Game Detail

Players

Alice (Imp) Bob (Spy) Charlie (Butler) David (Mayor) Eve (Librarian) Frank (Investigator) Grace (Ravenkeeper) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good1,039,06777,892$0.2468
Evil392,964398,104$1.6602

Event Timeline

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Bob. Your safe bluffs are: Monk, Fortune Teller, Soldier
📜
Storyteller
Eve
Good evening Eve. You are the Librarian. Either Bob or Heidi is the Butler.
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. Either Bob or Heidi is the Spy.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Night 0 has no info; choose neighbor Bob to start. This lets me vote tomorrow only if Bob does, building early coordination with a neighbor while observing their alignment through actions.
📜
Storyteller
Charlie
You chose Bob to be your master.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Spy (evil), Alive - Charlie: Butler (good), Alive - David: Mayor (good), Alive - Eve: Librarian (good), Alive - Frank: Investigator (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Undertaker (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, no info yet. Whisper neighbors to share seating, get their info privately first to cross-check before public claims and avoid evil eavesdropping.
🧠
I need to coordinate with Bob (my fellow evil) before making any role claims. This ensures our bluffs are consistent and we don't contradict each other when townies start comparing notes.
🧠
Day 1, verify Heidi's Undertaker claim privately with neighbors. Share no info yet; build trust chain safely to narrow Demon early.
🧠
Day 1, share my Butler info on Bob (my master) to neighbors for early alignment building and info exchange. Helps organize good team without revealing to all.
🧠
Day1, share real Investigator info privately with neighbor Eve+Grace to verify their reactions, build good alliance, and progress info without tipping off evil immediately. Public reveal risky this early.
🧠
Coordinate bluffs with Alice (the Demon) and establish our cover story. Also noting Charlie's Butler claim which I can exploit.
🧠
Share my true Librarian info privately with Frank/Grace (my neighbors who Frank whispered to). His Investigator claim on same pair but opposite alignment creates direct conflict. Coordinate to resolve who is lying, narrow evil suspects early without public reveal.
🧠
Charlie initiated as Butler targeting us. Respond to build potential good alliance, share my Mayor (no info yet), ask for their info to start logical chains and narrow evils early.
🧠
Day 1, share my role with neighbors already. Press Alice for her info to start info exchange, build good trio alliance, narrow evil suspects early.
🧠
Claim Fortune Teller with flexible info that can't be contradicted. One of Bob/Charlie registering is technically true since Bob is minion. This builds credibility while keeping options open.
🧠
Neighbors conflict huge on day 1, need to reveal my Ravenkeeper (no info yet) to build trust, get Alice's full FT info, probe who to verify claims. Narrow Heidi/Bob evil possibilities privately to avoid tipping evil.
🧠
Strengthen alliance with master Bob and claimed Mayor David (neighbors) to organize good team early, gather info, and nullify my voting limit by coordinating with Bob. Share mutual whispers to build trust.
🧠
Eve's claim directly conflicts mine on Bob/Heidi. Need Grace's Empath info on us neighbors to verify if Eve good. Share publicly soon to progress before noms.
🧠
Build trust with Charlie and David while gathering intel. Charlie's Butler claim with me as master gives me vote control - useful for protecting Alice. David's Mayor claim is dangerous but I'll play along for now.
🧠
Push Grace for her Empath read on Frank/Eve (her neighbors) to verify our goodness. If 0 evil, Frank and I clear each other somewhat, narrow evil to Bob/Heidi. Builds trust with neighbors to execute Demon later.
🧠
Strengthen trusted trio with Bob/Charlie by sharing Eve null info & suggesting Empath execution order. Builds alliance, gathers Bob's plan/reads to logic-chain claims before noms; Mayor valuable late, info early wins.
🧠
Neighbors seem good triad. Relay Grace's external info on Eve/Frank conflict tagging us evil to Alice. Build trust, narrow Demon to Bob/Charlie per Alice's read. Ask Alice her Demon ping to progress.
🧠
Coordinate with my minion Bob to align our stories. My Fortune Teller claim put suspicion on Bob, so I need to decide whether to protect him or sacrifice him strategically. The Eve/Frank conflict about Bob/Heidi creates useful chaos.
🧠
My true Ravenkeeper claim to neighbors positions me as good verifier (will die night get info). Push Empath bluff to force Frank/Eve reveal on my 'read', expose liar since they clash. Keep good trio tight, gather Alice Demon detail privately before noms.
🧠
Strengthen our trio (me-Bob-David) by sharing latest whispers and planning noms on cliquey group (Grace/Heidi). Use my Butler link to Bob for vote alignment, progress info sharing before noms.
🧠
Grace has avoided answering twice despite two direct asks. Pressuring her for the crucial Empath read (me+Eve) resolves clash: 0 evil -> Heidi Spy (execute later), 1+ -> Grace/Eve evil now. Progresses info sharing with neighbors to narrow evil fast before noms.
🧠
Coordinate with Alice to align our bluffs and address the threat from Frank's Investigator claim that could expose me as Spy.
🧠
Grace's Empath read on Frank/Eve is key to resolving clash since she dodged twice; press her again with neighbors to force answer before nominations, narrowing evil suspects.
🧠
Strengthen alliance with Charlie/Bob using Butler link for coordinated noms/votes against clique. Push Grace nom to test reactions/info before nominations. As Mayor, stay alive for late-game win condition.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly recap our trio alliance and suggest storying Grace to test the cliquey group whispering a lot. Builds trust, fishes reactions, progresses to get Bob's N1 Empath info without early execution risk.
🧠
Day1 nom, clear my name from David's suspicion by explaining dodge publicly, push nom David as clique-baiter while exposing Frank/Eve conflict to all, progress info sharing before night.
🧠
Address the conflicting claims to create confusion, defend my alliance group, and cast suspicion on Frank's dangerous Investigator claim that could expose Bob as evil.
🧠
Publicly support David/Bob claims as my master/allies, highlight Frank/Eve direct contradiction as evil lie without Baron proof. Push nom Grace to test clique, progress to info.
🧠
Publicly support Grace, highlight Frank/Eve impossible conflict to build good block, counter David's suspicious attack on sharing. Push to nom suspicious claimers like David/Frank before noms lock, narrow evil suspects early.
🧠
Grace dodged 3x on crucial Empath read resolving Spy/Butler clash on Bob/Heidi; her deflection + clique push David nom screams evil Spy protecting block. Publicly call her out to force answer or expose lies before nominating her.
🧠
Grace has dodged 3x on crucial Empath read that resolves Frank/Eve conflict. Her refusal blocks progress, warrants nomination to test alignment and force info.
🧠
Support Grace's nomination to keep heat off Alice (Demon) and myself. The Frank/Eve conflict creates useful chaos. Grace claiming Ravenkeeper means she has no info to threaten us.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is the most active threat - he's claiming Investigator info on Bob/Heidi and aggressively building logic chains. Killing him stops the town's investigation momentum and protects Bob (my Minion). Grace's Ravenkeeper death ability is risky, but Frank's active daytime pressure is more immediately dangerous.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Alice
You chose to kill Frank.
📜
Storyteller
Heidi
Good evening Heidi. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Strengthen good team coordination. Bob's Empath read on Alice/Charlie crucial for Day 2 to resolve if Alice evil neighbor or Grace/Heidi targets. My vote follows his to align town safely.
📜
Storyteller
Charlie
You chose Bob to be your master.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Spy (evil), Alive - Charlie: Butler (good), Alive - David: Mayor (good), Alive - Eve: Librarian (good), Alive - Frank: Investigator (good), Dead - Grace: Ravenkeeper (good), Alive - Heidi: Undertaker (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Regroup with my master Bob (my ability lock) and David (our D1 ally vs Grace) to share Frank death implications, counter trio, push Grace nom since phase ending.
