Game Detail

Players

Alice (Butler) Bob (Imp) Charlie (Investigator) David (Undertaker) Eve (Spy) Frank (Empath) Grace (Washerwoman) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good576,07171,478$0.2870
Evil230,43684,678$0.2270

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Eve. Your safe bluffs are: Recluse, Monk, Librarian
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Washerwoman. Either David or Frank is the Empath.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Investigator. You learn no information tonight.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pair with Bob to tie my voting to a nearby player whose votes will reveal alignment patterns and help the town deduce the Demon.
πŸ“œ
Storyteller
β†’
Alice
You chose Bob to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Butler (good), Alive - Bob: Imp (evil), Alive - Charlie: Investigator (good), Alive - David: Undertaker (good), Alive - Eve: Spy (evil), Alive - Frank: Empath (good), Alive - Grace: Washerwoman (good), Alive - Heidi: Soldier (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Prompt the two players I was told about to reveal or deny Empath so I can confirm which is the Outsider and use that to eliminate suspects.
🧠
Keep the Imp alive by making Bob look nonthreatening or by creating contradictions and split votes that prevent a clear execution.
🧠
Get quick private info about whispers and any role-claims to start narrowing suspects before nominations.
🧠
Answer Charlie's question without revealing my connection to Eve, keep my tie hidden, and set up a neutral plain-Town claim to minimize execution risk.
🧠
Confirm my Empath claim privately to help Grace's Washerwoman check and to align with David so we can narrow suspects.
🧠
Confirm Frank's Empath claim and Grace's Washerwoman start info to build a reliable early town map and spot contradictions before nominations.
🧠
I must ensure I can vote when it matters by getting Bob to commit to voting or revealing suspicious behavior if he refuses.
🧠
Create a private alliance with my neighbors, ask for roles/reads, and start coordinating nominations to corner the Demon.
🧠
Get a private confirmation from David and Frank which of them is the Empath so I can share verified info with the village and narrow Demon suspects.
🧠
Coordinate with the Demon so you keep a low profile, back my pushes on Charlie (Investigator) and undermine David if needed, protecting the Demon and me.
🧠
Get any exact content from Grace's whispers and probe Bob and David for role claims to narrow suspicious players before nominations.
🧠
Coordinate votes with Eve, use Alice's Butler linkage to secure an extra vote, keep my cover, and create a split so the Demon survives.
🧠
Confirm my Empath read and Grace's Washerwoman start to validate her claim and narrow suspect list.
🧠
Confirm exactly who Washerwoman named and precisely which neighbors Frank read to resolve any claim contradictions before nominations.
🧠
Confirm whether Bob will vote on the upcoming nomination so I can know if I am allowed to vote and coordinate a voting plan.
🧠
Gather private reads from my trusted neighbors to see if Bob or Frank are behaving suspiciously and to form a small coalition for nominations.
🧠
Get precise, matching confirmations of start info and Frank's night read so I can verify consistency and spot any contradiction before nominations.
🧠
Coordinate with Bob to lock Alice's Butler vote and standardize our cover so we can steer execution to Charlie or, if needed, David, keeping the Demon alive.
🧠
Get exact content of Grace's whispers and any role/night info from Bob and David to map early private info and identify who is coordinating suspiciously.
🧠
Confirm vote lock with Alice and coordinate with Eve to push Charlie (or pivot to David) to split town and secure an early kill while I stay low.
🧠
Get Grace to restate her exact Washerwoman start and have David confirm his earlier private claim so we can present matching statements at nominations.
🧠
Get explicit, exact restatements from Frank and Grace to spot any contradiction before nominations.
🧠
Secure explicit confirmation that Bob will vote Charlie so my Butler restriction lets me mirror and help form a majority, or learn now to abstain and adjust.
🧠
Form a trusted trio to share private info tonight, watch Bob and Frank closely, and build a case to nominate the most suspicious player tomorrow.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Get exact, matching word-for-word confirmations from Grace and Frank so we can detect contradictions and narrow suspects before nominations.
