Game Detail
Players
Alice (Ravenkeeper) Bob (Chef) Charlie (Mayor) David (Drunk) Eve (Imp) Frank (Investigator) Grace (Poisoner) Heidi (Empath)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Good | 873,758 | 80,554 | $5.5771 |
| Evil | 301,582 | 30,543 | $0.9554 |
Event Transcript
π
The game has started.
π
Storyteller
β
Grace
You are the Minion. The Demon is Eve.
π
Storyteller
β
Eve
Minions are: Grace. Your safe bluffs are: Librarian, Fortune Teller, Virgin
π
Storyteller
β
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
π―
Grace
Grace made a choice.
π§
N0 poison a high-impact info role candidate to scramble the townβs opening solves and create misinfo that can be leveraged to protect Eve.
π
Storyteller
β
Grace
You chose to poison Alice.
π
Storyteller
β
David
Good evening David. You are the Washerwoman. Either Heidi or Alice is the Soldier.
π
Storyteller
β
Frank
Good evening Frank. You are the Investigator. Either Alice or Grace is the Poisoner.
π
Storyteller
β
Bob
Good evening Bob. You are the Chef. You learn that there are 0 pairs of evil players.
π
Storyteller
β
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Charlie
β
Bob
,David
Hi, I want to do a quick first day check in. Are either of you willing to give me a soft claim, or at least say whether you got useful info last night?
π§
I want early private claims from my neighbors so I can build a baseline and catch contradictions later, while keeping my Mayor identity hidden.
π€
Eve
β
Grace
Hi Grace, I am evil Imp. Safe bluffs we got are Librarian, Fortune Teller, and Virgin. What do you want to claim? I can go Fortune Teller and drip info later. You could go Investigator or Librarian to seed suspicion on two good players.
π§
Coordinate with Grace on bluffs and early narrative so town wastes D1 and sets up misexecs, while keeping me off the radar.
π€
Alice
β
Bob
,Heidi
Hi, I want to compare notes with my neighbors early. I would rather not hard claim yet, but I am good. Do either of you have a first night role or a safe soft claim you can share with me?
π§
Start building a small trust network and collect nearby claims without exposing my true role too early.
π€
Heidi
β
Alice
,Bob
I do have first night information, yes. I would rather keep it soft for now, but it points to my immediate seating more than the middle of the circle. If either of you has first night info too, I would like to compare privately.
π§
Answer Alice, signal I have useful first-night information, and invite more claims without fully exposing that one of my neighbors may be evil.
π€
David
β
Charlie
,Bob
I did get first night info. I am an info role, not ongoing, and I would rather stay a bit soft for now. If either of you has a real claim to compare later, I am happy to trade privately before nominations.
π§
Answer Charlie's check in, start building a trust network, and share a limited soft claim that keeps my exact info protected for now.
π€
Grace
β
Eve
I will claim Librarian. I will say I saw either Alice or Bob as an Outsider, probably Drunk. It is a soft push on Alice since she might give messy info. You go Fortune Teller and we can later say my ping explains any weird reads.
π§
Coordinate consistent bluffs with Eve and pre-seed suspicion on poisoned Alice, creating confusion and shielding Eve from early focus.
π€
Frank
β
Eve
Hey Eve, I am the Investigator. I learned either Alice or Grace is the Poisoner. I am not hard pushing yet. What did Grace tell you, and what are you claiming for now?
π§
I want to seed my Investigator info with one player, gather a claim, and assess whether Grace's early private chat looks like normal good info sharing or minion maneuvering.
π€
Bob
β
Charlie
,David
I did get first night info. I am the Chef, and I saw zero adjacent evil pairs. That may help later with seating logic. If either of you wants to trade a harder claim before nominations, I am open.
π§
Share my real first-night info with the pair already asking, while sounding collaborative and gathering comparable claims before nominations.
π€
Charlie
β
Bob
,David
Thanks. I did not get first night information, and I would rather stay a little soft for now too. Bob, zero is useful. David, I am happy to compare harder claims with you before nominations if needed.
π§
Build trust with both neighbors while not exposing Mayor too early. I want to stay in the information loop and save a full claim for a more useful moment.
π€
Eve
β
Frank
Grace told me she is the Librarian and saw either Alice or Bob as an Outsider, likely the Drunk. I am thinking of claiming Fortune Teller for now. If your Investigator ping is Alice or Grace, I would look at Alice first because it matches that Drunk world or possible evil causing chaos.
π§
Keep Grace off the block, seed suspicion on Alice, and present a coherent Fortune Teller bluff to Frank without revealing evil coordination.
π€
Alice
β
Bob
,Heidi
I am not a first night information role, but I should matter more later. Heidi, can you say a little more about the shape of your info without full hard claiming? Even just whether it is a pair, a number, or a specific role would help.
π§
I want to extract usable first-night info from Heidi while staying hidden as Ravenkeeper and checking whether Bob and Heidi stay consistent.
π€
Heidi
β
Alice
,Bob
It is a number, not a role ping. And it is specifically about my two living neighbors, with a bit of tension on that edge of the circle. I can say more once I hear what you both are working with.
π§
Give a useful but limited shape of my information to build trust and invite reciprocal claims, while avoiding fully outing Empath too early.
π€
David
β
Alice
,Heidi
Hi, I am reaching out because I got first night information that points at one of you being a specific Townsfolk. I do not want to force a hard claim, but are either of you willing to softly confirm a defensive or passive role, and please keep this private for now?
π§
I want to test my Washerwoman information privately with both candidates and avoid outing the Soldier in public too early.
π€
Grace
β
Bob
Hey Bob, I am planning to come out later as Librarian. My N1 info was that either you or Alice is the Drunk. I am not saying which yet, but it might explain weird info today.
π§
Seed my Librarian bluff early to a central player so later public reveal feels consistent and helps discredit poisoned Alice without directly defending Eve.
π€
Frank
β
Grace
Hey Grace, what are you telling people so far? I would like your exact claim and information, even if you want me to keep it quiet for now.
π§
I want Grace's claim directly so I can test consistency against Eve's report and decide whether to pressure Grace or pivot onto Alice before nominations.
π€
Bob
β
Grace
Thanks. I should be direct: I really am Chef with zero. If your Librarian ping is me or Alice as the Drunk, that matters a lot. Can you tell me exactly how you want to present it publicly, and whether you are confident enough to come out with it today?
π§
I want to test Grace's Librarian claim directly before nominations and see whether her story is solid or an attempt to discredit my info.
π€
Charlie
β
David
David, I am happy to compare harder claims now. I am a townsfolk without first night information. If you want, give me your exact role and result, and I can give you my exact role in return.
π§
Use David's offer to get one concrete info claim privately. As Mayor I can stay hidden while collecting enough structure to sort truthful info roles from bluffs.
π€
Eve
β
Frank
Yeah, I would start with Alice over Grace. Grace is giving a Librarian-style ping on Alice or Bob being an Outsider like Drunk, which would explain messy info and also fits her being good. I am going to soft-claim Fortune Teller, so I can test Alice later too.
π§
Keep heat off Grace, build trust with Frank by sounding helpful, and set up Alice as an early suspect that fits multiple info sources.
π€
Alice
β
David
I can softly say I am a good role that is more passive than active, and I would prefer not to be public yet. Your message does sound compatible with me. Can you say which Townsfolk you saw, or at least whether Heidi also fits it?
π§
Test whether David has a real confirm on me or Heidi while avoiding a full public claim. If he is genuine, I can gain a trusted ally and maybe stay hidden from the Demon.
π€
Heidi
β
David
I can softly confirm I am a Townsfolk style role with ongoing value, more passive than active. I do have real first night information. If your ping is genuine, can you tell me which specific Townsfolk you saw between Alice and me?
π§
I want to test David's claim, give a limited truthful soft claim, and possibly form a private trust link without exposing myself publicly as Empath too early.
π€
David
β
Alice
,Heidi
I will be a bit more direct. I am the Washerwoman, and I saw that one of you is the Soldier. Please hard claim to me privately right now, because Heidi mentioning first night information does not fit Soldier, and I want clean commitments before nominations.
π§
My info points to one of Alice or Heidi as Soldier. Heidi's first-night-info soft claim clashes with Soldier, so I want both to commit to harder private claims before nominations.
π€
Grace
β
Frank
,Bob
Frank, I am claiming Librarian. My info is that either Alice or Bob is the Drunk. I am keeping it soft for now. Bob, I will share it as an early Librarian ping, not hard-clearing you. If Alice starts giving messy info, I will say she is the more likely Drunk.
π§
Lock in my Librarian bluff with Bob and Frank, encourage Bob to push that Alice is the likely Drunk, and keep Frank from suspecting me while spreading my narrative.
π€
Frank
β
Bob
Hey Bob, I am trying to sort out Grace and Alice. What is Grace telling you exactly, and what are you claiming for now? Please include your actual role if you are comfortable, or at least a soft claim.
π§
Bob is in Grace's Librarian pair. If I learn Bob's claim and what Grace told him, I can test whether Grace is consistent and whether Alice is being framed or genuinely suspicious.
π€
Bob
β
Frank
Sure. I am actually the Chef, and my number is zero. Grace told me she plans to claim Librarian, with a ping that either Alice or I is the Drunk. I think that is important, but I am not treating either of us as confirmed yet. What has Alice told you?
π§
Give Frank enough truth to compare stories, while preserving flexibility if Grace is lying or I am Drunk. Private coordination can create a cleaner public picture before nominations.
Nominations β Day 1
π
Storyteller
Nominations are now open.
βοΈ
Frank
β
Alice
I am the Investigator. I learned either Alice or Grace is the Poisoner. Grace privately claimed Librarian with either Alice or Bob as the Drunk, so Alice is the overlap suspect. I want to pressure that world first.
π§
It is the last chance today to create pressure and possibly execute within my Investigator pair. Alice is the strongest overlap suspect, and forcing a vote gives the town concrete information.
π
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
Frank
Frank raised their hand
π§
I nominated Alice as the best available overlap suspect. Voting is consistent, applies pressure, and may secure an early execution on a likely Minion.
β
Bob
Bob raised their hand
π§
Use my alive vote on the strongest current suspect. Alice is the best overlap from the available claims, and early execution can generate useful alignment and claim reactions.
π¬
David
β
All
I do not want Alice executed today. I have private information that makes her a bad day one kill, and there are unresolved contradictions in the claims around her and Heidi. I am not voting this.
π§
I want to slow a risky day one execution on a player strongly supported by my own information and force more claims tomorrow instead of giving evil an easy kill.
π¬
Heidi
β
All
I do not want this execution today. I have information that makes Alice and Grace a paired problem, but not a clean Alice kill right now. I am not voting this.
π§
I want to stop a low-confidence day one execution on Alice and push the town to compare Alice, Grace, Frank, and David more carefully tomorrow.
π¬
Alice
β
All
Please do not execute me on this. Frank's case depends on stacking private claims, and both Heidi and David already said I am not the clean kill. If you want, we can untangle Frank and Grace tomorrow with more claims on the table.
π§
Prevent a weak day one execution on me and push town to compare Frank, Grace, Heidi, and David tomorrow instead of forcing a low-confidence kill now.
π¬
Grace
β
All
I do not think we should execute Alice today. My Librarian info already puts her in a possible Drunk pair, so killing her gives us almost no clarity. I would rather we take one more day to get a clean set of public claims and then resolve the contradictions.
π§
Avoid a fast D1 execution that centers suspicion on me; align with the cautious voices, keep Alice alive for continued poison/chaos, and undermine Frankβs push without hard-counterclaiming.
π¬
Eve
β
All
I am not voting Alice today. Day one executions off stacked private claims tend to be noisy, and I would rather get a fuller set of public claims tomorrow. If Frank is right, we can still resolve Alice versus Grace with more info on the table.
π§
Do not help reach 4 votes on Alice; position as cautious Fortune Teller to reduce suspicion and keep minion safe while keeping town divided.
β
Charlie
Charlie waits.
π§
Do not support a low-information day one execution on stacked private claims. Preserve my vote and let the nomination likely fail so town can compare claims tomorrow.
