Game Detail

Players

Alice (Poisoner) Bob (Slayer) Charlie (Mayor) David (Imp) Eve (Investigator) Frank (Drunk) Grace (Librarian) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil360,80761,969$1.4990
Good1,017,21163,053$0.2350

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Alice. Your safe bluffs are: Chef, Soldier, Butler
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Hit a likely first-night information role to seed bad info early and steer day one executions away from David.
📜
Storyteller
Alice
You chose to poison Eve.
📜
Storyteller
Grace
Good evening Grace. You are the Librarian. Either Frank or David is the Drunk.
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either David or Bob is the Baron.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, introduce myself to neighbors, encourage role claims to start info gathering and alliances. Saves my shot for later sure Demon.
🧠
Coordinate bluffs with Alice early, set a consistent story (Chef 0), and plan pivots if a real Chef appears.
🧠
Day1 early, share my Investigator info privately to David and Frank (neighbors, trusted proximity) to gauge reactions, build good alliance, and gather more info without public Demon target.
🧠
Share my Empath info privately with Eve/David to collaborate as neighbors. Eve's claim plausible (Baron possible), my read confirms 1 evil neighbor. Build trust, narrow evil suspects early.
🧠
Share my Librarian info privately with neighbors Frank (one suspect) and neutral Heidi to build trust, gauge reactions, and start alliance. Public later; private first to avoid Demon targeting.
🧠
Respond to Grace's whisper as good neighbor. Share I'm Virgin (Townsfolk) to build trust/prove good. Ask Frank's info to verify her claim & gather data. Virgin safe early, helps team narrow evil.
🧠
Coordinate a consistent bluff that props up David early and gives us an out if Chef is contested, while I maintain a believable townsfolk claim.
🧠
Share true Mayor role privately with neighbors who reached out first. Builds early good alliance, lets us cross-check claims/info later. Safe since day 1, helps narrow evil long-term.
🧠
Day 1, ally with sober neighbors Alice/Charlie. Verify Charlie's Mayor claim over time. Share my Slayer role privately to build trust, get their info. Avoid public reveal yet to not waste shot.
🧠
Answer both, establish my Chef bluff early with a clean '0', cast doubt on Eve/Frank info via poison/drunk, and softly redirect their suspicion away from me toward Bob or Grace.
🧠
Share public info openly to build trust as good Investigator. Cross-check Frank's Empath with David/Bob to narrow evil. Group chat progresses info sharing early day.
🧠
Neighbors sharing claims fast. Chain logic suggests Grace evil in most consistent world. Share publicly to test reactions and progress info sharing without tipping Demon.
🧠
Neighbors sharing openly; confirm Frank's role/reads to verify my info, build good alliance, gather starting claims before nominations to logic-chain Demon possibilities.
🧠
Day 1, build good neighbor alliance by responding to Grace/Frank. Share my role publicly in group if Frank claims, confirm Grace's info mechanically later. Progress info gathering to ID evils.
🧠
Give Bob and Charlie a believable starting info claim that soft-clears David and sets up a contradiction on Charlie, steering early suspicion away from the Demon.
🧠
Strengthen neighbor trio alliance. Respond to Alice's info: neither I nor Bob has Chef startinginfo, so David Chef clears him somewhat. Share this to build trust, gather their full stories, progress info-sharing on day1.
🧠
Confirm claims with Alice privately, get her full Washerwoman info, reinforce good neighbor trio vs suspicious groups. Progress info sharing before nominations, narrow evil suspects.
🧠
Build trust with Charlie, seed Chef 0 plus a Grace-first execution path, and keep my demon identity away from the main logic fight.
🧠
Day1, go public with solid chain: my Investigator, David's Chef0 => Bob Baron, Frank's Empath => Grace evil. Pressure them, get reactions from all to narrow Demon/evil. With 2 ticks left, claim now before noms.
🧠
Confirm plan with Eve/David, go public with claims to force Bob/Grace reactions before noms. If true, clears path to execute evils; if false, exposes lies. Progresses game.
🧠
Frank still silent on role despite 2 pings. Press him privately as neighbor to claim and align before noms. Builds trust with Heidi, gets info on Drunk to narrow evil suspects early.
🧠
Frank's silence is suspicious; press him directly while keeping Grace in loop to confirm her info and align good neighbors before nominations. Pool info to narrow evil.
🧠
Update Demon with key claims and align on a safe public story; plan to neutralize Slayer by poison/kill and keep my Washerwoman claim consistent.
🧠
Neighbors sharing info honestly so far, David claim fits Alice perfectly as good Chef. Align with neighbors, get full stories from David, counter cliques, probe Frank's info David mentioned to progress info gathering.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day 1, no solid Demon suspect. Publicly share neighbor info to build good block, propose Grace execution per Frank/David to test clique vs us, progress game without risking neighbors.
🧠
Avoid nominating into a possible Virgin, but steer town to execute Grace and keep my Chef 0 trusted while sowing doubt on Investigator and Empath chains.
🧠
Support solid neighbor chain (me Slayer, Charlie Mayor, Alice Washerwoman, David Chef). Grace's conflicting claim from clique warrants test. Early nom clears good info vs evil lies.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Support executing Grace to test her claim against solid neighbor chain. Baron unlikely with Chef 0. Helps narrow evil early.
🧠
A Day 1 execution on Grace likely benefits evil either way and reinforces the Chef0 versus Librarian conflict. I want to help reach 4 votes and lock in a misexecution.
🧠
Support executing Grace to test her conflicting Librarian claim against solid neighbor chain. Early execution clarifies info, progresses game toward Demon hunt.
🧠
Grace's claim conflicts with solid chain from multiple players. As Virgin, I'm not Drunk, supporting her ping indirectly false. Vote to execute and test; info crucial early.
🧠
Grace's claim conflicts my confirmed Empath info if Eve good. Chef 0 backs. Vote to execute her, test claims early, align with Eve/David/Charlie/Bob/Heidi momentum to eliminate suspect.
🧠
Blend in with the public push to test Grace, maintain my Washerwoman narrative supporting David, and help remove a good player early.
🧠
Grace's claim conflicts chain/David Chef. Voting executes likely evil safely, progresses eliminating Minions/Demon. Aligns with plan, tests claims mechanically.
🧠
I'm good Librarian, info valuable. Don't want execution day1 as it wastes my info and tests nothing (no reveal). Vote no to survive, share more info publicly to counter their chain and build doubt.
🧠
Lower hand to prevent hasty D1 execution. 7/8 yes is suspicious; need more discussion to confirm Grace's claim and Frank's info before risking good death.
🧠
Let the vote stand; Grace likely executed with enough votes. Avoid extra talking that could expose coordination with Eve and Frank.
🧠
Lower to prevent Grace execution on Day 1. As Slayer, save shot for confirmed Demon later; keep her alive to gather more info from whispers/claims.
🧠
Grace self-voted suspiciously; lowering prevents hasty execution of potential Saint or good player. Buys time for Frank's info and Virgin defense later, progresses info gathering.
🧠
Lower hand to prevent Grace execution. Her claim explains info without evil. Test later with more info; killing good loses momentum. Wait for night 1 Empath.
🧠
Keep pressure on executing Grace to remove information and possibly trigger an immediate win if she is Saint, while reinforcing the public logic chain that protects David.
🧠
Lower hand to prevent Grace execution. My Investigator info must be prioritized over chain conflict. Grace dying loses test on her claim without confirming Baron world. Vote no, push Bob next.
🧠
I raised initially to test reaction, but now majority flipped off after Charlie/David/Bob. Lowering prevents hasty D1 execute, buys time to speak publicly countering their chain with my/Heidi info, progresses info sharing.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (2/4).
