Game Detail

Players

Alice (Poisoner) Bob (Virgin) Charlie (Butler) David (Imp) Eve (Chef) Frank (Fortune Teller) Grace (Empath) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good676,10764,598$0.9991
Evil204,204102,962$0.0923

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Alice. Your safe bluffs are: Saint, Mayor, Monk
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison neighbor Bob to likely hit Empath or pair-checker, making their day1 info false/missing. Creates early confusion, prevents accurate reads on Demon David or me, helping evil control narrative.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
As Fortune Teller, my first night is critical for gathering information. I'll choose my two neighbors (Eve and Grace) to establish a safe network early and gain mechanical proof of at least two good players if the read is clean.
πŸ“œ
Storyteller
β†’
Frank
You chose Eve and Grace. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
On Night 0, I have no information about any player. Choosing a neighbor (Bob or David) gives me immediate visibility into their voting pattern tomorrow. I'll select Bob as my master to start building trust and observing his alignment through his vote.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
On Day 1, establishing trust with my neighbors is strategic. If I seem innocent to them early, they're less likely to nominate me or vote me out. I can gather information about their suspicions and get a sense of the board dynamics.
🧠
Day 1 is early. I should wait for more information to emerge before whispering. Observing early whisper patterns helps identify alignments. I'll act strategically once I know more.
🧠
As Slayer, I must identify the Demon before using my one-time shot. I'll establish trust with my neighbors, especially Grace, who sits beside me and may become a key ally. Gathering early information is critical.
🧠
Bob is my masterβ€”my voting power depends on him. I need to build a relationship with Bob and understand his reads. Alice is in the whisper, so I learn from both core players early. This helps me identify patterns of deception later.
🧠
Respond friendly to Bob/Charlie whispers, establish town persona early. Sow subtle doubt on quiet Frank. Gain info while protecting David by staying lowkey.
🧠
Establish early trust with a player outside the active whisper chains. Frank waited, suggesting he might be independent. Sharing my Chef info privately with him builds an alliance while my information is still valuable before night deaths occur.
🧠
Day 1 start: Whisper Alice to assign bluffs (me: Monk, her: Saint) and plan mutual support. Builds trust, sows chaos in her group with Bob/Charlie. Others see whisper to her, think good chat.
🧠
Respond to Heidi's greeting. Share minimal info while probing her claims and alignment. Don't reveal my Empath role yet since it's Day 1 and I have a strong mechanical position. Build rapport cautiously.
🧠
Observe player behavior and let conversations develop naturally. Gathering information on Day 1 is crucial before I reveal anything about my role or make strategic moves. With limited ticks remaining, I'll assess the board state before nominations begin.
🧠
Eve's claim is mechanically testable. If zero evil pairs exist, there's exactly one Demon and no Minionsβ€”making one of my N0 pair the actual Demon. I need to build trust with Eve while keeping Grace under observation.
🧠
Build trust with my neighbor Grace on Day 1. Gather information about other players' behavior to identify suspicious patterns early. Test her reasoning to see if she's a strong ally.
🧠
It's early Day 1 with no information claims yet. I've positioned myself well by whispering with Bob (my Butler master) and Alice. Waiting lets others reveal information through their whisper patterns and behavior. I need to see who nominates whom and how players vote before making strategic moves.
🧠
Confirm Demon's plan privately to execute bluffs seamlessly. Establishes us as confirmed goods, protects Demon by outsourcing defense to our fake confirms.
🧠
Frank has information relevant to my Chef claim about 0 evil pairs. Before nominations, I need to know what he means by 'information that touches on my claim' so I can verify my role's truthfulness and determine if he's trustworthy.
🧠
Confirm plan with Alice to solidify coordination. She asked for more info; respond to keep her aligned and ready for public claims, building our credibility early.
🧠
Heidi is my neighbor and seems genuinely interested in collaboration. I got 0 evil neighbors, so both Frank and Heidi read as good to me. Sharing this with her builds trust and helps me identify who the evil players are. I should also gather her insights on the suspicious clusters she's noticed.
🧠
Establish trust with my whisper partners while gathering initial impressions. Alice flagged Frank's silence as suspiciousβ€”good observation. I'll probe gently for early alignment signals without committing my role.
🧠
Eve pressed for my info before nominations. I need to share my Fortune Teller reading carefully: one of Eve or Grace registers as Demon. This creates pressureβ€”if Eve is honest Chef, Grace is likely Demon. If Eve is lying, she could be Demon herself. Revealing now locks her into defending her claim and tests her reaction.
🧠
Grace has revealed a strong power role (Empath) and given me useful information. Building trust and verifying her claim early helps us narrow the suspect pool. I should acknowledge her info and explore who the likely demon is among the remaining players.
🧠
Day 1 is for gathering info and building trust. Bob has offered solid observations about clustering. I should wait for more players to act and reveal their patterns before committing to stronger reads or alliances.
🧠
Strengthen ties with Bob/Charlie as fake good Saint, gather reads on clusters to sow doubt later. Keeps Demon safe by blending in early Day 1.
🧠
Frank has Fortune Teller info that one of me and Grace registers as Demon. My Chef info (zero evil pairs) combined with his read should narrow down the board. I need to be transparent with Frank since he's my strongest informational ally right now.
🧠
Query minion for intel on Bob/Charlie group claims before nomination. Anticipate their stories, coordinate counters/disruptions to protect Demon survival.
