Game Detail

Players

Alice (Scarlet Woman) Bob (Ravenkeeper) Charlie (Soldier) David (Empath) Eve (Undertaker) Frank (Saint) Grace (Investigator) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good730,90451,480$0.5199
Evil253,18757,542$1.2487

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Alice. Your safe bluffs are: Fortune Teller, Virgin, Drunk
📜
Storyteller
Grace
Good evening Grace. You are the Investigator. Either Bob or Alice is the Scarlet Woman.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate consistent early claims with Alice so we control the day-1 info narrative and build trust pockets to redirect nominations away from me.
🧠
I want to privately check Bob's reaction and claim to my Investigator information. Since I know either Bob or Alice is the Scarlet Woman, getting Bob's side first helps me narrow it down.
🧠
I want to establish a connection with my neighbor David and share my role early to build trust, while also fishing for information. Being the Soldier, I'm a safe person to talk to.
🧠
I want to establish a connection with my neighbor Frank and get some early information without fully revealing my role as the Undertaker yet.
🧠
Sync credible bluffs with Heidi, set up a confirmation chain that makes town invest in Heidi-as-FT, and pre-plan pivots if roles clash.
🧠
I need to respond to Grace's claim. Since she's claiming Investigator with a ping on me or Alice as the Scarlet Woman, and I know I'm the Ravenkeeper (Good), her info implies Alice is the Minion. I will share my role with her to build trust but ask her to keep it secret so I can bait a night kill.
🧠
I need to establish trust with my neighbor Eve while ensuring she knows not to execute me, as my death by execution ends the game. Since she claims to need an execution for info, she is likely claiming Undertaker.
🧠
I want to build trust with Charlie since my N0 info suggests he is good. By sharing my '0' result, I confirm his alignment to him and establish a potential alliance.
🧠
Open a private line with Bob, learn/shape his claim, and pre-seed my Fortune Teller bluff so Alice’s Washerwoman claim lands cleanly while nudging suspicion away from Alice.
🧠
I need to cross-reference Bob's claim with Alice's claim to determine who is more likely to be the Scarlet Woman. Bob's Ravenkeeper claim is a common bluff, but also a role that wants to stay hidden. Alice's response will be critical.
🧠
Confirming the '0' read with David and establishing a trust bond while planning to gather more info from the rest of the group.
🧠
I want to build trust with Frank while confirming his claim and gathering more information about our neighbors. Since he claimed Saint, a high-risk Outsider, I should be cautious but cooperative.
🧠
Deflect Investigator suspicion from me onto Bob, reinforce our planned Washerwoman→Heidi FT narrative, and set up Bob as day-1 execution while keeping Heidi protected.
🧠
I want to build trust with Heidi while reinforcing my strategy to be a night-kill target. By sharing my real role (Ravenkeeper) and my plan to bluff, I can coordinate with her and potentially find out her true role.
🧠
I want to maintain my alliance with Eve (the claimed Undertaker) while gathering more information about other players, specifically David and Charlie who are interacting frequently.
🧠
I want to confirm my other neighbor's role and alignment. Since I have a '0' reading, Eve is likely good. Sharing my info with her builds trust and helps us form a 'good' block.
🧠
Lock in my Fortune Teller bluff, prevent a dangerous double-claim, and nudge Bob away from trying to get night-killed (Ravenkeeper info could blow up evil).
🧠
I want to cross-reference Alice's information with mine. If Bob claimed Ravenkeeper to me but is a candidate for Fortune Teller in Alice's Washerwoman info, and my Investigator info points to one of them being the Scarlet Woman, Bob is looking very suspicious.
🧠
I want to verify David's claim and build a circle of trust with my neighbors. If Eve confirms she's good or has complementary info, we have a strong block.
🧠
I want to confirm David's info and build a trust circle with my neighbors while cross-referencing Charlie's claim.
🧠
Answer Grace cleanly to maintain trust, but slow-roll any ‘solve’ that leads to Bob’s execution (which would mechanically out me). Redirect to gathering more claims before nominations.
