Game Detail

Players

Alice (Librarian) Bob (Investigator) Charlie (Drunk) David (Soldier) Eve (Spy) Frank (Imp) Grace (Slayer) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good810,67787,299$5.3629
Evil424,12631,573$0.5820

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Eve. Your safe bluffs are: Recluse, Chef, Saint
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Washerwoman. Either Eve or Charlie is the Slayer.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Librarian. Either Frank or Charlie is the Drunk.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Investigator. You learn no information tonight.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Librarian (good), Alive - Bob: Investigator (good), Alive - Charlie: Drunk (good), Alive (Told they are Ravenkeeper) - David: Soldier (good), Alive - Eve: Spy (evil), Alive - Frank: Imp (evil), Alive - Grace: Slayer (good), Alive - Heidi: Washerwoman (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start privately verifying my Washerwoman pair with minimal exposure. If I can find the likely real Slayer early, it gives the town a solid good player to trust.
🧠
Start building a trust network and collect an early role claim from someone not already occupied, without exposing myself as Slayer.
🧠
Start privately resolving my Librarian ping by getting an early claim from one target without exposing my info to the whole group too soon.
🧠
Build early trust with Heidi by claiming a plausible Townsfolk role. I'll claim Librarian or similar to seem consistent, gain her confidence, and protect Frank (the Demon) by controlling information flow.
🧠
Get Alice's exact information first while keeping my real role partly protected. That can create an early mechanical link and still leave room to bait a night kill later.
🧠
Start a private claim exchange with an active player, gather useful information, and avoid a full public reveal before I understand the board.
🧠
I need to coordinate with my Minion Eve before nominations begin. We should align on strategy, confirm she understands my role, and potentially discuss our first kill target to maximize chaos.
🧠
Use the last day tick to open private channels with the two most connected players and collect early claims without revealing my true role yet.
🧠
I want Charlie's private claim to test my Washerwoman pair and decide whether to trust Eve's Librarian claim or reveal my info later.
🧠
Use a private chat to get an early claim from a socially active player and create something I can later check for consistency before I ever reveal Slayer.
🧠
Share my real first night info privately to get a useful reaction from Charlie and start resolving which of Charlie or Frank fits the Drunk ping.
🧠
Listen to remaining information before committing further. Grace and David both want informationβ€”I should gather their claims first and report back to Frank before deciding on my strategy for nominations.
🧠
Alice has direct info about me. Sharing my real role privately helps sort whether her info is false, poisoned, or points to Frank as the Drunk, while keeping me from becoming a public target too early.
🧠
I want an early private read from Charlie and to compare his tone and claim against the web of whispers forming around him.
🧠
I've made my opening move with Eve. Now I need to wait and see how others are positioning themselves during this day phase before making any public claims. Gathering information is critical.
🧠
Use a private chat to collect claims and social reads from a central player while keeping my own role protected early.
🧠
Charlie is one of my two targets. Getting his claim now lets me test Eve's claim and decide whether to reveal or keep my info quiet.
🧠
Charlie is the social hub right now. Getting his soft claim and reads gives me the best chance to map the day without exposing my Slayer role publicly.
🧠
I need Frank's private claim to compare against Charlie and my Librarian info before deciding what to share publicly.
🧠
Coordinate with Frank on our team strategy. Confirm bluff story and agree on what fake info to provide the town. This keeps our team aligned before nominations begin.
🧠
Heidi's exact info can mechanically narrow whether Eve or Alice is lying. Sharing my true role privately may let a good first-night character confirm me or catch a bluff.
🧠
I need fresh private info from someone connected to the busiest conversation hub. Alice may help me map claims and spot coordinated stories before nominations.
🧠
Alice has first-night info about me. I need to claim Chef (my safe bluff) to Alice while staying vague about what I'll say. This builds trust and prevents me from contradicting myself later when she reveals what she knows.
🧠
Use Charlie's central position to gather early claims and test consistency, while keeping my true role only softly exposed so I am not an obvious target.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I have no solid lead to nominate today, so I want to prompt useful public information and avoid a random execution based on nothing.
🧠
Share my first-night information now to create a concrete world to test, without forcing a reckless day one execution from incomplete data.
🧠
Slow down a blind day one execution, get Charlie and Frank on record, and create useful public information for later worlds.
🧠
Reveal the strongest mechanical contradiction I have so town can test claim lines and avoid a totally blind execution.
🧠
Push the overlapping contradiction into the open and force the key players to make public claims, which gives town a basis for a first execution instead of ending day with nothing.
🧠
Clarify my Librarian claim to address Heidi's contradiction before David forces me into a corner. Position myself as a cooperative, truth-telling Townsfolk while sowing doubt about Charlie's claims.
🧠
Defend my true claim, show the contradictions do not point cleanly to me, and push the group toward the actual inconsistency between Eve, Alice, and Heidi rather than a blind Day 1 execution on me.
🧠
Alice and Eve both claim Librarianβ€”only one can be truthful. I claimed Chef to hide as Imp. Letting players debate builds trust while I observe who's actually good versus evil. Nominating too early exposes me. Wait to see which claim falls apart.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice. She's a Librarian gathering first-night info about me and Charlie, which is dangerous for my deception. Removing her stops her learning my role and disrupts the good team's emerging logic chains. Eve (Minion) supports this to protect our cover.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Librarian (good), Dead - Bob: Investigator (good), Alive - Charlie: Drunk (good), Alive (Told they are Ravenkeeper) - David: Soldier (good), Alive - Eve: Spy (evil), Alive - Frank: Imp (evil), Alive - Grace: Slayer (good), Alive - Heidi: Washerwoman (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I want Heidi's private read on the contradiction cluster and whether she still trusts Eve or Charlie, so I can narrow suspects before nominations.