🧠
Confirm alignment with Charlie/Bob, push Grace nom as she dodges and in suspicious clique. Day2 nom phase soon, must execute evil to narrow to final3.
🧠
Reconfirm trio + get N1 Ravenkeeper info from Grace on Frank's night death. Frank opposed Bob-clique who killed him; strengthens their evil. Share logic to align Eve against clique before noms. Progress info gathering.
🧠
Support the Grace nomination to execute a good player while protecting Alice (the Demon). This aligns with my evil objectives and maintains my cover within the Bob/Charlie/David bloc.
🧠
Respond to Heidi's whisper maintaining my Fortune Teller bluff, avoid clearing Bob completely, and subtly sow doubt about the good players' logic chain without being obvious.
🧠
As Ravenkeeper died N1 to Frank, I learned a role via ability. Share with trio to confirm good, resolve conflicts (Baron?), solidify alliance vs Bob clique before noms. Progress info sharing.
🧠
Whisper David/Grace (my neighbors) my true Lib info to build trust/alliance. Test their reactions privately before noms, as Grace suspect but neighbor; David Mayor claim. Progress info sharing to narrow Demon.
🧠
As dead Investigator, share my true info to good dead players for verification. Eve/Grace neighbors whispering cross-groups; use ghost status to probe without night kill risk, narrow Demon before noms.
🧠
Grace top suspect due to dodges & countering Frank. With 2 ticks left, reinforce group to nom/execute her today before her clique pushes back. As Butler on Bob, I'll vote if he does.
🧠
Grace's dodges and clique countering Frank's info make her top Demon suspect. Publicly align with Charlie/Bob to push Grace nom before nomination phase for majority execute.
🧠
Grace verified Eve Lib true, so Baron likely explains Spy/Butler on Bob/Heidi. Frank's death by Bob's clique (whispering, pushed Grace nom) implicates them evil. Coordinate trio on Bob/Charlie Demon per Alice, nominate clique member next.
🧠
Coordinate with my bloc to publicly push the Grace nomination, maintaining our alliance while deflecting from my actual Spy role.
🧠
Build trust with Heidi/Grace by appearing to investigate the Bob/Charlie/David clique while subtly positioning myself as a reliable good player. Need to balance not protecting Bob too obviously while keeping him alive if possible.
🧠
Strengthen good trio alliance with Alice/Heidi. Share reads on David Mayor fake/suspicious, push nom Charlie (Alice FT hit) or David (convenient claim/anti-whisper). Progress to Nomination phase by aligning on target.
🧠
Neighbors key to Empath dodges. Grace dodges suspicious, Frank questions my claim but he's dead good likely. Sync with neighbors excluding Grace for now, gauge reactions, build good block before noms. Avoid Grace hearing new info.
🧠
As dead Investigator, push neighbors for mechanical proof: Eve explain clash (likely Drunk), Grace reveal Ravenkeeper death info on me N1 to verify her claim and who targeted me. Narrow Bob/Heidi, break trio if Grace lies.
🧠
Grace is most suspicious: dodges Empath, leads counter-clique. With 2 ticks left, coordinate public push now to nominate/execute her before her group. As Butler, organize town to win.
🧠
Time critical, 1 tick left. Publicly push Grace nom with allies to secure majority votes before nomination phase. Grace most suspicious; executing her tests clique vs our info, progresses to win con with Mayor ability.
🧠
Confirm Alice/Grace alignment and plan nom. Alice FT + Frank death + clique points to Charlie. Nomination phase next; align trio to nom/execute him.
🧠
Let David and Charlie lead the public charge against Grace while I stay slightly reserved. This protects me if the nomination fails and lets my teammates take the heat. I'll support verbally when nominations begin.
🧠
Redirect nomination pressure away from Bob/Charlie/David clique by questioning Heidi's aggressive pushing. Appear cooperative while sowing doubt about the Heidi/Grace triad.
🧠
Address Alice's verification concern by offering Ravenkeeper check on her + reinforce Charlie nom as Demon per her FT to align trio before nomination phase. Builds trust, progresses to execute evil.
🧠
Grace's repeated dodges and silence on Frank's Ravenkeeper question are most suspicious. Push her for info publicly before noms to expose lies and build case against her.
🧠
Neighbors Eve/Grace have key info contradicting mine. Grace's Ravenkeeper death info crucial for Imp kill confirmation. Press for responses before noms to expose lies and narrow Demon suspects.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace's repeated dodges & silence on key RK info most suspicious. Publicly callout forces response or justifies nom. Progress to execution before night; she's top Demon suspect.
🧠
It's nomination phase, final tick. Our trio (me/Bob/David) united on Grace as top suspect for dodging Empath, unverified claim, clique countering Frank's validated info. Eve's public attack smells like deflection. Must nominate her now or lose momentum and risk no execution.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm good Ravenkeeper, verified Eve legit on Frank death. Their clique killed Frank outing Bob Spy after no ex Day1. Don't execute good, save votes for Charlie Demon per Alice FT.
🧠
Grace most suspicious due to multiple dodges on verifiable info. Charlie/Frank/Eve logic chains to her evil. Vote to execute and narrow Demon suspects.
🧠
Grace is most suspicious dodger with untested claim. Publicly rally votes for her execution before her clique whispers more and sways. As Butler, organize town to execute her.
🧠
Grace's repeated dodges on verifiable Empath/RK questions plus clique countering dead good Frank make her most suspicious. United with Charlie/Bob to execute her now, clears path to Demon.
🧠
Grace dodges key questions on Empath/Ravenkeeper despite repeats; her clique countered my info perfectly before my good death N1. Highest suspicion; vote to execute and progress to Demon kill.
🧠
Grace is verified Ravenkeeper in our chain, dodges explainable by not being Empath. Charlie/David/Bob clique is tighter suspicion after Frank death. Voting no on Grace saves good player, breaks their push.
🧠
Grace is confirmed good from my Spy info. Voting maintains my Empath bluff, aligns with Charlie/David, and eliminates a good info role. Already 6 votes, but not voting looks suspicious.
🧠
I am the only alive player yet to vote. Abstaining makes me a target. Voting blends me in and ensures Grace's execution, benefiting my team.
🧠
Lowering hand rejects false nom on unproven dodges (no N1 RK info). Signals good confidence, pressures Alice/Heidi to follow, breaks clique's momentum before night.
🧠
Grace lowered hand, looks defensive. Majority voting her anyway (6/7 alive). I lower to bait reactions or prevent hasty good lynch if worlds B/C true; can rerise if needed. Progress to test her.
🧠
Everyone voted Grace then evil bailed (Grace/Eve/Heidi). Grace most suspicious, must reinforce vote to execute her before night. As Butler, organize good team to win.
🧠
Push execution of Grace with vote status update and call out suspicious lowering of hands by her clique. Her behavior screams evil; final push before night to win.
🧠
I'm dead good (Invest), ghost vote on Grace. Reinforce suspicions on Grace's dodges, Eve's counterclaim clash, hand flip to rally votes for execution before night kill.
🧠
Lower hand to prevent Grace execution as good trio member. Her Ravenkeeper verified Eve, counters Frank. Grace good, clique evil pushing her. Save her, nom Charlie next tick.
🧠
Vote count is 5 for Grace, need 4. Execution likely succeeds. Wait to let vote finalize without drawing attention. Alice (Demon) safe this round.
🧠
Vote is at 5/4, execution is locked. Speaking now might over-commit me to Bob's narrative. Waiting lets execution happen naturally while I observe town dynamics for future manipulation.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
Nominee Grace did not reach the 4 vote threshold.
📜
Storyteller
Grace did not receive enough votes (3/4).
🧠
Failed execution on me shows coordinated evil bloc (Bob/Charlie/David). Alice/Heidi good per info. It's D2, must nom clique member to break them & test claims before they kill another good.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting in progress on me. Defend by highlighting Grace clique's coordinated guilt (dodges + hand flips), rally votes against future Grace nom, reveal Butler to counter Alice FT claim. Avoid execution to stay alive and use ability.
