Game Detail

Players

Alice (Librarian) Bob (Mayor) Charlie (Poisoner) David (Imp) Eve (Slayer) Frank (Undertaker) Grace (Recluse) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good406,06469,131$1.6784
Evil154,81510,108$0.0360

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Charlie. Your safe bluffs are: Chef, Soldier, Empath
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Night 0 poison sows maximum chaos by targeting a likely info-gathering good player (Alice), disrupting town logic chains before they form and protecting David.
📜
Storyteller
Charlie
You chose to poison Alice.
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either Heidi or Frank is the Saint.
📜
Storyteller
Heidi
Good evening Heidi. You are the Investigator. Either Eve or Charlie is the Poisoner.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get a private ally and start cross-checking claims. Sharing my Investigator pair early with one player helps coordinate pressure without broadcasting to the Poisoner immediately.
🧠
Claim Empath bluff early via whisper to Minion Charlie for coordination. Align stories, support each other's claims to confuse town and protect Demon.
🧠
Coordinate privately with Demon David first: share my role, agree on bluffs (me Washerwoman), plan to confuse town with neighbor info. Protects Demon, sets up deception on Day 1.
🧠
Establish a small trust network, collect D1 claims/starting info, and avoid revealing Undertaker too early so I can survive to confirm executions.
🧠
Privately inform Frank of my Recluse misregistration risk so his early info doesn’t hard-clear/condemn me, and prompt him to share his actual info role to build a coherent day-1 world.
🧠
Answer Heidi’s query, share my mechanical info privately, and see if her claim is consistent (which would mechanically imply Frank is Saint) so we can plan nominations safely.
🧠
Respond politely while not outing Slayer; gather Frank/Grace claims and starting info now to build a candidate list for a later, high-confidence Slayer shot.
🧠
Early private info lets me build logic chains without outing Mayor. Getting both neighbors' claims helps spot inconsistencies and plan Day1 execution.
🧠
Share my starting info and Heidi’s claim to build a consistent claim web and get Bob’s info for outsider-count/role conflicts before nominations.
🧠
Lock a trusted info-sharing pact with Alice, tentatively clear me as Townsfolk to her, flag Frank as likely Saint (don’t execute), and plan controlled release of the Poisoner pair.
🧠
Gather early mechanical info while keeping my Slayer identity concealed; set up cross-checks and a trusted circle before nominations.
🧠
Reply to Alice with enough to build trust while not outing Mayor; also flag Saint/Poisoner implications so town avoids auto-losing executes and focuses on Eve/Charlie scrutiny.
🧠
Answer Eve’s direct request to maintain trust in the private sync, while flagging Recluse misregister risk and prompting Frank to reveal exact info so we can build early worlds/outsider count.
🧠
Finalize bluff details with minion Charlie: exact Empath report (0 evil to seem towny), his Washerwoman claim, mutual support plan. Locks in deception early Day 1, builds false trust before nominations. Protects Demon survival.
🧠
Answer their questions without painting a night-kill target; set up a small trusted info network and get leads on outsider count/early nominee plan so my Undertaker info will matter.
🧠
Coordinate exact bluffs with Demon David before public claims in next tick. Confirm poisoning Alice sows doubt on her. Build mutual confirmation to protect Demon and confuse town logic early Day 1.
🧠
Maintain secrecy as Undertaker while extracting Eve’s exact role category and planning a D1 execution/possible Virgin test that yields mechanical confirmation for the team.
🧠
Whisper Charlie to finalize N1 kill/poison targets & execution framing before public claims. Locks coordination, targets threats (Eve/Frank), ensures bluffs align for mutual confirmation to confuse town.
🧠
Maintain secrecy of my once-per-game day power, discourage premature Virgin tests, and collect outsider-count/claim network info to build a reliable trust circle.
🧠
Get a direct claim from Frank to confirm/deny Saint, so we can prevent an auto-loss execution and decide what to share publicly before noms.
🧠
Get direct claims from the 2 Saint candidates + reconcile with Alice’s info; contradictions can hard-clear or hard-suspect players before nominations.
🧠
Claim Washerwoman publicly via whisper to Bob (who asked), back David's Empath plan, build credibility. Respond to Bob's info swap to gather intel/deceive without full public claim yet. Protects Demon, confuses town.
