Game Detail

Players

Alice (Washerwoman) Bob (Empath) Charlie (Butler) David (Imp) Eve (Virgin) Frank (Mayor) Grace (Spy) Heidi (Fortune Teller)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil336,442167,151$0.1509
Good886,05865,739$0.6244

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Grace. Your safe bluffs are: Saint, Recluse, Chef
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Washerwoman. Either Bob or Grace is the Empath.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
It's Night 0; I need to test two players to start gathering information about demon presence. I'll choose Frank and Charlie as they're positioned away from each other and from me.
πŸ“œ
Storyteller
β†’
Heidi
You chose Frank and Charlie. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Select a master for tomorrow's voting restriction. Need someone who will vote, preferably reliably. Bob is a neighbor, which makes coordination easier if we need to vote together.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob to be your master.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Empath (good), Alive - Charlie: Butler (good), Alive - David: Imp (evil), Alive - Eve: Virgin (good), Alive - Frank: Mayor (good), Alive - Grace: Spy (evil), Alive - Heidi: Fortune Teller (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
As Butler, I need to coordinate with my master Bob to ensure I can vote. Starting a relationship early helps build trust and gather info while assessing if Bob is trustworthy for continued master selection.
🧠
Establish early connections with my two seating neighbors since they're mechanically relevant to my role and potential night kill protection. Start building trust networks.
🧠
It's early day 1. I need to observe initial claims and interactions before revealing my info. Rushing to whisper Bob/Grace could signal I have info about them. Better to wait and see who claims what roles first.
🧠
It's Day 1, need to gather more information before acting. My Fortune Teller info gives a YES on Frank/Charlie, but there's a false positive in play. Should listen to others before sharing my info.
🧠
Gather information from Charlie about his role and voting ability while staying cautious. My empath info suggests both neighbors good, so Charlie likely trustworthy.
🧠
Day 1 early: Frank (Mayor) initiated whisper. Respond to ally with him/Eve (power roles). Empath bluff safe (true info), outsources confirmation of Frank-good to me, gains trust for later manipulation.
🧠
Need to observe more interactions before committing. Listening to initial claims helps map possible roles and contradictions.
🧠
Day 1 start: Privately out to Minion Grace, assign safe bluffs (Chef for me, Saint for her), coordinate to deceive town before nominations. Builds evil core fast.
🧠
As Butler, I need to establish a 'master' relationship with someone to ensure I can vote. Bob seems approachable and open to sharing info. I'll cautiously reveal my role to build trust and coordinate voting, which is essential for my participation.
🧠
Grace just revealed Empath info. Need time to observe reactions and gather more info before deciding next steps. Let others talk first.
🧠
I need to share my Washerwoman info with Bob to verify if he's the real Empath. If he confirms he is Empath, we can work together. If he denies, then Grace is likely the Empath and I should talk to her next.
🧠
I'm Fortune Teller with N0 'YES' on Frank/Charlie. Need to gather more info before revealing to avoid being targeted. Use private conversations to probe carefully.
🧠
Alice claims Washerwoman who knows I or Grace is Empath. I'm Empath, so her info checks out if she's sober. I'll confirm cautiously and ask her for her other player to verify her role.
🧠
Coordinate bluff with Demon privately. Explain my prior Empath claim (consistent with Spy info) to align stories, use Chef bluff for him. Builds trust, sows confusion with matching 'good' info.
🧠
Observe initial claims and seating. Grace's Empath info gives baseline about Frank and Heidi. I'm Virginβ€”should not reveal yet. Wait to see more interactions before committing.
🧠
Confirm bluffs with minion to establish credible good personas early. Chef 0 pairs supports her Empath 0, builds trust chain. Hide as Demon by appearing helpful Townsfolk.
🧠
Waiting to see Bob's response about his role before deciding next moves. His role claim will help me evaluate whether he's trustworthy and whether to maintain him as master or consider switching.
🧠
Grace just revealed Empath info with me and Heidi as both good. Need to observe reactions, see if Heidi confirms, and gather more information before making more moves.
🧠
Confirm Bob's Empath claim by asking for his Night 1 information. This will verify my Washerwoman info and start building trust while establishing our first logical chain.
🧠
I need to share my Fortune Teller info with a trusted player to coordinate. Alice as my neighbor might be a good choice since we're adjacent and could both be Townsfolk.
🧠
Share my Night 0 information with Alice to help verify her Washerwoman claim and start building worldviews. If she's truthful, this creates a trustworthy connection.
🧠
Confirm plan with Demon privately before nomination phase. Solidify our story: mutual confirmation as Empath/Chef clears us early, builds false trust to protect Demon long-term.
🧠
I need to gather more information. Grace's Empath claim is the only hard info so far. I'll confirm with Frankβ€”my neighborβ€”what he knows, and see if Grace's zero-evil read matches his knowledge or seems suspicious.
🧠
Confirm alliance with Grace to lock in bluffs (me Chef 0 pairs, her Empath 0 on Frank/Heidi). Mutual confirmation sows trust with her group (Frank/Eve), positions us as good info sources for day 1 discussion.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Share my Washerwoman info publicly to start open discussion and coordinate with Heidi's Fortune Teller reading. Need to pressure Grace vs Bob on Empath claims and decide nominations.
🧠
Wait to see who speaks next, especially Grace's response to Alice's public claim about her not being Empath. Also want to hear if Frank or Charlie claim roles to resolve Fortune Teller info.
🧠
Alice attacks my Empath bluff directly with Washerwoman info. Counter by nominating her as liar creating false double-claim, sowing doubt on her/Hedi info, protects my bluff and David.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Wait to see how the vote goes. If I get executed, my role isn't revealed, but it might prove I'm good to dead players. Need to assess who votes for me to identify potential evil bloc.
🧠
Stop this execution to gather more info. Alice's claim aligns with my info if I'm sober. Executing her now wastes a day and loses her Washerwoman info if she's truthful.
🧠
Claim Empath publicly for double-claim chaos with Bob. Backed by private claims to Frank/Eve and David's Chef. Forces town logic split, disrupts good chains early.
🧠
Need to sort Empath claims. Grace's neighbor read could be verified. Ask for public neighbor claims to test which Empath is real.
