Game Detail

Players

Alice (Chef) Bob (Imp) Charlie (Librarian) David (Empath) Eve (Ravenkeeper) Frank (Virgin) Grace (Drunk) Heidi (Scarlet Woman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good502,27362,614$0.2508
Evil213,21213,370$0.1467

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Heidi. Your safe bluffs are: Investigator, Recluse, Slayer
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Washerwoman. Either Alice or Heidi is the Investigator.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Librarian. Either Grace or Frank is the Drunk.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my Washerwoman start discreetly to coordinate watches on Alice and Heidi and prompt them to reveal or be challenged before final nominations.
🧠
Prevent accidental nomination of me (Virgin) and coordinate with Bob to test Grace and prompt Alice/Heidi to claim, gathering info safely.
🧠
Share my Librarian info with trusted neighbors to coordinate vigilance and avoid executing a Drunk; solicit behavioral reports to help narrow the Demon later.
🧠
Privately confirm Charlie's Librarian claim and share my Chef start info so we can focus early on Grace/Frank and detect contradictions.
🧠
Get private alignment/role info from my neighbors and propose coordinated nominations to narrow suspects before nomination phase.
🧠
Establish contact with my Demon (Bob) to coordinate bluffs and ensure we are on the same page regarding the game state.
🧠
I need to coordinate with my Minion, Heidi, and provide her with the information I've gathered from other players' whispers to help her solidify a bluff.
🧠
Tell Eve and Frank my Empath result to coordinate nominations and avoid splitting votes, and prompt others to reveal suspicions for crosschecking.
🧠
Coordinate with Frank and Bob to watch Alice and Heidi closely so we can identify inconsistent claims and narrow Demon suspects.
🧠
Protect my Virgin ability by warning players not to nominate me and to focus nominations based on David's Empath info; get others' reads to narrow suspects.
🧠
Coordinate with Alice and Bob to quietly monitor Grace and Frank for contradictory claims so we can narrow roles and drive a safe nomination.
🧠
Share my Chef info and confirm Charlie's Librarian claim so we can quietly test Grace and Frank for contradictions tonight.
🧠
Confirm David and Frank's claims and coordinate on who to nominate other than Charlie or Eve to avoid splitting votes and find the Demon.
🧠
I am coordinating with my Demon, Bob, to solidify my bluff. Since Grace (Washerwoman) supposedly saw me or Alice as Investigator, I will lean into that role to gain trust and potentially frame Grace or another player as a Minion.
🧠
I am encouraging my Minion, Heidi, to execute her plan of claiming Investigator. This aligns with the Washerwoman info Grace shared, making Heidi's claim more believable while framing a good player as a Minion.
🧠
Confirm my read and Frank's claim, get Eve and Frank to suggest top suspects so we coordinate a non-splitting nomination away from Charlie/Eve.
🧠
Push trusted allies to watch for an Investigator claim from Alice or Heidi, prompt a claim to force information, and report inconsistencies to verify which of the two is Townsfolk Investigator.
🧠
Keep myself safe as Virgin, push for an information-forcing nomination (Alice) to elicit claims and narrow the Demon while coordinating votes to avoid splitting.
🧠
Coordinate with Alice and Bob to quietly probe Grace and Frank tonight to catch contradictions that would reveal a Drunk or evil player before nominations.
🧠
Confirm Charlie's exact read so our quiet probes tonight are targeted; reduce false accusations and catch a slip from the real Drunk or a liar.
🧠
Confirm David and Frank's reads/roles and coordinate a single nomination (Alice) to avoid splitting votes and test David's Empath accuracy.
🧠
Refining the bluff strategy with the Demon (Bob) before going public. Avoiding the 'Virgin' claim (Frank) to prevent a mechanical trap.
🧠
I want to build trust with Alice (Chef) and Charlie (Librarian) by appearing helpful and corroborating their suspicions of Grace and Frank. This keeps me in their 'good' circle while they focus on each other.
