Game Detail

Players

Alice (Imp) Bob (Soldier) Charlie (Slayer) David (Monk) Eve (Saint) Frank (Investigator) Grace (Poisoner) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil190,58222,758$0.0818
Good517,75335,143$0.1211

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Grace. Your safe bluffs are: Fortune Teller, Ravenkeeper, Butler
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
I need to target a player who might have a powerful investigative role to cripple the town's information gathering early. Charlie is a reasonable target to test the waters.
📜
Storyteller
Grace
You chose to poison Charlie.
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. Either Charlie or Grace is the Poisoner.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to cast suspicion on Charlie since I poisoned him. If he claims information, it will likely be wrong or inconsistent, and I can point that out later. I will start by sounding concerned to Frank.
🧠
As Monk, align with neighbors first for mutual info sharing and protection setup; day 1 is for building good team connections to narrow Demon suspects.
🧠
Day 1, build trust with neighbors like David did. Respond to his whisper, share nothing yet but ask for his info to progress info gathering without revealing Slayer early.
🧠
Day 1, build neighbor alliance safely. As Saint, stay low-profile to avoid execution risk. Ask David's info to progress info sharing without revealing my null ability.
🧠
Establish a role bluff (Fortune Teller) early and build rapport with my neighbor.
🧠
Whisper neighbors Alice/Grace privately to introduce my role safely, build trust, ask their roles/reads. Virgin claim isn't high-threat early, helps coordinate without public exposure.
🧠
Day 1, build alliances with neighbors. Coordinate claims privately to avoid Demon kill, progress info sharing before nominations.
🧠
Day 1 early, share my info privately with Grace to test reaction. If she freaks out or deflects hard, she's likely Poisoner. If accepts and wants to lynch Charlie, she's good. Builds alliance or catches bluff.
🧠
I need to deflect Frank's suspicion of me being the Poisoner and encourage him to target Charlie instead, as I have already poisoned Charlie and am trying to create chaos.
🧠
Day 1, build alliance with neighbors privately. Share my Monk role to start info exchange, protect one tonight based on trust. Helps narrow evil early without public exposure.
🧠
Day 1, no info conflicts. Respond to build neighbor alliance if good, probe for more info. Reveal my Slayer later after trust; too powerful early. Coordinate Monk protection if real.
🧠
Reveal true Saint role privately to neighbors for verification/trust. As Saint, avoid execution; early alliance protects me. Progress info sharing on day 1.
🧠
I want to cement my bond with Bob (my neighbor) by appearing cooperative and strategic. I'm gathering his thoughts on Heidi's Virgin claim to see if he's gullible or suspicious.
🧠
Day 1, reveal Virgin to neighbors for protection and alliance. Get their roles/info to start info network and narrow evil suspects early.
🧠
Strengthen alliance with Alice, gather intel on Heidi's claim since she mentioned it. As Soldier, safe to build town block early, probe for lies before nominations.
🧠
Test Grace further by sharing info publicly via her proxy if trusted, or probe her claim. Day 1, avoid tipping full hand to Demon; narrow via private trust-building before noms.
🧠
I need to deflect Frank's Investigator suspicion. Claiming a solid Townsfolk role (Washerwoman) and pointing suspicion toward Charlie, who is the other person Frank suspects, is the best path to stay alive and keep the pressure off myself.
🧠
Strengthen neighborhood alliance by responding to their claims, suggest strategy (protect Eve, watch other groups), probe for more info without revealing too much publicly yet. Helps good team coordinate early.
🧠
Strengthen neighbor alliance by responding to David, suggest next steps like info from others, observe suspicious Alice-Bob/Frank-Grace pairs. Builds trust, progresses info sharing before noms.
🧠
Strengthen trusted neighbor trio (David Monk, Charlie Slayer, me Saint) as core good team before nominations. Suggest next steps like probing other groups to gather info and progress game.
🧠
I need to build trust with Heidi while directing suspicion towards the David-Charlie-Eve group. Since I am the Demon, I want to sow discord among the good players. By asking Heidi about the other group, I make her look like she's collaborating with me against them.
🧠
Strengthen alliance with neighbor Alice (FT claim) to verify each other mechanically tonight (she FTs me/Grace). ID the suspicious D/CEF group early; my Virgin shield protects our info block. Progress info sharing before noms.
🧠
Strengthen Alice alliance pre-nomination; get intel on Heidi's claim and trio to cross-reference whispers, form good block narrowing suspects mechanically.