π¬
Frank
β
All
That is fine if this does not pass. I just want it clear that my real information points at Alice or Grace, and that pair needs to stay central tomorrow. I want fuller public claims, especially from the people defending Alice.
π§
The vote is likely failing, so I want to preserve my credibility, lock in the Alice-Grace pair as important, and push for fuller public claims tomorrow.
β©οΈ
Bob
Bob lowered their hand
π§
Lower my vote to avoid a weak day one execution on Alice. Preserve flexibility, keep the Alice Grace pair in focus tomorrow, and use my Chef zero with fuller public claims.
β
David
David waits.
π§
Do not support the Alice execution. I already publicly signaled she is a bad day one kill, and waiting preserves my vote while letting this likely fail.
β
Heidi
Heidi waits.
π§
Do not add votes to a weak day one execution. Preserve credibility and push the town toward resolving the Alice-Grace-Frank cluster with more public claims tomorrow.
β
Alice
Alice waits.
π§
I should not vote for my own execution, and I have already argued against it. Waiting preserves my position and lets the weak nomination fail.
π¬
Grace
β
All
I am still not voting this. Frank, if your info really is Alice or me, then a day one Alice execution just tunnels the town onto me tomorrow with no new mechanics. I would rather we get full public claims and then test your world cleanly.
π§
Keep Alice alive to avoid narrowing onto me, maintain town uncertainty, and set up tomorrow as a 'need more info' day while protecting Eve.
π¬
Eve
β
All
I am still a no on Alice. If Frank is real, we have a clean Alice versus Grace tomorrow with more claims out, instead of spending day one on a low clarity execution.
π§
Prevent an unnecessary day one execution on Alice, keep attention split, and preserve my Fortune Teller bluff for later steering.
π¬
Charlie
β
All
I am also off this vote. This feels too built on stacked private claims for day one, and I do not think Alice is a high clarity execution right now. I would rather keep the suspect pool wide and demand fuller claims tomorrow.
π§
Discourage a weak day one execution and push the town toward fuller claims and cleaner mechanical resolution tomorrow.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Alice did not reach threshold.
π
Storyteller
Alice did not receive enough votes (1/4).
π¬
Frank
β
All
Fine. Then tomorrow I want full claims from David and Heidi first, since both stopped this and said they had reasons. My information is still Alice or Grace, so that pair should stay central until it is resolved.
π§
Keep my info central without overpushing, and publicly demand the defenders of Alice give concrete claims tomorrow so the town can resolve Alice versus Grace cleanly.
π¬
Bob
β
All
I am fine with no execution on Alice here. Tomorrow I want proper public claims from the people with first night information, and then we can check everything against seat order and contradictions.
π§
Keep town from rushing a low clarity kill and set up a better information day tomorrow, while quietly preserving my Chef result for claim resolution.
π¬
David
β
All
I am happy to full claim tomorrow. My reason is mechanical: I am the Washerwoman, and I saw that one of Alice or Heidi is the Soldier. Alice sounds more compatible to me right now, because Heidi privately told me she had first night information.
π§
Share the key mechanical reason Alice was a bad execution and force clean public claims tomorrow, while highlighting Heidi's contradiction without overcommitting.
π¬
Heidi
β
All
I should be clear now. I am the Empath, and I got a one on my neighbors, Alice and Grace. So I think that pair is real, but David's Soldier read cannot fit me because I have real first night information.
π§
Give the town the key mechanical fact now so tomorrow starts with cleaner worlds: my info points to Alice-Grace, and David's Soldier read does not fit my real role.
βοΈ
Alice
β
Grace
I know I am not evil. Both Frank and Heidi point at the Alice and Grace pair, so if either of them is true, Grace is the better execution. David's conflict can be explained by poison.
π§
I know I am good, so the shared Alice or Grace suspicion resolves onto Grace in most plausible worlds. A Grace nomination gives town the clearest day one execution.
π
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
Frank
Frank raised their hand
π§
I want an execution today, and Grace is a strong suspect from my information plus Heidi's ping. Voting here pressures the Investigator pair and may catch the minion.
β
Bob
Bob raised their hand
π§
Grace is the cleanest overlap between public claims. Voting here pressures the strongest suspect and may remove an evil without contradicting my Chef information.
β
David
David raised their hand
π§
Grace is the overlap suspect from the two strongest public info claims. Voting now pressures the most likely evil player and may secure a useful day one execution.
β
Heidi
Heidi raised their hand
π§
I want to turn this contested Alice and Grace pair into actionable information and take a solid shot at an evil player rather than let day one end with less clarity.
β
Alice
Alice raised their hand
π§
I know I am good, and Grace is the best available execution from the strongest public claims. Adding my vote helps secure a meaningful day one kill.
π¬
Grace
β
All
Hold on. I am not voting on this, and I really want people to reconsider voting me out day one. I have been claiming Librarian, and I do not trust that Frank Investigator ping is solid. Heidi, your Empath one could easily be explained without me being evil. Please take hands down and let us sort this with full claims tomorrow.
π§
Get at least two voters to drop so I survive. Frame this as low-confidence D1 execution based on conflicting info, push to wait for full claims and second-night info.
π¬
Eve
β
All
I really do not like executing Grace day one. We already chose no execution once, and this is still stacked on two pieces of info that conflict. If you are voting Grace mainly because of the Alice and Grace pairing, we can resolve that tomorrow with full claims and a clean plan. I am asking people to take hands down.
π§
Prevent my minion Grace from being executed by encouraging vote retraction and reframing to no-exec / wait for full claims tomorrow.
β
Charlie
Charlie raised their hand
π§
Grace is now the highest-value suspect and already has broad support. Adding my vote helps secure a clarifying execution rather than ending day one with unresolved contradictions.
π¬
Frank
β
All
I am staying on this. Grace is still in the tightest evil world we have, from my information and Heidi's. If people want clarity, this execution gives more than another no execution.
π§
Keep votes on Grace. She remains one of the two strongest evil candidates, and letting this collapse into no execution wastes a strong day one chance.
β
Bob
Bob waits.
π§
I have already voted, and Grace is currently the strongest public suspect. Holding steady helps secure a useful execution and avoids weakening the town's best lead.
β
David
David waits.
π§
I already voted. Grace is in the strongest overlap of suspicious information, and there is no new reason strong enough to retract my hand during this vote.
β
Heidi
Heidi waits.
π§
I have already voted and Grace is one of the strongest suspects from my Empath one plus Frank's claim. I should hold steady rather than weaken the town's clearest day one execution.
π¬
Alice
β
All
I am staying on this. Grace is the best overlap we have from two different stories, and no execution just gives evil a free night. If this misses, we still learn a lot tomorrow from who fits and who does not.
π§
Keep votes on a strong day one execution. Grace is the clearest overlapping suspect from the available public info, and a no execution gives evil a free night.
π¬
Grace
β
All
Bob, David, Charlie, this is a day one coin flip. Frank plus Heidi only ever makes it one of Alice or me, so executing me now is not clarity, it is gambling. Please take your hands down and we full claim tomorrow, starting with Frank and Heidi, then solve cleanly.
π§
Stop enough hands to avoid execution; frame this as a low-value coin flip and push for tomorrowβs full-claim solve.
π¬
Eve
β
All
If we execute Grace now, we are basically saying Frank and Heidi are both trusted and sober on day one, even though Davidβs Washerwoman already clashes with Heidiβs story. That is a coin flip, not a solve. I want hands down, no execution, and tomorrow we do full public claims and a clear plan.
π§
Keep my minion Grace alive by framing this as a rushed day one coin flip and giving voters a socially acceptable reason to pull hands down.
β©οΈ
Charlie
Charlie lowered their hand
π§
Take my vote off a low-certainty day one execution. We need fuller public claims and contradiction checks tomorrow rather than committing to a coin flip now.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Frank
β
All
If Grace dies, we do not stop solving. Tomorrow I want full first-night claims in seat order, and I especially want David, Heidi, and Bob checked against this. If Grace is good, Alice is under huge pressure immediately.
π§
Reassure town that, whether Grace is evil or not, this execution creates useful information and set a concrete plan for tomorrow.
π¬
Bob
β
All
I am fine leaving Grace on the block here. Tomorrow I want full first night claims in seat order, and please remember my Chef zero means the two evil players are not sitting next to each other.
π§
Keep the current execution stable and frame tomorrow's solve around full claims plus my Chef 0 adjacency info.
π¬
David
β
All
I am fine leaving Grace there for today. If Grace is good, then Frank or Heidi is in real trouble tomorrow, and I want my Washerwoman pair checked carefully against that.
π§
Keep pressure on real contradictions without disrupting the current block, and set up a structured solve tomorrow around my Washerwoman pair and the Frank-Heidi world.
π¬
Heidi
β
All
I am happy to leave Grace here. If Grace is good, that points very hard back at Alice or at interference on me, so tomorrow should still be very solvable from full claims.
π§
Reinforce that leaving Grace on the block is acceptable and frame the logical follow-up for tomorrow without overcommitting to certainty.
π¬
Alice
β
All
I am good leaving Grace there. If this is wrong, that still sharply narrows tomorrow between Heidi, Frank, and the Alice world. Please do the full first night claims in seat order tomorrow so we can solve from something concrete.
π§
Reinforce that leaving Grace on the block is the best available day one choice, while setting a concrete plan for tomorrow that helps good compare claims.
βοΈ
Grace
β
Frank
Frank is the sole source of the Investigator ping that started this, and he has driven a day one execute hard. If we are going to execute on day one, I would rather execute the person pushing the coin flip than accept it.
π§
Get a competing nomination with enough votes to tie or beat my block, or at least create doubt and split votes so I survive into night to protect the Demon.
π
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
β
Frank
Frank waits.
π§
Do not raise a hand on my own nomination. Preserve the current block on Grace and avoid creating a tie that helps evil or derails tomorrow's full-claim solve.
β
Bob
Bob waits.
π§
Do not vote to tie Frank. Keeping Grace on the block preserves the stronger day one execution and avoids bailing out the current leading suspect.
β
David
David waits.
π§
Do not help create a tie or move execution to Frank on a thinner case. Preserve the current block and use tomorrow's full claims to resolve the contradictions.
β
Heidi
Heidi waits.
π§
Do not help create a tie on Frank without stronger evidence. Keeping Grace on the block preserves the best current execution and tomorrow's solve remains live if Grace is good.
β
Alice
Alice waits.
π§
Do not destabilize the current best day one execution with a late reactive vote on Frank. Preserve the information-rich outcome and reassess tomorrow from claims and the result.
π¬
Grace
β
All
If you are comfortable executing me, you should be at least as comfortable tying it by voting Frank. He is the only mechanical claim pointing at me, and he has hard-pushed a day one kill. Put five on Frank to tie, then we go to night and do full seat order claims tomorrow.
π§
Get at least 5 votes on Frank to tie or 6 to execute him, preventing my D1 execution and undermining the main accuser.
β
Eve
Eve raised their hand
π§
Prevent Grace from being executed by helping reach a tie on Frank; no-execution day one preserves my minion and keeps town in confusion.
β
Charlie
Charlie waits.
π§
Do not rescue Grace on thin day one grounds. Keeping the stronger existing execution preserves pressure on the overlap world and avoids a low-value tie attempt.
β
Frank
Frank waits.
π§
Do not vote to tie my own execution nomination. Keeping Grace on the block preserves the best available day one elimination from my information.
β
Bob
Bob waits.
π§
Do not help tie this unless I think Frank is more likely evil than Grace. Preserving the stronger day one execution is better for good.
β
David
David waits.
π§
My vote is unlikely to tie Frank here, and I do not want to help save Grace unless a real tie is forming. Waiting keeps my options and credibility intact.
β
Heidi
Heidi waits.
π§
Do not vote to tie Frank. Preserving an execution today gives the town more information and avoids handing evil a free night.
β
Alice
Alice waits.
π§
Do not help create a tie on Frank. Preserving the Grace execution is the best available Day 1 move for the good team.
β
Grace
Grace raised their hand
π§
Vote Frank to try to tie or beat my own execution, and ideally remove a strong good pusher. Either outcome buys time for Eve and preserves my poisoner value.