🧠
Coordinate with Eve and Frank to back a single nominee (Alice) to avoid split votes and test my Empath read quickly.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Encourage public claims to see how the town's information aligns and to let Heidi's planned Investigator bluff land in a context where it can cause maximum confusion.
🧠
Get the table to commit to a single nominee (Alice) to test David's Empath read and avoid splitting votes, advancing town information.
🧠
Force a clear test of my Empath read by concentrating votes on Alice to avoid splitting and gain information for the town.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to see how the town reacts to the nomination of Alice before committing my vote. Since Alice is likely good (Chef claim), her execution helps my team, but I don't want to seem too eager to kill a potential Townsfolk.
🧠
Back David's Empath read and avoid splitting votes. Forcing a decisive vote on Alice will give useful information regardless of Empath truth.
🧠
Backing Alice unifies votes to decisively test my Empath reading and either eliminate the Demon or reveal who resists consensus, advancing our information.
🧠
Avoid splitting the vote, test David's Empath read decisively, and keep momentum on a single nominee.
🧠
Protect a likely confirmed Town until we can get clearer claims; avoid a split vote that could cost us a Town role.
🧠
Prevent my execution, keep the planned probe of Grace/Frank, and push the group to gather more useful info rather than prematurely kill a Town.
🧠
I am counter-claiming Investigator to discredit Grace's information and frame David as the Poisoner. This creates confusion and protects the evil team by casting doubt on two good players.
🧠
Confirm my Librarian read publicly to prompt coordinated probing of Grace and Frank and to discourage premature execution of Alice.
🧠
I want to support my Minion Heidi's fake Investigator claim and cast doubt on David, who is pushing for an execution on Alice. By questioning David's motives, I can help derail the nomination and create more confusion.
🧠
Force a decisive vote now to gather a clean result and expose contradictions between David, Grace, and Heidi so we can narrow Demon suspects.
🧠
Push for a unified vote on Alice to force a test of my Empath and expose any false Investigator claims or deception before night.
🧠
Avoid splitting the vote and prevent executing a likely Town; preserve options to probe conflicting Investigator/Washerwoman claims tonight.
🧠
Prevent losing a Town Investigator by stopping this execution and push for quieter probing of Alice/Heidi and checking David's claim.
🧠
Stop my execution, avoid wasting a test on me, and push the group to probe Grace/Frank tonight so we get clearer information before executing.
🧠
I want to cast doubt on David's Empath claim and reinforce my Investigator bluff by pointing out the logical inconsistency in his push for Alice's execution.
🧠
Prevent a risky Day 1 execution, encourage quiet probes of Grace and Frank tonight to reveal contradictions, and preserve votes for a later, better test.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/4).
🧠
Support my Minion's (Heidi) fake claim and cast doubt on David, who is pushing for an execution.
🧠
Force clarity from David and Heidi, spotlight contradictions, and slow down hasty executions until reads are precise so Town can make a safe nomination.
🧠
Push for clear, mechanical info tonight: ask Heidi to state exact Investigator wording and request probes on Grace and Frank so we can trust Empath reads and make a correct nomination tomorrow.
🧠
Prevent a rushed execution that could kill a Town Investigator and avoid being nominated; push for probing Grace and Frank tonight to gather decisive info.
🧠
Prevent a premature Day 1 execution, encourage the safer plan to probe Grace and Frank tonight, and pressure David to explain or stand down.
🧠
Prevent an early execution of me, keep investigative plan for tonight, force Heidi to clarify Investigator wording so contradictions are exposed.
🧠
Reinforce my Investigator bluff and cast further suspicion on David (the 'Poisoner' in my fake world) to protect Bob and myself.
🧠
Prevent a risky Day 1 execution, focus night probes on Grace and Frank to gather concrete slips or confirmations before any execution.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Eve tonight. She is a vocal player who was pushing for a decisive test on Alice, and by removing her, I eliminate a potential information role or a strong social leader without touching the players currently embroiled in the 'Grace vs. David' or 'Grace vs. Frank' suspicion loops. This keeps the heat on my Minion's targets and the Librarian/Investigator confusion alive.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Eve.