🧠
Shift execution onto Bob, removing a powerful good role and leveraging the Investigator blame chain. Also keeps heat off Alice and me.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob has multiple converging info sources (Chef0, Washer, Investigator) pointing to him as Baron. Day 1 execution clears noise, confirms baseline for my Mayor win con. Vote to execute.
🧠
I want Bob executed to remove a potential Slayer and to steer day one away from Alice and away from solving the true evil team.
🧠
I'm good Slayer. David good per chain (Chef 0 + Washerwoman), nominating me due to likely fake Eve Invest. Vote yes to clear myself, prove good via survival, get info on Grace conflict tomorrow.
🧠
Support executing Bob as he fits multiple evil claims (Baron, conflict); day1 info kill removes noise, protects my Virgin ability for later.
🧠
Bob likely Baron per Eve's info + David Chef0 logical chain. Day1 execution of evil minion progresses info hugely; my Empath can clarify Grace tomorrow.
🧠
Secure Bob’s execution to remove the Slayer threat and solidify the Chef 0 narrative around David, keeping pressure off the Demon going into night.
🧠
Support executing Bob as he fits Baron perfectly per my info + David/Alice chains. Day 1 clear Minion kill progresses game hugely, baseline for tomorrow.
🧠
Day1 execution needed for info. Bob most conflicted as potential Baron Minion via multiple chains (David,Alice,Eve). Raising advances game, clears noise. Not Demon likely.
🧠
Bob most likely Baron per multiple info sources converging. Day 1 execution tests claims safely; my Mayor wincon unaffected early. Vote yes by keeping hand up? Wait no, all raised but some lowered before—recent shows all raised again. To ensure exec, do not lower.
🧠
Lock in Bob execution while framing it as a logical test, maintaining my Chef credibility and removing a potential Slayer threat.
🧠
I'm Slayer Townsfolk, not Baron. Don't want execution today as Slayer valuable. Lower hand to avoid self-death, speak to defend and push Grace as conflict.
🧠
Lower hand to prevent Bob execution. As Virgin, if good player like David nominates me later, they die, protecting me. Better to gather night info than risky day 1 exec.
🧠
Lower hand to block Bob execution. Day 1, better info than execution; my Empath implicates Grace/Eve, not Bob. Vote Grace tomorrow if survives.
🧠
Keep the vote on Bob to remove the claimed Slayer and protect David; push a simple mechanical narrative so town spends D1 executing a good player.
🧠
Bob is strongest evil lead: my info + David/Alice point to him. Day 1 execution clears Minion uncertainty before night; keep vote pressure to execute.
🧠
Lower hand as good shouldn't vote self. Support executing Bob: cleanest info convergence (my Drunk ping, Eve Invest, Alice Wash, David Chef). Clears Day 1 branch.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (3/4).
🧠
David most suspicious: his Chef claim conflicts Alice Washerwoman, he pinged by Grace, aggressively deflects to Bob after own failed nom. Day1 test him mechanically before night; as Mayor want info.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David is highly suspicious due to info conflict and push behavior. With my Mayor ability, surviving to final 3 is key, so vote to execute potential evil now while info converges on him, preventing night kill on me.
🧠
Stop my execution by correcting the misquote, reinforcing the mechanical plausibility of Chef zero, and redirecting suspicion onto Charlie and the shaky Investigator claim.
🧠
David's Chef claim fits Alice's info and no obvious evil pairs mechanically. He's defending reasonably. Vote him up to test the Eve branch, but prefer Bob tomorrow if survives night. Resolving starting info crucial Day 1.
🧠
David's claims conflict mechanically with Alice, Eve points to him as Baron, and he aggressively deflected from Grace to Bob. He's a prime evil test today; vote to execute and resolve before night.
🧠
David's Chef0 dubious with Alice info; suspicious pivot from Grace to Bob. Vote to execute and resolve Day1 starting info conflict before night. Empath N0=1 evil neighbor (Eve/Grace); info will clarify tomorrow.
🧠
Stop David from reaching 4 votes by casting doubt on Charlie and highlighting that Eve could be poisoned, making this execution too risky Day 1.
🧠
David in my info or good Chef pushing my target Bob; executing tests my Invest info directly. Day1 safest mechanical test before night; clears major evil branch regardless.
🧠
David's Chef 0 fits my Drunk info (David possible Drunk). Charlie's nom deflects from Bob (Eve+David+Alice info). No strong reason execute David day1; save for Bob tomorrow. Vote yes to progress.
🧠
Lowering prevents hasty day 1 exec on David without clear Demon proof. Alice/Eve/Grace hands up (3), us lowering ties at 3/4 failing vote. Preserves lives for my Mayor win con at 3, tests night kills on suspects.
🧠
Stop my execution by creating doubt and giving voters a safer alternative, preserving the Demon and pushing town toward mis-executions.
🧠
Lower to block Charlie's nom on good-leaning David (Chef claim consistent). Avoid day1 exec without Demon certainty; save Slayer shot. Push discussion to force Bob's shot or tomorrow tests.
🧠
Lower to prevent day 1 execution of likely good David. My Virgin saves me from good nominators; stay alive to protect good team. Resolve Bob tomorrow.
🧠
Day1, unclear info. David's logic sound: Alice Washer sees Chef Charlie/David, his 0 fits no adj pairs. Eve unverified. Lower to deny exec, test Bob/claims later with night1 Empath.
🧠
Keep votes off David and frame Charlie as reckless or evil, preserving our Demon through day one.
🧠
Lower to prevent bad David exec. My info pings Bob/David but Grace Empath clears David side. Test Bob tomorrow as claimed Slayer for clean info gain.
🧠
Lower to avoid day1 exec on unclear info; my Drunk info leans David good Outsider possibility. Preserve lives for night info to resolve clashes logically.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (0/4).
🧠
Day 1 last tick, must nominate remaining Grace as most suspicious untested claim/vote flipper before night. As Mayor, survive to final 3 key; test info to narrow evil.
🧠
Push the town away from executing Grace so we end Day 1 with no execution, then I can kill the claimed Slayer at night and reduce good’s tools.
🧠
Current nom Grace weak (vote vibes). Defend no execution like David/Alice; highlight Charlie aggression as evil, push Slayer test tomorrow. Avoid day 1 exec mistake.
🧠
Day 1 end, need info. Charlie most suspicious pusher post-fails, test before night. Virgin protects from townsfolk nom if needed.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise to execute Heidi, evil protecting suspects (Bob/David) with bad nom timing after my Grace push. As Mayor, test her; day1 info tangled, execution clarifies.
🧠
Get Charlie executed to remove a high-impact good voice and claimed Mayor win condition, while town has no solid mechanical case; improves evil endgame.
🧠
Charlie most suspicious due to aggression after failed noms and self-vote desperation. Vote to test before night; aligns with good goal to execute evil early.
🧠
Charlie's desperation after 2 fails & Mayor claim amid info chaos marks him suspicious. Day1 execution tests key voice; my Virgin protects from Townsfolk nom retaliation.
🧠
Charlie's desperation post-failed noms + self-vote screams evil pushing bad execs. Support Heidi's test on him day1 to remove scum voice before night; aligns with good goal.
🧠
Secure enough votes to execute Charlie and keep pressure off David. Add a buffer vote so a single lower does not stop the execution.
🧠
Charlie's flip-flops and aggression post-failed noms scream evil chaos. Heidi's nom tests them perfectly day1. Voting executes potential Minion/Demon, gains info before night.
🧠
Charlie's desperation after failed noms suggests evil; voting executes potential Demon Day 1, gains massive info via Undertaker etc. Aligns with good goal to test suspicious player.
🧠
Lower to avoid certain day1 execution loss. As Mayor, survive to final 3 or die at night beneficial. Regroup tomorrow with info, test Bob Slayer claim safely.
🧠
Keep votes on Charlie to secure a Day 1 execution that is likely good and helps evil, while sounding like a reasonable mechanical test.