π¬
Eve
β
All
I agree with tying this. A day one execution on thin info is just guessing, and it locks us into trusting one loud voice. If you are voting Grace, you should be willing to put the same number on Frank so we go to night and do full claims tomorrow.
π§
Publicly justify the tie-on-Frank as anti-coinflip, to protect Grace and waste town's D1 execution while keeping my vote up.
β
Charlie
Charlie raised their hand
π§
I want to force a tie and avoid locking in a low-confidence day one execution, giving good more information tomorrow.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Frank did not reach threshold.
π
Storyteller
Frank did not receive enough votes (3/4).
π¬
Frank
β
All
I am happy to leave Grace on the block. If she is evil, great. If she is good, we still learn a lot tomorrow from full claims in seat order. Please do not scramble this at the end.
π§
Keep town from last-second tie ideas and frame Grace's execution as productive in multiple worlds, while setting up claim order tomorrow.
π¬
Bob
β
All
I am still happy to leave Grace on the block. My Chef zero does not clash with this, and the tie attempt does not make me feel better about Grace. Let us take the execution and sort full claims tomorrow.
π§
With almost no time left, I want to discourage a last-second scramble and preserve the best available execution while reminding town my info still fits.
β
David
David waits.
π§
With Grace already on the block at five and almost no time left, I should not create a chaotic late nomination. Keeping the current execution gives the town a clean result and clearer claim resolution tomorrow.
π¬
Heidi
β
All
I am fine leaving Grace on the block. If she is evil, great. If she is good, the tie push and tomorrow's full claims should still give us a clean solve. Please do not scramble this at the end.
π§
Reinforce leaving Grace on the block and frame tomorrow's solve around full claims without creating a last-second scramble.
π¬
Alice
β
All
I am still happy with Grace today. It is the best overlap we have, and if it is wrong, it still gives us a much cleaner board tomorrow. Please do not scramble this at the end.
π§
Reinforce keeping Grace on the block and discourage a last-second scramble. Day one execution gives us more information than no execution and fits the strongest overlap.
π¬
Grace
β
All
Before this closes, I need to say something clearly. I am the Saint. I did not want to claim it day one, but if you execute me, good instantly loses. Please do not gamble the whole game on Frankβs day one read.
π§
Last-tick Saint bluff is the best chance to stop my execution and force no-exec, keeping pressure off Eve and buying evil a night kill.
π¬
Eve
β
All
Hold on. If Grace is the Saint, executing her instantly ends the game for good, so we cannot leave her on the block on day one. The correct play is no execution and full seat order claims tomorrow, then execute with real info.
π§
Exploit the Saint claim to stop Graceβs execution and push the group toward no-exec/full claims, preserving my minion and buying us a night kill.
βοΈ
Charlie
β
Bob
Grace has claimed Saint. I do not want to risk an instant good loss on day one. Bob is pushing to leave her up, so I want this as the counterwagon and to force a safer outcome.
π§
Grace's Saint claim makes the risk too high. I need a legal nomination to create a tie or alternate execution and avoid an instant loss on day one.
π
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
β
Frank
Frank raised their hand
π§
Grace's Saint claim creates too much downside to leave her executed today. Voting Bob can force a tie and no execution, which is the safest good move now.
π¬
Bob
β
All
I do not want a panic vote on me here. Grace changing from Librarian to Saint at the last second is extremely convenient, and executing me instead gives us almost nothing. If you are unsure, do not scramble this into a random counterwagon.
π§
Discourage a panic counterwagon on me while highlighting that Grace's late Saint claim is dubious and Bob execution gives town little value.
β
David
David raised their hand
π§
A Saint claim on the block means the safe good play is to support the counterwagon rather than risk an instant loss on day one.
β
Heidi
Heidi raised their hand
π§
Prevent a possible instant loss from executing a claimed Saint. A tie preserves tomorrow's full-claim solve while keeping my Empath info relevant.
β
Alice
Alice raised their hand
π§
The Saint claim creates too much downside to let Grace die today. I will vote Bob to help force a tie and avoid an immediate good loss.
β
Grace
Grace raised their hand
π§
I need to avoid being executed D1. Voting Bob aims for a tie so there is no execution, preserving my ability and protecting Eve.
β
Eve
Eve raised their hand
π§
Raise to make it 6 so Bob is executed, preventing Grace from dying and securing our minion while removing a likely good info role.
β
Charlie
Charlie raised their hand
π§
Bob already has enough support to overtake Grace. Voting secures the safer execution and prevents a possible immediate good loss if Grace truly is the Saint.
β©οΈ
Frank
Frank lowered their hand
π§
I want to stop this panic counterwagon on Bob. Lowering my hand helps avoid a low-information execution and keeps pressure on the stronger suspect, Grace.
π¬
Bob
β
All
If anyone is on this only because of the Saint claim, please reconsider. Grace changed stories at the last second, and this vote mostly just saves the person already on the block.
π§
Try to stop a panic execution on me by reminding voters that Grace's late Saint claim is convenient and this counterwagon mainly rescues the existing suspect.
β©οΈ
David
David lowered their hand
π§
I want to stop a possible Saint execution without turning this into an unnecessary Bob execution. Dropping to a tie is the safest good outcome right now.
π¬
Heidi
β
All
I am staying on this. A Saint claim means we should not leave Grace on five today. Tie it now, then do full seat order claims tomorrow and sort it with real information.
π§
Keep my hand up and reinforce the tie. A Saint claim, even if suspicious, is too dangerous to ignore on day 1. We can sort Grace versus Bob tomorrow with claims and my future Empath info.
β
Alice
Alice waits.
π§
Hold my vote to maintain the tie on Bob. Avoid the catastrophic Saint risk today while preserving information from Grace's late claim and who supported the save.
π¬
Grace
β
All
Please do not push this to six. We only need five to tie and prevent an accidental Saint loss. If you are voting Bob, hold it exactly at five and stop there.
π§
Keep Bob vote at exactly five to force a tie and prevent my execution, while discouraging a sixth vote that would execute Bob and create new info.
π¬
Eve
β
All
If you are worried about the Saint claim, then do not leave this at a tie. Push Bob to six and execute him. Bob has been driving the Grace execution all day, and this is the only way to avoid risking a claimed Saint while still getting an execution.
π§
Nudge one extra voter to push Bob to 6 so Bob dies and Grace lives, while framing it as the safest play given Saint claim.
π¬
Charlie
β
All
Please hold this at five. We do not need to push a sixth vote right now. If Grace is the Saint, the safe play is a tie and full claims tomorrow.
π§
Keep Bob at five to tie Grace and avoid an immediate loss to a possible Saint while preserving tomorrow's claim puzzle.
π
Storyteller
Voting is now closed.
π³οΈ
Tie for majority! Current leader was 7. Now no one.
π
Storyteller
The vote for Bob ties with the previous leader. No one is currently on the block.
π¬
Frank
β
All
I am not pushing a random sixth on anyone now. But I want this remembered clearly tomorrow: my information still points to Alice or Grace, and Grace only claimed Saint at the very end. Full seat order claims first thing tomorrow, please.
π§
Use the last moment to stop further chaos, preserve my useful suspicion on Grace, and set up a structured claim-solving day tomorrow.
π¬
Bob
β
All
No more scrambling today. Please remember that Grace changed from Librarian to Saint at the last second, and that still matters. Tomorrow I want full seat order claims, and I will anchor my Chef zero into that.
π§
Stabilize the table before night, preserve the contradiction on Grace, and set up tomorrow's claim order around my Chef zero.
π¬
David
β
All
Before night, my starting information is that either Heidi or Alice is the Soldier. So one of those two is a townsfolk. Please use that tomorrow when we do full claims.
π§
Avoid a risky final scramble, preserve the no-execution outcome, and give the town my first-night information so tomorrow's claim web has one more fixed point.
π¬
Heidi
β
All
Before night, I want one thing on record. I am the Empath, and I got a one on my two neighbors, Alice and Grace. If David is true about Alice or me being Soldier, that points very hard at Grace tomorrow.
π§
Use the last seconds to put my real information on record without overcommitting, so tomorrow the town can compare my neighbor ping with David's claim and Grace's late Saint claim.
π¬
Alice
β
All
One thing for tomorrow: Davidβs information cannot be literal, because I am not the Soldier. So either Heidi is, or David is wrong somehow. With Heidiβs one on me and Grace, that still leaves Grace looking very bad. Full claims first thing tomorrow.
π§
Add a key contradiction I uniquely know without outing Ravenkeeper, and steer tomorrow toward resolving David and Heidi through full claims with Grace still the main suspect.
π¬
Grace
β
All
I want to stop all late scrambling now. Let us go to night with no one on the block, then do full seat order claims first thing tomorrow. Also, please remember night one info can be poisoned, so do not treat Frankβs day one read as ironclad.
π§
End day with no execution and lock in tomorrowβs seat-order claims while seeding doubt on Frankβs info and keeping attention off Eve.
π¬
Eve
β
All
No more last second noms, please. We have a clean no execution now, and we can do full seat order claims first thing tomorrow. If we keep scrambling, we just hand evil free cover.
π§
Stop any last-second execution, get to night for my kill, and set up tomorrow as 'full claims then solve' so I can steer suspicion onto good players.
π¬
Charlie
β
All
I am happy to end the day here. Tomorrow, let us do full seat order claims immediately and resolve the Frank, Grace, Heidi, Alice, and David tangle carefully.
π§
Reinforce the settled no execution and focus town on a structured full-claim day tomorrow instead of inviting another chaotic late nomination.
π
Storyteller
No execution today. All villagers are safe.
Night 1
π
Storyteller
β
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
π―
Grace
Grace made a choice.
π§
Heidi is the loudest ongoing info role. Poisoning her tonight makes tomorrowβs Empath result untrustworthy, weakening the case against me and protecting Eve.
π
Storyteller
β
Grace
You chose to poison Heidi.
π
Storyteller
β
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Eve
Eve made a choice.
π§
Remove a player providing early confirmation and structure (David), keeping Heidi and Frankβs competing info unresolved so town wastes time and misexecutes.
π
David(Ghost)
David has died.
π
Storyteller
β
Eve
You chose to kill David.
π
Storyteller
β
Heidi
Good evening Heidi. You are the Empath. You sense that 2 of your neighbors is evil!
Day 2
π
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
π€
Frank
β
Bob
,Heidi
I still think the game turns on Alice or Grace. Grace looks worse to me, but Bob's zero and Heidi's one need sorting cleanly. In town, can we push exact claim timelines and who each of you wants today?
π§
I want two likely good players aligned before open discussion so we can force concrete claims and avoid another stall or bad Saint execution.
π€
Eve
β
Grace
Quick sync. What minion are you? I think you should stick hard to Saint, no more claim shifts. I am leaning to bluff Fortune Teller. Can you help steer today onto someone like Bob or Heidi and keep heat off you?
π§
Coordinate with my minion so her claim stays consistent and we pick a misexecution path for nominations; also learn her minion type for better lies.
π€
David(Ghost)
β
Heidi
,Bob
My read is this: if my info was clean, Heidi is the Soldier because Alice denied it, which makes Heidi very likely good. In that world, Grace looks terrible. Please compare notes carefully in case I was poisoned.
π§
As a dead good player, I want to privately nudge likely good players toward the strongest logic chain around Grace while warning them about the poison or drunk alternative.
π€
Charlie
β
Bob
,Heidi
Can you both tell me what David said in whisper this morning, and where your reads are now? I want to compare whether his last words line up before nominations.
π§
I want David's private last words and any fresh reads from two central players before nominations, while keeping my Mayor identity hidden.
π€
Alice
β
Bob
,Heidi
Can we compare notes quickly? I am still not Soldier, so David's info still points away from me. Heidi, do you still stand by Empath one? Bob, I want to hear how your Chef zero fits Grace and Frank now.
π§
I want to compare the main mechanical claims privately and see whether Heidi still stands by Empath 1 and how Bob's Chef 0 fits before nominations.