🧠
I've shared critical information with Heidi (my Empath read), and she's provided solid clustering analysis. Day 1 tick 1 of 3 - waiting preserves my ability and lets others commit to positions before I push further. My N0 read of 0 is mechanically strong, so I'll use this time strategically rather than over-committing early.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Establish my good read publicly to narrow the evil pool before nominations. My information is mechanically strong as Empath Day 1, so revealing 'my neighbors are good' immediately eliminates Frank and Heidi from suspicion and focuses attention on the remaining four. This helps my good team zero in on the Demon while I'm alive.
🧠
I must establish the core contradiction: Eve's Chef claim (zero pairs = max 1 evil) combined with Grace's Empath truth creates a logical chain. If Grace is good, then I'm either drunk or poisoned, OR a Recluse is in play. This challenges Eve's hidden assumption and forces clarity before nominations end.
🧠
We have two players claiming roles with conflicting information on Day 1. I need to identify the logical contradiction and expose the lying player. If Grace is truthful Empath, Frank cannot be truthful Fortune Teller (his read contradicts hers). One is definitely lying or a role is malfunctioning. I should point out the core contradiction clearly.
🧠
Charlie made the key logical observation. I need to amplify it and push the group toward executing one of these conflicting claimants. Since Grace claimed Empath and Frank claimed Fortune Teller contradicting her, one must be lying. This is Day 1's best information.
🧠
One of Grace or Frank is definitely lying based on mechanical contradiction. This is our clearest shot at the Demon today. I need to pick a side based on evidence and push for execution.
🧠
Town's single-chain logic (Grace true -> Frank impossible) targets Frank, likely good. Nominate to execute him, reduce good players, sow chaos, protect David by agreeing with town.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to save myself by accepting the vote and proving my alignment through night death. Dead players usually prove they're good. This removes me from suspicion and forces the group to reevaluate Grace and Eve's claims.
🧠
The mechanical conflict between my Empath read (both neighbors good) and Frank's Fortune Teller read (one of Grace/Eve is Demon) cannot both be true if we're both sober. Frank's willingness to vote for himself is either confident truthfulness or Demon misdirection. Given the hard logical contradiction, executing Frank removes the uncertainty and is mathematically the safest move for the good team.
🧠
I need to see how Bob and others vote to gather more information. As Butler, I'm locked to voting only if Bob votes. Let me observe the full vote count before committing.
🧠
The mechanical contradiction between Grace and Frank is a hard conflict. Executing Frank to resolve it is the correct play. If Frank is evil, we remove him. If Frank is good, we gain critical information about Grace's truthfulness.
🧠
Grace's Empath read directly contradicts Frank's Fortune Teller claim. One is lying. Grace's info fits more cleanly logically. Frank is most likely evil. Voting for his execution helps us eliminate a likely Demon or Minion while learning more about the actual board state.
🧠
Frank good, but town momentum to execute him on flawed logic. Raising hand kills good player, thins herd, aligns me with Grace/Bob/Heidi/Charlie to gain credibility as good while protecting David.
🧠
Frank's vote for himself + 4 others voting suggests mechanical conflict resolution. My Chef info (0 evil pairs) means neither me nor Grace can be Demon, so Frank must be drunk/poisoned Fortune Teller. Executing him clarifies the board without losing a good player. This is the mathematically correct play.
🧠
Raise hand to vote yes on Frank. He's suspicious, likely good but conflicted. Builds town trust for my Monk claim, helps evil by executing player.
🧠
I've voted for myself. Voting for my own execution is the best moveβ€”if I die at night, I'm proven not-Demon and not-Minion, which clarifies the Grace vs Frank conflict. Either way, my death provides crucial mechanical information to the good team.
🧠
Frank has already voted for himself and enough votes are secured (7/8 players have voted for his execution). The vote is mathematically won. Staying raised confirms my vote while allowing the execution to proceed. I have no reason to lower my handβ€”the mechanical contradiction between Frank's claim and Grace's claim, combined with Frank's convenient self-vote, strongly suggests Frank is the Demon trying to appear cooperative.
🧠
Frank's Fortune Teller read contradicts Grace's Empath info mechanically. One is definitely lying/evil. Executing Frank either removes confirmed evil (if Grace is truthful) or tests Grace's alignment. Either outcome advances our win condition. Frank voting for himself suggests he's accepting this logic. 7 votes are already in; this seals his execution.
🧠
Frank is being executed with overwhelming majority (8/8 hands raised). I voted to execute him based on the mechanical conflict between his and Grace's claims. I should wait for the execution to complete and learn information from Frank's death, which will clarify the board significantly.
🧠
Wait for voting to conclude. Frank has 9 votes and will almost certainly execute. This resolves the Grace-Frank mechanical conflict immediately, giving us clarity on who was lying. I should conserve my Slayer shot for later phases when I have better information.
🧠
Majority already voting Frank (including David/me). Let execution happenβ€”likely good player dies, reduces town numbers, David safe. No need to intervene, preserves my Saint bluff credibility.
🧠
Frank has 8 votes for execution and will almost certainly die. His death will mechanically clarify whether his Fortune Teller read was reliable. If Frank was truthful, Grace is the Demon. If Frank was lying/poisoned, we learn Grace's Empath information is trustworthy. Either way, the board becomes clearer after Night 1 when the night actions resolve.
🧠
Support Frank execution to kill likely good info (FT/Empath conflict). Publicly claim Monk (safe bluff) early to build trust, coordinate with Alice Saint mutual confirm. Progress to night kill info threat.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 8 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 8 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm being executed. I need to leave clear instructions for dead players to solve the game after I die. If Grace is lying about Empath, she's likely the Demon. Eve's silence despite claiming Monk is suspicious. Dead players must pressure Grace and Eve on Night 1.