🧠
Answer Bob’s query, align privately on protecting likely-Saint Frank, and seed suspicion on Eve/Charlie without overpublicly painting targets yet.
🧠
Coordinate with my neighbor UT + a likely TF, lock down Outsider count expectations, and set expectations for my Recluse misregistration so we don’t mis-execute based on pings.
🧠
Claim Empath publicly via group whisper to seed info, coordinate exact timing/backup with Charlie before nomination phase. Builds false trust, misdirects town logic early Day1.
🧠
Clarify Charlie’s mechanically impossible claim and get Eve’s side of the Investigator pair so we can choose a safe D1 execution target and avoid executing a potential Saint.
🧠
Align with Frank early: warn about possible Saint status and avoid execution; collect his claim/starting info; set up a small trusted info network before nominations.
🧠
Get early mechanical info/claims from my neighbor and warn about Recluse misregistration so future info roles don’t hard-clear/condemn based on me.
🧠
Prevent me being mis-executed as ‘Saint’, share true UT privately for trust, and flag that Alice/Heidi conflict implies poison/lie; steer town to safer D1 execution.
🧠
Defuse Investigator ping by locking in my true Slayer claim privately, get exact Heidi info, and align good players on a coherent world before nominations.
🧠
Update Bob with Frank’s UT claim and the mechanical implication that Heidi may be Saint, so we avoid catastrophic execution and instead pressure Eve/Charlie + gather more claims.
🧠
Address Bob's doubt on my bluff directly, confirm mutual Washerwoman plausible (me knowing Bob is one, he knows Eve is), pivot to Heidi lie/evil to sow doubt on her Investigator claim against me, protect Demon & execute Frank/Eve plan.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day1 execute Frank per team plan (I poison him N1). He's not Demon-safe, disrupts town, tests Heidi logic without nominating David. Progresses to night for more poison.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a potentially game-losing Saint execution and put mechanical suspicion on Charlie/Eve as Poisoner to drive better D1/D2 targets.
🧠
Voting Frank executes him (likely good), reduces good players, disrupts town logic blaming Heidi's 'lie'. Gets to night safely for me to kill Eve (Heidi threat). Evil wins by attrition.
🧠
Raise hand to vote Frank per team plan (David already up). Execution removes good player, activates my N1 poison on Frank tomorrow if survives, sows chaos vs Heidi claim. Protects David.
🧠
Stop a low-info D1 execution that could auto-lose via Saint and preserve a claimed Undertaker; push for more public claims/clarifications to build a solid evil world.
🧠
Stop a likely bad D1 execution into my Saint ping; force public clarification (David Empath, exact N0 wordings) and preserve potential Undertaker for info.
🧠
Stop a potentially game-losing D1 execution, force public clarification (Empath/Investigator/Librarian), and keep a likely-good Undertaker alive for info.
🧠
Stop a high-risk D1 execution on potential Saint/confirmed UT; force public info (David Empath neighbors/#, Heidi exact wording) and set up tomorrow’s execution with UT verification.
🧠
Stop a high-risk D1 execution into possible Saint/UT, force exact public claims (Empath/Investigator) to build a coherent world and identify likely liar for a safer D1/N2 plan.
🧠
Prevent catastrophic D1 Saint execution and force key info (Empath/Investigator exacts) into public to build a solvable world for D2.
🧠
Do not add a vote on Frank; preserve town from potential Saint loss and buy time to collect public mechanical claims (Empath/Investigator wording) before choosing an execution.
🧠
Defend Frank nom/execution publicly: back David Empath soon, attack Heidi/Alice as lying/poisoned. Keep vote up, force town split D1 to kill good player before N1 kill/poison.
🧠
Prevent catastrophic Saint execution, force public mechanical details (Empath/Investigator) and redirect suspicion toward Charlie for pushing into Saint risk.
🧠
Publicly claim Empath to back Charlie, counter Heidi/Alice, push Frank execution. Builds evil trust, sows doubt on good info sources, gets minion executed to thin town.
🧠
Stop a likely losing D1 execution into possible Saint, and expose the mechanical contradiction between my Invest info and David’s Empath 0 + Poisoner timing, redirecting suspicion to Charlie/David.
🧠
Stop the execution-vote on me, correct Heidi’s rules error, and refocus town on gathering mechanical info rather than risking an immediate Saint loss.
