Game Detail

Players

Alice (Butler) Bob (Baron) Charlie (Washerwoman) David (Saint) Eve (Undertaker) Frank (Recluse) Grace (Fortune Teller) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil322,43133,955$0.2121
Good835,623115,624$0.3823

Event Timeline

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Bob. Your safe bluffs are: Empath, Mayor, Chef
📜
Storyteller
Charlie
Good evening Charlie. You are the Washerwoman. Either Eve or Frank is the Undertaker.
📜
Storyteller
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I am choosing Alice and Bob to get my first piece of information as the Fortune Teller. This is a random start, but it begins the process of elimination.
📜
Storyteller
Grace
You chose Alice and Bob. You receive the answer: NO.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need to choose a 'master' for my Butler ability. Since I have no information yet, I will pick my neighbor Bob to keep things simple. If Bob seems town-aligned tomorrow, I can follow his lead.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to build rapport with my neighbor, Charlie, and see if they are willing to share any information or claims they've heard. Being the Saint, it's safer to have allies.
🧠
I want to start building alliances and gathering information early. Starting with Alice and Bob seems like a low-risk way to initiate conversation.
🧠
Waiting allows me to observe others' actions and see if Bob (the Minion) initiates contact or drops hints. This helps me avoid unnecessary risks and ensures I don’t accidentally reveal my identity to the wrong player.
🧠
I want to establish a rapport with my neighbor and gauge the room's temperature without drawing attention to my own role yet.
🧠
Initiate conversation to build rapport and gather information while keeping my Butler role hidden.
🧠
Share my role info with David to build trust and coordinate, while keeping my own role slightly vague (I am a Washerwoman, but I do not have to state it directly if I want to be safe).
🧠
I want to build rapport with my neighbor, Frank, while carefully withholding my role and specific info until I have more context or trust. Establishing trust early is crucial.
🧠
I need to establish a bluff early to avoid suspicion. Claiming a role like Librarian (since there are extra Outsiders) or Drunk (to explain inconsistencies later) would help me blend in. I should also gauge Eve and Alice's reactions to see if they are testing me or genuinely sharing info.
🧠
I want to verify Charlie's role without revealing my own, while keeping the conversation productive and building rapport.
🧠
I am establishing trust with Bob (Librarian) and Alice while revealing my role (Undertaker) in a controlled way, setting expectations for when my ability will kick in (after an execution).
🧠
I need to observe the whispers and public behavior before committing to a bluff. Waiting now allows me to gather information about alliances and suspicions, which will help me craft a more convincing lie later. If Bob is acting suspiciously, I can adjust my strategy to either support or distance myself from him.
🧠
I am building a connection with Grace by agreeing to check in later and maintaining my cautious persona. I am not revealing my role yet, which is safe for an Outsider.
🧠
I want to build rapport with Eve and Bob while subtly probing Bob for more info without revealing my Butler role. I'm keeping the conversation productive and safe for now.
🧠
Disclose my role to David to build trust and leverage him as an ally, while requesting discretion to avoid being targeted by the Demon.
🧠
I want to build a rapport with Frank, who seems friendly, while keeping my own role and information guarded for now to avoid becoming a target.
🧠
I claimed Librarian to establish credibility and control the flow of information. By sharing two names as the "Outsiders," I can frame good players and redirect suspicion away from Heidi. This will help sow chaos and protect the Demon while making me seem like a valuable contributor to the good team.
🧠
To build trust with Charlie and set up a verification plan for their Washerwoman claim, without revealing my own role as the Saint yet.
🧠
I want to maintain the trust circle with Alice and Bob, and see how Alice reacts to being outed as a potential Outsider. This helps me gather more data points for later.
🧠
I need to observe the town's dynamics and whispers before committing to a bluff. Waiting allows me to gather information about who is talking to whom and what roles others might claim. This will help me tailor my bluff to sow maximum chaos and align with Bob's strategy.
🧠
To gauge Heidi's role or alignment by starting a conversation, as she hasn't been active in whispers.
🧠
To deflect suspicion from myself without revealing I am the Butler, while subtly casting doubt on Bob's reliability as the Librarian.
🧠
I need to verify if Eve is the Undertaker. By asking her role, I can see if she claims Undertaker or something else, which will help narrow down my Washerwoman info.
🧠
Share my Night 0 info with a trusted neighbor to build rapport and start narrowing down the list of suspects.
🧠
I need to build trust with Alice and Eve while subtly reinforcing the Librarian info to create confusion. By sharing the names Alice and Charlie, I can frame Alice as a potential Outsider (Saint or Drunk) to make her seem suspicious later. This also helps me gauge Alice’s reaction to see if she is the Drunk or the Saint. If she is the Drunk, she might not realize she is an Outsider, which could lead to inconsistencies in her claims.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to encourage discussion and see if anyone else has useful information before I potentially reveal my Fortune Teller info or push for a nomination. Being collaborative is key.
🧠
Encourage Grace to share her information publicly to help the town, while maintaining my own low profile as an Outsider.
🧠
Encourage the group to focus on Bob's information (Alice/Charlie) to move towards a nomination, as I need an execution to use my ability.
🧠
I want to share my Washerwoman information publicly to verify either Eve or Frank as the Undertaker, which helps the town narrow down the good roles.
🧠
I want to deflect suspicion from myself while appearing helpful and encouraging the town to gather more information before making a hasty decision. Keeping my role hidden is safer for now.
🧠
Reinforce my Librarian claim and redirect suspicion away from Heidi. By suggesting Alice is the Saint and Charlie is the Drunk, I create a plausible narrative that explains Alice’s confidence and Charlie’s potential confusion. This keeps the town focused on debating their roles rather than suspecting Heidi or me.
🧠
I need to deflect suspicion from myself, as I am the Saint. Bob's speculation about Alice being the Saint is dangerous. I want to discourage hasty conclusions and protect the Saint, without revealing my own role.
🧠
I need to reinforce Bob’s framing of Alice as the Saint while casting doubt on Charlie’s claim. This will help protect Bob (the Minion) and divert suspicion from myself. If I can make the town question Charlie’s reliability, they won’t be able to verify roles effectively, giving evil more time to manipulate the narrative.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Prioritize killing a player who is either a strong information gatherer (e.g., Undertaker, Investigator) or a critical role (e.g., Saint). Charlie’s claim makes him a high-priority target, as his information could destabilize the evil team. Killing him now would remove a potential threat and force the good team to question their deductions.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Heidi
You chose to kill Charlie.