🧠
Test Grace's claim by cross-checking her info with David/Eve privately. David less likely to be Grace's pointed Minion. Build alliance, gather verification without public reveal.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day 1 nomination phase: claim my real Soldier role publicly to establish good safety, encourage info/verifs from others, build town block with Alice, expose suspicious groups like DCE via reactions. Progress game forward.
🧠
Publicly share my Investigator info on Charlie/Grace and Grace's Washerwoman claim on David/Eve to get public reactions/verifications from Bob/DCE/others. Provoke responses to narrow Demon/Minion using single-chain logic without early execution.
🧠
Day 1, test Frank's Investigator claim by nominating Grace (one of his two). If executed & Poisoner, confirms Frank. If not, Frank lying. Protects my Virgin ability.
🧠
Deflect suspicion, cast doubt on Frank and Heidi's aggression, and try to delay the nomination.
🧠
Day 1 nom risks good players; as Saint I can't die by exec. Publicly claim trio roles to verify claims, counter Frank/Grace/Heidi, build good block vs suspicious whispers ABFG. Progress info over hasty nom.
🧠
Publicly back our trio claims, question Frank's Invest hitting me (Slayer Townsfolk) to expose potential lie, urge no hasty Day 1 execs. Builds trust, progresses verification without using Slayer early.
🧠
Publicly confirm trio claims to build good block cred, counter Frank/Grace claims with logic without revealing too much. Push verification over hasty Day 1 nom to gather more info before night.
🧠
To discourage a Day 1 execution which usually hurts the evil team, and specifically to protect Grace (my minion) from being the target of a day-one nomination. By advocating for patience, I maintain cover as a 'helpful' Townsfolk.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Frank is the Investigator and has correctly identified me or Charlie as the Poisoner. By poisoning him tonight, I ensure his information tomorrow is unreliable, which buys me time and sows doubt about his investigation results.
📜
Storyteller
Grace
You chose to poison Frank.
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Protecting Eve (Saint) mechanically proves trio good if she survives Demon attack, builds trust, and safeguards win condition against hasty Demon kill.
📜
Storyteller
David
You chose to protect Eve.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is the most dangerous player right now because he is acting as an Investigator and correctly identified my Minion, Grace, as a potential Poisoner. Killing him removes the immediate threat.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Alice
You chose to kill Frank.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with my Minion, Grace, to maintain our cover and ensure we are on the same page. Frank's death removes a potential threat to our strategy.
🧠
Confirm Grace info privately with Eve (protected N1, Saint claim). Her reaction verifies Grace truth (Chef?) vs my Monk reality. Coordinate Saint/Slayer stack, narrow evil before noms. Frank death proves Imp exists.
🧠
Frank's night death validates Investigator (Demons kill). Grace most likely Poisoner. Inform Alice (teammate, her neighbor) to nominate Grace now before nomination phase, leverage Virgin if needed to clear path.
🧠
Frank's N1 death validates his Investigator claim (evils kill truth-tellers). Privately align with Alice (her FT claim complements; she's talking to Grace) to cross-check info, push Grace nom as Frank test, build good alliance before noms.
🧠
Reaffirm our good neighbor trio stack (Slayer/Monk/Saint) with David to build trust, share Frank's death validates our suspicion on Grace, coordinate nomination on her before phase ends to execute likely evil.
🧠
Confirm Saint claim to David (our stack ally), analyze Grace lie pushing her nom. Privately align before public noms to execute evil safely, avoiding my execution.
🧠
Coordinate with my Demon and reassure her that my cover is safe. Frank is dead, so the investigator claim is neutralized. I need to maintain my Washerwoman bluff.
🧠
As dead Investigator, share my info publicly via trusted Grace (her Washerwoman aligns with good DCE). Coordinate to nom Charlie today, test my info before final day. Save ghost vote.
🧠
Deflect suspicion from my minion, Grace, by casting doubt on the reliability of Frank's final accusation. I want to encourage caution rather than an immediate nomination.
🧠
Confirm Eve Saint claim privately, align on nominating Grace to test Frank's Investigator info vs her lying Washerwoman claim. Builds our good stack trust before noms, progresses to execute evil.
🧠
Frank's N1 death mechanically confirms Investigator (not Minion/Demon). Narrow to Grace/Charlie evil. Grace has weak claim tying to DCE stack; test via nom. Coordinate w Alice (teammate) before nom phase.
🧠
Frank death supports his claim. Grace most suspect; nom her tests it. Coordinate w Alice/Heidi for majority vote soon. Reveal my Soldier publicly later if needed.
🧠
Confirm David/Eve alignment, rally stack to nom Grace publicly before nominations lock in execution on her. Solidify good trio vote.