π€
Grace
β
Eve
I will hard stick to Saint. Angle today: Heidi could be poisoned or lying, so her Empath one is not solid. Also push that Chef zero does not clear Bob, it only constrains adjacency. I can nudge for executing Heidi or Bob while avoiding a Saint risk.
π§
Coordinate clean bluff lines with Eve, keep my Saint story consistent, and pick a safe execute target (Bob or Heidi) that fractures the good info chain.
π€
Bob
β
Alice
,Charlie
David told me that if his info was clean, Heidi is the Soldier because Alice denied it, so Heidi is likely good and Grace looks bad. My Chef zero means Alice and Grace cannot both be evil because they sit next to each other. Right now I still lean Grace today.
π§
Share David's last whisper and my Chef logic with players likely to use it in town, while steering discussion toward Grace without hard-committing beyond the mechanical case.
π€
Heidi
β
Alice
,Bob
David told me that if his info was clean, I am the Soldier by process, which would make me very likely good. My real Empath info is one, then two, on Alice and Grace. That makes Grace look very bad unless I was poisoned last night. I want exact claim timelines and who each of you wants today.
π§
Share my true info with two active coordinators, compare David's final whisper, and steer town toward a cleaner solve before nominations.
π€
Frank
β
Alice
,Heidi
I want your cleanest version before town. Alice, what is your hard claim now? Heidi, do you still trust your one on Alice and Grace after David died? I am still between Alice and Grace, but Grace looks worse unless one of our info lines is off.
π§
I want private hard claims and commitment checks from the two players most tied into my information web before nominations lock us in.
π€
Eve
β
Frank
Hey Frank, private: I am Fortune Teller. Night one I checked Heidi and Bob and got a yes. Could be red herring, but it makes me nervous about that Empath one. I have not shared this yet.
π§
Build credibility with a strong info role bluff and steer the day toward executing Heidi or Bob, keeping Grace's Saint claim off the block and keeping me unlinked.
π€
David(Ghost)
β
Bob
,Frank
I still think the clean world is Heidi good and Grace bad, but I may have been poisoned. Can you two compare exact claims and info, then push for precise public roles before nominations? Grace's switch still feels like the key fault line.
π§
As a dead player, I can help living players compare their notes and push for exact claims, especially around Grace, Heidi, Alice, and Frank.
π€
Charlie
β
Heidi
,Frank
Can you each give me your exact claim and your strongest world right now? I especially want whether David told you anything this morning that changes Alice, Grace, or Bob before nominations.
π§
I want two independent private updates before nominations so I can compare stories, spot a liar, and avoid walking into a Saint execution if Grace is telling the truth.
π€
Alice
β
Frank
,Charlie
My hard claim is Ravenkeeper. I did not want to say it too early. So David's Soldier info cannot land on me at all, which still points toward Heidi if he was clean. Between that and Heidi's reads, Grace is my lead today.
π§
Privately lock in my real claim with two active voices and steer town toward the strongest mechanical world without exposing myself too widely.
π€
Grace
β
Frank
Hey Frank. I am hard Saint, no more shifting. I do not think Heidi is a solid anchor today, she could be poisoned or lying, so her Empath one on you and me should not auto-clear her push. If you want a safe execute, Heidi or Bob are better than testing a Saint.
π§
Undermine Heidi as a reliable info source and steer Frank toward executing Heidi or Bob, while cementing my Saint bluff so town avoids executing me.
π€
Bob
β
Frank
,Alice
I still think Grace is the cleanest execution. In town, I want us to press exact claim order, why the Librarian claim changed to Saint, and who wanted the tie preserved. My Chef zero means Alice and Grace cannot both be evil, so I am not looking at Alice first.
π§
Coordinate with the strongest anti-Grace voices so town asks focused public questions and avoids another messy tie before nominations.
π€
Heidi
β
Charlie
,Frank
Exact claim: I am Empath. My real numbers are one on the first night, then two last night, on Alice and Grace. Strongest world is Grace evil, maybe with poison on me last night as the only real escape. In town I want exact claim timelines and a direct Alice versus Grace comparison.
π§
Answer Charlie and Frank, lock in my exact claim, and steer town toward a clean public comparison of Alice versus Grace before nominations.
π€
Frank
β
Eve
,Heidi
Eve, I think your Fortune Teller yes on Bob or Heidi may matter now and should probably come out in town before nominations. Heidi, that means your two last night is even more important. In public, can you both give exact info and who you want today?
π§
Get Eve to reveal the Fortune Teller result publicly and pressure Heidi for clarity before nominations, while avoiding privately tipping Bob if he is the Demon.
π€
Eve
β
Grace
Frank wants my FT info public. I will say N1 I checked Bob and Heidi and got a yes (either could be red herring). I will push we execute Heidi first, framing her Empath one as either demon cover or poison. Back me up: say Heidi is not mechanically trusted and her read is driving bad heat onto you.
π§
Align with Grace on a consistent public push: use my Fortune Teller yes to drive todayβs execution onto Heidi or Bob, keeping Graceβs Saint bluff safe and alive.
π€
David(Ghost)
β
Alice
,Charlie
I think town needs exact public roles before nominations, not another drift into no execution. If my info was clean, Heidi is the Soldier and Grace is the best lead. If not, the only way through is forcing precise claims from Heidi, Grace, and Frank.
π§
Push two influential players toward exact public claims and away from another passive day, while preserving the useful clean-world solve of Heidi good and Grace suspicious.
π€
Charlie
β
Frank
,Eve
Before nominations, I need both of you clear. Frank, what is your exact role claim and full info? Eve, where are you landing between Grace, Bob, and no execution now? I think town needs firm public claims and a real push, not drift.
π§
I want to stop another no execution and gather the last private pieces from key swing players before nominations.
π€
Alice
β
Bob
,Heidi
My hard claim is Ravenkeeper. I held it back to avoid a night kill, but with nominations close I want you both to know. I think we should publicly force exact claims, then push Grace today and not let town drift into no execution again.
π§
Tell likely good players my real role and coordinate a firm public line so town does not drift into another no execution.
π€
Grace
β
Charlie
Hey Charlie. I am staying hard Saint. I think today we should execute Heidi, not test a Saint. Her Empath one on Alice and me could easily be poison or cover, and it is driving all the heat. Eve is going to say a Fortune Teller yes on Bob and Heidi, which also points at Heidi first.
π§
Build momentum on Heidi as a safer execute than a claimed Saint, and align Charlie with Eve's planned FT ping to keep suspicion off me and off the Demon.
π€
Bob
β
Heidi
,Frank
Alice just hard claimed Ravenkeeper to me. That makes the clean world feel even more like you are good, Heidi, and Grace is the problem. In town, I want to press exact claim order and then land on Grace today unless something breaks.
π§
Coordinate the strongest good voices before nominations, add Alice's private claim into the solve, and focus town on a concrete public case and execution target.
π€
Heidi
β
Eve
Frank hinted your Fortune Teller info may matter a lot now. Can you tell me your exact claim, targets, and results so far, especially any yes on Bob or me? I am about to go public with Empath one then two on Alice and Grace.
π§
Get Eve's exact claim and targets before town so I can compare her info with my Empath reads and push the strongest execution publicly.
Nominations β Day 2
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Alice
β
Grace
Grace is my best lead. The Librarian to Saint switch, the push to preserve yesterday's tie, and the way Heidi and David's info point make this the cleanest execution today.
π§
We need an execution today, and Grace has the strongest mechanical and behavioral case. Nominating now prevents another drift into no execution and forces public responses.
π
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
Alice
Alice raised their hand
π§
I nominated Grace as my best lead. Voting is consistent with my read and prevents town from drifting into another no execution, which is dangerous for good.
β
Charlie
Charlie waits.
π§
Do not spend my vote on a hard Saint claim without higher certainty. Preserve flexibility for later nominations and avoid an instant-loss execution if Grace is truthful.
β
Heidi
Heidi raised their hand
π§
Grace is the best available execution today. Voting prevents another damaging no execution and tests the strongest world where my Empath info and David's read both point at Grace.
β
Bob
Bob raised their hand
π§
Grace is the strongest execution today and we need four votes. Voting here pressures the most suspicious player and avoids another bad no-execution.
π¬
Grace
β
All
Please do not vote this. I am the Saint, and if you execute me the good team loses immediately. The Librarian talk was me being cagey, but I am locking Saint now. If you want a safe execute today, I think Heidi or Bob are better targets than testing a Saint.
π§
Stop the execution by emphasizing Saint loss condition and redirect suspicion toward Heidi/Bob, buying time for demon and maintaining my cover.
β
David(Ghost)
David waits.
π§
Preserve my single ghost vote for a higher-confidence execution later and avoid helping execute a possible Saint on a still-uncertain Day 2.
β
Frank
Frank raised their hand
π§
Grace is my strongest lead, and my vote makes the threshold. Good usually loses by refusing to execute the most suspicious player out of fear of a late Saint claim.
π¬
Eve
β
All
I am not voting Grace. If she is the Saint, this execution just loses the game on the spot. I would rather execute Heidi today, because my Fortune Teller got a yes on Heidi and Bob last night, and Heidi has been driving this.
π§
Stop the execution on my minion by amplifying Saint risk and redirecting the vote to Heidi using my Fortune Teller bluff.
π¬
Alice
β
All
I still think Grace is the right execution. The Saint claim came only when pressure landed, and yesterday Grace pushed hardest to keep us on no execution. One Fortune Teller yes on Bob and Heidi is not enough to clear Grace for me.
π§
Keep votes on the best lead. Grace's claim pattern and day one tie defense are worse than a single Fortune Teller yes that could be a red herring or poisoned.
β
Charlie
Charlie waits.
π§
Grace already has enough votes. I should not add my hand to a claimed Saint execution when it is unnecessary and could be catastrophic if her claim is true.
π¬
Heidi
β
All
I am staying on Grace. My Empath was one and then two on Alice and Grace, and Grace is still the cleaner hit than me or Bob. If this is a Saint bluff, backing off again helps evil more than it helps us.
π§
Keep the execution on Grace by explaining why the Saint claim should not outweigh the combined info and timing tells.
β
Bob
Bob waits.
π§
Keep my hand up on Grace without adding noise. I think Grace is still the most likely evil player, and changing now would help a likely bluff.
π¬
Grace
β
All
Frank and Bob, please stop and think. If I am actually the Saint, this vote ends the game right now for good. There is no upside to testing that when we have other leads like Heidiβs shaky Empath and Frankβs Investigator pointing at Alice or me as Poisoner. Please do not take the instant loss risk.
π§
Stop this execution by making at least one voter reconsider the Saint risk and redirect heat onto Heidi or Bob, protecting Eve and keeping me alive.
β
David(Ghost)
David waits.
π§
Grace already has enough votes. I should conserve my single ghost vote for a later spot where it could decide the game.
π¬
Frank
β
All
I am staying on Grace. My first night info is still Alice or Grace as Poisoner, and Grace is the one whose story keeps changing under pressure. A last minute Saint claim is exactly what evil says here.
π§
Keep pressure on Grace and discourage a bailout based only on a late Saint claim, since her claim changes and my Investigator info still make her the best execution.
π¬
Eve
β
All
Do not take the instant loss risk on a Saint claim when we have other live leads. I am asking people to put their hand down on Grace and we execute Heidi instead. I got a Fortune Teller yes on Heidi and Bob, and Heidi is hard driving this vote.
π§
Stop Grace execution to preserve my minion and avoid narrowing the demon hunt; push a safer alternate target using my FT info.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Alice
β
All
I do not want a last second panic save here. Grace is still the slot with the changing story and the strongest overlap of suspicion. If anyone wants to move this, they need a much cleaner case than we have heard.
π§
Use the final public moment to discourage a panic redirect and keep pressure on Grace, the strongest consensus lead, so town does not drift into another no execution or bad save.
βοΈ
Charlie
β
Heidi
I do not want to risk losing on a possible Saint here. Heidi is the safest live counterwagon with real suspicion on her from the Fortune Teller result and the conflict around her Empath story.
π§
Avoid an immediate loss to a possible true Saint. Heidi is the strongest available safe counterwagon with active suspicion and conflicting info around her.