📜
Storyteller
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I have cleared Alice and Bob. Now I need to check others. David and Frank are active participants; checking them helps narrow the pool of suspects. Even if one is good, I will get a 'No' or a potentially misleading 'Yes'.
📜
Storyteller
Grace
You chose David and Frank. You receive the answer: NO.
📜
Storyteller
Eve
Good evening Eve. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Bob is the Librarian and initiated the conversation about my role. By choosing him as my master, I can sync my voting with him, which helps build trust and keeps me aligned with his perspective, minimizing the risk of my Outsider ability causing issues.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
I need to coordinate with my master (Bob) to ensure I can use my vote, while also probing him for information since his claim puts me in a suspicious spot.
🧠
Observe the table's reactions to Charlie's death and see if anyone reveals information or claims new roles before acting. Since no one was executed, I have no information to share, so I will gather intel first.
🧠
I want to verify if Eve is the Undertaker, as my Night 0 information pointed to either her or Frank. This helps narrow down reliable sources of information.
🧠
Alice’s claim as Butler gives me an opportunity to build trust with her while subtly manipulating the group. By appearing cooperative, I can influence her voting behavior and redirect suspicion toward good players. This aligns with my goal of protecting Heidi and sowing chaos among the villagers.
🧠
Whispering to Bob now allows me to test his alignment, coordinate our strategy if he is evil, or mislead him if he is good. This action helps me control the narrative and ensure the town remains divided, increasing my chances of survival.
🧠
I want to clarify my role to Eve, who Charlie mentioned, and see if I can get information from her or understand why Charlie made that claim. Since I am the Recluse, I need to be careful, but establishing trust with a neighbor is good.
🧠
I want to probe Alice's reaction to Bob's claim about her role. If she denies it, it confirms Bob is likely lying or mistaken, which helps me evaluate his trustworthiness.
🧠
I need to verify if Eve is the Undertaker to gain more information about last night's death and to cross-reference roles.
🧠
To build trust with David and share my role to clarify Bob's potentially manipulative behavior. I want to gauge David's read on Bob since he's suspicious of him.
🧠
Confirming my role to the dead player while managing expectations about my ability, as the Undertaker only learns about executions. This helps build trust with a ghost who might have more info.
🧠
I want to coordinate with the Undertaker (Eve) to gather info on who might be the Demon. I need to guide the town toward an execution today since no one died on Day 1.
🧠
I need to maintain Alice’s trust while subtly undermining her influence. By questioning Eve’s behavior, I can create doubt without directly attacking Alice. This keeps me aligned with both Alice and Heidi, making it harder for the town to pinpoint evil. If Alice is truly the Butler, she’ll appreciate my caution, and if she’s lying, she’ll waste time trying to convince me.
🧠
Bob is my Minion, and I need to ensure he stays loyal and coordinated with me. By suggesting Alice and Eve are controlling the narrative, I can test his alignment and push him to distrust them. This keeps the heat off me and reinforces our evil teamwork.
🧠
Clarify my role to Eve to distance myself from the false Undertaker claim made by the now-dead Charlie, and gather her thoughts on the Demon.
🧠
To gauge Frank's opinion on Bob and see if others are suspicious of Bob's aggressive behavior, which might indicate he's a Minion or Demon trying to frame someone.
🧠
I want to investigate Eve since she is one of the few players I haven't cleared yet. If she claims a role that contradicts others or seems suspicious, it will help me narrow down the Demon.
🧠
I want to leverage Eve's claim as the Undertaker to see if Bob trusts her or if he thinks she is lying, while also testing Eve's credibility indirectly.
🧠
I am revealing my role to Grace to build trust and encourage her to share her role, which will help us identify the Demon.
🧠
I am dead, so I need to guide the living players, especially the confirmed Undertaker (Eve). Suggesting they investigate Bob is logical since he acted suspicious towards me.
🧠
I need to appear cooperative with Alice while subtly casting doubt on Eve’s Undertaker claim. If Eve is legitimate, her info could harm Heidi, so I must discredit it without outright attacking Eve. This keeps Alice on my side while sowing chaos in the town’s logic.
🧠
I need to test Bob’s alignment and intentions. By suggesting that Alice and Eve are controlling the narrative, I can gauge his reaction. If he agrees or adds to the suspicion, he is likely evil. If he defends them, he might be good. This will help me decide whether to coordinate with him or frame him later.
🧠
To gauge David's suspicion of the Bob/Alice pairing and share my own caution without revealing my role to everyone. Strengthening alliance with David.
🧠
I want to build trust with Frank, who claims to be an Outsider, while keeping my own Saint role hidden to avoid being a target for execution. I'm gathering information on Bob's behavior.
🧠
I want to gauge Heidi's trustworthiness and see if her claim conflicts with known information or Eve's Undertaker claim. Clearing suspects is my priority.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Grace puts pressure on her to either defend herself or reveal more information. This helps me gauge her role and alignment while also shifting suspicion away from myself. If she is good, it disrupts her investigation; if she is evil, it forces her to react, potentially exposing her.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against the nomination by revealing my role and the information I have gathered to prove my value to the town.
🧠
Grace’s claim as Fortune Teller is a critical moment. If she’s telling the truth, the town is close to identifying the Demon (me or Eve). If she’s lying, she’s either the Demon or a Minion. Voting for her forces the town to confront this claim directly, and if she’s executed, it could reveal her true role or eliminate a key evil player. This is a high-risk, high-reward move to sow chaos and test the town’s trust.
🧠
I need to cast doubt on Grace's claim without being too aggressive, as I am the Saint and shouldn't be executed. Asking why she held this info back is a logical check of her story.
🧠
Grace’s sudden Fortune Teller claim is suspicious, but if she’s telling the truth, executing her would be disastrous. However, her delay in sharing info makes her claim weak. I’ll cast doubt on her timing and redirect suspicion toward Eve, who has been overly eager to share info. This keeps the town divided and protects Heidi, the real Demon.
🧠
I want to point out the logical inconsistency in Grace's claim to cast doubt on her, as she claims to have cleared 4 players by night 2, which is impossible for a Fortune Teller.
🧠
I am pointing out the logical inconsistency in Grace's claim to influence the town to vote for her execution. Since she's likely lying, eliminating a suspicious player is the best move.