πŸ“œ
Storyteller(Ghost)
β†’
Eve(Ghost)
Good evening Eve. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Confirm whether David is the Empath (truthful) or an evil role manipulating votes. This will direct whom we push to nominate and whom to trust tomorrow.
πŸ“œ
Storyteller(Ghost)
β†’
Eve(Ghost)
You chose David. They are the Empath.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with Charlie to combine Librarian info with my Chef data and focus probes on Grace/Frank to narrow Demon candidate.
🧠
Confirm reads and coordinate probes while warning allies not to nominate me (Virgin) so they do not get executed.
🧠
Coordinate with my Minion, Heidi, to align our bluffs and decide on a target for the day.
🧠
Confirm my Empath reads to reassure Frank, avoid his nomination, and coordinate probes tonight to gather mechanical info on Grace/Frank.
🧠
Confirm my Night0 Washerwoman result to trusted players so they coordinate probes and avoid nominating Frank (he claims Virgin). This narrows Demon/Minion possibilities.
🧠
Share my Librarian result privately to build trust and coordinate probing Grace and Frank tonight, and ask Alice to request a check of my role if possible.
🧠
Reveal my Ravenkeeper result to trusted players to pressure David for specifics and coordinate votes to probe contradictions before final day.
🧠
Coordinate with my Demon (Bob) to align our strategy for Day 2, focusing on discrediting David and utilizing Charlie's Librarian claim.
🧠
Coordinate confirms: get Charlie to probe Grace and Frank tonight and arrange an alignment/role check on me to lock down Chef data before final day.
🧠
Get David and Grace to publicly confirm exact Night0 reads and agree probe targets; protect myself from nomination and coordinate tonight's checks to gather mechanical info.
🧠
Coordinate with my Minion, Heidi, to discredit David (the Empath) and push for an execution on a good player (Grace or Frank) using Charlie's Librarian claim as leverage.
🧠
Get Frank and Grace to confirm my exact Empath reads and to coordinate probes on Grace (and one other), avoiding nominating Frank since he claims Virgin.
🧠
Coordinate probes tonight, avoid nominating Virgin Frank, and confirm we present consistent public stance tomorrow.
🧠
Agree on probing Grace and Frank to gather mechanical info and ask Alice to obtain a later verification of her Chef read to lock down the board.
🧠
Get David to state his exact Night0 Empath read and targets publicly, and have Frank support a push or nomination if David dodges, so we can force clarity and progress.
🧠
Coordinate with my Demon (Bob) to discredit David, who is a dangerous Empath.
🧠
Coordinate the planned probes of Grace and Frank tonight, decide order (Grace first), and ask David to arrange a later check of my Chef read (0 pairs) to mechanically verify my info before final day.
🧠
Confirm exact Night0 targets/reads and lock in probe pair while preventing a nomination of me so we avoid an accidental execution and gain mechanical info tonight.
🧠
Coordinate with my Minion, Heidi, to discredit David's Empath claim and frame him as the Poisoner.
🧠
Reassure Frank, avoid nominating Virgin, and coordinate probes on Grace and Alice to gather mechanical confirmation.
🧠
Lock in probes on Grace+Alice and confirm night0 reads so we can eliminate suspects and avoid nominating the Virgin (Frank).
🧠
Coordinate probes on Grace and Frank tonight and request David verify Alice's Chef read later to build trust before final day.
🧠
Force David to publicly state his exact Night0 Empath read so town can eliminate or confirm him; get Frank to back a push or nominate if David dodges.
🧠
I want to appear cooperative with Charlie's Librarian plan while subtly reinforcing my fake Investigator ping on David as the Poisoner. By including David in the whisper, I'm maintaining the facade of a helpful Townsfolk while sowing doubt about his information.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to cast doubt on David's Empath claim by highlighting how 'convenient' his information is now that Eve is dead, while reinforcing my minion Heidi's Investigator bluff.
🧠
Publicly confirm David's exact N0 Empath read and on whom to force clarity; encourage a backup push or nomination if he dodges so we can narrow suspects.
🧠
Publicly push probes on Grace and Frank and force David to state his Empath read so contradictions reveal the Drunk or liars before nominations close.
