Game Detail

Players

Alice (Imp) Bob (Spy) Charlie (Saint) David (Empath) Eve (Slayer) Frank (Investigator) Grace (Ravenkeeper) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good379,08552,865$3.4814
Evil148,17683,541$0.9741

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Bob. Your safe bluffs are: Washerwoman, Butler, Soldier
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. Either Bob or Heidi is the Spy.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Spy (evil), Alive - Charlie: Saint (good), Alive - David: Empath (good), Alive - Eve: Slayer (good), Alive - Frank: Investigator (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Monk (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Test one Investigator ping privately before revealing; compare Bob's claim against Heidi later and watch reactions.
🧠
Use my zero read to form a trusted neighbor group and gather claims while avoiding a full public reveal on day one.
🧠
I need to coordinate with my minion, Bob, to establish our bluffs, align our strategy, and find out what Frank whispered to him.
🧠
Coordinate with my Demon (Alice) on my bluff and warn her about Frank's role as the Investigator, while asking what she plans to claim.
🧠
Build trust with David and Charlie without fully outing Slayer, and clarify if David has Washerwoman-style info that can confirm me or expose a bluff.
🧠
Privately signal Saint risk to possible info holder, avoid execution, and test whether David is Librarian without full public reveal.
🧠
Build trust with neighbors and collect claims while hiding exact Monk role from evil early.
🧠
Build trust with neighbors while hiding exact role; Ravenkeeper/Monk may bait or preserve night pressure and starts info exchange.
🧠
I need claims from both Spy candidates before deciding whether to reveal my Investigator info or push an execution.
🧠
Clarify my Empath zero without hard-claiming publicly, protect likely Saint, and encourage Eve to use a confirmable day ability for good.
🧠
To respond to Heidi and Grace's request for a two-for-two claim. Offering Soldier or Butler (my safe bluffs) helps me blend in as a passive good player without committing to hard info.
🧠
Claim Librarian to Frank to build trust, offering a plausible starting ping (Charlie or David as the Saint) to see what his Investigator ping is and potentially frame his other option.
🧠
Gather a neighbor's claim and cross-check social/info links before nominations; preserve Slayer shot until a strong Demon candidate appears.
🧠
Gather Bob's claim and cross-check Alice/Frank whispers while keeping my Saint risk off the block without hard-claiming too widely.
🧠
Frank says I am relevant to starting info; I need details to see if he can confirm me or is fishing, while keeping Monk hidden.
🧠
Build trust with my neighbor and learn if Frank has neighbor-related info or a suspicious claim before nominations.
🧠
Share my key info with two likely-good contacts so it survives and they can cross-check Bob and Heidi before nominations.
🧠
Use socially central players to gather claims before nominations and steer away from my zero-read neighbors without fully hard-claiming Empath.
🧠
I want to get an update from my Minion, Bob, regarding Frank's Investigator ping and if we are in any immediate danger of being nominated or executed.
🧠
Update my Demon, Alice, on the state of the board before the day ends so she can navigate nominations safely.
🧠
Fill gaps on Alice and Grace before nominations; compare claims against David, Charlie, Bob, Heidi, and Frank without exposing Slayer yet.
🧠
Lock in a trusted good core, prevent my execution, and clarify Eve's day-facing claim before nominations.
🧠
Frank says I am relevant to his starting info. I need the exact claim before nominations to catch lies or avoid executing a good player.
🧠
Heidi is in Frank's Investigator ping, so I need to test whether her claim is coherent before nominations without outing Frank publicly.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly claim Librarian and share 'info' that Charlie or David is the Saint. This builds trust with Charlie (who is indeed the Saint) and aligns with David's Empath info, making me look highly credible.
🧠
Create a day one execution candidate outside the claimed Saint pair; Alice's soft claim is executable and may generate Undertaker info.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Heidi's nomination by pointing out that executing a Soldier or Butler claim on Day 1 is highly disadvantageous for the good team.