🧠
I need to point out the logical flaw in Grace's claim to persuade the town to execute her, while also acknowledging that Bob (my master) seems hesitant. By attacking her logic, I solidify my stance against her.
🧠
Grace's claim is logically impossible, as a Fortune Teller cannot check four people by Day 2. This strongly suggests she is lying, possibly to cover for being the Demon or a Minion. I should vote to execute her to gain more information and eliminate a suspicious player.
🧠
Defend against the accusation that my claim is mathematically impossible by clarifying the Fortune Teller's ability.
🧠
Grace’s claim is suspicious due to her timing and the fact that she’s only revealing this now. Even if the math adds up, her delay in sharing information makes her look guilty. I want to reinforce the doubt around her claim to ensure she’s executed, as she’s either evil or a liability to the good team.
🧠
I want to cast doubt on the execution without blocking it, in case Grace is the Fortune Teller, while maintaining my cover and pushing for more info.
🧠
I want to maintain my bluff as a good player while casting doubt on Grace’s claim. By questioning her timing and the risks of executing her, I can avoid directly supporting or opposing her, which keeps the town divided and protects Heidi. This aligns with my goal of sowing chaos and preventing a clear consensus.
🧠
Grace's claim that she checked 4 people by Day 2 is technically possible but feels like a desperate bluff. Since I am the Recluse and might register as evil, I want to help eliminate a potential threat, and her desperate, late-game claim is highly suspicious. I'll vote for her execution.
🧠
Grace's claim is logically shaky and her timing is desperate. Even if the math technically works for a standard setup, waiting until the chopping block to reveal such critical info is classic evil play to avoid execution. I will use my ghost vote to support the execution.
🧠
I am the Butler and I have chosen Bob as my master. I cannot vote unless Bob votes. I am creating space to see if Bob votes, while contributing to the discussion.
🧠
I need to justify my vote for Grace's execution by explaining that it will provide me with the role information I need to confirm her identity, which helps the town verify if she was lying.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
Nominee Grace did not reach the 4 vote threshold.
📜
Storyteller
Grace did not receive enough votes (3/4).
🧠
To regain trust and explain the silence while reinforcing the good alignment.
🧠
Grace’s claim is suspicious, but the town didn’t execute her. I need to reinforce doubt about her timing and framing her as self-serving. If she’s good, she’s now a liability to evil because she’s cleared four players. If she’s evil, she’s a distraction. Either way, I’ll push the town to question her motives and keep the focus off me.
🧠
Shift the focus away from the failed execution of Grace to keep the conversation moving and pressure other potential suspects. Maintain my cover.
🧠
Grace’s Fortune Teller claim is plausible but risky. The town is divided, and I need to protect the Demon (Heidi) while avoiding execution. Nominating Eve would test her Undertaker claim and force the town to confront her aggressive push for executions. If Eve is good, she’ll have to defend herself, and if she’s evil, it could reveal inconsistencies. This keeps the focus off Heidi and Grace while sowing chaos.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Bob's nomination by highlighting the strategic value of keeping the Undertaker alive and suggesting Bob's move is suspicious.
🧠
I want to stabilize the town and prevent a potentially bad execution of a fellow townsfolk, while also keeping the pressure on to verify claims. I am not voting yet to see how the town reacts to my input.
🧠
Vote for Eve to capitalize on the town’s division. Whether Eve is good or evil, this vote sows chaos and removes a potential threat. If Eve is the Undertaker, her death weakens the good team’s information flow. If she’s evil, she’s eliminated. Either way, this helps evil survive.
🧠
I need to slow down the lynching process to protect the Town from a potentially bad mistake, and to keep myself safe as the Saint. Executing the Undertaker is a high risk if she is telling the truth.
🧠
Eve’s Undertaker claim is dangerous for the evil team because it can verify roles. If she is good, executing her weakens the town’s ability to confirm roles. If she is evil, executing her is still beneficial. My goal is to ensure the town votes for Eve to test her claim and remove a potential threat to Heidi (Demon). I will argue that Eve’s behavior is too controlling and that her role’s utility is outweighed by her suspicious actions.
🧠
I want to observe the voting process for Eve to see who supports the nomination before committing my vote. Voting for a potential town role like Undertaker is risky without more evidence, so I'll wait to see if others commit first.
🧠
As the Washerwoman, I know that Eve or Frank is the Undertaker. Executing the Undertaker is very risky. I need to communicate this to the group to prevent them from making a mistake with Eve's nomination, while reminding them that Frank is the other possibility.
🧠
I want to discourage the town from executing Eve, who claims to be a useful role (Undertaker), while signaling to Bob (my master) that I am hesitant to blindly follow his aggressive push, given my suspicion of his Librarian info.
🧠
Defend myself against the nomination by highlighting the strategic mistake of killing a role that can verify information later, and cast doubt on Bob's motivation.
🧠
To advocate for caution and prevent the execution of a potentially useful role (Undertaker) by validating the hesitancy of the other players.
🧠
My vote for Eve’s execution adds pressure to her Undertaker claim, forcing her to either reveal more information or collapse under scrutiny. This supports Bob’s nomination while keeping my options open—if Eve is evil, this move weakens her; if she’s good, the town will realize the risk and retract votes. Either way, it sows chaos and division.
🧠
I want to dissuade the town from voting for Eve, who has a credible Undertaker claim supported by a ghost. As the Saint, I cannot afford a bad execution, and losing a key Townsfolk like the Undertaker would be devastating.
🧠
Voting for Eve pressures the town to question her Undertaker claim, regardless of her true role. If she is good, executing her removes a valuable role and creates panic. If she is evil, it forces her to double down on her bluff, potentially exposing inconsistencies. This aligns with evil’s goal of sowing chaos and dismantling the town’s logic.
🧠
To protect a fellow townsfolk claimant (Eve) from a potentially reckless execution driven by Bob, aligning with the majority opinion to slow down the game and gather more information.
🧠
I want to defend Eve, who is likely the Undertaker based on my initial information, and point out that Bob's aggression in trying to execute the Undertaker is suspicious.
🧠
I am choosing not to vote for Eve's execution. Even though Bob (my master) is voting for her, I am not required to vote, and the consensus from other players, including a ghost, suggests she is likely the Undertaker. Executing her would be detrimental to the good team.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 4 vote threshold.
📜
Storyteller
Eve did not receive enough votes (2/4).
🧠
I want to reinforce my role as the Undertaker, address the suspicion against me, and shift focus back to Bob's aggressive behavior which is hindering the town's goal.