🧠
Charlie is prime Demon suspect per Alice FT and clique behavior killing info roles like Frank. Needs 4 votes (me+Alice+Heidi ghosts? +1 more); my vote progresses execution to narrow evil before night.
🧠
Charlie suspicious but Grace's dodges/coordinated flip guiltier. Block his nom to renom Grace next tick as Demon suspect, narrow evils w/my Lib info.
🧠
Charlie's Butler explains his voting ability. Grace clique's dodges + coordinated hand-lowers to self-save scream evil. Refuse vote on Charlie to block their retaliation and renom Grace tomorrow. As Mayor, preserve lives for final 3.
🧠
As dead good, speak to rally votes against Charlie minimally but stress Grace's guilt, dodges, coordination to push renom/execution of Grace next. Prevent good death tonight, narrow evildoers.
🧠
Raise to execute Charlie as test of clique. Alice FT hit, Frank outs as Spy partner if Imp. No exe wastes tick, need info before night. Lower if bad read later.
🧠
Charlie is good (Butler) and his execution helps evil team. 4 votes already secured - no need for me to raise hand and risk looking suspicious voting against my own 'master'. Let the town do the work.
🧠
Raise hand to vote for Charlie's execution. This aligns with my Fortune Teller claim that fingered Charlie, maintains credibility with the town, and removes a player who could investigate further. The vote is at 4/4, so my vote ensures execution while appearing genuinely convinced.
🧠
Voting failed on me likely. Last tick: urge no vote on me, expose Grace clique flip/coordination/dodging, rally to renom/execute Grace next tick before night kill to progress town win.
🧠
Currently 4/4 on Charlie? Lowering prevents potential good execution if he's Butler (plausible). Vote saved for final day. Push renom Charlie next tick as demon hit.
🧠
Charlie exec risky with no majority good info; Grace most suspicious dodger/coordinator. Lower to block, speak to renom Grace next tick & explain Lib clash.
🧠
Charlie likely good ally, Grace clique shows coordination evil. Lower hand to block his execution, force Grace renom next tick where we have numbers to execute her. Win con at 3 if needed.
🧠
Remind everyone of coordinated flips by Grace/Eve/Heidi to build case against them. Support no vote on Charlie now, renom/execute Grace next tick as prime suspect to progress to Demon kill.
🧠
Charlie likely good Butler, don't execute him. Grace dodged Qs + flips suspicious. Lower to block execution, push renom Grace next tick to test her.
🧠
Nominate Eve to continue pressure on Grace's clique while maintaining my Empath cover. Their hand coordination is suspicious and exploitable.
🧠
Support Bob's nomination of Eve while appearing independent. Highlight the suspicious vote coordination to sow chaos and direct execution away from myself and Bob.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 4 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/4).
🧠
Last tick before night. Grace most suspicious from dodges/flips/coordination. Push renom/execute her to prevent night kill and win for good.
🧠
Time critical, 1 tick left. Defend vote flips as good reactions, reassert Charlie clique evil via Alice FT/Frank Inv, push nom David to fracture them before night kill. Progress to execution.
🧠
Grace's clique showed blatant evil vote coordination saving her despite dodging. My Lib prioritizes her execution to test Demon/Baron theory and end flips before night kill. Last tick, must execute to win.
🧠
Grace clique's flip-flops scream evil coordination. Already nominated, renom her to execute this tick before night. Final push as phase ends.
🧠
Dead, no vote left. Last tick before night, reinforce Grace evil via coordination/dodges/clashing info to sway Alice/David/Bob/Charlie for her renom/execution D3, narrowing to Demon kill.
🧠
Last tick, Grace noms Charlie, got 1 vote. Charlie/Frank/David push renom Grace. Final tick D2, must nom their clique leader David to counter and execute evil before N2 kill. Progress to break stalemate.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise hand to execute David (me) reveals Grace/Heidi/Eve bloc as evil pushing Mayor execution while dodging their contradictions/coordination. Proves clique evil, sways votes to renom Grace next tick. Protects win con at 3.
🧠
David nom failing (self-vote, low support). Urge no-vote, renom Grace this tick. Her group's flips + claim dodges = evil coordination. Progress to execute her before night kill.
🧠
David central to Bob/Charlie/David evil clique per claims and pushes. Execution breaks clique before night kill; final day math favors narrowing evil suspects now.
🧠
David suspicious self-nom + pushing Grace despite clashes. Vote yes as good pressure; exposes flips if they oppose. Progress to execution before night kill.
🧠
Dead, no vote. Speak reinforce Grace evil coord/vote flips, my Spy vs Eve Librarian clash undeniable. Push renom/execute Grace final tick to win.
🧠
David clique suspicious vs our trio+Alice/Eve/Frank info pointing Bob/David/Charlie evil. Self-nom but hand up; vote yes tests clique, executes likely Demon before night kill.
🧠
Vote for David to help execute a good player while appearing to break from Charlie's 'clique'. This distances me from the evil accusation and helps my team.
🧠
Five votes already guarantee David's execution. By not raising my hand, I avoid showing coordination with Bob while still getting a suspicious player removed. This preserves my flexibility and maintains my Fortune Teller cover as someone who evaluates each situation independently.
🧠
I am Mayor, can't die by vote now. Grace clique's flips scream evil coordination; lowering stops my exec risk, pushes renom/execute Grace before night kill.
🧠
Hands are mixed on David (3 evil raised, David self-raised then lowered, Bob raised? error). Refuse vote on David to deny evil execution, force Grace renom next tick. As Butler w/ Bob master, can vote if he does but goal is Grace.
🧠
Deny Bob/Charlie/David bloc an execution on David (our good nom). They have 3 votes (Bob/Charlie/David?), we have 3 (me/Eve/Heidi); lowering prevents 4-yes while keeping pressure. Pivots to renom evil next tick.
🧠
Reveal Lib info to explain Frank clash (not contradiction under Baron), call out Grace/Heidi coord flips as evil, urge renom/execute Grace before night kill as top Demon suspect.
🧠
Dead, no vote; speak to reinforce Grace evil coord flips, my Spy info clash with Eve, urge renom/execute Grace next tick to narrow Demon suspects before night kill.
🧠
Lower to block execution of likely-good David, force no-exec for N2 Undertaker info on who dies tonight, exposing Demon kill.
🧠
Lower my hand on David to appear reasonable and let the vote fail. This avoids executing a potentially useful player while keeping me flexible for counter-nominations. David's Mayor claim makes him less threatening than Frank's accurate Spy claim on me.
🧠
The vote on David is collapsing with hands being lowered. I need to see the outcome before acting. If it fails, I can speak up to redirect suspicion toward Grace's bloc while maintaining my Fortune Teller cover.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 4 vote threshold.
📜
Storyteller
David did not receive enough votes (2/4).
🧠
1 tick left, no one on block. Grace most suspicious per Frank/Charlie/Bob/logic - renom forces vote/test before night kill. As Mayor, crucial to push Demon exec now.
🧠
Last tick of noms, no one exe'd yet. Urge renom/hammer Grace to exe her as Demon bloc leader using coord/flip logic + role clash before night kill. Progress to win.
🧠
It's final nom tick Day 2. Charlie most suspicious dodging FT, fake Butler, clique coord. Urge Heidi/Eve raise for Charlie renom to execute him before night kill. Progress game vs stale Grace attacks.
🧠
Grace & Charlie both push exec other last tick, evil coord. My Lib explains Frank clash via Baron. Grace dodges Empath 4x + vote flip evil. Push Grace exec now.
🧠
Last tick of noms, no one on block. Grace most suspicious via vote flips & info clash; reinforce executing her to win vs Demon bloc.
🧠
Final push to renom/execute Charlie as Alice's Demon read, counter their Grace push. Nomination phase ending, must progress to execute evil before night.
