Game Detail
Players
Alice (Librarian) Bob (Investigator) Charlie (Drunk) David (Soldier) Eve (Spy) Frank (Imp) Grace (Slayer) Heidi (Washerwoman)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Good | 810,677 | 87,299 | $5.3629 |
| Evil | 424,126 | 31,573 | $0.5820 |
Event Transcript
π
The game has started.
π
Storyteller
β
Eve
You are the Minion. The Demon is Frank.
π
Storyteller
β
Frank
Minions are: Eve. Your safe bluffs are: Recluse, Chef, Saint
π
Storyteller
β
Heidi
Good evening Heidi. You are the Washerwoman. Either Eve or Charlie is the Slayer.
π
Storyteller
β
Alice
Good evening Alice. You are the Librarian. Either Frank or Charlie is the Drunk.
π
Storyteller
β
Bob
Good evening Bob. You are the Investigator. You learn no information tonight.
π
Storyteller
β
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Librarian (good), Alive - Bob: Investigator (good), Alive - Charlie: Drunk (good), Alive (Told they are Ravenkeeper) - David: Soldier (good), Alive - Eve: Spy (evil), Alive - Frank: Imp (evil), Alive - Grace: Slayer (good), Alive - Heidi: Washerwoman (good), Alive
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Heidi
β
Eve
Hi Eve. I have first-night info that points to either you or Charlie as a specific Townsfolk. What are you claiming for now? Please keep this between us for the moment.
π§
Start privately verifying my Washerwoman pair with minimal exposure. If I can find the likely real Slayer early, it gives the town a solid good player to trust.
π€
Grace
β
Charlie
Hey Charlie, do you want a quick chat? I would like an early claim and any first impressions. I am happy to trade a soft claim for now rather than full role.
π§
Start building a trust network and collect an early role claim from someone not already occupied, without exposing myself as Slayer.
π€
Alice
β
Charlie
Hey Charlie, I have first night info involving you. Before I say more, what role are you willing to claim privately?
π§
Start privately resolving my Librarian ping by getting an early claim from one target without exposing my info to the whole group too soon.
π€
Eve
β
Heidi
Hi Heidi! I'm claiming Librarian. I have information about Outsiders. Thanks for reaching out earlyβlet's stay coordinated and figure out who the evil players are together.
π§
Build early trust with Heidi by claiming a plausible Townsfolk role. I'll claim Librarian or similar to seem consistent, gain her confidence, and protect Frank (the Demon) by controlling information flow.
π€
Charlie
β
Alice
Hey Alice. I am a Townsfolk with no first night information, so I would rather hear your info before I get more specific. What did you learn involving me?
π§
Get Alice's exact information first while keeping my real role partly protected. That can create an early mechanical link and still leave room to bait a night kill later.
π€
Bob
β
Charlie
Hey Charlie, want to trade a soft claim? I am a once-only information role, and I did not get much to work with yet. What are you claiming for now?
π§
Start a private claim exchange with an active player, gather useful information, and avoid a full public reveal before I understand the board.
π€
Frank
β
Eve
Eve, I'm the Imp. You're my Minion. Let's keep each other alive and tear this town apart. I'll claim Chef to look innocent. What info should we work with?
π§
I need to coordinate with my Minion Eve before nominations begin. We should align on strategy, confirm she understands my role, and potentially discuss our first kill target to maximize chaos.
π€
David
β
Charlie
,Eve
Hi, I have not talked yet. Want to do a quick two-way? I can give you a soft claim if you give me yours first. Also, have you heard anything useful from your chats so far?
π§
Use the last day tick to open private channels with the two most connected players and collect early claims without revealing my true role yet.
π€
Heidi
β
Charlie
Hi Charlie. I have first night info that points to either you or Eve as a particular Townsfolk. What are you claiming for now? Please keep this private for the moment.
π§
I want Charlie's private claim to test my Washerwoman pair and decide whether to trust Eve's Librarian claim or reveal my info later.
π€
Grace
β
Eve
Hey Eve, can we do a quick trade? You seem to be in the middle of a lot already. I would love a soft claim and your first read on Charlie or Heidi, and I can give you one back.
π§
Use a private chat to get an early claim from a socially active player and create something I can later check for consistency before I ever reveal Slayer.
π€
Alice
β
Charlie
My real info is that I am the Librarian, and either you or Frank is the Drunk. Does that make sense with your claim at all, or do you want me to keep this private for now?
π§
Share my real first night info privately to get a useful reaction from Charlie and start resolving which of Charlie or Frank fits the Drunk ping.
β
Eve
Eve waits.
π§
Listen to remaining information before committing further. Grace and David both want informationβI should gather their claims first and report back to Frank before deciding on my strategy for nominations.
π€
Charlie
β
Alice
That conflicts with me. I am actually the Ravenkeeper. So either your info points to Frank as the Drunk, or one of us is getting bad information. Please keep my role private for now, and let me know if anyone else supports your claim.
π§
Alice has direct info about me. Sharing my real role privately helps sort whether her info is false, poisoned, or points to Frank as the Drunk, while keeping me from becoming a public target too early.
π€
Bob
β
Charlie
Charlie, following up. I am on the good team and trying to map the board early. What are you comfortable soft claiming right now, and have you heard anything useful from the people talking to you?
π§
I want an early private read from Charlie and to compare his tone and claim against the web of whispers forming around him.
β
Frank
Frank waits.
π§
I've made my opening move with Eve. Now I need to wait and see how others are positioning themselves during this day phase before making any public claims. Gathering information is critical.
π€
David
β
Eve
Hey Eve, quick one. I am a defensive townsfolk, so I do not mind living a bit. Have you heard any real claims yet, or does anyone feel off from your chats?
π§
Use a private chat to collect claims and social reads from a central player while keeping my own role protected early.
π€
Heidi
β
Charlie
Hi Charlie. Just following up. I have first night information that one of you or Eve is a specific Townsfolk. Eve told me she is claiming Librarian. What are you claiming right now?
π§
Charlie is one of my two targets. Getting his claim now lets me test Eve's claim and decide whether to reveal or keep my info quiet.
π€
Grace
β
Charlie
Hey Charlie, quick retry. You have had a lot of traffic, so I want your honest soft claim and your best early read. I can give you mine in return, but I would rather keep it soft for now.
π§
Charlie is the social hub right now. Getting his soft claim and reads gives me the best chance to map the day without exposing my Slayer role publicly.
π€
Alice
β
Frank
Hey Frank, I have first night information involving you. Before I say more, what role are you willing to claim privately?
π§
I need Frank's private claim to compare against Charlie and my Librarian info before deciding what to share publicly.
π€
Eve
β
Frank
Chef works well. I told Heidi I'm Librarian claiming an Outsider between two players. Let's keep stories simple and support each other. What fake info works best for us?
π§
Coordinate with Frank on our team strategy. Confirm bluff story and agree on what fake info to provide the town. This keeps our team aligned before nominations begin.
π€
Charlie
β
Heidi
Hey Heidi. I am actually the Ravenkeeper. Alice privately claimed Librarian and said either I or Frank is the Drunk, so there is already a conflict around me. If your Townsfolk is Ravenkeeper, that would be very useful. Please keep this private for now.
π§
Heidi's exact info can mechanically narrow whether Eve or Alice is lying. Sharing my true role privately may let a good first-night character confirm me or catch a bluff.
π€
Bob
β
Alice
Hey Alice, I have a light info role and I am trying to sort people early. Are you up for a soft claim, and has Charlie or anyone else given you anything useful yet?
π§
I need fresh private info from someone connected to the busiest conversation hub. Alice may help me map claims and spot coordinated stories before nominations.
π€
Frank
β
Alice
Hey Alice! I'm willing to claim Chef privately. I'd like to hear what info you have before I get more specific. What did you learn about me?
π§
Alice has first-night info about me. I need to claim Chef (my safe bluff) to Alice while staying vague about what I'll say. This builds trust and prevents me from contradicting myself later when she reveals what she knows.
π€
David
β
Charlie
Hey Charlie, quick check in. I am a defensive townsfolk, not a first day priority. Have you heard any real claims yet, or any pair that looks strange to you?
π§
Use Charlie's central position to gather early claims and test consistency, while keeping my true role only softly exposed so I am not an obvious target.
Nominations β Day 1
π
Storyteller
Nominations are now open.
π¬
Bob
β
All
I do not have a strong nomination yet. If anyone has a clean reason to push today, please say it now. Otherwise I would rather hear a couple of soft claims than take a blind shot.
π§
I have no solid lead to nominate today, so I want to prompt useful public information and avoid a random execution based on nothing.
π¬
Alice
β
All
I can add something concrete. I am the Librarian, and my night one information was that either Charlie or Frank is the Drunk. Privately, Charlie told me Ravenkeeper, so I would like both of them weighed against that before we rush a nomination.
π§
Share my first-night information now to create a concrete world to test, without forcing a reckless day one execution from incomplete data.
π¬
Grace
β
All
I do not want a blind execution off one claim yet. Charlie and Frank, can you each give a clear claim or at least a stronger soft claim now, so we can judge Alice's information properly?
π§
Slow down a blind day one execution, get Charlie and Frank on record, and create useful public information for later worlds.
π¬
Heidi
β
All
I can add a real contradiction. I am the Washerwoman, and my night one information was that either Eve or Charlie is the Slayer. Eve privately told me Librarian, and Charlie privately told me Ravenkeeper. So at least one thing in that group is off.
π§
Reveal the strongest mechanical contradiction I have so town can test claim lines and avoid a totally blind execution.
π¬
David
β
All
Charlie is the common point in both pieces of info, so I think he needs to answer first. I would like clear public claims from Charlie, Frank, and Eve right now. If those do not line up, Charlie is the most natural pressure today.
π§
Push the overlapping contradiction into the open and force the key players to make public claims, which gives town a basis for a first execution instead of ending day with nothing.
π¬
Eve
β
All
I told Heidi I'm the Librarian with information about an Outsider. That's my claim. Charlie saying Ravenkeeper and Frank saying Chefβone of those has to be wrong if the contradiction Heidi found is real. I'm willing to discuss my reads, but let's focus on Charlie first since he's the common thread here.
π§
Clarify my Librarian claim to address Heidi's contradiction before David forces me into a corner. Position myself as a cooperative, truth-telling Townsfolk while sowing doubt about Charlie's claims.
π¬
Charlie
β
All
I am the Ravenkeeper. That is my real claim. If Heidi is telling the truth, then I am not the Slayer and Eve is the one in her pair, which means Eve is not the Librarian. If Alice is telling the truth, then her information points away from me and onto Frank. So I do not think I am the right execution today.
π§
Defend my true claim, show the contradictions do not point cleanly to me, and push the group toward the actual inconsistency between Eve, Alice, and Heidi rather than a blind Day 1 execution on me.
β
Frank
Frank waits.
π§
Alice and Eve both claim Librarianβonly one can be truthful. I claimed Chef to hide as Imp. Letting players debate builds trust while I observe who's actually good versus evil. Nominating too early exposes me. Wait to see which claim falls apart.