🧠
Execute plan: Claim Chef 0 evil pairs to mutually confirm Grace's Empath, undermine Alice/Bob, rally votes for Alice execution. Removes good player, builds our credibility.
🧠
Need to analyze conflicting Empath claims before voting. Grace's reads fit Chef info, making her more credible. Executing Alice risks losing real Washerwoman if World B is true, but evidence leans World A.
🧠
Need to gather more info before voting. As Mayor, I want to avoid early execution that could lead to Saint loss or help evil. Ask clarifying questions to resolve Empath conflict.
🧠
Wait to see if more info emerges before voting. As Virgin, my nomination power is valuable; voting now could reveal it prematurely. Want to assess if Alice is real Washerwoman (which would mean Bob is real Empath).
🧠
Wait and observe voting to see who votes for me and who doesn't. This reveals alignments. If I'm executed, my role reveals as Washerwoman, proving Bob likely truthful. If I survive, Bob gets to clarify publicly.
🧠
I need to hear more information before voting. Grace and I have contradictory Empath claims. David's Chef info supports Grace's read, which is suspicious timing. Need to analyze more claims before deciding.
🧠
Vote Alice to back David, eliminate Washerwoman outing Empath conflict, sow chaos early while our bluffs align perfectly.
🧠
Watching vote progress and gathering info before committing. As Butler, I need my master Bob's vote to vote. If he doesn't vote for Alice, I can't vote. Observing to decide if I should pressure him or reveal my role constraints.
🧠
Voting executes potential good player early, tests Bob's loyalty, protects our Grace Empath/Chef story which interlocks perfectly.
🧠
Need to prevent hasty execution of Alice before understanding Empath conflict. My Fortune Teller info points to Charlie/Frank, but Grace's Empath read says Frank is good, which implicates Charlie.
🧠
Need to pressure Bob for his Empath reads. His neighbor reads will either confirm Alice's alignment or contradict it. Also need clarity on night timing from David/others to detect drunkenness.
🧠
Waiting to hear Bob's Empath reads before voting. His numbers will either confirm or contradict Grace's claim and help identify who is lying. This information is critical for determining execution target.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/4).
🧠
Grace nominated me, David voted for me. Need to respond by nominating most suspicious player to advance discussion and defend myself.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Force Bob's read to create logic bomb: matching 0s mean double Empath claim, Alice WW false→evil. Vote stalls/fails on me, town targets Alice (good), protects Demon David.
🧠
Let voting play out to see who supports Grace. If Grace gets executed, World A becomes more likely. If not, World B gains credibility. Need to observe vote patterns.
🧠
Vote hasn't reached majority. Waiting to see if more votes come. Need to analyze whether to vote for Grace or not based on final vote count.
🧠
Waiting to hear Bob's Empath reads before voting. His information will determine if Grace or Alice is lying about Empath claims. As Butler, I need to see who votes first to know if I can vote.
🧠
Urge Bob's read to highlight Empath duplication if consistent, invalidating Alice WW via logic chain. Prevents Grace execution (minion), sows chaos in good team, aligns w/ prior Chef support for Grace.
🧠
Wait for Bob's Empath read before voting. His answer will break the Empath contradiction. Also, need to process my Fortune Teller info: YES on Frank/Charlie means at least one is suspicious, but could be red herring from good player registering as demon.
🧠
Force Bob to reveal his Empath read to break the tie between conflicting Empath claims. Without Bob's info, we can't determine who is lying.
🧠
Push Bob to reveal his Empath reads to resolve the conflict and identify which Empath claim is false. This will clarify alignment of Alice and help us find evil.
🧠
Pressure Bob to reveal read during vote. Matching reads blame Alice as liar creating fake conflict, shifts suspicion off me/David. Mismatch clears me. Survive vote, progress chaos.
🧠
I should wait for Bob to share his Empath read before voting. His information is critical to determine which Empath claim is real and whether Grace is lying.
🧠
I must reveal my N0 Empath read to resolve the conflict. My truth helps identify who is lying between Alice and Grace.
🧠
Get clarity on the Empath conflict. Since both Bob and Grace now claim zero evil neighbor reads, we need to determine who is telling the truth. This is crucial to identify the liar and possible evil players.
🧠
Clarify Chef start-info to reinforce bluff. Highlight Drunk possibility for Bob to save Grace minion. Undermine Alice/Bob/Heidi alliance. Urge hold vote since low info, prevent 3-4 vote execution.
🧠
We have two conflicting Empath claims and my Fortune Teller YES on Frank/Charlie. Need to pressure both Bob and Grace to reveal more details to find inconsistencies. Voting now without clarity risks executing town.
🧠
Analyze contradictions between two Empath claims and Chef info to pressure Bob for details and evaluate which claim aligns with Fortune Teller YES on Frank & Charlie.
🧠
To ask Grace for her reaction to Bob's zero read, exposing her consistency. Also remind group of my Virgin ability to potentially prove myself if nominated, encouraging trust for later.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/4).
🧠
Reinforce David Chef/David alliance. Explain Heidi FT as false positive on Frank (my zero neighbor), blame Bob/Alice lies. Disrupt town before night, push Alice suspicion for tomorrow.
🧠
Counter the narrative that I'm lying. Explain how Bob's Empath claim aligns with my Washerwoman and why Grace's claim is suspicious. Point out that Grace copying Bob's zero read is too convenient if she were real Empath.
🧠
I need more info before nominating. Multiple players have spoken; need to process Fortune Teller info and Washerwoman conflict. Don't act rashly during final nomination tick.
🧠
Test if Alice's Washerwoman info points to Bob or Grace as Empath. Since both claim zero evil, one must be fake. Need to analyze contradictions with Fortune Teller info.
🧠
With 1 tick left and no one on block, nominate Bobβ€”the prime suspect in Empath conflictβ€”to force a vote on a likely good player, protect Grace (minion), disrupt Alice-Bob-Heidi whisper group, and progress to night safely.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must defend myself as real Empath. My N0 read matches no adjacent evil pairs. Grace's convenient copy is suspicious. Need to explain Fortune Teller YES and save myself from execution.