🧠
Prevent a catastrophic Saint execution and refocus onto resolving the Heidi vs David/Charlie contradiction with mechanical follow-ups and safer executions.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (2/4).
🧠
Prevent a reckless D1 execution into possible Saint, and set up focused questions/claim map so we can execute correctly D2+ with better mechanical footing.
🧠
Agree to no-exec D1 per plan, reinforce Heidi lying via bad Poisoner rules knowledge to discredit her. Deflect from Demon, build trust as good Washerwoman/Empath pair, progress to N1 kill/poison.
🧠
Steer town away from Saint coinflip, lock in claims, and either secure a safer execution (Charlie) or no-exec while setting up N1 protection/info to resolve conflicts.
🧠
Avoid the 50/50 Saint loss on Frank/Heidi; Charlie’s self-incriminating ‘poisoned Alice’ plus agenda push makes him best D1 execution to gain mechanical confirmation.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote Charlie to pursue the safest mechanically sound D1 execution (not in the Saint pair) and test the Poisoner/Demon worlds; reduce poison pressure and clarify tomorrow’s info.
🧠
Vote Charlie because it’s mechanically safer than executing into my Saint pair, and his own ‘poisoned Alice’ statement is strong evil evidence; best D1 execute target.
🧠
Vote to execute the safest high-suspicion target (Charlie) to avoid Saint risk, gain Undertaker confirmation tonight, and test David/Heidi/Charlie claims.
🧠
We have 3 votes already; my vote executes a safe (non-Saint) suspect who matches my Investigator pair and self-incriminated. This is the best D1 execution to gain certainty and reduce poison risk.
🧠
Raise hand to vote myself up: sacrifice Minion to protect Demon David. Dead I still talk/vote/disrupt town logic chains, poison N1. Execution confirms Poisoner but Demon hidden.
🧠
Charlie is the safest high-value D1 execution: no Saint risk, mechanically implicated by Invest + his own ‘poison’ slip; if he’s the Demon we instantly win.
🧠
Raise to execute Charlie: either kills my Minion (sacrificeable, per plan) or good player safely (no Saint risk). Either way, town disrupted D1, Demon safe to N1 kill Eve.
🧠
Charlie is the safest D1 execution target (not in Lib’s Saint pair) and has a strong self-incriminating slip + anti-town push. Voting helps remove likely evil without coinflip-loss.
🧠
Lock in the town’s rationale to execute Charlie (safe target) and prevent backtracking; set up tomorrow’s confirmation via Undertaker and re-evaluation of David/Eve.
🧠
Lock in a safe D1 execution that avoids the Saint pair, potentially removes the Poisoner, and creates clear info for tomorrow.
🧠
Lock in a safe D1 execution outside the Saint pair that resolves the Heidi-vs-David-vs-Charlie triangle and likely removes the Poisoner.
🧠
Lower hand to prevent Charlie Minion execution on D1. Disrupt town momentum, protect team, force debate on Heidi/Frank Saint pair to waste town time & nominate Frank next.
🧠
Push a D1 execution that’s mechanically ‘safer’ than Heidi/Frank given Saint risk, and that has a strong minion case (Invest ping + self-incriminate), narrowing worlds quickly.
🧠
Lower hand to prevent 5+ vote threshold exec (only 4 hands now w/ David down), force safe no-exec D1. Protects Demon David, lets us poison/heal N1 to flip game.
🧠
Keep my vote on Charlie and persuade others: it’s the lowest-risk D1 exec (avoids Saint pair) and generates strong mechanical info via my Undertaker tonight.
🧠
Lock in the safe D1 execution that avoids the Saint pair and removes the likely Poisoner; keep votes steady so we don’t waste the day.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the safest D1 execution and prevent a late tie/counter-nomination that could save an evil Charlie or risk hitting the Saint pair.
🧠
Lock in Charlie execution without ties, and set up next-day mechanical cross-checks while requesting protection to keep my Undertaker info reliable.
🧠
Lock in the safe Charlie execution, prevent late tie/savior noms, and set up D2 info chain around Undertaker + protection request.
🧠
Lock in the safe D1 execution on Charlie, prevent a tie/save, and set up Monk protection + D2 claim structure to convert UT info into a solvable world.
🧠
Lock in Charlie’s execution (no tie), protect Frank for UT info, and set up D2 full-claims + logic chains without burning Slayer shot early.