🧠
Lower to prevent hasty day1 exec on uncertain Charlie. Save Slayer shot; test it tomorrow safely as group suggests. Forces regroup with night info.
🧠
Lower to avoid hasty day1 execution on shaky vibes/claims. Grace Lib fits data. Preserve voices for night info; test Slayer/Bob tomorrow mechanically. As Virgin, safe from nom.
🧠
Lowering follows town consensus to save execution for better D2 tests (Bob Slayer). My N0=1 evil neighbor (Eve/Grace); Grace suspicious but need night info to confirm.
🧠
Keep my vote on Charlie and verbally anchor the group to follow through, eliminating the main pusher on David and buying demon safety going into Night 1.
🧠
Vote failing (lowers ongoing). My hand up risks Charlie exec despite weak case. Lower to ensure no day1 kill, gain night info (Chef/Empath), test Slayer Bob tomorrow safely.
🧠
Lower to fail Charlie exec. Day1 no solid Demon proof; need night info (Undertaker/Fortune). My info clears Frank/David of Demon (Drunk neutral), focus Bob tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (2/4).
🧠
Day1 end, no exec. Reveal Mayor to explain Heidi nom & my exec pushes (test loud players). Defend alignment, build good alliances vs David/Bob/Grace axis for future noms. Progress to narrow evils.
🧠
Close day calmly with no execution, seed doubt on Charlie’s late Mayor claim and on info roles, and redirect tomorrow’s focus away from me while preserving our night kill.
🧠
Current nom failed, night coming. Share my true Slayer role publicly to build trust, encourage info sharing tonight, set up my shot for tomorrow on top suspect like Charlie/David to progress game.
🧠
Reveal my Virgin claim publicly to explain my aggressive nom on Charlie (protects me from good noms) and encourage info-sharing before night. Builds trust, invites verifications, progresses claims without repeating old info.
🧠
Share my real Empath info publicly to verify Chef0 (fits 1 evil neighbor), build trust as good, resolve conflicts before night. Day1 end, need info alignment.
🧠
Lock in a consistent Washerwoman bluff that supports David and discredits Charlie, while casting doubt on Empath info and steering town toward no-execution and a Slayer test tomorrow.
🧠
Share my Investigator info publicly to progress claims before night, challenge Bob/David story, narrow evil. Day1 no exec fine, build logic for tomorrow.
🧠
Reveal my Librarian info publicly to support David Chef0 (Drunk=Frank or David explains Frank Empath1), contradict Frank if Frank Drunk, expose Bob/David as Invest Baron pair, build good info web before night.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Bob’s claimed Slayer shot is the biggest immediate threat to our Demon tomorrow. Poison Bob to force a failed shot and create confusion about Bob’s truthfulness.
📜
Storyteller
Alice
You chose to poison Bob.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve’s Investigator info is the main mechanical heat on me. Killing her reduces future info and lets me push Bob to spend his Slayer shot on Charlie instead of me.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
David
You chose to kill Eve.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 2 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Confirm claims with neighbors Alice/Charlie, share my Slayer plan to test David (prime suspect deflecting Invest), build good alliance early Day 2 before noms. Alice WW aligns with Eve Invest.
🧠
Encourage Bob to shoot David while hedging that a miss is not a clear, and undermine Eve’s Investigator info by implying poison, to protect David.
🧠
Coordinate with Alice on a unified push and avoid risky Virgin tests; steer day execution onto Grace or Charlie and plan to remove Slayer threat at night.
🧠
Share my Empath reads publicly via group whisper to counter Grace's claim I'm Drunk/Outsider. Coordinate with apparent goods Bob/Charlie/Alice against David/Grace to narrow Demon suspects.
🧠
Day 2, Eve dead. Gather info from key claimers on conflicts (Chef/Washer, Invest Baron) to narrow Demon suspects: David/Bob/Grace. Coordinate before noms.
🧠
Group consensus building on David execution using Frank's strong Empath info + prior conflicts. Reveal Mayor publicly via whisper to build trust, push Bob Slayer on David, prepare for noms since next tick. Win by executing Demon early.
🧠
Whisper key players (Bob/Alice/Charlie) my true Librarian info on Frank/David Drunk to explain Frank's bad read, build trust, narrow Demon suspects (likely Charlie/David). Coordinate vs suspicious Charlie before noms.
🧠
Dead, share my key Investigator info publicly via good group (Alice/Bob/Charlie per whispers) to expose David/Bob Minion, narrow Demon, save ghost vote for execution. Progress to noms.
🧠
Overwhelming suspicion on David from multiple sources (Alice, Eve, Frank). As Slayer, test him publicly now before nomination phase to potentially win instantly or gain info (if fails, he's not Demon). Progresses game forward.
📜
Storyteller
Nothing happens.
🧠
Exploit the failed Slayer shot to cast doubt on anti-David logic and steer nominations onto Grace or Charlie, keeping David off the block.
🧠
Coordinate with Alice to explain the failed Slayer shot and steer today’s execution onto a good target (Grace or Charlie), keeping suspicion off me.
🧠
My sober Empath pins David/Grace evil. Grace fake Lib discrediting us. Bob Slayer miss suggests Grace Demon. Coordinate team to nominate Grace over David, narrow to her execution.
🧠
Bob's Slayer miss clears David as Demon. Push suspicion to Bob/Charlie via group whisper to good core (Alice/Bob/Charlie/Frank), get info on neighbors Alice/Grace to narrow evil. Progress to smart noms.
🧠
Bob's miss mechanically clears David as Demon. Grace's fake Lib doesn't fit Frank's N1 both evil read. Coordinate team to nominate Grace now before nomination phase, leverage Mayor wincon if down to 3.
🧠
Regroup with good-aligned chat (Bob/Alice/Charlie? but Charlie sus) to push Charlie nom/convince group he's Demon. My info key to progress; need to nominate him next phase.
🧠
Bob's failed Slayer on David proves Bob lying if David Demon/Baron, but my info pairs one as Baron. Push group to nominate between David/Bob to resolve my info.
🧠
My Slayer ability used and missed David, mechanically proving he's not Demon. Push group to nominate Grace (weakest claim, contradicts Empath) before nomination phase to execute her as Demon.
🧠
Steer nominations away from David and toward Grace, using the poisoned Slayer miss and claim contradictions to keep Demon safe and waste a day.
🧠
Coordinate with Alice to steer the day’s execution onto Grace using Empath info and Bob’s failed Slayer shot, while keeping Heidi untested and setting up Charlie as backup.
🧠
Consensus building on Grace as Demon. Nomination phase next tick, reinforce team to vote Grace. Alice/Heidi wavering, pull them in. Progress to execution.
🧠
Bob Slayer clears David as Demon. Grace Lib doesn't explain Frank's Empath Eve/Grace=1 evil (would be 0 if both good). Support nominating Grace to test her vs Frank/Charlie.
🧠
Consensus building on Grace as Demon with team (Bob/Frank/Heidi). Reinforce logic vs Grace's claim, urge Heidi/Bob/Frank to nominate/vote yes next tick to execute Grace before nomination phase ends. Progress to win.
🧠
Push good group (Bob/Alice/Charlie? but Charlie sus) to nom Charlie. Explain logic publicly via whisper to align votes for Nomination phase. Progress to exec Demon.
🧠
Push Alice/Bob/Charlie group to nominate David first as safer (my info clears him as only Baron possibility if Bob good Slayer). Use ghost vote later. Progress to execution.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Charlie most suspicious per logic chains: doesn't fit good, bad plays Day1. Day2 nom phase, nominate him to execute likely Demon before night kill. Progress to win.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie most suspicious, my info clears others logically. Bob's shot mechanically clears David. 4 votes needed, my vote progresses execution of likely Demon.
