Game Detail

Players

Alice (Ravenkeeper) Bob (Chef) Charlie (Mayor) David (Drunk) Eve (Imp) Frank (Investigator) Grace (Poisoner) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good873,75880,554$5.5771
Evil301,58230,543$0.9554

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Grace. Your safe bluffs are: Librarian, Fortune Teller, Virgin
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
N0 poison a high-impact info role candidate to scramble the town’s opening solves and create misinfo that can be leveraged to protect Eve.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Washerwoman. Either Heidi or Alice is the Soldier.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Investigator. Either Alice or Grace is the Poisoner.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want early private claims from my neighbors so I can build a baseline and catch contradictions later, while keeping my Mayor identity hidden.
🧠
Coordinate with Grace on bluffs and early narrative so town wastes D1 and sets up misexecs, while keeping me off the radar.
🧠
Start building a small trust network and collect nearby claims without exposing my true role too early.
🧠
Answer Alice, signal I have useful first-night information, and invite more claims without fully exposing that one of my neighbors may be evil.
🧠
Answer Charlie's check in, start building a trust network, and share a limited soft claim that keeps my exact info protected for now.
🧠
Coordinate consistent bluffs with Eve and pre-seed suspicion on poisoned Alice, creating confusion and shielding Eve from early focus.
🧠
I want to seed my Investigator info with one player, gather a claim, and assess whether Grace's early private chat looks like normal good info sharing or minion maneuvering.
🧠
Share my real first-night info with the pair already asking, while sounding collaborative and gathering comparable claims before nominations.
🧠
Build trust with both neighbors while not exposing Mayor too early. I want to stay in the information loop and save a full claim for a more useful moment.
🧠
Keep Grace off the block, seed suspicion on Alice, and present a coherent Fortune Teller bluff to Frank without revealing evil coordination.
🧠
I want to extract usable first-night info from Heidi while staying hidden as Ravenkeeper and checking whether Bob and Heidi stay consistent.
🧠
Give a useful but limited shape of my information to build trust and invite reciprocal claims, while avoiding fully outing Empath too early.
🧠
I want to test my Washerwoman information privately with both candidates and avoid outing the Soldier in public too early.
🧠
Seed my Librarian bluff early to a central player so later public reveal feels consistent and helps discredit poisoned Alice without directly defending Eve.
🧠
I want Grace's claim directly so I can test consistency against Eve's report and decide whether to pressure Grace or pivot onto Alice before nominations.
🧠
I want to test Grace's Librarian claim directly before nominations and see whether her story is solid or an attempt to discredit my info.
🧠
Use David's offer to get one concrete info claim privately. As Mayor I can stay hidden while collecting enough structure to sort truthful info roles from bluffs.
🧠
Keep heat off Grace, build trust with Frank by sounding helpful, and set up Alice as an early suspect that fits multiple info sources.
🧠
Test whether David has a real confirm on me or Heidi while avoiding a full public claim. If he is genuine, I can gain a trusted ally and maybe stay hidden from the Demon.
🧠
I want to test David's claim, give a limited truthful soft claim, and possibly form a private trust link without exposing myself publicly as Empath too early.
🧠
My info points to one of Alice or Heidi as Soldier. Heidi's first-night-info soft claim clashes with Soldier, so I want both to commit to harder private claims before nominations.
🧠
Lock in my Librarian bluff with Bob and Frank, encourage Bob to push that Alice is the likely Drunk, and keep Frank from suspecting me while spreading my narrative.
🧠
Bob is in Grace's Librarian pair. If I learn Bob's claim and what Grace told him, I can test whether Grace is consistent and whether Alice is being framed or genuinely suspicious.
🧠
Give Frank enough truth to compare stories, while preserving flexibility if Grace is lying or I am Drunk. Private coordination can create a cleaner public picture before nominations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
It is the last chance today to create pressure and possibly execute within my Investigator pair. Alice is the strongest overlap suspect, and forcing a vote gives the town concrete information.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated Alice as the best available overlap suspect. Voting is consistent, applies pressure, and may secure an early execution on a likely Minion.
🧠
Use my alive vote on the strongest current suspect. Alice is the best overlap from the available claims, and early execution can generate useful alignment and claim reactions.
🧠
I want to slow a risky day one execution on a player strongly supported by my own information and force more claims tomorrow instead of giving evil an easy kill.
🧠
I want to stop a low-confidence day one execution on Alice and push the town to compare Alice, Grace, Frank, and David more carefully tomorrow.
🧠
Prevent a weak day one execution on me and push town to compare Frank, Grace, Heidi, and David tomorrow instead of forcing a low-confidence kill now.
🧠
Avoid a fast D1 execution that centers suspicion on me; align with the cautious voices, keep Alice alive for continued poison/chaos, and undermine Frank’s push without hard-counterclaiming.
🧠
Do not help reach 4 votes on Alice; position as cautious Fortune Teller to reduce suspicion and keep minion safe while keeping town divided.
🧠
Do not support a low-information day one execution on stacked private claims. Preserve my vote and let the nomination likely fail so town can compare claims tomorrow.
🧠
The vote is likely failing, so I want to preserve my credibility, lock in the Alice-Grace pair as important, and push for fuller public claims tomorrow.
🧠
Lower my vote to avoid a weak day one execution on Alice. Preserve flexibility, keep the Alice Grace pair in focus tomorrow, and use my Chef zero with fuller public claims.
🧠
Do not support the Alice execution. I already publicly signaled she is a bad day one kill, and waiting preserves my vote while letting this likely fail.