🧠
Publicly restate my Washerwoman start to force Frank and David to confirm exact Empath claims and resolve contradictions so town can trust or distrust one of them.
🧠
Secure a clear public confirmation from Bob so I can mirror his vote safely or abstain if he refuses, preserving town control and limiting forced misvotes.
🧠
Force Charlie to defend publicly, lock Alice's mirrored vote by voting myself, and create a split so Eve can steer votes and protect the Demon.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Push Frank and Grace to give exact public wording now so any contradiction appears before the vote closes; prevent an execution based on unclear private claims.
🧠
Get public confirmations from Frank and David to lock down the Washerwoman/Empath chain, then push momentum by voting Charlie to test group's alignment.
🧠
Get Bob to publicly confirm his vote so my Butler effect adds a guaranteed vote; if he will not, trigger others to commit so we reach four votes or change plan.
🧠
Ensure Alice mirrors my vote and back Eve's push to reach four votes, either executing Charlie or forcing a damaging split that protects the Demon.
🧠
Publicly confirm my Empath claim and Night 0 read to lock in matching info and push the day forward toward a clear nomination.
🧠
Secure Charlie's execution to protect the Demon Bob and keep town momentum against our target. Force Alice's mirror and make the vote reach majority now.
🧠
Stop a possibly baseless Day 1 execution of me and push for clearer public confirmations before we waste an execution on weak evidence.
🧠
Delay vote to avoid executing a likely innocent; gather full public confirmations and see Alice/Grace votes to reach a safer consensus.
🧠
Force public confirmation of Frank and Grace to reduce uncertainty and decide whether to support Charlie's execution this tick.
🧠
Push for David to publicly confirm his earlier claim and lock in votes for Charlie so we can resolve accusations before night.
🧠
Secure my mirrored vote with Bob to help reach the four needed for execution while forcing others to publicly commit, revealing alignment information.
🧠
Force through Charlie's execution to stop him mapping whispers and protect Eve's plan; reduce early info for Town and keep the Demon safe.
🧠
Raising my hand for Charlie pressures a resolution now: it either executes a Demon or forces stronger claims and clarifications that help town narrow suspects.
🧠
Lock in Charlie's execution to remove the Investigator threat and protect our Demon Bob; force others to raise hands so we hit the four-vote threshold this tick.
🧠
Stop this premature execution, force specific contradictions, and get undecided players to state their votes so we can avoid wasting a Town role.
🧠
Prevent an early, potentially wrong execution by asking for concrete contradictions and confirming who actually raised their hand so we do not reach majority prematurely.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (3/4).
🧠
Force public confirmations to create a contradiction if one exists, and commit to voting for Charlie if Frank and Grace's precise statements hold.
🧠
Force clear public restatements to create a single-chain contradiction and push undecided players to commit so we can narrow suspects.
🧠
Get clear public restatements and a commitment from Heidi so the group can reach a majority or stand down to avoid executing a likely Townsfolk.
🧠
Pressure Heidi to decide now and secure the fourth vote for Charlie; if we fail, prepare to pivot suspicion to Frank to keep town uncertain.
🧠
Reconfirm my Empath read publicly to force Heidi to choose and pressure the group to either execute Charlie or reveal contradictions.
🧠
Get Heidi to cast the final vote so Charlie is executed now, eliminating the Investigator threat to our Demon.
🧠
Force Heidi to reveal her vote or point to a precise contradiction so we can stop this bandwagon or punish the real liar.
🧠
Prevent a premature execution by forcing clearer confirmations and using my Soldier safety to gather reliable public statements before voting.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the Empath to deny town nightly information, protect Eve's cover, and force the village to rely on shakier claims so we can steer suspicion.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Picking Bob preserves a consistent voting partner I trust from Day 1, limits my own vote to useful tandem patterns, and helps detect manipulation if he pushes suspicious executions.