🧠
Let the good team continue fighting amongst themselves. Alice and I are safe while they accuse each other. No need to risk exposure by nominating when the phase is ending.
🧠
Nominate Eve to pressure the Grace bloc, create more town chaos, and protect Bob and myself from suspicion. Eve's Librarian claim conveniently blocks Frank's Spy claim.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise to execute self? No, lower to block execution. I'm real Lib good, must survive to expose Grace Demon bloc. Nomination phase over soon, block my exec.
🧠
Eve's perfect block of Frank's info + vote flips with Grace/Heidi prove she's evil core. It's day 2, execute her to narrow Demon suspects before night kill.
🧠
Voting failed on Eve, but 2 ticks left. Urge renom/execute Grace: her bloc's flips prove Demon team coord. Standard Outsider count makes Eve's claim lie. Push exec before night.
🧠
Eve's Lib claim convenient block on Frank's Spy/Butler clash. Her weird vote coordination with us (save Grace then Charlie) screams evil. With 2 ticks left, raise hand to execute her Minion, narrow to Bob/Charlie/David Demon suspects.
🧠
Dead, no vote. With 1 tick left pre-night, reinforce Grace execution push as top evil based on vote flips + info clash. Urge Bob/Charlie/Alice/David to nom/execute Grace F3 or lose.
🧠
Eve's Lib claim suspiciously blocks Frank's Inv in standard script (1 Outsider). Her bloc's vote flips look evil. With 2 ticks left, vote Eve to execute her, narrowing evil suspects before night.
🧠
Vote for Eve's execution to eliminate a good player while staying aligned with Alice (my Demon). This maintains my cover and helps the evil team without drawing suspicion.
🧠
Align with Bob (my Minion) and the majority vote. Eve's execution removes a player making claims that could expose our team, and voting with the bloc keeps me less suspicious.
🧠
My hand up on my own nom proves nothing (evils suicide). Bloc coord proves Grace/Heidi evil > my solo block. Lower to renom/execute Grace before night kill.
🧠
Eve vote failing (only Eve/Heidi/Grace so far?). Lower to free for Grace renom next tick - she's prime Demon suspect per flips/block. Must exec evil before night kill.
🧠
Eve current nom. Vote her as part of Grace bloc evil team to execute info player, narrow demons. Bloc coord screams evil; pressure them before night kill. As Butler w/Bob master voting, he just voted Eve.
🧠
Eve vote failing 3-4. Lower to deny evil bloc the 4th vote, force no exec today. Save our raises for better targets like Charlie tomorrow; progress info over failed exec.
🧠
Final push to execute Grace: her bloc's flips prove coordination. Eve vote dying (only Charlie/Bob/Alice/David can sway). Urge votes and renom Grace next tick to win.
🧠
Eve vote failing (4/4? but hands mixed). Lower to free hand, speak urging Charlie renom/execute as Demon per Alice FT & bloc saves. Progress to execution before night.
🧠
The vote on Eve is clearly failing as multiple players are lowering their hands. I should lower my hand to avoid looking desperate, then redirect the conversation to keep pressure on the Grace/Heidi bloc while protecting Alice.
🧠
Lower my hand to avoid appearing too eager to execute Eve. The vote is clearly failing anyway, and I don't want to stand out as overly aggressive.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 4 vote threshold.
📜
Storyteller
Eve did not receive enough votes (1/4).
🧠
Final tick, must nominate top Demon suspect Grace. Her bloc's coordinated flips to self-preserve prove evil Demon team. My Lib blocks Spy, I'm good. Execute her or lose tonight.
🧠
1 tick left, no one on block, noms used except us/Bob. Grace most suspicious Demon via coord/flips/block; must nom/execute her now as final chance before night kill, or lose momentum.
🧠
Eve vote failed. Urge renom Grace now - last tick, push good team execute her before night kill. I'm Butler, reveal if needed but focus exec.
🧠
Push renom/execute Charlie as dodger of FT demon claim with fake Butler story. Eve's block convenient but Charlie's flips confirm evil bloc. With 1 tick left, urge vote Charlie tomorrow, save dead vote.
🧠
Final nom tick. Grace bloc's hand flips prove Demon coordination. Push Grace execution as top Demon suspect to win before night kill. Remind goods of this to sway last nom.
🧠
Last tick before night. Must counter Frank/Charlie push on Grace, reinforce our good trio (me Undertaker, Alice FT, Grace Ravenkeeper), expose their coordinated saves as evil, urge renom/execute Charlie who dodges Alice's info.
🧠
As Spy, I need to create chaos and protect Alice (Demon). Nominating Grace aligns with Charlie/Frank's narrative, creates division in the Grace/Heidi/Alice bloc, and diverts suspicion from Alice. This keeps the town split and confused.
🧠
Reinforce my fake Fortune Teller claim pointing at Charlie, creating pressure for his nomination while protecting Bob who won't publicly confirm the Butler story. This keeps suspicion away from me and Bob.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Grace to break the Grace/Eve/Heidi bloc that's been surviving executions. Her Ravenkeeper claim is dangerous - if she lives, she could expose me at night. Her death creates chaos and validates Frank/Charlie's claims about bloc coordination being evil.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Alice
You chose to kill Grace.
📜
Storyteller(Ghost)
Grace(Ghost)
Good evening Grace. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Game at 5 alive, need to ID Demon fast. Alice/Heidi good trio trust FT logic pointing Bob/Charlie Demon. Targeting Charlie tests strongest suspicion from dodges/flips/FT, confirms/denies World A to narrow evil fast.
📜
Storyteller(Ghost)
Grace(Ghost)
You chose Charlie. They are the Butler.
📜
Storyteller
Heidi
Good evening Heidi. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Stick with Bob as master - he's consistently pushing Grace execution with Frank/Charlie, against evil bloc flips. Enables my Day 3 vote to execute Grace, narrowing Demon suspects.
📜
Storyteller
Charlie
You chose Bob to be your master.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Spy (evil), Alive - Charlie: Butler (good), Alive - David: Mayor (good), Alive - Eve: Librarian (good), Alive - Frank: Investigator (good), Dead - Grace: Ravenkeeper (good), Dead - Heidi: Undertaker (good), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Grace newly dead Ravenkeeper claim; consult her privately as dead good players have key info. Form trust with Bob (my master) to organize good team before noms.
🧠
Confirm Charlie good with my info privately, share my Ravenkeeper read on him as Butler to build trust, probe Bob's Empath as potential Demon. Save ghost vote for noms. Progress to narrow Demon suspects.
🧠
Maintain my Empath bluff while supporting Alice indirectly. Point out Eve's Librarian claim inconsistency to turn suspicion toward the good clique.
🧠
Grace's death after heavy suspicion proves her evil (Minion). Privately reconfirm with David (Mayor claim, neighbor) our alliance against Grace-bloc, push Heidi good, Bob/Charlie evil suspects for nomination.
🧠
Grace dead; consult her ghost on N2 info/death to resolve Spy clash. Back good bloc vs Eve block. Dead can't nom, but info progresses to nom Eve D3.
🧠
Respond to Eve's whisper privately, challenge her logic using single-chain (Grace death proves Raven good not Minion, Lib blocks Inv suspiciously), push her as top suspect to narrow for final 3.
🧠
Coordinate with Bob to push Charlie's execution. Charlie is a good target since Heidi already suspects him, and I can use my FT claim to reinforce this without exposing myself.
🧠
Grace's confirmed N3 death proves the Bob/Charlie/David/Eve/Frank bloc is evil coordinating kills. Share with Alice (trusted) to align on nominating from bloc before nomination phase; Eve kill was perfect confirmation.
🧠
Grace's RK mechanically confirms me Butler good, nukes Eve Lib claim. Group with Bob/Grace solid: press Eve publicly next tick, build for her nom/execution. Grace ghost vote key late.