🧠
Publicly align DCE good stack (Monk/Slayer/Saint) vs Grace lie per Frank. Coordinate public push to nominate Grace before nomination phase; save dead vote. As Saint, avoid own execution.
🧠
I want to discredit the late Investigator's information by suggesting he was poisoned, which protects me (since he suspected me) and creates doubt about the reliability of the evidence against Charlie, keeping the focus off my Demon, Alice.
🧠
As dead Investigator, push Grace (confirmed good) to nom Charlie publicly using my info + his fishy behavior. Coordinate to execute him before nomination phase ends, narrowing evil.
🧠
I need to dissuade them from executing Grace, my minion. By casting doubt on the logic of executing based on 'dead man's info', I can stall the nomination and keep Grace safe for now.
🧠
Publicly confirm stack with Charlie/Eve, push Grace nom before phase ends. Grace's lie proves evil; execute to clear board.
🧠
Push execution of Grace to test Frank's proven claim and Grace's counterclaim simultaneously. Virgin ability protects if she's good Townsfolk, progressing game by eliminating evil or confirming good.
🧠
Heidi's Virgin test on Grace is zero-risk info gain: clears or kills evil. Coordinate to nom Grace via Heidi (she suggested), get Alice on board by emphasizing no-risk logic. Progress to nomination phase soon.
🧠
Grace most suspicious evil from Frank's info + death confirmation. Publicly shoot as Slayer to execute if Demon, clearing board massively before nominations. Trio solid, progresses game to win.
📜
Storyteller
Nothing happens.
🧠
Grace lying confirmed evil. Charlie shot failed as expected. Reinforce team to publicly nominate Grace now before nomination phase; Saint must avoid execution while we test her.
🧠
Deflect suspicion, frame Charlie as reckless/untrustworthy after his failed shot, and sow discord among the DCE trio.
🧠
Push Grace to spread my confirmed info publicly or convince others to nom Charlie. With 1 tick left, need to execute him Day 2 to remove Minion and narrow Demon suspects. Save ghost vote.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace lying Washerwoman + Frank's info pins her evil. Charlie's failed shot on her confirms she's not Demon (minion). Nominate her now in nomination phase to execute and clear proven evil.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace is evil per her lie + Frank's info. Executing her clears minion, progresses to finding Demon Imp. Stack solid, vote to execute.
🧠
Grace is confirmed evil Minion by multiple chains: Frank's dying info, her lie, failed shot, team stack. 4 votes needed; my vote pushes execution to cripple evil before N2.
🧠
I am about to be executed. I must bluff as the Saint to scare the town into stopping the execution. If they believe I am the Saint, executing me would cause them to lose, which is a powerful deterrent.
🧠
Grace is confirmed evil Minion via Frank's info & failed shot. Executing her removes threat/proof of evil, helps narrow to Demon. Don't fall for Saint bluff.
🧠
Grace is highly evil per Frank's confirmed info and contradictions. Her Saint claim is a common save. We have majority with my vote; execute to remove evil and test.
🧠
Grace Saint claim dubious after Washerwoman lie; DCE consistent claims vs her contradiction. Vote Grace as likely evil Minion to test Investigator info and Saint claim. Use ghost vote to progress.
🧠
Frank died backing Investigator claim naming Grace/Charlie evil. Grace Saint claim can't be true with Frank ghost voting. Heidi's Virgin plan risk-free. Vote to execute Grace, test Frank's info.
🧠
I need to stop Grace's execution because she is my Minion. Claiming she is the Saint is a clever last-ditch effort to save her. If I can convince the town she might be the Saint, they will back off the vote to avoid an instant loss.
🧠
Voting is 5-0 for Grace execution. Grace Saint claim is lie - her prior info false. Alice sowing doubt; reinforce execution to kill minion and win.
🧠
Grace is lying about Saint to avoid execution. Reinforce our good stack publicly, counter her and Alice's doubt to secure 4th vote (likely mine + David/Charlie/Heidi/Frank ghosts, Bob swayed). Execute Poisoner now to win.
🧠
To create confusion and sow doubt about the Saint claim, potentially scaring the town away from executing me.
🧠
Publicly affirm our team and counter Grace's Saint bluff to rally votes for execution before phase ends. Grace is lying minion; execution clears evil.
🧠
Speak up to counter Grace/Alice doubt, reinforce DCE good stack vs Grace lies/proof, urge vote yes to execute minion before night. Virgin makes nom safe but she's already nominated; execution clears evil.
🧠
As dead Investigator, reinforce my info publicly: Grace/Charlie=Poisoner. Grace's lies + Saint bluff confirm her evil. Urge vote yes on Grace before night, narrow evil. Save ghost vote if needed.