πŸ“œ
Storyteller
β†’
Alice
You chose Bob to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Butler (good), Alive - Bob: Imp (evil), Alive - Charlie: Investigator (good), Alive - David: Undertaker (good), Alive - Eve: Spy (evil), Alive - Frank: Empath (good), Dead - Grace: Washerwoman (good), Alive - Heidi: Soldier (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with Eve to push Charlie now; if execution fails, pivot to David to disrupt town logic and keep the Demon safe.
🧠
Coordinate with Bob to press Charlie now, create a public split, and have a clear backup pivot to David if Charlie survives. Keep the town's logic chain fractured.
🧠
I must ensure my vote is available by confirming Bob will vote, and collect confirmation about Frank's Empath claim to build a Town logic chain.
🧠
Reveal my Empath read to trusted players to narrow suspects and encourage pressing Charlie so my ghost vote can be decisive later.
🧠
Get my neighbors to press Charlie at nomination using Frank's ghost vote and my Washerwoman corroboration, narrowing suspects and protecting town.
🧠
Coordinate with Alice and Grace to push for a clear nomination (Charlie) while asking Alice to back the vote if Bob supports it and Grace to restate Frank and her Washerwoman evidence.
🧠
Coordinate with trusted players to push Charlie as the strongest suspicious candidate and plan a nomination strategy before public nominations.
🧠
Force Grace to restate exact Washerwoman wording and get Heidi to publicly confirm Soldier stance to create a clear, testable record before nominations.
🧠
Lock in votes to get Charlie executed this nomination by having Alice mirror and Eve nominate/press now, preventing further coherent town analysis.
🧠
Confirm Frank's exact read publicly and lock Alice/Bob into mirroring so we can nominate Charlie, force precise wording, and manufacture a contradiction to protect Bob.
🧠
I need confirmations to legally use my Butler constraint and to pin down Frank's exact Empath wording so town can press Charlie effectively or pivot if inconsistent.
🧠
Push the group to nominate/execute Charlie before he gathers more info; signal I will spend my ghost vote on him if needed.
🧠
Coordinate with Eve and Heidi to force a nomination on Charlie now, using Frank's ghost vote and our matching reads to lock majority.
🧠
Force a clear nomination on Charlie now to produce information. If Charlie is evil we kill him; if not, contradictions will reveal the real liar quickly.
🧠
Coordinate a private bloc to either nominate Charlie now if both support it, or hold and gather one more clear confirmation before nomination to avoid burning a Town.
🧠
Obtain exact wording from Grace and confirmation from Heidi to resolve contradictions between Washerwoman and Empath claims before nominations.
🧠
Lock in votes and force Charlie to restate Frank/Grace wording so we either expose a contradiction or gather ammo to pivot to David if Charlie survives.
🧠
Force the Charlie nomination to remove the Investigator or at least fracture town logic; ensure Bob/Alice back me so we reach a majority. If blocked, pivot to David to protect Bob.
🧠
Secure Bob's public vote and Eve's exact Empath wording so I can safely mirror Bob and help push Charlie to narrow suspects.
🧠
Force a clear nomination target. Persuade Alice and Grace to push Charlie so my ghost vote can lock a nomination and stop mapping whispers that help Evil.
🧠
Secure private commitments from Eve and Heidi to press and vote Charlie, confirm Frank/Washer wording publicly, and get Heidi to state Soldier reason to force a clear nomination.
🧠
Get Grace to restate Washerwoman and Frank's Empath reads publicly and get Alice to mirror Bob so we can force a clear nomination on Charlie and test claims.
🧠
Lock in a quiet coordinated nomination of Charlie now to test him and protect our reliable claims (Grace/Frank), forcing the evil team to act.
🧠
Get Grace to give a verbatim Washerwoman line to check contradictions with Frank's Empath claim; get Heidi to confirm Soldier status and rationale for abstaining so votes are clearer.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force Charlie to produce an exact quote to fracture the town's trust or prove him unreliable, provoking commitment from Bob/Alice to execute and keep the Demon safe.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raising my hand helps reach the majority to execute a dangerous Investigator and protects Bob; if execution fails, it increases confusion and sets up a pivot to David.
