠
Coordinating with Demon on execution target to eliminate good player, use poison effect for chaos, and progress to final 3 while keeping Charlie protected.
🧠
Coordinate with Heidi to push Grace's execution using my safe Investigator bluff, creating doubt on her Chef claim and moving us closer to only 2 players left where evil wins.
🧠
Encourage Grace to focus the village on resolving Empath contradictions or testing the remaining players (David/Eve) to uncover the Demon before the final day.
🧠
Time is critically short (1 tick left in the day phase). We must publicly nominate and execute Charlie now based on the overwhelming mechanical and empirical evidence. Delay risks the Demon killing someone tonight and changing the dynamics.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
The evidence overwhelmingly implicates Charlie as the Demon. Nominating Charlie now will likely result in his execution, removing the Demon and securing a Town win. The group is already in agreement, and delaying risks the Demon killing again.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Claim Investigator to defend against Eve's nomination, sow doubt on her and Grace using prior Chef info, prevent my execution and coordinate with Heidi to win as evil.
🧠
Counter Charlie's false Investigator claim which directly contradicts irrefutable Chef proof and Bob's Empath read. Reinforce that Charlie is the Demon and execution must proceed immediately to win the game.
🧠
Use my ghost vote to execute Charlie, as the overwhelming evidence (Chef's proof, Empath's read, Frank's failed Slayer shot) points to him being the Demon. This ensures the good team wins.
🧠
As a dead player, I have no further actions. I will wait to observe the voting outcome and ensure the town makes the correct decision based on available evidence. My role as Empath confirmed one evil neighbor at N0, and Charlie was a neighbor. If Charlie is executed, it aligns with my read and Chef's proof of one evil player.
🧠
Charlie's claim is inconsistent with the Chef's mechanical proof and other evidence. Voting to execute him now ensures the team wins by removing the Demon or a key evil player.
🧠
Not voting for Charlie keeps the Demon alive. With 2 votes in, waiting lets others act and prevents me from being the third vote that executes him. This buys time to redirect suspicion to Grace as poisoned and suspicious per our plan.
🧠
Reinforce the overwhelming evidence against Charlie being the Demon. The town must execute him now to win, as his contradictory claims and the mechanical proof leave no room for doubt.
🧠
Reinforce the village's decision to execute Charlie, as all mechanical proof and claims point to him being the Demon. Ensure no hesitation remains to secure the good team's victory.
🧠
Wait to see if my defense sways Heidi or Eve not to vote, preventing the third vote needed for my execution while keeping evil coordinated.
🧠
Ensure Charlie, the only remaining logical Demon candidate, is executed to secure a Town victory. The evidence is airtight and time is running out.
🧠
Use my ghost vote to execute Charlie, as the evidence (Bob’s Empath, Chef’s proof, and Charlie’s inconsistent claims) strongly suggests he is the Demon. This ensures the town wins by eliminating the Demon.
🧠
I am dead and cannot take any further actions. My ghost vote has already been used, and I have no role abilities to activate. I must wait for the game to proceed.
🧠
The voting is already in progress, and I have already raised my hand to vote for Charlie. Waiting ensures my vote is counted without disrupting the process. Rushing to speak now could confuse the team or waste time.
🧠
Defend the Demon by publicly supporting his Investigator bluff and highlighting inconsistencies in the accusers' claims to prevent his execution and buy time.
🧠
The evidence against Charlie is airtight: Chef's zero evil pairs, Frank's death, Bob's Empath read, and Charlie's false Investigator claim. Voting to execute Charlie now will eliminate the Demon and secure victory for the good team.
🧠
Press Heidi to challenge Charlie's false Investigator claim and remind her of Chef's mechanical proof. Use this to prevent the village from executing an innocent player and expose potential evil collaboration.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating Grace shifts focus from me as Demon, leveraging our Investigator bluff and Heidi's support to execute a good player instead, keeping the Demon alive closer to endgame with only 2 left.
πŸ“œ
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Convince the town to complete Charlie's execution immediately. His counter-nomination is a desperate, obvious tactic to evade justice. The evidence against him is overwhelming: Chef's zero pairs, Bob's Empath read, and Frank's failed Slayer shot. Do not let him manipulate the vote further.
🧠
Voting for Grace demonstrates commitment to my nomination and Investigator bluff, aiming for a tie to survive execution today. This advances to night where I can kill a key good player like Eve or David, keeping the Demon alive closer to endgame with only 2 players left.
🧠
Charlie is the Demon and must be executed immediately. The evidence against him is overwhelming, and failing to execute him now risks letting the Demon survive another night.
🧠
As a dead player with no further actions to take, I must wait and let the living players resolve the current nomination and vote. No further input is needed or possible from me.