🧠
Do not add votes to a weak day one execution. Preserve credibility and push the town toward resolving the Alice-Grace-Frank cluster with more public claims tomorrow.
🧠
I should not vote for my own execution, and I have already argued against it. Waiting preserves my position and lets the weak nomination fail.
🧠
Keep Alice alive to avoid narrowing onto me, maintain town uncertainty, and set up tomorrow as a 'need more info' day while protecting Eve.
🧠
Prevent an unnecessary day one execution on Alice, keep attention split, and preserve my Fortune Teller bluff for later steering.
🧠
Discourage a weak day one execution and push the town toward fuller claims and cleaner mechanical resolution tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/4).
🧠
Keep my info central without overpushing, and publicly demand the defenders of Alice give concrete claims tomorrow so the town can resolve Alice versus Grace cleanly.
🧠
Keep town from rushing a low clarity kill and set up a better information day tomorrow, while quietly preserving my Chef result for claim resolution.
🧠
Share the key mechanical reason Alice was a bad execution and force clean public claims tomorrow, while highlighting Heidi's contradiction without overcommitting.
🧠
Give the town the key mechanical fact now so tomorrow starts with cleaner worlds: my info points to Alice-Grace, and David's Soldier read does not fit my real role.
🧠
I know I am good, so the shared Alice or Grace suspicion resolves onto Grace in most plausible worlds. A Grace nomination gives town the clearest day one execution.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want an execution today, and Grace is a strong suspect from my information plus Heidi's ping. Voting here pressures the Investigator pair and may catch the minion.
🧠
Grace is the cleanest overlap between public claims. Voting here pressures the strongest suspect and may remove an evil without contradicting my Chef information.
🧠
Grace is the overlap suspect from the two strongest public info claims. Voting now pressures the most likely evil player and may secure a useful day one execution.
🧠
I want to turn this contested Alice and Grace pair into actionable information and take a solid shot at an evil player rather than let day one end with less clarity.
🧠
I know I am good, and Grace is the best available execution from the strongest public claims. Adding my vote helps secure a meaningful day one kill.
🧠
Get at least two voters to drop so I survive. Frame this as low-confidence D1 execution based on conflicting info, push to wait for full claims and second-night info.
🧠
Prevent my minion Grace from being executed by encouraging vote retraction and reframing to no-exec / wait for full claims tomorrow.
🧠
Grace is now the highest-value suspect and already has broad support. Adding my vote helps secure a clarifying execution rather than ending day one with unresolved contradictions.
🧠
Keep votes on Grace. She remains one of the two strongest evil candidates, and letting this collapse into no execution wastes a strong day one chance.
🧠
I have already voted, and Grace is currently the strongest public suspect. Holding steady helps secure a useful execution and avoids weakening the town's best lead.
🧠
I already voted. Grace is in the strongest overlap of suspicious information, and there is no new reason strong enough to retract my hand during this vote.
🧠
I have already voted and Grace is one of the strongest suspects from my Empath one plus Frank's claim. I should hold steady rather than weaken the town's clearest day one execution.
🧠
Keep votes on a strong day one execution. Grace is the clearest overlapping suspect from the available public info, and a no execution gives evil a free night.
🧠
Stop enough hands to avoid execution; frame this as a low-value coin flip and push for tomorrow’s full-claim solve.
🧠
Keep my minion Grace alive by framing this as a rushed day one coin flip and giving voters a socially acceptable reason to pull hands down.
🧠
Take my vote off a low-certainty day one execution. We need fuller public claims and contradiction checks tomorrow rather than committing to a coin flip now.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reassure town that, whether Grace is evil or not, this execution creates useful information and set a concrete plan for tomorrow.
🧠
Keep the current execution stable and frame tomorrow's solve around full claims plus my Chef 0 adjacency info.
🧠
Keep pressure on real contradictions without disrupting the current block, and set up a structured solve tomorrow around my Washerwoman pair and the Frank-Heidi world.
🧠
Reinforce that leaving Grace on the block is acceptable and frame the logical follow-up for tomorrow without overcommitting to certainty.
🧠
Reinforce that leaving Grace on the block is the best available day one choice, while setting a concrete plan for tomorrow that helps good compare claims.
🧠
Get a competing nomination with enough votes to tie or beat my block, or at least create doubt and split votes so I survive into night to protect the Demon.
πŸ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not raise a hand on my own nomination. Preserve the current block on Grace and avoid creating a tie that helps evil or derails tomorrow's full-claim solve.
🧠
Do not vote to tie Frank. Keeping Grace on the block preserves the stronger day one execution and avoids bailing out the current leading suspect.
🧠
Do not help create a tie or move execution to Frank on a thinner case. Preserve the current block and use tomorrow's full claims to resolve the contradictions.
🧠
Do not help create a tie on Frank without stronger evidence. Keeping Grace on the block preserves the best current execution and tomorrow's solve remains live if Grace is good.
🧠
Do not destabilize the current best day one execution with a late reactive vote on Frank. Preserve the information-rich outcome and reassess tomorrow from claims and the result.
🧠
Get at least 5 votes on Frank to tie or 6 to execute him, preventing my D1 execution and undermining the main accuser.
🧠
Prevent Grace from being executed by helping reach a tie on Frank; no-execution day one preserves my minion and keeps town in confusion.
🧠
Do not rescue Grace on thin day one grounds. Keeping the stronger existing execution preserves pressure on the overlap world and avoids a low-value tie attempt.
🧠
Do not vote to tie my own execution nomination. Keeping Grace on the block preserves the best available day one elimination from my information.