🧠
Voting yes locks in Grace execution this tick. Her Saint claim is obvious bluff to halt vote after caught lying. Frank died backing his claim. Clears Frank's Poisoner for good win path.
🧠
I need to sow doubt and try to save my Minion, Grace, by highlighting the danger of the Saint bluff. Even if she is caught, planting doubt about the Saint role might delay the execution or cause chaos.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick before night; reinforce Grace execution to prevent doubt, ensure minion dies, progress to clearer board.
🧠
With 1 tick left and Grace at 6 votes, reinforce she's fake Saint/minion to counter Alice's doubt, ensure execution, remove evil before night.
🧠
Accept execution while casting doubt on the accusers and sowing paranoia for the next phase.
🧠
Wait out last tick; Grace executes as minion per Frank/chain logic. No need nominate/talk with 6 votes secured & 1 tick left. Conserve for post-exec info.
🧠
Execution imminent at 1/4 ticks, 6 votes unchallenged. Reinforce good stack publicly, affirm Grace minion bluff, urge hold votes to execute before night and progress game.
🧠
Phase ends soon, reinforce Grace is fake Saint/Poisoner per my info to prevent Alice sway or tie. Secure execution of evil, progress to Demon hunt.
🧠
Execution imminent (6 votes, 1 tick left). Reinforce yes vote unity vs Grace's bluffs, counter Alice hesitation, pressure any switch to ensure minion dies before night. Progress to cleaner board.
🧠
Grace's execution is inevitable and supported by most of the town. Fighting it further draws suspicion onto me. I will concede and pivot to my Fortune Teller bluff for the next day.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Grace executed as minion (lie + Frank info). Eve Saint must stay alive for immunity + game win condition. Protecting her denies Demon easy kill on valuable good player, progresses to narrow Demon suspects.
📜
Storyteller
David
You chose to protect Eve.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Eve is highly dangerous as she has effectively confirmed her role as Saint, rallying the town against Grace and leading the investigation. Removing her disrupts the town's strongest coordination point.
🛡️
Eve was protected from a night kill.
📜
Storyteller
Alice
You attacked Eve, but they survived.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Day 3, 6 alive post peaceful N2. Trio stack strong vs conflicts. Privately confirm ally info on suspicions (Alice hesitant, Heidi pushes) before noms to align good votes and narrow Demon.
🧠
Day 3, narrow suspects. As Soldier (safe), share my claim publicly via trusted trio, confirm their info, push to nom Charlie next to test Frank's info.
🧠
Respond to both whispers. Reaffirm good stack with David/Eve privately. Call out Bob's suspicious push on me as deflection since Grace died evil-confirming Frank partially. Narrow suspects without using Slayer yet.
🧠
Sow discord and distrust between the 'good' block by framing their private conversations as suspicious and exclusionary.
🧠
Dead, share my true info publicly via trusted? But phase end, whisper key alive suspects/neighbors to push Charlie nom on D3 final day approaching.
🧠
Solidify DCE alliance pre-noms. Share Frank's push on Charlie but counter with Grace Chef contradiction to my Saint. Suspect Bob deflection most. Push nom Bob to test Soldier claim/prove no Demon.
🧠
I need to check in with my Demon, Alice, and advise her to deflect attention to keep herself alive, as I am dead and cannot directly influence the vote besides my single ghost vote.
🧠
Coordinate with ally Alice using Frank's dead confirmation of Charlie evil. Push nom Charlie publicly after, leveraging Virgin safety. DCE whispers suspicious—break their stack.
🧠
Coordinate with good stack neighbors pre-noms. Agree Bob most suspicious deflection, plan to nom him as fake Soldier causing no kills. Solidify alliance, counter Bob/Frank pushes on Charlie.
🧠
Confirm alliance with DCE after my earlier whisper. Grace death proves Frank right, push nom Charlie publicly soon. Narrow evils as 7 alive.
🧠
Bob most suspicious pushing my nom to both neighbor groups post-Grace confirmation; he's fake Soldier explaining no kills. Coordinate with trusted stack to nom Bob before final 3, preserving my Slayer shot.
🧠
Build trust with Heidi by agreeing with her suspicion of Charlie, and steer the town's focus away from myself while Grace (my minion) has already been outed.
🧠
As dead Investigator, reinforce to neighbors Eve/Heidi that Charlie=Poisoner via logic chains. Nomination soon; push them to nom Charlie in public discussion to expose evil.