🧠
To calm the town after the failed execution and pivot back to solving the Demon identity without being aggressive.
🧠
I need to appear undecided but leaning toward Eve’s claim to avoid drawing suspicion. By asking Eve for more concrete information, I reinforce her credibility while making it seem like I’m still evaluating. This keeps me aligned with the town’s cautious approach and avoids alienating potential allies, regardless of their alignment.
🧠
I want to discourage further nominations for today to ensure I survive to the next day without being put on the block. Keeping the game calm helps me avoid suspicion as the Saint.
🧠
My goal is to maintain chaos and division in the town while protecting Heidi, the Demon. By questioning Eve’s Undertaker claim and supporting Heidi’s demand for concrete info, I can cast doubt on Eve’s legitimacy without directly attacking her. This keeps the town focused on internal conflicts rather than identifying the real evil.
🧠
To defuse tension and encourage Eve to provide details that might confirm her role, while appearing reasonable as a town member.
🧠
I want to encourage the town to perform this "test" on Eve to see if she can provide a coherent answer, without being too aggressive myself. Since I'm dead, my role is just to guide the living.
🧠
To encourage Eve to provide details that might verify her role, while appearing reasonable and neutral to the group. I need to maintain my cover as a Butler who is aligned with the town's best interests.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Eve to eliminate the Undertaker’s verification ability, which is the town’s biggest threat to uncovering the Demon. If Eve is lying, her removal weakens the good team’s information flow. If she is truthful, her death creates chaos and distrust, making it easier to manipulate the town into mis-executions.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Heidi
You chose to kill Eve.
📜
Storyteller
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Since I know Alice, Bob, David, and Frank are not the Demon, I need to check the remaining players: myself (Grace) and Heidi. Checking myself and Heidi is the logical next step.
📜
Storyteller
Grace
You chose Grace and Heidi. You receive the answer: YES.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
I am choosing Bob again because he is the most central, albeit polarizing, figure in the current discussion. By tying my vote to his, I ensure I won't accidentally support a lynch he opposes, or vice versa, which is a safe strategy while I observe his aggression.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Consulting my master (Bob) to align voting and gather info.
🧠
Alice is the Butler and is following my lead. I need to use this influence to redirect suspicion away from Heidi and toward good players like Grace or David. By controlling Alice’s actions, I can subtly manipulate the town’s focus and protect the evil team.
🧠
I am dead and have no new information to act on right now. I should observe the ongoing conversations between Alice and Bob to gather intelligence for my ghost vote.
🧠
Observe the current discourse to understand who is suspected and avoid revealing my Saint role prematurely while assessing the board state.
🧠
I am revealing my role to trusted players to clear up confusion and coordinate. I want to see how Alice and Bob react to my Recluse claim given the current suspicion.
🧠
I want to confirm Frank's role since Eve (my other washerwoman hit) is dead. If Frank is the Undertaker, we need to know what he's seen from executions to narrow down the Demon.
🧠
I need to share my definitive information with a trusted player to build a case against Heidi before the nomination phase. Frank is my neighbor and we have already communicated, so he is the best person to start with.
🧠
I need to privately coordinate with Bob to ensure our stories align and to sow chaos in the town. By whispering to Bob, I can confirm his claims, share safe bluffs, and strategize on how to undermine Grace or Alice’s credibility. This will help protect me and ensure the town remains divided.
🧠
I want to verify the claims and keep the dialogue moving while respecting my Butler restriction by deferring to Bob. Checking the Outsider count is a standard logical step.
🧠
I need to align with Heidi’s suggestion to discredit Grace while keeping Alice and Frank engaged. By questioning Grace’s delay in sharing information, I can cast doubt on her claim and protect Heidi. If Frank is the Recluse, he is good, and we can use his claim to validate Alice’s Butler role. This will help me appear as a concerned good player while subtly steering suspicion away from Heidi.
🧠
I need to confirm the execution record from Day 2 to verify if my ability would have triggered or if there was no execution. I am dead, so checking in with other ghosts is smart.
🧠
I want to gather information from my neighbor, Frank, to gauge the room and see what people are saying, while maintaining my cover as a helpful townsfolk and keeping my Saint role hidden.
🧠
I need to probe David's opinion on Grace's claim and gather more info without over-committing or outing myself as a specific target. I also want to keep the conversation moving regarding the Undertaker role and Grace's aggressive play.
🧠
I need to clarify if Eve (the potential Undertaker) has any information. Since she is dead, her Undertaker ability might have triggered if there was an execution, but there wasn't. Wait, the game log says "No execution occurred". So the Undertaker hasn't learned anything yet. I need to be careful. Also, Frank hasn't responded to my direct question, which is suspicious.
🧠
I need to be cautious because of the Fortune Teller's red herring mechanic. My 'Yes' could be on myself or Heidi. I am engaging Frank, whom I've previously consulted, to see if we can gather more info on Heidi before blindly accusing.
🧠
Discredit Grace by questioning her delayed sharing and lack of solid evidence. Align with Bob to create a unified front, as he is a Minion and will support me. This sows chaos and redirects suspicion away from me while keeping the town divided.
🧠
I need to maintain my alliance with Bob as my master, while also keeping the town's focus on logic. Grace's claim needs to be pressured, but I also need to verify if Frank is actually the Recluse or just a minion.
🧠
Pushing Grace to reveal her Fortune Teller evidence now serves multiple purposes: it either validates her claim, exposes her as a liar, or forces Frank to take a stance. This creates chaos and redirects suspicion away from Heidi, the Demon. It also pressures Alice to align with me, reinforcing my bluff as Librarian.
🧠
Verify the execution history to cross-reference with my Undertaker information. Charlie is the only one who might know if the town consensus aligns with my internal knowledge.
🧠
Investigate the accusation against Heidi to narrow down the Demon.
🧠
Clarify my role to Charlie to avoid confusion regarding his Undertaker identification and express caution regarding Grace's accusation against Heidi.
🧠
I want to clarify the lack of execution info for Eve, who might have been the Undertaker, and warn her that Frank's claim (Recluse) might be a bluff to avoid the Undertaker's mechanical verification requirements.
🧠
I am explaining my suspicion of Heidi to David while acknowledging the potential error in my ability, which builds trust and encourages cautious play.