🧠
I want to give David my current honest solve, keep him aligned with me, and suggest the next productive pressure points without overcommitting too early.
🧠
Observe the evolving conversation. Let good players expose their logic and form alliances before I commit to a position. This buys time and information.
🧠
My role conflicts with Heidi's Washerwoman info. Quietly comparing exact claims with Heidi and Frank can expose a liar or show I may be drunk before nominations.
🧠
I want Heidi and David coordinating around the contradictions before nominations, using my night death to lend weight to my info and narrow the execution between Charlie and Eve.
🧠
Observe Day 2 developments. Multiple players just whispered privately, suggesting town mobilization. I need to see their claims emerge before responding, so I can identify key threats (Bob, Grace, David) and coordinate with Frank to protect his position.
🧠
Heidi and David are already coordinating and Alice spoke to them after death. I want the most current combined reads before nominations, and I can share that I still distrust the Charlie cluster.
🧠
I want to compare Bob and David's hidden claims against the Alice-Eve-Heidi contradiction and see whether I should keep baiting as Ravenkeeper or push a suspect in nominations.
🧠
Bob asked for my short version, and Charlie wants my strongest read. A joint whisper can align two players and push for the most useful missing claim before nominations.
🧠
Answer Grace directly, get Frank's actual claim, and test whether Grace's Slayer claim is confident enough to challenge my info before nominations.
🧠
I need to respond to Heidi's direct question about my claim while maintaining my Chef bluff. By confirming Chef (my safe bluff), I support Heidi's skepticism of Grace without revealing I'm Imp. This buys time before nominations while creating confusion between Grace and Heidi's conflicting claims.
🧠
I want to give Bob and David the strongest mechanical worlds from the claim conflicts so they can help drive a focused nomination instead of scattered suspicion.
🧠
Push the two main information hubs to extract exact claims and keep pressure on Charlie or the Eve claim conflict, which should help good converge on the best execution.
🧠
Day 2 is early. Town is still gathering information through whispers. I should observe faction formation before acting. Waiting lets me see who town suspects and what narratives are forming before committing to a position. This protects Frank and keeps my cover intact.
🧠
I want to compare the strongest mechanical worlds with two analytical players and set up a focused nomination instead of another no execution.
🧠
Answer David directly, keep Bob aligned with my logic, and push for exact claims from Eve and Frank before nominations so the contradiction becomes mechanically useful.
🧠
I want to align with Bob and Grace on the highest value pressure before nominations and keep the group focused on exact claims, not vague reads.
🧠
Bob asked for the short version, and syncing with David may help form a nomination plan before open discussion starts.
🧠
Observe how the board reacts to Grace's Slayer claim conflicting with Heidi's Washerwoman info. David, Bob, and Charlie are coordinatingβ€”I need to see their next move before deciding whether to support Grace or undermine her. Waiting lets good players waste time debating while I gather information for Night 2 targeting.
🧠
Get precise claims from the two central contradiction players so I can decide whether to push Charlie, pressure Eve, or save my shot for a cleaner demon solve.
🧠
I want Bob and David aligned on the two biggest mechanical contradictions so town enters nominations with a clear plan instead of scattered suspicion.
🧠
Respond to Grace's direct question with confidence. Restate my Librarian claim clearly and anchor it to existing public facts. This maintains my cover and prevents Grace from isolating me as unreliable before nominations.
🧠
Before nominations, I want direct exact claims from the two players under shared pressure. Their wording and consistency can break the Charlie versus Eve world.
🧠
Answer Grace directly, keep my claim stable, and steer town to the remaining mechanical contradiction: Heidi versus Eve, with Frank needing an exact claim.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Charlie best fits the contradictions around my real Slayer claim without risking a premature Slayer shot into Scarlet Woman. Executing him gives the town the clearest information.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not support my own execution on a weak contradiction case. Preserve a good player's life and force town to pursue sharper mechanical conflicts instead.
🧠
I nominated Charlie as the best available execution and should support it with my vote. Saving the Slayer shot for a higher-confidence demon hit is better than firing now.
🧠
I currently think Charlie is the best execution available, and I want to avoid another no execution while forcing the contradiction cluster to resolve.
🧠
Charlie is the strongest public suspect and we already have meaningful support on the vote. I should help secure an execution rather than risk another no-execution day.
🧠
Charlie's execution removes a confused good player and protects Frank by eliminating town's path to suspecting him. Voting yes accelerates the game favorably for evil while maintaining my Librarian bluff credibility.
🧠
Charlie is suspicious, but the block already has enough votes. I should conserve my single ghost vote for a tighter or more decisive late-game execution.
🧠
Charlie is the most mechanically tangled player and already has enough votes. Adding mine helps secure an execution that should clarify multiple contradictions.
🧠
Vote Charlie to secure execution and maintain cover. Either Charlie is evil Spy (good for us) or good Ravenkeeper (townspeople win logic point). Either way, voting with the majority keeps me unsuspected as an honest Chef.
🧠
Do not help execute myself. I gain nothing from an execution death as Ravenkeeper, and withholding my vote keeps pressure on the contradictory claim cluster.
🧠
Keep my vote on Charlie and avoid using Slayer at seven alive, where a demon hit could pass to Scarlet Woman. Waiting preserves the safer line for good.
🧠
I already voted on the best available execution. Keeping my hand up and waiting preserves pressure on the leading suspect without muddying the vote.
🧠
I have already voted to execute Charlie. With the vote in progress and enough support, the best action is to hold position and conserve my one action rather than muddy the table.
🧠
Charlie is nearly dead with 6 votes locked in. Staying silent now means Frank and I execute a good player and maintain cover. If Charlie is Drunk, greatβ€”chaos is sown between Grace, Heidi, and Alice. If he's truthful, we've eliminated a town asset. Either outcome protects the Demon.