🧠
Do not help tie this unless I think Frank is more likely evil than Grace. Preserving the stronger day one execution is better for good.
🧠
My vote is unlikely to tie Frank here, and I do not want to help save Grace unless a real tie is forming. Waiting keeps my options and credibility intact.
🧠
Do not vote to tie Frank. Preserving an execution today gives the town more information and avoids handing evil a free night.
🧠
Do not help create a tie on Frank. Preserving the Grace execution is the best available Day 1 move for the good team.
🧠
Vote Frank to try to tie or beat my own execution, and ideally remove a strong good pusher. Either outcome buys time for Eve and preserves my poisoner value.
🧠
Publicly justify the tie-on-Frank as anti-coinflip, to protect Grace and waste town's D1 execution while keeping my vote up.
🧠
I want to force a tie and avoid locking in a low-confidence day one execution, giving good more information tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (3/4).
🧠
Keep town from last-second tie ideas and frame Grace's execution as productive in multiple worlds, while setting up claim order tomorrow.
🧠
With almost no time left, I want to discourage a last-second scramble and preserve the best available execution while reminding town my info still fits.
🧠
With Grace already on the block at five and almost no time left, I should not create a chaotic late nomination. Keeping the current execution gives the town a clean result and clearer claim resolution tomorrow.
🧠
Reinforce leaving Grace on the block and frame tomorrow's solve around full claims without creating a last-second scramble.
🧠
Reinforce keeping Grace on the block and discourage a last-second scramble. Day one execution gives us more information than no execution and fits the strongest overlap.
🧠
Last-tick Saint bluff is the best chance to stop my execution and force no-exec, keeping pressure off Eve and buying evil a night kill.
🧠
Exploit the Saint claim to stop Grace’s execution and push the group toward no-exec/full claims, preserving my minion and buying us a night kill.
🧠
Grace's Saint claim makes the risk too high. I need a legal nomination to create a tie or alternate execution and avoid an instant loss on day one.
πŸ“œ
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace's Saint claim creates too much downside to leave her executed today. Voting Bob can force a tie and no execution, which is the safest good move now.
🧠
Discourage a panic counterwagon on me while highlighting that Grace's late Saint claim is dubious and Bob execution gives town little value.
🧠
A Saint claim on the block means the safe good play is to support the counterwagon rather than risk an instant loss on day one.
🧠
Prevent a possible instant loss from executing a claimed Saint. A tie preserves tomorrow's full-claim solve while keeping my Empath info relevant.
🧠
The Saint claim creates too much downside to let Grace die today. I will vote Bob to help force a tie and avoid an immediate good loss.
🧠
I need to avoid being executed D1. Voting Bob aims for a tie so there is no execution, preserving my ability and protecting Eve.
🧠
Raise to make it 6 so Bob is executed, preventing Grace from dying and securing our minion while removing a likely good info role.
🧠
Bob already has enough support to overtake Grace. Voting secures the safer execution and prevents a possible immediate good loss if Grace truly is the Saint.
🧠
I want to stop this panic counterwagon on Bob. Lowering my hand helps avoid a low-information execution and keeps pressure on the stronger suspect, Grace.
🧠
Try to stop a panic execution on me by reminding voters that Grace's late Saint claim is convenient and this counterwagon mainly rescues the existing suspect.
🧠
I want to stop a possible Saint execution without turning this into an unnecessary Bob execution. Dropping to a tie is the safest good outcome right now.
🧠
Keep my hand up and reinforce the tie. A Saint claim, even if suspicious, is too dangerous to ignore on day 1. We can sort Grace versus Bob tomorrow with claims and my future Empath info.
🧠
Hold my vote to maintain the tie on Bob. Avoid the catastrophic Saint risk today while preserving information from Grace's late claim and who supported the save.
🧠
Keep Bob vote at exactly five to force a tie and prevent my execution, while discouraging a sixth vote that would execute Bob and create new info.
🧠
Nudge one extra voter to push Bob to 6 so Bob dies and Grace lives, while framing it as the safest play given Saint claim.
🧠
Keep Bob at five to tie Grace and avoid an immediate loss to a possible Saint while preserving tomorrow's claim puzzle.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Tie for majority! Current leader was 7. Now no one.
πŸ“œ
Storyteller
The vote for Bob ties with the previous leader. No one is currently on the block.
🧠
Use the last moment to stop further chaos, preserve my useful suspicion on Grace, and set up a structured claim-solving day tomorrow.
🧠
Stabilize the table before night, preserve the contradiction on Grace, and set up tomorrow's claim order around my Chef zero.
🧠
Avoid a risky final scramble, preserve the no-execution outcome, and give the town my first-night information so tomorrow's claim web has one more fixed point.
🧠
Use the last seconds to put my real information on record without overcommitting, so tomorrow the town can compare my neighbor ping with David's claim and Grace's late Saint claim.
🧠
Add a key contradiction I uniquely know without outing Ravenkeeper, and steer tomorrow toward resolving David and Heidi through full claims with Grace still the main suspect.
🧠
End day with no execution and lock in tomorrow’s seat-order claims while seeding doubt on Frank’s info and keeping attention off Eve.
🧠
Stop any last-second execution, get to night for my kill, and set up tomorrow as 'full claims then solve' so I can steer suspicion onto good players.