🧠
Grace is most suspicious per team logic (Empath contradiction, Slayer clear). Voting yes executes her, likely Demon, advancing good win before final 3.
🧠
Charlie suspicious Day1 but Grace's claim fails Empath logic (Drunk doesn't make Eve/Grace 1 evil if Eve good). She's deflecting as Demon. Vote yes to execute him? No, bad info target. Vote no to force failure, nom Grace next tick as Virgin.
🧠
Charlie innocent per logic (not in my evil pair, Grace evil per Frank). Vote no to block execution, push David/Bob noms next. Save game as ghost.
🧠
Charlie is not Demon. Grace is. Do not execute good Mayor Charlie. Save votes for Grace nomination next.
🧠
Team (Alice,Frank,Heidi,Charlie) pushes Grace evil via logic fail. But Grace nom'd Charlie; vote yes executes if Demon (Scarlet risk low). Consensus builds info; raises count toward win.
🧠
Ensure Charlie is executed to remove a vocal threat and maintain my cover after the failed Slayer shot, while keeping nominations away from potential Virgin.
🧠
Get enough votes to execute Charlie and keep heat off David. Follow majority to look good while removing a loud player and disrupting the town’s plans.
🧠
Self-vote by Charlie is Demon suicide since 6 raises already (all but him?). Lower to prevent accidental win if he's good Mayor or poisoned; reassess whispers.
🧠
Lower hand to deny Grace execution. She's Demon, her claim debunked by Frank's N1 read. Vote fails, next tick nominate her as Demon.
🧠
Charlie vote passed 7 yes initially but Grace/Charlie retracted. Now 5 yes (us good + David?). Lower to prevent Charlie good death, renom Grace next tick as she contradicts Empath logic most.
🧠
Charlie good per logic. My Invest pins evil on David/Bob. Grace evil per Frank. Lower vote to block Charlie exec, push David/Bob noms next. Save good numbers.
🧠
Lower hand on Charlie's execution. He's good Mayor claim, team pushing Grace instead. Grace nominated him to deflect from her being Demon. Pivot to nominating Grace next tick.
🧠
Everyone raised then lowered hands after Grace nom. Lower to regroup on Grace per team whispers/prior push. Grace most suspicious; avoid executing Charlie.
🧠
I want Charlie executed as a likely good player while I stay quiet during the vote to avoid drawing heat or prompting last-second counter-arguments.
🧠
Lock in momentum to execute Charlie, a likely good, and keep the group from pivoting back onto David. Reinforce my WW info and suspicion of late Mayor claim.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (2/4).
🧠
Vote failed 2/4 despite 6 initial raises; David/Alice didn't commit. Reinforce logic publicly to sway them for next nom tick or Day3. Progress to execution.
🧠
Grace already nominated me (can't renom). Her Lib claim debunked by Frank N1. Nominate her as prime Demon suspect, force vote. As Mayor, execution win condition if down to 3.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not vote for myself. Charlie Demon distraction after failing his nom. Lib claim fits perfectly; hold town together against him next.
🧠
Grace is most suspicious; her claim inconsistent with Empath reads. As Mayor, we win on final 3 no-exec, but must exec Demon now while 8 alive. Voting yes progresses to execution.
🧠
Grace most suspicious per Lib math fail + push. Vote to execute her, progress to her certain execution next tick. As Virgin, safe from nom if good nominator.
🧠
Grace most likely Demon: explains Frank sober Empath N1 perfectly as 2 evils (her+David minion). Charlie's counter solid. My info clears Bob Demon. Execute Grace.
🧠
Grace's Lib fails to explain N1=2 evils on David/Grace if Frank/David Drunk (would read 1 or 0). She's lying. Vote to execute her as Demon.
🧠
Grace Lib fails to explain Frank's N1 Empath2 (should be 1 if Drunk in Frank/David). She's lying Demon. Vote to execute her now before night.
🧠
Secure Grace’s execution to reduce town’s info and steer the game into a Grace versus Charlie fight while I remain mechanically ‘cleared’ by the failed Slayer shot.
🧠
Do not vote Grace; preserve Grace as a shield for David and avoid being tied to a mis-execution if the town later regrets it.
🧠
Lowering hand as self-vote on failing nom; preserves strength for next push on Charlie Demon. Explains vote discrepancy, pushes team to nom/execute him next tick.
🧠
Grace self-lowered sabotaging her own nom, like last tick. Alice waiting again. Lower hand to prevent her getting 4 votes, force more info/discussion before night.
🧠
Lower to prevent Grace execution now. She's likely Demon but vote failed before; build consensus first to ensure execution next tick as Virgin.
🧠
Current vote failing (only 2/4 last time). Lower to deny Grace/Charlie execution, save ghost vote. Speak to push David next as my Minion suspect, progress to real evil.
🧠
Lower hand to block Grace execution. Her Lib claim fails N1; she's Demon. Vote failed before; save vote, push Charlie next or speak against Grace.
🧠
Lower hand on Grace as her Lib doesn't explain Frank's N1 Empath 2 evils (David/Grace). Too many contradictions vs mechanical Slayer clear on David. Avoid accidental good exec, push Charlie next.
🧠
Prevent a clean execution that could clarify the game and turn the Empath2 suspicion onto me; preserve the Grace versus Charlie conflict for later mis-execs.
🧠
Do not add my vote to executing Grace; keep her alive as a distraction and avoid accelerating town consensus onto David.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (0/4).
🧠
Charlie's push on me suspicious, his N1 logic weak (unknown neighbors). Defend Lib, rally team to nom/Exec Charlie next tick as Demon to win.
🧠
Last tick before night. Defend my Mayor claim, expose Grace's failed logic again, rally team to my Grace nom next day. Prevent night kill loss.
🧠
Dead, push execution of weakest claim (Grace) to narrow evils. My Invest pins Bob/David Minion; Grace lying Demon fits best. Progress to execution before night.
🧠
Use last tick to redirect from Grace versus Charlie, try to remove the Empath threat, and create enough uncertainty to carry me through the night.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David's nom tests Frank's dubious Empath claims conflicting Lib. Frank likely evil/Demon. Voting advances info/testing to narrow Demon before night.
🧠
Frank's Empath central to logic disputes. David noms him to test. As Mayor, support info-testing execs early Day 2 to clarify before Night. Not Grace (already nom'd), so vote Frank.
🧠
Frank's Empath central but inconsistent with Lib/Drunk. David Chef0 nom him to clear fog. As Virgin, test via vote; my ability unused so safe. Progress info over stalemate.
🧠
Do not vote Frank. He's providing key info pointing to Grace Demon. My Invest implicates Bob/David evil pair. Save ghost vote; Grace must die over Frank.
🧠
Raise to vote myself. Night death proves good (not Demon/Minion), validates Empath reads showing Grace/David evil. Forces team to see Grace's lie.
🧠
David's nom tests Frank's dubious Empath claims central to Grace/Charlie debate. As Slayer, I save ability but vote to execute if evil, progressing info.
🧠
Ensure a likely good Empath dies and keep town split between Grace and Charlie, buying nights for my kills and protecting Alice and me.
🧠
Get Frank executed to eliminate a key accuser of David, reduce info pressure, and keep the Demon alive into the night.
🧠
I raised mistakenly; now see Frank's info key despite flaws—Drunk/Baron explains. Charlie's push on me screams Demon. Lower to block Frank exec, pivot to Charlie next.
🧠
Frank's Empath central but Grace Lib claim definitively fails N1 2-evil read (Drunk only fixes N0). Grace Demon. Don't waste Day2 exec on Frank; block him, push Grace tomorrow as Mayor.
🧠
Lower hand as vote closing (many lowered). Frank Empath suspicious but Grace Lib more broken by Frank N1. Conserve position, speak next tick on Grace/Charlie.