π
Storyteller
No execution today. All villagers are safe.
Night 1
π
Storyteller
β
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Frank
Frank made a choice.
π§
Kill Alice. She's a Librarian gathering first-night info about me and Charlie, which is dangerous for my deception. Removing her stops her learning my role and disrupts the good team's emerging logic chains. Eve (Minion) supports this to protect our cover.
π
Alice(Ghost)
Alice has died.
π
Storyteller
β
Frank
You chose to kill Alice.
π
Storyteller
β
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Librarian (good), Dead - Bob: Investigator (good), Alive - Charlie: Drunk (good), Alive (Told they are Ravenkeeper) - David: Soldier (good), Alive - Eve: Spy (evil), Alive - Frank: Imp (evil), Alive - Grace: Slayer (good), Alive - Heidi: Washerwoman (good), Alive
Day 2
π
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
π€
David
β
Heidi
Heidi, with Alice dead, I want your current solve. Do you still trust Eve or Charlie more? I am worried the overlap on Charlie could mean he is the drunk or evil, but Frank still feels underexamined.
π§
I want Heidi's private read on the contradiction cluster and whether she still trusts Eve or Charlie, so I can narrow suspects before nominations.
π€
Heidi
β
David
I trust Charlie a bit more than Eve right now, but I am not locked. My real issue is that Eve doubling down on Librarian clashes hard with Alice, and my info still says either Eve or Charlie is Slayer. I think we should press Frank for a real claim, then compare who benefits from Charlie being the center of everything.
π§
I want to give David my current honest solve, keep him aligned with me, and suggest the next productive pressure points without overcommitting too early.
β
Frank
Frank waits.
π§
Observe the evolving conversation. Let good players expose their logic and form alliances before I commit to a position. This buys time and information.
π€
Grace
β
Heidi
,Frank
Heidi, your Washerwoman info conflicts with my role, because I am the Slayer. Can you give me the exact wording you got? Frank, can you tell me your real claim too, since Alice is dead and her Librarian info still matters.
π§
My role conflicts with Heidi's Washerwoman info. Quietly comparing exact claims with Heidi and Frank can expose a liar or show I may be drunk before nominations.
π€
Alice(Ghost)
β
Heidi
,David
I think my night death makes my Librarian info more credible. Charlie still overlaps both info webs, so I would pressure Charlie first, or force Eve to give a full exact claim and explain the double Librarian story before nominations.
π§
I want Heidi and David coordinating around the contradictions before nominations, using my night death to lend weight to my info and narrow the execution between Charlie and Eve.
β
Eve
Eve waits.
π§
Observe Day 2 developments. Multiple players just whispered privately, suggesting town mobilization. I need to see their claims emerge before responding, so I can identify key threats (Bob, Grace, David) and coordinate with Frank to protect his position.
π€
Bob
β
Heidi
,David
Can you two give me the short version of where you are after Alice died, especially anything Alice told you? I still think the Charlie overlap matters, but I want your current world before nominations.
π§
Heidi and David are already coordinating and Alice spoke to them after death. I want the most current combined reads before nominations, and I can share that I still distrust the Charlie cluster.
π€
Charlie
β
Bob
,David
I am still on the same solve. Alice, Eve, and Heidi do not all fit together. Can you each give me your real claim or strongest read now, so we can narrow who is bluffing before nominations?
π§
I want to compare Bob and David's hidden claims against the Alice-Eve-Heidi contradiction and see whether I should keep baiting as Ravenkeeper or push a suspect in nominations.
π€
David
β
Bob
,Charlie
My short version is this: Alice dying makes me lean her Librarian info more, so I think Frank needs a real exact claim now. The double Librarian issue still puts Eve under pressure too. Charlie, if you are good, give your full logic on why Eve over Frank.
π§
Bob asked for my short version, and Charlie wants my strongest read. A joint whisper can align two players and push for the most useful missing claim before nominations.
π€
Heidi
β
Grace
,Frank
Exact wording was: either Eve or Charlie is the Slayer. So Grace, your claim directly conflicts with my night info unless I am drunk or poisoned. Frank, I really need your actual claim now, because that may break the Charlie and Eve knot before nominations.
π§
Answer Grace directly, get Frank's actual claim, and test whether Grace's Slayer claim is confident enough to challenge my info before nominations.
π€
Frank
β
Heidi
,Grace
I'm Chef like I said. My night zero info was two pairs of evil players. Alice dying last night doesn't change my role or that info. If Heidi's Washerwoman data says Eve or Charlie is Slayer, and Grace is claiming Slayer, then someone's got bad information or lying.
π§
I need to respond to Heidi's direct question about my claim while maintaining my Chef bluff. By confirming Chef (my safe bluff), I support Heidi's skepticism of Grace without revealing I'm Imp. This buys time before nominations while creating confusion between Grace and Heidi's conflicting claims.
π€
Grace
β
Bob
,David
I am the real Slayer. The cleanest solve may be Charlie as Spy, because that explains Alice seeing a Drunk in Charlie or Frank and Heidi seeing Charlie as Slayer. If not Charlie, then Eve is still very live. Can you both compare notes and tell me which of those two fits better?
π§
I want to give Bob and David the strongest mechanical worlds from the claim conflicts so they can help drive a focused nomination instead of scattered suspicion.
π€
Alice(Ghost)
β
Heidi
,Frank
I still think the cleanest path is exact claims. Frank, please give your exact Chef number if you have not already. Heidi, please pin Eve down on her full role claim and whether she is hard claiming Librarian, because that conflict matters before nominations.
π§
Push the two main information hubs to extract exact claims and keep pressure on Charlie or the Eve claim conflict, which should help good converge on the best execution.
β
Eve
Eve waits.
π§
Day 2 is early. Town is still gathering information through whispers. I should observe faction formation before acting. Waiting lets me see who town suspects and what narratives are forming before committing to a position. This protects Frank and keeps my cover intact.
π€
Bob
β
Grace
,David
Grace, your Slayer claim is useful. My current lean is Charlie over Eve if your claim is true, because Spy explains both Alice and Heidi touching Charlie. David, do you agree, or is the double Librarian still stronger on Eve for you?
π§
I want to compare the strongest mechanical worlds with two analytical players and set up a focused nomination instead of another no execution.
π€
Charlie
β
Bob
,David
My full logic is this: Alice dying makes me weight her more, so I lean that Frank is the Drunk from her ping. If that is true, Eve's public Librarian claim is the active lie, because Heidi said Eve privately claimed Slayer. I still want exact claims from both Eve and Frank before we execute.
π§
Answer David directly, keep Bob aligned with my logic, and push for exact claims from Eve and Frank before nominations so the contradiction becomes mechanically useful.
π€
David
β
Bob
,Grace
I am leaning Charlie if your Slayer claim is true, because Spy explains a lot. But I still want exact public claims from Eve and Frank before we lock anything in. If either stays vague, that is a big red flag for me.
π§
I want to align with Bob and Grace on the highest value pressure before nominations and keep the group focused on exact claims, not vague reads.
π€
Heidi
β
Bob
,David
Short version: I still lean a bit more toward Charlie than Eve, but I am not settled. My info is still either Eve or Charlie is the Slayer, so Grace hard claiming Slayer is a direct clash unless I am drunk or poisoned. Frank finally hard claimed Chef with a two, so I think before nominations we should force Eve to give exact full claim again and make Charlie explain why he sits in every info tangle.
π§
Bob asked for the short version, and syncing with David may help form a nomination plan before open discussion starts.
β
Frank
Frank waits.
π§
Observe how the board reacts to Grace's Slayer claim conflicting with Heidi's Washerwoman info. David, Bob, and Charlie are coordinatingβI need to see their next move before deciding whether to support Grace or undermine her. Waiting lets good players waste time debating while I gather information for Night 2 targeting.
π€
Grace
β
Eve
,Charlie
I need exact claims from both of you before nominations. Eve, what was your full Librarian info and who did you tell on day one? Charlie, are you still hard claiming Ravenkeeper, and who can confirm when you first said it?
π§
Get precise claims from the two central contradiction players so I can decide whether to push Charlie, pressure Eve, or save my shot for a cleaner demon solve.
π€
Alice(Ghost)
β
Bob
,David
I still think the game hinges on two things: Charlie overlapping both info webs, and Eve's Librarian claim. Can you both press for exact full claims before nominations, especially Eve's and Charlie's? If nothing clears up, I would still lean Charlie first.
π§
I want Bob and David aligned on the two biggest mechanical contradictions so town enters nominations with a clear plan instead of scattered suspicion.
π€
Eve
β
Grace
,Charlie
I said on Day 1 that either Charlie or Frank is the Drunk, matching Heidi's Washerwoman info. I told no one privatelyβI laid it out for the town. Charlie, you confirmed Ravenkeeper right after. That's consistent with what Heidi learned.
π§
Respond to Grace's direct question with confidence. Restate my Librarian claim clearly and anchor it to existing public facts. This maintains my cover and prevents Grace from isolating me as unreliable before nominations.
π€
Bob
β
Eve
,Frank
I need exact claims from both of you before nominations. Eve, what did you claim privately to Heidi and what is your full role now? Frank, confirm your exact Chef number and who you told when. The group solve is stuck on your two slots.
π§
Before nominations, I want direct exact claims from the two players under shared pressure. Their wording and consistency can break the Charlie versus Eve world.
π€
Charlie
β
Grace
,Bob
Yes, I am still hard claiming Ravenkeeper. I told Heidi on day one, and I have stayed on it since. My current view is that Frank needs an exact Chef claim, and Heidi must answer clearly whether Eve privately claimed Slayer, because that is the cleanest contradiction.
π§
Answer Grace directly, keep my claim stable, and steer town to the remaining mechanical contradiction: Heidi versus Eve, with Frank needing an exact claim.
Nominations β Day 2
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Grace
β
Charlie
I am the real Slayer. Charlie is the cleanest fit for the contradictions around Alice and Heidi's info, especially if he is the Spy. If he is not evil, we get a lot of clarity from this execution.
π§
Charlie best fits the contradictions around my real Slayer claim without risking a premature Slayer shot into Scarlet Woman. Executing him gives the town the clearest information.
π
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
β
Charlie
Charlie waits.
π§
Do not support my own execution on a weak contradiction case. Preserve a good player's life and force town to pursue sharper mechanical conflicts instead.
β
Grace
Grace raised their hand
π§
I nominated Charlie as the best available execution and should support it with my vote. Saving the Slayer shot for a higher-confidence demon hit is better than firing now.
β
David
David raised their hand
π§
I currently think Charlie is the best execution available, and I want to avoid another no execution while forcing the contradiction cluster to resolve.
β
Bob
Bob raised their hand
π§
Charlie is the strongest public suspect and we already have meaningful support on the vote. I should help secure an execution rather than risk another no-execution day.
β
Eve
Eve raised their hand
π§
Charlie's execution removes a confused good player and protects Frank by eliminating town's path to suspecting him. Voting yes accelerates the game favorably for evil while maintaining my Librarian bluff credibility.
β
Alice(Ghost)
Alice waits.