🧠
Voting yes executes Bob good Empath, removes key town info contradicting less. Supports Demon David nom, builds his cred as Chef. Creates chaos on Alice WW, protects me/David.
🧠
Bob is voting for Bob. I need to counter-vote to prevent his execution. My Washerwoman info points to Bob as Empath. Grace's behavior is suspicious - she only claimed after my reveal. Must protect Bob.
🧠
Observing voting patterns to see who votes for Bob. Grace and Alice already voted for him. If David and Eve also vote, Bob will be executed, proving his alignment. I need to see who supports which world to decide my vote.
🧠
Voting yes executes likely good Bob opposing Grace (Minion). Builds Chef credibility supporting Grace logic. Need 4 votes; my vote helps evil by removing town info.
🧠
My Fortune Teller information connects directly to both Empath claims. By analyzing who would have to be lying based on my info, I can help determine which Empath is fake before we execute.
🧠
Need to analyze which Empath claim contradicts Heidi's Fortune Teller information more logically, since both can't be true.
🧠
Need to hear Heidi's Fortune Teller logic more clearly to determine which Empath claim contradicts the 'yes' read. Voting now would be premature without understanding the contradiction fully.
🧠
Convince players not to execute me - my Empath claim is real, Grace copied after seeing my info, Alice backs me, Heidi's red herring explains Fortune Teller
🧠
Execute Bob (good Empath claiming my bluff) to thin herd, eliminate duplicate claim, uphold my credible Empath backed by Demon Chef/Heidi FT. 1 tick left, must close votes for 4+.
🧠
Observe vote progression to see who votes for Bob. If Evil votes stack for Bob, reveals team alignment. My vote already placed, can't change. Need to see outcome before next move.
🧠
Waiting to see if Bob votes against his own nomination and how other votes align. As Butler, I can only vote if Bob votes, so I need to observe his voting action before deciding.
🧠
Chain logic shows Bob claim impossible due to Chef contradiction. Push Charlie for 4th vote to execute good player day 1, progress evil win.
🧠
Clarify logical contradiction: If Bob real Empath, my Fortune Teller YES on Frank-Charlie makes Frank Demon, creating adjacent evil (Frank-Grace) which contradicts David Chef zero pairs. This proves Bob cannot be real Empath without breaking David's claim.
🧠
Break the stalemate by highlighting the key logical contradiction: if Bob is real Empath, David's Chef info must be wrong. If Grace is real, everything fits. This forces players to examine who is more trustworthy.
🧠
Get clarification on key logical contradiction: David's Chef info vs Empath/FT claims. Need to confirm timeline before voting.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (3/4).
🧠
To explain why voting me failed and highlight contradictions. Need to figure out if David's Chef info is reliable, which determines if Frank can be Demon next to Grace.
🧠
Reinforce unbreakable logic chain discrediting Bob (real good threat), protect David by validating his Chef, build trust in my Empath/our team to misdirect town tomorrow. Vote failed, solidify before night.
🧠
Let voting conclude to see where group lands. Use final tick to listen for any last-minute reveals or contradictions before night phase.
🧠
Summarize the key contradiction and push for clarity on David's Chef info to resolve which Empath is lying.
🧠
Reaffirm Chef claim from game start (pre-nights) to invalidate Bob's defense that I'm lying. Solidify logic against Bob as fake Empath, protect self/Grace, progress suspicion to him for tomorrow. Last tick, set up night kill.
🧠
Clarify my FT info and test contradictions. Ask direct questions to identify who's lying about ability claims.
🧠
Focus group on the Chef information contradiction. It's the most reliable mechanical info to break the tie between conflicting Empath claims and find the Demon.
🧠
I need to analyze which Empath claim contradicts mechanics. David's Chef zero pairs from start is key - any adjacent evil pair breaks it. This seems to favor Grace's claim since Frank Demon next to Grace would be evil pair.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Bob removes the primary conflicting Empath claim against Grace (minion). With vote almost succeeding daytime, his death at night solidifies Chef/Grace logic as town anchor, sowing doubt on others without drawing suspicion to me.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Test key players to resolve the Empath contradiction and narrow down Demon location. Charlie appears suspicious as potential red herring or actual Demon.
πŸ“œ
Storyteller
β†’
Heidi
You chose Charlie and Grace. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need to ensure I can vote tomorrow by choosing a master who will likely vote. Based on today's discussions, David seems most engaged and likely to vote tomorrow, so I'll choose him.
πŸ“œ
Storyteller
β†’
Charlie
You chose David to be your master.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Empath (good), Dead - Charlie: Butler (good), Alive - David: Imp (evil), Alive - Eve: Virgin (good), Alive - Frank: Mayor (good), Alive - Grace: Spy (evil), Alive - Heidi: Fortune Teller (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Wait and observe initial reactions to Bob's death. As Butler with no active info-gathering, I need to listen to claims and cross-reference with Chef zero and Fortune Teller pings to build worldviews.
🧠
Wait and observe initial reactions. Bob's night death changes the game - good players will react to his mechanical confirmation. Need to see who pushes which narrative about Bob vs. Grace.
🧠
First observe what others say about Bob's death. Who is most likely the Demon based on night kill? Frank or Charlie. Need to hear claims before acting.
🧠
Coordinate with David (fellow evil bluffing Chef) to target Alice for nom/execution, leveraging his prior suspicion and our consistent bluffs (Empath 0 F/H, Chef 0 pairs). Sow doubt on Alice to eliminate good player.
🧠
Need to observe current whispers and discussion to see how players react to Bob's death. His Empath info, if true, gives valuable neighbor info. His death points to him having real info the Demon feared.
🧠
Coordinate with minion Grace to nominate Alice. Her claim creates logic flaw with Chef/Empath/FT. Eliminates good, builds Grace trust, advances chaos toward evil win.
🧠
Observe conversations to see who Grace and David whisper about. Bob's death suggests he was targeted for being suspicious or because he was a threat to evil.
🧠
I'm dead, so I can't gather new info directly. I should listen to conversations to see who discusses my death and what Grace/David whisper about, to deduce which world is true.