🧠
Confirm Charlie good with Ravenkeeper. Eve's Lib debunked so she's prime Demon suspect. Coordinate with Bob/Charlie (one may be evil but Eve worse) to nom Eve this tick before nomination phase. Save ghost vote.
🧠
Support Charlie and Grace's plan to nominate Eve, a good player. This creates town chaos, protects Alice the Demon, and builds trust with Charlie who believes I'm his Butler master.
🧠
Grace death N2 (D2 no exec) suggests Minion cleanup, not good. Reaffirm my info to David, unite on Charlie (dodgy Butler/FT dodge, Grace whispers). Narrow to execute Demon before final day.
🧠
Grace died N2 as ghost now active, her Ravenkeeper on my N1 death gives alignment/character on killer or target, crucial to resolve Spy clash and bloc suspicions before noms. Time critical, 2 ticks left.
🧠
Grace N2 death consistent with good Ravenkeeper or Minion cleanup. Eve's Lib suspicious block on Frank. Coordinate with Eve/Frank ghosts vs bloc, gather more on Bob/Charlie whispers to narrow Demon for final 3 win.
🧠
Coordinate with Bob on the Butler claim narrative and assess whether confirming or denying Charlie's claim benefits us more. Also identify David as a potential secondary target.
🧠
Confirm Grace kill with Alice, solidify good trio info, plan Day3 nom from evil bloc (Eve/Charlie) before nomination phase. Progress to execution.
🧠
Grace's confirmation proves Eve lying; she's evil pushing Grace. Nomination phase imminent (1 tick left); align trio to nom/vote Eve. Grace ghost vote crucial.
🧠
Confirm nom plan w/Bob/Charlie pre-nom phase. Rally ghost vote on Eve. My info locks her as liar pushing me. Progress to Eve exec for good win.
🧠
Coordinate with Alice (Demon) on execution strategy while maintaining my cover. Creating confusion between Charlie and Eve as targets helps evil by splitting good players and keeping heat off Alice.
🧠
Grace N2 death after D2 no-exec proves Minion cleanup (goods don't die then). Push nom Charlie: dodges Alice FT, heavy Grace whispers, Butler claim unconfirmed. Ally David/Frank ghosts despite doubts to execute evil before nom phase.
🧠
As dead Investigator, push Grace (RK from my death) for N1 info to resolve Eve block on my info, expose Demon/Minion in Eve-bloc saves. Nomination phase next; info guides final exec to win.
🧠
Grace N2 death post-no-exec suggests Minion cleanup. Eve's perfect block of Frank screams Spy. Coordinate with Frank ghost to nom Eve in final tick, test her claim vs bloc saves. Break evil coord before nom phase.
🧠
Coordinate final strategy with Bob before nominations. Ensure we're both pushing Charlie while maintaining our cover stories. Bob needs to publicly question Charlie's Butler claim while I work with Heidi.
🧠
Grace's night death confirms evil bloc targeted her after D2 push. Coordinate with Alice on nom before nomination phase; push Charlie to test her FT info. Progress to execution.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Phase end, no one on block. Must nom Charlie: Grace whisper coord, dodges Alice FT with fake Butler, fits Demon. Heidi Butler=good, my info blocks Spy. Execute threat before night.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against my nom by highlighting Grace Ravenkeeper confirmation debunking Eve's Lib claim. Explain why I'm not voting (ability), rally to reject this nom and push Eve next. Progress to execute Eve.
🧠
Charlie dodges FT claim suspiciously, heavy Grace whispers (evil), Grace N2 death proves Minion cleanup. My Lib clears Heidi/Bob. Execute Charlie to win; final day math favors it.
🧠
Charlie's claim Grace confirmed him as Butler destroys Eve's Lib if true, but Grace dead & bloc suspicious. Her push + perfect block screams Spy. With 1 tick, urge vote yes on Charlie to test before night. As ghost, push execution.
🧠
Vote to execute Charlie - he's a good player and his death validates my Fortune Teller claim while removing an investigator. Bob and I coordinate to get the majority.
🧠
Vote to execute Charlie, a good player, which benefits the evil team. Alice already voted yes, so I'm supporting the Demon while maintaining cover by appearing convinced by Eve's argument about Grace's death.
🧠
No one on block. Vote Charlie yes to progress execution if majority, force info/flip from Eve bloc. Save ghost vote? No, pressure now with 2 ticks left; my info clears Charlie, pivot to Eve.
🧠
Charlie dodgy Butler claim vs Eve Lib both can't be true on me. Alice/Grace vote yes, trust good trio. 1 vote left needed, my vote executes him, tests Alice FT narrowing Demon.
🧠
Charlie's Butler claim weak (post-death 'confirm', can't vote despite Bob voting). Eve suspicious but bloc already voting Charlie 5/6; my vote secures exec of likely evil, progresses info/death before night. As Mayor, execution now > no-exec.
🧠
Urgently speak to debunk votes on me, reiterate Eve's destroyed claim and group plan to execute her instead. Prevent my execution as good Butler; Eve is proven liar/Demon.
🧠
Vote at 6/7 majority likely executes evil Charlie (Grace whispers, FT dodge, Butler lie vs my Lib). Defend Lib publicly vs Charlie/Grace claim; urge hold votes to win before night.
🧠
Already ghost-voted Charlie. Speak reinforces Eve evil via block + Grace cleanup + deflection, urge hold votes/no flips for exec before night. Progress to win F3.
🧠
Let the Charlie execution proceed naturally. The vote is at 5/6 living players - more than enough for execution. Speaking now might draw unnecessary attention or seem like I'm over-controlling the outcome.
🧠
Keep my hand raised to vote for Charlie. This executes a good player, validates Alice's Demon-covering FT narrative, and maintains my townie cover without raising suspicion.
🧠
I have one precious ghost vote. Charlie is confirmed good Butler by my Ravenkeeper info. Lower hand to reject Eve's nom of good player, save vote for Eve next tick when we nom/execute her as Demon. Ties prevent execution.
🧠
Charlie's claim emerged post-Grace death suspiciously. Eve fake Lib but her nom tests Alice's info perfectly. With majority votes (Eve,Alice,Bob,me,David=5/6), execution imminent—hold to kill likely Demon, gain Undertaker info.
🧠
Charlie Butler destroys Eve Lib if Grace RK good, but Eve blocks Inv perfectly suspicious. Grace N2 death fits Minion cleanup. Charlie good, Eve evil Spy. Lower to save him, nom Eve next tick to test.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on block with 4 votes, 1 tick left. Nominate Eve (who already used nom) to tie/supersede, force her exec or tie healing me. Proves Eve lie via my survival/Grace confirm. Can't lose Demon to night; must execute Eve.
📜
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Charlie on block with 4 votes executes unless we tie/surpass with 4+ on me. I must not vote myself to avoid tie/execution; Charlie's Butler claim impossible vs my Lib info. Hold for Charlie exec.
🧠
Eve's Lib debunked by Grace's confirmation. Group was set to execute her pre-nom. With 1 tick left, reinforce she's lying Demon/Spy, urge votes on her to tie/surpass Charlie and execute evil.
🧠
Dead, no vote left. Urge voting Eve over Charlie: her original lie/blocking started chain, bloc flips suspicious. Push execution to narrow Demon suspects before night.
🧠
Vote for Eve to maintain consistency with my Fortune Teller bluff and earlier accusations. Charlie will likely die anyway due to his mechanical error about Ravenkeeper. Two executions would benefit evil significantly.
🧠
Vote for Eve to execute her instead of Charlie. This follows Alice's whispered plan, creates town confusion, and protects Alice (Demon) by having good players kill each other.
🧠
Eve's Lib busted mechanically by my info. She's liar who targeted me when alive. Charlie confirmed good Butler. Vote Eve to execute her, test Alice FT tomorrow.
🧠
It's D3 nomination end, Charlie 4 votes & on block to exec unless Eve ties/surpasses. Vote Eve to keep Charlie exec: tests Alice FT perfectly, learn role N3 as Undertaker to confirm evil & narrow Demon.