🧠
Publicly commit my vote to finish the nomination while forcing Grace to restate exact lines to reveal consistency or contradiction.
🧠
Restate my exact start read to satisfy requests, clarify alignment evidence, and lock my public position to secure votes against Charlie.
🧠
Use my single ghost vote to help reach the majority to stop Charlie's damaging mapping and protect good players Eve and Grace consistent with my Empath read.
🧠
I must get Bob to vote so my Butler constraint lets me vote; pushing Charlie now leverages Frank/Grace alignment and closes nomination.
🧠
Get enough live votes to execute Charlie now while Grace/Frank alignment is intact; pressure Bob to vote to hit the required four.
🧠
Add my vote to reach the four-vote threshold, execute Charlie, support Eve/Alice to build credibility, and remove a suspicious Investigator-style player who threatens our plans.
🧠
Prevent a premature execution by forcing exact quote verification and asking for mechanical checks so my team can find contradictions that point to the Demon.
🧠
Confirm Frank's exact Empath phrasing and nudge Alice to mirror Bob so we reach four votes and execute Charlie, removing a threat and protecting our Demon.
🧠
My vote pushes to reach the four needed to resolve Charlie now. If we execute we learn alignment; if not, Undertaker check is next. It advances town clarity.
🧠
Restate my exact Washerwoman and Frank lines to remove Charlie's objection, and explicitly vote to help reach the four votes needed to execute the most dangerous player now.
🧠
Use my confirmed Empath read and ghost vote to convince others to reach four votes and execute Charlie before night to protect town.
🧠
Bob has committed and multiple trustworthy players backed Frank and Grace. Mirroring Bob gets to 4+ votes to remove the biggest immediate threat and protect the town.
🧠
Add my vote to reach the majority now. Forcing execution narrows suspects and prevents Charlie from continuing to steer the day.
🧠
Close the vote to reach a majority, bolster credibility with Alice and Eve, and remove a noisy blocker so we can steer accusations tomorrow.
🧠
Delay execution until a mechanical verification (Undertaker) and public confirmations (Heidi Soldier, Grace/Frank verbatim) reveal contradictions or confirm innocence.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Finish Charlie's execution to remove an Investigator risk and protect the Demon by keeping town momentum behind Frank and Grace's matching starts.
🧠
Publicly commit my vote, explain withholding, and request an Undertaker check of Frank tonight to mechanically confirm the Empath claim before night actions.
🧠
Restate my exact start read, push to finish the execution now, and prompt the Undertaker to check Frank tonight to mechanically confirm alignment.
🧠
Publicly reveal my Empath read to push execution and request an Undertaker check of my character tonight so living players can mechanically confirm alignment.
🧠
Push the town to finish the execution and request an Undertaker check on Frank so we get mechanical confirmation of his start tonight.
🧠
Use my Undertaker ability to check Frank's character tonight so we can validate Frank and Grace's starts or expose coordinated lies before more night actions.
🧠
Push to execute Charlie to remove a potential Investigator, validate Frank/Grace, build trust with town, and limit town's night information.
🧠
Delay execution and force a mechanical Undertaker check of Frank so town can confirm Empath claim; prevent killing the Investigator without verification.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the town's mechanical confirmation or authoritative voice (the Undertaker) to prevent Frank/Grace from being fully trusted, sow doubt, and protect the Demon.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill David.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Keep my ability aligned with the currently trusted voter (Bob) so I can mirror town votes tomorrow, maximizing my utility while tests (Undertaker) resolve Frank/Grace claims.
πŸ“œ
Storyteller
β†’
Alice
You chose Bob to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Butler (good), Alive - Bob: Imp (evil), Alive - Charlie: Investigator (good), Dead - David: Undertaker (good), Dead - Eve: Spy (evil), Alive - Frank: Empath (good), Dead - Grace: Washerwoman (good), Alive - Heidi: Soldier (good), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Privately align with my neighbors to share my Washerwoman start and coordinate votes; narrow suspects and request their reads or intentions before public nominations.