🧠
Voting closed per storyteller, but hands still up post-close. Lower to be safe, retract vote on Frank (likely good Empath outing Grace). Conserve ghost vote influence; push Grace exec next as prime Demon suspect per logic.
🧠
I raised hand mistakenly or to test, but don't want to die now. Lower to prevent 4-vote exec. Grace lying Demon, must survive to nom her later. Failed vote shows team split, speak next to rally.
🧠
Frank vote failing naturally (all lowering). Lower to confirm no exec. Nomination phase has 1 tick left; must speak to nominate/slay Grace whose Lib claim contradicts Frank's info most directly, clearing David per my plan.
🧠
Push the town to execute Frank to remove a credible info source and keep blame on contradictions rather than on me.
🧠
Drive the execution onto Frank to remove the strongest anti-David info source and buy us time to steer tomorrow’s execution away from David.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (2/4).
🧠
Frank's info contradicted by known goods Eve/Grace, he's lying to confuse. David nom clears fog, vote failed. Push re-nom Frank or logic to exec him tomorrow, narrow evils.
🧠
Nom phase, no one on block. Grace already nommed today, so nom Frank (busted Empath) to execute him. His inconsistent reads mislead town; Grace's too but can't nom her. Progress by testing Frank.
🧠
Dead, push logic on my info: one of David/Bob Baron. Grace claims Charlie Demon but contradicts Frank if she's good. Support testing David over Frank; save vote.
🧠
Defend by explaining my reads align if Grace evil Demon (N0=1 her, N1 her+David minion). Grace Lib lie doesn't fit N1=2 unless David evil too. Counter-nom her to force execution, break circle.
🧠
Steer town toward executing Frank or doubting Bob, avoid any last-minute consensus on me, and encourage no-execution into another demon kill.
🧠
Create a viable alternative execution away from David/Grace, leverage Eve’s Investigator to paint Bob as the Baron, and remove a dangerous social pivot with minimal mechanical risk.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Current vote Bob tests Eve's Invest (David/Bob Baron) vs David's Chef0. But Frank's lies most disruptive; vote no on Bob to prioritize Frank tomorrow & progress past Empath fog.
🧠
Support Alice's nom on Bob per Eve's Invest (Bob/David Baron). David Chef 0 suggests Bob evil Minion. Remove him to progress, aligns with good team narrowing evil.
🧠
Bob in Eve's Invest with David (Chef 0, Alice backs). Executing clears Minion, narrows Demon (Grace/Frank/Charlie). Virgin safe 1st nom, progress info over circles.
🧠
Bob is 50% chance Baron per my info. Alice nominating him with solid reasoning (backs David Chef). Voting Bob tests my info directly, removes potential Minion, progresses game. Save no ghost vote if possible, but must act now.
🧠
Bob is top suspect per Eve's confirmed good Invest (dead night 1) and Alice's Washer backing David Chef0. My Empath clears no one definitively yet; execute Bob to remove confirmed evil suspect and break Grace's defense.
🧠
Alice's nom tests Eve's Invest claim directly. If Bob Baron, good execute. Clears chain (David or Bob evil). My shot on David failed (not Demon), so support to progress info.
🧠
Let Bob’s execution happen without my visible push, avoiding association with Alice while still benefiting from a good player dying.
🧠
Secure Bob’s execution to protect David and lock the day’s outcome; remove the spent Slayer claim and keep the town focused away from the Demon.
🧠
Bob is Baron suspect per Eve Invest&Alice Washer backing David Chef. His fake Slayer on David failed. Vote him to remove Minion&refocus on Frank Demon tomorrow.
🧠
Lower hand on Bob. He's not top Demon suspect (Grace/Frank). Grace most suspicious per my Empath; block Bob exec to nominate her tomorrow as Mayor.
🧠
Lower vote on Bob; Alice nom'd him but Grace/Charlie (likely good) lowered. My Virgin protects from nom if Townsfolk nominates. Prioritize Grace tomorrow as Demon suspect.
🧠
Bob vote failing (only 2/4 now); my ghost vote better saved for final day math. My Invest pushes David/Bob evil pair; don't waste on one when Grace logic stronger & vote dead.
🧠
Current vote 5/1 for Bob (me,Alice,Bob,Charlie,Heidi,Eve up; Grace down). Likely passes without my vote (Bob's own up). Lower to save vote for later noms, progress to my N2 read.
🧠
Vote failing (2 active for: Grace/Charlie/Heidi/Eve/Frank raised but some lowered; need 4/7). Lower to ensure failure, stay alive to use Slayer tomorrow on top suspect (Grace/Frank). Day2 exec risky without proof.
🧠
Get Bob executed to shrink good team and maintain my public worldview that Bob is the likely evil per Eve’s info, while keeping suspicion off me.
🧠
Nudge town to execute Bob during this vote, removing a likely good and reinforcing Eve’s old Baron ping without overcommitting to David’s innocence.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (2/4).
🧠
Bob nom failed, voting closed. Day ending soon (1 tick left). Speak to rally for Frank exec tomorrow as lying Empath contradicting Lib, narrow Demon suspects.
🧠
Day 2 end soon, no exec again risks loss. Grace/Charlie agree on Frank lying Empath vs her Lib. Push Frank nom tomorrow publicly to build consensus before night.
🧠
Current vote failed. Clarify Frank's actual Empath read (1 evil, not 2 as Grace lies). Expose Grace/Charlie coordinated push on Frank as suspicious. Defend as Virgin, push real evils like Grace or Bob Baron. Progress to useful noms.
🧠
As dead Investigator, correct public record on Frank's Empath (1 evil) vs Grace/Charlie lie (2 evils) to expose their coordination. Grace most suspicious per Frank+my info; build case vs her while alive.
🧠
Heidi/Eve confirm Grace/Charlie lying about my N0 claim (said 1 not 2), proving them coordinated evil. My reads point Grace evil. Call out lie publicly to build good alliance, counter their push, progress to nom them tomorrow.
🧠
Day2 end soon, push nom most sus Grace for lying/coord with Charlie vs Frank. My Slayer shot saved for later; build case now. Progress to execute evil.
🧠
Use the misquote and Grace’s convenient Librarian result to steer town toward executing Grace tomorrow, keeping heat off me and Alice and buying a night kill.
🧠
Steer tomorrow’s execution onto Grace (and away from David), discourage testing Heidi’s Virgin claim, and keep my Washerwoman support for David’s Chef story as the default frame.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Frank is the main mechanical threat to David. Poison him to break the Empath world-building and create doubt or contradictions the town will argue over tomorrow.
📜
Storyteller
Alice
You chose to poison Frank.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank to eliminate the strongest info source implicating me, while keeping Grace alive as tomorrow’s likely mis-execution target.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
David
You chose to kill Frank.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
As dead Empath, share my real info to prove Grace/Charlie lied about it, push them as evil/Demon. Coordinate with likely goods Alice/Heidi/Bob/Eve for Grace nom since 3 ticks left.
🧠
Coordinate with Alice to drive a Grace execution without exposing our partnership, while keeping my Chef 0 story consistent and ready to pivot to Charlie if needed.
🧠
As dead Investigator, share N0 info publicly via good alives Alice/Bob/Heidi (Frank already knows). Coordinate Grace execution with David/Alice push, save ghost vote.
🧠
Day3, group plans Frank-like liar exec tomorrow (likely Charlie). Frank dead N2 proves not Soldier. Share Lib to solidify Charlie exec, whisper allies Bob/David who defended me to coordinate votes.
🧠
Lock in a Grace execution plan with Bob, Heidi, and Eve, reinforce the misquote narrative, and quietly keep suspicion away from David while preserving future pivots.
🧠
Day 3, 6 alive. Frank's death (likely good Empath) points to Grace's aggression. Coordinate with dead goods (Eve/Frank ghosts) and Bob (neighbor) to nominate Grace first, narrow to final 3 win con as Mayor.