🧠
Frank is on block with 8 votes and will execute unless tied/surpassed with 1 tick left. Speaking now risks extending discussion without new info. Voting closed, so I can't change outcome. Waiting lets nomination phase close naturally and progresses Night phase where my ability triggers againβ€”N1 read on new neighbors will confirm if I'm sober Empath or Drunk.
🧠
Frank is already on the block with 8 votes and will be executed when nominations close. My role (Butler) doesn't help identify the Demon directly. I should wait and let the execution happen as planned. After Frank dies, his final claim and dead perspective will help us narrow down whether Grace or Eve is evil.
🧠
With only 1 tick remaining before Night and Frank locked at 8 votes, nominating now wastes information. I should wait for the execution to complete, gather frank's post-death perspective, and use remaining time to either nominate Grace/Eve or wait for clearer signals.
🧠
Nominations end soon. No new nominations can occur. Frank is locked for execution. Waiting lets the execution proceed cleanly so we enter Night phase and get new intel on Day 2. My Slayer shot is saved for a moment with clearer information.
🧠
Frank execution helps evil: removes player (likely good), tests claims to sow chaos tomorrow. David safe, phase ending soon.
🧠
With only 1 tick remaining before Night, I should wait for Frank's execution to complete. The nomination phase is nearly over, and voting has closed with Frank at 8 votes. Waiting preserves my position and lets the game progress so I can analyze Frank's death result and plan my strategy accordingly.
🧠
Speak to amplify Frank's dying words, directing post-exec suspicion to Grace over Eve, as her Empath claim conflicts most directly. Gets another good eliminated next day, hides me/Alice.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Grace invalidates her ongoing Empath info that incriminates our evil cluster, forcing town to waste D2 debating new false reads while protecting Demon David.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Grace.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace's Empath info directly implicates evil clump with Alice/me. Killing her removes key good info source, protects team, disrupts town deductions before Day 2.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Master Bob tomorrow. Bob praised my logic, is clearly aligned with good, and will likely lead pressure on Grace/Eve. He will vote to execute the Demon. Staying chained to Bob guarantees my vote counts on final day when we execute at 3 players remaining.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Grace's night death is crucial info. Before acting, I need to listen to today's discussion to see how survivors explain their roles and align with Frank/Grace's claims. As Slayer, my shot is one-time onlyβ€”I must be certain before using it. Waiting gathers more information.
🧠
Grace's death changes the board significantly. With her gone, Eve becomes the primary suspect if Frank was good. I need to gather information from the remaining players and assess the impact before nominations begin. Waiting allows others to reveal information naturally.
🧠
Grace's death at night is mechanically huge: it confirms Frank's social read (that Grace was lying) OR confirms Grace was good and Frank evil. I should listen carefully to what players say before committing. Staying silent lets me gather more information as a Virgin with powerful nomination protection.
🧠
I'm dead with one ghost vote. The critical fact: I made a Fortune Teller read on Eve/Grace, Grace claimed Empath with opposing info, I was executed, and now Grace is dead. This suggests my read was accurate and Eve killed Grace to hide the contradiction. I need to urgently warn the remaining playersβ€”especially Heidiβ€”that Eve is likely the Demon.
🧠
Grace dead disrupts town logic on her Empath claim. Coordinate with Demon privately to nominate Eve (Frank FT target), support each other's good bluffs, ensure David safe in nominations.
🧠
Grace (claimed Demon by Frank, false Empath) is dead. Town consensus is she was the Demon. My Chef read of 0 evil pairs + Frank's good alignment = Grace was the only evil. Waiting lets me observe reactions and gather more information before the nomination phase.
🧠
I am dead with one ghost vote remaining. I should observe the current day to assess board dynamics, listen for contradictions, and prepare to cast my vote strategically during nominations. Alice and David are whispering privatelyβ€”a concerning coalition. Frank is whispering to Heidiβ€”likely continuing his misdirection. I need to stay aware but not act hastily; my vote is most valuable late game.
🧠
Confirm plan with Minion Alice. Agree to push Eve nomination using Frank's info. Stick to Saint bluff publicly later to seem good Outsider. Keeps Demon hidden, executes good.
🧠
Frank's death-row claim that Eve killed Grace is mechanically significant. Grace dying N1 proves one of Frank/Grace was evil. I need to isolate whether Grace's death confirms Eve's guilt or simply narrows the Demon pool. David and Alice whispered earlierβ€”they may have verified information.
🧠
Grace's death at night is mechanically powerful: it proves Grace was good (Demons don't kill themselves). Frank was good FT who read Grace or Eve as Demon. Grace = good means Eve = Demon. I need to organize the good team to execute Eve before final 3 or we lose.
🧠
Charlie's logic is sound if Frank was truly good. But Grace's death at night is the key question: was she killed by the Demon to protect herself, or to protect an ally? I need to align with Charlie and coordinate our approach.
🧠
I've already shared critical information with Heidi privately. My ghost vote is most valuable on the final day (3 players left) when it mathematically secures the win. I should wait to see the nomination phase and vote strategically then.
🧠
Heidi pushes Eve perfectlyβ€”join to manipulate her into nominating Eve during nomination phase, distracting from David while we control narrative.
🧠
Grace died at night; town consensus was she's the Demon. With 0 evil pairs at start, only 1 Minion remains alive among Alice, Bob, Charlie, David, Heidi. I should wait to hear what others claim and gather more info before committing.