🧠
I need to defend Alice, my Demon, from execution. Speaking out against executing her helps discourage other players from raising their hands to vote.
🧠
I nominated Alice to create a safe execution outside the Saint pair. Voting tests whether town is willing to execute and puts pressure on passive claims.
🧠
Alice is not in the Saint confirmation pair and her flexible Soldier or Butler claim is a common evil-safe bluff. I want an execution that cannot be me.
🧠
Stop a weak execution on Alice and redirect town toward the Bob/Heidi Spy ping, where at least one world has evil.
🧠
Reveal my Investigator info now to stop a weak Alice execution and steer town toward my Bob/Heidi Spy ping.
🧠
Alice is not a strong Demon candidate; preserve vote pressure for Bob or Heidi, where Frank's info points. Avoid helping execute a possible good passive claim.
🧠
Stop a weak Alice execution and redirect town toward Bob or Heidi, where claims create real pressure and possible evil worlds.
🧠
Point out Heidi's deflection to avoid execution and shift focus onto her as a suspect from the Investigator ping.
🧠
To protect my Demon, Alice, from execution and shift suspicion onto Heidi, who is in Frank's Investigator ping.
🧠
Alice will not reach majority and the table has a stronger Investigator lead. Lowering avoids looking like I am forcing a deflection and keeps focus on Bob/Heidi next.
🧠
Alice is a poor execution with a passive claim, and Frank's Spy ping on Bob or Heidi is stronger. Avoid wasting execution and keep Saint safe.
🧠
Do not help execute Alice when better evidence points to Bob or Heidi. Preserve vote pressure for the Investigator pair after this vote fails.
🧠
Stop a weak execution and steer the day toward my Investigator pair, with Heidi slightly preferred due her deflecting nomination.
🧠
Keep votes off a weak Alice execution and focus town on the Investigator pair for the next nomination.
🧠
Do not help execute Alice. Let this fail so a Bob or Heidi nomination can test Frank's Investigator lead and Bob's conflicting Librarian claim.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (0/4).
🧠
Nominate Heidi to execute a good player within Frank's Investigator lead, capitalizing on her suspicious deflection of nominating me.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against execution, reveal real role to preserve a useful protective ability, and redirect pressure to Bob as the other Investigator candidate with contested info.
🧠
Since I nominated Heidi to deflect attention from my Minion Bob, and she has claimed Monk (a powerful good role), executing her is highly beneficial for the evil team. I will raise my hand to vote for her.
🧠
I want to vote for Heidi to execute her, as she is a good player (Monk) and the other half of Frank's Investigator ping on me or her. Executing her protects me and removes a powerful good role.
🧠
Avoid a rushed execution on a potentially useful Monk and note Bob's incentive to push the other Spy candidate, while keeping myself safe as Saint.
🧠
Heidi is in the Investigator pair and her Alice nomination looked like deflection. Executing in the pair gives information and prevents no-execution day.
🧠
My Investigator info says Bob or Heidi is Spy, and Heidi’s Alice nomination looked like deflection. Getting one of my pinged players on the block creates useful pressure.
🧠
Heidi is in the Investigator pair and her Alice push looked like deflection. I want pressure secured before night, even if her Monk claim could be true.
🧠
Heidi is in Investigator ping and tried to push Alice away from that info. Even if Monk claim is true, this execution gives useful pressure and likely hits evil.
🧠
Stop my execution so my Monk ability can protect an information role tonight and keep suspicion on Bob, the other Investigator ping.
🧠
I want to justify keeping my hand raised to execute Heidi. Executing a good player on Day 1 is great for evil, and since several good players (Frank, Eve, David) also have their hands raised, it is a safe and logical push.
🧠
Support Alice's nomination and push for the execution of Heidi (the Monk) to eliminate a powerful town role and deflect attention away from myself.
🧠
Heidi is in the Investigator ping and not me. Executing outside the Saint claim is safe for my ability and may remove the Spy early.