🧠
Reveal myself as Undertaker ghost, nudge Bob and Eve to re-evaluate Charlie and coordinate on checking Grace/Frank alignment and Heidi's Soldier claim before nominations.
🧠
Get Alice to lead a nomination on Grace so town focus shifts away from Bob and he is not nominated.
🧠
Confirm Grace's Washerwoman alignment and ask Eve why she pushed Charlie. Slow nominations until we reconcile starts and the missing Undertaker check.
🧠
Confirm Bob and Eve will vote on Grace and get Bob to lead so my Butler restriction (I can only vote if Bob does tomorrow) aligns with execution plan.
🧠
Prompt Bob and Eve to compare private info, confirm David's Undertaker result, and coordinate live votes to protect likely towns and save my ghost vote for final.
🧠
Secure Alice and Eve's coordination to nominate Grace now. Removing a trusted voice creates confusion, splits town logic chains, and helps keep the Demon safe.
🧠
Tell Eve and Grace my Empath result (0) and ask them to coordinate to protect towns and target the likely Demon pool before nominations.
🧠
Get Eve and Heidi to confirm night info and persuade them to delay nominations so we can reconcile Undertaker confirmation versus starts; coordinate public votes toward most suspicious players after verification.
🧠
Clarify why Bob and Eve pushed Charlie and probe Heidi's Soldier claim so we can narrow suspects and decide where ghost vote should go.
🧠
Force execution of Grace now to remove a trusted Washerwoman, breaking town confirm chains and protecting Bob the Demon.
🧠
Delay a rushed execution, get Grace to restate her start publicly, and force Eve to explain the aggressive push so we can reconcile Undertaker check before nominations.
🧠
Coordinate with Bob and Eve to lead and push a nomination on Grace now, ensuring we have loud backing to secure execution if she is evil while minimizing town hesitation.
🧠
Confirm whether David completed his Undertaker check of Frank to validate Grace's Washer claim and decide whether to protect Grace or target her with my ghost vote.
🧠
Coordinate a loud, synchronized nomination push on Grace using the lack of Undertaker confirmation to get her executed and remove a trusted town leader.
🧠
Get alive players to share private info and coordinate nominations toward the most likely suspects (Alice, Bob, Heidi) given my Empath read of 0.
🧠
Get Eve and Heidi to delay nominations, share any night info, and coordinate a public story so towns can verify Frank vs David before executing anyone.
🧠
Get Bob and Eve to explain why they pushed Charlie and their read on Heidi so I can cross-check contradictions and narrow suspects before nominations.
🧠
Lock in Alice to open and Bob to loudly second the Grace nomination so we remove a trusted confirmer and fracture the town before they reconcile Undertaker checks.
🧠
Delay nominations so Undertaker can check Frank and produce mechanical verification of Frank/Grace claims to avoid executing an innocent.
🧠
Secure Bob and Eve's firm voting commitments so my nomination of Grace will reach majority and either remove the Demon or force revealing defenses.
🧠
Clarify whether David completed the Undertaker check of Frank to validate Grace's Washerwoman claim and decide whether to save my ghost vote or use it later.
🧠
Force a decisive nomination of Grace to fracture town leadership, protect our minion Eve, and make Alice and I appear as confident town leaders.
🧠
Prompt Bob and Eve for private info and push nominations toward our prime suspects so living town can narrow down and force a Demon into vote.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Lead a coordinated nomination to exploit Bob and Eve's promised support, force clarity on Undertaker and Frank claims, and reduce town confusion.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Force a decisive vote to either remove an evil player or elicit clarifying information from Grace and the Undertaker, leveraging coordinated backing from Bob and Eve.
🧠
Force a vote on Grace to eliminate a confirmed town voice, create confusion, and protect the Imp by redirecting town suspicion.
🧠
Use my single ghost vote to help reach a majority on Grace, forcing clarity about the Undertaker check and revealing who really backed Charlie's execution.
🧠
Keep myself alive, highlight that Frank's verbatim Empath claim matches my Washerwoman start, and push for waiting on mechanical confirmation rather than executing me now.