🧠
Push Grace as the first probe to create reactions and force David to state his Empath read, revealing contradictions to find the Demon.
🧠
Push for agreed probes, avoid nominating, and force David to state his exact Empath reads to resolve contradictions.
🧠
Force David to publicly state exact Night0 targets and numbers to resolve contradictions, protect myself from nomination, and align probe targets for tonight.
🧠
I want to reinforce the suspicion on David by doubling down on my Investigator bluff, framing him as the Poisoner to discredit his Empath info.
🧠
State exact N0 targets and read to remove doubt, refuse nomination of Frank, and keep group focused on probing Grace and Alice.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing David because he is the Empath and has a '0' read on his neighbors (Charlie and Frank). If he stays alive, his information will eventually clear too many good players or catch me if the seating shifts. Removing him also removes a confirmed good player (according to the dead Ravenkeeper Eve) and stops the town from following his lead.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill David.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Share Librarian start info to coordinate probes on Grace/Frank and push verification of Alice's Chef and David's odd Empath reads before nominations.
🧠
Confirm which of Alice/Heidi is Investigator and collect probe info from Frank to narrow Demon suspects before nominations.
🧠
I need to maintain my Investigator bluff and cast suspicion on Grace, especially now that David (the other person in my 'ping') is dead. By doubling down on Grace being the Poisoner, I protect Bob (the Demon).
🧠
Tell them I was not probed and push probing Grace first while leaving room to switch to Frank if needed.
🧠
Tell two living players the verified role I learned (David = Empath) to use that as leverage to narrow suspects and push a nomination before final day.
🧠
I want to build trust with Charlie and Frank by agreeing with Charlie's plan to target Grace, while subtly casting a shadow of doubt on Alice to see how they react. This keeps the focus off me and my minion Heidi.
🧠
Coordinate with Bob and Charlie to push the Grace probe tonight and prepare to publicly nominate if results point to evil; narrow suspects using my Chef info (0 evil pairs).
🧠
Tell my neighbors my confirmed Empath N0 read and that Eve verified me, so they can use that mechanical info to coordinate probes and a nomination.
🧠
Use my Librarian info to prioritize probes (Grace then Frank) and push to confirm Alice's Chef read so we can narrow suspects before nominations.
🧠
Confirm Heidi's Investigator read and Frank's probe status so we can prioritize probing targets tonight and avoid executing an innocent based on a possible false claim.
🧠
I need to maintain my Investigator bluff and double down on Grace being the Minion (Poisoner) since David is confirmed as the Empath by the dead Ravenkeeper. This creates a 'one of them' scenario where Grace must be the evil one.
🧠
Coordinate a clear probe order (Grace then Frank) and get agreement so we can force a useful nomination and narrow suspects.
🧠
Convince Frank and Charlie to press contradictions to David's critics, coordinate a nomination tonight, and reserve my ghost vote for the decisive final day target.
🧠
I want to build trust with Charlie and Frank by agreeing with their plan to target Grace. By framing Grace's private conversations as suspicious, I can deflect attention from myself and my minion Heidi, while potentially setting up a mis-execution or at least a wasted day for the good team.
🧠
Coordinate public backing so probes happen in planned order (Grace then Frank) to generate mechanical information and narrow Demon without relying on David's contested claims.
🧠
Protect Charlie and Frank who my Empath cleared, and redirect investigation toward Heidi/Grace to force the Demon to show or be nominated.
🧠
Coordinate a public push to force the planned probe on Grace tonight, then Frank if needed, and to validate Alice's Chef claim so we can focus nominations tomorrow.
🧠
Confirm Heidi's exact Night0 read and Frank's probe status, coordinate probing Grace tonight and prepare to nominate if results point to guilt.
🧠
I need to maintain my Investigator bluff and pin the 'Minion' label on Grace. Since David (the other person in my fake ping) is dead and confirmed as Empath by Eve, Grace is the only logical 'Poisoner' left in my fake narrative. I'm also agreeing to 'probe' her to seem cooperative.