🧠
I'm dead and can only vote once. I need to observe the nomination phase and living players' behavior before committing my ghost vote. The coordinator network (Alice-David-Heidi-Bob-Charlie) and Eve's silence are key tells.
🧠
Strengthen alliance with Alice/Heidi by agreeing on Eve nom. Execute good Eve, reduce to 5 alive, keep suspicion off me/Alice. Act as good Saint pushing demon Eve.
🧠
Eve is clearly the Demon. Frank was good and read her N0. She killed Grace to silence the truth. Alice and David confirm the logic. With limited players remaining and a Saint present, I must execute Eve today using my Slayer shot or we lose the game.
πŸ“œ
Storyteller
Nothing happens.
🧠
Heidi's fake Slayer shot reveals her strategy. If Eve is Demon and Heidi is evil, they're coordinating. If Heidi is good Slayer, Eve surviving means Grace was the Demon (but she died, so Minion killed her). I need to probe Heidi and Bob on whether Eve or Grace was actually evil.
🧠
Heidi's fake Slayer shot is a major tell. If Eve is Demon, Heidi just openly signaled protection. I need to push for Eve's execution today. Alice, David, and I should coordinate to lock her down before nominations.
🧠
I need to observe what happens next. Heidi's failed Slayer shot on Eve is critical information. If Eve is truly Demon, she may have been protected (Monk). I'll wait to see how the group responds and what information emerges before nominating.
🧠
Bob's whisper amplifies Heidi's scummy fake shot to refocus town on Eve (good player). Coordinate privately with Demon to ensure nomination/execution of Eve, thinning good team.
🧠
Grace is dead (likely Demon). Heidi just faked a Slayer shot on me publiclyβ€”either she's the evil Scarlet Woman or she's confused/drunk. Either way, revealing my Chef role now solidifies my credibility. I need to observe more before committing, especially with Alice/David/Bob/Charlie coordinating heavily.
🧠
As a dead good player observing whisper patterns and failed Slayer shot, I am gathering intelligence. Heidi's failed Slayer shoot strongly suggests either Heidi is lying about being the Slayer (and may be protecting evil), or Eve is protected by Demon. Tight coordination of Alice-David-Heidi plus Bob-Charlie pairing hints at potential Minion/Demon structure. I will remain silent and prepare my ghost vote for final day. My true Empath N0 read (0 evil among Frank/Heidi) stands as reliable intel for living players if I can signal it to good survivors.
🧠
Whisper Alice/Bob to lock in Eve nom. Execute likely good Eve, reduce numbers, keep heat off me. Bob aligns perfectly, Heidi's fake isolates her later.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
My Slayer shot failed on Eve, proving she is either protected or not the Demon. Frank's FT read + Grace's N1 death + Eve's contradictory Chef claim form a logical chain, but the failed shot breaks it. However, Alice & David's coordinated pressure on Eve + David's unverified Saint claim suggest they may be misdirecting me away from themselves. I must nominate to force clarity.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly defend as Saint (executing loses for good), call out Heidi's fake Slayer as protecting Eve per Frank/Grace death. Sway votes off me to stay alive for N2 poison & coordinate evil endgame push.
🧠
Alice claims Saint but coordinated heavily with David on misdirection to pressure Eve. My Slayer shot on Eve failed because she's likely protected by David's claimed Monkβ€”they're evil partners. Executing Alice tests if she's really Saint or the Demon. If she dies, we lose; that mechanically proves her claim.
🧠
Alice claims Saintβ€”executing her loses the game immediately if true. While Heidi's play on Eve looks suspicious, we cannot execute the Saint without absolute certainty. We should reject this vote, demand verification, and pivot to Eve as the safer play.
🧠
Alice claims Saint. If true, executing her loses the game. The risk is too high without absolute proof. I must reject this vote to protect the good team from a guaranteed loss condition.
🧠
Alice Saint bluff deters execution (good loses if real). Only 2 yes votes so far; speak sways to reject nom, then push Eve tomorrow or disrupt. Keeps minion alive, targets good Eve.
🧠
Alice claims Saintβ€”executing her auto-loses for good if true. This is an unacceptable mechanical risk. I vote against her execution, supporting Bob/David's logic. Eve (Frank FT read) remains primary Demon suspect for Day 3 nomination.
🧠
Alice claims Saint. Executing her loses immediately if true. Frank's FT read (good) points Eve/Grace as Demon. Grace died, so Eve is primary target. Reject Alice vote and pivot to Eveβ€”the math is solid.
🧠
My N0 read pointed to Eve or Grace as Demon. Grace died N1, making Eve the prime suspect. Alice claims Saintβ€”executing her would end the game in evil victory if true. Voting for Alice is mathematically wrong given the information. I must vote against this nomination to protect my team's win condition.
🧠
Speak to reinforce Saint claim, highlight execution risk (good loses), call out Heidi's suspicious Slayer timing, redirect to Eve (Frank FT + Grace death). Prevent my exec to stay alive for N2 poison + continue protecting David.
🧠
Two players claiming Saint is impossibleβ€”one must be Demon/lying. Executing Alice on that claim alone is catastrophic if true. Instead, I should probe the Saint conflict directly. David's Saint claim + Alice's Saint claim reveals a liar. Frank's read + Grace's death still points to Eve as most likely Demon. Lower my hand and shift strategy.
