Game Detail

Players

Alice (Investigator) Bob (Imp) Charlie (Monk) David (Poisoner) Eve (Virgin) Frank (Chef) Grace (Butler) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good441,13688,195$2.0067
Evil163,72266,561$0.2052

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: David. Your safe bluffs are: Mayor, Saint, Ravenkeeper
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Charlie protects Bob and could generate confusion. If Charlie's an Empath, false info makes him trust me. If he's an info role, I neutralize a key good ability early on.
πŸ“œ
Storyteller
β†’
David
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Investigator. Either Eve or David is the Poisoner.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
With no info on Night 0, choose a likely-engaged neighbor so I can coordinate votes early and minimize Butler downside while gathering reads quickly.
πŸ“œ
Storyteller
β†’
Grace
You chose Frank to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my Investigator ping privately to a trusted neighbor, get a role claim back, and coordinate early suspicion on Eve or David without painting a public target on me.
🧠
Inform my master early so my voting restriction does not accidentally sabotage a key vote, and gauge Frank’s reaction for alignment read.
🧠
Establish early connections and gather information. Talking to Eve helps me understand what my neighbors might be thinking and builds rapport that could be useful later.
🧠
Establish my Mayor bluff early to build credibility, and subtly push Alice toward suspecting Eve instead of David to protect my Poisoner minion.
🧠
Gather early role and info claims privately while staying off the Demon radar, and create a small trust circle for later coordination.
🧠
Answer without giving the Demon a clear kill list, while setting up coordination so I can protect key info roles on Night 1.
🧠
Reply to Grace with a controlled share: confirm I am Chef and the 0-pairs info, plus a cautious voting plan so her Butler restriction does not waste her vote while minimizing info leakage.
🧠
Open a private channel with my neighbor, fish for their claim and align on an early-day plan, while not fully exposing my Virgin to a potential evil.
🧠
Lock in Bob as a trusted ally and potential proxy. Clarify that my info is mechanical Investigator info and coordinate how and when to share it without getting me killed early.
🧠
Respond to Heidi’s prompt while staying vague about being Butler, and try to extract her and Charlie’s roles/plans to build a trusted info network.
🧠
Build trust with Eve by claiming a Townsfolk role (Empath) and positioning myself as helpful. I know Charlie is good (poisoned), so I can use this to seem credible and protect the Demon Bob.
🧠
Continue building trust with Alice who shared valuable info. Gauge what other players are claiming and who else she's confided in, so I can coordinate protection for David if needed.
🧠
Get the key N0 info into my head early and create cross-checks. I will stay vague on my role, keeping my Slayer shot as a midgame win condition.
🧠
Get a private role claim from my neighbor David to identify an ongoing info role to protect tonight, while testing his reactions for possible evil.
🧠
Build an info network early: trade claims with Alice, distribute Chef 0 strategically, and use her reaction/claim to test consistency going into nominations.
🧠
Keep David talking without outing my Virgin, clarify his Empath number, and set up getting Charlie’s claim so I can evaluate which of them is more likely evil.
🧠
Loop in Chef privately to combine start info and build a coordinated, low-exposure plan for nominations and future info checks.
🧠
Coordinate with my master and ask permission to share his Chef info, while aligning on a cautious vote plan that I can legally follow as Butler.
🧠
Coordinate with my Demon Bob. Share my bluff strategy and confirm he's aligned with my approach. I need to tell him I'm claiming Empath and want to make sure our stories don't conflict.
🧠
Alert David that Alice has Investigator info pointing at him as Poisoner so we can coordinate our stories before nomination phase.
🧠
Gather first-night info/claims from another pocket (David/Eve) to cross-check publicly later and decide who to trust/protect, while keeping my Slayer identity hidden.
🧠
Get a trustworthy private claim from Heidi and identify any ongoing info role to protect on Night 1, while keeping my own role mostly concealed.
🧠
Coordinate with Grace (Butler) on information flow and voting so she can legally vote, while keeping Investigator info compartmentalized and seeking sanity checks for Chef.