🧠
I want to coordinate with Heidi and share the information Grace gave me. This helps build trust and cross-reference information about Alice.
🧠
I want to establish a connection with my other neighbor, Grace, and gauge her reaction to my claim of being an Outsider. This helps build trust and gather information about her role or what she's heard.
🧠
I want to expand my circle of trust beyond my immediate neighbors. Since I've confirmed Charlie and Eve (my neighbors) are likely good, I'm reaching out to Frank, who is Eve's other neighbor, to see if he fits into a larger good chain.
🧠
Keep Bob from publicly hard-pushing Alice off Grace’s Investigator claim; inject doubt (poison/drunk/recluse) and steer town toward safer/incorrect executions.
🧠
I want to verify Frank's claim and see if his Outsider role fits the game state, while also sharing my information with a neighbor to build trust and gather more data.
🧠
I want to establish a connection with my other neighbor, Bob, and share the positive info from David to build trust and gather more information.
🧠
I want to confirm my role to Charlie since David (Empath) already 'cleared' us both with a 0. Sharing Frank's Saint claim helps build trust and ensures Charlie doesn't accidentally push for a Saint execution.
🧠
Update Heidi so she can tailor FT bluff, aim early execution onto Bob/Grace, and keep heat off me/Heidi while leveraging the Investigator ping.
🧠
I want to build trust with Charlie (who claims Soldier) while sharing my true role privately to coordinate, but also testing his claim since I'm planning to bluff as Soldier/Chef publicly. Knowing David's '0' helps narrow down the evil team.
🧠
I need to respond to Grace's question about my role to build trust and help her with the Outsider count, while also acknowledging the conflicting information she provided.
🧠
Confirming the good block with Eve and maintaining communication to build trust and coordinate future votes.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to establish a public 'good block' and share the information I've gathered to see how others react and to coordinate our efforts.
🧠
Confirm my role and David's info publicly to build trust and encourage others to share their information.
🧠
Establish my FT bluff early, avoid over-committing, and prompt public claims so I can later steer suspicion onto Bob/Grace while shielding Alice.
🧠
I want to confirm my role publicly since Eve already outed me, and I want to nudge the conversation towards the conflicting information I heard from Grace (Investigator) regarding Alice and Bob.
🧠
I want to publicly confirm my role and information to the group while pushing the remaining silent players (Alice, Bob, and Grace) to provide their claims.
🧠
I need to provide a public claim to avoid suspicion while pushing the focus onto Alice, who is the likely Scarlet Woman based on Grace's Investigator ping. I'm sticking to my 'Chef' bluff to stay low-profile as Ravenkeeper.
🧠
Publicly lock in my Washerwoman bluff to back Heidi and create a clean executable target (Bob) while seeding doubt on Grace’s Investigator ping.
🧠
I need to publicly call out Bob's inconsistent role claims to the group. He told me Ravenkeeper privately but is now claiming Chef publicly. This, combined with my Investigator ping on him/Alice, makes him the primary suspect.
🧠
I want to highlight Bob's contradictory claims to the group and build momentum for his execution, as he is the most suspicious player right now.
🧠
I want to publicly highlight Bob's inconsistent claims (Ravenkeeper to me/Grace, Chef to the group) to see how he responds before a nomination occurs.
🧠
Ride the existing momentum onto Bob: it likely kills a good player (fine) and, if not, still hard-confirms me as FT via Alice’s WW while keeping heat off Alice.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Bob because he has provided multiple conflicting role claims (Ravenkeeper to Charlie/Grace, Chef to the group) and is implicated by Grace's Investigator ping and Alice's Washerwoman info. Executing him is the most logical move to resolve these contradictions.
🧠
I am voting for Bob because he has provided multiple conflicting role claims (Ravenkeeper to me and Grace, Chef publicly) and is implicated by both the Investigator (Grace) and Washerwoman (Alice) information. Executing him resolves these contradictions and avoids the risk of executing the claimed Saint (Frank).
🧠
Secure Bob’s execution D1 to eliminate a likely good player and solidify my FT credibility via Alice/Grace info alignment.