🧠
Prevent a premature execution of a possibly-innocent Washerwoman; force the group to wait for mechanical Undertaker confirmation or clearer evidence and save my ghost vote for final day.
🧠
Delay this execution until the Undertaker result is resolved so we do not lose a genuine Town role; force Bob and Eve to justify the Charlie push now.
🧠
Secure this execution to break town trust, force vote splits, and buy the Demon cover for upcoming nights.
🧠
Prevent premature lynch of a likely-good Grace and push players to wait for the Undertaker mechanical check or target more suspicious nominating players.
🧠
Secure the third vote now to force resolution: either eliminate a liar or expose who is rushing us. My Butler constraint allows me to vote because my master (Bob) is voting.
🧠
Raise to reach 3 votes and execute Grace now to remove a trusted Town confirmer before the Undertaker can publish, sow distrust, and protect Bob (the Demon).
🧠
I need to stop a premature lynch of Grace and push the town to wait for mechanical Undertaker info tonight to narrow suspects.
🧠
Keep myself alive until the Undertaker's mechanical check resolves Frank/David conflict so Town can get reliable info and avoid killing a Townsfolk.
🧠
Prevent a premature lynch of a likely Town role and force the game to get a mechanical Undertaker check tonight, preserving my ghost vote for final day.
🧠
Prevent a premature lynch of a potential Town role, buy time for the Undertaker's mechanical check, and force Eve and Bob to justify their rushed push on Charlie.
🧠
Force the vote before David's Undertaker mechanical check can be posted, create urgency and division, and push Town into a risky mislynch that benefits Evil.
🧠
Prevent a rushed lynch and preserve the Undertaker's mechanical check to give decisive info, narrowing Demon suspects for final days.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force clarity: pressure town-aligned claims and get mechanical Undertaker confirmation tonight while ensuring my Butler constraint is respected.
🧠
Do nothing this tick to avoid drawing suspicion and let the current block resolve. If Grace dies we gain parity; if she survives we will pivot tomorrow to sow doubt and protect Bob.
🧠
Prevent the group from executing a likely-town player without the Undertaker's mechanical check; force night confirmation to narrow Demon candidates.
🧠
Delay execution to get the Undertaker's mechanical check tonight; avoid losing a confirmed Town role by lynching me now.
🧠
Prevent premature execution of Grace so we get the Undertaker's mechanical check tonight which will give reliable information and avoid killing a likely Town.
🧠
Prevent a premature lynch that could remove a verified Town role and force Eve/Bob to justify their push so we get clearer info before execution.
🧠
Force execution this tick to deny mechanical Undertaker proof, reduce town numbers, and create confusion that benefits our team.
🧠
Prevent a risky lynch this tick and push for the Undertaker's mechanical check tonight to give definitive info and avoid losing a town role.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 3
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the town's most vocal coordinator while avoiding a Soldier-blocked kill and preserving our Minion. That increases chaos and pushes us toward final 3 with Demon alive.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Butler (good), Dead - Bob: Imp (evil), Alive - Charlie: Investigator (good), Dead - David: Undertaker (good), Dead - Eve: Spy (evil), Alive - Frank: Empath (good), Dead - Grace: Washerwoman (good), Dead - Heidi: Soldier (good), Alive
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Coordinate with Eve to ensure Heidi is nominated and executed today so only two remain and the Imp wins.
🧠
Push living players to decide now and execute the most suspicious playerβ€”any selection must happen this nomination or Town loses.
🧠
Push remaining players to reveal or force a nomination so we can deduce who the Demon is before final execution.
🧠
Force a coordinated final-day vote by sharing my Investigator identity and urging Eve and Heidi to use my ghost vote to lynch the most suspicious player; narrow possibilities and prevent split votes.
🧠
Reveal my Butler role and that I chose Bob nightly to force Eve and Heidi to trust my mechanical evidence. Push them to nominate Bob so good team can win.
🧠
Push final-3 consensus to execute the most likely Demon (Bob) using my Empath read to close the game for Good.