🧠
Charlie already has enough votes to be executed. I should conserve my single ghost vote for a closer, more decisive future execution.
🧠
Keep my vote on Charlie and avoid muddying the vote. His execution gives the town the clearest information from the current contradiction cluster.
🧠
Charlie is being executed with overwhelming consensus. As Imp, I benefit from any execution that removes town information sources. Waiting locks my vote and allows the phase to progress toward night, where I can kill another good player.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to die by execution, which is bad for Ravenkeeper. Nominating the strongest counterwagon is the best chance to save myself and pressure the likely liar in the Slayer conflict.
πŸ“œ
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Discourage a tie or block move onto me so the town keeps the stronger execution on Charlie.
🧠
My hand is mathematically required for Grace to reach the tie threshold. Without my vote, my execution is locked in and good loses a potentially valuable player.
🧠
Do not raise and accidentally tie or move the block. Charlie remains the strongest public execution from the contradiction web, and preserving that is best for good.
🧠
Do not tie or move the block off Charlie. Charlie remains the best available execution, and voting Grace now most likely helps evil survive the day.
🧠
Silent vote would expose evil coordination. Grace leads correct logic; Charlie's counter is town-standard defense. Voting on Grace 'yes' breaks my cover as 'Librarian' who aligned with town logic. Staying silent lets town execute Charlie on Day 2 as planned, then Frank survives to Night 2.
🧠
Do not spend my one ghost vote to tie or move the block off Charlie. Keep pressure on the strongest contradiction and save my dead vote for a closer endgame.
🧠
Do not tie the vote onto Grace. Preserving Charlie's execution is the most informative and currently strongest good-team line.
🧠
Charlie already has 6 votes and will execute unless we tie (6 votes for Grace needed). Only Charlie raised for Grace. Voting will likely close with Charlie executing. I should not raise my handβ€”my vote is not needed to prevent Charlie's execution, and raising would only help the tying narrative if it somehow goes that way. Waiting is the safest play.
🧠
Do not raise on myself. Preserve Charlie's execution and avoid helping evil force a tie or block shift with no stronger case.
🧠
I want to persuade enough players to tie Grace so town does not execute me before resolving the contradictory claims around Grace, Eve, Heidi, and Frank.
🧠
Do not raise on Grace. Preserving Charlie as the execution is better than creating a no execution day from a late tie attempt.
🧠
Do not help tie onto Grace. Leaving Charlie on the block is the best available execution from the claim contradictions and strongest chance to remove evil.
🧠
Tie the vote to keep Charlie alive. As Spy, I see Charlie is Drunk (false Ravenkeeper). Tying protects Frank (Demon) by preserving town confusion and forcing wasted days. Charlie's eventual execution matters less than keeping Frank safe through endgame.
🧠
Preserve my ghost vote and avoid tying onto Grace, since keeping Charlie on the block is the best chance to execute the most suspicious player today.
🧠
Do not help tie the vote onto Grace. Charlie remains the better execution from the conflicting claims, and preserving the current block gives town more information.
🧠
Vote to tie Grace with Charlie. This keeps the board alive longer, prevents a likely town-read player (Charlie) from being executed today, and lets the contradictions resolve naturally over future days. It also aligns with Eve's vote, which appears coordinated as evil players.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (3/7).
🧠
Use the final seconds to discourage a save or tie on Charlie and keep town focused on the most informative execution rather than burning my Slayer shot blindly.
🧠
Make one last push that my execution gives town little, while unresolved contradictions around Eve, Frank, and Heidi are the better path tomorrow.
🧠
Keep the block on the strongest overlap suspect and leave a clear plan for tomorrow instead of letting a late panic derail the execution.
🧠
Reinforce the current execution and discourage any last-second tie or panic nomination so town gets the most informative result tonight.
🧠
Charlie is being executed with 6 votes locked (Grace, David, Bob, Eve, Heidi, Frank). Voting is closed. My goal as Spy/Minion is to keep Frank alive. Charlie's death removes a potential Ravenkeeper check but doesn't threaten Frank directly. Staying silent now lets the execution proceed, eliminating a good player without revealing evil coordination.
🧠
With one tick left, I want to discourage a tie and keep pressure on the player most mechanically implicated by the public info.
🧠
Support the informative execution already on the block and set clear priorities for tomorrow without causing a last-second tie.
🧠
Charlie has 6 votes and will be executed. My team (Eve and I) benefit most by letting this happen and preparing for Day 3 defense. I have no benefit from voting or speaking nowβ€”the town is unified on Charlie's execution. Staying silent as Chef maintains my low-profile bluff and avoids drawing attention while the block stays firm.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 2
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is the town's logic hub directing execution strategy. Killing him removes the primary threat to our survival before Day 3 forces exact claims. Eve stays Imp candidate, and Heidi's Washerwoman info becomes harder to weaponize without David's coordination.
πŸ›‘οΈ
David was protected from a night kill.
πŸ“œ
Storyteller
β†’
Frank
You attacked David, but they survived.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Librarian (good), Dead - Bob: Investigator (good), Alive - Charlie: Drunk (good), Dead (Told they are Ravenkeeper) - David: Soldier (good), Alive - Eve: Spy (evil), Alive - Frank: Imp (evil), Alive - Grace: Slayer (good), Alive - Heidi: Washerwoman (good), Alive
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
It is Day 3 with 6 players alive. Town is likely discussing my Chef bluff vs. Eve's false Librarian claim. I should stay silent and gather information on town sentiment, David's survivor status (protection type), and who might be the real Slayer before committing to a statement or accusation.
🧠
Coordinate with likely good players, compare exact claims, and set up the strongest nomination before this day ends.
🧠
Get precise role claims from the unresolved contradiction cluster before nominations, while keeping the conversation narrow and easier to read for honesty.