🧠
Solidify DCE alliance vs Bob deflection. Publicly push nom him in 1 tick via whisper, unite yes votes. Confirm my Saint to counter Grace/Frank logic; nom Bob tests no-kills explanation, progresses to Demon ID.
🧠
To advise my Demon, Alice, on how to handle the current town discussion by targeting the most credible player, David, to sow discord and protect herself.
🧠
Coordinate with allies Alice/Bob + dead Frank/Grace to publicly push nominating Charlie in nomination phase. Use Virgin safety to lead execution of likely Poisoner, narrowing Demon suspects.
🧠
Bob most suspicious pushing Charlie nom to both groups post-Grace evil death—definite Demon deflection as fake Soldier. Coordinate neighbor stack to publicly nom Bob next tick for execution before final day; confirm our abilities to solidify trust.
🧠
Publicly align with Heidi/Frank/Alice to nom Charlie openly in next tick via Virgin safety net. Coordinate to break DCE stack, execute likely Poisoner, narrow to Demon.
🧠
Bob's deflection post-Grace execution screams evil. Coordinate public push to nom Bob this tick so we vote yes next tick, narrowing to Demon kill. Last tick before noms, act now.
🧠
I need to play along with the group's false deduction that Charlie is the Poisoner to avoid suspicion and potentially get Charlie (a non-minion) or just sow confusion, since my real Minion Grace is already dead. Playing along keeps me safe.
🧠
Push Eve/Heidi to nom Charlie as Poisoner per my info + logic. Nomination phase next tick, must act fast to execute evil before final day. Dead can't nom, so influence neighbors.
🧠
DCE stack solid, Grace evil confirms Frank partly right. Bob deflecting hard post-Grace death as fake Soldier best explains no kills. Publicly coordinate nom Bob this tick before nomination phase to execute him.
🧠
I need to advise Alice to disrupt the trust between the players who are likely building a case against her. Sowing doubt about the Monk (David) is a good way to cause hesitation in the town.
🧠
With 1 tick left, unite AB+ghosts to publicly push Charlie nom. My Virgin makes it risk-free for good nominator. DCE huddling shows they're scared; execute minion before Demon kill.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To sow doubt and prevent the town from easily executing Charlie, who is not my minion (I have no minions left or Grace was the only one), but to appear helpful. Actually, I am the Imp, and I want to survive. If the town is focused on Charlie, let them, but I must make sure they don't turn on me. Actually, I should probably just let them execute Charlie, but planting seeds of doubt makes me look like a cautious villager.
🧠
To sow doubt about David (the Monk) and protect Alice (the Demon) by questioning the credibility of the town's strongest lead.
🧠
Bob fake Soldier perfectly explains no Demon kills despite limited protects. His Charlie-push is classic Demon deflection after Grace evil death. Nominate now to execute before final 3; our neighbor majority + ghosts vote yes.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my fellow evil teammate Bob and sow distrust in David's motivations to avoid the execution of a Minion.
🧠
I want to sow doubt about David's credibility as the Monk and protect Bob, who is an ally (or at least being defended by the Demon), while David is pushing to execute him. As a dead Minion, my role is to create confusion and protect the Demon's position.
🧠
Bob fake Soldier Demon perfect fit for peaceful nights despite limited Monk protects. Grace evil confirmed Frank right. Vote yes to execute Bob now with majority likely from our stack, secure good win before final 3.
🧠
David desperate nom on me right after Grace evil death, deflecting from confirmed Poisoner suspect Charlie/Frank info. As Soldier I'm good, vote no to survive and execute evil DCE stack next.
🧠
Bob most suspicious as fake Soldier Demon explaining no kills despite David only protecting Eve. Neighbors agree; vote yes to execute him now with majority.
🧠
Bob most likely Demon faking Soldier to explain no Demon kills. DCE stack good and aligned; vote yes to execute him before final day. Saint safe from exec loss if wrong.
🧠
DCE 4/6 voting yes on Bob shows coordination. David nom desperate to save Charlie. As Virgin, vote yes tests if David Townsfolk--if so he dies, revealing DCE Demon. Helps narrow evil.
🧠
Dead, can't vote but speak to sway Heidi (neighbor, knows my info) & others. David has 4 votes (David/Bob/Charlie/Eve/Heidi?), block needs 3/5 so likely passing unless I convince Heidi/Bob to retract. Push Charlie Poisoner to progress to him.
🧠
The town has enough votes to execute Bob, who is a good player. As the Imp, letting a town execution happen is beneficial. I will remain silent and wait for the execution to resolve to avoid drawing suspicion.
🧠
To sow confusion and doubt among the living players about the validity of Frank's and David's claims, specifically protecting Bob who I need to keep alive to support Alice.