🧠
Observe patterns first before committing. Bob's night death important - if Bob evil, Demon killing own Minion suggests covering tracks. If Bob good, killed for info. Need to see who Grace whispers with and hear public claims.
🧠
Bob's death by night kill (not execution) suggests he wasn't Minion (since Demon wouldn't kill Minion). If he was Demon, Imp could suicide. Need to observe reactions to Bob's death and see who pushes new narratives.
🧠
Test my read by whispering to Grace about FT results. Grace seems good via N1 FT NO read, making her trustworthy for sharing info.
🧠
Heidi reached out, manipulate her to support nom Alice by discussing her info plausibly with my Empath bluff. Loop in David for coord. Builds trust, progresses to lynch good Alice.
🧠
Observe who whispers to whom after Bob's death. Bob was night kill, so not Minion or Demon. His Empath claim could be drunk/poisoned. Need to see how others react before acting.
🧠
Reinforce coordination with minion Grace and seeming-good Heidi to nominate Alice, a likely good player whose claim challenged our logic. Clears path, builds trust.
🧠
David's Chef info is key mechanical confirmation. Need to align with him to find Demon. Bob's death as lying Empath claim points to Demon killing contradictory info source.
🧠
Observe interactions. Grace, David, Heidi whispering - likely discussing alignment reads. Frank whispering to David suggests Frank trying to build trust. Need to see who pushes which narrative about my death.
🧠
Need to gather info about dead Bob's alignment to break contradictions. If Bob was good Empath, his N1 info contradicts David's Chef 0. If Bob was evil, his info is fake.
🧠
Charlie is asking for my perspective as Washerwoman. I need to analyze both Bob and Grace Empath claims to see which aligns better with Chef 0 and the overall game state.
🧠
Waiting to hear more from Frank, Alice, Charlie before committing. Need to see if Frank responds to whispers, as his alignment is key puzzle piece.
🧠
Get intel from David's Frank whisper to preempt disruption. Reaffirm Heidi/David on Alice nom to execute good Alice, confuse town logic, protect Demon David.
🧠
I need to observe current whisper patterns to understand alliances and information flow. Heidi's FT claim is critical - need to pressure her about which of Frank/Charlie she suspects more and why.
🧠
Share Frank's Mayor claim & support to Grace/Heidi for evil coord. Confirm Alice nom to execute likely good player, reinforcing my Chef bluff & town trust while advancing evil win.
🧠
Bob died night 1. Need to observe whispers between Grace, David, Heidi to understand what they're discussing. They may be coordinating story. Wait to gather more info before acting.
🧠
My death last night means I'm likely good (not minion/demon). I need to share my N0 Empath info with trusted living players to help solve the puzzle. Alice seems to trust me; Charlie is my neighbor with unclear status.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to publicly share my FT info and push for Alice nomination to test her Washerwoman claim and see if she's lying. Bob's death creates suspicion around her claim.
🧠
Heidi's Fortune Teller info points to Charlie or Frank as Demon candidates. Need to examine all claims logically before jumping on Alice nomination.
🧠
I need to listen to more discussion before nominating. Heidi wants to nominate Alice to test Washerwoman, but Alice's claim aligns with Bob's info. If Bob is dead Empath, his N0 read clears me and Alice as good, making Heidi's push suspicious. Need to assess Heidi's motives.
🧠
As dead good player, I must analyze info to guide living. Grace's Empath world fits Chef zero evil pairs, making Frank good, Charlie red herring. Alice's Washerwoman unsupported now. Heidi's FT info pointing to Charlie as red herring aligns with Grace's world. We should trust Grace's Empath, not mine, and suspect Alice.
🧠
Nominating Alice as team (Grace/Heidi push) removes suspicious good player, disrupts town logic on Charlie/Frank, keeps pressure off me/Grace. Chef bluff holds with 0 pairs.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself and clarify the logic. My Washerwoman info is mechanical from setup. Bob's death doesn't disprove itβ€”dead Empath still gave good info N0. I must prevent being executed wrongly.
🧠
Clarify my FT results: N0 YES means either Frank Demon or Charlie red herring. Grace's Empath and Chef info favor Charlie as red herring. Alice's claim is suspicious but not definitive. Need voting based on best probability.
🧠
I need to hear more arguments before voting. As Mayor, I should observe and save my vote for the final day if possible.
🧠
As Butler, I need to help Good find Demon. Current nomination is Alice. I should vote to test her claim and gather more info from execution results.
πŸ“œ
Storyteller
Nothing happens.
🧠
Charlie just claimed Slayer and 'shot' Alice, which did nothing. That means Charlie's Slayer claim is false. If Charlie is lying about being Slayer, he could be evil trying to appear good. Combined with my dead Empath info that Alice and Charlie are both good (if I'm sober), this creates contradictionβ€”one of us must be wrong.
🧠
Alice claim weak post-Bob no reveal. Grace/Heidi/me coord to execute her. Charlie fake shot suspicious but Heidi info leans Charlie clear. Vote yes to secure 4+ votes, reduce town by 1, progress to night kill.
🧠
Raise hand to vote yes on Alice. Her claim weakest, David Chef and my Empath support town logic pushing her. Execute good to thin herd, keep David safe.
🧠
Stop voting on Alice temporarily to analyze Charlie's fake Slayer claim. If Charlie is good but lying about Slayer, it doesn't mean Alice is evil. Need to think through both scenarios before voting.
🧠
Need to analyze Charlie's fake Slayer claim. He's either good bluffing to test me or evil trying to create chaos. World B seems cleaner: Grace real Empath, Charlie Demon, Frank red herring.
🧠
Analyze Charlie's fake Slayer shot: It's distraction. My FT info points to Charlie or Frank as Demon. Need to consider if Alice execution helps find Demon or wastes day.
🧠
Need to clarify Charlie's fake Slayer claim and how it fits with Fortune Teller info. Charlie's bluff doesn't prove Alice evil, but might indicate Charlie's own guilt.
🧠
Observing vote outcome on Alice to see who supports execution, which reveals alignments. Need to maintain my Butler cover while understanding voting patterns.
🧠
I need to point out that Charlie's fake Slayer shot doesn't prove Alice is evil - it only shows Charlie is lying. But we should focus on the mechanical information to find the real Demon.