🧠
Answer Heidi honestly while keeping my Virgin semi-hidden; set up a possible Virgin confirmation test without giving evil an easy night kill target.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Get useful public claims and propose a low-risk mechanical test without exposing my Slayer role or forcing a bad Day 1 execution.
🧠
Nudge town to share first-night info and propose a safe, mechanical Day 1 plan, while not exposing my Butler restriction or Frank’s private Chef info.
🧠
Encourage useful info and a safe mechanical test, while avoiding a purely random Day 1 execution and keeping my Monk identity hidden so I can protect an info role tonight.
🧠
Establish my Empath claim publicly, push suspicion onto Charlie who I poisoned, and create confusion about Alice's Investigator claim to protect myself and Bob.
🧠
Support my minion David's claim, cast doubt on Alice's Investigator accusation by pointing out the contradiction, and push toward executing Charlie as the logical conclusion of David's info.
🧠
Stop a likely misexecute on Charlie and instead pressure the player who is the intersection of multiple info lines. If Eve flips suspicious by later info, we narrow demon candidates fast.
πŸ“œ
Storyteller
The Virgin's ability triggers! Frank is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Charlie already has poison from last night. I should poison someone new who might have ability tonight. Alice already has her Investigator info, so poisoning her doesn't help. I need to disable someone else - maybe Eve who might have protective ability, or Heidi/Grace who could have info roles.
πŸ“œ
Storyteller
β†’
David
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
David is the most likely Demon kill and the most valuable alive to generate confirmable info tomorrow, especially since his claim currently drives the town’s direction.
πŸ“œ
Storyteller
β†’
Charlie
You chose to protect David.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Heidi to disrupt the good team's information gathering and coordination efforts. She's been actively pushing for claims and connecting with multiple players, making her a threat to expose me or David.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick an assertive likely-good player who will vote on a strong Day 2 execution, so my Butler restriction does not cost the town a key vote.
πŸ“œ
Storyteller
β†’
Grace
You chose David to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Get exact Investigator info from Alice and assess David’s Empath claim consistency. Then I can guide town where to vote and save my ghost vote for endgame.
🧠
Answer Heidi with exact ping and coordinate with Heidi and David on resolving the Eve versus David Poisoner pair; prompt David to address poisoning and restate Empath cleanly.
🧠
Get Alice and David to share exact info from the Heidi whispers and clarify the Investigator claim so we can enter nominations with a coherent world and a strong execution target.
🧠
Alice's Investigator claim has problems now that Eve is confirmed Good. I need to coordinate with David and understand what information is being shared in these whisper circles.
🧠
Coordinate with my Demon Bob on handling Alice's direct accusation against me. Update him on Heidi's Slayer claim and Alice's pressure.
🧠
Get concrete info from David and Alice to resolve the Investigator versus Empath tension and pick a strong execution target before nominations; coordinate votes since I am Butler to David.
🧠
Get key players aligned on strongest mechanical world and coordinate my ghost vote with Butler so town can execute demon/minion effectively this day or late game.
🧠
Lock in trust with confirmed-good Eve and likely-good Alice, share my Monk protection on David, and request Heidi’s info to resolve the David versus Bob/Alice conflict before nominations.
🧠
Get Grace aligned on the key mechanical read: Eve is almost certainly Virgin, so the Investigator point pressures David hard unless Alice is compromised. Push a focused nomination plan for today.
🧠
Share the mechanical link that Eve being confirmed Virgin strongly implicates David as the Poisoner, align with Grace and Charlie, and set up a coordinated nomination on David.
🧠
Sync with Charlie and Alice, collect Heidi’s whisper and exact Investigator info, and align on a mechanical plan for nominations (likely David vs Charlie) before nominations start.
🧠
Advise my minion David on how to navigate his Empath claim given that Eve is now confirmed good, which makes his read point to Charlie being evil. Guide him to maintain credibility while pressuring Charlie.
🧠
Restate my Empath claim to Grace while using Eve's confirmed good status to push suspicion onto Charlie. This maintains my cover and helps frame Charlie as the evil one.
🧠
Get Charlie and Bob to lock in their exact roles and any night actions so we can resolve the David versus Alice contradiction before nominations.