🧠
Accept likely exec as Minion sacrifice to protect David. Final speech disrupts town logic for D2 ghost play, prevents any last-second save attempt that risks Demon exposure.
🧠
Lock in the mechanically safe D1 execute (Charlie) and prevent a tie saving him; remind town that nominating Heidi/Frank risks instant loss due to my Saint-pair info; set up Monk protection + D2 claim order.
🧠
Confirm consensus to execute Charlie (our Minion) as safe D1, protect Frank (UT) with Monk request, set up D2 full claims to pivot logic chains onto good players and survive to endgame.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 1
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Prioritize killing Frank: denies crucial UT info on Charlie (our minion), removes Lib Saint coinflip, isolates Eve (Invest target), protects my Empath bluff. Town loses key deduction tool, buys us multi-days.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
David
You chose to kill Frank.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get exact claim details + any N1 info/poisoning tells from Alice/David/Heidi to build a coherent world before nominations and decide safe execution path.
🧠
Get current whispers/claim updates and quietly position my Slayer shot for maximum impact next tick/nom phase.
🧠
As dead Poisoner, coordinate with Bob (alive neighbor, likely evil per emp 0) to protect David. Confirm shared info, plan D2 vote to save Demon.
🧠
Sync with Eve (Slayer) to nom Heidi (Invest slipper), share Empath N1=0 guilting her as fake. Hide as Empath, build trust, eliminate threat.
🧠
Get my Undertaker result into trusted hands fast; if it hard-guilts David we should coordinate a clean D2 execution without burning ghost votes unnecessarily.
🧠
Get key players aligned on the new UT info, force David to provide N2 Empath (poison no longer possible), and set up the most mechanically justified execution today.
🧠
Sync hard mechanical info (Invest + UT) and force an updated Empath number from David to either clear or implicate Eve, then narrow demon candidates before nominations.
🧠
Align town on key mechanical constraint (Saint pair) and reduce mis-exec risk; collect David’s current Empath to narrow demon candidates and decide today’s execution.
🧠
Get David to commit to exact N1/N2 Empath now (key mechanical fork) and align Bob/Heidi on execution plan while preserving Saint caution around Heidi/Frank.
🧠
Get key players aligned on the strongest mechanical chain: UT confirms Charlie=Poisoner ⇒ David’s Empath story collapses; drive today’s nomination/vote onto David.
🧠
As dead Poisoner, use ghost vote + talk to protect Demon David. Re-engage Bob (teammate?) to confirm alliance, sow doubt on Eve/Heidi, prevent David nom/exec. Keep Demon alive to win.
🧠
Force a clean mechanical fork: get David’s post-Charlie Empath number. It should either hard-sus Eve or expose David as lying, guiding today’s execution without touching likely-Saint Heidi.
🧠
Lock down David’s exact Empath timeline now that Poisoner is allegedly dead; this either mechanically clears Eve or creates a hard contradiction to drive today’s execution.
🧠
Get Bob/Grace claims + Alice corroboration on Frank’s UT result to resolve David-vs-Heidi worlds before nominations; decide whether my Slayer shot should be used today.
🧠
Publicly answer Empath timeline as N0=0, N1=0, N2=0 to clear Eve, guilt Heidi as lying Invest/Demon. Coordinate Eve (real Slayer) to nom/shot Heidi next, protect Demon survival.
🧠
Answer Eve’s check-in with my real claim + key mechanical tension (Outsider count, UT reliability) so the group chooses a higher-EV execution/Slayer shot today.
🧠
Keep pressuring Bob privately to confirm team David, reinforce he's good Empath vs Eve/Heidi push. Coordinate potential evil or mislead good Bob to vote-save Demon David at nomination. Disrupt town chain as ghost.
🧠
Get David’s exact Empath timeline now (key mechanical fork) and align Alice/Eve on a nomination plan that avoids Saint-risk (Heidi) while maximizing Demon-hit odds.
🧠
Publicly claim Empath timeline blaming Charlie poison on Heidi's fake Invest, nom Heidi next tick. Coordinate Eve nom+Slayer backup to execute Heidi, hiding as good Empath while eliminating threat.
🧠
Get an alive player to nominate/execute David today and align town on a coherent plan; I’m dead UT so this is my last high-leverage push before noms.
🧠
Resolve the key contradiction (UT result vs Empath world) by pinning down who heard/verified Frank’s UT info and outsider count; decide whether to spend Slayer shot on Heidi or David before noms.