🧠
Frank/Eve/Alice align on Grace via Empath/lies/Invest. As Virgin, I nom'd D1 safely. Coordinate to nom/execute Grace today to remove confirmed evil. Pivot later if needed.
🧠
Team (Alice/Eve/Heidi/Frank) consensus on Grace evil via lie + push on Frank who died. Coordinate public push/nom her to execute today using my Slayer if confirmed Demon. Progress game.
🧠
As ghost Empath, reinforce my true info to good team (Alice/Bob/Heidi/Eve) that Grace evil/Demon. Respond to Charlie's whisper pushing Grace nom, build alliance to execute her while warning against his Mayor claim.
🧠
Lock Bob into the Grace-first plan and frame Grace as self-interested because her info directly names me as Drunk, keeping heat off me.
🧠
Consensus building on Grace execution with core good team (Alice/Bob/Heidi/Frank). I'm dead ghost, save vote for her nom. Coordinate public push/nominator to win today.
🧠
Solidify good team (Bob/David) on Charlie exec. Frank death proves my Lib over Frank Empath. Push Charlie nom now before tick ends. Share publicly via allies if needed.
🧠
Lock in a clean Grace execution by coordinating a strong nominator and unified story, keeping David protected and setting up a Charlie pivot if needed.
🧠
Frank's death confirms Grace evil push. Coordinate with good group (Bob/Eve/Frank ghosts) to nom Grace first publicly. As Mayor, survive to final 3 or redirect kill.
🧠
Team (Alice,Bob,Eve,Frank ghosts) aligned on Grace evil via logic/lies. Publicly push nom/execution now before nomination phase to build unstoppable vote. Coordinate Bob to nom, I back as Virgin.
🧠
Solid good team (Frank, Eve, Alice, Heidi) united on Grace evil via logic/reads/lies. Publicly align to nominate/execute her today as Slayer. Coordinate nominator (me) to win at 6 alive.
🧠
Dead, save ghost vote. Coordinate good team (Alice,Bob,Heidi,Eve,Charlie?) to nom/execute Grace first per my info & Charlie's push. Narrow to Grace execution before final 3.
🧠
Lock in Bob and Heidi to nominate and execute Grace; undermine Grace’s “Frank dying proves it” argument and keep my Chef story consistent so I survive to endgame.
🧠
Team aligned to nom/execute Grace (my Minion or Demon). Confirm ghost vote yes, urge public push/nom before phase ends to seal win. Hold vote for this.
🧠
Final day soon, reinforce good team (Bob/David) on Charlie Demon via Lib+Empath+Chef logic before noms. Nomination next tick, progress to exec evil.
🧠
Lock in the Grace execution while ensuring Bob and Heidi front the push so David stays out of spotlight; set a clean pivot onto Charlie if needed.
🧠
Final push to coordinate Grace nom/execution before nomination phase. Leverage ghosts/neighbors for votes as Mayor. Narrow to 3 alive win condition.
🧠
Publicly back Bob's Grace nom plan via whisper to ensure coordination before nom phase. As Virgin, my public support + team votes execute her, likely Demon. Virgin ability protects if nom'd later.
🧠
Solidify team (Alice/Eve/Heidi/Frank) to publicly push Grace nom now before nomination phase. I'm Slayer, will nom her first publicly next tick to execute Demon and win.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Team consensus is Grace evil via lie+Empath+death. As Virgin, my nom triggers nothing if Bob Townsfolk, but starts execution chain safely. Publicly back team plan to execute her and win.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Team (me, Bob, Alice, Eve, Frank ghosts) united on Grace evil via lie + Empath + death. I nominated her as Virgin backing Slayer Bob. Voting yes executes her, likely Demon, wins game.
🧠
Grace is most suspicious: lied on Empath, killed Frank after pushing him. Heidi nommed her, we need 3 votes (me+Heidi+1). As Mayor, vote to execute her, narrow to final 3 suspects.
🧠
Consensus team (Alice/Eve/Heidi/Frank/me) targets Grace as Demon from lie+kill. Heidi/Charlie voted yes already. My vote pushes to 3+ for execution and win.
🧠
I'm good Librarian, confirmed by Frank night death. Heidi/Charlie evil pushing false Empath contradiction. Vote no to survive and execute Charlie later.
🧠
Team consensus Grace evil from proven Empath lie + Frank death. Use my only ghost vote to execute her now and win. Charlie's vote suggests he's good or converted.
🧠
Secure Grace execution while blending in with the majority. Even if she is good, her death advances evil win and keeps pressure off David.
🧠
Grace is confirmed evil by my Empath reads and lies. Heidi nominated her perfectly. With 5 alive, 3 votes to execute (Heidi+Charlie+Bob=3?). My ghost vote ensures execution, likely killing Demon.
🧠
Vote to execute Grace to eliminate a likely good player and align with the public push, reducing suspicion on me while moving toward endgame.
🧠
Publicly celebrate the unanimous vote and reinforce Grace's guilt to pressure any waverers, ensure execution before night. As Virgin, I've used nom; back team to win.
🧠
All alive voting Grace - with my Mayor vote we execute her (6/3). Her lie outs her evil, Frank death confirms Demon. Final push to execute before night, secure win at 3 alive if needed.
🧠
Publicly confirm full votes and Grace's guilt from Empath lie + death to lock in execution before night. As Slayer, save ability; this wins without it.
🧠
Lower hand to prevent my execution. 6/7 votes but Heidi needs 3; lowering disrupts evil push, buys time to nom Charlie next tick. I'm good Librarian, must survive to execute Demon.
🧠
Confirm unanimous votes publicly as ghost. Grace self-vote then retract screams guilt/Demon. Reinforce team unity, pressure execution before night. We win today.
🧠
Lock in the execution on Grace, prevent retractions, and maintain momentum away from David. Speaking now reduces chance of a late pivot onto David or no-execution.
🧠
Confirm unanimous vote on Grace with my public voice as dead Empath whose info she lied about. Reinforce her guilt (lie + retraction + my death), push execution to win now.
🧠
Ensure Grace is executed and I look aligned with town consensus, while setting up a clean pivot tomorrow that protects me and Alice.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce Grace execution with 1 tick left to prevent any last-second disruption. Public unity maximizes pressure, ensures win today as Virgin backing Slayer team.
🧠
Reinforce Grace execution with her guilt (lie, push Frank dead, retract). 1 tick left, urge no new noms to exec her now, progress to win.
🧠
Reinforce Grace execution publicly as Slayer. With 7 votes and 1 tick left, lock win by killing Demon today. No new nom needed; speech prevents doubt.
🧠
I'm on block with 7 votes, 1 tick left. Must nominate Charlie (most suspicious) to tie/supersede and force revote. My Lib+Chef logic clears most, pins Charlie Demon. Can't let them execute good me.
📜
Storyteller
Voting starts now for Charlie. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace is most suspicious due to Empath lie, retraction, and Frank dying after her push. Her nom doesn't tie (needs 7 votes), so raise to block Charlie and execute Grace to win.
🧠
Grace has 7 votes (passes at close unless tied/superseded). Voting her ties at 7-7 max, but prevents her 8; my vote secures her execution as top evil suspect to win today.
🧠
Grace is unanimously voted evil for lying/retracting; 7 votes lock execution unless Charlie ties/surpasses (needs 7+). Raising hand on Charlie prevents tie, ensures Grace executes as top evil suspect.
🧠
I'm on block with 7/8, Charlie needs 7 to tie or 8 to pass. 3 hands up (Heidi/Charlie/Bob). My raise makes 4. If David/Alice raise (they defended me), Charlie fails/ties, no exec today. Saves me, progresses to expose Charlie.