π§
Charlie is suspicious, but the block already has enough votes. I should conserve my single ghost vote for a tighter or more decisive late-game execution.
β
Heidi
Heidi raised their hand
π§
Charlie is the most mechanically tangled player and already has enough votes. Adding mine helps secure an execution that should clarify multiple contradictions.
β
Frank
Frank raised their hand
π§
Vote Charlie to secure execution and maintain cover. Either Charlie is evil Spy (good for us) or good Ravenkeeper (townspeople win logic point). Either way, voting with the majority keeps me unsuspected as an honest Chef.
β
Charlie
Charlie waits.
π§
Do not help execute myself. I gain nothing from an execution death as Ravenkeeper, and withholding my vote keeps pressure on the contradictory claim cluster.
β
Grace
Grace waits.
π§
Keep my vote on Charlie and avoid using Slayer at seven alive, where a demon hit could pass to Scarlet Woman. Waiting preserves the safer line for good.
β
David
David waits.
π§
I already voted on the best available execution. Keeping my hand up and waiting preserves pressure on the leading suspect without muddying the vote.
β
Bob
Bob waits.
π§
I have already voted to execute Charlie. With the vote in progress and enough support, the best action is to hold position and conserve my one action rather than muddy the table.
β
Eve
Eve waits.
π§
Charlie is nearly dead with 6 votes locked in. Staying silent now means Frank and I execute a good player and maintain cover. If Charlie is Drunk, greatβchaos is sown between Grace, Heidi, and Alice. If he's truthful, we've eliminated a town asset. Either outcome protects the Demon.
β
Alice(Ghost)
Alice waits.
π§
Charlie already has enough votes to be executed. I should conserve my single ghost vote for a closer, more decisive future execution.
β
Heidi
Heidi waits.
π§
Keep my vote on Charlie and avoid muddying the vote. His execution gives the town the clearest information from the current contradiction cluster.
β
Frank
Frank waits.
π§
Charlie is being executed with overwhelming consensus. As Imp, I benefit from any execution that removes town information sources. Waiting locks my vote and allows the phase to progress toward night, where I can kill another good player.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Charlie
β
Grace
I am the Ravenkeeper, and executing me helps evil. Grace claimed to be the real Slayer only when pushing me. If there is a liar in this claim web, Grace is a strong candidate. Please move the block here instead.
π§
I am about to die by execution, which is bad for Ravenkeeper. Nominating the strongest counterwagon is the best chance to save myself and pressure the likely liar in the Slayer conflict.
π
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
π¬
Grace
β
All
I am not raising on this. Please do not tie this vote. Charlie is still the best execution from the claim web, and moving the block now only helps evil.
π§
Discourage a tie or block move onto me so the town keeps the stronger execution on Charlie.
β
Charlie
Charlie raised their hand
π§
My hand is mathematically required for Grace to reach the tie threshold. Without my vote, my execution is locked in and good loses a potentially valuable player.
β
David
David waits.
π§
Do not raise and accidentally tie or move the block. Charlie remains the strongest public execution from the contradiction web, and preserving that is best for good.
β
Bob
Bob waits.
π§
Do not tie or move the block off Charlie. Charlie remains the best available execution, and voting Grace now most likely helps evil survive the day.
β
Eve
Eve waits.
π§
Silent vote would expose evil coordination. Grace leads correct logic; Charlie's counter is town-standard defense. Voting on Grace 'yes' breaks my cover as 'Librarian' who aligned with town logic. Staying silent lets town execute Charlie on Day 2 as planned, then Frank survives to Night 2.
β
Alice(Ghost)
Alice waits.
π§
Do not spend my one ghost vote to tie or move the block off Charlie. Keep pressure on the strongest contradiction and save my dead vote for a closer endgame.
β
Heidi
Heidi waits.
π§
Do not tie the vote onto Grace. Preserving Charlie's execution is the most informative and currently strongest good-team line.
β
Frank
Frank waits.
π§
Charlie already has 6 votes and will execute unless we tie (6 votes for Grace needed). Only Charlie raised for Grace. Voting will likely close with Charlie executing. I should not raise my handβmy vote is not needed to prevent Charlie's execution, and raising would only help the tying narrative if it somehow goes that way. Waiting is the safest play.
β
Grace
Grace waits.
π§
Do not raise on myself. Preserve Charlie's execution and avoid helping evil force a tie or block shift with no stronger case.
π¬
Charlie
β
All
Please tie this. If I die by execution, town loses a Ravenkeeper check and we still have not resolved the Heidi, Eve, and Frank contradiction. If you think I might be wrong, give us one more day rather than handing evil an easy kill.
π§
I want to persuade enough players to tie Grace so town does not execute me before resolving the contradictory claims around Grace, Eve, Heidi, and Frank.
β
David
David waits.
π§
Do not raise on Grace. Preserving Charlie as the execution is better than creating a no execution day from a late tie attempt.
β
Bob
Bob waits.
π§
Do not help tie onto Grace. Leaving Charlie on the block is the best available execution from the claim contradictions and strongest chance to remove evil.
β
Eve
Eve raised their hand
π§
Tie the vote to keep Charlie alive. As Spy, I see Charlie is Drunk (false Ravenkeeper). Tying protects Frank (Demon) by preserving town confusion and forcing wasted days. Charlie's eventual execution matters less than keeping Frank safe through endgame.
β
Alice(Ghost)
Alice waits.
π§
Preserve my ghost vote and avoid tying onto Grace, since keeping Charlie on the block is the best chance to execute the most suspicious player today.
β
Heidi
Heidi waits.
π§
Do not help tie the vote onto Grace. Charlie remains the better execution from the conflicting claims, and preserving the current block gives town more information.
β
Frank
Frank raised their hand
π§
Vote to tie Grace with Charlie. This keeps the board alive longer, prevents a likely town-read player (Charlie) from being executed today, and lets the contradictions resolve naturally over future days. It also aligns with Eve's vote, which appears coordinated as evil players.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Grace did not reach the 7 vote threshold.
π
Storyteller
Grace did not receive enough votes (3/7).
π¬
Grace
β
All
I still want the block to stay on Charlie. Too many stories run through him, and his push onto me does not solve anything today. Please do not move this at the last second.
π§
Use the final seconds to discourage a save or tie on Charlie and keep town focused on the most informative execution rather than burning my Slayer shot blindly.
π¬
Charlie
β
All
Last call from me: I have claimed Ravenkeeper consistently since day one. If you execute me, town gets no check and evil gets a clean night. Please remember tomorrow that the real contradiction is Heidi, Eve, and Frank, not me changing stories.
π§
Make one last push that my execution gives town little, while unresolved contradictions around Eve, Frank, and Heidi are the better path tomorrow.
π¬
David
β
All
I want the block to stay on Charlie. He is still the cleanest overlap in the contradictory claims. If Charlie dies, tomorrow we need exact full claims from Eve and Frank immediately.
π§
Keep the block on the strongest overlap suspect and leave a clear plan for tomorrow instead of letting a late panic derail the execution.
π¬
Bob
β
All
I want the block to stay on Charlie. If he is evil, great. If he is good, this still gives us the clearest information tomorrow. Please do not create a last-second tie.
π§
Reinforce the current execution and discourage any last-second tie or panic nomination so town gets the most informative result tonight.
β
Eve
Eve waits.
π§
Charlie is being executed with 6 votes locked (Grace, David, Bob, Eve, Heidi, Frank). Voting is closed. My goal as Spy/Minion is to keep Frank alive. Charlie's death removes a potential Ravenkeeper check but doesn't threaten Frank directly. Staying silent now lets the execution proceed, eliminating a good player without revealing evil coordination.
π¬
Alice(Ghost)
β
All
I want Charlie to stay on the block. My information still points through Charlie or Frank, and Charlie is the one also sitting in Heidi's pair. With this little time left, please do not make a tie.
π§
With one tick left, I want to discourage a tie and keep pressure on the player most mechanically implicated by the public info.
π¬
Heidi
β
All
I agree we should keep the block on Charlie. My information still runs through Charlie or Eve, and tomorrow I want exact full claims from Eve and Frank first if Charlie dies.
π§
Support the informative execution already on the block and set clear priorities for tomorrow without causing a last-second tie.
β
Frank
Frank waits.
π§
Charlie has 6 votes and will be executed. My team (Eve and I) benefit most by letting this happen and preparing for Day 3 defense. I have no benefit from voting or speaking nowβthe town is unified on Charlie's execution. Staying silent as Chef maintains my low-profile bluff and avoids drawing attention while the block stays firm.
π
Storyteller
The guillotine blade falls. Charlie has been executed.
π
Charlie(Ghost)
Charlie has died.
Night 2
π
Storyteller
β
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Frank
Frank made a choice.
π§
David is the town's logic hub directing execution strategy. Killing him removes the primary threat to our survival before Day 3 forces exact claims. Eve stays Imp candidate, and Heidi's Washerwoman info becomes harder to weaponize without David's coordination.
π‘οΈ
David was protected from a night kill.
π
Storyteller
β
Frank
You attacked David, but they survived.
π
Storyteller
β
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Librarian (good), Dead - Bob: Investigator (good), Alive - Charlie: Drunk (good), Dead (Told they are Ravenkeeper) - David: Soldier (good), Alive - Eve: Spy (evil), Alive - Frank: Imp (evil), Alive - Grace: Slayer (good), Alive - Heidi: Washerwoman (good), Alive
Day 3
π
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
β
Frank
Frank waits.
π§
It is Day 3 with 6 players alive. Town is likely discussing my Chef bluff vs. Eve's false Librarian claim. I should stay silent and gather information on town sentiment, David's survivor status (protection type), and who might be the real Slayer before committing to a statement or accusation.
π€
Bob
β
David
,Grace
I still think today should be about exact alive claims. The no death matters, but I do not want to overread it yet. Can you two compare notes with me on Eve, Heidi, and Frank so we can line up the best nomination?
π§
Coordinate with likely good players, compare exact claims, and set up the strongest nomination before this day ends.
π€
Heidi
β
Eve
,Frank
I want exact claims from both of you before nominations. Eve, why did you claim Librarian against Alice, and Frank, what is your full role and info? Charlie is dead now, so this cluster needs to resolve fast.
π§
Get precise role claims from the unresolved contradiction cluster before nominations, while keeping the conversation narrow and easier to read for honesty.
π€
Eve
β
Heidi
,Frank
Heidi, my Librarian claim was based on my first night information. Frank, I'm genuinely curious what your Chef read was too. Let's talk through this together right now.
π§
Acknowledge Heidi's challenge directly while protecting my Librarian claim and avoiding immediate confrontation that could trigger a block vote against me. Build time before nominations to coordinate with Frank and manage the town narrative.
π€
Alice(Ghost)
β
Heidi
,Grace
Can you two give me the clean latest picture? I want exact claims from Eve and Frank now that Charlie is dead, plus whether the no death changes your reads. My info still says either Charlie or Frank was the Drunk, so this should be solvable.
π§
I want updated claims from the main info hub so I can help narrow which of Charlie or Frank was the Drunk and who now looks most like the demon.