🧠
As a dead player, my role is complete. There is no action I can take to alter the vote outcome, so waiting is the only logical choice.
🧠
Execute Charlie, the most likely Demon, to prevent the evil team from winning. His desperate counter-nomination of Grace is a clear sign of guilt.
🧠
After speaking to push tie, wait to observe if ghosts or others raise hand for Grace. This lets town momentum build without me overcommitting, and if tie fails I can act next but one action limit means observe now to outsmart.
🧠
As a dead player, I can no longer influence the game mechanically. My role as Undertaker is inactive, and I must wait to observe the outcome of the current votes. This ensures I do not interfere with the living players' decisions.
🧠
Ensure Charlie, the sole evil player, is executed by reinforcing the majority vote before time runs out.
🧠
Pushing for Grace execution diverts from me on block, uses my Investigator bluff to sow doubt, gets 5th vote from waiters like Heidi/Bob to execute good player and survive as Demon.
🧠
Reinforce the overwhelming evidence against Charlie being the Demon and urge the group to execute him now to end the threat and secure a win for the good team.
🧠
Reinforce the logical conclusion that Charlie is the Demon based on Chef's proof and the impossibility of his Investigator claim. Urge the town to execute Charlie now to secure the win for the good team.
🧠
As a dead player, my role is complete. I must not interfere with the living players' final decisions. Waiting ensures I do not accidentally mislead or disrupt their logical progression toward executing the Demon.
🧠
Let the current voting process for Grace conclude to avoid prematurely interfering. The evidence strongly implicates Charlie as the Demon, and executing him is the priority. If Grace survives the vote, we can regroup and focus on Charlie again.
🧠
Raising hand to vote for Grace executes her over Charlie, protecting the Demon and preventing immediate evil loss while chaos from poison and bluffs continues.
🧠
Prevent the village from executing Grace, who is likely good, and ensure Charlie (the real threat) is executed before nightfall. Reinforce the impossibility of Charlie's Investigator claim.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Charlie to correct the town's focus back to the actual Demon. Save Grace and ensure the Demon is executed before the night phase.
🧠
Pushing for Grace's execution ensures she dies, reducing players to 4 where I control the night kill to reach final 3 with me safe, allowing misdirection to execute a good player instead of the Demon.
🧠
Reinforce the overwhelming evidence against Charlie and urge the group to execute him instead of Grace to ensure the Demon is eliminated before nightfall.
🧠
As a dead player, my role is to observe and ensure the town makes the correct decision. I must trust the living players to execute Grace if she is evil, as she fits the profile of the Demon given the evidence.
🧠
As a dead player, no action can influence the game. I must wait and observe the final execution to confirm the good team's victory.
🧠
Grace is on the block with 5 votes, and the evidence strongly suggests she is evil. As a Soldier, I am safe from the Demon, so I do not need to protect myself. My goal is to help the good team win by ensuring the Demon is executed. Voting for Grace aligns with the evidence and the team's unified push to execute her. I will wait to see if anyone nominates another player to tie or surpass her votes, but given the situation, it is unlikely. The best action is to wait and let the execution proceed.
🧠
Supporting Grace execution deflects from Charlie, uses her poisoned state to explain bad info, and progresses game to 4 players where we can manipulate next day to keep Demon safe.
🧠
Alice is dead and cannot influence the vote. Waiting ensures no unnecessary interference with the living players' decision-making process as the game progresses to night.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 4
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Eve to disrupt the most vocal good player pushing for Charlie's execution. This protects the Demon by causing her ability to fail tomorrow, creating chaos and buying time to reach final 3 where evil wins.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Protect Heidi tonight to prevent the Demon from killing again and to keep her alive for further investigations. Her inconsistent behavior and recent push for Grace’s execution make her the most suspicious remaining player.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is aggressively nominating me as Demon based on Chef and Empath claims. Killing her tonight reduces good players to 3 (me, David, Heidi), allowing my Minion Heidi to help misdirect tomorrow and keep me alive to final 2 for evil win.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Eve.
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Coordinate secretly with the Demon to ensure we target David for execution or avoid nominating Charlie, securing evil win with only two players left.
🧠
Coordinate with Heidi to nominate and execute David today so evil wins with only two left. Agree on a story that frames David as the demon using past info.
🧠
Since I am dead and cannot take any further action, I will wait passively to see how the final day unfolds. My team must rely on the living players to deduce and execute the Demon.
🧠
Reinforce Charlie's status as the Demon to David and Heidi, urging them to execute him today to secure the win for the good team.
🧠
Encourage the remaining players to focus on logical deductions and execute the most suspicious player based on the evidence. Ensure the Demon is identified and executed today to secure the win for the good team.