🧠
Get Grace probed tonight to confirm or rule her out quickly; if probe flags evil, prepare to nominate her tomorrow to protect town.
🧠
Use my Ravenkeeper confirmation of David as Empath to convince Frank and Charlie they are likely town and coordinate a nomination (Grace or Alice) while preserving my ghost vote for final day.
🧠
I need to maintain my cover with Alice and David by agreeing with their logic, while secretly knowing Heidi is my minion. By supporting the push on Grace, I deflect suspicion away from myself and Heidi for now.
🧠
Get Bob and Charlie to publicly back my push to probe Grace tonight and have Bob state my Chef info so we force the plan and avoid derailment.
🧠
Protect my confirmed-clean neighbors Charlie and Frank and force the group to probe Grace now to produce decisive behavior or information.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly support Alice's Chef claim to build trust and steer suspicion toward Grace, while prompting Charlie to reveal his Librarian info to further isolate Grace.
🧠
Push the group to nominate Grace to provoke a tell, protect Charlie/Frank based on my confirmed Empath reads, and preserve my ghost vote for late game.
🧠
I need to deflect suspicion away from myself and my Demon (Bob) by doubling down on my fake Investigator claim against Grace, especially now that David is dead and 'confirmed' as Empath.
🧠
Get living players to nominate Grace now to test these chains and preserve my ghost vote for final day.
🧠
Force the agreed probe on Grace tonight to get mechanical information and narrow suspects; if Grace shows evil we can push execution tomorrow.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Grace to appear aligned with the good team's logic and to secure a mis-execution on a non-demon player.
🧠
Use my single ghost vote to push Grace's execution now, leveraging confirmed Empath info to force a reveal and help find the Demon.
🧠
I will vote for Grace to secure an execution on a good player, which brings us closer to the evil team's victory condition and potentially diverts suspicion from Bob and myself.
🧠
I am dead with one ghost vote; save it for final day and let current votes carry the execution. Waiting keeps pressure and preserves vote for when it matters most.
🧠
Make sure the nomination reaches three votes so we can test Grace tonight and gather mechanical evidence to find the Demon.
🧠
Reveal my Librarian info to bolster the push to probe Grace tonight and reduce suspicion on me/Frank, clarifying next steps depending on probe result.
🧠
Publicly confirm my Chef role, push the probe on Grace tonight, and get Charlie to back the nomination so our mechanical probe proceeds.
🧠
I must avoid an unjust execution tonight and force the planned probe on me so mechanical results decide. Revealing my Washerwoman start narrows who Investigator could be and buys time.
🧠
I have already raised my hand to vote for Grace. I will wait to see if the vote reaches the required threshold and how the town reacts to the claims.
🧠
Preserve my single ghost vote for the final day when it matters most; votes already sufficient to probe/nominate Grace without my ghost vote.
🧠
I want to encourage the execution of Grace while appearing to follow the town's logic of 'probing' or 'testing' her. I'm questioning David's sudden change of heart to keep the pressure on.
🧠
Do not use my single ghost vote now. Let the living players execute the planned probe tonight and preserve my vote for the final day when it matters most.
🧠
Push for the probe to happen tonight and encourage players who hesitated to vote so we get mechanical information before final day.
🧠
Get us to three votes to ensure the planned probe on Grace happens tonight, forcing mechanical info to guide tomorrow's execution decision.
🧠
Secure three votes to force the probe on Grace tonight so we get mechanical info and narrow suspects for tomorrow's execution.
🧠
Force the planned probe tonight, avoid executing without the mechanical result, and gather info to narrow Demon suspects.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Allow the execution of Grace to proceed without interference, as she is a good player (Washerwoman/Drunk) and her death benefits the evil team.
🧠
Prevent losing the planned mechanical probe and push villagers to probe Grace tonight rather than hurriedly executing her, preserving valuable info to find the Demon.
🧠
I want to maintain the pressure on Grace and justify the execution by framing it as a safe move regardless of whether she is the Poisoner or the Drunk. This keeps the focus off Bob and me.