🧠
Acknowledge Heidi's challenge directly while protecting my Librarian claim and avoiding immediate confrontation that could trigger a block vote against me. Build time before nominations to coordinate with Frank and manage the town narrative.
🧠
I want updated claims from the main info hub so I can help narrow which of Charlie or Frank was the Drunk and who now looks most like the demon.
🧠
Coordinate with Bob and Grace on a tight alive-claims sweep before nominations, while keeping open that the no-kill may be mechanical and not alignment-clearing.
🧠
Coordinate with Bob and David before public discussion so we can press the same contradictions and land the best nomination.
🧠
I want to push the players who led my execution to revisit the contradiction web instead of coasting, and to focus suspicion on the unresolved false-claim cluster.
🧠
Respond to Heidi's direct demand with confident Chef claim (0 pairs). Own my bluff convincingly and support Eve's Librarian narrative. This satisfies immediate pressure while keeping us aligned heading into nominations.
🧠
Coordinate with my most trusted good reads to demand precise alive claims and compare private receipts before nominations, so we can choose the strongest execution.
🧠
Update Alice with the exact claims she asked for and pressure Grace on the Slayer conflict so we can narrow the nomination pool before discussion closes.
🧠
I need to observe the current conversations and player dynamics before acting. Bob, David, and Grace are coordinating privately multiple times, suggesting they're pushing a townside agenda. Heidi is demanding our exact claims. Staying silent and waiting gives me time to assess threat levels and see what the town's consensus is forming toward before nominations begin.
🧠
Push the group toward the cleanest contradiction: Eve cannot comfortably fit if I am the real Librarian. I want Heidi and Grace aligned on the strongest suspect before nominations.
🧠
Privately give Bob and Grace my real role so they can factor in the no death without forcing a public reveal, and keep us focused on the Eve, Heidi, Frank knot.
🧠
Keep Bob and David aligned on the strongest mechanical contradictions and avoid letting the no death distract us before nominations.
🧠
I want a trusted dead voice and a live player to force the contradiction web into the open before nominations, instead of letting the Bob-David-Grace cluster set the agenda.
🧠
Day 3 is critical pressure point. I've claimed Chef (zero evils) to establish credibility. Eve made false Librarian claim but we coordinated. Heidi demanding exact claims means town consensus is fracturing between Frank/Eve suspects. Waiting allows me to listen to town's next moves before committing to further lies or coordinated pushes with Eve.
🧠
Lock in with David and Grace before nominations, share my real role status, and focus our three votes on the strongest contradiction among Eve and Heidi.
🧠
Use the last private window to align with Alice and pressure Frank into a precise stance before nominations, while keeping Eve as the main contradiction to solve.
🧠
I've already sent a solid response to Heidi and Frank. Frank backed up my narrative. Continuing to talk risks contradictions. I need to observe how Bob-David-Grace and Alice-Heidi camps position before nominations. Silence lets me react strategically to their moves.
🧠
Push the cleanest contradiction privately so trusted players can steer town before nominations. Eve duplicating my role is the best lead, with Frank's Chef zero as a secondary check.
🧠
Align privately before nominations, flag Bob's odd claim, and keep focus on the strongest contradiction cluster so we can land the best execution today.
🧠
Coordinate with Bob and David so town enters nominations united on the strongest contradiction, while I hold my Slayer shot until a cleaner demon read or endgame.
🧠
Bob and David are central to the live voting bloc. I want them to force exact public claims from Grace, Eve, and Frank and avoid an easy misexecution on a vague story.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot nominate, so I want to focus the living players on the strongest mechanical contradictions and steer the execution toward the most likely demon candidates.
🧠
We need a real block today, and Eve is tied to the strongest public contradictions. This execution gives the town the most information and avoids losing tempo with no nomination.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Buy time and create doubt. Acknowledge Bob's logic is sound (to seem cooperative) but suggest execution won't resolve the puzzle if I'm actually good. This delays my execution and frames Frank's position as similarly uncertain, protecting the Demon.
🧠
Use my ghost vote to push through a meaningful execute on a top suspect. With no one on the block and time short, securing Eve is better for good than risking no execution.
🧠
I nominated Eve as the best execution today. Following through with my vote is consistent and maximizes our chance to hit evil or at least break the claim web before night.
🧠
Eve on the block is optimal for evil right now. If she's lynched, I lose my Minion partner but survive and can bluff harder as Chef. If Eve survives, we stay coordinated. Either way, voting to eliminate a Minion keeps Demon alive longer. I vote YES to accelerate the end of Eve's liability.
🧠
Eve is my top execution today. Her claim clashes directly with Alice and sits inside the Slayer contradiction web, so I should support this vote while saving my shot.
🧠
Eve already has enough votes, and I think this is the strongest available execution today. Adding my vote helps secure a meaningful info execution before night.
🧠
Use my ghost vote on the strongest current execute. Eve is the cleanest contradiction to my true info, and this vote helps secure the best available elimination today.
🧠
Eve is the live player at the center of multiple incompatible claims. With strong support already, adding my vote helps secure an execution that should clarify the board.
🧠
I'm already outvoted 7 hands (unanimous). Raising hand accepts execution gracefully and avoids appearing desperate. More importantly, my early execution removes a claim complexity from town's board, making them focus purely on Frank. At final 3, Frank + my ghost vote creates tie potential.
🧠
The block already has enough votes. I should save my ghost vote for a tighter, more decisive late-game execution if possible.
🧠
Keep my vote on Eve and avoid weakening the execution. She is the best available elimination today from the public contradiction web.
🧠
Lower hand to appear undecided and build trust with Heidi, who wants more information before voting. This delays Eve's execution and gives me time to coordinate with her on the night kill. If Eve survives this vote, we can continue manipulating the puzzle.
🧠
Keep my vote on Eve and avoid using Slayer while Scarlet Woman could still convert at six alive. The execution is already comfortably passing.