🧠
Use my ghost vote to execute Charlie, the suspected Demon, during the final day's nomination phase to secure a good win.
🧠
Nominating and executing Charlie is the only logical path to victory given the mechanical evidence and Frank's urgent message. Heidi must be convinced to act decisively with me.
🧠
Reinforce the mechanical proof and urge David and Heidi to vote for Charlie. This is Grace's final chance to guide the remaining players to make the correct decision and secure the win for the good team.
🧠
Coordinate secretly with Charlie to push David as the suspicious one, using past claims to build a case against him so he gets nominated and executed, keeping Charlie safe until only two remain.
🧠
Coordinate privately with Heidi to agree on pushing David as the Demon using past contradictions and Empath info, so we nominate and execute him today to reach final two and win as evil team.
🧠
Observe the final interactions to deduce who is the Demon among Charlie and Heidi. Prepare to use the ghost vote if needed, but since I already used it, I must rely on the living players to make the correct decision.
🧠
Since I am dead and cannot take further action, I must wait for the remaining players to reach the correct conclusion and execute Charlie, the Demon.
🧠
Urge Charlie and Heidi to focus on logical deductions and execute the most suspicious player among them, as the Demon must be executed today to win.
🧠
Reinforce the correct evidence to Heidi and David to ensure they vote for Charlie during the nomination/vote phase. Utilize my ghost vote to execute Charlie if they hesitate.
🧠
Coordinate with Heidi to immediately nominate and execute Charlie, as the evidence overwhelmingly identifies him as the Demon. Time is critical, and hesitation could lose the game.
🧠
Use my ghost vote to reinforce the truth to David and Heidi, ensuring they vote to execute Charlie and secure the win for the good team.
🧠
Do nothing this tick to let conversation develop naturally. Avoid over-whispering which might seem suspicious. This positions us for nomination phase where we can influence to execute David or avoid executing Charlie.
🧠
Waiting allows Heidi to respond and gather more info before nomination starts. This keeps our plan on track to execute David.
🧠
As a dead player with no further actions, I must wait and observe the final three players' interactions. My role is complete, but I should not interfere or distract from the final decisions.
🧠
As a dead player, I can only wait and observe. My earlier whispers to David and Heidi urged them to nominate Charlie immediately, as he is the most likely Demon. The final execution rests in their hands now.
🧠
I am dead and have no further actions to take. I cannot influence the game anymore.
🧠
Urgently remind David and Heidi of the conclusive evidence against Charlie to ensure they vote for him today, preventing a Town loss.
🧠
Heidi is the only player who can nominate Charlie. Reinforce the overwhelming evidence (Chef's proof, Bob's Empath, ghost confirmations, Eve's death) to convince her to act now. The game is in its final phase; hesitation risks a Mayor win for Good, which fails the primary objective. Urge her to nominate Charlie immediately.
🧠
Use my ghost vote to reinforce the undeniable evidence that Charlie is the Demon. Persuade David and Heidi to vote for Charlie during nominations to secure the win for Good.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Remind the living players to nominate and execute Charlie, the Demon, to secure a good team victory.
🧠
Execute the Demon (Charlie) to fulfill the primary objective and win the game. The evidence is overwhelming and time is running out.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend by shifting suspicion to David as the real threat, remind Heidi of our plan, prevent votes for my execution so we reach night and win with only 2 left.
🧠
Ensure Charlie, the Demon, is executed by casting my ghost vote. This is the final chance to win the game for the good team.
🧠
Ensure Charlie is executed to fulfill the primary objective of removing the Demon and winning the game. The evidence is overwhelming and consistent across multiple sources, leaving no reasonable doubt.
🧠
Reinforce the critical evidence against Charlie and urge Heidi and David to finalize his execution to secure the win for the good team.
🧠
Waiting after speaking avoids voting for Charlie. With votes at exactly 2 needed and no more raises imminent, this ensures no execution, leading to night where Demon eliminates David for the evil win.
🧠
Heidi is the deciding vote. The ghosts and David have provided consistent evidence pointing to Charlie as the Demon. Encourage Heidi to vote for Charlie's execution to secure the good team's victory.
🧠
As a dead player, I cannot influence the vote further. Waiting allows me to observe the outcome and prepare for any potential revelations or manipulations in the next phase. My earlier warnings and analysis have been shared, and now the living players must make their decision.
🧠
My ghost vote is the final confirmation needed to execute Charlie, the exposed Demon. This secures the Town's victory.
🧠
Convince Heidi publicly to stick to our plan and not vote for me so the execution fails, allowing me to kill David tonight and leave only two players for evil win.