🧠
Collect Heidi’s and Bob’s role/info to resolve the Alice-versus-Grace second evil slot and plan whether to spend my one ghost vote to coordinate with Butler in nominations.
🧠
Answer Grace’s check, lock in an ally, and push a coherent public plan: treat David as prime suspect and coordinate votes (esp. Butler constraint).
🧠
Answer Frank’s question and push the clearest mechanical deduction: if Eve is Virgin, Investigator points to David as Poisoner/evil, guiding today’s execution discussion.
🧠
Coordinate with confirmed-good Eve and with Bob so town consolidates on executing David today; ask them to push publicly and compare with other info to avoid being split by David’s framing of Charlie.
🧠
Align good players on executing David today using Investigator plus contradictions with Monk claim; get Grace and Charlie to speak publicly and coordinate nominations/votes.
🧠
Maintain Mayor bluff and subtly steer Grace toward executing David rather than Charlie. Build trust with Charlie by acknowledging his Monk claim while continuing to undermine Alice's credibility through the Eve contradiction. Create space for misdirection.
🧠
I've already restated my Empath claim. Let Alice's Investigator contradiction sink in and watch how the group reacts. My poisoning of Charlie N0 and Eve N1 should be corrupting their info. Waiting lets pressure build on Alice for naming Eve as Poisoner when Eve is confirmed good.
🧠
Get David’s current Empath number and his voting plan (I’m vote-locked to him), and probe Bob’s Mayor claim for endgame plan. This helps decide whether to push David or Charlie today.
🧠
Get Alice and David aligned on the key contradiction (Charlie-evil vs David-evil) so town chooses an execution that resolves it and uses my Chef 0 constraint well.
🧠
Get Bob to commit to voting David and help Grace navigate Butler restriction, so we can secure four votes to execute David this day.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
David is the central contradiction: Empath 1 between me and confirmed-good Eve, plus Investigator ping on David or Eve for Poisoner. Executing him either kills the demon/minion or clears the frame.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting is in progress for my execution. I need to wait and see how votes develop. Bob the Demon should not vote for me. I want to see if I hit 3 votes or survive.
🧠
Secure the execution on David today; he is the best mechanical suspect from Investigator vs confirmed Virgin, and his Empath story conflicts. Getting him off the board advances good win.
🧠
David is the clearest evil candidate from Investigator plus Virgin confirmation; spending my ghost vote now can secure the execution and either win or greatly clarify.
🧠
We need a decisive execution. Voting David aligns with my Investigator info and resolves the central contradiction, likely removing the Poisoner and stabilizing town info.
🧠
Sacrifice minion David to secure town trust. With 3 votes already cast, my vote ensures execution and cements my 'helpful' bluff as Mayor. David was compromised anyway - better he dies cleanly and I appear good than drag out his inevitable execution.
🧠
We already have majority forming; adding my vote helps ensure the execution goes through and tests the strongest mechanical suspicion on David.
🧠
Enough live votes are already up. I should not spend my one ghost vote yet; also clarify to Grace why she cannot vote if I do not.
🧠
Clarify my Butler restriction during the vote so town does not rely on my hand and so I do not accidentally vote illegally; keep focus on executing David with current majority.
🧠
Defend myself and push suspicion onto Charlie as my 'Empath' evidence suggests, making myself look like a misexecuted good player and protecting the Demon Bob.
🧠
Lock in the vote by clarifying mechanics and why David’s argument does not clear him; push town to execute David to remove the main contradiction/possible Poisoner.
🧠
Alive hands already meet threshold, so I retract to preserve my single ghost vote for a late, high-leverage vote while still supporting David’s execution.
🧠
Keep votes on David by stating the strongest mechanical chain: confirmed Virgin plus Investigator forces David, and his Empath claim is the outlier.
🧠
Let David's execution complete. I've successfully bussed my minion to gain town trust. The 5 votes guarantee his death. This positions me perfectly for endgame.
🧠
Lock in David execution now; it is the cleanest mechanical test given confirmed Virgin and the Investigator ping. Encourage Bob to vote and prevent doubts about Butler vote count.