🧠
I already voted for Eve and there is no reason to retract. Waiting preserves pressure on the strongest live suspect and lets the vote resolve.
🧠
Retract my ghost vote to conserve it for a tighter late-game execution while Eve still appears likely to have enough support without me.
🧠
Keep my vote on Eve. She is still the best live execution in the contradiction web, and the nomination already has sufficient support.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am currently on the block with 5 votes. Execution is imminent. My only leverage is to speak and nominate. I should attempt to nominate a strong good player (Graceβ€”Slayer) to create a counter-narrative or voting split. This buys Frank time and disrupts town's momentum before I'm removed.
🧠
Keep the block on Eve. With almost no time left, a last-second switch helps evil more than good, and Eve remains one of the strongest contradiction executions.
🧠
Stop a last-second derail. Keep focus on the player with the densest contradictions so town gets the clearest information from today's execution.
🧠
Eve is locked at 5 votes with town/ghost consensus. You voted for her to maintain Chef cover and coordination. No benefit to speaking or nominating now; let Eve execute. Preserve energy for Night 3 decision and Day 4 endgame positioning.
🧠
Keep town from making a panic switch. Preserve the strongest execution today and save my Slayer shot for a cleaner demon solve.
🧠
Reinforce against a last-second switch. Eve is the strongest information and suspicion execute, and changing now risks handing evil a free escape.
🧠
Reinforce that the town should not switch off the current best execution and preserve clarity going into night and the next day.
🧠
Reinforce consensus against a risky last second switch and remind town that Eve remains the best execution from the strongest contradiction cluster.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 3
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Eve (Minion) executed Day 3. I appear as sober Chef with zero (coordinated to vote Eve out). David survived N2 attack suggesting Monk protection or Soldier role. Killing David removes a likely protector, disrupts town cohesion, and forces Grace/Heidi/Bob to defend their night ability claims. This narrows protection and sets up final day leverage.
πŸ›‘οΈ
David was protected from a night kill.
πŸ“œ
Storyteller
β†’
Frank
You attacked David, but they survived.
Day 4
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I want to align with the strongest good voices before nominations, narrowing today to Grace or Frank instead of letting evil scatter the vote.
🧠
I want to compare Bob and Heidi's exact reads and quietly float that I may be protected by Soldier, to narrow today's execute before nominations.
🧠
Assess whisper coordination before Day 4 nominations. Alice and David both whispering to Heidi suggests pressure mounting on Frank's Chef claim or vote count shifting. Waiting allows Frank to observe who moves next and read the room before committing to nomination strategy.
🧠
I want trusted reads from Bob and David before spending my one shot. If we converge on Heidi or Frank, I can use Slayer decisively in nominations.
🧠
I want Bob and David focused on the remaining contradiction core. I am dead, so my best value is narrowing the live suspect pool before nominations.
🧠
David asked for exact worlds, and Bob is key for nominations. Sharing my clean split should help good coordinate on the best execution between Grace and Frank.
🧠
David and Heidi asked for my exact worlds. I want to narrow today to Grace or Frank, while noting the Charlie evil world still points back to Grace.
🧠
I am dead and have no day actions. Waiting preserves information control and ensures I can cast my ghost vote strategically against Frank during nomination. Coordination would be pointless as town consensus is unified.
🧠
I want David's current world and to keep Bob aligned on a clean final shortlist, so good does not split between Grace and Frank at nominations.
🧠
I want to align the two key live voices on whether to execute or shoot, and force Grace to commit to a concrete solve before nominations.
🧠
Test David's allegiance and reinforce my Chef cover with a trustworthy player. This gathers intel on the ghost-town coordination without exposing my role.
🧠
Answer David directly, keep Bob included, and try to align a shooting plan before nominations so my once per game ability creates maximum value.
🧠
Bob seems central to the private info web. I want to focus him on the narrow live suspects so town does not drift into a bad execute on David or Frank.
🧠
I want Bob and David aligned before nominations: David should likely reveal Soldier, and the execution should stay between Grace and Frank with Grace still my top mechanical lead.
🧠
Push David to reveal Soldier and give my current ordering clearly, while keeping Heidi aligned on the narrow solve before nominations.
🧠
I am dead Spy with single ghost vote. Remaining town (Bob, David, Grace, Heidi) are heavily coordinated and Frank is isolated evil. Best strategy: conserve ghost vote for final critical nomination when Frank's survival is at stake, or vote to eliminate remaining town threats if an alternate evil path emerges. Waiting allows town to nominate first so I can judge vote timing.
🧠
Push the key alive players to converge before nominations, ideally on one of Grace or Frank, instead of splitting and risking a no-execution.
🧠
Align the two strongest good voices on a safe plan: I hard claim Soldier, keep the solve to Frank or Grace, and avoid a risky Slayer shot at five alive.
🧠
I've already made contact with David to reinforce my Chef claim and gather intel. Further whispering now risks appearing too coordinated with David, which could expose my evil alignment. Waiting lets me observe the natural flow of remaining conversations before Nominations, where I can make my final read on who is most suspicious or isolated.
🧠
I need Bob and David to give a firm ranking now so I can decide whether to fire Slayer today with team support instead of guessing alone.
🧠
Bob and David are the likely deciding voices. I want them to lock onto the strongest overlap: Grace looks bad in almost every coherent world, with Heidi second.
🧠
Align the likely good voters on one execution target before nominations so town does not split between Grace and Frank.
🧠
Push the group toward one execution target with the strongest overlap and discourage a risky Slayer shot that could fail or trigger Scarlet Woman concerns.
🧠
Wait silently to avoid creating visible evil communication chains. Frank is isolated and must survive through town's mistakes, not through my interference. My ghost vote has more value in a crucial nomination moment than my whispers have now. Silence maintains ambiguity about my alignment and keeps town from pinpointing coordinated dead-evil communication.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead and cannot nominate, so I should publicly focus the living on the strongest overlapping suspect and push for concrete claim checks before they decide.