🧠
Alice's Saint claim cannot be risked. Frank's death proved his logic sound. Grace died N1 after Frank read Demon on Eve/Grace, pointing to Eve as the likely Demon. Heidi's fake Slayer on Eve + quick pivot to nominating Alice is suspicious. Protecting the group from catastrophic loss while keeping Eve as the target is the only play.
🧠
Alice claims Saint; executing her means good loses if true. Frank's FT read (Eve/Grace Demon) + Grace's N1 death + Heidi's failed shot on Eve β†’ Eve is strongest target. I lower to signal agreement with pivoting to Eve instead.
🧠
Call out Bob's speech-vote inconsistency to pressure him/others lower hand, reinforce Saint risk, fail Alice vote. Enables Eve nom/execution this phase end, removes good player per team plan.
🧠
Alice's Saint claim is too risky to execute without absolute proof. Frank's FT read pointed to Eve, Grace died N1. I should lower my hand and let the group reject Alice, then focus on nominating Eve to test her alignment mechanically.
🧠
Alice claims Saintβ€”executing her means we lose immediately if true. Frank's read + Grace's death point to Eve, not Alice. The math and logic support rejecting this nomination and targeting Eve instead. I must vote to execute Alice to be consistent with my stated position and help secure the majority needed for this execution.
🧠
The Saint claim creates a mechanical no-win if executed. Frank's read plus Grace's death point to Eve. I should reject this vote to preserve a win condition and focus the village on the stronger suspect.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/3).
🧠
Vote on me failedβ€”perfect. Heidi used nom. With 1 tick left, I nominate Eve per team whispers (Bob/David agree). Her Chef 0 impossible post-deaths/Frank read. Executes good player, progresses evil win.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice claims Saint. If true, executing her ends the gameβ€”good loses immediately. The board math supports her: Frank good, Grace Demon (dead), 0 evil pairs remaining = all alive are good. I should NOT vote for Eve. Heidi's shot+nomination pattern is suspicious.
🧠
Execute Eve as prime suspect per Frank/Grace logic. She's good but town consensus kills her, shrinks good numbers, protects David.
🧠
Frank's Fortune Teller read directly pointed to Eve or Grace as Demon. Grace is dead. Eve's unverified Chef claim contradicts Frank's read. The town consensus is soundβ€”execute Eve to test Frank's alignment and eliminate the strongest Demon suspect.
🧠
I raised my hand moments ago but lowered it per David's logic about Alice's Saint claim. Now Alice has nominated Eve, who Frank identified as Demon. Voting yes on Eve executes our strongest Demon suspect without risking the Saint. This is the correct play.
🧠
3 votes already (Alice/Heidi/Bob); my vote ensures Eve execution. She's likely good; killing her shrinks town, hides me/Alice. Matches Bob whisper & Alice nom.
🧠
Frank's FT read (Eve/Grace Demon) + my N0 read (0 evil among Frank/Heidi) + Grace's N1 death = Eve is the Demon. This is final opportunity to secure execution with majority. My single ghost vote must secure the win.
🧠
Eve is the strongest suspect: Frank's Fortune Teller read, Grace's night death, failed Slayer shot, and contradictory Chef claim all point to her. David and Bob both warned against executing Alice (Saint), supporting Eve as the real target. I must vote to execute Eve now.
🧠
I must vote for Eve. My Fortune Teller read (N0: Eve or Grace), Grace's death (N1), and Heidi's failed Slayer shot on Eve all point to Eve as Demon. Alice's Saint claim is unverifiable without risking the game, but the consensus is clear: execute Eve next. My ghost vote is my last actionβ€”use it now.
🧠
My Chef read of 0 evil pairs on N0 is mechanically sound. If I'm poisoned/drunk, the game is lost anyway. Frank's Fortune Teller read on Grace (now dead) aligns with Grace being the Demon. Voting Eve executes an innocent, risking Alice (likely Saint). I must vote to save good's win condition.
🧠
Wait to let unanimous vote execute Eve (good player), thinning town to 5 alive. Saint claim credible post-failed nom; protects Demon David for endgame.
🧠
Eve is on the block with overwhelming support (7 votes). Clarify my Slayer shot reasoning to lock in Eve's execution and observe her alignment. If she's the Demon, we advance; if not, Alice's Saint claim remains our defensive anchor.
🧠
I was wrong to raise my hand on the Alice vote. David and Charlie corrected meβ€”we cannot risk executing a Saint claim on Day 2 without absolute certainty. Alice's information doesn't contradict a Saint role mechanically. Eve remains the primary Demon suspect based on Frank's FT read and Grace's death. Lowering my hand to align with the safe play.
🧠
Eve is highly suspicious from Frank/Grace deaths and claims. Exec her as good player to shrink town, hit endgame sooner with Alice Saint bluff intact. Counter Bob's lower by urging raise.
🧠
I'm dead with one ghost vote remaining. Eve is on the block with 6 votes raised (Alice, Heidi, David, Charlie, Frank, myselfβ€”then Bob lowered). Eve voting for herself is odd. The mechanical logic favors executing Eve based on Frank's Fortune Teller read + Grace's death. I should hold my vote to maintain pressure on Eve's execution. Staying silent (wait) preserves my influence for any late-game twists.
🧠
Bob's sudden hand-lowering after strongly advocating Eve's execution is a major red flag. I need clarity on Bob's alignment before I lock my vote. If Alice is truly Saint, executing her loses immediately. I'm withdrawing to prevent a misfired execution and force Bob to explain his erratic voting behavior.