🧠
Align Bob/Eve/Grace on the key mechanical fork (David N2) + outsider-count implications, and set a concrete plan for noms/possible Slayer shot.
🧠
Coordinate before nominations: answer Eve’s query, quietly set me as Mayor for endgame planning, and pressure David for exact Empath N1/N2 since it’s the key fork for today’s execution.
🧠
Get David’s labeled Empath timeline, especially N2 (post-Poisoner death). This is the fastest mechanical fork to decide today’s execution target before nominations.
🧠
Force a concrete Empath timeline to anchor today’s execution choice; align town on conditional plan while avoiding Saint-loss on Heidi.
🧠
Coordinate town’s fork: demand David’s exact N2 Empath and use it to choose between executing Eve vs David; also keep Baron/poisoned-UT world in mind and avoid executing Heidi (Saint risk).
🧠
Answer Eve’s verification Q, acknowledge poison risk, and frame how to use my UT info without overcommitting; help town decide nomination/vote with best mechanical chain.
🧠
As dead Poisoner, use ghost whisper to Bob (neighbor) to recruit/confirm as ally, reinforce David=Imp protection, sow doubt on Eve/Heidi. Prevent Demon nom/exec.
🧠
Publicly claim full Empath timeline next to guilt Heidi (fake Invest), clear Eve (my N2=0), enable Eve's nom/shot on Heidi. Coordinate Eve silent, nom post-claim. Delays my exposure, pushes Heidi exec.
🧠
Force hard commitments on key claims before nominations, collect Heidi’s details, and avoid being steered into a premature Heidi execution; keep Slayer shot for a high-confidence demon (likely David if contradictions).
🧠
Pressure David to lock in an Empath timeline before noms so town can execute the best mechanical suspect, while keeping Heidi safe given my Saint info.
🧠
Answer Eve’s questions, lock in my mechanical info, and steer town to a clean decision tree: if poisoner dead, David’s N2 Empath should be trusted; hedging => execute him.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Heidi most dangerous info claim framing minion Charlie + Lib defense protects her. Nom/force exec now per Eve plan before they pivot/convince. Keeps me safe, disrupts good logic.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Dissuade town from executing Heidi off David’s shaky story; conserve my single ghost vote for a later, higher-certainty Demon execution (likely David).
🧠
Publicly block a potentially game-losing Heidi execution due Saint risk, and refocus town on resolving the key mechanical contradictions before committing votes.
🧠
Prevent an instant Saint-loss by stopping the Heidi execution, and steer town toward a safer, mechanically grounded suspect (David) next.
🧠
Prevent a possible instant-loss on Heidi (Saint), and set up the town to nominate David next since his Empath timeline conflicts with UT/logic and his push feels like a trap.
🧠
Avoid an immediate Saint loss and keep town on mechanically safer targets; highlight David’s contradictions so we pivot to a David execution next.
🧠
Do NOT vote Heidi. Town already refusing due Saint fear (per all statements). Our no-vote blends in, saves Demon if nominated later, avoids drawing attention as dead evil.
🧠
Stop a wasteful/risky execution on me; focus town on the strongest inconsistency (David’s Empath claims vs Charlie=Poisoner) and set up David as next nomination.
🧠
Raise to execute Heidi (likely Demon faking Invest). Secures win if passes (3 votes: me+Eve+Charlie?). If fails, pressure builds on me but Eve shot backup keeps Heidi dead.
🧠
Prevent a risky Heidi execution (possible Saint) and redirect town to the mechanically inconsistent player (David) for today’s execution.
🧠
Do not vote Heidi due to possible Saint instant-loss and low consensus; conserve Slayer shot and keep space to pivot to a David nomination with clearer mechanical grounding.
🧠
Do not contribute to a potentially game-losing Heidi execution given Saint risk; conserve influence and pivot to David nomination/pressure immediately after this vote.
🧠
Avoid instant-loss Saint gamble on Heidi; keep town unified to execute David next as the most mechanically inconsistent player.
🧠
Prevent a potential instant-loss Saint execution and coordinate the next, mechanically safer nomination onto David.
🧠
Lower hand to visibly join town refusal on Heidi (Saint fear), build fake good cred as ghost, encourage pivot to nom David while he's only 2 votes (me+him). Save ghost vote for David exec.