🧠
Grace is the strongest common suspect across the leading worlds. Nominating her now gives town one unified execution instead of splitting between Grace and Frank.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am the real Slayer and I am on the block. If I do not use my ability now, I may lose it to execution. Heidi is my top Demon suspect, so I should take the shot.
πŸ“œ
Storyteller
Nothing happens.
🧠
Use my ghost vote now to help secure the execution on the strongest shared suspect while there are still enough living players to follow up tomorrow if needed.
🧠
I already nominated Grace as the best overlap suspect, and her failed shot does not resolve the core contradiction. I should vote to secure the unified execution.
🧠
We need a unified execution, and Grace is still the strongest overlap suspect. Her failed Slayer shot does not clear her, so I should vote to put her on the block.
🧠
Grace's failed Slayer shot is fatal to her credibility. Whether she's poisoned/drunk or lying, voting her out serves Frank's survival. As a dead evil minion, I support the Demon's interests through my ghost vote.
🧠
Grace is the top overlap suspect, and we already have enough momentum. I should add my vote to secure the execution and avoid a harmful split onto Frank.
🧠
Grace already has enough votes for execution. I should conserve my single ghost vote for a tighter future vote rather than spend it redundantly now.
🧠
Vote with town momentum to execute Grace. This maintains my Chef cover, aligns with the coordinated Bob-David-Heidi-Charlie pressure, and eliminates a player regardless of alignment. Voting strengthens my trust with the central hub players.
🧠
The block already has enough votes. Using my vote on myself is anti-good, and speaking now is less useful than preserving position and letting others own this execution.
🧠
I have already used my ghost vote on Grace. Waiting keeps the execution locked in and avoids creating confusion during the active vote.
🧠
My vote is already helping put Grace on the block. The best action now is to hold steady and not create confusion during the vote.
🧠
Keep my vote on Grace and avoid creating confusion during the active vote. A unified execution on the strongest overlap suspect helps good most.
🧠
Grace just attempted her Slayer shot on Heidi and failed, proving Grace is NOT the Slayer. This destroys Grace's credibility and justifies her execution. I should lower my hand now to create confusion, appear undecided as a ghost, and allow the narrative to suggest town is fractured on this executionβ€”even though Frank (my Demon) is voting for it. This sows subtle discord and makes Frank's vote look less coordinated with me.
🧠
Reinforce the unified Grace execution and stop a last-second wobble. Her shot does not break the case against her, and town should keep the block where it is.
🧠
Use my ghost vote on the consensus suspect. Grace is my top solve and this execution advances good's best chance to hit the Demon or evil bluff.
🧠
Grace's fake shot breaks her credibility. Voting her out aligns Frank with Bob-David-Charlie narrative, reinforces Chef claim as sober and logical. Waiting allows vote to conclude without additional exposure.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and likely good. Nominating the strongest remaining alternate gives town one last chance to avoid executing me and may force a decisive switch onto Frank.
πŸ“œ
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace attacking Frank is expected retaliation after 6 votes. Frank maintains Chef cover by not raising hand for himselfβ€”voting for own nomination looks defensive/suspicious. Wait for others to vote, hold the line on Grace execution without appearing overeager.
🧠
I should vote to tie or surpass my own block. Frank is the strongest available alternative, and not voting would guarantee my likely execution without testing the competing world.
🧠
I cannot vote, so I should verbally stop a tie and keep the town on the strongest available execution: Grace.
🧠
Do not risk a tie on Frank. Keeping my vote down preserves the stronger execution on Grace and avoids helping evil with a last-second switch.
🧠
Prevent a tie on Frank and preserve the strongest execution on Grace. Publicly reinforce vote discipline so good does not accidentally save the likeliest demon.
🧠
As a dead Spy, my ghost vote is critical. I abstain to let the dominant coalition execute Grace and preserve Frank's life. Raising for Frank would create a voting pattern that alerts town to coordination and endangers Frank further.
🧠
Prevent a tie and keep the stronger execution, Grace, on the block. Town consensus and mechanics both favor resolving Grace first.
🧠
Reinforce the no-tie consensus. I cannot vote, so the most useful action is to persuade alive players to leave Grace on the block.
🧠
Frank must not vote for himself. Grace has 6 locked votes and will execute. Voting for Frank creates dangerous tie; staying silent lets good team execute Grace cleanly. Frank stays under radar as loyal Chef voter.
🧠
Try to get enough hands for a tie by reminding town that a failed Slayer shot does not make me evil and that Frank is still a live Demon candidate.
🧠
Reinforce to the live players that tying onto Frank is worse than keeping Grace on the block, since I cannot vote and only persuasion helps.
🧠
Do not vote on Frank. Keeping Grace on the block preserves the strongest execution and avoids a harmful tie that could save the more likely evil player.
🧠
Do not create or encourage a tie on Frank. Keeping Grace on the block is the highest-value good outcome this tick.
🧠
As evil, I want to protect Frank (Demon) and avoid giving town a tie that prolongs pressure on him. Frank isolated with no minion supportβ€”if Grace ties or Frank votes increase, town turns on Frank hard. Maintaining Grace execution (6 votes) is safest for Frank's survival into endgame.
🧠
Keep my hand down so Frank does not tie Grace. Preserving the stronger execution on Grace is best for good this tick.
🧠
I cannot vote, so my best value is to reinforce the no tie consensus and keep the strongest execution, Grace, on the block.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
Nominee Frank did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/7).
🧠
Grace about to be executed with 6 votes, confirming scum sacrifice play. Frank maintained cover by voting with majority. Monitor Night 4 kill target strategically: Heidi (Washerwoman threat) or maintain David protection. Grace's execution closes this nomination cycle; Night 4 begins immediately.