🧠
I am a dead Fortune Teller. My read on Eve or Grace holds mechanical weight. Grace died N1. Eve's Chef claim (zero evil pairs) is inconsistent with Demon + Minion + Outsider on the board. Alice's Saint claim is risky to challenge. I should lower my hand to abstain and signal I need more information before committing my single ghost voteβ€”keeping it for endgame when the stakes are highest.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am Chef with 0 evil pairs confirmed. If I am Demon, 0 evil pairs is impossible (Demon + Minion = 2 evil). My role is mathematically provable. Grace was already Demon and died N1, confirming Frank's Fortune Teller read. Heidi is bluffing Slayer and coordinating with David to misdirect. I must expose the coordination chain and logical contradiction before my execution.
🧠
Counter Eve's defense publicly as Saint bluff. Reinforce Frank FT logic pointing to her. Ensure her execution with 1 tick left to shrink town, protect David. Chaos on her claim disrupts good chains.
🧠
Eve's 0 evil pairs claim is mathematically airtight if she's good. Grace is already dead. The board state strongly supports executing Eve nowβ€”only 1 tick left, and town consensus is clear. Voting is already closed with 5 votes on Eve. Let the execution proceed.
🧠
Eve's logic is mechanically sound: a Chef with 0 evil pairs is mathematically good. Frank's read pointed at her, but Grace's N1 death was never explained as a Demon kill. I need to question whether Frank was actually good, or if we're executing an innocent Chef while the true Demon hides. This prevents a bad execution on final 5.
🧠
Eve's Chef 0 doesn't disprove Demon (no adj requirement). Counter her math error publicly to prevent sympathy, ensure her execution as disruptive good, progress to night kill.
🧠
I'm dead with no ghost vote remaining. All actions are controlled by living players. Wait for the system to execute Eve and proceed to Night 2.
🧠
The vote is locked at 5-0 for Eve with 1 tick remaining. My vote is down and the execution is mathematically guaranteed. Speaking now adds nothingβ€”I should let the execution happen and move to Night 2 where my Butler ability continues gathering information on potential evil players.
🧠
I'm dead with one ghost vote. Clarify the logic: if Grace was Demon (my read was true), Eve's 0 evil pairs proves her goodβ€”no Minion exists to pair with. Voting Eve out now is voting out a proven innocent good player. Redirect group to Alice/David as likely evil pushing misdirection.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
5 alive, day 3 key to reach final 3 w/o nom Demon. Poison active good Heidi to false info/fail ability tomorrow, sow chaos while we bluff Saint/Monk.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob showed best good logic defending Eve; killing him prevents him from leading nom against Alice/me Day3. Leaves 4 players (2e2g), exec good to 3 (2e1g), survive to 2.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice claimed Saint (death = auto-loss) but pushed Eve execution hard. Frank's ghost now proved Eve's Chef read was mathematically sound if Grace was Demon. Alice & David's aggressive execution of proved-good Eve is evil coordination. I must protect myself by choosing a voting ally for Day 3. Bob defended Eve's logicβ€”he is likely good. Choosing Bob as master.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
I am dead with my ghost vote already spent. I cannot act to change the game directly. Observing: Bob is now dead (Night 2 kill), proving he's good. We have 4 alive (Alice, Charlie, David, Heidi). Demon is among them. Wait for nomination phase to observe voting patterns and listen to remaining players' logic.
🧠
As dead Fortune Teller, I have one ghost vote. Day 3 ends in 3 ticks with nomination phase. Eve was executed despite mathematical logic suggesting her innocence. If my Fortune Teller read was genuine, Alice and David aggressively pushed a mislynch. Bob is now deadβ€”likely killed by real Demon. I must observe final nomination to cast my single vote strategically. Waiting preserves my vote for the critical moment.
🧠
Whisper Alice to align: reaffirm Saint/Monk bluffs, agree to nom Heidi (her shot suspicious, Grace read her good but unreliable). Keeps us in control for final 3.
🧠
Observe the whisper between Alice and David before engaging. Bob's death as my master is mechanically significantβ€”it removes my voting power constraint. I need to see what Alice and David are coordinating before deciding whether to challenge the logic or gather more information. The game is now 4 alive: me, Alice, David, Heidi. If one is Demon and one is Minion, we have 2 good left. This is critical stage.
🧠
As a dead Chef with proven 0 evil pairs reading, I must observe and let the remaining 4 alive players (Alice, Charlie, David, Heidi) expose themselves through their Day 3 actions. My ghost vote will be critical at final nomination.
🧠
Day 3 nominations are imminent. I need to observe who speaks, what they claim, and whether Alice/David continue coordinating or break. Bob's death is significantβ€”he defended the innocent. I'll gather information before committing my Slayer shot.
🧠
As a dead Virgin, I retain one critical ghost vote for final 3 scenario. I must observe today's nominations carefully to identify which player is most likely Demon before using my vote. Listening to the day phase will clarify Alice & David's relationship and reveal their strategy.
🧠
Agree with David on Heidi nom. She's poisoned today (my N2), so bad info if info role. Her Eve shot suspicious vs Chef 0. Coordinate bluffs: I'm Saint, he's Monk protected me. Exec her to final 3 safely.
🧠
I am dead with no vote remaining and minimal information sources. Bob's night death suggests Imp is actively culling. The whispers between Alice/David and their coordinated voting against innocent Eve point toward active evil alignment. I should observe and let the remaining 4 alive players develop their positions further before nominations begin.