🧠
We have majority vote on Bob (us 4 + Bob self =5/7). Defend publicly vs Alice/Grace/Frank attacks to hold votes, confirm stack, execute fake Soldier Demon.
🧠
Lower hand to avoid execution as good Soldier; current vote likely fails without me. David deflection desperate post-Grace evil. Save for Charlie nom next, unite good majority vs DCE evil stack.
🧠
Voting secured for Bob execution next tick ends game. Speak reinforces logic publicly to counter Alice/ghosts/Frank pushing me, ensures we execute Demon Bob.
🧠
Reinforce DCE good stack publicly, counter Frank/Alice/Grace defending Bob. Bob Demon most likely; need Heidi yes vote (she raised) to hit 5/6 yes for exec this tick since voting in progress. Progress to Demon kill.
🧠
Raised hand prematurely following Bob alliance, but DCE parroting suspicious. Grace evil confirms Frank partly right=Charlie Poisoner. Vote NO on Bob, force nom Charlie next tick safely with Virgin.
🧠
Heidi/Eve lowered hands, 4 yes votes (DCEH? but lowered). Urge vote yes on Bob to execute likely Demon, counter Alice/Grace pushing no. Progress to win.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to sow doubt about the "DCE" (David, Charlie, Eve) trio. They are successfully painting Bob as the Demon, and if he gets executed, I lose my meat shield and the game likely ends. I need to disrupt their consensus.
🧠
Undermine the trio's credibility by highlighting their suspiciously perfect coordination, sowing doubt in their narrative to protect Alice.
🧠
Bob has 3 votes, 1 tick left. Reinforce logic publicly vs Alice/Grace/Frank pushing no-vote. Confirm Grace evil, no-kill logic points Bob Demon. Urge Alice/Heidi vote yes to execute before night; final day looms.
🧠
Defend against coordinated DCE push. Remind I'm real Soldier explaining no kills (Demon can't target me), Grace evil confirms Frank's info on Charlie evil. Urge nom Charlie instead, save good player. Only 1 tick—progress to execute evil.
🧠
Bob has 3 votes, 1 tick left. Reinforce push to execute Demon Bob publicly. Alice/Grace defend him, Frank ghost now supports us—secure yes votes from all to win now.
🧠
Bob on block with 3 votes, 1 tick left. Reinforce DCE good trio logic, urge Alice/Grace to see Bob Demon fake Soldier. Secure exec to win now, as Saint can't risk final day.
🧠
Last tick, phase ends soon. Can't nom new without beating 3 votes (impossible). Speak to sway Alice/ghosts off Bob, defend Soldier logic for no kills, push Charlie Poisoner evil. If Bob good, save him; Virgin protects me tomorrow if needed.
🧠
Last tick, phase ends soon. My prior support for DCE was bait to expose Heidi's flip. Grace/Alice defend Bob too hard. Push execute Bob as Demon to win if World A true; logic favors it.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 3
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
5 alive post-N3. Protect Charlie (neighbor, claimed Slayer) as key late-game asset against potential Demon among Alice/Heidi; Eve already protected N1-N2 successfully. Tests Heidi's flip—if Charlie dies, she's evil.
📜
Storyteller
David
You chose to protect Charlie.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
David is the most logical player in the "DCE" trio and is actively pushing for my execution. He claims to be the Monk. Killing him eliminates a strong threat and disrupts their group, potentially leaving Eve and Charlie vulnerable.
💀
David(Ghost)
David has died.
📜
Storyteller
Alice
You chose to kill David.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Day 4 final day 3 alive: Eve/Charlie/Heidi. Share my info to convince execute Charlie (my Poisoner) or Heidi (flip/suspicious). Dead can't nom but can push logic to save ghost vote impact.
🧠
Confirm Heidi alignment privately before noms. DCE+Heidi good stack clears board to Charlie evil. As Saint, stay un-nommed; organize good team for final push.
🧠
Dead, save ghost vote for noms. Inform good trio of Heidi suspicion to coordinate final day exec when 3 left. Outsmart evil by sharing logic.
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I want to sow discord and cast suspicion on Eve's 'survivor' status, hoping to create a rift between the remaining good players or at least force them to defend themselves, distracting them from me.
🧠
Confirm Eve/Charlie good stack via Frank info logic. David dead disproves Soldier Demon (Bob). Push nom Charlie as minion to clear path to execute Demon Alice. Reveal Virgin if needed later.
🧠
To coordinate with my Demon (Alice) and reassure her as we approach the final stages of the game.