🧠
Rally votes for Alice execution. Her claim weakest now; Charlie bluff anyone can do. Execution reduces goods, keeps heat off us. Grace/Heidi/David/Frank likely vote yes.
🧠
Reinforce that fake Slayer bluff doesn't exonerate Alice; her unconfirmed claim is shaky vs solid info from me/Heidi/David. Rally votes to execute her, removing a good player and progressing evil win.
🧠
The vote is in progress. I need to see the full vote count before deciding my vote. My Virgin ability hasn't been triggered yet - it's valuable and shouldn't be wasted on a weak nomination. Need to observe.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/4).
🧠
The vote on me failed, so group suspects Charlie's fake Slayer more than my Washerwoman. Need to point out Charlie's contradictions and push for his execution next.
🧠
We must solve the contradiction: either Grace's Empath is wrong (World A) or my red herring is Charlie (World B). Need to pressure Charlie with nomination to force real info.
🧠
Charlie's fake Slayer shot proves he's lying. Need to clarify Fortune Teller info: if Frank is good per Grace/David, then Charlie is the red herring or Demon. Voting on Alice failed - we should pivot to Charlie who has multiple red flags.
🧠
Alice's vote failed, focus shifted to me. Need to reveal I'm Butler to explain fake Slayer claim and prove I'm not Demon. Show my role aligns with good team.
🧠
Expose the logical chain: Grace's Empath and David's Chef align, making Frank good. Charlie as Butler (Outsider) explains FT red herring. My Empath info was false. World A is consistent.
🧠
Vote on Alice failed. Shift suspicion to Charlie via fake claim & FT logic. Get goods to nom/execute him (likely good), reduce numbers, protect me/Grace. Reinforce Chef anchor.
🧠
Town consensus piling on Charlie (good Butler). David pushes it safely. My nom executes good player, sows trust in our bluffs (Empath/Chef clear Frank), keeps Demon safe, advances to night 2.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Everyone thinks I'm lying about being Slayer and Butler. But my Butler claim actually fits the Outsider count and checks out mechanically if I'm the red herring. Need to explain my logic and why I'm not the Demon.
🧠
Charlie's behavior (fake Slayer, then Butler claim) suggests lying evil player. His 'red herring' explanation only works if Heidi's Fortune Teller is true and Frank is good per Grace. If Grace is real Empath, Charlie is red herring. But his actions suggest Demon more than red herring.
🧠
Charlie's behavior is inconsistent. He faked Slayer, now claims Butler. If Grace's Empath is truthful, Frank is good, making Charlie the Demon. I should vote to execute Charlie and test this theory.
🧠
Charlie's role changes and fake Slayer shot show deception. Mechanical info points to him as either Demon or red herring. Executing him tests both possibilities and gives us info.
🧠
Waiting to see if Charlie gets enough votes. If vote passes, we learn if he's Demon or not. If vote fails, my ghost vote becomes crucial later. Observing who votes reveals possible evil blocs.
🧠
Voting yes executes likely-good Charlie (info risk as my neighbor), reinforces my trusted Chef bluff, keeps town trusting evil logic chain pointing away from me/Grace.
🧠
Raise hand to vote yes on Charlie (good Butler). Lynching him shrinks town, validates our bluffs (Empath/Chef/FT), misdirects from David Demon. Need 4 votes; reinforce to secure execution before night.
🧠
Urge vote on Charlie. His dual lies are highly suspicious. Mechanical info points to him as Demon or red herring. Executing him tests Heidi's FT and removes lying player.
🧠
Assessing vote progression. If I die as Butler/red herring, town loses info source. Need to see who votes against me to identify evil voting bloc.
🧠
Charlie's shifting claims are suspicious, but we need to think about why he would fake Slayer if he's actually Butler. I should vote based on mechanical consistency and which scenario fits all info best.
🧠
Finalize vote for Charlie. His lies are damning; execution tests him. If he's red herring, we'll know and can analyze remaining players for Demon.
🧠
Charlie's dual lies and mechanical evidence from Heidi (FT), Grace (Empath), and David (Chef) point to him as either Demon or red herring. Voting for his execution is logical next step to eliminate major threat or gain critical info.
🧠
Wait to see if Charlie gets 4 votes for execution. Already 2 votes (David, Grace). Need 2 more. If vote succeeds, good gains info. If fails, reveals who didn't vote.
🧠
Reinforce Chef logic chain making Charlie target. Speak to solidify town trust in my bluff, ensure Charlie exec (likely good), progress game safely for evil.
🧠
Counter Charlie's Butler defense to rally 4th vote (need maj of 7). Exec good Butler thins herd, keeps David hidden. My hand up, speech seals it.
🧠
Charlie is either Demon or red herringβ€”both outcomes give crucial info. His two conflicting claims are highly suspicious. Voting now gets us Demon info or eliminates red herring, narrowing suspect pool.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (3/4).
🧠
Vote failed 3/4 - analyze who voted no/was absent to identify potential evil team coordination and understand game dynamics.
🧠
Vote failed with 3/4 when we thought we had 4 votes. Need to analyze who voted vs who didn't. This reveals potential evil players protecting Charlie or good players doubting. Wait to hear from Grace and David about their votes.
🧠
Charlie just survived with 3/4 votes - we need one more. I must urge remaining living players to vote Charlie before day ends.
🧠
We need one more vote to execute Charlie. I must identify who hasn't voted and urge them to vote immediately before time runs out.
🧠
I need to identify who hasn't voted and urge them to vote for Charlie to get the execution before day ends. My ghost vote doesn't count, so I can only persuade alive players.
🧠
Push 4th vote to execute probable good Charlie: eliminates info role claimer, reduces player count for easier Demon survival, aligns with Grace Minion push and my Chef bluff logic disrupting town.
🧠
Push lynch on Charlie to kill good player, thin herd without revealing Demon David. Last tick, urge Alice for 4th vote to secure exec.