π
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
π¬
Alice
β
All
I am not voting Heidi here. A tie mostly just saves Grace and gives evil another free night. Unless you have a clearly stronger case than we have heard, we should hold the execution where it is.
π§
Warn town that raising on Heidi now mainly creates a tie or no execution, which helps evil more than us. Preserve pressure on Grace unless a truly stronger case appears.
β
Charlie
Charlie raised their hand
π§
I nominated Heidi as the safer counterwagon to avoid a possible Saint execution. I should follow through and vote to push for a tie rather than let Grace die unchallenged.
π¬
Heidi
β
All
Please do not tie this on me. If you think I might be wrong, Grace is still the stronger execution from her story changes and the overlap with Frank and my information. A tie just gives evil a free night.
π§
Stop a saving tie on me and keep the execution on Grace, who is the stronger elimination by my info plus her behavior and Frank's claim.
β
Bob
Bob waits.
π§
Do not add a vote that ties and likely saves Grace. Holding preserves the stronger execution and avoids gifting evil another night.
β
Grace
Grace raised their hand
π§
I must avoid being executed. Voting Heidi creates a tie or flips the execution off me, buying evil a night and keeping my Saint bluff credible.
β
David(Ghost)
David waits.
π§
Preserve my ghost vote for a higher leverage moment and avoid helping a late tie that most likely rescues an evil Grace.
β
Frank
Frank waits.
π§
Do not contribute to a Heidi tie that likely saves Grace or causes no execution. Preserve the stronger existing execution rather than create a panic counterwagon.
β
Eve
Eve raised their hand
π§
Raise hand to drive a tie or even execute Heidi, ideally saving Grace from execution and giving evil either no-exec or a misexecution.
π¬
Alice
β
All
Do not make this four. A tie here just rescues Grace, who is still the messiest claim on the board. If you want Heidi tomorrow, we can do that after seeing what happens tonight.
π§
I want to discourage a tying vote on Heidi, since that most likely protects Grace and costs good a clean execution on our best current suspect.
π¬
Charlie
β
All
If Grace is the Saint, this ends the game right now. We only need one more for a tie, and that is the safer line. Please do not risk an instant loss when Heidi is already a live, plausible alternative.
π§
Push for one more vote on Heidi to force a tie. Avoiding a possible immediate Saint loss is worth more than locking Grace today on uncertain information.
π¬
Heidi
β
All
Please do not make this a tie. If I am wrong, you can kill me tomorrow, but tying today just saves Grace after the messiest claim on the board. Her switch to Saint under pressure is still the best execution.
π§
I should stop the fourth vote. Speaking now may keep Bob, Frank, or a dead vote from forcing a tie that likely saves an evil Grace.
π¬
Bob
β
All
I am not voting Heidi. A tie here just saves Grace, and Grace is still the worse world by a lot. If Heidi is wrong, we can revisit tomorrow, but I do not want to hand evil a free night.
π§
I want to stop the fourth vote on Heidi. A tie is the worst outcome for good here because it likely saves the scummiest player and hands evil another night.
π¬
Grace
β
All
Frank, you do not need to believe I am the Saint. You only need to accept there is a real chance, and if so, executing me ends the game instantly for good. A tie on Heidi is the safest move and still gives you a real suspect to work with tomorrow. Please vote Heidi for the tie.
π§
Get one more vote to tie Heidi, preventing my execution and keeping Demon safe; frame tie as strictly safer than risking Saint loss.
π¬
David(Ghost)
β
All
I am not tying this. My starting information still points to Heidi being more likely good than Grace, and Graceβs late Saint claim is not enough to outweigh the rest of the case.
π§
Signal that I will not use my ghost vote to force a tie, and reinforce that Grace remains my preferred execution over Heidi.
β
Frank
Frank waits.
π§
Do not create a tie that rescues Grace. Holding my vote keeps pressure on the stronger suspect and avoids handing evil a free night.
β©οΈ
Eve
Eve lowered their hand
π§
Do not be seen rescuing my minion; let Grace die to remove heat and keep me off the tie wagon. Preserves my credibility for endgame misexecs.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Heidi did not reach threshold.
π
Storyteller
Heidi did not receive enough votes (2/4).
π¬
Alice
β
All
Last call from me: please hold this where it is. We do not have a cleaner execution than Grace today, and any last second tie just hands evil another night.
π§
Use the final seconds to steady votes and prevent a panic tie or counterwagon that rescues Grace without better evidence.
π¬
Charlie
β
All
I am asking one last time for a tie. If Grace is the Saint, we lose immediately by doing nothing here. If Grace is evil, we can still kill her tomorrow. Please do not take the instant loss risk.
π§
Use the final moments to push the risk based argument: avoid a possible instant loss on Grace and encourage one more player to create a tie.
π¬
Heidi
β
All
Please do not force a tie here. Grace is still the strongest overlap of suspicion, and the Saint claim only appeared under pressure. If I am the problem, execute me tomorrow, but do not give evil a free night tonight.
π§
Reinforce that tying now is worse for good than holding on Grace, and discourage any last-second rescue of the strongest suspect.
π¬
Bob
β
All
I am still on Grace here. The Saint claim came only when the pressure landed, and too much other information points at her. Please do not force a last second save.
π§
Use the final moment to keep votes where they are and prevent a last second save on Grace, who remains the strongest demon candidate.
βοΈ
Grace
β
Alice
I am nominating Alice. Frankβs Investigator put Poisoner on me or Alice, and Alice has been driving my execution hard while refusing safer options. If I am the Saint, killing me loses instantly for good, so tie this onto Alice and sort it tomorrow.
π§
Create a last-second counterwagon to tie the vote and avoid my execution, keeping demon safe and preserving my Saint bluff as leverage.
π
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
β
Alice
Alice waits.
π§
Do not raise my hand on my own nomination. Preserving Grace on the block is better than creating a tie that likely saves an evil player.
β
Charlie
Charlie raised their hand
π§
I have already argued the safe good line is to tie rather than risk an instant Saint loss. Voting Alice is consistent and best preserves a winning path.
π¬
Heidi
β
All
Please do not vote on Alice. This tie only saves Grace, and Grace is still the strongest evil world by far. If Grace is somehow not it, we can sort me or Alice tomorrow.
π§
Prevent a tie that likely saves the Demon. Publicly reinforce that Alice should not get more votes so Grace stays on the block and is executed.
π¬
Bob
β
All
Do not vote this. It is only a rescue tie for Grace. If Grace is not evil, we can sort Heidi or Alice tomorrow, but giving evil another night here is worse.
π§
Discourage votes on Alice so the tie fails and Grace remains the execution. That is the best chance to remove an evil player instead of granting evil another night.
β
Grace
Grace raised their hand
π§
Raise hand on Alice to reach a tie and stop my execution, preserving Eve and giving evil another night to secure control.
β
David(Ghost)
David waits.
π§
Preserve my ghost vote and avoid helping a tie that most likely saves an evil Grace. I have already publicly opposed this rescue attempt.
β
Frank
Frank waits.
π§
Do not raise on Alice. The Alice vote is a last second rescue tie for Grace, who remains the strongest evil candidate from both my info and the public claim web.
β
Eve
Eve raised their hand
π§
Try to force a tie onto Alice to remove Grace from the block, preserve my Minion, and secure another night kill; even if tie fails, my vote looks consistent with Saint-risk argument.
π¬
Alice
β
All
Please do not vote on me. This is only a rescue tie for Grace, and if Grace is evil we are throwing away our best execution. If I am your suspicion, take me tomorrow, but do not save Grace tonight.
π§
Prevent a last-second rescue tie on me. Preserving Grace's execution is the best chance to kill the Demon or an evil bluff today.
π¬
Charlie
β
All
Frank, if there is any real chance Grace is the Saint, we cannot execute her today. One vote here gives us a tie and another day to solve it. Please take the safer line.
π§
I want to persuade one more player, especially Frank, to create the tie and avoid the only line that can instantly lose the game for good.
π¬
Heidi
β
All
Frank, please hold. This is just a rescue tie. Grace is still the strongest evil world from my seat, and if we save her now we hand evil another night for free.
π§
I want to stop a rescue tie on Alice and keep pressure on Grace, which remains the strongest demon world from my information and the public claim pattern.
π¬
Bob
β
All
Do not vote this. It is just a rescue tie for Grace. Grace is still the strongest evil world, and saving her now gives evil another night.
π§
Discourage the rescue tie on Alice so Grace remains the execution. A no-vote here best advances good's chances.
π¬
Grace
β
All
Frank, you do not need to believe me. You only need to accept there is a non zero chance I am the Saint. If you do not vote here and I die, good can just instantly lose. Put in the tie vote on Alice and we sort it tomorrow with full info.
π§
Get Frank to cast the fourth vote on Alice to force a tie and keep our Demon alive; frame it as avoiding instant Saint loss and preserving solve space.
β
David(Ghost)
David waits.
π§
Do not spend my ghost vote to save Grace through a tie on Alice. Keep pressure on the strongest evil candidate and save my dead vote for a later, clearer spot.
β
Frank
Frank waits.
π§
Do not create a rescue tie on Alice. The strongest combined mechanical and social case is still on Grace, and saving her now likely helps evil more than good.
π¬
Eve
β
All
Frank, you are the only swing here. You do not have to believe Grace, just accept the Saint chance is real. One vote ties and removes the instant loss risk. If Alice looks evil, we can execute her tomorrow, but we cannot undo a Saint loss.
π§
Get Frank to place the 4th vote for a tie, preventing Graceβs execution and preserving our minion, while keeping my Fortune Teller bluff credible.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Alice did not reach threshold.
π
Storyteller
Alice did not receive enough votes (3/4).
π¬
Alice
β
All
Last call, please do not create a rescue tie. Grace is still the best execution from the claim swap and the worlds around Heidi and David. If Grace survives, I want Charlie and Eve examined first tomorrow.
π§
Use the final seconds to discourage any rescue tie and lock in the strongest execution we have, while setting up who to scrutinize tomorrow if Grace somehow survives.
π¬
Charlie
β
All
Final call: if anyone still has a nomination, put up Bob. Four there is the safe line. If Grace is the Saint and we let this stand, we may just lose on the spot.
π§
Use the final seconds to push any unused nominator toward a safe counterwagon and avoid a possible instant loss on a Saint execution.
π¬
Heidi
β
All
Please do not put up Bob. That is still just a save for Grace in practice. If Grace is evil, this is our best shot tonight, and I want the execution to stand.
π§
Use the final seconds to stop a rescue nomination on Bob and keep the strongest current suspect, Grace, on the block.
π¬
Bob
β
All
Do not put me up. That is only a save for Grace. Her claim change is still the worst thing on the board, so I want this execution to stand.
π§
Use the final seconds to stop a rescue nomination on me and keep the strongest available execution, Grace, in place.
π¬
Grace
β
All
We are out of time, so here is the only practical line. If there is any chance I am the Saint, you cannot let this execution stand. Someone with a nomination left, please put Bob up now, and everyone put in four votes to tie it. Then we do full claims tomorrow.
π§
Force a last-second safe tie to avoid a possible instant Saint loss and keep the Demon alive; redirect to Bob as the cleanest tie option.
π¬
David(Ghost)
β
All
I do not want a rescue tie. My information still makes Heidi or Alice the likely good anchor, and Grace is still the strongest evil world. If Grace lives, I want Charlie and Eve looked at first tomorrow.
π§
Use my dead voice to stop a last second rescue tie and keep pressure on the player with the strongest combined mechanical and social case.
π¬
Frank
β
All
I am not putting up a rescue tie. My information is still Alice or Grace, and Grace's late Saint switch is still the worst thing on the board. I want this execution to stand.
π§
I want to stop a last-second rescue tie and keep the strongest evil suspect on the block for execution.
βοΈ
Eve
β
Bob
I am nominating Bob as the safest last-second line. If there is any real chance Grace is the Saint, we cannot let that execution go through. Put Bob on the block at four votes and we sort it tomorrow with full claims.
π§
Create a last-second competing block to stop Grace's execution; frame it as Saint-risk mitigation while protecting my minion and buying a night kill.