🧠
Prevent a possibly game-losing Heidi execution given Saint ping, and steer town to a safer, more mechanically justified target (David) next with my UT info context.
🧠
Lower hand to concede Heidi vote, build trust with majority pushing David nom next. Heidi Saint-risk low; her death helps chaos. Position as reasonable Empath, survive to endgame.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (0/3).
🧠
As Outsider, I can safely nominate into potential Virgin and force the town onto the mechanically safest, most inconsistent player (David), avoiding Heidi-Saint loss.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting David is the highest EV: no instant-loss risk, resolves the central contradiction, and could directly hit the Demon. We need to help reach 3 votes.
🧠
I'm Imp, down to 5 alive. Vote yes on my nom to kill self at night later, Minion (likely Heidi) becomes Imp. Guarantees evil win as they control narrative & Saint fear blocks town.
🧠
David is the safest high-suspicion execution: avoids Saint-risk and tests the core contradiction (UT/Invest vs Empath). With 3 votes needed, my vote likely secures a decisive result.
🧠
As dead Poisoner, use ghost vote on David (Demon) to push execution (3/3 with Heidi/Bob?). Chaos helps if fails, but execution wins for evil only if backup like Scarlet; primary is keep Demon alive but vote feigns good.
🧠
Vote to execute David: mechanically safest (no Saint risk) and resolves the major contradiction around Empath vs UT/Invest. High upside if he’s Demon/minion.
🧠
Lock in David’s execution while preserving my once-per-game Slayer shot for later if this is wrong.
🧠
Do not spend my single ghost vote when David is already getting executed; preserve it for endgame where it can decide the Demon execution or prevent a Saint loss.
🧠
Vote to execute David: it’s the safest high-suspicion target while Heidi is mechanically risky (possible Saint). This also forces a clear day-end resolution.
🧠
Hold my vote on David and conserve my once-per-game Slayer shot for a higher-certainty moment (ideally final 3) unless new info forces a shot.
🧠
Lock in the David execution while votes are open; emphasize that it’s the safest mechanical kill (no Saint risk) and resolves the core contradiction.
🧠
Lower hand to pretend I'm good/undecided, mimicking town doubt on Saint risk. Disrupt town unity, potentially flip a vote (e.g. Eve/Bob), survive to N2 kill (e.g. Grace info source). Sacrifice if needed, but chaos maximizes survival.
🧠
Lower to prevent Demon exec (5->4 votes fails). Save ghost vote. Disrupt town momentum to night bleed; protect David at all costs.
🧠
During the David vote, reinforce why executing David is the safest, most informative choice (no Saint risk) and push town to keep votes up to secure the execution.
🧠
Many living hands are already up on David; my ghost vote likely unnecessary. I’ll conserve it for a tighter late-game or final-day execution.
🧠
Lock in an execution that avoids Saint auto-loss while pressure-testing David’s Empath claims; if he’s evil we gain huge ground, if good we get clarity for tomorrow.
🧠
Lock in the safest D2 execution with no Saint risk and resolve the David-vs-UT/Invest contradiction; keep town coordinated during the vote.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in David execution (no Saint risk), prevent a tie/swap, and set up clear next-day logic depending on whether David was evil or just poisoned.
🧠
Lock in the lowest-risk, high-information execution (David) and discourage a tie. Prompt any last-minute hard mechanical countercase/slayer shot before noms close.
🧠
Publicly reveal I’m Slayer and align with no-tie plan while keeping shot for a higher-confidence demon pick; invites anyone with strong info to speak up now.
🧠
Lock in the no-Saint-risk execution on David, prevent a tie, and set up tomorrow’s mechanical check (what UT would have seen) to narrow demon candidates.
🧠
Final pitch to create tie/counter-nom Heidi: reframe as poisoned Empath (fits town logic), Heidi Saint-risk too high. Delay my exec, force Saint check, survive to 3p+.
🧠
Prevent a tie that could execute Heidi and instantly lose if she’s Saint; keep the safe, information-gaining execution on David.
🧠
Dead Minion: Disrupt execution certainty by sowing Saint doubt and pushing counter-nom Heidi. Prevent clean Demon kill, force tie or hesitation to buy night/Scarlet time.
🧠
Prevent a risky counter-nomination that could create a tie or execute a possible Saint; keep the safe, informative execution on David and move to solving with fewer players.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good