🧠
Grace most suspicious: lied about Empath, retracted vote, my info implicates her as Baron Minion. Reinforce not voting Charlie to execute Grace and win.
🧠
Stop town from piling onto Charlie and creating a tie that would spare Grace, keeping momentum on executing Grace and protecting David.
🧠
Reinforce not voting Charlie, highlight Grace's lies/scramble to prevent tie. Grace exec wins us the game as she's clearly evil by multiple proofs.
🧠
Do not add votes to Charlie so Grace stays executed; keep town focused on Grace and avoid a tie that could force reconsideration or stall our win.
🧠
Reinforce not voting Charlie, lock Grace execution. Her desperate nom confirms guilt. With 1 tick left, prevent tie, execute her and win as team consensus she's evil.
🧠
I raised for Grace earlier. Grace nom'd me to tie (needs 7 votes). Lower hand to ensure she executes alone (my vote was for her). As Mayor, with 5 alive post-exec (if no night death), we win later; executing evil now progresses.
🧠
Lower hand to secure Grace execution with 7 votes. Prevent tie from Grace's desperate nom. She's most suspicious from lie, retraction, Frank death. Execute to win.
🧠
Lower my vote on Charlie to prevent accidental tie saving me (evil goal). My nom forces group to execute Charlie (Demon) instead—Lib+Chef logic clears David/outs Charlie/Heidi.
🧠
Reinforce not voting Charlie, highlight Grace's guilt with my Investigator info to prevent tie and secure her execution for win.
🧠
Prevent a tie on Charlie, keep Grace executed today, and preserve David by steering town to the already-winning block.
🧠
Reinforce not voting Charlie to prevent tie. Grace's guilt proven by actions/lies; execute her now with 1 tick left to win before night.
🧠
Prevent a tie that saves Grace and buys a night kill; keep consensus on executing Grace and avoid me looking like I am scrambling.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (1/3).
🧠
Grace locked with 7 votes, 1 tick left. Reinforce no new noms/votes, her guilt via lies/retraction. Ensure her exec today to kill evil, win or narrow to victory. As Virgin, safe if nom'd but nom used.
🧠
Grace locked with 7 votes for execution. No need to act; wait for Night. If Demon dies, good wins or Scarlet ascends but we narrowed evil.
🧠
Grace locked with 7 votes for execution due to multiple lies and desperation. No need to speak/nominate; wait for phase end to execute her and likely win.
🧠
Last tick before night. Defend self with Lib logic tying David Chef0 + Lib explaining Frank Emp1 perfectly, expose Charlie lies. Rally any doubters, save team from evil exec.
🧠
Grace's lies (Empath 1->2), retraction, nom to tie scream desperation. My info implicates her team. Reinforce exec her now at final nom tick to win.
🧠
Lock in Grace execution and prevent late tie or pivot onto David. Keep votes and attention away from the Demon going into night.
🧠
Reinforce Grace's lies and desperation to prevent any last-minute doubt or tie attempts. Lock execution now with 1 tick left to win today as good Empath.
🧠
Lock in Grace execution to remove a vocal accuser and avoid a tie that gives me a night kill; keep suspicion available for Charlie tomorrow if needed.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Charlie’s Mayor claim is the biggest endgame threat. Poisoning Charlie tonight reduces risk of a Mayor auto-win line and keeps town uncertain while David kills.
📜
Storyteller
Alice
You chose to poison Charlie.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the most influential living good player to reduce coordination and set up a controllable final four where we can push a misexecution onto Charlie.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
David
You chose to kill Heidi.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Dead, save ghost vote for final day. Whisper Alice/David (neighbors) my info to align good players, narrow Demon before nom. My Lib info key to clear David if Frank Drunk.
🧠
Gather latest info from neighbors Alice/Charlie on Heidi death, claims, night actions. My Empath neighbors: test consistency. Narrow Demon suspects before noms; I've Slayer shot unused.
🧠
Dead, push info to save Charlie, narrow Demon to David/Bob. Grace survived 3 days suspicious, likely evil. Influence living to nom David next.
🧠
Misdirect town away from David by undermining Eve’s info and pushing Charlie as the best execution, keeping the Demon safe going into nominations.
🧠
Dead, push info to living to execute David on final day. My reads prove David evil, Grace protected him. Coordinate ghosts/living.
🧠
As dead Virgin, consult ghosts/alives to align on Grace lie (strongest evil proof). Coordinate ghost votes for final push since Day 4, 4 alive.
🧠
With 4 alive, narrow evil via logic. David most conflicted (Chef/Washer/Empath/Invest). Coordinate ghosts/locals to nom David, build case before final 3 where Mayor wins on no-exec.
🧠
Coordinate with Alice and Bob to attack Charlie’s inconsistent ‘Empath’ chain and secure a Charlie execution today, keeping me alive to close the game tonight.
🧠
4 alive Day4, must narrow Demon fast before noms. My Lib clears David mostly, pins Frank Drunk, Eve Minion liar. Chef0 kills Bob/Eve pair. Push nom Charlie as Demon, save ghost vote.
🧠
David most suspicious: multiple info point to him evil (Eve Invest, Frank Empath, Alice WW conflict). Coordinate ghosts/alives to nom David today. Reveal Slayer plan to test him publicly next tick. With 4 alive, narrow Demon suspects.
🧠
Final day soon with 4 alive. Reinforce David as Demon per my info + conflicts + Grace lies protecting him. Urge Alice/Bob/Charlie to nom/lock David since Grace pushed him as good.
🧠
Flip Bob off the David execution by offering a cleaner mechanical world where Charlie is Demon, and by undermining dead-info certainty. Goal: get Bob to vote Charlie (3 votes with me+David) or at least stall.
🧠
I'm dead ghost, push execution of David with my info to ghosts/last alive before final 3. Reinforce to Alice/Bob/Charlie who are chatting; urge nominate David now.
🧠
Dead, save ghost vote for later. Rally good ghosts/locals on Grace lie to nom/execute her today, narrow evils with 4 alive.
🧠
Consensus building on David as Demon via multiple info sources (Empath, Invest, WW conflict). With 4 alive, must nominate David now to execute before final 3 triggers Mayor win condition safely. Coordinate vote.
🧠
Flip Bob onto executing Charlie by focusing on Charlie’s fabricated Empath chain and the strategic danger of an alive Mayor claim at final 4.
🧠
Push David/Alice to nom Charlie as Demon per logic. Chef0+Lib clear most good. 4 alive Day4, need Demon dead soon. Use ghost whisper to coordinate exec before next night kill.
🧠
4 alive, must execute evil today or risk final 3 loss. David has most evil info (Invest/Empath/WW conflict/Grace protect). Coordinate Alice/Charlie to nom David, counter her private Charlie push. Use Slayer threat to force test.
🧠
Final day soon with 4 alive. Reinforce David/Bob evil per my info + conflicts + Grace lies protecting David. Urge nom David to execute Demon & win.
🧠
Split Bob off the consensus to execute David by discrediting dead info and reframing WW as supporting David, pushing Charlie as the better test.
🧠
Final day soon with 4 alive. Push Alice/Bob/Charlie to execute David using my verified Empath info. Grace's lie proves David Demon. Coordinate ghosts to sway votes.
🧠
Dead, so push good chats to align on nominating Grace, the proven liar via Empath contradiction. Coordinate execution before final 3; save ghost vote.
🧠
Consensus building on David as evil from multiple info sources (Empath, Invest, WW conflict, Grace protection). With 4 alive and nomination next tick, reinforce plan to nom/execute David publicly via group whisper, urging votes. As Mayor, prevent no-exec loss at final 3.
🧠
Redirect today’s execution from me onto Charlie by highlighting a provable lie about Empath timing and undermining the ‘hard evidence’ case against me.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Put Charlie on the block now so he cannot control the day, leverage his provable Empath fabrication, and secure an execution that sets up a clean night kill for the win.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure Charlie’s execution as a misexecute, eliminate the Mayor threat, and set up a winning night kill from 3 to 2 alive.