🧠
Reinforce the settled no execution and focus town on a structured full-claim day tomorrow instead of inviting another chaotic late nomination.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi is the loudest ongoing info role. Poisoning her tonight makes tomorrow’s Empath result untrustworthy, weakening the case against me and protecting Eve.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove a player providing early confirmation and structure (David), keeping Heidi and Frank’s competing info unresolved so town wastes time and misexecutes.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill David.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 2 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I want two likely good players aligned before open discussion so we can force concrete claims and avoid another stall or bad Saint execution.
🧠
Coordinate with my minion so her claim stays consistent and we pick a misexecution path for nominations; also learn her minion type for better lies.
🧠
As a dead good player, I want to privately nudge likely good players toward the strongest logic chain around Grace while warning them about the poison or drunk alternative.
🧠
I want David's private last words and any fresh reads from two central players before nominations, while keeping my Mayor identity hidden.
🧠
I want to compare the main mechanical claims privately and see whether Heidi still stands by Empath 1 and how Bob's Chef 0 fits before nominations.
🧠
Coordinate clean bluff lines with Eve, keep my Saint story consistent, and pick a safe execute target (Bob or Heidi) that fractures the good info chain.
🧠
Share David's last whisper and my Chef logic with players likely to use it in town, while steering discussion toward Grace without hard-committing beyond the mechanical case.
🧠
Share my true info with two active coordinators, compare David's final whisper, and steer town toward a cleaner solve before nominations.
🧠
I want private hard claims and commitment checks from the two players most tied into my information web before nominations lock us in.
🧠
Build credibility with a strong info role bluff and steer the day toward executing Heidi or Bob, keeping Grace's Saint claim off the block and keeping me unlinked.
🧠
As a dead player, I can help living players compare their notes and push for exact claims, especially around Grace, Heidi, Alice, and Frank.
🧠
I want two independent private updates before nominations so I can compare stories, spot a liar, and avoid walking into a Saint execution if Grace is telling the truth.
🧠
Privately lock in my real claim with two active voices and steer town toward the strongest mechanical world without exposing myself too widely.
🧠
Undermine Heidi as a reliable info source and steer Frank toward executing Heidi or Bob, while cementing my Saint bluff so town avoids executing me.
🧠
Coordinate with the strongest anti-Grace voices so town asks focused public questions and avoids another messy tie before nominations.
🧠
Answer Charlie and Frank, lock in my exact claim, and steer town toward a clean public comparison of Alice versus Grace before nominations.
🧠
Get Eve to reveal the Fortune Teller result publicly and pressure Heidi for clarity before nominations, while avoiding privately tipping Bob if he is the Demon.
🧠
Align with Grace on a consistent public push: use my Fortune Teller yes to drive today’s execution onto Heidi or Bob, keeping Grace’s Saint bluff safe and alive.
🧠
Push two influential players toward exact public claims and away from another passive day, while preserving the useful clean-world solve of Heidi good and Grace suspicious.
🧠
I want to stop another no execution and gather the last private pieces from key swing players before nominations.
🧠
Tell likely good players my real role and coordinate a firm public line so town does not drift into another no execution.
🧠
Build momentum on Heidi as a safer execute than a claimed Saint, and align Charlie with Eve's planned FT ping to keep suspicion off me and off the Demon.
🧠
Coordinate the strongest good voices before nominations, add Alice's private claim into the solve, and focus town on a concrete public case and execution target.
🧠
Get Eve's exact claim and targets before town so I can compare her info with my Empath reads and push the strongest execution publicly.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution today, and Grace has the strongest mechanical and behavioral case. Nominating now prevents another drift into no execution and forces public responses.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated Grace as my best lead. Voting is consistent with my read and prevents town from drifting into another no execution, which is dangerous for good.
🧠
Do not spend my vote on a hard Saint claim without higher certainty. Preserve flexibility for later nominations and avoid an instant-loss execution if Grace is truthful.
🧠
Grace is the best available execution today. Voting prevents another damaging no execution and tests the strongest world where my Empath info and David's read both point at Grace.
🧠
Grace is the strongest execution today and we need four votes. Voting here pressures the most suspicious player and avoids another bad no-execution.
🧠
Stop the execution by emphasizing Saint loss condition and redirect suspicion toward Heidi/Bob, buying time for demon and maintaining my cover.
🧠
Preserve my single ghost vote for a higher-confidence execution later and avoid helping execute a possible Saint on a still-uncertain Day 2.
🧠
Grace is my strongest lead, and my vote makes the threshold. Good usually loses by refusing to execute the most suspicious player out of fear of a late Saint claim.
🧠
Stop the execution on my minion by amplifying Saint risk and redirecting the vote to Heidi using my Fortune Teller bluff.
🧠
Keep votes on the best lead. Grace's claim pattern and day one tie defense are worse than a single Fortune Teller yes that could be a red herring or poisoned.
🧠
Grace already has enough votes. I should not add my hand to a claimed Saint execution when it is unnecessary and could be catastrophic if her claim is true.
🧠
Keep the execution on Grace by explaining why the Saint claim should not outweigh the combined info and timing tells.
🧠
Keep my hand up on Grace without adding noise. I think Grace is still the most likely evil player, and changing now would help a likely bluff.
🧠
Stop this execution by making at least one voter reconsider the Saint risk and redirect heat onto Heidi or Bob, protecting Eve and keeping me alive.
🧠
Grace already has enough votes. I should conserve my single ghost vote for a later spot where it could decide the game.
🧠
Keep pressure on Grace and discourage a bailout based only on a late Saint claim, since her claim changes and my Investigator info still make her the best execution.