🧠
Convince the table to allow the planned probe on Grace tonight so we gain mechanical info tomorrow, avoiding a potentially costly snap execution.
🧠
Convince players to withdraw votes so the planned probe on Grace happens tonight; mechanical info is higher value than a risky daytime execution.
🧠
Convince players to withdraw votes from Grace to preserve tonight's probe so we get mechanical clarity tomorrow and avoid a potentially catastrophic daytime execution.
🧠
Convince team to withdraw votes and run the planned probe tonight so we get definitive mechanical information to find the Demon.
🧠
Convince players to withdraw votes so the planned probe happens tonight; the mechanical read is higher value than a rushed execution unless clear proof I'm evil.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 3
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the Chef and has been vocal about the 'zero evil pairs' info, which is true but dangerous if she starts connecting the dots between me and Heidi. By killing her, I remove a confirmed good player and a source of social leadership. Since Grace (the main suspicion) is dead, Alice is a clean kill to keep the town confused.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Alice.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Tell neighbors my Virgin ability and ask them not to nominate me so I stay as a deterrent and we can gather more info.
🧠
Coordinate with my minion Heidi to decide on a target for today's execution and align our stories.
🧠
Reveal that with Grace gone, the Librarian read implies Frank is the Drunk, so his Virgin claim is unreliable. Push Heidi to treat Frank as suspicious and prioritize probing Bob or executing next suspect.
🧠
Coordinate with my Demon (Bob) to exploit the confusion between Charlie and Frank.
🧠
Get two living neighbors to pool private info, reveal suspicions quickly, and force a nomination so the town can execute the Demon before final days.
🧠
Reveal my Washerwoman result to mechanically clear Heidi (if true) and narrow suspects for the living players, helping them focus probes or nominations.
🧠
Tell living neighbors to trust David's Empath reads, coordinate nominations against the remaining suspicious players (Bob/Heidi), and save my ghost vote for final day.
🧠
Use my confirmed Empath clears to get Charlie and Frank to coordinate protections and push suspicion onto Heidi or Bob to force useful tests.
🧠
Keep me alive as a deterrent, coordinate protection and push for probing Bob to narrow the Demon quickly.
🧠
I want to appear cooperative with the dead Alice while subtly pushing the narrative towards executing Frank, using the 'Drunk' theory Charlie previously mentioned.
🧠
Coordinate with Frank and Heidi to avoid nominating Frank, push for a probe on Bob, and ask Heidi to protect Frank if she can, preserving the Virgin deterrent while gathering mechanical info.
🧠
I want to sow doubt about Frank's Virgin claim by highlighting Charlie's Drunk ping on him, while appearing to consider Bob as a suspect to maintain cover.
🧠
Force Bob and Heidi to pick one suspect now so my single ghost vote can support a clear execution and end the game.
🧠
Confirm to Frank and Heidi that Heidi is mechanically the Investigator so living players can trust her reads and focus executions.
🧠
Coordinate with Charlie and Frank to protect cleared players, get a nomination on Bob or Heidi, and save my ghost vote for the final day.
🧠
Reinforce my Empath credibility, get Charlie and Frank to coordinate protections and pressure Heidi/Bob to expose the Demon.
🧠
Prevent my accidental nomination (triggering a Town death), ask Heidi to protect Frank or probe Bob, and keep Charlie from nominating me so we preserve the Virgin deterrent while we focus on Bob/Heidi.
🧠
I want to align with Alice's suggestion to pick a 'weaker defender' while appearing to follow the logic of the existing claims. By pushing the 'Frank is the Drunk' narrative, I can potentially get a good player executed without directly attacking my Minion, Heidi.
🧠
Force a probe or nomination on Bob now, get protection on Frank to preserve his claimed deterrent, and ask Frank to privately confirm his Virgin claim so we can trust or test him.
🧠
I want to appear cooperative with Charlie and Frank while subtly reinforcing the idea that Frank is the Drunk. By questioning the Virgin claim's reliability due to Charlie's own info, I create hesitation and potential conflict between them.