🧠
I am voting for Bob because he has provided multiple conflicting role claims (Ravenkeeper and Chef) and is a candidate for the Scarlet Woman according to Grace's Investigator information. Executing him resolves these contradictions and avoids the risk of executing me (the Saint).
🧠
I am voting for Bob to reach the execution threshold. Bob has provided multiple conflicting role claims (Ravenkeeper privately, Chef publicly) and is implicated by Grace's Investigator ping (Alice/Bob as Scarlet Woman) and Alice's Washerwoman info. Executing him provides the most clarity for Day 1.
🧠
I need to defend myself and pivot the suspicion back to Alice before the vote concludes, while explaining my conflicting claims as a strategic bluff.
🧠
Vote Bob to secure a D1 execution on a likely good, keep Heidi safe, and make my Washerwoman story look consistent with the town push.
🧠
I am voting for Bob because he has provided multiple conflicting role claims (Ravenkeeper and Chef), and my Investigator information identifies him as a potential Scarlet Woman. Alice's Washerwoman claim further isolates him if Heidi is the true Fortune Teller.
🧠
I have already raised my hand to vote for Bob, and the vote count (6) already exceeds the required threshold (4). I will wait for the Storyteller to conclude the vote.
🧠
I have already raised my hand to vote for Bob, and the vote count has already reached the required threshold (7 votes for 4 needed). I will wait for the Storyteller to conclude the vote.
🧠
Lock in Bob execution by emphasizing mechanical value and low risk, preventing wobble that could spare a good player and give town more time.
🧠
I have already raised my hand to vote for Bob. Since the vote count is already at 7 (Alice, Grace, Eve, Charlie, Heidi, David, and myself), which is well above the 4 required, I will wait for the Storyteller to finalize the vote. Executing Bob resolves the immediate contradictions and protects me (the Saint) from being a target today.
🧠
I have already raised my hand to vote for Bob, and the vote count is currently sufficient for execution (Alice, Grace, Eve, Charlie, Heidi, Frank, and myself have all raised hands). I will wait for the Storyteller to conclude the vote.
🧠
I need to defend myself by pointing out the logical flaw in Alice's claim and highlighting that my death as Ravenkeeper provides utility if the Demon kills me, but execution wastes my power. I am trying to shift the focus to Alice.
🧠
Reinforce the Bob execution by pointing out mechanical inconsistency (RK doesn’t trigger on execution), keeping pressure off Heidi and advancing a D1 mis-execution.
🧠
I am keeping my hand raised to vote for Bob's execution. Alice correctly pointed out that Bob's Ravenkeeper claim doesn't make sense if he's executed today, as his ability only triggers at night. This further discredits his defense.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I want to ensure Bob's execution proceeds as he is the most suspicious player and his death will provide me with information tonight as the Undertaker.
🧠
Bob is on the block with 7 votes, which is a strong majority (7 out of 8 players). Since I am the Soldier and Bob's claims are highly contradictory (Ravenkeeper vs. Chef), I am satisfied with this execution for Day 1. I will wait to see if anyone else makes a last-minute nomination or if the day ends.
🧠
Keep Bob as D1 execution (good for evil) while preemptively discrediting Grace’s Investigator so Alice doesn’t get run up next day; discourage further nominations that could derail Bob.
🧠
I will wait for the day to end. Bob is on the block with 7 votes, which is a strong majority. As the Saint, I must avoid being executed at all costs, and Bob's contradictory claims make him a safe and logical execution for the good team today. Nominating anyone else or causing a tie would be counterproductive and risky.
🧠
I will wait for the day to end as Bob is already on the block with a strong majority (7 votes), and his defense was logically flawed regarding his own role ability.
🧠
To cast doubt on Alice's claim and highlight the illogical nature of my supposed 'evil' play, while acknowledging my mechanical error regarding the Ravenkeeper ability to maintain some credibility.
🧠
Stop the clean ‘Grace ping -> Alice next’ pipeline. Either execute Grace (if evil/poisoned) or at least force a tie to avoid a D1 mis-exec that sets me up.