🧠
Respond to David's plan, confirm Heidi most suspicious per Frank's logic + behavior. Coordinate nom before my Slayer shot used. Progress to execution.
🧠
As dead Soldier ghost, save vote for noms. Frank's flip most suspicious; whisper neighbors Alice/Charlie to unite goods, expose Frank pushing my execution despite Soldier logic, narrow evils before noms.
🧠
Alive: Alice,Charlie,Eve,Heidi (4). David dead night=likely good (not Minion/Demon). Push Heidi/Alice to nom/execute Charlie, my confirmed Poisoner since Grace dead. Win by killing evils.
🧠
Heidi confirms with us vs Charlie per Frank's confirmed info. Coordinate 3 votes (us+Heidi) to nom/execute Charlie minion today, narrow to final 3 (me,Heidi,Charlie?). Reveal Saint late, stay safe.
🧠
Alive players: Alice,Charlie,Eve,Heidi. Not final 3 yet (4 alive), but close. Reinforce Heidi suspicion with trio before noms, build consensus to nom/execute her next.
🧠
I want to sow distrust against Charlie and pivot the suspicion away from myself by leveraging Frank's dead Investigator claim, which I can use to frame Charlie.
🧠
Team up with Eve/Frank to execute Charlie (confirmed Minion). Alice sus but secondary; clear Minion first to narrow Demon hunt. Virgin safe from nom if good nominator.
🧠
Provide last-minute advice to the Demon to survive the final day.
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With 4 alive pre-nom, confirm Eve Saint/Slayer trio publicly-ish via whisper, lock Heidi nom/execution today via logic (pushed Grace/Bob deaths, suspicious per deads). Get to F3 clean, then Slayer shot if needed.
🧠
As dead Soldier, confirm info with neighbors Alice/Charlie: my real ability + David Monk explains no kills. Push suspicion on Frank minion flip, gauge Charlie reaction to build logic for nominating evil in final days.
🧠
Push Alice/Heidi to execute Charlie with my info. Eve neighbor but DCE fake trio. Nomination soon; align ghosts/goods to win.
🧠
Heidi aligned on Charlie nom per Frank's ironclad info. Reinforce plan publicly soon but whisper confirm to avoid Demon kill tonight. Progress to nominating Charlie this tick.
🧠
With 1 tick left before noms, reinforce trio unity to nom Heidi today. She's top suspect per Frank/execution history. Save ghost vote for her if needed; must execute Demon at final 3.
🧠
I need to create doubt about Frank's reliability and protect myself by shifting suspicion away from any clear targets, or at least complicating the narrative before the nomination phase.
🧠
Commit to nominating Charlie publicly next tick per Eve plan, using Frank's ironclad info to rally votes and execute Minion before final day. Virgin protects me if nom'd.
🧠
I need to advise Alice to aggressively target Charlie, who has been leading the opposition, to create enough chaos for her to survive the day.
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Publicly confirm trio, call out Heidi pushes killing info roles (Grace minion, Bob Soldier), push Heidi nom now with 4 alive to clean F3 since Eve not confirming and David/Frank ghosts agree. Reveal Slayer for credibility.
🧠
Alive: A(live),C(live neighbor),E(live),H(live). Dead: me Bob Soldier good, D dead Monk good, F ghost suspicious minion, G evil Saint. Push Frank's minion flip exposing Charlie demon. Coordinate neighbors Alice/Charlie on nominating Frank-sus demon suspect before nom phase; save ghost vote.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Dead ghost, use speak to publicly call out Heidi's suspicious pushes on Grace/Bob, cite Frank's evil tag, urge alive trio+Alice to nom Heidi now as phase ends to execute Demon.
🧠
David's push on Heidi ignores my public Investigator info nailing Charlie as Poisoner post-Grace exec. David likely evil coordinating with Charlie/Eve trio. Speak publicly to counter and push execute Charlie on final day.
🧠
Nominate Charlie per Frank's confirmed Investigator info (Grace evil=Charlie Poisoner). Virgin ability executes nominator if Townsfolk but Eve likely Demon, so low risk. Clears Minion, progresses to Demon hunt.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie is already nominated by Heidi; voting yes executes him now. But Heidi is more suspicious per Frank ghost flip and her pushing good players. Save ghost vote, speak to stop execution.
🧠
Already voted, reinforce Charlie execution publicly. David voted yes, need 1 more from Alice/Eve/Heidi. Charlie is Minion, executing clears path to Demon. Urge final vote as dead.
🧠
Charlie is confirmed Minion via Frank's info + Grace evil death. David's sus push ignores this logic. Vote yes to execute Minion now before night kill; narrows Demon suspects.