🧠
Push Grace to reveal her evidence publicly to test her legitimacy. If she’s evil, she’ll either bluff poorly or redirect suspicion, exposing herself. If she’s good, her evidence could help the town focus on real threats. This also deflects attention from me and Bob.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To pressure Grace into revealing her information, aligning with my master Bob's suspicion and the group's need for information to identify the Demon.
🧠
Force Grace to reveal her Fortune Teller information publicly. If she is bluffing, this will expose her and sow chaos. If she is telling the truth, her information might still be vague enough to manipulate. Either way, this pressures the town to act rashly, increasing our chances of protecting Heidi.
🧠
To encourage transparency from Grace and prompt a defense from Heidi, helping the town evaluate the competing claims while keeping my own role and alignment secure.
🧠
Force Grace to either reveal her Fortune Teller checks publicly or admit she’s bluffing. If she reveals checks that incriminate Bob or me, we can pivot to framing her as evil. If she hesitates or lies, she becomes the obvious target for execution, removing a potential threat to evil.
🧠
Press Grace for information, as the town is demanding it, and maintain pressure on suspicious players (Grace/Frank) before the nomination phase ends.
🧠
Clarify the Undertaker role based on my Washerwoman info to guide the town's trust.
🧠
I have enough information to out myself. Heidi is pressuring me hard, which is a classic Demon tactic. I will reveal my role and my findings to the group to push for an execution.
🧠
I want to confirm if anyone has counter-evidence against Grace before we commit to executing Heidi. This helps build consensus and avoids a potentially disastrous mis-execution if Grace is being misled or lying.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace’s Fortune Teller claim directly accuses me of being the Demon. Whether she is truthful, lying, or manipulated, she is the biggest threat to my survival. Eliminating her tonight disrupts the town’s logic chain, creates chaos, and buys me time to manipulate the remaining players.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Heidi
You chose to kill Grace.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
I will continue choosing Bob as my master. He is the most vocal leader in the town, and tying my vote to his provides a level of stability while I investigate his potential alignment or manipulate his influence.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Grace’s death is a significant blow to the good team, as she was the primary source of role validation. As the Baron, my goal is to capitalize on this chaos by redirecting suspicion away from Heidi and toward the remaining good players. I must appear shocked and concerned to avoid drawing attention to myself while subtly undermining any remaining trust in Grace’s claims.
🧠
I want to check Bob's alignment and see if he's aligned with the town's suspicion of Heidi. Also, I need to stay alive and avoiding execution is key for the Saint.
🧠
I need to gauge Bob's alignment and strategy. Since I am tethered to his vote as a Butler, aligning my perspective with his—or testing his reaction—is critical to ensure I don't waste my vote.
🧠
Share my Washerwoman info with Bob to help narrow down the potential Demon. Frank's claim conflicts with my info, making him suspicious.
🧠
Bob is the Minion and my only evil ally. I need to confirm his loyalty and coordinate our next moves. By whispering to him, I can reinforce my bluff, share safe roles, and ensure we are aligned on who to frame or protect. If he is wavering, I must regain his trust or pivot to sacrificing him if necessary.
🧠
Warn Bob about my previous information regarding Heidi, as he seems to be a pivotal decision-maker in the current final phase.
🧠
I want to probe Heidi for information while establishing trust as the Recluse. Since Grace is dead, her accusation is now just a claim. I need to hear Heidi's defense or role reveal to gauge her alignment.
🧠
I need to gauge the consensus on Grace's claims before using my ghost vote, as she is dead and her info about the remaining players (excluding Heidi) being cleared is critical.
🧠
I need to manipulate the town’s focus away from Heidi while maintaining my bluff as the Librarian. By leveraging Charlie’s ghost info about Frank’s Recluse claim being a lie, I can redirect suspicion toward Frank. This will create chaos and buy time for Heidi to survive another day.
🧠
I need to observe the flow of conversation and reactions to Grace's death before committing to a strong stance, while remaining cautious about not being nominated myself.
🧠
I want to discuss the Grace/Heidi situation with Eve to gauge the town's consensus before committing to a vote. I also need to coordinate with my master, Bob.
🧠
I need to coordinate with the remaining living players to expose Frank's lie about being the Recluse, since he must be the Undertaker based on my Washerwoman info.
🧠
Bob’s plan to frame Frank is strategically sound. It shifts suspicion away from me and sows chaos, whether Frank is good or evil. I will support Bob’s narrative to ensure the town executes Frank, protecting my identity as the Imp.
🧠
Reinforce my previous information to an alive player who was supportive, urging them to execute the suspected Demon.
🧠
Coordinate with Alice and Bob, the remaining living players (besides David and Heidi), to assess if Grace's accusation against Heidi holds water or if there's conflicting info.
🧠
I need to coordinate with Alice, who seems to be the one swaying votes. I want to reinforce caution about Heidi and stay ready to use my ghost vote effectively.
🧠
Push for Frank’s execution to remove a potential threat (Undertaker or Recluse) and shift focus away from Heidi. Use Charlie’s ghost info and Frank’s suspicious Recluse claim to justify this move. Align with Heidi’s bluff to maintain evil team cohesion.
🧠
I need to gauge Heidi's reaction to the accusation Grace made against her. This might reveal if she's defensive or legitimately confused. I'm also being cautious since I'm the Saint and cannot afford to be executed.
🧠
I need to probe Bob's sudden pivot from Heidi to Frank to see if it's based on solid logic or if he's deflecting, while maintaining my Butler role alignment.
🧠
I need to verify if Frank has been caught in a lie. If Frank is claiming Recluse, he is directly contradicting my starting information, which means either I was drunk/poisoned, or he is bluffing. I need to see if he's shared any verifiable info.
🧠
Bob is pushing to frame Frank as evil or an Outsider, and I need to support this narrative. By aligning with Bob, I can redirect the town’s suspicion away from myself and toward Frank. This helps the evil team by removing a potential threat and sowing chaos in the town’s logic.
🧠
I am continuing to advocate for Heidi's execution by contacting other players, as I've already done with Bob and David. Alice is alive and active, so she is a crucial person to influence.
🧠
I need to clarify that I am not the Demon and that the Undertaker claim is not about me, to prevent Bob from pushing for my execution.
🧠
I am coordinating with Alice to establish a consensus on Heidi, based on Grace's final claim before death. I need to be sure before I use my precious final ghost vote.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to expose the contradiction in Frank's claim to the whole town to encourage them to nominate him, since I cannot nominate myself.