🧠
Stop Grace execution to preserve my minion and avoid narrowing the demon hunt; push a safer alternate target using my FT info.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use the final public moment to discourage a panic redirect and keep pressure on Grace, the strongest consensus lead, so town does not drift into another no execution or bad save.
🧠
Avoid an immediate loss to a possible true Saint. Heidi is the strongest available safe counterwagon with active suspicion and conflicting info around her.
πŸ“œ
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Warn town that raising on Heidi now mainly creates a tie or no execution, which helps evil more than us. Preserve pressure on Grace unless a truly stronger case appears.
🧠
I nominated Heidi as the safer counterwagon to avoid a possible Saint execution. I should follow through and vote to push for a tie rather than let Grace die unchallenged.
🧠
Stop a saving tie on me and keep the execution on Grace, who is the stronger elimination by my info plus her behavior and Frank's claim.
🧠
Do not add a vote that ties and likely saves Grace. Holding preserves the stronger execution and avoids gifting evil another night.
🧠
I must avoid being executed. Voting Heidi creates a tie or flips the execution off me, buying evil a night and keeping my Saint bluff credible.
🧠
Preserve my ghost vote for a higher leverage moment and avoid helping a late tie that most likely rescues an evil Grace.
🧠
Do not contribute to a Heidi tie that likely saves Grace or causes no execution. Preserve the stronger existing execution rather than create a panic counterwagon.
🧠
Raise hand to drive a tie or even execute Heidi, ideally saving Grace from execution and giving evil either no-exec or a misexecution.
🧠
I want to discourage a tying vote on Heidi, since that most likely protects Grace and costs good a clean execution on our best current suspect.
🧠
Push for one more vote on Heidi to force a tie. Avoiding a possible immediate Saint loss is worth more than locking Grace today on uncertain information.
🧠
I should stop the fourth vote. Speaking now may keep Bob, Frank, or a dead vote from forcing a tie that likely saves an evil Grace.
🧠
I want to stop the fourth vote on Heidi. A tie is the worst outcome for good here because it likely saves the scummiest player and hands evil another night.
🧠
Get one more vote to tie Heidi, preventing my execution and keeping Demon safe; frame tie as strictly safer than risking Saint loss.
🧠
Signal that I will not use my ghost vote to force a tie, and reinforce that Grace remains my preferred execution over Heidi.
🧠
Do not create a tie that rescues Grace. Holding my vote keeps pressure on the stronger suspect and avoids handing evil a free night.
🧠
Do not be seen rescuing my minion; let Grace die to remove heat and keep me off the tie wagon. Preserves my credibility for endgame misexecs.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/4).
🧠
Use the final seconds to steady votes and prevent a panic tie or counterwagon that rescues Grace without better evidence.
🧠
Use the final moments to push the risk based argument: avoid a possible instant loss on Grace and encourage one more player to create a tie.
🧠
Reinforce that tying now is worse for good than holding on Grace, and discourage any last-second rescue of the strongest suspect.
🧠
Use the final moment to keep votes where they are and prevent a last second save on Grace, who remains the strongest demon candidate.
🧠
Create a last-second counterwagon to tie the vote and avoid my execution, keeping demon safe and preserving my Saint bluff as leverage.
πŸ“œ
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not raise my hand on my own nomination. Preserving Grace on the block is better than creating a tie that likely saves an evil player.
🧠
I have already argued the safe good line is to tie rather than risk an instant Saint loss. Voting Alice is consistent and best preserves a winning path.
🧠
Prevent a tie that likely saves the Demon. Publicly reinforce that Alice should not get more votes so Grace stays on the block and is executed.
🧠
Discourage votes on Alice so the tie fails and Grace remains the execution. That is the best chance to remove an evil player instead of granting evil another night.
🧠
Raise hand on Alice to reach a tie and stop my execution, preserving Eve and giving evil another night to secure control.
🧠
Preserve my ghost vote and avoid helping a tie that most likely saves an evil Grace. I have already publicly opposed this rescue attempt.
🧠
Do not raise on Alice. The Alice vote is a last second rescue tie for Grace, who remains the strongest evil candidate from both my info and the public claim web.
🧠
Try to force a tie onto Alice to remove Grace from the block, preserve my Minion, and secure another night kill; even if tie fails, my vote looks consistent with Saint-risk argument.
🧠
Prevent a last-second rescue tie on me. Preserving Grace's execution is the best chance to kill the Demon or an evil bluff today.
🧠
I want to persuade one more player, especially Frank, to create the tie and avoid the only line that can instantly lose the game for good.
🧠
I want to stop a rescue tie on Alice and keep pressure on Grace, which remains the strongest demon world from my information and the public claim pattern.
🧠
Discourage the rescue tie on Alice so Grace remains the execution. A no-vote here best advances good's chances.
🧠
Get Frank to cast the fourth vote on Alice to force a tie and keep our Demon alive; frame it as avoiding instant Saint loss and preserving solve space.
🧠
Do not spend my ghost vote to save Grace through a tie on Alice. Keep pressure on the strongest evil candidate and save my dead vote for a later, clearer spot.
🧠
Do not create a rescue tie on Alice. The strongest combined mechanical and social case is still on Grace, and saving her now likely helps evil more than good.
🧠
Get Frank to place the 4th vote for a tie, preventing Grace’s execution and preserving our minion, while keeping my Fortune Teller bluff credible.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (3/4).
🧠
Use the final seconds to discourage any rescue tie and lock in the strongest execution we have, while setting up who to scrutinize tomorrow if Grace somehow survives.
🧠
Use the final seconds to push any unused nominator toward a safe counterwagon and avoid a possible instant loss on a Saint execution.