📜
Storyteller
Voting starts now for Grace. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
I will not vote for Grace because Bob is already on the block with 7 votes, which is a strong consensus for Day 1. As the Undertaker, Bob's execution is highly beneficial for me to confirm his role tonight and clarify the conflicting claims between him, Alice, and Grace. Voting for Grace now would only risk a tie or a pivot that loses the information Bob's death provides.
🧠
I will not vote for Grace because Bob is a much more suspicious target due to his conflicting claims (Chef vs. Ravenkeeper), and Alice's nomination of Grace feels like a diversion to save Bob or herself.
🧠
Discourage votes on Grace so Bob stays on the block and we secure a D1 townsfolk execution; avoid an accidental tie that derails the plan.
🧠
I will wait and not vote for Grace to ensure Bob remains the primary candidate for execution, as my own execution as the Saint would end the game in a loss for the good team.
🧠
I want to ensure Bob remains the primary candidate for execution today to resolve the conflicting claims between him, Alice, and Grace. Voting for Grace now would risk saving Bob, which would leave too much uncertainty.
🧠
I want to remain on the block to be executed today. As a Ravenkeeper, being executed is not ideal (since my ability only triggers at night), but the current game state has me heavily suspected due to my 'Chef' bluff and Alice's 'Washerwoman' claim. If I am executed, the Undertaker (Eve) can confirm my role tomorrow, which will prove Alice is lying and Grace's Investigator ping on me was wrong, effectively outing Alice as the Scarlet Woman. Voting for Grace would potentially save me, but it would also muddy the information and prevent the group from getting the hard confirmation from my death.
🧠
Discourage votes on Grace to avoid tying Bob off the block; keep likely-good Bob executed and protect Heidi by maintaining town consensus.
🧠
Address the nomination by Alice and point out her contradictory behavior while reinforcing the plan to execute Bob based on my Investigator information.
🧠
I want to discourage the town from voting for Grace so that Bob remains the primary execution target, allowing me to use my Undertaker ability on him tonight.
🧠
I will wait to see if anyone else votes for Grace, but I intend to keep Bob on the block as he is the most suspicious player right now due to his conflicting claims.
🧠
Prevent tying/surpassing Bob, keep the day’s execution on Bob, and set up a night kill on the Undertaker claimant to cut off confirmations.
🧠
I will wait to ensure Grace does not get enough votes to tie or surpass Bob, as the group consensus is to execute Bob today to resolve the conflicting information between him, Alice, and Grace.
🧠
I want to ensure Bob remains the primary candidate for execution today to gain information from the Undertaker (Eve) tomorrow. Voting for Grace now would risk a tie or surpassing Bob's vote count, which would complicate the Day 1 solve.
🧠
I need to reinforce the suspicion on Alice while acknowledging that my execution is likely. I want to discourage people from voting for Grace so the focus remains on the Alice/Bob conflict, which will be resolved by the Undertaker (Eve) tomorrow.
🧠
Prevent a tie/surpass on Grace that saves Bob; keep town locked on Bob execution while setting up tomorrow’s ‘Grace info is suspect’ narrative if UT contradicts.
🧠
I will wait for the nomination on me to fail, as the town consensus is to proceed with Bob's execution to gain Undertaker information. Raising my hand for my own nomination would be counter-productive to the good team's current strategy.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (0/4).
🧠
Wait for the day to end and the night phase to begin so I can use my Undertaker ability on Bob.
🧠
I will wait for the day to end. Bob is on the block with 7 votes, which is a strong majority. As a Soldier, I am safe from the Demon tonight, so I don't need to worry about being killed. I want to see the Undertaker's information tomorrow to confirm Bob's role.
🧠
Lock in Bob execution and pre-build tomorrow’s decision tree that can redirect heat onto a good player (Grace/Eve) while keeping Alice (minion) safer.
🧠
I need to reveal my role as the Saint now. Since Bob is on the block and likely to be executed, the town needs to know that I am a 'loss condition' player. If there is a Baron (which Grace's Investigator ping on Bob/Alice as Scarlet Woman doesn't suggest, but is possible), there would be more outsiders. By claiming Saint now, I protect myself from future nominations and help the town calculate the outsider count.