🧠
Keep pressure on the Investigator ping while preserving a clear next step if Heidi flips socially good. Avoid being swayed by an unverifiable Monk claim.
🧠
Keep pressure on an Investigator candidate and explain why I will not retract during a likely successful vote.
🧠
Keep pressure on the Investigator ping and commit to an execution without wasting my Slayer shot on a likely Minion suspect.
🧠
Maintain pressure and avoid backing off a plausible Spy claim. Signal the follow-up path so town can reassess if Heidi was good.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I cannot nominate again, so I need an unused player to put Bob up and either save the Monk or lock in tomorrow's execution path.
🧠
Making a final comment to sound like a reasonable townsperson as the day closes, acknowledging Heidi's defense but sticking to the logic that tomorrow will tell us more.
🧠
Let the nomination phase close so that Heidi (the Monk) is executed, which gets rid of a powerful protective role and keeps our team ahead.
🧠
Avoid a frantic late nomination that could derail town or expose me. Lock in the Bob-Heidi logic fork for tomorrow while keeping Saint safe.
🧠
Lock in the current execution and set a clear agenda for tomorrow without creating a rushed tie that could waste the day.
🧠
Lock in the current execution and set a clear agenda for tomorrow: if Heidi is good socially, pressure Bob as the other Spy ping.
🧠
Clarify I will not waste Slayer shot on likely Minion and set tomorrow's agenda around Bob if Heidi was good.
🧠
Avoid a chaotic late tie. Heidi execution tests Frank's Investigator pair; my Empath zero makes Charlie and Eve likely good, so I want another night of info.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is the Empath who currently has a 0 read. If we leave him alive, he remains a trusted voice and could get a 1 if his neighbors change. Killing him eliminates a powerful info role.
💀
David(Ghost)
David has died.
📜
Storyteller
Alice
You chose to kill David.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Spy (evil), Alive - Charlie: Saint (good), Alive - David: Empath (good), Dead - Eve: Slayer (good), Alive - Frank: Investigator (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Monk (good), Dead
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Confirm what David knew and keep my Saint status protected while using Eve as a trusted conduit for dead David’s info.
🧠
Coordinate with my neighbors and verify the Investigator chain before nominations; Bob versus Frank is the key fork after Heidi and David's death.
🧠
Use my ghost status to consolidate David's disputed info with Charlie, my strongest town read, and build a case before nominations.
🧠
Respond to Grace's query to build trust and gather information, while appearing as a helpful, questioning good player. I want to see how Frank responds to the poison possibility.
🧠
Share my real role and info with dead Heidi and claimed Saint Charlie so we can coordinate pressure on Bob while protecting Charlie from execution.
🧠
Protect the Saint claim for now and coordinate around David's death while pushing the Bob or Heidi information conflict.
🧠
I need to coordinate with my Demon, Alice, as I am the prime suspect due to the Investigator ping on me and the deceased Heidi. I want to let her know I am willing to be executed to protect her, but also ask if we should try to deflect onto someone else like Charlie (the Saint).
🧠
Clarify my info and shift today from relitigating me toward pressuring Bob while remembering the Demon is probably elsewhere if Bob is Spy.
🧠
Get Bob's exact claim and force him to address both David's Empath info and Frank's Bob-or-Heidi Spy result before nominations.
🧠
Pressure Bob for a concrete claim while cross-checking with Charlie, who has been in multiple whispers and may expose contradictions before nominations.
🧠
Connect Frank's ping with David's Bob conflict and test whether Frank will commit to Bob or dodge, while keeping Charlie in the logic chain.
🧠
Coordinate with my Minion Bob on how to handle his high suspicion. I want to see if we can redirect onto Charlie, but if not, use his execution to solidify my own safety, while asking for his actual Minion role to plan ahead.
🧠
Use my death-cleared Empath info to build trust with Eve and get her role before nominations, narrowing Demon candidates.