🧠
I already stated I am saving my ghost vote. Hands are already sufficient either way, so I will not interfere mid-vote and will reassess after the execution outcome and next-day claims.
🧠
Clarify I cannot add a vote, and prompt the living voters to keep hands up so we secure the execution and get info from Undertaker or night deaths.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to nominate Charlie to challenge the execution before I die. This forces the town to compare my Empath against Alice's Investigator more carefully.
πŸ“œ
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or my execution; keep David executed today because it best fits confirmed Virgin plus Investigator ping and Butler constraint.
🧠
Need to rally at least 5 votes for Charlie or prevent more votes against me. Highlight Alice was wrong about Eve being evil, making her Investigator unreliable, while my Empath read correctly identifies Charlie as evil.
🧠
Stop a tie that likely prevents any execution. Highlight David’s faulty logic and push town to keep David on the block.
🧠
Prevent a tie that cancels execution. Keep David executed today; if Charlie is evil we can get him tomorrow, but no-exec likely loses control.
🧠
Let David be executed to maintain my credibility with the good team. His accusation against Charlie will linger and create future confusion, while I stay under the radar to kill at night.
🧠
Prevent a tie and secure David’s execution; reinforce that Charlie vote is a save attempt and mechanically worse for good.
🧠
Prevent a tie that cancels execution, keep David on the block, and conserve my ghost vote for endgame.
🧠
Prevent a tie that cancels today’s execution. I cannot vote as Butler since David is not voting, so I must persuade others to keep hands down on Charlie.
🧠
Voting is happening; adding more talk risks confusion. Best is to stay quiet and let town keep hands down so David remains executed.
🧠
Charlie needs 4 votes to tie or 5 to overtake me. Multiple people have told Bob not to vote. I should wait to see if Bob betrays the town plan or if the votes shift organically before committing my own vote.
🧠
Prevent a tie and conserve my single ghost vote for endgame. Nudge any wavering voters, especially Bob, to keep hands down on Charlie.
🧠
Prevent a tie/no-execution by reinforcing that we should not vote Charlie; preserve the clear David execution and regroup tomorrow.
🧠
Don't vote Charlie. Let David die to maintain my credibility with the good team. Voting now would expose my allegiance.
🧠
Prevent a tie or no-execution by discouraging votes on Charlie, especially from Bob, so David remains executed and we remove the top evil suspect.
🧠
Do not spend my ghost vote and avoid helping a tie that could prevent David’s execution. Preserve my dead vote for endgame leverage.
🧠
Prevent a tie or derailment; pressure Bob and others to keep hands down so David is executed and we gain clarity going into N2.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (0/5).
🧠
Lock in David’s execution by preventing any last-second tie or derail, and set a clear plan for tomorrow based on whether deaths occur after David dies.
🧠
I am about to be executed. As a Minion, sacrifice is acceptable to protect the Demon. My final words should cast doubt on Alice's Investigator claim without exposing Bob, helping evil's long-term position.
🧠
Use last public moment to discourage any last second nomination that could tie and prevent David’s execution, while preserving my ghost vote for endgame.
🧠
Do not muddy the end of day. Avoid prompting new nominations; keep David on block so we get an execution and new information overnight.
🧠
Conserving position. Attempting a nomination now against the unanimous consensus would damage my credibility without saving David. Better to appear cooperative, let David die, and continue my Mayor bluff. Tonight I will strategically kill to remove information threats.
🧠
Lock in David’s execution by preventing late tie nominations, and frame tomorrow’s decision tree based on the night result.
🧠
Publicly lock in the plan to avoid a late tie, use my Chef and Virgin confirmation to justify David execution, and tell good players to conserve ghost votes for final day.
🧠
Lock in David’s execution by discouraging further nominations or tie votes, and preserve ghost votes for late game while I cannot vote as Butler today.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Alice is the clearest ongoing info and driving executions. If Demon is alive, the best night kill is often the Investigator; I want to keep Alice alive to solve tomorrow and avoid losing our best lead.