🧠
Urge Alice to vote for Charlie to get the execution - we need 4 votes and currently have 3. Executing Charlie today gives us crucial information either way.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Town fixated on Charlie for D3 exec (likely good redherring). Heidi's FT anchors that; killing her halts future info gathering, creates doubt in chain without touching suspect, keeps me/Grace safe.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Need to choose master strategically. David was master yesterday and seems trusted by group. Choosing David again keeps consistency. If David is good, his voting pattern helps me. If David is evil, he'll likely vote anyway, so I can still vote.
πŸ“œ
Storyteller
β†’
Charlie
You chose David to be your master.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Empath (good), Dead - Charlie: Butler (good), Alive - David: Imp (evil), Alive - Eve: Virgin (good), Alive - Frank: Mayor (good), Alive - Grace: Spy (evil), Alive - Heidi: Fortune Teller (good), Dead
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with Demon David via whisper as fellow bluffers (Empath/Chef). Reinforce logic pointing to Charlie to waste nomination on good player, protect David.
🧠
Reinforce Grace's logic with Chef confirmation (still 0 pairs), agree Charlie Demon. Coordinate to nominate/execute Charlie (good), reduce town numbers safely.
🧠
Need to coordinate with Grace about Charlie's suspicious behavior and the Fortune Teller result. As Virgin, I can test if Charlie is a Townsfolk by having someone nominate me, but need allies to strategize first.
🧠
Heidi's death N2 is critical - she was Fortune Teller with mechanical info on Frank/Charlie. Her death likely to silence that info. Observing conversations to see who avoids discussing this.
🧠
Gather information on who is being suspected. Dead players can observe conversations to confirm theories without influencing discussions.
🧠
Observe conversations to see who Grace, David, Eve are coordinating with. Need to understand if they still suspect me or have shifted to Charlie. As Mayor, I want to survive to final 3, but we must eliminate Demon first.
🧠
Observe whispers and gather info before acting. Heidi's death changes FT info possibilities. Need to determine if Charlie or Frank is Demon based on role claims and mechanical contradictions.
🧠
Observe initial conversations and see who approaches who. Heidi's death creates new info - who benefits? Need to see if Grace/David pairing reveals anything about last night's Empath read.
🧠
Respond to Eve, reinforce Charlie as Demon using chained logic from FT+Empath+Chef. Build trust with Eve (Virgin good), outsource push to her, lynch good Charlie to dwindle numbers safely w/o exposing Demon David.
🧠
Reinforce Grace's logic publicly via whispers to townies Alice/Frank, build consensus to nominate/execute Charlie (likely good), eliminate threat without exposing me/Grace.
🧠
Coordinate with Grace to finalize our case against Charlie. His role contradictions and FT info point to him as Demon. We need to ensure execution today before he kills again at night.
🧠
Coordinate with my previous supporter Alice about mechanical alignment. My dead vote can help execute Charlie, but need consensus from alive players first.
🧠
Share my Fortune Teller information with Grace and David, who are likely good, to push for Charlie's execution today.
🧠
Observe further whispers and discussion before committing to a plan. David's whisper confirms group is coalescing around Charlie. Need to verify if others agree and check for contradictions.
🧠
Need to coordinate with Frank and Grace to confirm information alignment and plan Charlie execution with proper vote count.
🧠
As Butler, need information from dead FT Heidi. Whispering to Heidi to ask her FT results and thoughts on my alignment to clarify if I'm red herring or Demon.
🧠
Reinforce town logic to nominate/execute Charlie (good). Protects David/me as cleared. Removes voting good player. Ensures 4+ votes with Alice, Frank, Eve, David, my support.
🧠
Town pushing good Charlie as demon per our plants (Grace/Chef bluff). Whisper Eve (neighbor, active) to solidify majority for his nomination/execution, thinning goods safely.
🧠
Coordinate with David to confirm we have votes to execute Charlie today. Need four votes - me, Grace, David, and one more (likely Alice or Frank).
🧠
Observe conversations to see if alliance forms against Charlie. Need to confirm voting math for execution - 3 votes needed with 5 alive + ghost votes.
🧠
Confirm my information and convince others Charlie is Demon. Need coordination to get enough votes (including ghost votes) to execute him today.
🧠
Waiting allows others to share more info before finalizing plans. I'm the Mayor - my win con is final 3 with no execution, but we should execute Demon now. Need to confirm voting math for Charlie execution.
🧠
Confirm with Grace and Frank that we have the votes to execute Charlie today. Need to coordinate votes and ensure majority.
🧠
Heidi died night 2. As Fortune Teller, she's trustworthy dead. Need her final reads to determine if I'm red herring or Demon. This confirms game state.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To publicly consolidate evidence against Charlie and coordinate votes for his nomination. Need 4 votes: me, Grace, David, plus one more (Alice or Frank).
🧠
Support Eve's logical case against Charlie. My mechanical info and other players' info converge on Charlie as Demon. Need to rally living players to execute Charlie today or game could be lost.
🧠
Town logic converges on Charlie via FT+Empath+Chef+claims. Nominating executes likely good player, thinning to 5 alive (3G2E), advances evil win condition. United town ensures 4+ votes.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Counter the execution push by explaining FT red herring mechanics and pointing to Alice as actual evil based on Bob's Empath info. Must prevent execution to continue investigation.
🧠
Charlie's argument about Bob's Empath having to show '1' if he were Demon is wrong because Bob could be drunk/poisoned. We must execute Charlie based on stronger evidence: FT ping, Empath clearing, Chef zero pairs, and his double claim.
🧠
Counter Charlie's deflection and reinforce mechanical case against him. My ghost vote is crucial to reach 4 votes for execution today.
🧠
Raise hand to vote execute Charlie (good player). Secures my good cover, thins herd to 5 alive, prevents town pivot to me/Grace. Eve/Grace/Bob votes likely give majority.
🧠
Charlie's defense is weak; we have three mechanical confirmations pointing to him as the solo Demon. I need to publicly support the execution with my ghost vote to reach 4 votes.
🧠
Execute Charlie to win the game - all mechanical evidence points to him as Demon and we have enough votes with ghost support.
🧠
Raise hand to vote execute Charlie (good). Reinforces our fake info chain, thins good players without targeting David. Ensures execution with our vote as the 3rd needed, progresses to night 5v2e favor.
🧠
Charlie is mechanically proven Demon by FT info + Empath clear + Chef zero evil pairs. Must vote to execute before night when he kills again. This ends game if successful.