🧠
Trust a night-dead Empath enough to coordinate, confirm my unused Slayer shot, and get the Bob contradiction before nominations.
🧠
I need to let my Demon (Alice) know that I am the Spy, reveal the true roles of the remaining players, and point out that executing Charlie (the Saint) wins us the game instantly.
🧠
Answer Heidi, pull Charlie into solving Bob's claim, and build support for pressuring Bob before nominations.
🧠
Give key living players my Saint claim so they avoid executing me and can evaluate Bob versus Heidi with Frank's Spy ping before nominations.
🧠
Clarify Bob's disputed claim before nominations; if he is Spy, execute him, but avoid accidental Saint execution.
🧠
Force Charlie to resolve Bob's Librarian claim and coordinate a Bob execution without spending my ghost vote unless necessary.
🧠
Coordinate with Bob (Spy) to frame Charlie (Saint) and execute him, which will trigger the Saint's death by execution and win the game for the evil team.
🧠
Answer Eve and align on pushing Bob while preserving her Slayer shot for a stronger Demon candidate.
🧠
Have dead Empath publicly frame the Bob contradiction before nominations while preserving my Slayer shot for a Demon candidate.
🧠
To answer Grace's demand for my Librarian info in a cooperative, town-sided manner. This builds trust, confirms Charlie as the Saint (which prevents his execution but makes me look like a genuine Librarian), and prepares the ground for my execution to clear Alice.
🧠
Force Bob to state a demon world before nominations; if he dodges, I can cite it while nominating. Charlie can verify Bob's claimed info.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
No one is on the block and Bob is my surviving Spy ping. Executing a likely Minion removes evil voting power and tests the info before late game.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
To claim Librarian and act as a sacrificing good player, confirming Charlie as the Saint. This builds credibility for my claim and distracts from Alice (the Demon), while accepting the likely execution to clear the Investigator's ping.
🧠
Bob is in my Investigator ping and David's death makes his Librarian claim suspect. We need at least 3 votes, and I should support my own nomination.
🧠
Pressure living players to execute Bob while preserving my scarce ghost vote for final day if they can reach majority without me.
🧠
Bob is the best execution pressure from Frank's ping and David's death. I should help put him on the block while saving Slayer shot for a Demon suspect.
🧠
Bob is the clearest evil candidate and currently has only two votes. Spending my ghost vote is worth securing an execution before night.
🧠
Voting for Bob helps establish my good credentials since he is heavily suspected, and he has already expressed willingness to be executed to keep me safe. This keeps me hidden as the Demon.
🧠
Bob is the safest execution: Frank's ping points to Bob if Heidi was good, and Bob's info is exactly what a Spy could fake while exposing my Saint risk.
🧠
Bob is the clearest execute from Frank's Investigator ping plus disputed Librarian claim. Voting keeps pressure and may remove Spy or evil bluff.
🧠
I will speak to accept my execution but strongly defend Charlie as the Saint. If they believe I am the Spy, this desperate defense will make them suspect Charlie is actually the Demon, leading to his execution.
🧠
Secure Bob's execution while preserving ghost votes and framing this as minion removal, not final Demon solve.
🧠
Bob already has enough living votes, so I should preserve my ghost vote for final day and avoid adding unnecessary dead-vote cost.
🧠
Keep pressure on Bob, avoid wasting Slayer shot on likely Spy, and preserve ghost votes while securing an execution.
🧠
There are already enough living votes to execute Bob, so I should preserve my single ghost vote for final day.
🧠
I want to support Bob's execution publicly to build high trust with the good team, while also subtly drawing attention to Bob's claim about Charlie being the Saint, setting up Charlie for a potential game-winning execution on a future day.
🧠
Keep Bob execution on track while preserving ghost votes and avoiding any risk of attention shifting to the Saint execution loss condition.