🧠
Force a unified push to execute Heidi to protect the Demon, and coordinate our public claims so the ghosts cannot consolidate on Bob.
🧠
Confirm Eve will vote Bob so we secure a single unanimous nomination and execute the Demon this final day.
🧠
Secure Eve's nomination and keep our story consistent so Heidi is executed, leaving us as final two.
🧠
Convince the two living to choose and execute the likeliest Demon now (Bob), using my Washerwoman credibility and Frank's matching read to break the standoff.
🧠
Get Eve and Heidi to publicly declare roles and name their Demon suspect so the living majority can nominate and execute before final day ends.
🧠
Force a single unanimous target and avoid split votes by getting Eve and Heidi to commit now so my ghost vote will complete a majority.
🧠
Convince Eve and Heidi to nominate Bob so I can use my ghost vote and force a decisive execution that helps the good team.
🧠
Staying silent this tick lets Eve and Heidi coordinate and act on my earlier Empath claim while avoiding splitting the living players. It preserves ghosts' influence for the final nomination.
🧠
Coordinate to nominate Heidi so the ghosts' Bob votes cannot lynch the Demon; keep Bob alive to reach final two.
🧠
Get Eve to commit to voting Bob or reveal dissent so we avoid a split and secure the final execution.
🧠
Coordinate to ensure Heidi is nominated and executed this nomination by reinforcing the Recluse bluff and unity; secure the final-two victory for evil.
🧠
Convince Eve and Heidi to nominate and execute Bob now to maximize Town's chance of killing the Demon in final three.
🧠
Get living players to state roles and nominate immediately so we force a correct final-day execution and avoid timing out.
🧠
Get a single confirmed target from Eve and Heidi so my ghost vote doesn't split the group and we execute the Demon.
🧠
Push Eve and Heidi to nominate Bob immediately so my ghost vote helps secure an execution or forces revealing reactions that narrow the Demon.
🧠
Force a final decision: push Eve and Heidi to nominate Bob so Good team can win before time runs out.
🧠
Coordinate with Bob to nominate Heidi and present a united front, while preparing a Recluse bluff to sow doubt among ghosts and protect the Imp.
🧠
Lock Eve into a matching vote to avoid splitting ghost votes and ensure Bob is executed if he is Demon.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Protect Bob by nominating Heidi to break the ghosts' consensus, appear united with Bob, and avoid executing the Demon.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stay aligned with Bob, avoid splitting ghost votes, and force a result that preserves the Demon so evil can reach final two and win.
🧠
Use my single ghost vote to tip the majority now and force an execution this tick to prevent the Demon surviving to night.
🧠
Cast my vote to ensure Heidi is executed this round, reaching final two with Eve and securing an evil win.
🧠
Use my lone ghost vote to help reach an execution now; with only three alive we must force a decision and hope we remove the Demon.
🧠
Convince Eve to withdraw her nomination and get living votes onto Bob so we execute the Demon this final day.
🧠
Push living players to pick the most supported suspect (Bob) and get an execution before final day passes.
🧠
Push living players to nominate and execute Bob now; prevent a split that lets the Demon survive to win.
🧠
Convince Eve and Heidi to withdraw support for Heidi and instead nominate/execute Bob immediately, since ghosts and my Butler picks point to Bob as Demon.
🧠
Refuse to withdraw my nomination and keep voting Heidi to secure a living execution and protect the Demon.
🧠
Convince Eve to withdraw and vote Bob to force execution of the likely Demon and avoid splitting the final-day vote.
🧠
Support Eve's nomination to keep our team aligned, sow doubt about the ghost consensus, and avoid becoming the target of a ghost-driven lynch.
🧠
Push the living player to consolidate votes on Bob so our ghost votes execute the Demon and avoid a split that loses the game.
🧠
Convince Eve to withdraw her nomination and vote Bob so we do not split the final-3 vote and can execute the Demon this tick.
🧠
Convince Eve to withdraw and vote Bob so the living majority executes the Demon and avoid a split that loses the game.