🧠
I'm about to be executed. Need to expose Alice as true Demon by explaining Bob's Empath info proves evil is between me+Alice, not me solo.
🧠
Counter Charlie's last-ditch argument by pointing out the mathematical impossibility if all info sources are sober.
🧠
Charlie's argument about my Empath info ignores possibility I'm drunk. Three other mechanical sources point to him. Must use ghost vote to execute Demon now.
🧠
Counter Charlie's Alice-evil push with Chef logic: 0 pairs means only 1 evil total living (solo Demon), Alice evil impossible w/o pairs. Secure execution of good Charlie to thin herd, protect myself/Grace.
🧠
All evidence points to Charlie as Demon. Charlie's counterargument relies on Bob being sober, but multiple info sources (Chef 0 pairs, Empath clears Frank, my FT) converge on Charlie. Must execute Charlie to win.
🧠
Counter Charlie's last-ditch argument by explaining why Bob's Empath info could be unreliable if Charlie is Demon. Reinforce mechanical case for Charlie being Demon.
🧠
Counter Charlie's Alice defense with Chef logic: any extra evil creates pair contradicting 0. Ensure 4+ votes execute good Charlie, reduce goods, protect David as cleared.
🧠
Address Charlie's attempt to deflect to me. Show why the mechanical evidence overwhelmingly points to Charlie as the solo Demon, not me.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. I need to present a final argument that creates doubt about the mechanical logic, even if it's desperate.
🧠
Closing argument to solidify votes against Charlie. Address his final point about two Empaths both seeing zero being unlikely coincidence. Explain that Bob could be Drunk (Outsider) which is plausible, and Grace's Empath zero is expected because Frank/Heidi were both good.
🧠
Charlie will be executed soon. Waiting preserves our advantage - no need to speak further. If Charlie is Demon (most likely), we win after execution. If not, we'll need to reassess with fewer players.
🧠
Counter Charlie's 'two Empaths coincidence' - Grace's info clears Frank correctly even if Demon=Charlie; only Bob needs Drunk explanation. Hammer final logic, ensure his execution as good player to shrink town.
🧠
Charlie has enough votes to execute, including my ghost vote. Waiting to see execution result and potential game end or continuation to final 3.
🧠
Charlie will be executed soon based on solid mechanical evidence. As Mayor, my win condition triggers if we get to final 3 with no execution, but executing Charlie here is correct to find Demon or narrow possibilities.
🧠
Wait to let Charlie execute: removes good player, upholds town logic blaming him as Demon (Chef 0 solo), protects real Demon David. No disruption needed with 4 votes secured.
🧠
Counter Charlie's final argument about two Empaths malfunctioning, reinforcing that all mechanical evidence points to Charlie as the Demon. Ensure everyone stays firm on execution.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Eve, a claimed disruptive Townsfolk (Virgin), thins goods, removes nom protection, disrupts town unity. Chef 0 bluff holds; Grace safe. Positions for 3-player endgame win.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Empath (good), Dead - Charlie: Butler (good), Dead - David: Imp (evil), Alive - Eve: Virgin (good), Dead - Frank: Mayor (good), Alive - Grace: Spy (evil), Alive - Heidi: Fortune Teller (good), Dead
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Observe initial reactions and discussions to identify who might be the new Demon (Scarlet Woman) or if we executed the wrong player yesterday. As a dead Empath, I need to gather information from living players' behaviors to help determine the real situation.
🧠
Coordinate with Demon David to nominate and execute Alice (good), reaching 3 players: D, F, G. Evil majority, execute F next day to win. Protects Demon.
🧠
Listen to whispers and public talk to see who suspects whom after Charlie's execution failed to end game. Need to deduce which of Alice or David is Demon based on Chef info, FT results, and voting patterns.
🧠
Reinforce Minion coordination to nominate/execute Alice (good) today, Frank tomorrow. Clears goods, ensures Demon survives to 2 players. Chef0 maintains solo Demon narrative.
🧠
Check if Charlie execution ended game; if not, need to determine true Demon candidate. Start by gathering info from Grace about her Empath reads and coordinate final day strategy.
🧠
Need to gather information about last night's death and coordinate with Grace and David who were whispering. As Mayor in final 4, need to identify last Demon or confirm Scarlet Woman transformation.
🧠
Gather information by observing who talks to whom; avoid interrupting private conversations before learning who the Demon might be.
🧠
As dead Butler, I need to gather information by observing whisper patterns before using my ghost vote. The night kill suggests Demon is still alive among remaining players.
🧠
Observing current whispers among alive players (Alice, David, Frank, Grace). Need to see who allies with whom before using ghost vote. Dead Eve is likely good night kill; dead Charlie executed D3 (claimed Butler, suspected Demon). Gather info from whispers to decide best nomination target.
🧠
Whisper Frank to convince him Alice evil using past claims/logic. Get his vote on Alice nom for exec today. Then final 3 D/F/G, Imp kills F N4, evil win. Builds trust as 'town' Empath.
🧠
Observe whispered conversations to see who's coordinating. Need more info before using ghost vote. Watch for contradictions in Grace's Empath claims vs my FT info.
🧠
Reinforce private alliance with Grace Minion, confirm nom Alice plan post her Frank whisper. Ensures we exec good Alice today, Frank tomorrow; Demon survives to 2.
🧠
Get Grace's Empath reads to verify her story. If her reads are inconsistent or impossible given deaths, she could be lying and the Demon.
🧠
Grace's theory makes sense. Alice's Washerwoman claim doesn't match Chef info. As Mayor, I need to secure the game by executing evil. Grace seems trustworthy with consistent Empath zeros.
🧠
I died last night, which shouldn't happen if Charlie was Demon executed yesterday. Need to gather info from trusted living players to understand if Charlie was actually Demon or if we executed wrong.
🧠
Observe current whispering patterns to deduce living alliances and identify who the Demon might be. As dead Butler with ghost vote, I need to determine who to support in final 3.
🧠
I need to wait and listen first to understand why Eve died and what the living players are whispering about, before deciding who the Demon might be.