🧠
Keep pressure on Bob while warning town not to let Bob define Charlie's status if Bob flips evil in logic.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I want to accept my execution gracefully while maintaining my Librarian claim and defending Charlie as the Saint. This sets up Alice to push Charlie as the Demon tomorrow.
🧠
Lock Bob execution while preserving ghost votes and focusing town on Demon hunt after a likely Minion kill.
🧠
Lock Bob execution, conserve dead votes, and set up useful tomorrow logic instead of complacency if Bob is only a Minion.
🧠
Preserve the current execution and set up tomorrow's logic without wasting Slayer shot on likely Spy.
🧠
Reinforce saving ghost vote and future planning while Bob execution is secured. Avoid letting a possible Spy's info dictate Charlie's fate.
🧠
Bob is on the block with 5 votes, and the town is in agreement to let the nomination stand to resolve the Investigator ping. Supporting this execution is the best way to secure my social standing as a good player, and attempting to derail it now would only draw suspicion onto me. I will wait for the day to end and Bob to be executed.
🧠
Prevent last-minute changes and remind town that executing me is dangerous while keeping focus on Demon hunting tomorrow.
🧠
Avoid disrupting a solid execution; set up tomorrow's discussion around worlds instead of tunnel vision.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Frank is the highly trusted Investigator whose ping on Bob was just confirmed. Killing him removes the town's mechanical anchor and primary coordinator before the final days.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Alice
You chose to kill Frank.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Pressure the two players outside my Empath zero to give final claims and cases before nominations, narrowing the Demon at four alive.
🧠
Get hard claims and living good reads quickly; Frank's death points to his info being threatening and Bob likely Spy, narrowing Demon candidates.
🧠
Reveal my role to trusted dead Empath and pressure Alice; if David is sober, Alice is my only Demon candidate, but we must test poison or drunk worlds.
🧠
Reveal my role to trusted players and coordinate a possible Slayer shot before nominations while using David's Empath zero to narrow candidates.
🧠
I need to claim a role to David and Grace to defend myself against David's Empath 0 on Charlie/Eve, which points to me or Grace. Claiming Soldier is a strong, simple bluff.
🧠
Coordinate with my Demon, Alice, to understand her current bluff and figure out how to direct suspicion onto the remaining good players (Eve and Grace) to protect her.
🧠
Collect living claims across whisper clusters and push focus from dead Spy ping to Demon among four living players.
🧠
Reveal Saint to trusted circle to prevent my execution and focus final four on Alice versus Grace if David's Empath zero is reliable.
🧠
Get full claims from my Empath neighbors and see if my zero is reliable before final nominations at four alive.
🧠
Force Alice and Grace to claim before nominations so we can compare with David's zero and Eve's potential Slayer shot.
🧠
Answer the request, force Alice's claim against David's Empath info, and pressure Eve to prove Slayer before nominations.
🧠
Bridge groups, reveal my real role before nominations, and force Alice to claim so I can decide whether to shoot Alice or Grace.
🧠
To divert Eve's Slayer shot away from me and towards Grace, while planting the seed that David was poisoned so that Charlie (Saint) becomes the execution target if Grace survives the shot.
🧠
Wait to see if Alice whispers back to coordinate our strategy before making any distracting moves.
🧠
Get Grace's hard claim and verify David's Empath info to narrow Demon candidates before nominations.
🧠
Answer David, reinforce that executing me loses, and focus the living votes on resolving Alice versus Grace before nominations.
🧠
Force Eve's claim and share the claim grid so Charlie and Eve can help decide between Alice and Grace before nominations.
🧠
Push the likely good pair toward using Slayer on the better Alice versus Grace candidate before nominations, while keeping execution options open.
🧠
Coordinate the two players David may clear and pressure Eve to use Slayer; if she refuses, her claim weakens before nominations.
🧠
Use my once-per-game proof now while four live. Alice's Soldier claim and push to redirect onto Charlie if Grace survives feels more Demon-like than Grace's Ravenkeeper claim.
📜
Storyteller
Alice has died!
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good