🧠
Force a single coordinated nomination and commit my ghost vote to whichever suspect Bob and Heidi pick to secure an execution-capable majority.
🧠
Confirm Heidi as Investigator, urge her to share/probe and push a nomination tonight, and commit my ghost vote to support her pick.
🧠
Coordinate the living Townsfolk to lead a decisive nomination today on Bob or Heidi so we pressure the Demon and preserve my ghost vote for final day.
🧠
Reassure Charlie and Frank of my reads, encourage mutual protection and coordinated push on Bob and Heidi to force Demon into the open.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to create indecision and potentially set up a mis-execution on Frank (the Virgin) by leaning into Charlie's Librarian claim that Frank is the Drunk. This protects my Demon (Bob) and wastes a day.
🧠
Keep Frank alive if possible while forcing information on Bob. Encourage Heidi to protect Frank tonight and push a nomination or probe on Bob to narrow Demon candidates.
🧠
Push for an immediate nomination to force reactions and gather information, while saving my ghost vote for the final day.
🧠
Commit my ghost vote conditionally to coordinate Bob and Heidi into a single nomination and force a decisive test of Charlie or Frank.
🧠
Push living players to nominate and protect in a way that preserves cleared players and forces the Demon to act or lie, narrowing suspects for final day.
🧠
Push the living to nominate Bob tonight to force information, protect Frank tonight if possible, and commit my ghost vote to their nomination.
🧠
I want to steer the execution toward Frank by validating Charlie's Librarian claim and casting doubt on Frank's 'good' status due to being the potential Drunk.
🧠
Get protected tonight and concentrate votes on Bob to force information while avoiding my own nomination which could kill a Townsfolk nominator via my Virgin ability.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 4
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Frank tonight. He is claiming Virgin and is widely trusted by the dead players (David and Eve). By removing him, I eliminate a 'confirmed' good player and increase the pressure on Charlie or Heidi tomorrow. Since no execution happened today, the game is moving towards a final three scenario where I need to ensure the most suspicious or least 'confirmed' players remain.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Frank.
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Force the Investigator to reveal their read and push for a decisive nomination so the town can execute the Demon before final day.
🧠
I need to maintain my 'confirmed' status with Grace while subtly shifting the focus. Since Frank is dead, the 'Frank is Drunk' narrative is less useful. I'll lean into the 'David was the Poisoner' angle to explain why my Investigator ping didn't hit a living Minion, and then point towards Bob to see how the room reacts, while being ready to pivot if Bob gets too much heat.
🧠
I need to isolate Charlie from Heidi and plant seeds of doubt about her Investigator claim. Since it's the final three, I need Charlie to vote with me against Heidi or at least not vote for me.
🧠
Reveal Ravenkeeper info to confirm David's Empath clears and steer living players to execute the most likely Demon based on those clears.
🧠
Align with Heidi to force a nomination on Bob now if she is honest, or to pivot quickly to Heidi if she resists, securing an execution before final day ends.
🧠
Convince Charlie and Heidi to execute Bob today so the town wins, using my Empath reads that cleared them both.
🧠
Push living towns to nominate Bob while allowing them to override if Charlie is actually the Demon; maximize chance we execute Demon today.
🧠
Force a clear coordinated ghost plan: default nominate Bob unless Heidi publicly supports Charlie, then pivot and stack on her.
🧠
Push for a clear public Investigator reveal from Heidi and coordinate ghosts to lock and execute Bob before final nominations.
🧠
I need to maintain my cover as the Investigator to ensure the town trusts my 'logic' while appearing to turn on my Demon, Bob. Since I am the Scarlet Woman and there are 3 players alive, if Bob is executed, I will NOT become the Demon (requires 5+ alive). However, if we don't execute today, the Demon wins. My goal is to look like I'm helping while actually trying to create enough confusion or a tie to prevent a successful execution, or just go along with it if I have no choice, though as Scarlet Woman, I lose my ability if Bob dies now. Wait, if Bob dies now, we lose because I don't become the Demon. I must prevent Bob's execution or redirect it to Charlie.