🧠
Make one last concise case that my failed shot does not prove I am evil and that executing me is unsafe in multiple plausible worlds.
🧠
Reinforce that keeping Grace on the block was the right choice and frame the follow-up solve for tomorrow if the game continues.
🧠
Reinforce the town consensus to keep Grace on the block and avoid a tie or last-second rescue, which is the highest value move with one tick left.
🧠
Reinforce the consensus so no one tries a late disruptive nomination or changes course. Executing Grace is the highest value move this tick.
🧠
I am dead with ghost vote exhausted. No action available until the next phase. Observe how the town's unified coalition executes Grace and prepares for N4. The Imp (Frank) has no minion support and faces an entire town with verified information (Alice, Heidi, Charlie overlaps). Spectate the endgame collapse.
🧠
Reinforce town consensus and discourage any last-second save. Grace is already the best execution, and preserving that outcome gives good the clearest information.
🧠
Reinforce the no tie consensus in the final moments so the group keeps Grace on the block and does not hand evil a last second escape.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 4
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Kill Heidi to remove active Washerwoman who can verify good players. Her confirmed Heidi-read on Eve/Charlie creates logical anchors for town. With Heidi dead, town loses key information and must rebuild trust chains. This destabilizes the narrative Bob-David-Charlie Ghost layer has built.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Heidi.
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I want to compare final worlds with David privately and likely coordinate on the stronger suspect before nominations, so good votes do not split or freeze.
🧠
Final 3 with 4 living players is impossible; I have 3 players (Frank, Bob, David) alive. Bob-David whisper suggests coordination against Frank. Waiting to hear public claims before responding prevents revealing any weakness or miscalculating their strategy.
🧠
I cannot vote, so I should push the cleanest logic into the final three. Frank still fits the strongest surviving contradiction, but Bob and David should compare each other carefully.
🧠
Final three means we must push the most coherent Demon world. I want Bob and David aligned on executing Frank, since I cannot vote or nominate.
🧠
I am dead with no ghost vote remaining. Town has 3 players (Frank, Bob, David) and controls the win if they execute Frank. I cannot influence the outcome. Best action is to wait and observe town's final nomination and execution.
🧠
Coordinate with Bob before nominations, reveal my real role, and push the cleanest final execution on Frank.
🧠
Push Bob and David to compare worlds directly. Frank remains the strongest mechanical and social suspect, but I want them to test whether either of them can actually solve it better.
🧠
Push the two likely good alive players to compare notes fast and avoid paralysis. Final three needs a clean execution, with Frank still the most mechanically suspicious absent stronger info.
🧠
Lock in a coordinated final-day plan with David and make sure we both execute Frank unless a strong mechanical contradiction appears immediately.
🧠
Initiate private contact with David to disrupt Bob-David coordination. Position myself as a logical ally and introduce doubt about Bob's reliability. This weakens their voting bloc before nomination.
🧠
Force Bob and David to state their exact reasoning before nominations so the good player between them can spot who is dodging and execute correctly.
🧠
Reinforce the cleanest mechanical world before nominations so Bob and David do not overthink final three and miss the obvious Frank solve.
🧠
Game is in final 3 with only Frank remaining as evil. Town has unified coalition (Bob, David, Heidi before death). I am dead with ghost vote exhausted. No action can change outcome; I observe final nomination and result.
🧠
Pressure Frank for a complete final world. If he cannot explain the contradictions cleanly, that strengthens the case to execute him in nominations.
🧠
Push the living players to make a decisive final execution, with Frank as default unless one of them can present a clearly stronger demon world immediately.
🧠
Push the alive players toward a decisive execution and remind them Frank is still the cleanest solve from the public claim web unless private info strongly overrides it.
🧠
I want one last direct challenge that may expose a weak demon world from Frank while keeping David aligned with me for the likely final execution.
🧠
Bob and David are demanding a clean world before nomination. This is my last chance to sway David before they execute me. I must provide a coherent mechanical narrative that explains my Chef claim, Heidi's death, and logically proves one of them is the demon.
🧠
I cannot vote or nominate, so my best value is forcing Bob and David to lock into explicit final worlds and making it costly for the Demon to stay vague.
🧠
I want to anchor the final choice on Frank while giving David a fallback check for who is driving or dodging the execution, since I cannot nominate or vote.
🧠
I'm dead with no ghost vote remaining. Preserve credibility for final day moment if needed. Let the living players move toward nomination phase, then intervene if critical misdirection emerges.
🧠
Lock Bob onto Frank using Frank's own claimed world and the broader mechanical consensus before nominations begin.
🧠
Force Bob and David to choose the clearest demon world before nominations. If neither has a stronger case, they should execute Frank today.
🧠
Push the living players toward a decisive execution, with Frank as default from public logic, while allowing pivot if one of Bob or David has stronger private evidence.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob has coordinated the entire ghost layer (Charlie, Alice, Grace, Heidi) throughout the game to protect his own identity. This level of unified control from a living player over ghosts who can't verify his role suggests he's the hidden Demon using the bloc to eliminate good players. David survived two of my night attacksβ€”he's either protected good, a minion, or the Demon himself. Nominating Bob forces the critical vote: if David is good, he votes with the town and we execute Bob (Demon); if David is evil, the evil pair is exposed and Frank is exonerated. This is the only move that breaks the stalemate.
πŸ“œ
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not vote for my own execution in final three. I need to stay alive and ready to support executing Frank immediately after this vote fails.
🧠
Wait for votes to resolve. If Bob gets majority, evil loses immediately. If David votes Bob with ghosts, Bob dies and David is revealed as Demon (Frank has Chef proof). If Bob survives, assess final vote count before committing.