🧠
I want to share my Empath information (0) to help clear my neighbors (Charlie and Eve) and acknowledge Frank's Saint claim, which is a critical piece of information for the town to avoid an instant loss.
🧠
Accept my likely execution while providing final instructions to the group to ensure my death provides maximum information.
🧠
Let Bob go through, then set up tomorrow’s conflict (Grace vs Eve/UT reliability) while keeping heat off Heidi and steering town away from executing key good claims too cleanly.
🧠
Wait for the day to end and Bob to be executed as planned.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is the biggest mechanical threat tonight (Undertaker check on Bob). Removing that info keeps town uncertain and protects Alice from Investigator-chain confirmation.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Heidi
You chose to kill Eve.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with Alice so our stories align: I’ll bluff Fortune Teller and try to clear her from Grace’s Investigator ping, while we steer executions onto Grace/others.
🧠
Coordinate a coherent FT line that implicates Grace while keeping me off the Investigator ‘SW’ frame and protecting Heidi from nominations.
🧠
I am dead and cannot use my ability, so I need to gather information and stir the pot. Eve's death is a classic 'kill the info' move by the Demon. I want to see how Alice and Heidi react, as they were whispering and Alice was a key player in my execution.
🧠
Since the Undertaker (Eve) died before sharing the result on Bob, I need to gather more information from Alice to determine if she is the Scarlet Woman or if Bob was. Alice is my other Investigator ping.
🧠
I want to build trust with Charlie since my Empath info suggests he is good. By sharing my role and info, I hope to get his role and start a small circle of trust to find the Demon, especially since our Undertaker (Eve) was killed.
🧠
I need to check in with Grace because our primary source of verification (Eve the Undertaker) was killed in the night. This death is highly suspicious as it prevents us from confirming Grace's Investigator claim and Bob's role.
🧠
I am responding to David's whisper to build trust and share my role. Since he claims I am good via Empath, it's safe to reveal I am the Soldier. I also want to point out the suspicious timing of Eve's death.
🧠
I need to inform Alice that I am dead and therefore have no information on Bob's role, while also probing for information from her private conversation with Heidi.
🧠
Answer Bob to look transparent while steering him (and later town) toward ‘Eve died to stop UT proof, so Grace’s info is suspect’ and away from suspecting me/Alice.
🧠
Answer key whispers to build credibility, discredit Grace’s Investigator info, and keep heat off Heidi while setting up Grace as today’s execution.
🧠
I need to push for new information since the Undertaker (Eve) is dead and cannot confirm my role. I want to see if Alice (claiming Washerwoman/Fortune Teller) has any new night info to share.
🧠
I want to coordinate with Frank, who seems to be thinking logically about the Eve kill, to build a case against Alice or confirm if we should still suspect Bob's ghost.
🧠
To build trust with Charlie and coordinate our suspicions regarding Grace and Alice, given that my Empath info clears Charlie and Frank.
🧠
I want to build trust with Grace and push the focus onto Alice, who seems the most suspicious given the night kill and Grace's Investigator ping.
🧠
To solidify my alliance with David (Empath) and coordinate our suspicion against Grace, who is the most likely candidate for being evil given Eve's death.
🧠
I need to gather the specific information Heidi (Fortune Teller claim) and Grace (Investigator claim) have to narrow down the demon/minion candidates, especially since my Undertaker ability was neutralized.
🧠
Seed my FT bluff to Bob to steer dead-town chatter toward executing Grace, protecting Alice/minion and buying me time going into noms.
🧠
Sow doubt on Grace’s Investigator, answer Bob without giving new mech info, and set up town to execute Grace or at least not trust her push on me/Heidi.
🧠
I need to clarify Heidi's information. She's claiming Fortune Teller privately to me but Alice claimed Washerwoman seeing Heidi as the Fortune Teller. I need to see if Heidi's 'YES' ping is reliable or if she's being framed/poisoned.