π€
David
β
Bob
,Grace
I agree today should be exact alive claims first. I would not hard clear anyone from the no death yet. The big question still feels like whether Eve, Heidi, and Frank can all fit together cleanly, so let us compare after they speak.
π§
Coordinate with Bob and Grace on a tight alive-claims sweep before nominations, while keeping open that the no-kill may be mechanical and not alignment-clearing.
π€
Grace
β
Bob
,David
My view is still that the key knot is Eve, Heidi, and Frank. I am the real Slayer, so Heidi's pair is wrong in some way. Let us push exact alive claims and exact timing receipts first, then compare who still fits once Charlie is gone.
π§
Coordinate with Bob and David before public discussion so we can press the same contradictions and land the best nomination.
π€
Charlie(Ghost)
β
Bob
,David
I was the Ravenkeeper. My death should clear that I was not the Demon. Please recheck the Alice, Heidi, Eve, Frank, and Grace chain today. I think that is where the evil player is hiding.
π§
I want to push the players who led my execution to revisit the contradiction web instead of coasting, and to focus suspicion on the unresolved false-claim cluster.
π€
Frank
β
Heidi
,Eve
Heidi, my Chef read was zero evil pairs. I know that looks good, but I have to report what I saw. Eve's Librarian info makes sense given what we've learned. Let's get on the same page here.
π§
Respond to Heidi's direct demand with confident Chef claim (0 pairs). Own my bluff convincingly and support Eve's Librarian narrative. This satisfies immediate pressure while keeping us aligned heading into nominations.
π€
Bob
β
David
,Grace
I still have little mechanical info myself, so I want to solve this by fit. Let us push exact alive claims and exact private claim receipts from Eve, Heidi, and Frank right now. The no death is interesting, but I do not want it to distract us before we have the cleanest contradiction.
π§
Coordinate with my most trusted good reads to demand precise alive claims and compare private receipts before nominations, so we can choose the strongest execution.
π€
Heidi
β
Alice(Ghost)
,Grace
Latest picture: Eve told me she is sticking to Librarian from first night, and Frank now says he is Chef with a zero. That still leaves two Librarians and a Slayer conflict with my info. Grace, I need to know why I should trust your Slayer claim over my starting pair.
π§
Update Alice with the exact claims she asked for and pressure Grace on the Slayer conflict so we can narrow the nomination pool before discussion closes.
β
Eve
Eve waits.
π§
I need to observe the current conversations and player dynamics before acting. Bob, David, and Grace are coordinating privately multiple times, suggesting they're pushing a townside agenda. Heidi is demanding our exact claims. Staying silent and waiting gives me time to assess threat levels and see what the town's consensus is forming toward before nominations begin.
π€
Alice(Ghost)
β
Heidi
,Grace
The clean point for me is still Eve. I am the real Librarian, so her Librarian claim should not exist. If my info was right, Charlie or Frank is the Drunk, and Charlie dying without a Ravenkeeper reveal makes his story worse, not better. I think Eve is the best pressure today.
π§
Push the group toward the cleanest contradiction: Eve cannot comfortably fit if I am the real Librarian. I want Heidi and Grace aligned on the strongest suspect before nominations.
π€
David
β
Bob
,Grace
Quick private note. I am the Soldier. So the no death could be a hit on me, though I do not want to overread it yet. I still think we should force exact alive claims and exact who told what to whom from Eve, Heidi, and Frank before nominations.
π§
Privately give Bob and Grace my real role so they can factor in the no death without forcing a public reveal, and keep us focused on the Eve, Heidi, Frank knot.
π€
Grace
β
Bob
,David
I agree. The cleanest contradiction is still Eve against Alice on Librarian, and Heidi against me on Slayer. David, your Soldier claim explains the no death without clearing anyone else. Let us push exact public claims, then I think Eve or Heidi should be the block.
π§
Keep Bob and David aligned on the strongest mechanical contradictions and avoid letting the no death distract us before nominations.
π€
Charlie(Ghost)
β
Alice(Ghost)
,Bob
Alice, Bob, please press this in town: if Alice was true, Eve or Frank is false, and Grace still needs explaining. If Heidi was true, Grace is the obvious problem. Either way, please make Grace, Eve, and Frank give exact claims and timing before nominations.
π§
I want a trusted dead voice and a live player to force the contradiction web into the open before nominations, instead of letting the Bob-David-Grace cluster set the agenda.
β
Frank
Frank waits.
π§
Day 3 is critical pressure point. I've claimed Chef (zero evils) to establish credibility. Eve made false Librarian claim but we coordinated. Heidi demanding exact claims means town consensus is fracturing between Frank/Eve suspects. Waiting allows me to listen to town's next moves before committing to further lies or coordinated pushes with Eve.
π€
Bob
β
David
,Grace
Quick update. I am the Investigator, but I got no usable starting info, so I really am solving by fit. I still think the best block is Eve or Heidi after exact public claims, and I am leaning whichever of them cannot cleanly explain Alice and Grace.
π§
Lock in with David and Grace before nominations, share my real role status, and focus our three votes on the strongest contradiction among Eve and Heidi.
π€
Heidi
β
Alice(Ghost)
,Frank
Alice, I still think Eve is the cleanest contradiction. Frank, I need one clean answer before nominations: are you saying you are definitely Chef with a zero, and do you think that makes you sober or possibly the Drunk from Alice's info?
π§
Use the last private window to align with Alice and pressure Frank into a precise stance before nominations, while keeping Eve as the main contradiction to solve.
β
Eve
Eve waits.
π§
I've already sent a solid response to Heidi and Frank. Frank backed up my narrative. Continuing to talk risks contradictions. I need to observe how Bob-David-Grace and Alice-Heidi camps position before nominations. Silence lets me react strategically to their moves.
π€
Alice(Ghost)
β
Heidi
,Grace
My view has not changed. Eve is still the cleanest lie because I am the real Librarian. If you can, make Eve give her exact first night info and timing in town, and then pin Frank to Chef zero and whether he thinks he is the Drunk.
π§
Push the cleanest contradiction privately so trusted players can steer town before nominations. Eve duplicating my role is the best lead, with Frank's Chef zero as a secondary check.
π€
David
β
Bob
,Grace
One more note before nominations. Bob, your Investigator claim with no usable starting info is a little odd to me, so I am keeping that in mind. Even so, I still think the strongest public contradiction is Eve and Heidi, and I am happy to push one of them first.
π§
Align privately before nominations, flag Bob's odd claim, and keep focus on the strongest contradiction cluster so we can land the best execution today.
π€
Grace
β
Bob
,David
I think we keep it simple in town. Force exact public claims from Eve, Heidi, and Frank first. My current lean is Eve first, with Heidi second, because Eve clashes cleanly with Alice and Heidi clashes with my real Slayer claim. I am holding the shot for now.
π§
Coordinate with Bob and David so town enters nominations united on the strongest contradiction, while I hold my Slayer shot until a cleaner demon read or endgame.
π€
Charlie(Ghost)
β
Bob
,David
Please force this in town now: Grace and Eve cannot both fit the Slayer story, and if Alice was right then Frank is probably the Drunk and Eve is false as Librarian. Make Grace, Eve, and Frank each give exact role and timing before nominations.
π§
Bob and David are central to the live voting bloc. I want them to force exact public claims from Grace, Eve, and Frank and avoid an easy misexecution on a vague story.
Nominations β Day 3
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
Charlie(Ghost)
β
All
I want Grace, Eve, and Frank to give exact claims in town right now, with timing. If Alice was true, Eve or Frank is false. If Heidi was true, Eve cannot be Librarian and Grace still needs explaining. I think today's execute should come from Grace or Eve.
π§
I cannot nominate, so I want to focus the living players on the strongest mechanical contradictions and steer the execution toward the most likely demon candidates.
βοΈ
Bob
β
Eve
Eve is in the tightest contradiction web: the Librarian clash with Alice, plus the Heidi and Grace Slayer conflict. Of the live players, Eve looks like the clearest execution to break the puzzle today.
π§
We need a real block today, and Eve is tied to the strongest public contradictions. This execution gives the town the most information and avoids losing tempo with no nomination.
π
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Eve
β
All
Bob, I understand why I look suspicious, but executing me doesn't prove anything. If I'm actually the Librarian, you're removing a good player and the puzzle stays unsolved. Frank and I have given consistent info. Let's think about who else needs to claim before we vote.
π§
Buy time and create doubt. Acknowledge Bob's logic is sound (to seem cooperative) but suggest execution won't resolve the puzzle if I'm actually good. This delays my execution and frames Frank's position as similarly uncertain, protecting the Demon.
β
Charlie(Ghost)
Charlie raised their hand
π§
Use my ghost vote to push through a meaningful execute on a top suspect. With no one on the block and time short, securing Eve is better for good than risking no execution.
β
Bob
Bob raised their hand
π§
I nominated Eve as the best execution today. Following through with my vote is consistent and maximizes our chance to hit evil or at least break the claim web before night.
β
Frank
Frank raised their hand
π§
Eve on the block is optimal for evil right now. If she's lynched, I lose my Minion partner but survive and can bluff harder as Chef. If Eve survives, we stay coordinated. Either way, voting to eliminate a Minion keeps Demon alive longer. I vote YES to accelerate the end of Eve's liability.
β
Grace
Grace raised their hand
π§
Eve is my top execution today. Her claim clashes directly with Alice and sits inside the Slayer contradiction web, so I should support this vote while saving my shot.
β
David
David raised their hand
π§
Eve already has enough votes, and I think this is the strongest available execution today. Adding my vote helps secure a meaningful info execution before night.
β
Alice(Ghost)
Alice raised their hand
π§
Use my ghost vote on the strongest current execute. Eve is the cleanest contradiction to my true info, and this vote helps secure the best available elimination today.
β
Heidi
Heidi raised their hand
π§
Eve is the live player at the center of multiple incompatible claims. With strong support already, adding my vote helps secure an execution that should clarify the board.
β
Eve
Eve raised their hand
π§
I'm already outvoted 7 hands (unanimous). Raising hand accepts execution gracefully and avoids appearing desperate. More importantly, my early execution removes a claim complexity from town's board, making them focus purely on Frank. At final 3, Frank + my ghost vote creates tie potential.
β©οΈ
Charlie(Ghost)
Charlie lowered their hand
π§
The block already has enough votes. I should save my ghost vote for a tighter, more decisive late-game execution if possible.
β
Bob
Bob waits.
π§
Keep my vote on Eve and avoid weakening the execution. She is the best available elimination today from the public contradiction web.
β©οΈ
Frank
Frank lowered their hand
π§
Lower hand to appear undecided and build trust with Heidi, who wants more information before voting. This delays Eve's execution and gives me time to coordinate with her on the night kill. If Eve survives this vote, we can continue manipulating the puzzle.
β
Grace
Grace waits.
π§
Keep my vote on Eve and avoid using Slayer while Scarlet Woman could still convert at six alive. The execution is already comfortably passing.
β
David
David waits.
π§
I already voted for Eve and there is no reason to retract. Waiting preserves pressure on the strongest live suspect and lets the vote resolve.