🧠
David nominated me to deflect suspicion as all info (Empath, Invest, Washer) points to him evil. Do not vote for my execution; vote no implicitly by not raising hand. Win condition close with 4 alive.
🧠
Dead, ghost vote used. Wait to see vote outcome (Alice/Bob votes). If Charlie executed, David Demon reaches final 3; if fails, push David next. No action changes vote.
🧠
4 alive Day 4, must execute to avoid final day loss. Grace lie proves her evil but David nominated Charlie threat first; ghost vote supports momentum to execute and get info.
🧠
Keep David alive by securing Charlie’s execution. With 4 alive, executing a good today likely guarantees a night kill to final 2 and an evil win.
🧠
Publicly call out David's deflection and Grace's protection of him. Urge Alice/Heidi to switch votes to Charlie no, prevent Charlie exec while pushing David suspicion. As ghost, build case against David to influence future noms/execs.
🧠
Charlie most suspicious: pushed my exec despite Lib claim fitting board, lied about Frank's reads. David nom good. Vote to exec Charlie before night kill; final push to win.
🧠
Current nom is Charlie. Logic heavily favors David as Demon (Eve Invest, Frank Empath x2, Alice WW conflict, Grace protection). Do not vote Charlie; save votes for David nom next tick. As Slayer, will shoot David later if needed.
🧠
Lock in the Charlie execution by framing Charlie as the source of false info and casting doubt on Eve’s ghost push, preserving my cover and my minion.
🧠
Lower hand to prevent my execution (5/6 votes risky). We have 1 tick left; survive to nom/execute David next tick as Mayor wincon needs 3 alive no-exec.
🧠
Wait to see vote outcome. If Charlie executed (likely 4/2), urge David nom next tick as my reads prove him Demon. Can't speak/vote as dead ghost.
🧠
Charlie nom is wrong; Grace is confirmed evil liar. Lower vote to save ghost vote for Grace execution later today. With 4 alive, must execute Grace to win.
🧠
Lock in Charlie execution by reinforcing doubts about his Mayor story and alleged Empath misquotes, keeping votes up and steering away from David.
🧠
Current vote 4/2 for Charlie (David,Grace,Bob,Alice yes; Charlie,Heidi no?). Urge Alice flip vote to fail Charlie safely, progress to nom David tomorrow. As dead, sway Alice/Charlie to save town.
🧠
I raised to vote Charlie but Eve's push made it look tied 3-3ish, risking fail. Lower to bait Charlie/David side into lowering too, then re-raise last tick for surprise execution edge. Secures Demon kill.
🧠
Lower to fail Charlie nom. Evidence heavily favors David evil (Eve Invest, Frank Empath, Alice WW conflict, Grace protection). With 4 alive, must pivot to nom/execute David next tick before night.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Charlie’s execution and reduce chance of a counter-nomination on me; frame any late switch as panic or confusion.
🧠
David is most suspicious per all info: Empath evils x2, Invest minion pair, Chef conflict, Grace protection. With 1 tick left & me on block, nom him to tie/supersede for execution before night. As Mayor, prevent Demon survival.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Dissuade Alice and any ghosts from voting me so I avoid execution. Ideally keep Charlie on block or force a tie/no execution, then kill Charlie at night.
🧠
I'm on block with 2 votes. Nominating/voting David tests town. If passes, evil gone. If I die, Mayor ability kills another evil likely, leaving goods to win. Must vote to progress.
🧠
Dead, no vote left. Publicly support Charlie's nom of David to sway Alice (who spoke last) with my verified Empath reads proving David evil. Prevent Charlie exec, push David to win.
🧠
David has multiple evil points: Empath evil, Invest Baron, Chef clash with Washer under Mayor, Grace defense/lie. Charlie defended by ghosts. Use ghost vote on David to push exec or tie.
🧠
Stop votes accumulating on David; keep Charlie on the block so we get an execution and then Demon can kill to final 2.
🧠
Dead, can't vote. Urge Alice and ghosts to vote David to tie/execute him, prevent Charlie exec. My info pins David/Bob evil; Grace protected David. Progress to expose Demon.
🧠
Keep vote on Charlie. Solid votes there already. Voting David risks tie/no exec, bad at 4 alive. Charlie most suspicious; my ghost vote pushes his exec.
🧠
David has multiple evils (Empath, Invest, WW clash); Charlie only late claim suspicion. Vote David to force tie (risky but tests), then Slayer tomorrow if survives. Progress to narrow Demon.
🧠
Keep David off the block by persuading Bob or a ghost to lower their hand; reinforce plan to execute Charlie and avoid last-minute flip.
🧠
Lower hand to tie vote at 2-2, preventing my execution as Mayor. With 4 alive, saves game for tomorrow; David's case weak, ghosts push him evil. Ties block both execs.
🧠
Push Alice/Bob/ghosts to vote David. My real reads + Eve + clashes prove him Demon. Tie stops Charlie exec, allows David nom/execution. Can't lose final days.
🧠
I ghost voted Charlie earlier on David push, but Eve/Frank logic stronger: David multi-evil reads. Lower to untie, allow David nom/vote too without executing Charlie yet. Progress info.
🧠
Protect Demon by stopping votes on David and keeping execution on Charlie; sow doubt about Empath/ghost info and frame tie as risky Mayor/no-exec.
🧠
David most suspicious per my info + Grace defense + clashes. Urge tie to block Charlie exec, force David nom next tick. Progress to David execution.
🧠
Lower to secure Charlie exec. He's most sus for D3 push on me + late Mayor. Avoid tie/no-exec risk at 4 alive. Save ghost vote impact.
🧠
Lower to tie Charlie's 2 votes. Risks no exec today but prevents Demon win if Charlie Demon. Tomorrow at 3 alive, Slayer test most suspicious (likely David per chains). Secures info/exec path.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (0/2).
🧠
Lock in Charlie execution and prevent any tie or last second pivot onto me or Alice, setting up an easy final three for evil.
🧠
1 tick left, Charlie on block 2 votes. Speak to sway Alice/Bob/ghosts to nom someone to tie (2 votes), forcing no-exec. As Mayor, at 3 alive no-exec wins for good.
🧠
I'm dead ghost, no vote left. Urge Alice/Bob/Heidi nominate anyone (me, Eve, etc.) to tie Charlie's 2 votes. No exec today, Charlie Mayor wins tomorrow at 3 alive vs David evil. Don't let David push clean Charlie exec.
🧠
As dead Virgin, use ghost voice to reinforce Charlie execution. 4 alive, must narrow; Charlie's red flags strongest. Prevent tie/no-exec which favors claimed Mayors.
🧠
Lock in Charlie’s execution and prevent any last second tie or new nomination that could save Charlie and put heat back on David.
🧠
Final tick, reinforce why Charlie good/David evil using my info + others. Urge Alice/Bob tie to execute David tomorrow at final 3, prevent Charlie exec which loses.
🧠
Last tick, Charlie has 2 votes. Urge execute him as Demon to win now. Use ghost voice to sway Alice/Bob against tie/Mayor scam.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 4
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Final three: poison the only living good to disrupt any info or coordinated push on David, and set up executing Bob tomorrow so David can survive to final two.
📜
Storyteller
Alice
You chose to poison Bob.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
End the game tonight by reducing to two alive while keeping a demon in play; star-pass maximizes win chance if Bob might be Soldier.
🔄
Alice
Imp Star Pass: Alice becomes the new Imp!
💀
David(Ghost)
David has died.
📜
Storyteller(Ghost)
David(Ghost)
You chose to kill David.
🏁

Game Over

Two Players Left
Winner: Evil