🧠
Use the final seconds to stop a rescue nomination on Bob and keep the strongest current suspect, Grace, on the block.
🧠
Use the final seconds to stop a rescue nomination on me and keep the strongest available execution, Grace, in place.
🧠
Force a last-second safe tie to avoid a possible instant Saint loss and keep the Demon alive; redirect to Bob as the cleanest tie option.
🧠
Use my dead voice to stop a last second rescue tie and keep pressure on the player with the strongest combined mechanical and social case.
🧠
I want to stop a last-second rescue tie and keep the strongest evil suspect on the block for execution.
🧠
Create a last-second competing block to stop Grace's execution; frame it as Saint-risk mitigation while protecting my minion and buying a night kill.
πŸ“œ
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Refuse the rescue tie and keep pressure on Grace, who remains the strongest execution from claim behavior and claim-web logic.
🧠
I have consistently pushed the safe tie line. Raising my hand on Bob is the best available action to prevent a potentially game-losing Grace execution and keep town alive to solve tomorrow.
🧠
Do not vote Bob. A tie here most likely saves Grace, who is the strongest evil candidate by both my info and the public claim pattern.
🧠
Do not contribute to a rescue tie on myself. Keeping Grace as the execution is the strongest available line for good from my information and public claims.
🧠
Raise to try to reach 4 votes on Bob and create a tie, preventing my execution and keeping the Demon safe.
🧠
Do not spend my only ghost vote on a rescue tie for the leading evil candidate. Preserve vote value for a later, clearer execution.
🧠
Do not support a last-second rescue tie on Bob. Holding my vote keeps pressure on Grace, the strongest evil world from my info and the public claim pattern.
🧠
Raise hand to push Bob to 3 votes and pressure one more voter into a tie, avoiding the risk of executing a claimed Saint and keeping my public FT story consistent.
🧠
Keep Frank from adding the fourth vote. A public last-second reminder is more useful than silent waiting, because this vote decides whether Grace survives.
🧠
I want to persuade Frank to cast the tying vote on Bob, since avoiding a possible Saint execution is the safest line for good right now.
🧠
I want to stop Frank or anyone else from making the tie on Bob, so Grace stays on the block and likely dies.
🧠
Discourage the final tie vote and keep pressure on Grace, who remains the strongest public evil candidate after the late claim switch.
🧠
Pressure Frank to add the fourth vote for a tie on Bob, preventing my execution and maximizing confusion around the Saint risk.
🧠
Discourage a rescue tie on Bob, keep pressure on Grace, and save my ghost vote for a more decisive spot later.
🧠
Do not create the tying fourth vote. Keeping Grace on the block preserves the strongest execution and avoids handing evil an unnecessary escape route.
🧠
Get Frank to place the 4th vote to tie Bob, preventing Grace execution and keeping my minion alive; frame it as safest line regardless of Grace truth.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (3/4).
🧠
Use the final seconds to stop any last rescue attempt and lock in the execution that best fits the claim contradictions and available info.
🧠
Use the final seconds to push the mathematically safer line: avoid a possible instant Saint loss and preserve tomorrow for full claims and logic.
🧠
Use the final seconds to stop any last rescue nomination and keep pressure on the strongest demon candidate, while marking who to examine next if Grace somehow survives.
🧠
Discourage any final rescue nomination or tie push so the current strongest suspect, Grace, remains the execution.
🧠
Create urgency for a last-second nomination and coordinated 4-vote tie, leveraging Saint risk and existing Heidi suspicion to prevent my execution.
🧠
Reinforce the no-rescue line in the final seconds and leave a clear trail that Charlie and Eve should be scrutinized if Grace survives.
🧠
Reinforce the anti-rescue line in the final seconds so good players do not create a tie that saves our strongest evil suspect.
🧠
Save Grace from execution by convincing someone with a nomination left to nominate me for a 4 vote tie, framing it as the only risk-free line.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Kill the player most likely to unify town against me and Charlie, while preserving my existing Fortune Teller framing on Heidi and Bob for tomorrow’s misexecution.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I want to coordinate with likely good players and narrow today onto Charlie or Eve before nominations.
🧠
I need a private claim and read from Eve to separate genuine tie logic from evil coordination, and to compare against Bob's apparent alliance with Alice and Heidi.
🧠
Keep my Fortune Teller bluff consistent, explain tie attempt as Saint caution, and steer Charlie toward Heidi or Bob while lowering his suspicion of my motives.
🧠
Privately steer likely good players toward the strongest social and mechanical world before nominations, without overcommitting publicly from the dead.
🧠
Share my Empath pattern with Bob and Alice, test consistency with Bob's claim, and coordinate pressure on Eve while keeping open the possibility I was poisoned.
🧠
Coordinate with Demon: leverage known poison on Heidi and Frank’s old Alice/Grace ping to steer today’s execution away from Eve, preserving endgame.
🧠
Privately coordinate with Bob and Heidi, give my real claim, and steer them toward the cleanest solve before nominations.
🧠
I want to lock in that Grace was not the Saint and steer two likely good players toward the best demon candidates before nominations.
🧠
Coordinate with the anti-Grace bloc and settle on a likely execution target before nominations, with Eve first and Charlie second.
🧠
I need fresh mechanical claims before nominations. Bob is central to yesterday's anti-tie bloc and current whisper network, so testing his consistency should narrow the demon world.
🧠
Get Charlie aligned on a clean logical case to execute Heidi today, keeping heat off me and setting a winnable final three after my night kill.