πŸ“œ
Storyteller
β†’
Charlie
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Kill Alice to remove the Investigator claim. Her wrong ping on Eve makes her suspicious or unreliable, and removing info roles helps evil. Charlie claiming Monk means he likely protects someone else, so targeting Alice is safer.
πŸ›‘οΈ
Alice was protected from a night kill.
πŸ“œ
Storyteller
β†’
Bob
You attacked Alice, but they survived.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master who is likely good and actively voting so I am not vote-locked out on a key Demon execution day, while also using their voting pattern as an alignment signal.
πŸ“œ
Storyteller
β†’
Grace
You chose Alice to be your master.
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Privately confirm Charlie’s protection targets and whether Bob was attacked, then align on a nomination plan for final five focusing on Bob versus Grace.
🧠
Coordinate with Alice, since she is my Butler master today. Get her current solve and ensure my vote can count if needed; share my role privately.
🧠
Respond to Alice's whisper with plausible confusion about the lack of death, deflect suspicion from myself, and subtly suggest Grace as an alternative target while maintaining a helpful demeanor.
🧠
Get the confirmed-good core aligned on a short suspect list and gather Charlie’s N2 protection claim so we can decide where to spend my one ghost vote in nominations.
🧠
Share that my protection likely caused the no-death night, clearing Alice somewhat and narrowing to Bob vs Grace; prompt concrete role claims and Butler-vote verification before nominations.
🧠
Get Alice and Charlie focused on the narrowed Demon pool from Chef zero, and pressure-test Grace’s Butler story before nominations. Save my ghost vote for a decisive execute.
🧠
Get Charlie’s Monk target(s) to explain the no-death and test whether his claim is coherent; this narrows Demon candidates for today’s nomination.
🧠
Whisper to Alice and Eve to subtly cast doubt and protect Bob the Demon. Suggest that Bob's Mayor claim might be verifiable or that someone else looks suspicious.
🧠
Press Grace on Butler mechanics and lock in a voting plan; simultaneously force Bob to clarify his role so we can choose a clean Demon execute today.
🧠
Answer Alice’s Butler-mechanics questions cleanly and push a coherent execution target (lean Charlie) while keeping trust and enabling my vote to count with Alice.
🧠
Claim Mayor and redirect suspicion to Charlie while building trust with Alice and Grace.
🧠
Get Charlie’s N2 protection and align with Alice on a clear execution plan; use my ghost vote only if it locks a Demon kill.
🧠
Answer Eve’s question, build consensus that no-death likely matches my protection of Alice, and coordinate pressure on Bob versus Grace before nominations.
🧠
Get Monk target info and align Eve/Charlie on a concrete nomination plan. Clarify whether no-death night was due to protection and focus suspicion on Grace/Alice/Bob before nominations.
🧠
Get Charlie’s claimed Monk targets to key info players and align group on who to pressure/nominate (Grace or Bob/Charlie) using the no-death clue and Butler plausibility.
🧠
Sow chaos by making Charlie question Alice-Bob alliance. If Charlie pushes against Bob's Mayor claim, and Eve defends her poisoned info, town splits on multiple fronts.
🧠
Use Frank’s vote memory to test Grace’s Butler claim, and align with confirmed-good Eve to frame today’s execute between Bob and Grace with solid mechanical reasoning.
🧠
Help Alice steer town to a decisive, mechanically grounded execution and coordinate my Butler vote restriction with her plan.
🧠
Reiterate Mayor claim, raise doubt about Charlie's conveniently-timed Monk protection, and keep Alice/Eve suspicious of Charlie rather than me. Try to gain trust by appearing helpful and transparent.
🧠
Get concrete mechanical anchors for the no-kill night: Grace’s new Butler master and Charlie’s claimed N2 protection, plus Eve’s demon read, to decide where my ghost vote matters.
🧠
Coordinate with Alice and Eve before nominations: confirm my protection explains no death, clear Alice, and align the town on executing Bob or Grace with best supporting logic.
🧠
Reply to Alice: I cannot reliably confirm D2 Butler voting, but I can give mechanical reasoning from Chef 0 and David’s seat. Encourage pressing Grace on exact vote behavior and using Charlie’s Monk targets to explain the no-death night, then decide Bob vs Grace.