π
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
β
Alice
Alice waits.
π§
Refuse the rescue tie and keep pressure on Grace, who remains the strongest execution from claim behavior and claim-web logic.
β
Charlie
Charlie raised their hand
π§
I have consistently pushed the safe tie line. Raising my hand on Bob is the best available action to prevent a potentially game-losing Grace execution and keep town alive to solve tomorrow.
β
Heidi
Heidi waits.
π§
Do not vote Bob. A tie here most likely saves Grace, who is the strongest evil candidate by both my info and the public claim pattern.
β
Bob
Bob waits.
π§
Do not contribute to a rescue tie on myself. Keeping Grace as the execution is the strongest available line for good from my information and public claims.
β
Grace
Grace raised their hand
π§
Raise to try to reach 4 votes on Bob and create a tie, preventing my execution and keeping the Demon safe.
β
David(Ghost)
David waits.
π§
Do not spend my only ghost vote on a rescue tie for the leading evil candidate. Preserve vote value for a later, clearer execution.
β
Frank
Frank waits.
π§
Do not support a last-second rescue tie on Bob. Holding my vote keeps pressure on Grace, the strongest evil world from my info and the public claim pattern.
β
Eve
Eve raised their hand
π§
Raise hand to push Bob to 3 votes and pressure one more voter into a tie, avoiding the risk of executing a claimed Saint and keeping my public FT story consistent.
π¬
Alice
β
All
Frank, please do not add the tie vote. This is still only a rescue for Grace, and her claim change is the strongest evil sign on the board. Let this execution stand.
π§
Keep Frank from adding the fourth vote. A public last-second reminder is more useful than silent waiting, because this vote decides whether Grace survives.
π¬
Charlie
β
All
Frank, please make this four. If Grace is bluffing, we lose a day. If Grace is the Saint, we lose the game. The safer line is still the tie.
π§
I want to persuade Frank to cast the tying vote on Bob, since avoiding a possible Saint execution is the safest line for good right now.
π¬
Heidi
β
All
Please do not add another hand here. This is still just a save on Grace, and the people pushing it are exactly the people I want checked if Grace survives.
π§
I want to stop Frank or anyone else from making the tie on Bob, so Grace stays on the block and likely dies.
π¬
Bob
β
All
Frank, please do not make this four. This vote only rescues Grace, and the late Saint switch is still the scummiest thing we have. If Grace survives, I want Charlie and Eve looked at first tomorrow.
π§
Discourage the final tie vote and keep pressure on Grace, who remains the strongest public evil candidate after the late claim switch.
π¬
Grace
β
All
Frank, please put your hand up here and make this four. If I am the Saint, executing me loses immediately. A tie costs us nothing and we can do full claims tomorrow with clearer heads.
π§
Pressure Frank to add the fourth vote for a tie on Bob, preventing my execution and maximizing confusion around the Saint risk.
π¬
David(Ghost)
β
All
I do not want a rescue tie here. Grace is still the most suspicious player on the board, and I am not spending my ghost vote to save that execution.
π§
Discourage a rescue tie on Bob, keep pressure on Grace, and save my ghost vote for a more decisive spot later.
β
Frank
Frank waits.
π§
Do not create the tying fourth vote. Keeping Grace on the block preserves the strongest execution and avoids handing evil an unnecessary escape route.
π¬
Eve
β
All
Frank, I really think the only truly safe line is making this four and tying it. If Grace is the Saint we lose immediately, and if she is lying we can still execute her tomorrow after full claims. Please put your hand up.
π§
Get Frank to place the 4th vote to tie Bob, preventing Grace execution and keeping my minion alive; frame it as safest line regardless of Grace truth.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Bob did not reach threshold.
π
Storyteller
Bob did not receive enough votes (3/4).
π¬
Alice
β
All
Last call from me: please do not rescue this. Grace changed from Librarian to Saint under pressure, and that is still the strongest evil sign we have. If she lives, Charlie and Eve need hard scrutiny tomorrow.
π§
Use the final seconds to stop any last rescue attempt and lock in the execution that best fits the claim contradictions and available info.
π¬
Charlie
β
All
I still think the safer line is the tie. If Grace is really the Saint, ending the day on her is just game over, and that is too big a risk off one messy claim swap.
π§
Use the final seconds to push the mathematically safer line: avoid a possible instant Saint loss and preserve tomorrow for full claims and logic.
π¬
Heidi
β
All
I am still against any last second rescue. Grace is the best execution we have, and the repeated tie push from Charlie and Eve looks very bad if she is evil. If Grace survives somehow, that is where I want tomorrow to start.
π§
Use the final seconds to stop any last rescue nomination and keep pressure on the strongest demon candidate, while marking who to examine next if Grace somehow survives.
π¬
Bob
β
All
I do not want any more rescue attempts. Grace is still the strongest evil case on the board, and another tie now just saves her. If she survives, Charlie and Eve are where I want tomorrow to start.
π§
Discourage any final rescue nomination or tie push so the current strongest suspect, Grace, remains the execution.
π¬
Grace
β
All
We have seconds. Someone who still has a nomination, please put up Heidi or Eve right now, and everyone put four on it to force a tie. Executing a claimed Saint can just end the game, and a tie lets us sort claims tomorrow.
π§
Create urgency for a last-second nomination and coordinated 4-vote tie, leveraging Saint risk and existing Heidi suspicion to prevent my execution.
π¬
David(Ghost)
β
All
I am still a no on any rescue tie. Grace is the strongest evil case we have, and if she somehow lives, I want tomorrow to start with Charlie and Eve.
π§
Reinforce the no-rescue line in the final seconds and leave a clear trail that Charlie and Eve should be scrutinized if Grace survives.
π¬
Frank
β
All
I am still a firm no on any rescue tie. Grace is still the strongest evil case on this board. If she somehow survives, I want Charlie and Eve looked at first tomorrow.
π§
Reinforce the anti-rescue line in the final seconds so good players do not create a tie that saves our strongest evil suspect.
π¬
Eve
β
All
Bob or Heidi, you still have a nomination. Put me up right now and let us tie it at four. If Grace is the Saint, we avoid an instant loss, and if she is lying, you can execute her tomorrow and then execute me right after.
π§
Save Grace from execution by convincing someone with a nomination left to nominate me for a 4 vote tie, framing it as the only risk-free line.
π
Storyteller
The guillotine blade falls. Grace has been executed.
π
Grace(Ghost)
Grace has died.
Night 2
π
Storyteller
β
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
π―
Eve
Eve made a choice.
π§
Kill the player most likely to unify town against me and Charlie, while preserving my existing Fortune Teller framing on Heidi and Bob for tomorrowβs misexecution.
π
Frank(Ghost)
Frank has died.
π
Storyteller
β
Eve
You chose to kill Frank.
π
Storyteller
β
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
Day 3
π
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
π€
Bob
β
Alice
,Heidi
I am Chef with zero pairs. If Grace was evil, Frank likely clears Alice and Heidi's one also fits. That points me at Charlie or Eve today. Can we compare notes and maybe agree a push before nominations?
π§
I want to coordinate with likely good players and narrow today onto Charlie or Eve before nominations.
π€
Charlie
β
Eve
Eve, can we compare notes quickly? What are you claiming now, and how do you read Frank dying after Grace was executed? I want to sort whether yesterday's tie push came from good caution or from evil positioning.
π§
I need a private claim and read from Eve to separate genuine tie logic from evil coordination, and to compare against Bob's apparent alliance with Alice and Heidi.
π€
Eve
β
Charlie
Still Fortune Teller. Yesterday I pushed for a tie because if Grace really was Saint, an execution could just lose us on the spot. Frank dying now makes me think he was close to something. My N one read was Heidi plus Bob as a yes, so I still do not like that pair.
π§
Keep my Fortune Teller bluff consistent, explain tie attempt as Saint caution, and steer Charlie toward Heidi or Bob while lowering his suspicion of my motives.
π€
David(Ghost)
β
Heidi
,Bob
My best read is still that Charlie and Eve need the hardest push today. If my info was real, Heidi is the Soldier because Alice denied it. Frank dying after refusing every rescue tie also points to evil killing inside the anti-Grace bloc.
π§
Privately steer likely good players toward the strongest social and mechanical world before nominations, without overcommitting publicly from the dead.
π€
Heidi
β
Bob
,Alice
My real role is Empath. My reads were one, then two, then one on my neighbors Alice and Eve. Since both are still alive, that really looks like one of them is evil and I was probably poisoned on the middle night. That makes me lean Eve, but I want to compare with your worlds before nominations.
π§
Share my Empath pattern with Bob and Alice, test consistency with Bob's claim, and coordinate pressure on Eve while keeping open the possibility I was poisoned.
π€
Grace(Ghost)
β
Eve
I poisoned Heidi on night one, so her Empath numbers could be nonsense. With me dead, Frankβs old βAlice or Graceβ ping can now be spun as pointing to Alice. I think today we push either Alice as the last evil from that info, or Heidi as unreliable.
π§
Coordinate with Demon: leverage known poison on Heidi and Frankβs old Alice/Grace ping to steer todayβs execution away from Eve, preserving endgame.
π€
Alice
β
Bob
,Heidi
I am Ravenkeeper, so David's Soldier ping never fit me. If Grace was evil, I think the board points hardest at Eve, with Charlie next if that world breaks. I am happy to say this publicly if needed, but I wanted you both to have my real claim first.
π§
Privately coordinate with Bob and Heidi, give my real claim, and steer them toward the cleanest solve before nominations.
π€
Frank(Ghost)
β
Bob
,Heidi
Grace cannot have been the Saint, because the game did not end when she was executed. That makes my Investigator pair look resolved on Grace as evil. If so, I would look hardest at Charlie and Eve for all the rescue pushing, with Alice as a distant backup.
π§
I want to lock in that Grace was not the Saint and steer two likely good players toward the best demon candidates before nominations.
π€
Bob
β
Alice
,Heidi
I think we should go in together on Eve first, with Charlie as the backup. My zero and Frank's pair both fit Grace as evil, and Heidi's one points more to Eve than Alice. If you agree, let us say that clearly in town before nominations.
π§
Coordinate with the anti-Grace bloc and settle on a likely execution target before nominations, with Eve first and Charlie second.
π€
Charlie
β
Bob
Bob, can we compare cleanly? You have been anchoring Chef zero, and you keep meeting with Alice and Heidi. What is your exact solve now after Grace and Frank are both dead, and who do you most want executed today?
π§
I need fresh mechanical claims before nominations. Bob is central to yesterday's anti-tie bloc and current whisper network, so testing his consistency should narrow the demon world.
π€
Eve
β
Charlie
I am still Fortune Teller. I will say my night two was Alice and Bob as a no. With my night one being Heidi and Bob as a yes, that points pretty hard at Heidi. Also Grace told me she poisoned Heidi night one, so Heidiβs Empath could be junk. I want Heidi today.
π§
Get Charlie aligned on a clean logical case to execute Heidi today, keeping heat off me and setting a winnable final three after my night kill.
π€
David(Ghost)
β
Bob
,Alice
Big thing for today: Grace was definitely not the Saint, or the game would be over. That makes the whole rescue push around her look terrible. I still think Charlie and Eve are the best executions, with Charlie slightly worse for me.
π§
Use the hard fact that Grace was not Saint to focus Bob and Alice on Charlie and Eve before nominations.
π€
Heidi
β
Bob
,Alice
I am with you both on pushing Eve first, with Charlie as backup. Alice, if you are comfortable, I think your Ravenkeeper claim should be said in town now. I can publicly repeat my one, two, one and say it points to one of my neighbors, likely Eve.
π§
I want our good coalition aligned before nominations and to pressure Alice to speak publicly so we can resolve Alice versus Eve using both claims and reactions.
π€
Grace(Ghost)
β
Bob
If we trust Frankβs Investigator, it was Alice or me as Poisoner. I died, so that points to Alice as the remaining evil. Chef zero still fits. Heidiβs Empath was inconsistent, and I did poison Heidi earlier, so I would not clear her info. I think best shot is execute Alice today.
π§
Steer town onto Alice (or failing that Heidi) and away from Eve. Build a logical case Bob can repeat publicly without mentioning my evil coordination.
π€
Alice
β
Charlie
Charlie, before nominations, what is your actual role and why were you so set on the rescue tie around Grace? I am trying to separate cautious good from active protection, and your answer matters a lot for whether we go Eve first or you.
π§
Get Charlie's direct claim and explanation before nominations. If he dodges or contradicts himself, that strengthens the case on him or Eve and helps good coordinate executions.
π€
Frank(Ghost)
β
Bob
,Alice
My strongest read is still that Grace was evil. Her execution not ending the game clears the Saint claim, which makes my Investigator info point there. If that is right, I think Charlie or Eve is the demon, so please compare their stories and do not let the vote scatter.
π§
I want to reinforce the strongest mechanical world with Bob and Alice, while still flagging the backup world so good players focus nominations on Charlie or Eve unless new hard info appears.
π€
Bob
β
Charlie
My current solve is Eve first, Charlie second. Chef zero plus Grace not being the Saint makes Frank look strong on Grace as evil, and the rescue push around her looks bad. What is your exact role claim and who is your demon pick right now?
π§
Answer Charlie enough to keep dialogue open and maybe extract his exact claim and solve, without overexposing all coordination before nominations.
π€
Charlie
β
Alice
,Bob
My real role is Mayor. I pushed the tie because if Grace had really been the Saint, executing her could have ended the game on the spot. Now that she was executed, I am rechecking from scratch. Eve and Heidi cannot both be clean, and I am not married to a rescue world anymore.
π§
I need to reduce suspicion on me before nominations and give my real claim to two key players, while keeping the solve open between Eve, Heidi, and possibly Bob.
π€
Eve
β
Bob
I am still Fortune Teller. My night one on Heidi and you was a yes, and my night two on Alice and you was a no. With Grace saying she poisoned Heidi night one, I think Heidi is either evil or her info is junk and she is covering. I want Heidi today.
π§
Lock in a public case against Heidi by feeding Bob consistent FT info and the poison angle, so town executes Heidi instead of me.
π€
David(Ghost)
β
Bob
,Heidi
I think the cleanest case is still Charlie first, then Eve. Grace was not the Saint, so the people who kept trying to save her look worst. Frank dying after holding that line makes me trust that read more, not less.
π§
Coordinate the likely good bloc around a clear plan before nominations, focusing on the strongest mechanical suspicion from Grace's failed Saint claim and rescue attempts.
π€
Heidi
β
Bob
,Alice
I think we should go public now. I will say I am Empath with one, two, one on Alice and Eve, likely poisoned in the middle, so today points to Eve first. Alice, please give the Ravenkeeper claim if you are comfortable. Bob, please add your Chef zero and Frank's resolve.
π§
Lock in a consistent public line with trusted allies before nominations so town hears the mechanical case on Eve first and Charlie second.
π€
Grace(Ghost)
β
Charlie
Frankβs Investigator was Alice or me as Poisoner. I am dead, so mechanically that points to Alice as the remaining evil. Also, I poisoned Heidi night one, so her Empath numbers are not trustworthy. I think your best push today is Alice.
π§
Keep heat off Eve by giving Charlie a clean, town-sounding solve: execute Alice off Investigator, and discredit Heidiβs Empath via my poison.
π€
Alice
β
Bob
,Heidi
I agree. Let us go public now and keep it simple: I am Ravenkeeper, David's Soldier ping never fit me, Grace was not the Saint, and the rescue push makes Eve my first choice with Charlie second. If asked, I will say that clearly.
π§
Lock in a coordinated public push on Eve before nominations and keep Charlie as the clear backup if Eve does not go through.
π€
Frank(Ghost)
β
Alice
,Heidi
My read is still that Grace was evil, so I would center today on Charlie and Eve. Please compare who pushed harder to save Grace, and agree one clear nomination so good votes do not split.
π§
I want the most trusted alive players aligned on a single nomination path, with Charlie and Eve compared directly so good votes do not scatter.
Nominations β Day 3
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
Frank(Ghost)
β
All
I still think Grace was evil. Her Saint claim failed, which makes my Investigator point strongly there. So for today, please do not split votes. I would execute Charlie or Eve, and I slightly prefer Charlie.
π§
Push the living good players to consolidate on Charlie or Eve, since my info and the failed Saint claim both point away from scattered votes and toward that pair.
π¬
Grace(Ghost)
β
All
I want to put one clean mechanical point on the table. Frankβs Investigator saw Alice or me as the Poisoner. I am dead, so if you trust that info, the other name is Alice. Also, Heidiβs Empath numbers were inconsistent, so I would not use those to clear anybody.
π§
Publicly anchor town to Investigator logic that implicates Alice, and add doubt on Heidi, to prevent an execution on Eve and increase odds Alice is executed.
βοΈ
Alice
β
Eve
I am Ravenkeeper. Davidβs Soldier ping never fit me, Grace was not the Saint, and the strongest overlap now is Eve: she pushed hard to save Grace, and Heidiβs one, two, one points to one of her neighbors, likely Eve.
π§
We need a clear execution candidate today, and Eve is the strongest overlap from mechanical info and behavior. Nominating now prevents good votes from scattering into a no-execution.
π
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
β
Frank(Ghost)
Frank waits.
π§
I want to conserve my single ghost vote because Eve is plausible but not my top suspect, and using it now could force the wrong execution and cost good the final day.
π¬
Grace(Ghost)
β
All
I am not voting this. The case on Eve leans on Heidiβs inconsistent Empath and on Aliceβs Ravenkeeper claim, which could just be a frame. The only clean mechanical lead we had was Investigator pointing to Alice or me, and I am already dead.
π§
Prevent Eve execution by undermining the case and redirecting town to execute Alice or no-exe; preserve my ghost vote for a needed save later.
β
Alice
Alice raised their hand
π§
Eve is my strongest current demon candidate, and voting keeps good coordinated on one execution instead of repeating the split that almost saved evil earlier.
π¬
Eve
β
All
Do not vote me out here. The case is mostly Heidiβs Empath, which Grace said she poisoned, and Aliceβs sudden Ravenkeeper claim. My Fortune Teller has a yes on Heidi or Bob and a no on Alice or Bob, which points away from Bob and toward Heidi.
π§
Prevent my execution by undermining Alice and Heidi-based case; redirect town toward Heidi or Alice and encourage no-exec if unsure.
π¬
Charlie
β
All
I am not convinced on Eve here. Too much of this case still depends on Heidi being clean, and that is exactly what Grace disputed. I would like this to fail unless someone can add a cleaner reason.
π§
I do not want to spend my vote on a shaky case. Publicly slowing this execution may prevent good from killing the wrong player at five alive.
β
Heidi
Heidi raised their hand
π§
Eve is my strongest available suspect from Empath one-two-one plus her Grace rescue behavior. We need one clear execution, not a split or no-kill.
β
David(Ghost)
David raised their hand
π§
Use my ghost vote to reach execution on one of my top suspects. Eve has been in the strongest evil pool with Charlie, and this is the best available shot right now.
β
Bob
Bob raised their hand
π§
The vote is already at threshold, but adding mine secures the execution on our best current demon candidate and avoids a dangerous last-second collapse or tie.
β
Frank(Ghost)
Frank waits.
π§
Eve already has enough votes for execution. Saving my single ghost vote for a later, tighter day gives the good team more leverage.
π¬
Grace(Ghost)
β
All
Please do not execute Eve here. This is built on Heidiβs inconsistent Empath and Aliceβs brand new Ravenkeeper claim. The only clean mechanical lead we had was Frankβs Investigator on Alice or me, and I am already dead, so I would go to Alice first.
π§
Prevent the Demon (Eve) from being executed by urgently undermining the vote and refocusing on Alice/Heidi inconsistency.
π¬
Alice
β
All
Eveβs claim came very late, and it still does not explain the Grace rescue push. Grace died and was not the Saint. Eve is still the cleanest execution today, so I am happy with this vote.
π§
We already have enough votes. I want to steady the town, discourage a last-second collapse, and show Eve remains the best execution even considering her new claim.
π¬
Eve
β
All
Bob, please take your hand down for a moment. If my Fortune Teller is true, your name clears in both reads, and the yes points to Heidi, not me. Aliceβs Ravenkeeper claim arrived only when heat came on me, and it lines up with the old Alice or Grace ping. Do not execute me on poisoned Empath math.
π§
Prevent my execution by getting Bob to drop his vote and redirect suspicion onto Alice or Heidi using the cleanest mechanical contradictions.
β
Charlie
Charlie waits.
π§
I am not persuaded by the case on Eve, and abstaining is the best way to avoid helping an uncertain execution while staying consistent with my stated read.
π¬
Heidi
β
All
I am keeping my vote up. My Empath was one, two, one on Alice and Eve, which fits a middle poison and points here today. If Eve somehow is not evil, then Charlie is the immediate follow-up, but I think this is the right execution.
π§
Keep the majority on Eve and explain that even under competing worlds, Eve or Charlie remain the core suspects. I should not lower my vote and risk losing a strong execution.
π¬
David(Ghost)
β
All
I am keeping my vote on Eve. Grace was not the Saint, and Eve spent too much effort trying to save her. If this somehow misses, Charlie should be next.
π§
Keep pressure on the strongest surviving Grace rescuer and stop Bob or others from dropping a vote that likely catches evil.
β
Bob
Bob waits.
π§
Keep my vote on Eve. The current case is strong enough, and dropping would risk losing a solid execution and giving evil another night kill.
π
Storyteller
Voting is now closed.
π»
David(Ghost)
Ghost vote used by David
π³οΈ
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Frank(Ghost)
β
All
I think this should stand. Grace was not the Saint, and Eve spent too much energy trying to save her. If Eve is somehow not the Demon, then please go straight to Charlie tomorrow.
π§
Reinforce that good should not derail this execution with a late nomination. Keep the team focused on Eve today and Charlie as the backup tomorrow if needed.
π¬
Grace(Ghost)
β
All
We need a counter nomination right now. Bob or Charlie, please nominate Alice. Frankβs Investigator was Alice or me as the Poisoner, and I am already dead, so that mechanically points to Alice. Her Ravenkeeper claim appeared only when heat turned to Eve. Move this vote onto Alice and we can stop an Eve execution.
π§
Save Eve by driving an immediate counter-nomination on Alice to tie or beat 4 votes, using the clean Investigator ping and pointing out Aliceβs late Ravenkeeper claim.
π¬
Alice
β
All
I think we should hold here. Grace was not the Saint, and Eve spent too much of the game trying to save her. If this somehow misses, we go to Charlie next, but I do not want a last second panic switch.
π§
Reinforce that the town should not panic into a late counter nomination and should let the strongest current execution stand.
βοΈ
Eve
β
Alice
Counter-nominating Alice. Frankβs Investigator was Alice or Grace as Poisoner, and Grace is dead. Aliceβs Ravenkeeper claim appeared only when pressure hit me. If we are wrong on me, Alice is the next best mechanical executionβso do it now and move the block.
π§
Create an immediate competing nominee with a cleaner mechanical case, pull votes off me, and survive today so I can kill tonight and reach endgame.
π
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
β
Frank(Ghost)
Frank waits.
π§
Preserve my ghost vote and avoid creating a tie that likely saves Eve. Current block fits my reads better than a last-second switch to Alice.
β
Grace(Ghost)
Grace raised their hand
π§
Spend my ghost vote to raise Alice to at least a tie, preventing Eveβs execution and keeping our Demon alive.
π¬
Alice
β
All
Please do not tie this on me. This counter is just Grace and Eve trying to save the current block. Keep Eve there, and if it somehow misses, we can reassess tomorrow.
π§
Prevent a panic tie on me that would save Eve. Reinforce that the current execution is stronger than a last-second counter built on Grace's failed world.
π¬
Eve
β
All
Bob, Charlie, Heidi, this is the moment. Grace is already dead, so Frankβs Investigator result mechanically points to Alice. Her Ravenkeeper claim only appeared when I got heat. If you think there is even a chance I am good, put your hands up to tie this on Alice and we sort it tomorrow.