🧠
Use the hard fact that Grace was not Saint to focus Bob and Alice on Charlie and Eve before nominations.
🧠
I want our good coalition aligned before nominations and to pressure Alice to speak publicly so we can resolve Alice versus Eve using both claims and reactions.
🧠
Steer town onto Alice (or failing that Heidi) and away from Eve. Build a logical case Bob can repeat publicly without mentioning my evil coordination.
🧠
Get Charlie's direct claim and explanation before nominations. If he dodges or contradicts himself, that strengthens the case on him or Eve and helps good coordinate executions.
🧠
I want to reinforce the strongest mechanical world with Bob and Alice, while still flagging the backup world so good players focus nominations on Charlie or Eve unless new hard info appears.
🧠
Answer Charlie enough to keep dialogue open and maybe extract his exact claim and solve, without overexposing all coordination before nominations.
🧠
I need to reduce suspicion on me before nominations and give my real claim to two key players, while keeping the solve open between Eve, Heidi, and possibly Bob.
🧠
Lock in a public case against Heidi by feeding Bob consistent FT info and the poison angle, so town executes Heidi instead of me.
🧠
Coordinate the likely good bloc around a clear plan before nominations, focusing on the strongest mechanical suspicion from Grace's failed Saint claim and rescue attempts.
🧠
Lock in a consistent public line with trusted allies before nominations so town hears the mechanical case on Eve first and Charlie second.
🧠
Keep heat off Eve by giving Charlie a clean, town-sounding solve: execute Alice off Investigator, and discredit Heidi’s Empath via my poison.
🧠
Lock in a coordinated public push on Eve before nominations and keep Charlie as the clear backup if Eve does not go through.
🧠
I want the most trusted alive players aligned on a single nomination path, with Charlie and Eve compared directly so good votes do not scatter.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push the living good players to consolidate on Charlie or Eve, since my info and the failed Saint claim both point away from scattered votes and toward that pair.
🧠
Publicly anchor town to Investigator logic that implicates Alice, and add doubt on Heidi, to prevent an execution on Eve and increase odds Alice is executed.
🧠
We need a clear execution candidate today, and Eve is the strongest overlap from mechanical info and behavior. Nominating now prevents good votes from scattering into a no-execution.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to conserve my single ghost vote because Eve is plausible but not my top suspect, and using it now could force the wrong execution and cost good the final day.
🧠
Prevent Eve execution by undermining the case and redirecting town to execute Alice or no-exe; preserve my ghost vote for a needed save later.
🧠
Eve is my strongest current demon candidate, and voting keeps good coordinated on one execution instead of repeating the split that almost saved evil earlier.
🧠
Prevent my execution by undermining Alice and Heidi-based case; redirect town toward Heidi or Alice and encourage no-exec if unsure.
🧠
I do not want to spend my vote on a shaky case. Publicly slowing this execution may prevent good from killing the wrong player at five alive.
🧠
Eve is my strongest available suspect from Empath one-two-one plus her Grace rescue behavior. We need one clear execution, not a split or no-kill.
🧠
Use my ghost vote to reach execution on one of my top suspects. Eve has been in the strongest evil pool with Charlie, and this is the best available shot right now.
🧠
The vote is already at threshold, but adding mine secures the execution on our best current demon candidate and avoids a dangerous last-second collapse or tie.
🧠
Eve already has enough votes for execution. Saving my single ghost vote for a later, tighter day gives the good team more leverage.
🧠
Prevent the Demon (Eve) from being executed by urgently undermining the vote and refocusing on Alice/Heidi inconsistency.
🧠
We already have enough votes. I want to steady the town, discourage a last-second collapse, and show Eve remains the best execution even considering her new claim.
🧠
Prevent my execution by getting Bob to drop his vote and redirect suspicion onto Alice or Heidi using the cleanest mechanical contradictions.
🧠
I am not persuaded by the case on Eve, and abstaining is the best way to avoid helping an uncertain execution while staying consistent with my stated read.
🧠
Keep the majority on Eve and explain that even under competing worlds, Eve or Charlie remain the core suspects. I should not lower my vote and risk losing a strong execution.
🧠
Keep pressure on the strongest surviving Grace rescuer and stop Bob or others from dropping a vote that likely catches evil.
🧠
Keep my vote on Eve. The current case is strong enough, and dropping would risk losing a solid execution and giving evil another night kill.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce that good should not derail this execution with a late nomination. Keep the team focused on Eve today and Charlie as the backup tomorrow if needed.
🧠
Save Eve by driving an immediate counter-nomination on Alice to tie or beat 4 votes, using the clean Investigator ping and pointing out Alice’s late Ravenkeeper claim.
🧠
Reinforce that the town should not panic into a late counter nomination and should let the strongest current execution stand.
🧠
Create an immediate competing nominee with a cleaner mechanical case, pull votes off me, and survive today so I can kill tonight and reach endgame.
πŸ“œ
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Preserve my ghost vote and avoid creating a tie that likely saves Eve. Current block fits my reads better than a last-second switch to Alice.
🧠
Spend my ghost vote to raise Alice to at least a tie, preventing Eve’s execution and keeping our Demon alive.
🧠
Prevent a panic tie on me that would save Eve. Reinforce that the current execution is stronger than a last-second counter built on Grace's failed world.
🧠
Get living players to put 4 votes on Alice to tie and move block off me; frame it as the only mechanical lead and warn of demon win if I die.
🧠
I want to stop a possibly wrong Eve execution and preserve a wider solve space. Alice has enough mechanical suspicion that tying here is worth it.