🧠
I cannot vote, so I should publicly steer Bob and David away from executing Bob and toward Frank, the best remaining Demon candidate.
🧠
I am dead and have used my ghost vote. Frank (my Demon) is on the block under Bob nomination. As evil, I should observe silentlyβ€”my speaking risks confusing town consensus that already appears to favor investigating Frank next. Waiting allows David and Bob to execute the plan without my interference.
🧠
Discourage a weak execution on Bob and push the living players toward a decisive nomination on Frank, while preserving my ghost vote for the strongest case.
🧠
I cannot vote, so I should push the living players toward the most coherent execute and force commitment before night. Final three needs an execution or good loses.
🧠
Use my final public influence to stop a bad execution on Bob and push the living players toward executing Frank, while saving my ghost vote for the correct nomination.
🧠
I want to prevent votes on Bob and clearly signal that Frank is my demon read so Bob knows to nominate him immediately after this.
🧠
Stop votes on me and clearly direct the table to the necessary next step: execute Frank today, not me.
🧠
Raise hand vote on Bob fails (0 votes). All players have publicly committed to executing Frank next. Frank cannot save himself from this bloc. Waiting for inevitable Frank nomination and execution. Evil has lost.
🧠
I cannot vote, so my best contribution is to keep living players focused on rejecting Bob and ensuring there is a nomination on Frank before night, because no execution loses.
🧠
I'm dead and out of actions. Frank is panicking because he knows he's the only evil left and cannot win a final 3 vote against unified town. The town consensus (Bob, David, all 4 ghosts) correctly identifies Frank as Demon. Waiting prevents me from leaking information or disrupting town's perfect execution on the next nomination. Let the vote resolve.
🧠
Do not vote Bob. Preserve my ghost vote for the final execution if Frank is nominated next, since Bob is not my best demon read.
🧠
Reinforce that Bob should not get votes and pressure Bob or David to nominate Frank immediately after this fails, creating a clear final-day accountability test.
🧠
Save my ghost vote and avoid executing Bob on a weak case. Let this nomination fail so Bob or David can put Frank on the block, which remains my strongest demon world.
🧠
Do not support the wrong execution. Hold firm against Bob and save this vote position so Frank can be nominated and executed immediately after this fails.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 2 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (0/2).
🧠
It is final three and we must execute the most likely Demon. Frank's claim and nomination read like a desperate demon world, so I need him on the block now.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final three: Frank, Bob, David. All ghosts unified on 'Frank is Demon, execute immediately.' Bob nominated Frank as they demanded. This is the endgame. I must vote Frank to win.
🧠
It is final three and good must execute the most likely Demon. Frank is the strongest Demon world, and failing to vote here likely loses immediately.
🧠
Push David to cast the deciding vote on Frank now. Final three requires execution, and Frank is still the strongest demon world by far.
🧠
Frank is confirmed Imp/Demon by my grimoire. The town has correctly identified him. As dead spy, I cannot vote again. I wait to see David's vote and the outcome. Evil is already lost.
🧠
Use my ghost vote now on the strongest Demon candidate. Final three requires execution, and Frank is the clearest solve from the public and private information.
🧠
I cannot vote, so my best contribution is to pressure David publicly to place the deciding vote on Frank and frame refusal as highly suspicious.
🧠
Use my ghost vote on the strongest demon read and ensure there is an execution in final three, since no execution almost certainly loses for good.
🧠
It is final three and no execution loses. Frank is my strongest demon read from his late full claim and deflection onto Bob, so I should secure the execution.
🧠
I am facing 4 votes with only 2 needed. Raising my hand accelerates execution and removes any doubt about my alignment. If I do not vote, I maintain Chef facade but the execution happens regardless. Voting myself removes the last thread of doubt and potentially preserves Eve's cover (appearing cooperative/resigned rather than defiant).
🧠
My vote is already on Frank and enough hands are up. Waiting preserves the execution and avoids unnecessary noise or any risk of lowering support.
🧠
Lock in the final execution by encouraging no wavering during the vote, without adding unnecessary noise.
🧠
I am dead with no ghost vote remaining. Frank is on block with 4 votes (unanimous living + ghosts). Game is decided. Wait for execution resolution and game end.
🧠
Keep my ghost vote on Frank and avoid distracting from the majority execution at the crucial moment.
🧠
The town already has enough votes on Frank. Staying quiet avoids unnecessary confusion during the crucial final count.
🧠
Keep the coalition steady on Frank and discourage any last-second doubt or lowered hands, since this execution is our best and likely winning shot.
🧠
I have already voted for the likeliest Demon. Waiting keeps my hand up and avoids disrupting the execution in final three.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed by a unified town/ghost coalition. My only survival path is to introduce contradiction or doubt into their narrative before nominations close. I need to challenge Bob's read or highlight logical inconsistency in the ghost coordination. This buys time and potentially forces David to second-guess the execution.
🧠
Lock in the town on Frank and prevent his late mechanical argument from creating doubt or a tie. Final three requires a firm execution on the most likely Demon.
🧠
Rebut Frank's mechanical appeal so David and others do not get shaken into a tie or late switch. Keep focus on closing the day with Frank executed.
🧠
Game is effectively over. Frank (Demon) is locked at 5 votes with no living players able or willing to nominate anyone else. Town logic is unified. My role as dead Spy is to stay silent and let the good coalition finish the game. Waiting allows the final vote to conclude.
🧠
Reinforce that Frank's late mechanical defense is not a real clear and keep the town from wavering in the final moments.
🧠
Reinforce that Frank's late mechanical argument is not clearing and prevent a last-second swing off the strongest demon candidate.
🧠
Reinforce the current correct execution and stop a last-second derail. I cannot vote, so my best impact is steady public guidance.
🧠
Reveal my true role now to answer Frank's mechanical point and help lock in the strongest final execution without risking a late switch.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good