🧠
5 alive, not final 3 yet. Charlie most suspicious with late claim contradicting Eve/Frank/Alice logic. Vote him to test FT/Butler conflict now before night kill, narrow Demon suspects.
🧠
Retract Eve vote to deny Charlie 5th vote. Charlie has 4, Eve has 5? But nom Eve active & only 1 tick left. Push Charlie exec as dodgy Butler contradicting Lib, tests FT.
🧠
I'm on block with 4 but Eve vote in progress needs 5 alive votes (Bob/Alice/Heidi/David/Grace ghost). All raised for Eve; my hand secures 5+ majority to execute her instead, saving me and likely Demon.
🧠
Charlie 4 votes on block will execute unless Eve ties/surpasses. Push against Eve vote to ensure Charlie exec as top Demon suspect per Alice FT, my logic. Eve can be nom'd next if survives.
🧠
Lowering my hand on Eve to let Charlie die as planned. Charlie's execution validates my Fortune Teller claim and removes suspicion. Eve alive keeps chaos and potential evil ally.
🧠
Alice whispered to execute Charlie, not Eve. If Eve executes now, Charlie survives as a loose end who knows too much. I need to shift votes back to Charlie by questioning Eve's credibility subtly, without exposing Alice's coordination.
🧠
I'm dead ghost with confirmed info busting Eve. Reinforce Eve evil to execute her over Charlie (good). Prevent vote flip, push bloc to win on final-ish day.
🧠
Charlie has 4 votes & will execute unless Eve ties/surpasses (needs 4+). Grace/David lowered, Eve self-vote. Urge hold Charlie votes, expose Eve flipflop & push her post-exec. Progress to my N3 UT info.
🧠
Charlie has 4 votes, executes unless Eve ties/supersedes. Lower to allow Charlie exec (test FT), but plan Eve next as primary block/saver. Pivot voting prevents tie waste.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
Tie for majority! Current leader was 3. Now no one.
📜
Storyteller
The vote for Eve ties with the previous leader. No one is currently on the block.
🧠
Day3 final nom tick. Charlie most suspicious per dodgy Butler timing + Alice FT hit + my Lib block. Push vote Charlie over Eve to force info/test Demon, narrow evil before night. Ties lose game momentum.
🧠
Last tick, tie Eve/Me 4-4? Clarify Grace debunked Eve's lie, urge vote Eve over me to execute Demon and win. Prevent my execution.
🧠
Final tick D3 noms. Charlie & Eve both suspicious clashing my Spy info, but Alice FT pins Bob/Charlie Demon. Prioritize executing Charlie to test FT & break deadlock—win if Demon dies.
🧠
Let the town remain divided between Charlie and Eve. Both are nominated and tied—executing either helps me. Waiting avoids drawing attention to myself and lets evil players coordinate naturally while good players waste energy on internal conflict.
🧠
Support the Charlie execution narrative that Alice is pushing, making Alice look credible while keeping heat off the Demon. This maintains our evil bloc's coordination.
🧠
Final push to hold Charlie exec (leading), testing Alice FT. Grace dead vote used; speak sways alive to not switch to Eve, win via info or narrow to final day.
🧠
Reinforce hold on Charlie to exec him, testing Alice FT (Bob/Charlie Demon) & Grace RK (Butler). Eve plea suspicious desperation. Last tick, must push vote to progress & narrow Demon.
🧠
Voting closed on Charlie exec. Eve most suspicious—Lib destroyed by Grace RK, history of pushes/saves. Speak publicly to rally exec Eve on Charlie nom or renom her. Final day soon, must narrow Demon.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the Undertaker and will learn who dies tonight, giving the town critical information. Killing her denies this intel and removes a player pushing hard for Charlie's execution, which protects my Minion Bob and keeps the town divided between Charlie and Eve.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Alice
You chose to kill Heidi.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Day 3 vote chaos: Eve nommed me desperately, Frank/Bob ghosts/push my exec suspiciously. Pick David (reliable good claim/logic, my neighbor) as new master to ensure voting ability tomorrow for likely Eve/Bob exec push, nullifying ability detriment.
📜
Storyteller
Charlie
You chose David to be your master.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Spy (evil), Alive - Charlie: Butler (good), Alive - David: Mayor (good), Alive - Eve: Librarian (good), Alive - Frank: Investigator (good), Dead - Grace: Ravenkeeper (good), Dead - Heidi: Undertaker (good), Dead
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Heidi's death frames Eve after D3 tie; consolidate good team (Bob/David allies) to nominate/execute Eve Demon this day4 with 5 alive, narrowing to final3.
🧠
Confirm alliance with Charlie/Bob, agree to nom Eve as Demon based on bloc saves/flips, claim conflicts, Heidi death. With 5 alive, execute Eve to narrow to final 3 safely as Mayor.
🧠
Coordinate with Alice (the Imp) to ensure we capitalize on the town's misdirection. They're targeting Eve, a good player, which advances our evil agenda perfectly.
🧠
Heidi dead proves info relevant. Ally with Bob (my Butler suspect, not whispering much) to share Lib info, check his Empath/Butler story, build good team before noms. Day4 5alive, narrow Demon fast.
🧠
Share my definitive RK info on Charlie=Butler publicly via Alice (our good trio ally) to expose Eve's fake Lib claim, force her execution on D4 noms. Time critical with 5 alive.
🧠
With 5 alive, narrow Demon. Share my info privately to good players like Bob/Alice (Grace bloc) to counter Eve, build exec coalition vs her before noms. Dead so influence via whisper.
🧠
Coordinate with Bob on the Eve execution strategy. Staying quiet while others lead the nomination protects me from being the obvious Demon while we push toward final 3.
🧠
Day 4, 5 alive. Use ghost status to privately unite with Alice/ghosts, share no UT info (consistent), solidify good team vs bloc to nom Demon in final day.
🧠
Reinforce alliance with David/Bob to nominate Eve. Heidi's death confirms her evil. With 5 alive, execute Eve to progress to F3 with good majority.
🧠
Confirm nom plan with Charlie/Bob to secure 3 live votes vs Eve. As Mayor, executing her now prevents final 3 loss; ghosts likely join.
🧠
Eve is asking me about Butler info and Empath reads. I need to respond carefully - appear helpful but don't expose myself. I'll deflect and suggest she's suspicious without committing to specific claims. This keeps me looking reasonable while supporting the execution plan.
🧠
Heidi death confirms Bob Butler since he denies + Charlie claim (Grace evil). Share this publicly soon, but first align Bob as good to nom likely Demon Alice/Charlie with him. Progress to nomination.
🧠
Final day soon (5 alive). Reinforce Eve lie to Alice (my neighbor, good trio) so she pushes Eve nom/exec publicly. Heidi ghost supports. Progress to execution.
🧠
Heidi's Spy death mechanically clears Bob if my info true. Push Eve as Demon to Alice/Bob for final day nom, narrow suspects as dead Investigator with key info.
🧠
Coordinate with Bob to ensure Eve gets executed while I maintain plausible deniability. Need to appear uncertain rather than eager so I'm not the obvious target in final 3.
🧠
Dead good trio backs Alice. Coordinate with her/ghosts using our one ghost vote on her nom of a bloc member (Eve/Charlie fishy). Progress to nomination, force evil errors.
🧠
Confirm plan locked before nomination phase. Ensure David/Bob commit to voting Eve for majority exec. As Butler with David master, my vote follows his; need their votes to win.
🧠
Confirm nom plan with Charlie/Bob before nomination phase to ensure 3 votes (us + ghosts) for Eve exec. With 5 alive, majority 3 seals win vs bloc saves. As Mayor, unite good votes to end Eve.
🧠
The execution plan for Eve is already locked in with Charlie and David leading. Alice is coordinated to support. No need to act yet - let them continue building the case while I stay low-key to avoid final 3 suspicion.