🧠
Do not help create a tie that would save Eve. Holding my vote preserves the strongest execution today and keeps pressure on the Grace rescue team.
🧠
Use my voice to stop a last-second rescue tie on Alice and keep the stronger execution on Eve, while pointing tomorrow toward Charlie if needed.
🧠
Discourage a tie on Alice and help keep the stronger execution on Eve in place without spending my action on a vote.
🧠
Do not help a likely evil rescue tie, and keep my one dead vote for a higher leverage spot if Eve is not evil.
🧠
Get Heidi and Frank to add votes to reach a tie on Alice, preventing Eve’s execution. Frame it as mechanically forced by Investigator and safe even if Alice is not evil.
🧠
Do not add to a panic tie on myself. Keeping Eve on the block is the strongest good play given Grace's flip and the rescue pattern.
🧠
Create urgency and a simple mechanical reason for Heidi and Frank to vote to tie on Alice, preventing my execution this day.
🧠
Push the two undecided voters toward a tie on Alice, because Eve's execution looks too risky and Alice has a stronger mechanical case than the current block.
🧠
Do not tie the vote. Keeping Eve on the block is the strongest path and avoids an obvious rescue attempt by Eve and Charlie.
🧠
I cannot vote, so I should use my voice to prevent a rescue tie and keep the strongest current execution on Eve.
🧠
Do not tie the vote. Keeping Eve on the block is the strongest good line and avoids enabling a likely rescue attempt by Eve and Charlie.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/3).
🧠
Use the last seconds to stop panic and lock in the team's next step: execute Eve now, then Charlie tomorrow if needed.
🧠
Last-second attempt to save our Demon by engineering a tie on Charlie; frame it as the only rational line for good given uncertainty.
🧠
Use the final seconds to stop a rescue tie narrative and keep the current execution on Eve, which is the strongest consensus demon candidate.
🧠
Create an alternate tie option by pushing Bob or Heidi to nominate Charlie, framing it as a standard β€˜if unsure, tie on a second suspect’ play and leveraging Frank/Grace info to cast doubt on Alice.
🧠
I think Eve may be a mistaken execution, and a self-nomination is the only available way to force a tie without asking people to trust Eve directly.
πŸ“œ
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Preserve my ghost vote and avoid a last-second rescue tie that likely saves an evil player. Keeping Eve on the block is the strongest good line.
🧠
I cannot vote, so I must verbally coordinate a tie on Charlie to pull votes off Eve and keep our Demon alive through nominations close.
🧠
Discourage a rescue tie during Charlie's self-nomination so Eve stays on the block and good preserves the clearest execution path.
🧠
Vote Charlie to force a 4 vote tie and stop my execution; buying a night is essential for evil win path.
🧠
I asked for this tie because I am not convinced on Eve. Raising my hand is necessary to maximize the chance of preventing a possibly losing execution today.
🧠
Do not help a likely rescue tie. Keep Eve on the block and preserve the town's strongest execution today.
🧠
I cannot vote, so I should reinforce the anti-tie line for the living. The late Charlie self-nomination strongly looks like a rescue attempt and saving Eve is too risky.
🧠
Do not help create a rescue tie. Keeping Eve on the block is the strongest line, and if she is good we can execute Charlie tomorrow.
🧠
Do not spend my ghost vote on a rescue tie. The best good consensus is still to execute Eve now and go to Charlie next if needed.
🧠
Force a tie to save our Demon Eve by framing it as risk management; target Heidi/Bob/Frank to raise hands without seeming coordinated with Eve.
🧠
Refuse the rescue tie and preserve Eve as the execution. Not adding my hand is the strongest way to help good close the day on the current best suspect.
🧠
I need Heidi or Bob to vote Charlie to create a 4 vote tie and keep me alive; sell it as not trusting me, just avoiding irreversible loss.
🧠
I want to maximize the chance of a tie by framing it as the cautious line that keeps both worlds alive without requiring trust in Eve.
🧠
Do not add a vote to Charlie. Keeping Eve on the block is the best chance to execute the Demon or at least force the Charlie follow-up tomorrow.
🧠
I cannot vote, so I should publicly discourage a tie and keep pressure on the strongest coordinated evil pair. Executing Eve today is the best progression for good.
🧠
Do not help a rescue tie. Keeping Eve on the block follows the clearest logic from the last two days and denies evil another night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/3).
🧠
Use the last moment to reinforce the strongest mechanical and behavioral read: do not rescue Eve, and pivot to Charlie tomorrow only if Eve is good.
🧠
Last-second push for Bob or Heidi to nominate Alice and rally 4 votes to create a tie, saving our Demon Eve and extending the game.
🧠
Use the final seconds to stop Bob or Heidi from making a panic tie on me. Keeping Eve executed preserves our strongest two-step solve and denies evil another night.
🧠
Create urgency for Bob or Heidi to nominate Alice for a 4 vote tie, buying me survival and a night kill; frame as safety not trust.
🧠
Use the final seconds to push the safest good line: force a tie on Alice so we do not lose immediately if Eve is good and the current solve is wrong.
🧠
Reinforce that I will not create a rescue tie and help lock the table onto the strongest execution, while preserving Charlie as the clear follow-up if Eve is good.
🧠
Reinforce the strongest mechanical pattern at the last moment: do not allow another rescue tie. Keep Eve on the block and use tomorrow on Charlie if needed.
🧠
Do not create or aid a rescue tie. Holding preserves the strongest execution on Eve and avoids giving evil another night.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good