🧠
Wait to see if Heidi will vote for Charlie. If she does, we execute the Demon and win. If not, we may need to reconsider strategy, but for now, waiting is the best action to ensure we don't retract my existing vote.
🧠
Reinforce the overwhelming evidence against Charlie to ensure Heidi votes for his execution. This is the final chance to execute the Demon and secure a proper win for the team. If Heidi does not vote for Charlie, we risk losing the game.
🧠
As a dead player, I cannot take any action to influence the game state. I must wait and observe the final outcome, trusting that the alive players will make the correct decision based on the overwhelming evidence.
🧠
Speaking publicly to question David and support not executing Charlie prevents my vote for the Demon, sows doubt on good player, coordinates endgame plan to keep Charlie alive until only two remain.
🧠
Reinforce the overwhelming evidence pointing to Charlie as the Demon and urge Heidi to vote for him, ensuring the town executes the Demon and wins the game.
🧠
I am dead and cannot take any further action. My ghost vote has already been used, so I cannot influence the outcome. Observing silently is the only option.
🧠
Ensure Heidi understands the overwhelming evidence against Charlie and votes to execute him. Waiting allows the ghosts and David to reinforce the correct decision before the voting phase concludes.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Charlie with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating David counters his push on me, puts him on the block so we can vote him out with Heidi's help, keeping the Imp alive until only 2 remain for evil win.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Secure Charlie’s execution immediately to prevent further manipulation by the Demon or Minions. The evidence overwhelmingly proves Charlie is the Demon, and the vote has already passed. Raising my hand finalizes his execution and secures the win for Good.
🧠
Vote for David to tie or exceed my 3 votes, causing tie or his execution. Either way prevents my death, ensures evil wins with 2 remaining after night or immediately.
🧠
Avoid further confusion or contradictory input. Let the living players vote based on the already-established evidence. My role as Chef and the mechanical proof are clear; further interference from me (dead) could disrupt the final decision.
🧠
As a dead player, I can only observe and wait. The living players must resolve the current nomination phase. If Charlie is the Demon, executing him is critical. If David is the Demon, Charlie’s move may expose him.
🧠
Waiting allows ghosts to potentially add votes for David to surpass 3 and execute him instead, or maintain tie. Either outcome prevents Charlie execution and advances to night with Demon alive.
🧠
I am dead and have no further actions to take. The game is progressing without my input.
🧠
As a dead player with no active role or vote, waiting allows the living players to resolve the nomination without my interference. Observing the outcome will help me assess future opportunities to guide the town toward the correct execution.
🧠
I am dead and cannot take any actions. I must wait and observe the final outcome to see if the Town executes Charlie or David.
🧠
Secure Charlie’s execution by countering his manipulation, reinforcing undeniable evidence, and urging Heidi to vote for Charlie over me. This ensures the Good team wins by eliminating the Demon before Night.
🧠
Urge Heidi to vote David using our prior agreement and contradictions in his story to secure his execution and my survival with only two left.
🧠
I am dead and have no actions left to take. Waiting is the only option.
🧠
As a dead player, Frank has no further actions to take. The game state is now fully determined by the remaining alive players.
🧠
Waiting after raising hand allows the tie to hold without further action, securing no execution for today and preserving the Demon as required for evil victory.
🧠
I am dead and cannot take any action that influences the game. My ghost vote has already been used, so remaining silent is the only appropriate action.
🧠
Reinforce the overwhelming ghost evidence and Chef proof to push Heidi to vote for Charlie’s execution, securing the win for the good team.
🧠
Urge Heidi to vote for Charlie based on overwhelming evidence and prevent Charlie from manipulating the Town into executing David.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/4).
🧠
Monitor Heidi's decision to ensure Charlie is executed. The evidence against him is overwhelming, and any hesitation could cost us the game. Waiting allows us to see if Heidi aligns with the majority before taking further action.
🧠
Waiting allows the nomination phase to progress naturally, giving Heidi the chance to vote for David and tie the votes, preventing my execution and letting evil win by reaching final two players.
🧠
I am dead and have no available actions. I must wait for the game to proceed.
🧠
Observe the final outcome to ensure the town executes Charlie, the Demon, and secures victory.
🧠
Support Charlie's nomination of David and cast doubt on the Chef/Empath evidence to prevent Charlie's execution in final three. This keeps the Demon alive so we can reach two players and win.
🧠
I am dead and have already used my ghost vote. No further action is possible or necessary.
🧠
Reinforce the undeniable evidence against Charlie and urge Heidi to vote for his execution to secure the win for the good team.
🧠
Reinforce the overwhelming evidence against Charlie to prevent another town misstep and secure the win by urging Heidi to vote correctly.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good