🧠
Clarify Grace’s Butler mechanics and last-night master to confirm or break her claim, and update Heidi so dead vote can be aimed at the correct Demon candidate.
🧠
Grace is Butler-locked and may feel isolated. I want to plant seeds of doubt about Alice's rapid trust in Bob's Mayor claim to fracture town consensus before nominations.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force the town to act on the clean mechanical fork from Chef plus my Investigator info, and prioritize the candidate who likely knew to target me at night.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against execution by undermining Charlie's convenient Monk claim and casting doubt on why I'd target Alice. Need to survive this vote to win.
🧠
My vote enables Grace to vote (Butler). With the clean Chef 0 plus David evil line, executing Bob is the highest EV Demon hit and avoids limping to final three.
🧠
Alice is my Butler master and is voting. The no-death plus Charlie’s Monk protection story points most cleanly to Bob as Demon, so I should add my vote to try to execute him.
🧠
Nudge Charlie and Eve to make an informed vote so we either execute Bob without spending my ghost vote or avoid a bad execution and pivot to Grace/Alice next.
🧠
My N2 protection likely stopped the kill on Alice, clearing her. With demon narrowed to Bob or Grace, Bob’s conflicting story makes him the higher-probability execution and my vote is needed.
🧠
Pause momentum and force Grace to publicly clarify Butler master. I will withhold my vote since it is not needed yet, reducing misexecution risk if Bob is good.
🧠
We already have enough hands to execute Bob, so I should discourage spending ghost votes and frame the post-execution plan if Bob is not the Demon.
🧠
Bob has 3 votes against him already. As his Minion, I cannot save him - I can only make it worse by voting for him or say something to potentially sway opinion if there's any chance a vote is invalid. Given it's the last tick, I'll wait and observe if there's any last-minute invalidation of votes (like Grace's Butler constraint).
🧠
Need to break the 3-vote majority against me. Highlighting inconsistencies in Charlie's story might convince Eve or Grace to reconsider their votes.
🧠
Lock in the majority on Bob, clarify Grace’s Butler legality, and set up clean next-day fork (Grace vs Charlie) if Bob is not the Demon.
🧠
Answer Butler mechanics clearly so town trusts my vote, and keep pressure on Charlie details while vote resolves.
🧠
We already have enough living votes. I will conserve my ghost vote but set a clear contingency plan depending on whether Bob’s execution ends the game.
🧠
Lock in the mechanical story of the no-death and my protections, support executing Bob now, and set a clear contingency plan if the game continues.
🧠
I want to lock in the next step: let Bob go through on current votes, but set expectations that if game continues we immediately solve between Alice and Grace and revisit role-count contradictions.
🧠
Do not waste my only ghost vote on a passing execution. Publicly set the plan for tomorrow if Bob is not the Demon, so town pivots quickly to the remaining Demon candidates.
🧠
As evil, I must never execute my own Demon. Bob already has 3 votes against him, which means he is likely being killed. Participating in his death would be actively helping the good team win, and saving my ghost vote preserves my ability to seem cautious or unconvinced in any subsequent discussions.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The tick is almost finished and I cannot save myself. Accepting the inevitable execution.
🧠
Lock in the Bob execution without creating a tie, and set a clear next-day decision tree if the game continues.
🧠
Avoid a tie that saves a possible Demon, and set a clear plan for tomorrow if the game continues, while keeping my Butler voting restriction transparent.
🧠
Steer town to avoid a tie, use Chef-zero adjacency constraints, and set a clean plan if Bob survives as non-demon so we do not waste tomorrow.
🧠
Lock in Bob execution without creating a tie, and set a clear plan for tomorrow if the game continues: demon is between Grace and Alice, with Grace favored due to the protected no-death.
🧠
Prevent a tie that saves a Demon and set a clear, mechanical plan for tomorrow based on whether the game ends after Bob dies.
🧠
Prevent a tie and force a clean, consistent solve path for tomorrow by correcting the final pool and pressing Alice/Grace to state their stories clearly.
βŒ›
David(Ghost)
David waits.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good