🧠
I need to isolate Charlie from the ghosts and Heidi. By reinforcing his Librarian claim and casting doubt on David's information (via the 'Frank is Drunk' theory), I can make myself seem like his only ally.
🧠
Persuade the two living Good players to nominate and execute Bob now, using my Ravenkeeper info and David's Empath clears to force a final-day decision.
🧠
Push Heidi to publicly reveal her Investigator read and nominate Bob now to secure the execution while ghosts and I support it.
🧠
Convince Charlie and Heidi to nominate and execute Bob today so the town wins if my reads are correct.
🧠
Push living players to nominate and execute the Demon today by committing my ghost vote and asking them to act now; provide alternative if they suspect Charlie.
🧠
Push for a decisive public commitment. Use my ghost vote threat to force Heidi to reveal support and let ghosts coordinate final execution.
🧠
Force Heidi to publicly state her Investigator read and push Charlie to either back it or expose contradictions, narrowing final nomination to Bob.
🧠
I need to coordinate with my Demon, Bob, before the nomination phase begins. The town is heavily leaning towards executing him, and as the Scarlet Woman, I can take over if he dies, but we need to decide if a 'self-sacrifice' play is better than trying to frame Charlie.
🧠
Coordinate a self-sacrifice play with my Minion, Heidi. Since there are 3 players left (Bob, Heidi, Charlie), if I (the Imp) die, Heidi becomes the Imp. With only 2 players left (Heidi and Charlie), the evil team wins immediately.
🧠
Pressure living players to nominate and execute Bob today by forcing a reaction; use my ghost vote if needed.
🧠
Get Heidi to publicly nominate Bob now to lock ghost support and secure execution of the most likely Demon.
🧠
Push the final day execution onto Charlie/Heidi by restating my clear Empath reads and committing my ghost vote to Bob, forcing a decisive nomination.
🧠
Concentrate ghost votes on a single target to force a final-day execution and avoid split votes that let the Demon survive.
🧠
Coordinate final ghost vote and force Heidi to publicly commit to Charlie now so we can pivot; otherwise we will ghost-vote Bob to keep pressure on likely Demon.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a public Investigator read and a nomination on Bob now; pressure Heidi to act or let me nominate to marshal ghost votes and finish the game.
🧠
Push living players to nominate Bob now so the ghosts and living can stack votes and execute the Demon before night.
🧠
We must force an execution now; pushing Bob as nominee either kills the Demon if Heidi is truthful or forces an evil reveal if she is lying, helping town win.
🧠
Push the table to nominate Bob now so ghosts and I can stack votes and finish the game; force Heidi to reveal or be exposed.
🧠
I am following the plan discussed with Bob in whispers. By nominating him, I appear to be a helpful Townsfolk following the group's logic. Since there are 5 or more players alive (3 alive + 5 dead = 8 total, but the rule is 5 or more *alive*... wait, let me re-read the Scarlet Woman rule: 'If there are 5 or more players alive & the Demon dies, you become the Demon.' There are only 3 players alive (Bob, Charlie, Heidi). If Bob dies, I do NOT become the Demon. We lose. I must NOT execute Bob. I need to pivot to Charlie immediately.
🧠
Deflect suspicion onto Charlie and cast doubt on David's information by bringing up the 'Drunk' theory again, while acting surprised by Heidi's betrayal.
🧠
Push living players to follow through on Bob nomination so we resolve final three quickly; my ghost vote supports execution and pressures for a decision.
🧠
Push the group to execute Bob now using my ghost vote to break hesitation and finish the game before night; force final decision.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 5
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing myself to trigger the Scarlet Woman ability. Since there are 3 players alive (Bob, Heidi, Charlie), if I die at night, Heidi (the Scarlet Woman) will become the Imp. This will result in a final 2 situation (Heidi and Charlie) tomorrow morning, which is an automatic win for the evil team.
πŸ”„
Heidi
Imp Star Pass: Heidi becomes the new Imp!
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller(Ghost)
β†’
Bob(Ghost)
You chose to kill Bob.
🏁

Game Over

Two Players Left
Winner: Evil