🧠
Confirm with Demon David that Frank is still on board after my whisper to him. Solidify our 3-vote majority (D, G, F on Alice) to execute her today, reducing to 3 players with Demon safe.
🧠
Grace has been central to many whispers. As Empath with consistent info, she's likely trusted. Need to share my FT results and collaborate to find the real Demon.
🧠
Secure Frank's commitment to nominate/vote Alice by reinforcing Chef logic discrepancies. Ensures execution today, leaving me/Grace/Frank; nom Frank tomorrow for evil win at 2.
🧠
Grace is key to determining if Charlie was Demon. If game continues, need her Empath data to map evil players and identify remaining Demon.
🧠
Coordinate with Grace and David to execute Alice. Her Washerwoman claim creates irreconcilable conflict with Chef info and previous evidence. This is our last execution before final day with 3 alive.
🧠
I need to observe more conversations before acting. Grace and others are whispering extensively. I'll listen to public discussions first to gather info.
🧠
I need to coordinate with living players to figure out who the real Demon is now. I should share my Butler claim to show I'm not the Demon and help good team solve the game.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Frank (good Mayor) and David agree Alice evil due to claim conflict. Last tick; nom to start vote, secure 3/4 votes (D/F/G on A), exec good Alice. Day5: 3 left D/F/G, nom/lynch F (Mayor no threat if exec). Demon safe.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace is misrepresenting my Washerwoman info. I need to correct the record publicly to prevent a mis-execution and explain the actual information I received.
🧠
Raise hand to vote exec Alice (good). With D & F voting yes (coord), 3/4 votes exec her. Reach final 3 safely w/ Demon, night kill F to win.
🧠
I need to see more discussion before voting. Alice's claim about Washerwoman matters - if she misrepresented it earlier, that's suspicious. My FT info points to Frank or Alice as Demon candidates.
🧠
Clarify confusion about Washerwoman info. I am dead Empath; if Grace is correct, Alice is lying and likely evil. If Alice correct, need re-evaluation. I'll share my night 0 info to help.
🧠
Clarify Alice's exact Washerwoman claim to resolve contradiction with Bob's zero read and David's Chef info. As ghost, I can help untangle this mechanical puzzle to find real evil.
🧠
As dead Butler, I need to vote carefully. Alice's clarification of her Washerwoman info seems plausible - if she said Bob or Grace is Empath, that doesn't directly conflict with other info. Grace might be misrepresenting her claim.
🧠
Vote yes on Alice per team plan with Grace/Frank. Reaches final 3 (me/Frank/Grace), exec Frank tomorrow, evil wins at 2 left.
🧠
Alice just clarified her Washerwoman info, creating doubt. Need to hear responses from others before voting. My vote could be decisiveβ€”if I vote Alice and she's innocent, we execute good and lose. If I don't vote and she's Demon, we lose. Wait to see if dead players or others provide clarity.
🧠
Clarify exact Washerwoman info publicly to resolve misunderstanding. Grace misrepresented my info, creating false contradiction with David's Chef zero. Need to establish truth of my role to avoid wrongful execution.
🧠
Counter Alice/Bob/Eve/Charlie defenses publicly to solidify Frank's suspicion on Alice, urge vote since 1 tick left & 2 votes secured but reinforce for execution. Kill good Alice, set up final 3 D/F/G exec Frank next.
🧠
I need to see how voting develops and hear more from other players before using my ghost vote. Two votes needed, David already voted yes, Grace voted yes. If Frank votes yes, execution happens. If Frank votes no, I need to decide.
🧠
Observe voting pattern before using ghost vote. See if David/Grace/Frank alliance executes Alice, or if resistance emerges. My vote is critical as tiebreaker.
🧠
Need to clarify inconsistencies before voting. Alice's claim doesn't directly contradict David's Chef zero pairs or Bob's Empath. More info needed on Grace's Empath reads.
🧠
Need to see how the vote plays out - who votes and who doesn't. My ghost vote is critical. If vote succeeds, see who dies. If vote fails, reveals who didn't vote for Alice.
🧠
Push exec Alice (good) to reach final 3 with Frank good, Grace minion, me demon. Reinforce Grace/Frank alliance, counter Alice/Bob ghosts. Secure 2nd vote if needed, but already yes x2.
🧠
Alice's story inconsistency, combined with Chef data and executed Charlie being good, strongly points to Alice as the remaining evil. Voting now to execute her before day ends.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Explain the actual Washerwoman information clearly and ask for Bob's full Empath history to verify alignments. If I'm executed, at least the info will be on record for tomorrow's deductions.
🧠
Lock in Alice's execution with 3 votes (me/D/F). Reduces to 3 alive: Demon David safe with Mayor Frank's no-exec wincon exploitable by nomming him D5. Progress evil win.
🧠
I need to share my Fortune Teller information clearly before Alice is executed. My N0 YES on Frank & Charlie makes Frank possible Demon OR Charlie red herring. With Charlie dead and game continuing, Charlie was not Demon, so he's my red herring. The Demon is Frank OR a different player registering as yes.
🧠
Clarify my Empath info to help town determine if I'm sober or Drunk. My N0 '0' between Alice/David is crucial - if I'm sober they're both good and Alice execution is a tragic mistake.
🧠
Let the current vote resolve. Alice will be executed, revealing her alignment. This gives us critical data to solve the game tomorrow.
🧠
Alice about to be executed with 3 votes. Need to use my ghost vote strategically - either support execution if Alice likely evil, or vote for alternative if Alice might be good. Key info from Heidi (FT) and Bob (Empath) suggests Alice could be innocent. Must intervene before nominations close.
🧠
Discredit Bob's ghost testimony with mechanical error (wrong neighbors), reinforce Alice execution before phase ends. Ensures good Alice dies, evil majority at 3, night kill seals win.
🧠
As Mayor, I need to avoid execution in final 3. Using a fake Slayer shot on Alice tests reactions and might cause Demon to reveal themselves or create confusion. With Alice already on block, this creates chaos that could save us from wrong execution.
πŸ“œ
Storyteller
Nothing happens.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 4
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Final 3, kill the good player Frank tonight. Tomorrow me+Grace alive=evil win. Grace minion protected.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil