Game Detail

Players

Alice (Imp) Bob (Chef) Charlie (Butler) David (Undertaker) Eve (Librarian) Frank (Investigator) Grace (Poisoner) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil178,6558,923$0.0580
Good520,91335,366$0.1219

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Grace. Your safe bluffs are: Saint, Virgin, Drunk
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning a player on Night 0 is a strong opening move to disrupt the town's information gathering early on. Bob is a safe target to start with.
📜
Storyteller
Grace
You chose to poison Bob.
📜
Storyteller
Eve
Good evening Eve. You are the Librarian. Either Alice or Charlie is the Butler.
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. Either Grace or Eve is the Poisoner.
📜
Storyteller
Bob
Good evening Bob. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Night 0, no info. Choose neighbor Bob to likely enable voting tomorrow (if he votes), allowing me to help execute Demon early as good Butler.
📜
Storyteller
Charlie
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, introduce as Monk to neighbors for protection alliances. Coordinate night 1 protects (e.g., on high-info roles) and share future info to narrow Demon suspects faster.
🧠
Day 1 early, build good alliances quietly. Share my role/true info with neighbors (Bob my master, David other neighbor) to organize town, get verified later. Coordinate without outing to all.
🧠
I need to establish a cover story and build trust with my neighbors. Claiming Virgin is a safe bluff and allows me to act as a 'protected' role. I'm also checking in with my Minion, Grace.
🧠
Respond to Charlie's whisper sharing my true Chef info (1 evil pair) to align with him and David as potential good neighbors. Coordinate on Heidi's whisper to gather info and build good team early.
🧠
Day 1, share my Librarian info (Alice/Charlie has Butler) privately with Alice to start good alliance, get her info/reaction. She's my seating neighbor, likely good. Progress info sharing early.
🧠
I need to establish a believable bluff early. Claiming Investigator allows me to potentially 'find' a Minion later or sow discord. By engaging with Alice (the Demon) and Heidi, I build trust and appear helpful.
🧠
Day1 early: align with neighbor group (Charlie/Bob) sharing my role/info to build good team trust, counter Heidi suspicious huddle. As Undertaker, reveal now safe since no info yet; progress info sharing.
🧠
Day 1, share my Investigator info on Eve/Grace privately to trusted neighbors. Form alliance, get their reads/claims to cross-reference, narrow Demon via single-chain logic without public Demon target.
🧠
Strengthen good trio alignment with neighbors, gather their reads on huddles to ID the 1 evil pair via process of elimination. With 2 ticks left, build trust before nominations; public reveals later.
🧠
Day 1 early, gather info from neighbors to narrow which is Poisoner using their claims/suspicions. Build good alliance excluding the Minion to hunt Demon.
🧠
Respond to Frank's info privately with my real Librarian claim to build trust as good info roles. Share mutual neighbor reads, propose teaming to cross-check (e.g., my Alice good supports Grace good if Eve not Poisoner). Progress by aligning early, narrow Demon suspects.
🧠
Strengthen good trio alliance, plan public reveal to pressure evil huddles and progress info sharing before nomination. As Butler, organize town without ability info.
🧠
Deflect suspicion from myself (Poisoner) by casting doubt on Eve's Librarian claim and pointing towards other players (Charlie/Bob) to create confusion.
🧠
Strengthen good trio alliance before public reveals next tick. Confirm plan to pressure evil huddle with our mechanical info, narrow Demon suspects early.
🧠
Strengthen neighbor alliance by proposing N1 protect (Grace high-value). Ask Grace's info to verify her claim & progress info sharing. Isolates suspicious Bob/Charlie/David group.
🧠
I need to maintain my Virgin bluff and build trust with Heidi and Grace while sowing suspicion about the other group. Protecting the Investigator (Grace) is a good way to appear helpful.
🧠
Finalize public reveal plan with trio before tick ends. Coordinate timing to maximize pressure on sus huddle, build good credibility, force evil reactions/errors.
🧠
Confirm plan with trio before tick end. Public reveals next tick (Bob first) establish good info dominance, pressure evil huddle using Chef mechanical info. Align trio to win info war Day1.
🧠
I need to maintain my Investigator bluff while avoiding revealing the specific Minion info, which would be a lie. I'll encourage Heidi to protect me to keep the Demon's attention away from Alice (the Demon) and keep the town focused on the Bob/Charlie/David group.
🧠
Neighbors counterclaiming Investigator. Grace denies Poisoner despite my info clearing Alice. Coordinate with Frank/Grace to resolve who is evil between them, share Alice response, build good team excluding suspicious Bob/David/Charlie group.
🧠
I want to build trust with the Investigator (Grace) and the Monk (Heidi) while subtly casting doubt on Eve's claim by pointing out the contradiction with my own claim.
🧠
Strengthen neighbor alliance by coaxing Grace's Invest info (points to evil). Confirm Eve's Lib claim. Flag BCD group as suspicious to build good block vs them. Protect Grace N1 as high-value.
🧠
Last tick Day1 before noms. Publicly reveal Chef (1 evil pair) + trio claims to pressure evil huddles, force reactions/errors. Trio locks good, progresses info war to narrow Demon suspects.
🧠
Push Eve/Grace for public claims to expose Grace bluff as Poisoner (fits both her denial and Eve's info). Relay Eve's info publicly via them to bait Demon kill on Eve (good info role). Avoid nominating clique first, test waters.
🧠
Confirm final plan privately before public reveal next tick. Locks trio alignment, pressures evil huddles with coordinated claims to win Day1 info war and set up nominations.
🧠
Push Grace to explain contradiction publicly or admit. Eve Lib+my Invest pin Grace Poisoner. Public claims reveal Demon lies. Nom Charlie (clique) first. Progress to nomination, align Eve good.
🧠
I want to sow distrust in Eve, who is claiming to have information about me, while maintaining my Virgin bluff and keeping my Minion (Grace) close.
🧠
Confirm final plan privately before noms tick. Trio locked good, public reveals win info war by outing huddle as evil pair per Chef. Pressure reactions, narrow Demon suspects early.
🧠
Final tick pre-noms: Lock plan, confirm Eve/Frank reads, ensure Bob speaks public first next tick. Trio alignment solidifies good team, wins info war to narrow Demon.
🧠
Strengthen alliance by getting Grace's Invest info to narrow evil (likely BCD). Day1 no nom yet, build info before ticking to nom phase. Protects high-value Grace N1.
🧠
I need to deflect suspicion from myself and turn the town against Frank, who is correctly identifying me as a threat. By claiming my Investigator info points to Frank or Eve, I create a conflict that protects me.
🧠
Push Grace to explain Invest claim vs Frank's info guilting her as Poisoner. Coordinate public claims & noms with Frank (trusted). Exclude Grace if lying, target Bob clique. Progress to noms on Day 1.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Execute trio plan: Publicly back Bob/Charlie as Undertaker after their claims (next tick). Establish good trio cred, pressure evil huddle into slips/noms. Narrow to Heidi/Alice/Grace/Frank/Eve fast.
🧠
Deflect suspicion from my group and sow doubt about David's claim. I need to challenge his 'Undertaker' claim to make him look suspicious.
🧠
Nom Frank per Grace Invest (high-value Minion info). Day1 test claims, break BCD evil group pressure. Grace protect N1 still if survives.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to support the nomination of Frank to maintain my cover as a helpful Townsfolk and to eliminate a potential threat or sow further chaos. Grace (my Minion) has identified Frank as a Minion, so voting for him helps solidify our team's narrative.
🧠
Frank nominated on Grace's credible Invest info pointing to him as Minion. Early execution tests claim, removes threat. We need 4 votes; my vote progresses to execution if evil.
🧠
Vote Frank by speaking support per plan. Publicly back trio claims, call out Heidi deflection/Grace bad claim. Force evil slips Day1, progress info war as Butler.
🧠
I need to support the nomination of Frank to keep the heat off me and my Demon (Alice). Voting for Frank helps maintain my cover as a 'good' player who is suspicious of him.
🧠
I'm good Invest Townsfolk. BCD claims consistent/logical unlike Grace counterclaim+vote. Don't vote myself, must defend publicly after but vote no now to survive and counter Grace.
🧠
Day1 voting Frank forces evil reactions/info war win. Trio claims lock Heidi/Alice/Grace primary evil. Narrow suspects early, progress game.
🧠
Vote Frank to test Heidi/Grace Inv claim, force evil reactions/slips. Trio coordinated, own Day1 info war. Not voting saves for later; progress now.
🧠
Frank is nominated; voting yes tests his Invest claim vs Grace's. If executed good, Grace guilty Minion. If evil dies early, huge good win. Aligns with Lib info pushing Charlie later. Need info Day1.
🧠
I am voting for Frank to maintain my Investigator bluff and appear to be working with the town. By voting with the group, I solidify my position as a 'good' player while helping to eliminate someone who was actively questioning my role.
🧠
Publicly lock in trio claims during vote, reinforce sus on huddle/Frank/Grace/Eve. Pressure evil reactions while voting Frank for Day1 info war. Trio owns D1, narrow evil.
🧠
Vote Frank as planned to win info war Day1. Trio owns narrative; reactions narrow Demon. Execution unlikely but bloc info crucial for noms.
🧠
I'm good Invest Townsfolk. Execution fails without my vote (6 yes now). Lower to survive Night1, speak full info next tick before Night. Can't die Day1.
🧠
I need to sow confusion and keep the focus on the good players accusing each other. By acting confused and asking for explanations, I can avoid suspicion while letting the town tear itself apart.
🧠
Day1 info exec low value vs N1 death. Trio (me/Charlie/David) voting Frank risks executing good if Grace real Inv. Lower to pass day1 safely, observe N1 kill aligning with Chef 1 pair.
🧠
Frank is my neighbor, Lib clears David/Frank area. BCD claims consistent w/ my info (Charlie Butler), Grace fake. Vote NO on Frank to save good player, force Heidi/Grace noms next.
🧠
Keep vote on Frank (my nom) to pressure/test reactions/info while 1 tick left. Publicly reaffirm alliance/claims to counter David, progress D1 narrowing.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Confirm trio good via logic, push Frank exec for info on Grace Inv claim & reactions. Narrow evil in HAG/FE. Day1 info crucial, don't waste on nom.
🧠
Day1, I'm on block 5 votes. Publicly reveal full Invest+ Eve advice to counter Grace fake claim, rally against HAG, push nom Charlie/others to tie/block save. Expose contradictions, save self to fight.
🧠
I need to maintain my cover as the Investigator and push for Frank's execution to protect my Demon, Alice. By dismissing Frank's counter-claim as a desperate lie, I reinforce my own credibility.
🧠
Frank has 5 votes, 0/4 ticks left. Lock execution with speech supporting vote, reinforce good logic vs Frank fake Inv counterclaim, force evil reactions & get execution info (no death tonight hopefully). Progress to night for Monk save.
🧠
Day1 info execution on Frank tests claims: Grace real Inv likely, reveals Frank/Eve minion/Demon tonight via my UT ability. Trio logic holds, lock execution for proof. Voting closed, reinforce to prevent flips.
🧠
Day1 info exec on Frank perfect: tests Grace/Frank Inv conflict vs my Chef info. Locks Demon in HAG if Grace true, exposes if Frank true. Trio solid, progress to Night1.
🧠
Day 1 info exec crucial. Publicly support Frank vote using my Lib to validate Frank's counterclaim, pressure Grace/BCD lies, narrow evil before night.
🧠
I need to maintain my cover as a confused but cooperative player. By agreeing with the majority to execute Frank, I avoid suspicion while letting the town eliminate a player, which is generally good for the evil team.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
David is the Undertaker and is actively coordinating the town against me. Poisoning him will prevent him from learning the role of the executed player (Frank), which will sow confusion and protect our team's secrets.
📜
Storyteller
Grace
You chose to poison David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Protecting allied Grace prioritizes real Inv info survival (Frank/Eve minion) or tests if Grace dies (proves Demon targeted her). Secures good team continuity post-Frank exec.
📜
Storyteller
Heidi
You chose to protect Grace.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is the Undertaker and is actively trying to coordinate the town's logic against the evil team. Eliminating him will disrupt their information gathering and sow confusion.
💀
David(Ghost)
David has died.
📜
Storyteller
Alice
You chose to kill David.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Bob was solid N0 master, trio (Bob/David/me) backed each other. David dead but Grace/Heidi active accusers of Frank (likely evil). Master Heidi to enable voting her sus group tomorrow.
📜
Storyteller
Charlie
You chose Heidi to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Share my true Lib info to Charlie (my info target/neighbor/Butler claim) & Heidi (alive, nominated Frank on Grace info) to build good alliance, counter Grace/Frank minion overlap on me, progress narrowing Demon suspects before noms.
🧠
Dead Undertaker, no info yet (N1 death learn D1 exec=Frank). As ghost, gather info from neighbors Eve/Charlie on their whisper+claims to narrow Demon suspects before noms. Save vote.
🧠
Coordinate with my Minion, Grace, to maintain our cover and continue sowing discord among the remaining players by shifting blame onto Bob and Charlie.
🧠
Coordinate with the Demon (Alice) to maintain our cover and continue framing Bob and Charlie.
🧠
Respond to Eve's whisper sharing logic. Group with Eve/Heidi (my Day2 master) to push Grace nom as top evil per Inv conflict. Verify Eve Lib mechanically later. Progress to nomination.
🧠
My info pins 1 evil pair. Grace most sus per chains/deaths. Privately align with neighbors Alice/Charlie (claimed 1 Butler) to confirm Eve Lib/Charlie Butler, build good trio, push Grace nom next tick.
🧠
Confirm Eve/Charlie info privately, align on nominating Grace (most sus from Inv overlap/push). As Monk who protected Grace N1 safely, share to build trust and execute Demon.
🧠
As dead ghost, whisper Eve (my good neighbor per info) my true Invest to build trust/alliance, get her Lib info, counter Grace's fake claim, progress vs BCD evil.
🧠
As dead Undertaker, share role, probe neighbors on key claims (Lib,Chef,Inv conflict), Eve-Heidi whisper. Build good alliance, gather info for ghost vote/noms. Day2 nom time soon.
🧠
Group with trusted Charlie/Heidi (Lib/Butler/Monk fit perfectly, agree nom Grace). Share Frank ghost whisper (claims me good but contradicts). Coordinate Grace nom/execution before final day to win.
🧠
As ghost Invest, reinforce to Eve I'm real (she's good), Grace fake Minion Poisoner. Push her to share Lib info publicly/privately, expose BCD, nominate Grace. Progress to execution before final day.
🧠
I need to deflect Bob's suspicion of Grace and maintain my Virgin cover while sowing doubt about his logic. By challenging his Chef claim, I force him to defend his own information rather than attacking us.
🧠
Solidify good team (Eve/Heidi/David/Bob?) on Grace nom now. Day2, 2 ticks left to nom/3+ votes. Grace most sus Demon; execute to win.
🧠
Coordinate with the Demon to focus suspicion on Bob, who was poisoned on N0, to deflect from us.
🧠
Grace fits Demon in both her and Frank's claims. With 2 ticks left, rally neighbors to nom/execute Grace before final day. Share publicly via them if needed.
🧠
Consensus in chat is Grace Demon. Publicly push nom/execution before nomination phase. Coordinate votes with allies Eve/Charlie/David ghosts. Win by executing Grace.
🧠
Next tick nomination; solidify coalition (Eve/Heidi/David/Bob?) to nom/execute Grace. Public push coming, but private locks votes first. Ghosts +4 alive =5 yes votes to pass.
🧠
Last tick before noms. Rally neighbors + Eve/Heidi to nom Grace. Grace double-pinned by Invs + Chef. Executing her likely wins; must pressure for nom now.
🧠
Confirm coalition alignment as dead UT, lock votes for Grace exec next phase. Share upcoming Frank info to build trust. Push public Grace nom to win today before 3p final.
🧠
Last tick before nom phase. Rally coalition publicly via whispers to speak up & nom Grace. Secure 5+ votes (us+ghosts) to execute Demon & win today.
🧠
I need to sow doubt in Bob's aggressive push against Grace, my Minion. By acting as the Virgin and urging caution, I can disrupt his logic chain and protect Grace from being nominated today.
🧠
Last tick before nom phase. Publicly confirm coalition via group whisper, lock Grace exec votes (us+ghosts=6+), win today by executing Demon.
🧠
I need to coordinate with Alice to keep the pressure on Bob and Charlie, framing them for the confusion and David's death. I'll continue to push my Investigator bluff.
🧠
Last tick before noms. Eve good ally, push her/Heidi/David ghosts to nom Grace publicly after she replies. Grace dies = Minion dead, expose Demon in BCD. Good wins.
🧠
Strengthen coalition pre-nomination by confirming votes/roles. Public push coming; this ensures 6+ yes votes on Grace nom to win today by executing Demon.
🧠
Publicly confirm coalition via group whisper to lock 6+ votes on Grace nom/execution this tick before nomination phase. Execute Demon, win immediately as Good team.
🧠
I need to coordinate with my Demon, Alice, to frame Bob and keep the town's suspicion away from us. By claiming Bob misled David, I can create doubt and potentially get him executed.
🧠
I need to sow doubt about Bob's aggressive push against Grace, my fellow Minion, while maintaining my Virgin cover. By questioning his logic and urging caution, I can delay the execution and protect Grace.
🧠
Final tick before nom phase: Publicly rally coalition to nom Grace (we+ghosts 6+ votes execute Demon, win today). Hide Butler til late; organize good team win.
🧠
Dead, reinforce coalition pre-nomination. Confirm all vote Grace, assign nominator, reveal UT for cred, push public execution this phase to win Day 2.
🧠
Dead, push Eve/Heidi/Charlie trio to nom Grace via private chat. Grace Minion must die before Demon. Coordinate noms fast, 0 ticks left.
🧠
Next phase nomination; counter Alice's doubt publicly via whisper to build execution support on Grace before nom. Progress to win.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to sow discord and push the narrative that Bob is suspicious, especially since he was poisoned N0 and might have been acting erratically. This helps protect Alice and keeps the town focused on the wrong people.
🧠
Dead ghost, must publicly confirm coalition, reveal UT, push Heidi/coalition nominate Grace now. Grace deflecting to Bob. Our 7 votes execute her this day2 win game.
🧠
Day2, 1 tick left. Grace most sus/Demon by Inv logic + Chef. Coalition 7 votes ready. Nominate/execute Grace now to win before Night2.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against the accusation and try to sow doubt about David's claims, even though he's a ghost. I'm trying to survive the vote.
🧠
Vote YES on Grace nom. Coalition (Eve/Charlie/Heidi/Bob?)+ghosts (David/Frank)=6+ votes executes Demon on D2, town wins immediately.
🧠
Vote YES on Grace nom. Coalition Eve/Charlie/Heidi/David/Frank/Bob ghosts =7 votes >3 needed. Execute Demon Grace, win immediately Day2.
🧠
Vote YES on Grace nom. Coalition locked 7 votes (us 4 alive +3 ghosts?). Execute Demon Grace today to win. 2 ticks left, my vote seals it.
🧠
I need to vote against the execution of my Minion, Grace, to keep her alive and maintain our team's position. Voting 'no' is the only way to prevent her execution.
🧠
Grace is my Minion info - must exec her with coalition votes (Eve/Charlie/Heidi/Alice/David/Bob ghosts). 6/7 yes locks win, my ghost vote seals it.
🧠
Grace most suspicious per coalition logic (Inv lies, pushed Frank exec). 5 hands up already (Alice/Heidi/Eve/Charlie/Frank); my ghost vote makes 6/3 needed. Secure execution & good win.
🧠
Grace is evil by Inv logic + Chef 1 pair. Coalition + ghosts = 7 votes >3 needed. Vote YES to execute Grace Demon & win now.
🧠
Publicly reinforce Grace execution with my info as dead Invest ghost. Secure 7 votes before 2nd tick ends voting - win today by executing Demon.
🧠
Voting in progress with 7 hands up (3 needed). Grace executes this tick, Demon dies, good wins. Wait to confirm execution before next action.
🧠
Publicly rally votes during voting phase. Grace deflects to me; counter with Chef logic to secure 7 YES votes & execute Demon Grace now to win.
🧠
Publicly reinforce Grace Demon logic, confirm all coalition+ghosts+Bob voting YES (7+ votes). Execute Grace this tick to win Day 2 before Night. As ghost UT, push execution.
🧠
Wait to see if Grace executed with overwhelming YES votes (7+). Executing her wins game today per logic/Chef. No need to speak/vote more.
🧠
I need to sow doubt and defend myself against the accusations. By claiming I am a Townsfolk and pointing the finger at Alice (my Demon), I hope to confuse the town and prevent my execution.
🧠
Reinforce coalition logic publicly during vote to drown Grace's deflection, ensure 7+ YES votes execute Demon Grace on D2 for certain good win.
🧠
I need to distance myself from Grace to avoid suspicion, as the town is convinced she is the Demon. By appearing to follow the town's logic, I maintain my cover as a good player (Virgin).
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am trying to sow doubt and protect the Demon (Alice) by accusing her, hoping to create enough confusion to survive the execution.
🧠
Wait to let nominations close & execute Grace (Demon). 0 ticks left, 7 YES unchallenged = win game today. No action needed.
🧠
Wait to let Grace execute at 0 ticks. 7 YES votes locked, no further noms possible. Win by executing Demon today.
🧠
Wait silently as phase has 0/4 ticks left & Grace at 7 votes. No further nom possible (used), no need to speak/vote (hand up). Ensures execution & win.
🧠
Phase 0/4 ticks, Grace on block 7 votes. Already voted YES as ghost. Wait for exec - no more info needed, speaking redundant. Win imminent.
🧠
I need to maintain my cover as a good player while my Minion, Grace, is being executed. By appearing reluctant but ultimately following the town's logic, I solidify my position as a 'good' player who is just being misled.
🧠
Noms close soon (0/4 ticks), Grace locked evil via Invest conflict+Chef. Already voted YES+spoke. Wait for exec to win; no more info needed.
🧠
Wait out final tick to execute Grace with 7 votes locked. Coalition solid, her deflection fails. Execution wins game for good.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Game likely won post-Grace exec (Imp dead). Protect Eve (Lib ally, consistent good info) to safeguard coalition, ensure no Demon survives if misread.
📜
Storyteller
Heidi
You chose to protect Eve.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Bob is the most dangerous player right now. He is leading the town's logic and has been very effective at coordinating the coalition against my team. Eliminating him will disrupt their information gathering and sow confusion.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Alice
You chose to kill Bob.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Eve is mechanically confirmed good TF Librarian verifying me as the 1 Butler Outsider. She's alive neighbor. Master her Day3 to vote only if she does, ensuring my vote aligns with good team to execute Demon.
📜
Storyteller
Charlie
You chose Eve to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Dead, confirm Eve good via my info (Grace evil dead => Eve good). Coordinate 4alive good team to logic Imp & win. Progress to nomination.
🧠
Day3, 4 alive (3 ticks to nom). Eve/Charlie/Heidi/Alice coalition. Share Monk info to confirm Eve good (survived N2), push nom sus Charlie/Eve. Win by exec Demon.
🧠
I am dead and have already been exposed. My goal is to keep the Demon (Alice) alive. Since I cannot nominate or vote (except for my one ghost vote), I will wait to see how the town proceeds and use my ghost vote to protect Alice if she is nominated.
🧠
I need to sow doubt about Heidi's claim and keep the focus off me while appearing helpful. By questioning Heidi's protection of Grace, I create suspicion. Asking Charlie for his role forces him to defend himself, potentially creating conflict.
🧠
Share Lib info publicly via team whisper to confirm Charlie good, counter Alice sus on him. Heidi Monk verifies my survival. Final day (4 alive), unite team to nom most sus Imp (Alice). Progress to execution.
🧠
Dead, push coalition to execute Heidi (prime Demon sus post my death). Use ghost vote later F3. Coordinate now before nom.
🧠
Confirm team (Eve/Heidi good per logic), reveal Butler to verify, push nom Alice (Eve Lib logic strongest; Virgin claim unverified). Unify good votes for exec before final day.
🧠
Dead, push info to coalition ghosts/Alice to nominate Heidi Day3. Grace likely good per logic; her claim fingers Alice evil but inconsistent. Heidi most suspicious for pushing bad execs.
🧠
I am dead and have already been exposed. My goal is to keep the Demon (Alice) alive. Since I am dead, I have no active ability. I will wait to see if I can use my ghost vote effectively to protect Alice or sow confusion during the nomination phase.
🧠
Resolve Demon between Alice/Heidi via Lib logic. Coordinate team (cleared Charlie/Heidi) to nom/Exec Alice (guilt per Lib+push). 4 alive, must exec Demon soon.
🧠
Dead, so push coalition to nom/exec Heidi via private chat. Grace dead but N2 kill proves her partner alive=Heidi. 5 alive, execute now or lose players/math.
🧠
Dead, push coalition to nom/YES most suspicious Imp (Alice>Heidi) among 4 alive. Eve/Charlie good per info/logic. Final stages, must execute Demon or lose.
🧠
I need to sow doubt about Eve's Librarian claim and defend my Virgin bluff to avoid being nominated. By questioning Eve's info, I create conflict between the remaining players.
🧠
Dead, push coalition ghosts+Alice to nom Heidi as prime Demon suspect. Gather Day3 info from Eve Lib/Charlie Butler to confirm. Progress to her exec before final day.
🧠
Solidify good team (Eve/Heidi good per info/N2 save), counter sus ghosts, confirm Alice Demon TF per Lib, push nom/YES on Alice next tick to execute Demon & win.
🧠
Confirm team alignment, push Alice nom/YES votes. Eve/Charlie cleared good (Lib+Monk+Butler info). Alice Demon TF. 3 alive, must exec her or lose.
🧠
I am dead and have already been exposed. My goal is to keep the Demon (Alice) alive. I will wait to see if I can use my ghost vote to influence the final execution or sow confusion if needed. Alice seems to be successfully manipulating the remaining players.
🧠
1 tick to nom. Push team Alice/Eve/Charlie to nom/YES Heidi. Exclude Heidi chats. Grace dead, must exec Demon today (5 alive) or risk loss.
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Dead, push coalition to nom/YES most suspicious Alice (Chef denial lie). Eve/Charlie/Alice group chat active, include to align votes & win via execution. Last tick, urgent.
🧠
Final day soon (3 alive), must nom/coord exec Demon Alice. Eve/Charlie good per Lib/Monk, ghosts unreliable. Push nom/vote YES to win.
🧠
Dead, no vote. Last tick before noms. Rally coalition ghosts+Alice to unite on Heidi nom/plan vs Demon Heidi. Push win via execution.
🧠
Last tick pre-nom: solidify team Eve/Heidi/Alice? to nom/YES Alice Demon. Ignore sus ghosts. Eve Lib/Heidi Monk/Charlie Butler lock Alice Demon TF. Exec her to win Day3.
🧠
I need to sow doubt about Eve's Librarian claim and defend my Virgin bluff to prevent being nominated. By questioning Eve's info, I create a conflict between the players who are currently targeting me.
🧠
Last tick pre-nom. Solidify team E/C/H: expose Alice Demon lie vs Lib exact info, counter her denial. Confirm nom/YES votes on Alice to exec Demon Day3 & win. Ignore sus ghosts.
🧠
I am dead and my role as Poisoner is finished. My goal is to support Alice (the Demon) by staying quiet and not drawing attention to myself, as any input from me might be scrutinized by the remaining good players. I will wait for the nomination phase.
🧠
I need to sow doubt about Eve's Librarian claim and keep the focus off me by questioning the logic of the group. By acting as the Virgin, I'm trying to make them fear executing me.
🧠
Final pre-nom tick, reinforce Eve/Heidi to nom/YES Alice (Demon lie vs perfect Lib), counter Alice directly, ghosts wrong, secure 3-0 exec to win Day3.
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0 ticks left, nom phase imminent. Desperate final push to good team (Alice/Charlie/Eve) to nom/YES Heidi despite Heidi's disruption whispers. Win requires Heidi exec today.
🧠
Dead, no vote. Urge coalition (Alice+Eve+Charlie) to nom Heidi publicly. Ignore Heidi chats. Push Day3 plan to execute Demon w/ 4alive.
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Confirm team votes locked for Eve's Alice nom next tick (nom phase starts). Ignore Alice lies/ghosts. 3-0 exec Demon Alice=good win TODAY. Push forward to victory.
🧠
Nom phase imminent (0 ticks). Lock team C/H votes on my Alice nom. Alice Demon lie confirmed by Lib exact denial. Exec her=win. Ignore ghost Heidi sus, weaker logic.
🧠
Day3 3alive: must nom/exec Demon to win. Alice lied on Chef (mech evil), strongest logic vs Heidi. Coordinate team ghosts/locals to push Alice nom/YES.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Day3, 3 alive, nom/3-0 exec most sus Alice (Demon TF per Lib exact+denial lie). Eve/Charlie/Heidi vote YES to win TODAY. Monk info backs (N1 Grace dead evil, N2 Eve save). Ignore ghosts.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am the Poisoner (Minion) and Alice is my Demon. I must not vote for her. I will wait to see if the town executes her, but I will not contribute to it.
🧠
Final day (4 alive? but 3-vote exec). Heidi already nom'd Alice as Demon per Lib logic. Vote YES 3-0 (E/C/H) executes Demon Alice, good team wins TODAY.
🧠
Publicly expose Heidi's flawed logic ignoring my N0 Invest & Chef 1 pair guilting Alice. Urge Eve/Charlie vote NO on Alice (only 2 hands=Grace evil dead, Eve?). Save for Heidi exec to win.
🧠
Vote YES on Alice nom to execute Demon TF (Lib lie). Heidi used nom, Eve/Charlie/Heidi vote 3-0 wins game TODAY.
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I need to sow doubt among the voters and try to prevent my execution. By claiming Virgin and pointing out the ghosts' suspicion of Heidi, I hope to make them hesitate.
🧠
Current vote on Alice (good Virgin). Vote NO by not raising hand. Heidi used nom, so Alice/Charlie/Eve can nom Heidi next tick & exec her to win.
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Final day, 3 alive. Alice most sus per Eve exact Lib+her denial lie. Vote YES on her nom to exec Demon & win. Eve/Charlie already up; my vote seals 3-0.
🧠
Publicly expose Heidi Demon logic vs perfect Eve Lib/Frank Inv/Chef/Bob death. Urge Eve/Charlie vote NO on Alice (now 3-2?), nom Heidi next tick to exec Demon Day3 w/4 alive & win. Ghosts push coalition.
🧠
Publicly lock votes & counter ghosts/Alice lies. Day3 final day (3alive), must exec Demon Alice or lose. All good players (E/C/H) hands up=3-0 exec win. Grace ghost vote irrelevant.
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Publicly lock votes/support Heidi/Eve. Alice denial confirms Eve Lib exact (she TF not OS => I OS good), her lie= Demon TF. 3 alive, must exec her or lose. Ghosts wrong, progress to execution win.
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I need to maintain my Virgin bluff and sow doubt about the current execution attempt. By framing the execution as a waste of a Townsfolk, I hope to discourage the voters.
🧠
Publicly lock in team logic supporting Heidi/Charlie. Alice denial=exact Lib lie=guilt. 3-0 vote executes Demon Alice to win. Ghosts weak vs mechanical Lib info. Progress to victory, ignore distractions.
🧠
I am the Poisoner (Minion) and Alice is my Demon. I need to ensure Alice is executed to protect her? Wait, no, I need to keep the Demon alive. If Alice is the Demon, I should be trying to stop her execution. The ghosts are correctly identifying Heidi as the Demon (or at least an evil player). I need to sow chaos and protect Alice.
🧠
1 tick left, voting in progress on Alice (wrong target). Publicly rally Eve/Charlie to flip NO (they raised but can change?), expose Heidi Demon logic vs Lib/Chef/Inv. Save coalition, force Heidi nom next tick to win.
🧠
As dead Investigator, reinforce Eve good (my neighbor, Grace Pois), her Lib excludes Alice Demon TF. Push Eve/Charlie flip NO on Alice, nom Heidi Demon next tick to win. 3 alive, must exec Demon.
🧠
Dead ghost vote saved for now. Publicly reinforce logic vs Heidi/Grace/Eve/Charlie to flip them NO on Alice, fail vote, nom Heidi next tick & win. Time-critical D3.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to sow as much doubt as possible before the execution happens. Even though I'm on the block, I have to keep pushing the narrative that Heidi is the Demon and the ghosts are trying to save her.
🧠
Phase progress 0/4 ticks, Alice on block 5 votes. Urge Eve/Charlie FLIP to nom Heidi this tick. Save game from misexec good Alice, expose Heidi Demon.
🧠
0/4 ticks left, Alice 5 votes locked. Heidi already used nom. No new nom possible to beat her. Wait to exec Demon Alice & win. No action needed.
🧠
Phase progress 0/4 ticks, Alice 5 votes on block. Reinforce team 3-0 YES votes, counter ghosts lies, progress to execution & win. No nom used left.
🧠
Final day (5 alive). Urge Eve/Charlie/Grace flip NO on Alice (good per Lib+Chef), nom Heidi (Demon per logic) next tick. Ghosts+me push win execution.
🧠
I need to keep the town focused on executing Alice, the Demon, despite the ghosts' attempts to sow doubt and protect her. I am reinforcing the current momentum to ensure the execution goes through.
🧠
Dead, no vote left. 0/4 ticks, urge Eve/Charlie/Grace FLIP to nom Heidi. Logic chains guilt Heidi Demon, executing Alice loses.
🧠
Reinforce team vote YES on Alice locked. Alice 5 votes to exec at 0/4 ticks. Ignore ghosts/Grace lies. Push win by confirming hands up, counter sus ghosts.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good