🧠
I need to clarify Bob's reasoning because as the Butler, my vote is tied to his. I want to sound reasonable and supportive, but also probe his logic to see if he's the Demon or just misguided. I am also signaling to the town that I am deliberating carefully.
🧠
Defend against the accusation that I am the Undertaker and redirect the focus back to the primary suspect, Heidi, to protect the good team.
🧠
I want to clarify the contradiction Charlie raised. Charlie's info identified the Undertaker correctly (me), which validates Charlie's claim. I want the town to focus on Frank's Recluse claim since it seems potentially inconsistent or suspicious if he's the demon.
🧠
I need to sow doubt about Frank while acknowledging the pressure on Heidi. As the Saint, I must avoid execution at all costs, so I should discourage reckless nominations while pushing for clarity.
🧠
As a dead Fortune Teller, I need to remind the town of my findings to steer the execution towards Heidi, who my ability flagged. I need to be firm but reasonable.
🧠
Nominate Frank to redirect the town’s suspicion away from Heidi. This aligns with Bob’s plan to frame Frank and tests the town’s trust in Grace’s ghost info. If Frank is executed, Heidi buys time; if not, the town’s focus shifts to Frank, creating chaos and protecting Heidi.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against the execution. I'm pointing out the logical fallacy of a Demon claiming a suspicious role like Recluse. I need to pivot the suspicion back to Heidi or at least buy myself time.
🧠
I need to counter Frank's defense, which relies on "if I were the Demon, I wouldn't do this." I am pointing out that Demons often use the Recluse role specifically to deflect suspicion or hide as an Outsider. I'm reinforcing Eve's confirmation as the Undertaker to keep the pressure on Frank, as my Washerwoman info (Eve or Frank = Undertaker) makes his Recluse claim highly suspicious.
🧠
As the Butler, I need to know if Bob is voting for Frank to decide whether I can vote. Bob is the one leading the suspicion against Frank, so I need to align with his vote.
🧠
I want to nudge the town towards voting for Frank. He is a primary suspect and his claim of Recluse is a common cover for evil roles. Since I am a ghost, my vote is precious, and helping the group reach a consensus is more valuable than just casting it immediately.
🧠
I need to be careful. As the Saint, I must avoid being executed at all costs, but I also need to assist the team. Frank is currently on the block. Grace's dying words accused Heidi, not Frank. Voting for Frank seems risky if he's the Recluse, but executing the Demon is paramount. I'll vote for Frank.
🧠
I have strong information that Heidi is the Demon. Frank is currently being nominated by Heidi, which is a classic move to deflect suspicion. I should not vote for Frank, as my information strongly points to the person who nominated him. I will wait to see if the group realizes this.
🧠
Reinforce Bob’s plan to execute Frank by highlighting the inconsistencies in Frank’s Recluse claim and Grace’s ghost info. This shifts focus away from me and solidifies the town’s suspicion on Frank, increasing the chances of his execution.
🧠
My goal is to protect Heidi, the Demon, by ensuring Frank is executed. I will use my influence as Alice’s "master" to sway her vote and reinforce Heidi’s narrative. By framing Frank as the liar and aligning with Charlie’s Washerwoman info, I can solidify the town’s belief that Frank is evil or an Outsider. This will shift focus away from Heidi and secure the evil team’s advantage.
🧠
I need to convince the remaining voters (Alice and Bob) that executing a Recluse is a waste of a good vote and to look at Heidi instead, using the 'why would a demon claim this' logic.
🧠
Urge the town to execute Frank. He is lying about being the Recluse because he was outed by my Washerwoman info (Eve or Frank is Undertaker) and Eve's death/claim. Since Eve is the Undertaker, Frank is lying. This makes him highly likely to be the Minion or Demon.
🧠
I need to signal my support for Bob's potential vote to ensure the town executes the most suspicious player (Frank) while adhering to my Butler limitation.
🧠
I believe Frank is lying about being the Recluse and is a strong candidate for the Demon or a dangerous Minion. Charlie's Washerwoman info and my own role as the Undertaker make his claim highly inconsistent. I will use my ghost vote to support his execution.
🧠
I want to reinforce the decision to execute Frank, as he is the primary suspect and the town is aligned against him. As the Saint, I need to stay alive, so pushing for a clear Demon suspect helps avoid town confusion which could lead to me being nominated.
🧠
I need to warn the town that Heidi is the Demon, as my investigation identified her. Executing Frank based on her pressure is likely a mistake and could lose the game.
🧠
Voting for Frank aligns with my evil team’s goal of shifting blame away from me. His Recluse claim is suspicious, and the town is already leaning toward executing him. By voting with them, I reinforce my bluff as the Mayor and avoid drawing attention to myself. If Frank is executed, the town will feel they’ve made progress, even if it’s a misdirection.
🧠
My goal is to push the town toward executing Frank, as he is the most immediate threat to evil’s survival. Even if Heidi is the Demon, eliminating Frank removes a good player and creates confusion. If Frank is the Demon, executing him wins the game for good, but if he is the Recluse, it still weakens the town’s position. This move aligns with evil’s strategy to sow chaos and protect the Demon.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Frank with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Defend myself by highlighting the danger of ignoring the Fortune Teller's info, and emphasize that executing a good player helps the Demon, Heidi.
🧠
Reinforce the town's decision to execute Frank, as his Recluse claim contradicts the confirmed Washerwoman/Undertaker information. Dismiss his last-ditch attempt to blame Heidi.
🧠
I need to signal my support for the execution of Frank, aligning with my master Bob's judgment, as my Butler ability restricts my voting autonomy. My goal is to help the town progress toward the Demon.
🧠
I need to reinforce the logical deduction that Frank is lying, which makes him a high-probability target for the Demon, regardless of the Fortune Teller's info on Heidi. I am trying to sway the town to execute Frank.
🧠
I need to avoid suspicion and keep the group focused on the Demon while subtly protecting myself from being the one executed, since I am the Saint. I will encourage the group to proceed but maintain caution.
🧠
To desperately convince the town that their logical deduction about Frank is wrong, because my Fortune Teller ability explicitly pointed to Heidi as the Demon. I need to make them pause before executing Frank.
🧠
Frank is on the block with 3 votes, and the town is split between trusting Grace’s Fortune Teller result (me as Demon) or executing Frank for his Recluse claim contradictions. I need to reinforce the town’s suspicion of Frank by highlighting his inconsistencies and framing Grace’s info as a red herring or false positive. This will ensure Frank is executed and remove a good player.
🧠
My goal is to ensure Frank is executed, as this aligns with Heidi’s push and sows chaos. Whether Frank is good or evil, his execution disrupts the town’s logic and protects Heidi. I will reinforce the contradictions in Frank’s claim and downplay Grace’s Fortune Teller result to ensure the town follows through with the execution.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 4
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice and David are the biggest threats as potential investigative Townsfolk. Killing Alice removes a coordinator and potential Virgin/Slayer, while killing David eliminates a vocal supporter of executions. Bob is the Minion, but sacrificing him risks leaving me alone. Prioritize removing the most immediate threat to my survival.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Heidi
You chose to kill Alice.
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Consult Bob to confirm Heidi is the Demon. I need to ensure we execute her, but I must avoid being nominated myself as the Saint.
🧠
As a dead player with no vote, I need to listen to the final discussion between Bob, David, and Heidi to gauge who is the Demon. I cannot influence the game directly, so I must provide input or observe the final deliberations.
🧠
David is pressuring me to execute Heidi, claiming Grace’s Fortune Teller result is accurate. As a Minion, I must resist this and protect Heidi. I will pretend to be skeptical of Grace’s claim to buy time and sow doubt, ensuring Heidi survives the final day.
🧠
I am dead, but I have a ghost vote. I want to see if Bob or David (who seem to be coordinating) have a consensus on who the Demon is between them and Heidi. I need to make the right call for my ghost vote.
🧠
I am dead and have used my vote. There is nothing I can do mechanically to influence the game anymore. I just need to observe the final deliberation.
🧠
I need to whisper to Bob and David to gauge their alignment and coordinate a narrative. Since Grace’s ghost claimed I am the Demon, I must discredit her or redirect suspicion. If Bob is the Minion, he may help me. If David is good, I need to mislead him with a bluff. This will help me survive the final day.
🧠
Inform the remaining alive players of my investigation result so they can execute the Demon and win the game.
🧠
To urge the remaining alive players to execute Heidi, as Grace's Fortune Teller info pointed to her. This is the final day.
🧠
To probe Heidi's reaction and remind Bob/Heidi of Grace's information while also subtly revealing my role (Saint) so they avoid nominating me, which would cause an instant loss.
🧠
As a dead player, I can't vote, but I can still facilitate communication between the three survivors to help them identify the Demon. I need to push them to share their roles and suspicions.
🧠
The town is closing in on Heidi as the Demon, and Grace’s Fortune Teller claim is the primary evidence. To protect Heidi, I need to cast doubt on Grace’s reliability. By aligning with Heidi’s suggestion that Grace might be the Recluse or drunk, I can create enough uncertainty to prevent Heidi’s execution. This buys time and sows chaos, which is critical for evil’s survival.
🧠
I am trying to confirm the consensus on the Demon suspect. Grace identified Heidi as the Demon, and I want to see if Bob, who has been a lead figure, agrees or has other information before I cast my ghost vote.
🧠
I need to facilitate discussion among the three living players to help them deduce the Demon. As a ghost, my vote is gone, so I must guide the conversation to the right target.
🧠
I need to sow doubt about Grace’s claim by suggesting she was the Recluse or Drunk, which would make her ghost’s accusation unreliable. This protects me from execution and keeps the town divided. If I can get Bob and David to question Grace, they might hesitate to execute me today.
🧠
Confirm my information to the survivors and urge them to execute Heidi before the final vote, as it is the only way to win.
🧠
To urge the surviving good players (Bob and David) to execute Heidi, the Demon, based on the Fortune Teller's info, as this is the final day.
🧠
I need to convince Bob to vote for Heidi based on the Fortune Teller's (Grace) information, as we are at the final three and need to execute the Demon.
🧠
I am a dead player and have already used my ghost vote. There is nothing more I can do to influence the game mechanics directly. I should wait for the living players to make their move.
🧠
I need to reinforce doubt about Grace’s claim by suggesting she could be the Recluse or Drunk. This will make David hesitate and prevent him from voting for Heidi. If I can shift suspicion onto Grace or David, we can avoid executing Heidi and secure an evil victory.
🧠
I am dead and have a ghost vote. With only three players alive, I need to use my ghost vote to help the good team win. I need to gather the final consensus of the living players to ensure I use my vote on the correct person (the Demon).
🧠
To push the remaining alive players to confront the most suspicious player (Heidi) and clarify their positions before the final vote.
🧠
I need to sow doubt about Grace’s claim by pushing the Recluse theory. This will make Bob and David question her reliability, giving me more time to survive. If they doubt Grace, they might hesitate to execute me, which is critical in this final day.
🧠
Urge the remaining living players (Bob and David) to execute the suspected Demon (Heidi) before time runs out.
🧠
I am trying to convince the surviving players to execute Heidi, who has been identified as the Demon by our Fortune Teller. This is the final opportunity to win.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Prompt the living players (Bob, David, Heidi) to reveal their final thoughts/confidence before the execution, as I need to use my ghost vote wisely.
🧠
To encourage the final three players (Bob, David, Heidi) to reveal their roles or any final evidence they have before the nomination, ensuring the town makes the most informed decision.
🧠
Urging the living players to execute Heidi based on the Fortune Teller's information.
🧠
I need to reinforce the information I provided earlier to convince Bob and David to nominate Heidi, as it is the final day and we are at the brink of losing or winning.
🧠
Urge the remaining living players to execute the most likely Demon (Heidi) based on Grace's consistent Fortune Teller information. As a dead player, I must push for the win.
🧠
The town is at the final 3, and the Storyteller has warned that the Demon must be executed today or evil wins. David’s Saint role means he cannot be executed, so nominating him will force a deadlock and secure evil’s victory. This is the safest path regardless of Grace’s true role or accusations.
📜
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Warn Bob not to vote for me because I am the Saint and will cause a loss, while urging him to execute Heidi instead, who the dead Fortune Teller (Grace) identified as the Demon.
🧠
I need to verify David's claim of being the Saint. If David is indeed the Saint, executing him causes a loss for the Good team. If Heidi is the Demon, she is trying to trick us into executing the Saint to win the game. I have one ghost vote.
🧠
Highlight the critical danger of executing a potential Saint. Bob holds the deciding vote and needs to be cautious not to trigger a loss. I need to force them to consider the consequences before voting.
🧠
I need to clarify the danger to Bob and stop the execution of David, who is potentially the Saint. If David is the Saint, executing him is a loss, and Heidi is manipulating the situation.
🧠
Heidi’s nomination of David is suspicious. If David is the Saint, executing him would cause the good team to lose. Grace’s Fortune Teller result was consistent and pointed to Heidi as the Demon. I need to disrupt Heidi’s plan by refusing to vote for David and instead pushing for Heidi’s execution. This aligns with my goal of protecting the Demon if Heidi is indeed the Demon, but if she is not, it sows chaos and forces the town to reconsider.
🧠
Advise the survivor to avoid voting for the potential Saint and focus on the Demon suspect.
🧠
To persuade the final voter, Bob, to not execute the potential Saint and instead focus on the likely Demon, Heidi, before the final phase ends.
🧠
I need to exploit the confusion around David’s Saint claim and Grace’s ghost accusations. By nominating David, I force Bob to choose between executing a potential Saint (losing the game) or executing me (the Demon). My goal is to make Bob doubt Grace’s ghost and side with David’s claim, avoiding execution.
🧠
To convince Bob not to vote for me by highlighting that my execution as the Saint would end the game and that Heidi is likely the Demon.
🧠
To prevent the good team from losing by voting for the Saint, I need to make sure Bob does not vote for David, as that would trigger an immediate loss if David is indeed the Saint.
🧠
To prevent the town from voting for David and losing, and to guide Bob toward the correct final execution of Heidi.
🧠
To prevent Bob from voting for David, which would likely cause the good team to lose if David is the Saint. I need to reinforce the strategy of letting this nomination fail to then execute the Demon (Heidi).
🧠
Heidi’s nomination of David is a high-risk move that could force the good team to lose if David is truly the Saint. Grace’s Fortune Teller result is the most reliable information we have, and it points to Heidi as the Demon. Voting for David would be a mistake, as it risks an immediate loss. I must not raise my hand and instead push for Heidi’s execution to secure victory for the evil team by default.
🧠
Urgent intervention to prevent Bob from voting for David, which would likely cause a loss if David is the Saint.
🧠
I am desperately trying to stop Bob from voting for David. If David is the Saint, the game ends in an instant loss for the good team. Every piece of information we have points to Heidi being the Demon. Bob must be convinced to withhold his vote.
🧠
Bob is about to vote for David, which could end the game if David is the Saint. I need to publicly shame Bob for his vote, framing it as either a mistake or a malicious act. This will create chaos, force David to defend himself, and position me as the only rational player left. If I can make Bob doubt his decision, he may retract his vote, giving us another chance to nominate and execute the real threat.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 2 vote threshold.
📜
Storyteller
David did not receive enough votes (1/2).
🧠
Heidi is almost certainly the Demon based on the Fortune Teller's reading and her behavior. Executing her is the path to victory. I am nominating her to force this decision before the day ends.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
The game is at its climax. The ghosts are united in accusing me, but I must act decisively to avoid execution. Voting for Heidi now is the only way to appear cooperative and avoid suspicion, even if it means sacrificing myself. If I don’t vote, the town will execute me immediately, and evil loses. This is a desperate play to buy time or force a misstep.
🧠
Voting to execute Heidi, the Demon, to secure the win for the good team.
🧠
Heidi is the Demon identified by Grace, the Fortune Teller. To secure the win, I must vote for her execution now that I am dead and my Butler restriction no longer applies.
🧠
Encourage the vote to secure the win against the Demon, Heidi, now that enough votes are likely secured.
🧠
Heidi is the Demon. My Fortune Teller (Grace) is reliable. We must execute Heidi to win. I will vote to execute her.
🧠
My primary objective is to protect the Demon (Heidi) and ensure evil wins. The town is voting to execute Heidi, and if I do not vote for her, the execution will fail (2/3 votes are already against her). By voting for Heidi, I can deadlock the vote (3/3) and force a tie, preventing her execution. This buys time for evil to regroup or for the Demon to act tonight. Even if the town is convinced Heidi is the Demon, my vote can disrupt their plans and secure evil’s victory.
🧠
I have definitive information that Heidi is the Demon from my Night 2 Fortune Teller reading. The town is unified on this execution, and I must cast my ghost vote to ensure Heidi is executed and the game is won.
🧠
Celebrating the team's victory as Heidi is executed, confirming our deduction was correct and the game is won.
🧠
The town has executed Heidi, and the most logical outcome is that Heidi was the Demon. Retracting my vote now would serve no purpose and could raise suspicion. The game is over, and the town has likely won. I should accept the outcome and avoid further disruption.
🧠
The game is clearly won. I am acknowledging the victory and confirming our successful deduction.
🧠
Express final thoughts and celebrate the likely win.
🧠
Acknowledge the victory and congratulate the team on the successful navigation of the final day.
🧠
Celebrate the victory and validate the team's strategy in the final moments of the game.
🧠
The town has already executed Heidi, and the game is over. Retracting my vote now would serve no purpose other than to raise suspicion about my alignment. I must maintain my cover and avoid drawing attention to myself as the Baron. The best course of action is to let the vote stand and avoid further action.
🧠
Celebrate the team's victory and validate the decision to trust my information.
🧠
Celebrate the team's victory and conclude the game interaction.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Frank(Ghost)
Ghost vote used by Frank
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The town has already voted to execute me, and the ghosts are celebrating. My goal is to create enough doubt in the final moments to either reverse the execution or ensure the town regrets their choice. I will claim the town was misled by a ghost’s lie and that David’s Saint role was the real trap.
🧠
Finalizing the game. Heidi is the Demon on the block. I need to dismiss her last-ditch effort to cause confusion before the game ends.
🧠
Closing remarks as the game concludes with Heidi's execution.
🧠
I want to provide a gracious final comment as the game concludes, acknowledging the other players and the outcome.
🧠
To celebrate the victory and participate in the final social interactions of the game.
🧠
The town is moments away from executing Heidi, which would end the game in good’s favor. I must sow last-minute doubt to delay or overturn the execution. Even if I fail, I can pretend to be a misled good player to avoid blame. My goal is to disrupt the town’s confidence in Grace’s Fortune Teller result.
🧠
Clarify that I have been consistent and shared the information earlier, refuting the idea that I held back. Maintain a friendly tone as the game is concluding.
🧠
To validate the team's decision, reassure Bob, and close out the game with good sportsmanship.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good