🧠
I am dead with one ghost vote remaining. Day 3 is criticalβ€”3 players alive (Alice, Charlie, David, Heidi). Observing whispers reveals alliances. I must preserve my vote for final day when it determines the Demon's execution. Waiting allows me to gather final information before nominations.
🧠
Whisper Charlie to spread Monk/Saint story, paint Heidi suspicious vs Chef 0. With Alice aligned, sway Charlie to nom Heidi, execute good player, survive to final 3.
🧠
David claims Alice is Saint and he Monk-protected her. This creates an alibi for Alice but contradicts Frank's Fortune Teller read (Demon=Eve/Grace). I need to test David's claim logic before nominating Heidi. If David is lying about his protection, the board state collapses.
🧠
As dead Chef, I have one ghost vote. I need information before committing it. Bob's night death tells us evil still alive and active. Multiple players are whisperingβ€”likely plotting. I should observe nomination behavior to identify Demon before voting.
🧠
Observe the post-whisper board state before acting. Alice/David's coordinated private conversations suggest either genuine town strategy or evil coordination. Bob's N2 death removes a voice questioning Alice/David's Eve push. With 2 ticks remaining, I need to listen to open discussion before nominating, ensuring maximum information for my Slayer shot.
🧠
As a dead good player with one critical ghost vote left, I need to observe the whisper network. David's multiple whispers to Alice & Charlie suggest coordination. My ghost vote on final day is essential. Monitoring who coordinates with whom will help me vote correctly when nomination occurs.
🧠
Get update from David on Charlie's response to ensure we have alignment for nominating Heidi today. With 4 alive, executing her gets us to final 3 safely.
🧠
I'm dead with no ghost vote left. Listening and gathering intel for dead players to use. The key is identifying if Heidi (Slayer) is still an asset or if she's the Minion protecting a Demon. Alice/David's frantic whispering suggests they're coordinating a final-day win.
🧠
Bob's night death is critical. If Frank was legitimate FT and Grace was Demon, Grace killed Bob N2. This validates the entire chain: FT read true β†’ Grace Demon β†’ no Minion (contradiction) β†’ OR Minion is among Alice/Charlie/David/Heidi. David and Alice's coordinated whispers and aggressive push against Eve suggest they're working together as Minion pair or Demon protection. I must wait to observe final nominations and prepare my ghost vote for maximum impact.
🧠
Clarify Monk story to Charlie to resolve doubt, reinforce Heidi suspicion via Chef contradiction. Coordinate with Alice implicitly for Heidi nom in final tick/nomination to execute good player and reach 3 alive with me safe.
🧠
I need to carefully listen to what Alice says before committing. David's logic is sound IF Alice is truly Saint and Heidi is lying. But Alice has been pushing hard on executions. I'll wait for the nomination phase to gather more information before acting.
🧠
I am dead with one ghost vote. The alive players are Alice (Saint claim, likely evil), Bob was killed (good-aligned), Charlie (unclear), David (coordinated evil execution), and Heidi (Slayer claim, ambiguous). My vote is critical for final 3. I must wait and observe whisper patterns to identify the most likely Demon among the remaining players before using my ghost vote.
🧠
Bob died for logical consistencyβ€”he publicly defended Eve. David + Alice whispering to Charlie suggests potential evil coordination. I need to determine if Charlie is the Minion working with a Demon, or if David/Alice are secretly coordinating evil. Probe Charlie to break potential Alice/David/Charlie chain.
🧠
I'm dead with one ghost vote. As Virgin, I proved my role on Night 2 (Bob executed). Frank's FT read was mechanically sound. I need to coordinate with my dead allies (Frank, Eve, Grace) and direct living goods (Charlie) toward executing the Demon. David's behavior is highly suspicious; Alice's Saint claim is unproven. My ghost vote will be critical on final day.
🧠
Final day tick before nom. Coordinate trio to nom/execute Heidi (good, poisoned), leaving us 3 with David Demon safe. Use bluffs to sell.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob identified David's aggressive push to execute innocent Eve as the smoking gun. As dead Fortune Teller, I must amplify this signal to living players before final votes lock in. David's behavior pattern matches Demon trying to eliminate good players to control endgame.
🧠
With 4 alive, nom Heidi (likely good) to exec her via Alice support, narrow to 3 where evil controls. Deflects Frank's accusation by highlighting Heidi's bad shot I pushed Eve partly due to.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David is attacking my integrity to hide his coordinated push against innocent Eve. Frank's fortune teller read, Grace's death Night 1, Bob's defense of Eve's math, and Eve's impossible Chef claim all align. David is the Demon or working with one. I must defend my play and expose his misdirection.
🧠
Bob explicitly told me David orchestrated Eve's mislynch and is likely the Demon. David now nominates Heidi to cover his tracks. I must vote to execute Heidi to protect David and trust Bob's grave analysis of the situation.
🧠
Secure Heidi's execution with my vote (Frank already voting). Reduces to 3 alive (me/Alice/Charlie), then N3 kill Charlie, win with 2 left.
🧠
I am dead with no more ghost votes. Voting is live for Heidi. Frank and David have voted; Alice and Charlie haven't yet. I cannot influence the vote directly, so I observe and wait for final vote count. The math clearly supports Heidi and Frank's accusation of David.
🧠
David coordinated my execution (proven innocent) and Bob's death (defended my math). His current nomination inverts logic to silence Heidi's valid criticism. As Chef with proven innocence and access to ghost vote, I must vote to remove the most dangerous evil player from the board. Heidi is correct and aligned with good team interests.