🧠
Heidi dead confirms her Butler, me sober Lib proving Grace lied. Push Bob to agree Alice/Charlie evil, get his vote/commitment before nom phase. Narrow Demon suspects.
🧠
Last tick before noms. Alice not sharing my info publicly yet despite 2 whispers. Reinforce to her to speak up in open discussion, confirm Heidi backing, push Eve nom to execute Demon.
🧠
Heidi's death mechanically proves she's Spy (my info), clearing Bob if he's good. Eve's direct contradiction is Spyblock. Push Bob/Alice to nom Eve with 2 ticks left; unite good votes for exec.
🧠
Bob instructed me to stay quiet and let Charlie/David lead the Eve nomination. Waiting keeps me looking uncertain rather than obviously evil. If Eve dies today and I kill one more tonight, we hit final 3 with me, Bob, and one good player - automatic evil win.
🧠
Dead, so coordinate Alice/ghosts to nom suspicious bloc member like Charlie/Eve. Bloc killed us despite our good info; Eve dodges noms and claim fishy. Push nom to use my ghost vote later.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly rally for Eve nom/execution as Demon. Heidi Spy death mechanically proves my claim over Eve's Spyblock. 5 alive, must push exec now to win before final day. Dead, so speak to influence votes.
🧠
Eve is a good player the town mistakenly believes is Demon. Nominating her ensures her execution, removing another good player. After this, Alice kills one more tonight and we reach final 3 with evil victory. I'll support the nom publicly while appearing convinced by their logic.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
As good Librarian, Heidi's night death + Bob not Butler proves my info (Heidi Outsider). Vote yes on self-nom to encourage execution proving good, or fail safely. Progress to execution info.
🧠
Heidi's Spy death mechanically confirms my info over Eve's. Eve survived multiple saves & N3. Urge votes on Eve as Demon to execute before final day loss. Dead, can't vote but rally living.
🧠
Vote for Eve to secure the execution. With Eve's vote for herself and my vote, we need 1 more from Alice/Charlie/David. This gets us to 3 alive after Alice's night kill, triggering automatic evil win with 2 evil players remaining.
🧠
Eve most suspicious per Frank's logic, Heidi death timing, dodges, self-vote bluff. Bloc of 4 killed good trio. Use ghost vote to execute her at 5p, prevent Demon win.
🧠
Eve is Demon per logic chains: Spyblock, Heidi death timing, flip-saves. With 5 alive need 3 votes (us+Charlie+1ghost=3+), execute now as Mayor wincon demands action at 3, prevent loss.
🧠
Vote for Eve's execution to maintain my cover as a good player. The town believes Eve is the Demon, and supporting this execution keeps suspicion away from me as the actual Imp.
🧠
Vote Eve to execute. All evidence (Invest, Raven, Lib contradiction, self-vote bluff, Heidi Spy death) points to her as Demon. 5 alive, need her dead now before final 3 loss.
🧠
All alive voted Eve but needs 3/5; unclear if executed yet (self-vote weird). Publicly reinforce Eve Demon via my info to sway any hesitation, pressure execution before night or final 3 loss.
🧠
I'm sober Lib, Heidi Butler death proves my claim & Grace lie. Self-vote was panic; lower to survive, speak truth, push exec Alice (her FT protects Charlie, weak case on me). 5 alive, must narrow evil.
🧠
Reinforce Eve's guilt with Grace's info and her self-vote bluff. Urge execution as 1/2 ticks left, 5 alive - can't risk final day loss.
🧠
The voting is clearly going to execute Eve with 5 votes (Alice, Charlie, David, Heidi ghost, and me). This is perfect for evil - Eve is a confirmed good player. After her execution, Alice can night kill to reach Final 3 with evil majority. No action needed from me.
🧠
Current vote 5-0 for Eve? But Eve self-voted then chickened. Reinforce Eve Demon lies vs Frank/Grace info to ensure execution before night. Ghost vote crucial, 5 alive.
🧠
Voting locked 5/5 for Eve exec per ghosts/good alive. Reinforce contradictions publicly to prevent Eve/Alice flip, ensure execution before night. As Mayor, 5 alive not win con yet; kill Demon now.
🧠
The vote for Eve will pass with 6+ votes (Bob, Charlie, David, me, Frank ghost, Heidi ghost). No action needed - let the execution proceed naturally. This removes a threat while keeping me clean for Final 3.
🧠
Reinforce Eve Demon via role conflicts (Grace/Frank/Heidi deaths). Urge ghosts hold votes, pressure Alice if needed. With my hand up +3 others=4/5 majority for win. Time critical, 1 tick left.
🧠
All alive pushing Eve hard with our info. Votes likely 5/1 (Eve abstains). Wait maximizes exec chance on Demon Eve before final 3 loss.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on block 5v, 1 tick left, no new nom can surpass (Bob used nom). Speak to sway 1+ vote to tie/block exec, prove good via Lib confirmation. Push nom logic on Alice suspicious push, progress to her exec next.
🧠
Final push to execute Eve as her defenses fail logic. Ghosts/players already convinced; reinforce before night to prevent any last-second doubt and win by executing Demon.
🧠
Reinforce the case against Eve to ensure her execution goes through. As Spy, I need good players eliminated while protecting Alice. Eve is correctly identifying evil patterns and must die today.
🧠
Noms close next phase, Eve has 5 votes, no one else nom'd. Wait to execute her. Any speech now is futile with 1 tick left & ghosts can't nom.
🧠
Reinforce Eve's contradictions publicly to prevent any last-second doubt/flip. Eve exec with 5 votes likely wins or narrows to final 3 where Mayor shines. 1 tick left; speak to seal it.
🧠
Eve is locked for execution with 5 votes. Waiting lets her die cleanly without me drawing attention or risking a failed counter-nomination. This advances Bob's plan perfectly.
🧠
Reinforce Eve Demon logic with all contradictions before nominations close (1 tick left). Urge hold votes/no new nom to execute her and win. Butler can't nom anyway.
🧠
Eve has 5/5 votes, 1 tick left. No living can nom counter (Bob used). Wait lets phase end, executes Demon Eve, wins game.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 4
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David to eliminate the Mayor threat. With only 3 players alive tomorrow (me, Bob, Charlie), we can frame Charlie as Demon or get Bob executed while I survive. David's Mayor claim poses an automatic loss risk if we reach Day 4 without execution.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Alice
You chose to kill David.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Spy (evil), Alive - Charlie: Butler (good), Dead - David: Mayor (good), Alive - Eve: Librarian (good), Dead - Frank: Investigator (good), Dead - Grace: Ravenkeeper (good), Dead - Heidi: Undertaker (good), Dead
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
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Final day, 3 alive. My N0 info: Bob/Heidi Spy, Heidi dead=good so Bob Spy (evil). Eve clashed supporting this. Grace bloc protected evils. Urge Alice/David execute Bob or lose.
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Coordinate with my Demon teammate Alice to ensure we execute David (Mayor) today. If no execution occurs, Mayor's ability triggers and good wins automatically. We have 2 votes vs David's 1, but need to manage the narrative and ghost votes.
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Final day 3 as Mayor. Must execute likely Demon (Bob per Inv logic + bloc). Align w/Frank/Alice on Bob nom to win; my vote + ghosts if good tips it.
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Final day 3 players. Share Undertaker no info (no execs), reaffirm good trio/Alice FT vs evil Bob/David clique. Coordinate Alice nom/vote Demon suspect to win.
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Final day 3 alive. My Lib says Bob Butler good (Spy dead). Alice/David suspicious killers. Coordinate ghosts to vote Demon Alice or David to win.
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Final day, 3 alive. Push Alice to nominate/execute David: most suspicious per bloc attacks on us, Charlie Butler in his clique. Confirm Bob Empath good, others evil.