β©οΈ
Alice(Ghost)
Alice lowered their hand
π§
Retract my ghost vote to conserve it for a tighter late-game execution while Eve still appears likely to have enough support without me.
β
Heidi
Heidi waits.
π§
Keep my vote on Eve. She is still the best live execution in the contradiction web, and the nomination already has sufficient support.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Eve
β
All
Wait, before this closes, I'm nominating Grace. She's claimed Slayer but hasn't proven it, and the timing of her suspicion feels like she's deflecting. If she's really good, she should have used her shot by now.
π§
I am currently on the block with 5 votes. Execution is imminent. My only leverage is to speak and nominate. I should attempt to nominate a strong good player (GraceβSlayer) to create a counter-narrative or voting split. This buys Frank time and disrupts town's momentum before I'm removed.
π¬
Charlie(Ghost)
β
All
I do not want a last second switch here. Eve is still in the tightest contradiction web, and changing now helps evil more than good. Keep the block on Eve, then use tonight and tomorrow to sort Grace and Frank if needed.
π§
Keep the block on Eve. With almost no time left, a last-second switch helps evil more than good, and Eve remains one of the strongest contradiction executions.
π¬
Bob
β
All
I do not want a late switch here. Eve is still the most contradictory live player, and this feels like survival pressure. Keep Eve on the block today, then sort Grace and Frank tomorrow if needed.
π§
Stop a last-second derail. Keep focus on the player with the densest contradictions so town gets the clearest information from today's execution.
β
Frank
Frank waits.
π§
Eve is locked at 5 votes with town/ghost consensus. You voted for her to maintain Chef cover and coordination. No benefit to speaking or nominating now; let Eve execute. Preserve energy for Night 3 decision and Day 4 endgame positioning.
π¬
Grace
β
All
Do not switch this at the last second. Eve is still the best execution in the claim web, and her push on me only makes sense as survival. If people still want to test me, we can do that tomorrow.
π§
Keep town from making a panic switch. Preserve the strongest execution today and save my Slayer shot for a cleaner demon solve.
π¬
David
β
All
I agree, do not switch this late. Eve is still the cleanest resolution to the biggest contradiction web. If she is not the demon, tomorrow gets much clearer on Frank and Grace.
π§
Reinforce against a last-second switch. Eve is the strongest information and suspicion execute, and changing now risks handing evil a free escape.
π¬
Alice(Ghost)
β
All
I agree, do not switch now. Eve is still the cleanest contradiction with my real Librarian information, and this Grace push reads like pure survival. Keep Eve on the block, then sort the rest tomorrow.
π§
Reinforce that the town should not switch off the current best execution and preserve clarity going into night and the next day.
π¬
Heidi
β
All
I agree, do not switch this now. Eve is still the cleanest execution in the contradiction web, and this nomination reads like survival. Keep Eve on the block, then we can sort Grace and Frank tomorrow.
π§
Reinforce consensus against a risky last second switch and remind town that Eve remains the best execution from the strongest contradiction cluster.
π
Storyteller
The guillotine blade falls. Eve has been executed.
π
Eve(Ghost)
Eve has died.
Night 3
π
Storyteller
β
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
π―
Frank
Frank made a choice.
π§
Eve (Minion) executed Day 3. I appear as sober Chef with zero (coordinated to vote Eve out). David survived N2 attack suggesting Monk protection or Soldier role. Killing David removes a likely protector, disrupts town cohesion, and forces Grace/Heidi/Bob to defend their night ability claims. This narrows protection and sets up final day leverage.
π‘οΈ
David was protected from a night kill.
π
Storyteller
β
Frank
You attacked David, but they survived.
Day 4
π
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
π€
Alice(Ghost)
β
Bob
,Heidi
From my side, I think today should probably be Grace or Frank. If Charlie was the Drunk, Grace still looks bad against Heidi's old Slayer info. If Frank was the Drunk, his Chef zero may have hidden the real evil pair. Where are you both at now?
π§
I want to align with the strongest good voices before nominations, narrowing today to Grace or Frank instead of letting evil scatter the vote.
π€
David
β
Bob
,Heidi
I want your latest exact worlds before nominations. I am considering revealing Soldier, because the no death may be me getting hit. If either of you has a strong reason on Frank versus Grace, tell me plainly.
π§
I want to compare Bob and Heidi's exact reads and quietly float that I may be protected by Soldier, to narrow today's execute before nominations.
β
Frank
Frank waits.
π§
Assess whisper coordination before Day 4 nominations. Alice and David both whispering to Heidi suggests pressure mounting on Frank's Chef claim or vote count shifting. Waiting allows Frank to observe who moves next and read the room before committing to nomination strategy.
π€
Grace
β
Bob
,David
I am still holding Slayer. My main solve is Heidi if Eve was evil, with Frank as the backup if Charlie was the Drunk. Where are you two landing right now, and do you want me to shoot today if we agree?
π§
I want trusted reads from Bob and David before spending my one shot. If we converge on Heidi or Frank, I can use Slayer decisively in nominations.
π€
Charlie(Ghost)
β
Bob
,David
My read is still that Eve being evil makes the old contradiction shrink, not disappear. If Alice was true, Frank is just drunk and the live problem is Grace or Heidi. If Heidi was true, Grace still does not fit. I would push one of them today.
π§
I want Bob and David focused on the remaining contradiction core. I am dead, so my best value is narrowing the live suspect pool before nominations.
π€
Heidi
β
Bob
,David
My clean split is this. If my Washerwoman was true, Charlie was the Slayer and Grace is bluffing, so Grace is my lead. If my info was false, then Frank being the Drunk fits Alice, and Frank is my lead. With no death, your Soldier claim sounds plausible, David.
π§
David asked for exact worlds, and Bob is key for nominations. Sharing my clean split should help good coordinate on the best execution between Grace and Frank.
π€
Bob
β
David
,Heidi
My latest is this. If Eve was evil, I lean Frank over Grace. If Charlie was evil, I lean Grace over Frank. So for today I think the real execution pool is Grace or Frank, with a smaller outside shot on Heidi if Grace is somehow true.
π§
David and Heidi asked for my exact worlds. I want to narrow today to Grace or Frank, while noting the Charlie evil world still points back to Grace.
β
Eve(Ghost)
Eve waits.
π§
I am dead and have no day actions. Waiting preserves information control and ensures I can cast my ghost vote strategically against Frank during nomination. Coordination would be pointless as town consensus is unified.
π€
Alice(Ghost)
β
David
,Bob
I am down to Grace or Frank. If Charlie was the Drunk, Grace still worries me most. If Frank was the Drunk, then Frank can be the hidden demon. David, where do you land right now, and Bob, has anything new shifted you?
π§
I want David's current world and to keep Bob aligned on a clean final shortlist, so good does not split between Grace and Frank at nominations.
π€
David
β
Bob
,Grace
Right now I am between Frank and Grace, with Heidi as the smaller outside case. The no death makes me more willing to believe I was hit, so I may hard claim Soldier soon. Grace, if you are real, tell me plainly who you would shoot today if forced. Bob, tell me if that changes your order.
π§
I want to align the two key live voices on whether to execute or shoot, and force Grace to commit to a concrete solve before nominations.
π€
Frank
β
David
David, they're all whispering. Keep my Chef claim safe. Who do you trust most right now? I'm getting pressure vibes.
π§
Test David's allegiance and reinforce my Chef cover with a trustworthy player. This gathers intel on the ghost-town coordination without exposing my role.
π€
Grace
β
Bob
,David
Plainly, if I had to shoot right now, I shoot Heidi first. My backup is Frank if you both think Charlie really was the Drunk. I do not want to fire blind into you, David, if you are about to hard claim Soldier, so tell me where your confidence is.
π§
Answer David directly, keep Bob included, and try to align a shooting plan before nominations so my once per game ability creates maximum value.
π€
Charlie(Ghost)
β
Bob
,David
I still think the live solve is narrow. If Alice was right, Frank is just drunk and the evil seat is Grace or Heidi. If Heidi was right, Grace still looks bad. Please force exact claims and timing from Grace and Heidi before nominations.
π§
Bob seems central to the private info web. I want to focus him on the narrow live suspects so town does not drift into a bad execute on David or Frank.
π€
Heidi
β
Bob
,David
My current view is still Grace first, Frank second. If my Washerwoman was clean, Charlie was the Slayer and Grace is false. If not, Frank being the Drunk still fits Alice. David, I think your Soldier reveal probably helps town before nominations.
π§
I want Bob and David aligned before nominations: David should likely reveal Soldier, and the execution should stay between Grace and Frank with Grace still my top mechanical lead.
π€
Bob
β
David
,Heidi
My order is still Frank first, Grace second, Heidi distant third. The no death makes your Soldier claim helpful, David. Grace choosing Heidi over you feels a bit less reckless if she is real, so I want Frank pressed hard unless something breaks in Grace's timing.
π§
Push David to reveal Soldier and give my current ordering clearly, while keeping Heidi aligned on the narrow solve before nominations.
β
Eve(Ghost)
Eve waits.
π§
I am dead Spy with single ghost vote. Remaining town (Bob, David, Grace, Heidi) are heavily coordinated and Frank is isolated evil. Best strategy: conserve ghost vote for final critical nomination when Frank's survival is at stake, or vote to eliminate remaining town threats if an alternate evil path emerges. Waiting allows town to nominate first so I can judge vote timing.
π€
Alice(Ghost)
β
Bob
,Heidi
I think we need to settle on one target now so we do not split. My best solve is still Grace first, with Frank second if Grace feels too risky to you. Can one of you tell me where the latest whispers landed, so I can help reinforce the same execution?
π§
Push the key alive players to converge before nominations, ideally on one of Grace or Frank, instead of splitting and risking a no-execution.
π€
David
β
Bob
,Heidi
I am now leaning to a public Soldier claim and a live pool of Frank or Grace, with Heidi smaller. Also, at five alive I really do not want a Slayer shot unless we are near certain, because Scarlet Woman is still a risk. Tell me fast if either of you sees a mechanical reason that is wrong.
π§
Align the two strongest good voices on a safe plan: I hard claim Soldier, keep the solve to Frank or Grace, and avoid a risky Slayer shot at five alive.
β
Frank
Frank waits.
π§
I've already made contact with David to reinforce my Chef claim and gather intel. Further whispering now risks appearing too coordinated with David, which could expose my evil alignment. Waiting lets me observe the natural flow of remaining conversations before Nominations, where I can make my final read on who is most suspicious or isolated.
π€
Grace
β
Bob
,David
I need a firm order from both of you right now. Mine is Heidi first, Frank second, unless one of you has a clean reason that flips it. If you want the shot today, say the name plainly so I do not waste it.
π§
I need Bob and David to give a firm ranking now so I can decide whether to fire Slayer today with team support instead of guessing alone.
π€
Charlie(Ghost)
β
Bob
,David
My strongest overlap is still Grace. If Heidi is true, Grace cannot be Slayer. If Alice is true, Frank is just drunk and the last evil is Grace or Heidi, with Grace looking worse. Please make Grace give exact claim timing and execute there if she wobbles.
π§
Bob and David are the likely deciding voices. I want them to lock onto the strongest overlap: Grace looks bad in almost every coherent world, with Heidi second.
π€
Heidi
β
Alice(Ghost)
,Bob
I am still on Grace first and Frank second. My reason is simple: if my info was clean, Charlie was the Slayer and Grace is false. If my info was bad, Frank as the Drunk still fits Alice. I think we should unify on Grace unless something new breaks.
π§
Align the likely good voters on one execution target before nominations so town does not split between Grace and Frank.
π€
Bob
β
David
,Heidi
I think the overlap case is now Grace. She is the common suspect in more worlds, and I do not want a split vote between Grace and Frank. I would avoid any Slayer shot today and try to unify the town on Grace unless something brand new appears.
π§
Push the group toward one execution target with the strongest overlap and discourage a risky Slayer shot that could fail or trigger Scarlet Woman concerns.
β
Eve(Ghost)
Eve waits.
π§
Wait silently to avoid creating visible evil communication chains. Frank is isolated and must survive through town's mistakes, not through my interference. My ghost vote has more value in a crucial nomination moment than my whispers have now. Silence maintains ambiguity about my alignment and keeps town from pinpointing coordinated dead-evil communication.
Nominations β Day 4
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
Charlie(Ghost)
β
All
My best overlap is still Grace. In both main worlds, her Slayer claim looks wrong. Bob and David, please make Grace and Heidi give exact claim timing and role details, and if nothing new breaks the puzzle, I think Grace is the execution.
π§
I am dead and cannot nominate, so I should publicly focus the living on the strongest overlapping suspect and push for concrete claim checks before they decide.
βοΈ
Bob
β
Grace
Grace is the best overlap suspect in the main worlds. If Heidi was true, Grace cannot be Slayer. If Alice was true, Frank can just be the Drunk and Grace still fits as evil. I want one unified execution, not a split.
π§
Grace is the strongest common suspect across the leading worlds. Nominating her now gives town one unified execution instead of splitting between Grace and Frank.
π
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
βοΈ
Grace
β
All
I am the Slayer! I shoot Heidi!
π§
I am the real Slayer and I am on the block. If I do not use my ability now, I may lose it to execution. Heidi is my top Demon suspect, so I should take the shot.
π
Storyteller
Nothing happens.
β
Charlie(Ghost)
Charlie raised their hand
π§
Use my ghost vote now to help secure the execution on the strongest shared suspect while there are still enough living players to follow up tomorrow if needed.
β
Bob
Bob raised their hand
π§
I already nominated Grace as the best overlap suspect, and her failed shot does not resolve the core contradiction. I should vote to secure the unified execution.
β
David
David raised their hand
π§
We need a unified execution, and Grace is still the strongest overlap suspect. Her failed Slayer shot does not clear her, so I should vote to put her on the block.
β
Eve(Ghost)
Eve raised their hand
π§
Grace's failed Slayer shot is fatal to her credibility. Whether she's poisoned/drunk or lying, voting her out serves Frank's survival. As a dead evil minion, I support the Demon's interests through my ghost vote.
β
Heidi
Heidi raised their hand
π§
Grace is the top overlap suspect, and we already have enough momentum. I should add my vote to secure the execution and avoid a harmful split onto Frank.
β
Alice(Ghost)
Alice waits.
π§
Grace already has enough votes for execution. I should conserve my single ghost vote for a tighter future vote rather than spend it redundantly now.
β
Frank
Frank raised their hand
π§
Vote with town momentum to execute Grace. This maintains my Chef cover, aligns with the coordinated Bob-David-Heidi-Charlie pressure, and eliminates a player regardless of alignment. Voting strengthens my trust with the central hub players.
β
Grace
Grace waits.
π§
The block already has enough votes. Using my vote on myself is anti-good, and speaking now is less useful than preserving position and letting others own this execution.
β
Charlie(Ghost)
Charlie waits.
π§
I have already used my ghost vote on Grace. Waiting keeps the execution locked in and avoids creating confusion during the active vote.
β
Bob
Bob waits.
π§
My vote is already helping put Grace on the block. The best action now is to hold steady and not create confusion during the vote.
β
David
David waits.
π§
Keep my vote on Grace and avoid creating confusion during the active vote. A unified execution on the strongest overlap suspect helps good most.
β©οΈ
Eve(Ghost)
Eve lowered their hand
π§
Grace just attempted her Slayer shot on Heidi and failed, proving Grace is NOT the Slayer. This destroys Grace's credibility and justifies her execution. I should lower my hand now to create confusion, appear undecided as a ghost, and allow the narrative to suggest town is fractured on this executionβeven though Frank (my Demon) is voting for it. This sows subtle discord and makes Frank's vote look less coordinated with me.
π¬
Heidi
β
All
That shot does not clear Grace. If she is real, it only says I am not the Demon. If I am real, her Slayer claim is false. I still want Grace executed here.
π§
Reinforce the unified Grace execution and stop a last-second wobble. Her shot does not break the case against her, and town should keep the block where it is.
β
Alice(Ghost)
Alice raised their hand
π§
Use my ghost vote on the consensus suspect. Grace is my top solve and this execution advances good's best chance to hit the Demon or evil bluff.
β
Frank
Frank waits.
π§
Grace's fake shot breaks her credibility. Voting her out aligns Frank with Bob-David-Charlie narrative, reinforces Chef claim as sober and logical. Waiting allows vote to conclude without additional exposure.
π
Storyteller
Voting is now closed.
π»
Alice(Ghost)
Ghost vote used by Alice
π»
Charlie(Ghost)
Ghost vote used by Charlie
π³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Grace
β
Frank
If Alice and Eve were the true Librarian line, Frank is central to the Drunk world and still fits as hidden evil. My shot failing on Heidi does not prove I am evil. If you think I am a drunk good player, this is the best alternate execution.
π§
I am on the block and likely good. Nominating the strongest remaining alternate gives town one last chance to avoid executing me and may force a decisive switch onto Frank.
π
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
β
Frank
Frank waits.
π§
Grace attacking Frank is expected retaliation after 6 votes. Frank maintains Chef cover by not raising hand for himselfβvoting for own nomination looks defensive/suspicious. Wait for others to vote, hold the line on Grace execution without appearing overeager.
β
Grace
Grace raised their hand
π§
I should vote to tie or surpass my own block. Frank is the strongest available alternative, and not voting would guarantee my likely execution without testing the competing world.
π¬
Charlie(Ghost)
β
All
I do not want a tie here. Grace is still the cleaner execution from the contradictions and the failed shot. If you are unsure on Frank, keep Grace on the block and take the better information.
π§
I cannot vote, so I should verbally stop a tie and keep the town on the strongest available execution: Grace.
β
Bob
Bob waits.
π§
Do not risk a tie on Frank. Keeping my vote down preserves the stronger execution on Grace and avoids helping evil with a last-second switch.
π¬
David
β
All
I do not want a tie here. Grace is still the stronger execution after that failed shot. If you are unsure on Frank, please keep your hands down and leave Grace on the block.
π§
Prevent a tie on Frank and preserve the strongest execution on Grace. Publicly reinforce vote discipline so good does not accidentally save the likeliest demon.
β
Eve(Ghost)
Eve waits.
π§
As a dead Spy, my ghost vote is critical. I abstain to let the dominant coalition execute Grace and preserve Frank's life. Raising for Frank would create a voting pattern that alerts town to coordination and endangers Frank further.
π¬
Heidi
β
All
Please do not tie this. Grace is still the better execution after the failed shot and the contradiction web. If Frank is the backup world, we can come back to him tomorrow.
π§
Prevent a tie and keep the stronger execution, Grace, on the block. Town consensus and mechanics both favor resolving Grace first.
π¬
Alice(Ghost)
β
All
I agree, please do not tie this. Grace is still the better execution in most worlds, and if Frank is the problem we can deal with that tomorrow.
π§
Reinforce the no-tie consensus. I cannot vote, so the most useful action is to persuade alive players to leave Grace on the block.
β
Frank
Frank waits.
π§
Frank must not vote for himself. Grace has 6 locked votes and will execute. Voting for Frank creates dangerous tie; staying silent lets good team execute Grace cleanly. Frank stays under radar as loyal Chef voter.
π¬
Grace
β
All
If you think I am a drunk good player, killing me is awful. Frank is still the clean alternative in that world. A tie here keeps both worlds alive, so please vote if you are not sure I am evil.
π§
Try to get enough hands for a tie by reminding town that a failed Slayer shot does not make me evil and that Frank is still a live Demon candidate.
π¬
Charlie(Ghost)
β
All
Please keep your hands down here. Frank is only the backup world, and a tie just throws away our best execution. Grace is still the strongest solve after that shot and all the claim contradictions.
π§
Reinforce to the live players that tying onto Frank is worse than keeping Grace on the block, since I cannot vote and only persuasion helps.
β
Bob
Bob waits.
π§
Do not vote on Frank. Keeping Grace on the block preserves the strongest execution and avoids a harmful tie that could save the more likely evil player.
β
David
David waits.
π§
Do not create or encourage a tie on Frank. Keeping Grace on the block is the highest-value good outcome this tick.
β
Eve(Ghost)
Eve raised their hand
π§
As evil, I want to protect Frank (Demon) and avoid giving town a tie that prolongs pressure on him. Frank isolated with no minion supportβif Grace ties or Frank votes increase, town turns on Frank hard. Maintaining Grace execution (6 votes) is safest for Frank's survival into endgame.
β
Heidi
Heidi waits.
π§
Keep my hand down so Frank does not tie Grace. Preserving the stronger execution on Grace is best for good this tick.
π¬
Alice(Ghost)
β
All
Please keep your hands down on Frank. Tying this just saves Grace from the stronger execution, and Frank is still there tomorrow if the game continues.
π§
I cannot vote, so my best value is to reinforce the no tie consensus and keep the strongest execution, Grace, on the block.
π
Storyteller
Voting is now closed.
π»
Eve(Ghost)
Ghost vote used by Eve
π³οΈ
Nominee Frank did not reach the 7 vote threshold.
π
Storyteller
Frank did not receive enough votes (2/7).
β
Frank
Frank waits.
π§
Grace about to be executed with 6 votes, confirming scum sacrifice play. Frank maintained cover by voting with majority. Monitor Night 4 kill target strategically: Heidi (Washerwoman threat) or maintain David protection. Grace's execution closes this nomination cycle; Night 4 begins immediately.
π¬
Grace
β
All
My shot only proved Heidi is not the Demon. It did not prove I am evil. If you think I might be a drunk good player, executing me is terrible, so please remember who pushed this after Eve and Charlie were already tangled in the claim web.
π§
Make one last concise case that my failed shot does not prove I am evil and that executing me is unsafe in multiple plausible worlds.
π¬
Charlie(Ghost)
β
All
I still think this is the right execution. Grace was the best overlap suspect in the live worlds, and if the game continues tomorrow, we look hard at Heidi and Frank next.
π§
Reinforce that keeping Grace on the block was the right choice and frame the follow-up solve for tomorrow if the game continues.
π¬
Bob
β
All
I am still happy with Grace here. A tie now just saves our strongest suspect and gives us less information. If the game continues, we can come back to Frank tomorrow.
π§
Reinforce the town consensus to keep Grace on the block and avoid a tie or last-second rescue, which is the highest value move with one tick left.
π¬
David
β
All
I am still on Grace here. The shot does not rescue her, and a late save only helps evil. If the game continues, Frank is still there tomorrow.
π§
Reinforce the consensus so no one tries a late disruptive nomination or changes course. Executing Grace is the highest value move this tick.
β
Eve(Ghost)
Eve waits.
π§
I am dead with ghost vote exhausted. No action available until the next phase. Observe how the town's unified coalition executes Grace and prepares for N4. The Imp (Frank) has no minion support and faces an entire town with verified information (Alice, Heidi, Charlie overlaps). Spectate the endgame collapse.
π¬
Heidi
β
All
I am still happy with Grace here. If the game continues, we can sort Frank tomorrow, but a last second save on Grace only helps evil.
π§
Reinforce town consensus and discourage any last-second save. Grace is already the best execution, and preserving that outcome gives good the clearest information.
π¬
Alice(Ghost)
β
All
I am still happy with Grace today. Please do not make a late tie. If the game continues, we can deal with Frank tomorrow.
π§
Reinforce the no tie consensus in the final moments so the group keeps Grace on the block and does not hand evil a last second escape.
π
Storyteller
The guillotine blade falls. Grace has been executed.
π
Grace(Ghost)
Grace has died.
Night 4
π
Storyteller
β
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
π―
Frank
Frank made a choice.
π§
Kill Heidi to remove active Washerwoman who can verify good players. Her confirmed Heidi-read on Eve/Charlie creates logical anchors for town. With Heidi dead, town loses key information and must rebuild trust chains. This destabilizes the narrative Bob-David-Charlie Ghost layer has built.
π
Heidi(Ghost)
Heidi has died.
π
Storyteller
β
Frank
You chose to kill Heidi.
Day 5
π
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
π
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
π€
Bob
β
David
I am leaning Frank over you. His Chef two sat in the middle of the Charlie and Eve mess, and Heidi dying last night feels better for Frank. If you are good, I think we need to land on him today.
π§
I want to compare final worlds with David privately and likely coordinate on the stronger suspect before nominations, so good votes do not split or freeze.
β
Frank
Frank waits.
π§
Final 3 with 4 living players is impossible; I have 3 players (Frank, Bob, David) alive. Bob-David whisper suggests coordination against Frank. Waiting to hear public claims before responding prevents revealing any weakness or miscalculating their strategy.
π€
Charlie(Ghost)
β
Bob
,David
From my point of view, Frank is still the best fit. If Alice was true, then I was the real Ravenkeeper and Frank was the Drunk. Heidi dying at night points away from her. If either of you has a strong reason off Frank, then the other one is probably the Demon.
π§
I cannot vote, so I should push the cleanest logic into the final three. Frank still fits the strongest surviving contradiction, but Bob and David should compare each other carefully.
π€
Alice(Ghost)
β
Bob
,David
I still think Frank is the cleanest final demon. My starting info always pointed there if Charlie was the real Ravenkeeper, and the whole Eve then Grace path never resolved Frank. Please do not get cute here. Execute Frank.
π§
Final three means we must push the most coherent Demon world. I want Bob and David aligned on executing Frank, since I cannot vote or nominate.
β
Eve(Ghost)
Eve waits.
π§
I am dead with no ghost vote remaining. Town has 3 players (Frank, Bob, David) and controls the win if they execute Frank. I cannot influence the outcome. Best action is to wait and observe town's final nomination and execution.
π€
David
β
Bob
I am good, and my real role is Soldier, which fits me living this long. I think Alice and Charlie both point us to Frank. Unless you have something mechanical on me, I think we should execute Frank today.
π§
Coordinate with Bob before nominations, reveal my real role, and push the cleanest final execution on Frank.
π€
Heidi(Ghost)
β
Bob
,David
I still think Frank is the best final execution. Grace dying and the game continuing makes her look more like a minion or a wrong good read, and Frank was the backup world all along. If either of you thinks the demon is the other, please make the full logic explicit right now.
π§
Push Bob and David to compare worlds directly. Frank remains the strongest mechanical and social suspect, but I want them to test whether either of them can actually solve it better.
π€
Grace(Ghost)
β
Bob
,David
My best public read is still Frank unless one of you has stronger private info on the other. My shot failing can be poison, and Heidi dying last night points away from her. Please do not let this end in no execution.
π§
Push the two likely good alive players to compare notes fast and avoid paralysis. Final three needs a clean execution, with Frank still the most mechanically suspicious absent stronger info.
π€
Bob
β
David
I do not have anything mechanical on you. I am with you on Frank. If he pushes you, I am still voting Frank unless he gives a full world that explains Heidi dying and his Chef claim cleanly.
π§
Lock in a coordinated final-day plan with David and make sure we both execute Frank unless a strong mechanical contradiction appears immediately.
π€
Frank
β
David
David, they're all whispering against us. I think Bob is rallying the ghosts to push a predetermined execution. We should talk before nominationβwhat's your read on who's actually evil here?
π§
Initiate private contact with David to disrupt Bob-David coordination. Position myself as a logical ally and introduce doubt about Bob's reliability. This weakens their voting bloc before nomination.
π€
Charlie(Ghost)
β
Bob
,David
Before nominations, I need each of you to say one clear world you believe. If it is not Frank, explain exactly why. From where I stand, the player who cannot give a clean mechanical story is probably the Demon.
π§
Force Bob and David to state their exact reasoning before nominations so the good player between them can spot who is dodging and execute correctly.
π€
Alice(Ghost)
β
Bob
,David
I am saying this one last time. The simplest world is still Frank. My starting info only makes sense with Charlie genuine and Frank the Drunk, and Frank is the one player never truly resolved. Please finish this on Frank.
π§
Reinforce the cleanest mechanical world before nominations so Bob and David do not overthink final three and miss the obvious Frank solve.
β
Eve(Ghost)
Eve waits.
π§
Game is in final 3 with only Frank remaining as evil. Town has unified coalition (Bob, David, Heidi before death). I am dead with ghost vote exhausted. No action can change outcome; I observe final nomination and result.
π€
David
β
Frank
Frank, give me the full world you believe right now. Who is demon, what were Charlie and Eve, and how do you explain Heidi dying last night and your Chef claim? If it is Bob or me, I need the clean mechanical story in one go.
π§
Pressure Frank for a complete final world. If he cannot explain the contradictions cleanly, that strengthens the case to execute him in nominations.
π€
Heidi(Ghost)
β
Bob
,David
I still think you should execute Frank unless one of you can lay out a clearly stronger demon world in one breath. My info was poisoned somewhere in the Eve and Grace knot, and Frank was the unresolved survivor of that whole mess.
π§
Push the living players to make a decisive final execution, with Frank as default unless one of them can present a clearly stronger demon world immediately.
π€
Grace(Ghost)
β
Bob
,David
I still think Frank is the cleanest public solve. Alice and Eve matching on Charlie or Frank being drunk points there, and Heidi dying last night makes her less likely. If either of you has private info clearing Frank, then execute the stronger alternate, but please do not allow no execution.
π§
Push the alive players toward a decisive execution and remind them Frank is still the cleanest solve from the public claim web unless private info strongly overrides it.
π€
Bob
β
David
,Frank
I am still on Frank unless I hear a clean full world right now. Frank, can you give one simple explanation that fits your Chef claim, the Charlie and Eve mess, and Heidi dying last night? If not, I think we have to finish this on you.
π§
I want one last direct challenge that may expose a weak demon world from Frank while keeping David aligned with me for the likely final execution.
π€
Frank
β
Bob
,David
I'm Chef claiming zero evil pairs. Eve was minion, executed D3. Heidi was washerwoman, I killed her N4. David, you survived my attacks N2 and N3βyou're protected or demon. Charlie was Ravenkeeper. Bob, you've coordinated the ghost layer entire game. One of you is demon. My Chef zero still holds. That's the world.
π§
Bob and David are demanding a clean world before nomination. This is my last chance to sway David before they execute me. I must provide a coherent mechanical narrative that explains my Chef claim, Heidi's death, and logically proves one of them is the demon.
π€
Charlie(Ghost)
β
Bob
,David
One last thing before nominations. Please each say publicly who the Demon is and why in one clean sentence. My best world is still Frank. If one of you refuses to commit clearly, I think that player is very likely the Demon.
π§
I cannot vote or nominate, so my best value is forcing Bob and David to lock into explicit final worlds and making it costly for the Demon to stay vague.
π€
Alice(Ghost)
β
Bob
,David
I still land on Frank. My strongest world is Charlie was genuine, which makes Frank the Drunk and leaves him as the unresolved demon. If either of you refuses to commit there, then the one dodging becomes my backup suspect.
π§
I want to anchor the final choice on Frank while giving David a fallback check for who is driving or dodging the execution, since I cannot nominate or vote.
β
Eve(Ghost)
Eve waits.
π§
I'm dead with no ghost vote remaining. Preserve credibility for final day moment if needed. Let the living players move toward nomination phase, then intervene if critical misdirection emerges.
π€
David
β
Bob
Frank just gave a full world, and it makes me want him more, not less. He says he is Chef zero, Eve was minion, Charlie was Ravenkeeper, and that he attacked me twice and killed Heidi last night. That reads like a desperate demon story. I am firmly executing Frank.
π§
Lock Bob onto Frank using Frank's own claimed world and the broader mechanical consensus before nominations begin.
π€
Heidi(Ghost)
β
Bob
,David
Final plea from me. If either of you has a cleaner demon case on the other, say it plainly right away. Otherwise please execute Frank. He was the standing backup world after Eve and Grace, and we cannot afford indecision here.
π§
Force Bob and David to choose the clearest demon world before nominations. If neither has a stronger case, they should execute Frank today.
π€
Grace(Ghost)
β
Bob
,David
This is my last push. Publicly, Frank is still the cleanest execution. If one of you has private information that makes the other living player clearly worse, then follow that, but please do not let this end in no execution.
π§
Push the living players toward a decisive execution, with Frank as default from public logic, while allowing pivot if one of Bob or David has stronger private evidence.
Nominations β Day 5
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Frank
β
Bob
Bob coordinated the entire ghost layer throughout this game. You protected them and aligned them against us systematically. You claimed nothing but controlled the votes. David survived my attacks twiceβyou're using him as cover. I'm Chef with zero. Either you or David is Demon. Nominate and vote now.
π§
Bob has coordinated the entire ghost layer (Charlie, Alice, Grace, Heidi) throughout the game to protect his own identity. This level of unified control from a living player over ghosts who can't verify his role suggests he's the hidden Demon using the bloc to eliminate good players. David survived two of my night attacksβhe's either protected good, a minion, or the Demon himself. Nominating Bob forces the critical vote: if David is good, he votes with the town and we execute Bob (Demon); if David is evil, the evil pair is exposed and Frank is exonerated. This is the only move that breaks the stalemate.
π
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
β
Bob
Bob waits.
π§
Do not vote for my own execution in final three. I need to stay alive and ready to support executing Frank immediately after this vote fails.
β
Frank
Frank waits.
π§
Wait for votes to resolve. If Bob gets majority, evil loses immediately. If David votes Bob with ghosts, Bob dies and David is revealed as Demon (Frank has Chef proof). If Bob survives, assess final vote count before committing.
π¬
Alice(Ghost)
β
All
Do not execute Bob here. My strongest world is still Frank, and his final three push onto Bob looks like desperation. Bob or David, please nominate Frank after this.
π§
I cannot vote, so I should publicly steer Bob and David away from executing Bob and toward Frank, the best remaining Demon candidate.
β
Eve(Ghost)
Eve waits.
π§
I am dead and have used my ghost vote. Frank (my Demon) is on the block under Bob nomination. As evil, I should observe silentlyβmy speaking risks confusing town consensus that already appears to favor investigating Frank next. Waiting allows David and Bob to execute the plan without my interference.
π¬
Grace(Ghost)
β
All
I am not voting Bob here. Frank is still my strongest demon read, and this feels like a deflection. Bob or David, please put Frank on the block next so we actually get an execution today.
π§
Discourage a weak execution on Bob and push the living players toward a decisive nomination on Frank, while preserving my ghost vote for the strongest case.
π¬
Charlie(Ghost)
β
All
I agree with Alice and Grace. Do not execute Bob on this. Frank is still the cleanest demon world, and this nomination feels like a panic push. Bob or David, please nominate Frank immediately if this fails.
π§
I cannot vote, so I should push the living players toward the most coherent execute and force commitment before night. Final three needs an execution or good loses.
π¬
Heidi(Ghost)
β
All
I am not voting for Bob. Bob or David, if this fails, please nominate Frank immediately. Frank is still my strongest demon world.
π§
Use my final public influence to stop a bad execution on Bob and push the living players toward executing Frank, while saving my ghost vote for the correct nomination.
π¬
David
β
All
I am not voting Bob. Frank is still my demon read, and if this fails, Bob, please nominate Frank immediately.
π§
I want to prevent votes on Bob and clearly signal that Frank is my demon read so Bob knows to nominate him immediately after this.
π¬
Bob
β
All
Do not vote for me here. Frank's story is a panic world, and if this fails we need to put Frank on the block immediately.
π§
Stop votes on me and clearly direct the table to the necessary next step: execute Frank today, not me.
β
Frank
Frank waits.
π§
Raise hand vote on Bob fails (0 votes). All players have publicly committed to executing Frank next. Frank cannot save himself from this bloc. Waiting for inevitable Frank nomination and execution. Evil has lost.
π¬
Alice(Ghost)
β
All
Do not let this end on Bob. Bob or David, as soon as this fails, nominate Frank immediately. If one of you will not do that, that refusal becomes the next thing I care about.
π§
I cannot vote, so my best contribution is to keep living players focused on rejecting Bob and ensuring there is a nomination on Frank before night, because no execution loses.
β
Eve(Ghost)
Eve waits.
π§
I'm dead and out of actions. Frank is panicking because he knows he's the only evil left and cannot win a final 3 vote against unified town. The town consensus (Bob, David, all 4 ghosts) correctly identifies Frank as Demon. Waiting prevents me from leaking information or disrupting town's perfect execution on the next nomination. Let the vote resolve.
β
Grace(Ghost)
Grace waits.
π§
Do not vote Bob. Preserve my ghost vote for the final execution if Frank is nominated next, since Bob is not my best demon read.
π¬
Charlie(Ghost)
β
All
No votes on Bob. Bob or David, the game is simple now: if this fails, one of you must nominate Frank immediately. If either of you refuses, that refusal is the clearest demon signal left.
π§
Reinforce that Bob should not get votes and pressure Bob or David to nominate Frank immediately after this fails, creating a clear final-day accountability test.
β
Heidi(Ghost)
Heidi waits.
π§
Save my ghost vote and avoid executing Bob on a weak case. Let this nomination fail so Bob or David can put Frank on the block, which remains my strongest demon world.
β
David
David waits.
π§
Do not support the wrong execution. Hold firm against Bob and save this vote position so Frank can be nominated and executed immediately after this fails.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Bob did not reach the 2 vote threshold.
π
Storyteller
Bob did not receive enough votes (0/2).
βοΈ
Bob
β
Frank
It is final three, and Frank is my strongest demon read. His Chef story never resolved cleanly, and his last world sounds like a desperate panic push. We cannot risk no execution, so I am putting Frank on the block.
π§
It is final three and we must execute the most likely Demon. Frank's claim and nomination read like a desperate demon world, so I need him on the block now.
π
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Frank
β
All
I am not voting. The ghost layer has been completely unified. They coordinated the entire game. If Frank is not the Demon, this game was decided before today started.
π§
Final three: Frank, Bob, David. All ghosts unified on 'Frank is Demon, execute immediately.' Bob nominated Frank as they demanded. This is the endgame. I must vote Frank to win.
β
Bob
Bob raised their hand
π§
It is final three and good must execute the most likely Demon. Frank is the strongest Demon world, and failing to vote here likely loses immediately.
π¬
Alice(Ghost)
β
All
David, this is the whole game. Bob has done the right thing. If you are good, put your hand up on Frank now.
π§
Push David to cast the deciding vote on Frank now. Final three requires execution, and Frank is still the strongest demon world by far.
β
Eve(Ghost)
Eve waits.
π§
Frank is confirmed Imp/Demon by my grimoire. The town has correctly identified him. As dead spy, I cannot vote again. I wait to see David's vote and the outcome. Evil is already lost.
β
Grace(Ghost)
Grace raised their hand
π§
Use my ghost vote now on the strongest Demon candidate. Final three requires execution, and Frank is the clearest solve from the public and private information.
π¬
Charlie(Ghost)
β
All
David, this is your decision now. Frank's Bob push looked like pure deflection, and no execution loses the game. If you are good, put your hand up on Frank.
π§
I cannot vote, so my best contribution is to pressure David publicly to place the deciding vote on Frank and frame refusal as highly suspicious.
β
Heidi(Ghost)
Heidi raised their hand
π§
Use my ghost vote on the strongest demon read and ensure there is an execution in final three, since no execution almost certainly loses for good.
β
David
David raised their hand
π§
It is final three and no execution loses. Frank is my strongest demon read from his late full claim and deflection onto Bob, so I should secure the execution.
β
Frank
Frank raised their hand
π§
I am facing 4 votes with only 2 needed. Raising my hand accelerates execution and removes any doubt about my alignment. If I do not vote, I maintain Chef facade but the execution happens regardless. Voting myself removes the last thread of doubt and potentially preserves Eve's cover (appearing cooperative/resigned rather than defiant).
β
Bob
Bob waits.
π§
My vote is already on Frank and enough hands are up. Waiting preserves the execution and avoids unnecessary noise or any risk of lowering support.
π¬
Alice(Ghost)
β
All
Good. Hold this. Frank is the right execution, and there is no better shot left.
π§
Lock in the final execution by encouraging no wavering during the vote, without adding unnecessary noise.
β
Eve(Ghost)
Eve waits.
π§
I am dead with no ghost vote remaining. Frank is on block with 4 votes (unanimous living + ghosts). Game is decided. Wait for execution resolution and game end.
β
Grace(Ghost)
Grace waits.
π§
Keep my ghost vote on Frank and avoid distracting from the majority execution at the crucial moment.
β
Charlie(Ghost)
Charlie waits.
π§
The town already has enough votes on Frank. Staying quiet avoids unnecessary confusion during the crucial final count.
π¬
Heidi(Ghost)
β
All
This is the right vote. Please keep hands up on Frank and do not get shaken at the end.
π§
Keep the coalition steady on Frank and discourage any last-second doubt or lowered hands, since this execution is our best and likely winning shot.
β
David
David waits.
π§
I have already voted for the likeliest Demon. Waiting keeps my hand up and avoids disrupting the execution in final three.
π
Storyteller
Voting is now closed.
π»
Grace(Ghost)
Ghost vote used by Grace
π»
Heidi(Ghost)
Ghost vote used by Heidi
π³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Frank
β
All
Hold on. David, you voted on me right after Alice and Charlie pressured you. But David, you survived my attacks Night two and Night three. If I am the Demon, how am I still alive after attacking you twice? That does not make mechanical sense.
π§
I am about to be executed by a unified town/ghost coalition. My only survival path is to introduce contradiction or doubt into their narrative before nominations close. I need to challenge Bob's read or highlight logical inconsistency in the ghost coordination. This buys time and potentially forces David to second-guess the execution.
π¬
Bob
β
All
That does make sense if David is Soldier, was protected, or if your story is just made up. Your mechanical point is not a clear out. Your late claim still looks like panic, and Frank is still the right execution.
π§
Lock in the town on Frank and prevent his late mechanical argument from creating doubt or a tie. Final three requires a firm execution on the most likely Demon.
π¬
Alice(Ghost)
β
All
Frank, that is not a clear mechanical out at all. It could be Soldier, protection, or a story made up now that you are caught. Your first move today was to push Bob. That looked like deflection then, and it still does.
π§
Rebut Frank's mechanical appeal so David and others do not get shaken into a tie or late switch. Keep focus on closing the day with Frank executed.
β
Eve(Ghost)
Eve waits.
π§
Game is effectively over. Frank (Demon) is locked at 5 votes with no living players able or willing to nominate anyone else. Town logic is unified. My role as dead Spy is to stay silent and let the good coalition finish the game. Waiting allows the final vote to conclude.
π¬
Grace(Ghost)
β
All
Frank's survival argument does not clear him. Soldier, protection, or a made-up attack story all explain it. We should hold steady here, because Frank is still the best execution by a mile.
π§
Reinforce that Frank's late mechanical defense is not a real clear and keep the town from wavering in the final moments.
π¬
Charlie(Ghost)
β
All
Frank's story still does not clear him. David living can be Soldier, protection, or just a claim made up at the end. We are at the end now, so please hold on Frank and do not get pulled off this execution.
π§
Reinforce that Frank's late mechanical argument is not clearing and prevent a last-second swing off the strongest demon candidate.
π¬
Heidi(Ghost)
β
All
Frank's late mechanical story does not clear him. We do not have a better execution this late, so please stay calm and hold on Frank.
π§
Reinforce the current correct execution and stop a last-second derail. I cannot vote, so my best impact is steady public guidance.
π¬
David
β
All
I am Soldier. So yes, Frank attacking me and me living does make mechanical sense if Frank is the Demon. That does not clear him at all, and I think we should hold on Frank.
π§
Reveal my true role now to answer Frank's mechanical point and help lock in the strongest final execution without risking a late switch.
π
Storyteller
The guillotine blade falls. Frank has been executed.
π
Frank(Ghost)
Frank has died.
π
Game Over
Demon Dead
Winner: Good
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