🧠
Convince Eve to withdraw her Heidi nomination and vote Bob now to avoid a split and secure the Demon execution in final three.
🧠
Convince Eve to withdraw her nomination of Heidi and vote Bob so the living and ghosts combine to execute the most-likely Demon and avoid a split that loses the game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Hold the nomination and force a living execution so the Demon survives to final two; do not let ghost pressure split the vote.
🧠
Convince Eve to withdraw the Heidi nomination and vote Bob so we do not split in final three and waste our only living execution.
🧠
Keep the living vote on Heidi so the village executes a living player and the Imp wins by reaching two players alive.
🧠
Convince Eve to withdraw and vote Bob so the living votes align with ghosts and we execute the Demon; avoid a split that guarantees loss.
🧠
Force Bob onto the block to create a tie or shift living votes to execute the Demon; this gives us a chance to avoid losing final three.
πŸ“œ
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie and ensure Heidi is executed so the Demon reaches final two and we win.
🧠
Convince Eve to withdraw and vote Bob to avoid a split in final three and secure execution of the Demon.
🧠
Prevent Eve withdrawing and avoid a split that hands the game to the ghosts; keep the Demon alive by ensuring Heidi stays the living test.
🧠
Convince Eve to withdraw and vote Bob so we do not split the final-three vote and can execute the Demon now.
🧠
Prevent a living split and push to execute the Demon now by voting Bob; force tie or majority with ghost votes so the Demon is executed.
🧠
Convince Eve to withdraw and vote Bob so the living do not split and we execute the Demon in final three.
🧠
Convince Eve to withdraw and vote Bob so the living do not split and we can execute the Demon in final three.
🧠
Use my single ghost vote to push for Bob's execution now; final three split loses us. My vote helps reach a majority or tie to force correct outcome.
🧠
Prevent the living from switching to Bob and stop an immediate Demon execution; force the town to execute Heidi or split so the Demon survives.
🧠
Convince Eve to withdraw Heidi and vote Bob to avoid a split that hands the Demon the win in final three.
🧠
Keep Eve locked on the living test and prevent her from switching to Bob, avoiding a split that lets ghost votes execute the Demon.
🧠
Prevent a split at final three so we can execute the Demon now; convince Eve to withdraw and vote Bob so the living+ghost votes reach majority.
🧠
Prevent a split by convincing Eve to withdraw so the living join the ghosts and guarantee Bob's execution; as Soldier I'm safe and executing me gains nothing.
🧠
Convince Eve to withdraw from Heidi and vote Bob so all living and ghost votes align to execute the Demon in final three.
🧠
Convince Eve to withdraw her nomination so the living join the ghosts and execute Bob now, avoiding a split that lets the Demon live.
🧠
Convince Eve to withdraw and vote Bob so the living and ghosts do not split the final three and allow the Demon to survive.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
Nominee Bob received 2 votes but needed 5 to surpass the current leader.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/5).
🧠
Prevent living players switching to the ghosts, ensure Heidi is executed so the Demon Bob stays alive and evil wins.
🧠
Convince Eve to withdraw and vote Bob to avoid a split that would let the Demon win.
🧠
Prevent Eve switching to Bob and avoid a split; keep the living unified so Heidi is executed and the Demon survives.
🧠
Convince Eve to withdraw and vote Bob so the ghosts' unanimous mechanical reads can execute the likely Demon and avoid a split that costs the game.
🧠
Convince Eve to withdraw and vote Bob so we avoid a split and execute the Demon now; as Soldier I cannot be night-killed so nominating me is wasteful.
🧠
Convince Eve to switch to Bob to avoid a split that hands the Demon the win and secure execution if ghosts' mechanical reads are correct.
🧠
Prevent a split at final three and get Bob executed now by convincing Eve to change her vote to Bob.
🧠
Convince Eve to withdraw and vote Bob so ghosts' mechanical reads plus living votes execute the Demon; avoid a split which loses us the game.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Two Players Left
Winner: Evil