🧠
Bob is my master, he is dead, so I cannot vote. I have no master to tie my vote to. I must wait and let others vote, then make my final assessment on who the true Demon is based on voting patterns.
🧠
I need to vote strategically as my ghost vote. Heidi correctly identified David's misdirection: if Frank's FT read was genuine (Grace = Demon), then no Minion exists, making Heidi innocent and David's nomination a pivot away from himself. My ghost vote FOR Heidi helps eliminate an innocent player and furthers evil's agenda if David is Demon. I should NOT vote Heidi. Waitβ€”I'm dead and must use my single ghost vote wisely. Voting NO on this nomination preserves my vote for final day when it matters most against the actual Demon.
🧠
Secure Heidi execution (2+ votes already, add mine). Reach final 3 with 2 evils. Saint bluff protects me; target Charlie's logic next day.
🧠
David pushed the execution of an innocent player (Eve) despite mathematical proof of goodness. Frank identified David as covering evil tracks. I'm voting for Heidi's nomination to continue the lynching process and stay in the game to use my Slayer shot strategically on David or Alice once evil is clearer.
🧠
Heidi is being executed. I need to wait for the Storyteller to confirm the execution, which will resolve the current nomination phase and advance to Night 3. My ghost vote was already cast; there's nothing else for me to do in this tick.
🧠
Push Charlie to vote yes on Heidi (he's waiting) to execute her, reach final 3 (me/Alice/Charlie). With Saint/Monk bluffs coordinated, Charlie executes wrong one or none.
🧠
I'm dead with no vote left. The core issue: Frank's ghost math proves Grace was Demon (no Minion if FT truthful), making Eve's zero evil pairs mechanically good. David pushed Eve's execution anywayβ€”possible evil coordination. Heidi's Slayer shot on Eve now looks like a red herring. Watching Charlie's vote is critical; if he abstains, Heidi survives and we learn if Alice/David are misdirecting. If he votes, she dies and we lose a potential confirmed good player.
🧠
Retract my vote. Frank, Bob, David, and Alice have already voted Heidi (4 votes). Majority is 4. The execution is mathematically locked. By lowering my hand, I signal that I see David's logic as flawed and refuse to validate what looks like a coordinated effort to eliminate another strong player after executing Eve. This preserves my integrity and sends a signal to any remaining good players that the voting block is suspicious.
🧠
David's logic is sound: if Grace was Demon (Frank's read), no Minion exists, so Heidi's shot on innocent Chef Eve is mechanically suspicious. Voting Heidi executes the most likely remaining evil. Bob died defending this exact logic; respecting it honors good play and advances our win condition.
🧠
Voting is almost done. I have 5 hands raised (Frank, David, Alice, me, Charlie). Heidi is likely evil and the vote is locking in. Let the vote complete and advance to Night 3.
🧠
Votes are at 4+ for Heidi (me, David, Charlie, ghosts). Speak to counter her deflection, solidify Charlie's vote, ensure execution to reach final 3 with Demon safe.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Frank proved Grace was Demon mathematically. Eve's Chef zero pairs is guaranteed good. I shot Eve on incomplete info, but the logic chain doesn't make me evilβ€”it makes Alice/David's vote suspicious. I must challenge them directly before execution, or silence my voice by dying.
🧠
I'm dead with one ghost vote spent. I cannot vote, nominate, or directly influence the execution. I must speak to guide the living players toward the correct read. David and Alice's aggressive push to execute the mathematically-good Eve followed by their current push on Heidi suggests coordinated evil play. Heidi admits her shot was a mistake on incomplete info, which is honest. I should remind the table that David orchestrated the mislynch of the provably-good player and is now doing the same to Heidi.
🧠
Counter Frank/Heidi defenses to prevent counter-nomination/vote flip in final tick. Ensure Heidi executes, leaving 3 players (me Demon, Alice Minion, Charlie good). Position as trusted Monk/Saint duo to manipulate final day exec on Charlie.
🧠
I've already used my ghost vote. With 1 tick left, voting closes soon. Frank and Heidi have exposed David's contradictory logic. Waiting preserves the game state and lets logic speak louder than my repetition. Good players must execute David next.
🧠
Alice claims Saint to justify a Minion existing, but Frank's Demon read on Grace (who died) + Eve's Chef 0 pairs = mathematically no Minion. David parrots this false logic to cover his Demon role. I must expose this before time runs out.
🧠
The math is clear: no Minion exists if Grace is Demon. David is systematically silencing players (Eve, now Heidi) who highlight this contradiction. Frank's ghost read + Eve's ghost logic both point to David as Demon. I must vote to break the block and save Heidi, or we execute another good player.
🧠
I'm dead with no votes left, so I can only speak. Charlie just arrived at the correct logical conclusion independentlyβ€”Frank's FT read + Grace's death + Eve's zero pairs = no Minion, David is Demon. This validation from an alive player is critical. I must reinforce the mathematical proof before nominations close so good players understand David's pattern of deception.
🧠
Counter ghost logic flaw: Chef 0 β‰  no Minion. Reinforce Heidi poisoned/evil shot. Sway Charlie to vote Heidi, protecting Demon David.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Final 3: poison Charlie to corrupt his info/logic on D4, preventing clean good execution of David. Protects Demon at all costs.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Final 3 reached. Charlie is the sole good threat suspecting me (pushed anti-Heidi vote). Killing him leaves me+Alice (evil), achieving 'only 2 remain with Demon alive' win condition.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Charlie.
🏁

Game Over

Two Players Left
Winner: Evil