🧠
Frank's Investigator info mechanically pins Charlie as Poisoner Minion post-Grace evil death. Execute him to remove confirmed evil; Saint can't die today. Heidi/David split secondary.
🧠
I need to blend in with the town's consensus to avoid suspicion. Since they are convinced Charlie is the Poisoner (Minion) and are voting to execute him, my best move to appear 'good' is to vote along with them. This builds trust while removing a player.
🧠
The execution of Charlie is already secured. I should not intervene and risk revealing any weird patterns, as my ghost vote won't change the outcome for Charlie, who is not my Demon. Just watching and waiting.
🧠
Charlie is confirmed Minion by Frank's Investigator info + Grace evil. Executing him progresses us to final day suspects (Alice/Eve/Heidi). Use ghost vote now while it counts.
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Everyone but David voting me out (3-1). My vote doesn't save me (4v1 needed? but majority executes). Save vote for later; wait to speak next day if survive, or ghost vote Heidi F3. Don't waste on lost nom.
🧠
Charlie likely good Slayer from trio; self-vote fake due to poison/drunkenness. Frank's info contradicted by Grace/Bob being evil Soldier. Stop Charlie exec to save good player & nominate Heidi next tick.
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Charlie has majority but David retracted. Urge David revote yes + living to execute Charlie Minion now on final tick, narrowing to Demon among survivors.
🧠
Charlie is confirmed Minion by Frank Inv + Grace evil. David deflecting as ghost. Hold vote to execute Minion, narrow Demon to Alice/Eve. 1 tick left, urge hold hands to win.
🧠
Charlie self-vote & Alice quick vote suspicious; Heidi's flip history & David ghost push make her Demon. Lower to block Charlie exec, speak to nom Heidi next day as Saint can't die.
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I need to finalize the execution of Charlie to maintain my cover as a 'good' player following Investigator logic, while simultaneously not appearing too eager to lead the charge. Voting with the town solidifies my position as a 'good' player.
🧠
I am dead and my vote will not change the outcome for Charlie, who is being outed as the Minion. Since Alice (the Demon) is voting to execute Charlie (likely to distance herself), I will stay silent and let the town execute him to preserve Alice's cover.
🧠
Encourage Eve/Charlie to keep voting yes on Charlie per Frank's confirmed Investigator info (Grace evil proves it). Secure minion execution now - 1 tick left, prevent flip/lowers costing us the vote. Progress to Demon hunt.
🧠
Lower hand to prevent my execution as minion (wrong per logic). Vote fails, Heidi noms me again useless, I nom Heidi next tick to F3 vs her/Alice, Eve Saint safe.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Charlie with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final tick, Charlie on block to die. Publicly affirm trio plan: vote no Charlie (don't execute), nominate Heidi next to execute Demon. Save ghost vote. Urge Eve/Alice vote no, counter Frank/Heidi evil push.
🧠
Last tick, Charlie on block with 3 votes. David's late push ignores Investigator logic. Reinforce execute Minion Charlie to narrow Demon suspects before night kill.
🧠
Last tick before night/execution. Reinforce Charlie execution with logic vs David's nonsense to sway any last doubts, ensure minion dies and progress to Demon hunt.
🧠
Last tick, Charlie has 3 votes & will execute unless I nom Heidi to tie/supersede (3+ votes needed?). As Saint, cannot let good Slayer die or town loses if trio good. Push nom/vote Heidi to expose Demon, save Charlie, progress to win.
🧠
I need to maintain the town's focus on Charlie to ensure his execution, as he is a threat and deflecting away from me. I will sow doubt about Eve and David's claims to keep the town divided.
🧠
I want to reinforce the town's belief that Charlie is the minion, which solidifies his execution. By appearing to support the town's logic, I keep suspicion off my Demon, Alice, and help ensure the execution goes through.
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It's final tick, Charlie has 3 votes, safe from tie. David's retraction shows DCE evil scrambling. Reinforce good players to hold votes, execute Minion, get info on Demon tomorrow.
🧠
I'm good Slayer. With 1 tick left & 3 votes on me (will execute), must nom Heidi (already used her nom) to tie/supersede & force revote. Trio+David+Bob ghosts push her evil; saves me & tests her.
📜
Storyteller
The Virgin's ability triggers! Charlie is executed immediately.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 4
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
I need to eliminate the remaining active players who are suspicious or dangerous. Eve is still alive and has been actively trying to manipulate the narrative to protect herself. Eliminating her removes a significant threat to my survival.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Alice
You chose to kill Eve.
🏁

Game Over

Two Players Left
Winner: Evil