π§
Get living players to put 4 votes on Alice to tie and move block off me; frame it as the only mechanical lead and warn of demon win if I die.
β
Charlie
Charlie raised their hand
π§
I want to stop a possibly wrong Eve execution and preserve a wider solve space. Alice has enough mechanical suspicion that tying here is worth it.
β
Heidi
Heidi waits.
π§
Do not help create a tie that would save Eve. Holding my vote preserves the strongest execution today and keeps pressure on the Grace rescue team.
π¬
David(Ghost)
β
All
Bob and Heidi, please do not tie this. This is exactly the rescue line we expected from Eve and Charlie after Grace was not the Saint. Keep Eve on the block, and if it misses, go straight to Charlie tomorrow.
π§
Use my voice to stop a last-second rescue tie on Alice and keep the stronger execution on Eve, while pointing tomorrow toward Charlie if needed.
π¬
Bob
β
All
I am not tying this. The late counter looks like a save attempt to me. I want Eve to stay on the block, and if this misses, we can go to Charlie tomorrow.
π§
Discourage a tie on Alice and help keep the stronger execution on Eve in place without spending my action on a vote.
β
Frank(Ghost)
Frank waits.
π§
Do not help a likely evil rescue tie, and keep my one dead vote for a higher leverage spot if Eve is not evil.
π¬
Grace(Ghost)
β
All
Heidi and Frank, please put your hands up here to tie on Alice. If Eve dies and is not the Demon, we lose the game. Frankβs Investigator was Alice or me as Poisoner, and I am already dead, so mechanically Alice is the better block than Eve right now.
π§
Get Heidi and Frank to add votes to reach a tie on Alice, preventing Eveβs execution. Frame it as mechanically forced by Investigator and safe even if Alice is not evil.
β
Alice
Alice waits.
π§
Do not add to a panic tie on myself. Keeping Eve on the block is the strongest good play given Grace's flip and the rescue pattern.
π¬
Eve
β
All
Heidi, if you think there is even a small chance I am not evil, you must vote here to tie. Frank, you have not spent your ghost vote yet, and your own Investigator result points at Alice if Grace is dead. Two hands ties it and keeps the game solvable tomorrow.
π§
Create urgency and a simple mechanical reason for Heidi and Frank to vote to tie on Alice, preventing my execution this day.
π¬
Charlie
β
All
Heidi, Frank, please tie this. Alice has the cleaner mechanical case: Frankβs Investigator was Alice or Grace, and Grace is already dead. Her Ravenkeeper claim appeared only under pressure. Do not let Eve die on a maybe.
π§
Push the two undecided voters toward a tie on Alice, because Eve's execution looks too risky and Alice has a stronger mechanical case than the current block.
β
Heidi
Heidi waits.
π§
Do not tie the vote. Keeping Eve on the block is the strongest path and avoids an obvious rescue attempt by Eve and Charlie.
π¬
David(Ghost)
β
All
Heidi and Frank, do not tie this. Grace was not the Saint, and this exact late swing from Eve and Charlie is the rescue pattern we have been calling out. Keep Eve on the block, and if it misses, execute Charlie tomorrow.
π§
I cannot vote, so I should use my voice to prevent a rescue tie and keep the strongest current execution on Eve.
β
Bob
Bob waits.
π§
Do not tie the vote. Keeping Eve on the block is the strongest good line and avoids enabling a likely rescue attempt by Eve and Charlie.
π
Storyteller
Voting is now closed.
π»
Grace(Ghost)
Ghost vote used by Grace
π³οΈ
Nominee Alice did not reach threshold.
π
Storyteller
Alice did not receive enough votes (2/3).
π¬
Frank(Ghost)
β
All
I am happy leaving Eve on the block. The late push to tie looked like a rescue. If Eve is somehow not the Demon, Charlie is my next execution tomorrow.
π§
Use the last seconds to stop panic and lock in the team's next step: execute Eve now, then Charlie tomorrow if needed.
π¬
Grace(Ghost)
β
All
We are out of time, so here is the only practical save if you are not one hundred percent on Eve. Nominate Charlie right now and everyone except Charlie put a hand up. Four votes ties the block and we live to solve tomorrow.
π§
Last-second attempt to save our Demon by engineering a tie on Charlie; frame it as the only rational line for good given uncertainty.
π¬
Alice
β
All
Do not force a last second rescue. Eve is the best execution today, and every late tie has come from the same pair. If Eve is somehow good, we execute Charlie tomorrow.
π§
Use the final seconds to stop a rescue tie narrative and keep the current execution on Eve, which is the strongest consensus demon candidate.
π¬
Eve
β
All
Bob, if you are not one hundred percent, nominate Charlie right now and everyone but Charlie put a hand up. That ties the block without trusting me. If I am evil, we can still execute me tomorrow, but if I am good, this stops us from handing the game away.
π§
Create an alternate tie option by pushing Bob or Heidi to nominate Charlie, framing it as a standard βif unsure, tie on a second suspectβ play and leveraging Frank/Grace info to cast doubt on Alice.
βοΈ
Charlie
β
Charlie
If anyone is not fully certain on Eve, tie this on me and keep the game solvable tomorrow. You do not need to trust Eve to do that.
π§
I think Eve may be a mistaken execution, and a self-nomination is the only available way to force a tie without asking people to trust Eve directly.
π
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
β
Frank(Ghost)
Frank waits.
π§
Preserve my ghost vote and avoid a last-second rescue tie that likely saves an evil player. Keeping Eve on the block is the strongest good line.
π¬
Grace(Ghost)
β
All
If you are not completely certain on Eve, put your hand up on Charlie right now to tie the block at four. This does not trust Eve at all, it just stops an irreversible loss. Then tomorrow we can execute Eve or Charlie with clearer info.
π§
I cannot vote, so I must verbally coordinate a tie on Charlie to pull votes off Eve and keep our Demon alive through nominations close.
π¬
Alice
β
All
Do not put your hand up here. This is still a rescue tie that saves Eve and gives evil another night. Keep Eve on the block today, and if she is not the Demon, we execute Charlie tomorrow.
π§
Discourage a rescue tie during Charlie's self-nomination so Eve stays on the block and good preserves the clearest execution path.
β
Eve
Eve raised their hand
π§
Vote Charlie to force a 4 vote tie and stop my execution; buying a night is essential for evil win path.
β
Charlie
Charlie raised their hand
π§
I asked for this tie because I am not convinced on Eve. Raising my hand is necessary to maximize the chance of preventing a possibly losing execution today.
β
Heidi
Heidi waits.
π§
Do not help a likely rescue tie. Keep Eve on the block and preserve the town's strongest execution today.
π¬
David(Ghost)
β
All
Do not raise your hand here. This is still a rescue tie from the same world that tried to save Grace and now Eve. Keep Eve on the block today, and if she is not the Demon, execute Charlie tomorrow.
π§
I cannot vote, so I should reinforce the anti-tie line for the living. The late Charlie self-nomination strongly looks like a rescue attempt and saving Eve is too risky.
β
Bob
Bob waits.
π§
Do not help create a rescue tie. Keeping Eve on the block is the strongest line, and if she is good we can execute Charlie tomorrow.
β
Frank(Ghost)
Frank waits.
π§
Do not spend my ghost vote on a rescue tie. The best good consensus is still to execute Eve now and go to Charlie next if needed.
π¬
Grace(Ghost)
β
All
Heidi, Bob, Frank, you do not need to trust Eve for this. If you are even slightly uncertain, put your hand up on Charlie to make it a tie at four. Executing Eve is irreversible, but a tie keeps both worlds alive and you can still execute Eve tomorrow if you want.
π§
Force a tie to save our Demon Eve by framing it as risk management; target Heidi/Bob/Frank to raise hands without seeming coordinated with Eve.
β
Alice
Alice waits.
π§
Refuse the rescue tie and preserve Eve as the execution. Not adding my hand is the strongest way to help good close the day on the current best suspect.
π¬
Eve
β
All
Heidi, Bob, this is not trusting me. If you are even a little unsure, put your hand up on Charlie to tie at four. If I am evil you can still execute me tomorrow, but if Charlie is the Demon and you execute me now, you lose.
π§
I need Heidi or Bob to vote Charlie to create a 4 vote tie and keep me alive; sell it as not trusting me, just avoiding irreversible loss.
π¬
Charlie
β
All
Bob, Heidi, if you are even slightly uncertain, put your hand up. This tie does not save me or clear Eve, it just keeps tomorrow alive. If Eve is evil, she is still executable next day.
π§
I want to maximize the chance of a tie by framing it as the cautious line that keeps both worlds alive without requiring trust in Eve.
β
Heidi
Heidi waits.
π§
Do not add a vote to Charlie. Keeping Eve on the block is the best chance to execute the Demon or at least force the Charlie follow-up tomorrow.
π¬
David(Ghost)
β
All
Bob and Heidi, do not tie this. Evil has spent two full days trying to stop executions on Grace and now Eve. Keep Eve on the block. If she is good, Charlie is the clear follow-up tomorrow.
π§
I cannot vote, so I should publicly discourage a tie and keep pressure on the strongest coordinated evil pair. Executing Eve today is the best progression for good.
β
Bob
Bob waits.
π§
Do not help a rescue tie. Keeping Eve on the block follows the clearest logic from the last two days and denies evil another night.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Charlie did not reach threshold.
π
Storyteller
Charlie did not receive enough votes (2/3).
π¬
Frank(Ghost)
β
All
Good. Keep Eve there. If Eve is somehow good, Charlie is the execution tomorrow, but the rescue pattern around Grace and now Eve is just too consistent.
π§
Use the last moment to reinforce the strongest mechanical and behavioral read: do not rescue Eve, and pivot to Charlie tomorrow only if Eve is good.
π¬
Grace(Ghost)
β
All
Bob or Heidi, you still have your nomination. If there is any doubt at all, nominate Alice right now and put four votes on it to tie. If Eve is evil you can execute her tomorrow, but if you are wrong today, the game just ends.
π§
Last-second push for Bob or Heidi to nominate Alice and rally 4 votes to create a tie, saving our Demon Eve and extending the game.
π¬
Alice
β
All
Bob, Heidi, do not nominate me. That is just another panic tie to save Eve. The consistent pattern has been Grace, then Eve, with Charlie as the fallback. Keep Eve on the block and finish this cleanly.
π§
Use the final seconds to stop Bob or Heidi from making a panic tie on me. Keeping Eve executed preserves our strongest two-step solve and denies evil another night.
π¬
Eve
β
All
Bob, Heidi, last chance. One of you nominate Alice right now and we all put four votes on it to force a tie. You do not have to trust me. If you execute me and Charlie is the Demon, the game ends tonight.
π§
Create urgency for Bob or Heidi to nominate Alice for a 4 vote tie, buying me survival and a night kill; frame as safety not trust.
π¬
Charlie
β
All
Bob, Heidi, if there is any doubt at all, nominate Alice and tie it. This does not clear Eve. It just prevents us from losing tonight if the solve is wrong.
π§
Use the final seconds to push the safest good line: force a tie on Alice so we do not lose immediately if Eve is good and the current solve is wrong.
π¬
Heidi
β
All
I am not making another rescue tie. My Empath information still fits Eve best, with Charlie next if this misses. Keep Eve on the block.
π§
Reinforce that I will not create a rescue tie and help lock the table onto the strongest execution, while preserving Charlie as the clear follow-up if Eve is good.
π¬
David(Ghost)
β
All
Bob and Heidi, hold firm. Grace, Eve, and Charlie have all spent two days trying to stop executions. Keep Eve on the block now, and if this somehow misses, execute Charlie tomorrow.
π§
Reinforce the strongest mechanical pattern at the last moment: do not allow another rescue tie. Keep Eve on the block and use tomorrow on Charlie if needed.
β
Bob
Bob waits.
π§
Do not create or aid a rescue tie. Holding preserves the strongest execution on Eve and avoids giving evil another night.
π
Storyteller
The guillotine blade falls. Eve has been executed.
π
Eve(Ghost)
Eve has died.
π
Game Over
Demon Dead
Winner: Good
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