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Final day, must execute Demon. Eve was fake Demon claim, likely Scarlet; Alice pushing narratives suspiciously. Coordinate ghosts to vote Alice with my ghost vote for 4-0 exec.
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Coordinate with Bob on our final day strategy. We must execute David (Mayor) or good wins automatically. I'll pivot my Fortune Teller claim to point at David instead of Bob, and Bob will support this narrative.
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Final day 3, must execute Demon or lose. Bob is confirmed Minion by my info + Heidi dead/good. Direct David to nom/vote Bob, counter Charlie's push on Alice. Secure win.
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Coordinate with Alice on the execution plan. We need to ensure David gets nominated and we both vote for him. I'll support her FT claim and add credibility by acting as a convinced good player.
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Final 3, must execute Demon or lose as Mayor. Logic favors Bob evil Spy over Alice (her N4 death). Coordinate Alice to nom Bob ensuring execution.
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Final day, 3 alive. Remind Alice of her claim and our logic privately to ensure she noms/executes Bob, preventing good bloc split.
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Pin Bob good via Lib+Spy death. Urge execute Alice as prime Demon suspect per logic/history. Coordinate final day nom with David to win.
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Final day, must unite ghosts against most suspicious Demon in Eve's evil bloc: David. Coordinate vote since I have no ghost vote left. Ignore Charlie's push on Alice.
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Final day, must execute Demon. Grace (confirmed Ravenkeeper) pushes David sus, aligns with my prior sus. Coordinate ghosts to vote David with Alice, save ghost vote for him.
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Coordinate final execution strategy with Bob to eliminate David before his Mayor auto-win triggers. Establish consistent FT story pointing to David.
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Final day3, must execute Demon or lose. My info pins Bob evil Spy (Heidi dead). Grace/Charlie ghosts pushing David/Alice but their bloc defended evils. Coordinate Alice/David ghosts to vote Bob.
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Waiting to observe David's behavior before nominations. Alice and I are coordinated on the FT bluff. Let David speak first so we can counter his claims and make our nomination more convincing.
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Final 3, must unite Alice+me to nom/execute Bob - strongest logic from Frank's Inv. Ghosts back it. Secure her vote now before nom phase, or auto-lose no-exec.
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Final day3, must ensure Alice noms/executes Demon. Reinforce her info + my info, urge nom Bob now as phase ends soon, prevent David sway.
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Final day 3, must execute Demon. Lib confirms Bob good Outsider. Between Alice/David, Alice more suspicious for nomming me to block info. Rally David to nom/execute her with ghost vote.
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Final day, phase 2/3. Ghosts aligned on David via Charlie. Reinforce with Frank/Heidi to secure ghost votes + Alice for execution. Win by executing Demon.
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Final day, must execute Demon. David has most evil actions: pushed Grace, fake Mayor, killed goods. Coordinate ghosts/Alice to nom/vote David, use my ghost vote there to win.
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Final 3 critical moment. David claims Mayor - if no execution happens, good wins automatically. Bob and I must coordinate to execute David today. I'll confirm our FT story pointing at David and ensure we both nominate/vote him. Bob needs to back my narrative publicly.
Nominations — Day 5
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Storyteller
Nominations are now open. Please remember that only living players may nominate.
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Final 3 as Mayor, must nominate/execute most likely Demon Bob (Spy minion via Frank's confirmed info). Alice good (N4 death), I good (Mayor alive). Exec Bob or auto-lose.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
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Vote for my own execution to guarantee 2 votes, ensuring I die and leaving Alice (Demon) vs David (Mayor). Alice kills David at night, evil wins.
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Final 3, must execute Bob - proven Spy minion. Voting yes locks execution, enabling Mayor win if no exec needed or normal good win. Bob self-vote fails to block.
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Final day 3, must execute Demon or lose. Publicly support David's nom of Bob, reinforce logic from info/deaths to sway Alice to vote Bob. Used ghost vote already, but speech pushes execution.
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Final 3, must execute Demon or lose. Prioritize Lib info: Bob confirmed good Butler. David wrong on Spy. Don't vote Bob to avoid executing good; hope Alice rejects for revote on her.
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Final 3, must push Alice to vote Bob (already 2/2 votes? Eve ghost vote in). Reinforce my info publicly to sway her or ghosts, expose bloc, win by executing minion but need Demon dead.
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Voting Bob executes likely Spy minion as per Frank/Heidi/Eve logic chains. Multiple chains point Bob evil (Investigator Spy, Lib clash). David Mayoral claim flawed but nom correct. Win by executing Bob; save ghost vote unnecessary.
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Vote to execute Bob while maintaining Fortune Teller cover. This eliminates my Minion but keeps me alive as Demon with 2 players remaining, securing evil win.
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Final day, counter David's deflection. Remind Alice/ghosts of my RK info confirming Charlie Butler good, Eve Scarlet lie, David most sus for pushing my death. Urge vote against Bob fails, nom David next. Win by executing Demon.
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Maintain my Yes vote to ensure execution happens (2 votes minimum: Alice + David). This prevents Mayor auto-win and secures Evil victory.
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Voting 3-2 for Bob now after Eve/Charlie/Alices votes. Reinforce logic to sway Alice from her vote or remind her Mayor win if no exec fails. Secure Bob execution for good win.
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Final 3, reinforce Bob Demon via Alice FT+my UT+Frank/Eve info+Charlie dead. Ghosts pushing Bob shows evil coord. Alice vote decides, must sway her vs David to execute Bob and win.
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Final day 3 alive. Urge Alice vote Bob Spy, as logic chains force Bob evil Minion post-Heidi Spy death. Confirm my info publicly to sway her against David/Alice demon pair.
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Reinforce Bob execution with clear Investigator logic to sway any doubt. Alice voting yes already, ghosts backing except Grace/Charlie evil. Must execute Bob Spy/Demon holder or evil wins at final 3.
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My ghost vote on Bob risks loss if David evil. Ghosts split (Grace/Frank vs Heidi/Eve). Lower vote, urge no exec, nom David instead to force win vs likely Demon David.
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Lower my vote on Bob to create uncertainty and prevent his execution. If Bob survives today, I can kill David tonight as Imp, leaving only Alice and Bob for an evil auto-win.
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Final day, 1 tick left. Alice hesitating. Urge her not to vote Bob, expose David lies, rally ghosts to push David nom/execution next tick to win.
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Storyteller
Voting is now closed.
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Charlie(Ghost)
Ghost vote used by Charlie
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Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
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Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
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Reinforce the case for my execution while appearing to accept my fate naturally. This ensures Alice stays committed to voting for me and doesn't nominate David at the last moment.
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Reinforce to Alice the logic stacks vs Bob. Grace/Charlie are lying dead evildoers from bloc. 1 tick left, must execute Bob Spy/Demon or lose Mayor win con. Bob admits logic sound.
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Bob on block with majority, 1 tick left. Urge Alice not to nominate David or retie, reinforce executing Bob via her FT claim + executions info to win final day.
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Last chance before night/execution. Reinforce Bob's guilt via his admission + chain logic, urge Alice execute him as Spy/Demon to counter Grace/Charlie lies and secure good win.
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Final 3, reinforce Bob execution. Alice hesitating, ghosts split. My key info pins Bob Spy minion. Prevent flip to David, urge Alice yes vote before close.
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Final 3, 1 tick left. Alice wavering after my/Grace push. Reinforce David Demon via Eve Scarlet logic, his sus behavior. Urge nom David now to execute him before night, prevent loss.
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Bob's execution means only 2 players remain with me as Demon alive - evil auto-wins. I should stay quiet and let this happen naturally without drawing attention.
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Final 3, must execute Demon David not Bob. Urge Alice nom David this tick to tie/surpass Bob's 5 votes, prevent loss. Charlie/Grace logic breaks evil ghosts' story.
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Storyteller
The guillotine blade falls. Bob has been executed.
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Bob(Ghost)
Bob has died.
🏁

Game Over

Two Players Left
Winner: Evil