🧠
I need to re-establish my information clearly to the group (specifically the dead Undertaker and the suspect Alice) to force a reaction and get Heidi's information into the open.
🧠
I need to confirm Frank's role and alignment to solidify my '0' Empath reading. Since Charlie (Soldier) and Frank (Saint claim) are my neighbors, if they are both good, the evil must be among Alice, Grace, or Heidi.
🧠
I need to confirm my role to David since he's a potential Empath with a '0' reading on me. This builds trust and helps consolidate the good team's information.
🧠
I want to pressure Grace and see how she reacts to the suspicion surrounding Eve's death. As the Soldier, I am safe from the Demon, so I can afford to be a bit more aggressive in my questioning.
🧠
I want to consolidate the known information and pressure Heidi (the claimed Fortune Teller) to reveal her Night 1 information, while also highlighting Bob as the most suspicious link between the various claims.
🧠
Stabilize a consistent FT story to Bob/Alice, keep Alice protected as minion, and set up D2 execution on Grace while avoiding Frank (Saint) misplay.
🧠
Leverage Heidi’s FT ping to build consensus on executing Grace, while keeping Heidi off the block and avoiding a Frank (Saint) mis-execution.
🧠
I need to cross-reference Alice's Washerwoman info with Heidi's Fortune Teller claim to see if they align, while highlighting that Grace is the common denominator in the 'evil' pings.
🧠
I need to confront Alice with the overlapping information. My Investigator ping (Alice/Bob as SW) and Heidi's FT ping (Alice/Grace as Demon/Red Herring) both point strongly to Alice being evil (either SW or Demon). I want to see how she reacts to this pressure.
🧠
I need to share my Empath information with Alice to help narrow down the evil team, especially since she's already pushing for Grace's execution. By confirming my neighbors (Charlie and Frank) are likely good, it focuses the suspicion on the remaining players.
🧠
I need to cross-reference what Alice is telling people to see if her story is consistent or if she's manipulating the Empath.
🧠
I want to solidify the plan to execute Grace by building a consensus with Alice, David, and Frank. Alice's logic about the Fortune Teller (Heidi) finding a 'Yes' on Alice/Grace aligns with the suspicion that Grace is evil.
🧠
I need to pressure Heidi for her Fortune Teller information and alert Alice and Grace to Bob's private maneuvering with her. Since I am dead and can't use my ability, my role is to facilitate information exchange and highlight suspicious behavior.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to force Alice and Heidi to reconcile their claims publicly while putting pressure on Grace, who is the most likely Demon candidate based on Heidi's 'YES' result and the fact that Eve (the Undertaker who could have debunked Grace's ping on me) was killed.
🧠
I want to pressure Grace to explain the convenient death of the Undertaker and highlight the suspicion on her before I nominate her.
🧠
I want to share my Empath information publicly to narrow down the suspect pool and build a case against Grace, while also confirming my trust in Charlie and Frank.
🧠
To defend my Investigator claim and point out the logical inconsistency in the town's suspicion of me, while highlighting Alice as the primary suspect based on overlapping information.
🧠
I need to synthesize the current claims to help the town focus on the Alice/Grace/Heidi triangle, as David's Empath info (if true) clears the other side of the circle.
🧠
Get a good player executed (likely Grace) and keep heat off Heidi. If Grace is actually evil, we may even win outright. Either way, it advances evil win condition.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Grace because the mechanical information from Heidi (Fortune Teller) and Alice (Washerwoman) points to Grace being the Demon or a Minion, and the death of the Undertaker (Eve) suggests the evil team is trying to hide the truth about my role and Grace's claim.
🧠
I am voting for Grace because the evidence from multiple sources (Heidi's FT result, David's Empath result, and the suspicious death of the Undertaker) points to her being evil. Alice's nomination of her, despite their previous coordination, suggests Grace is the most logical execution to resolve the conflicting information.
🧠
I am voting for Grace because my Empath information (0 evil neighbors) strongly suggests that my neighbors Charlie and Frank are good. This narrows the evil team down to Alice, Grace, and Heidi. Given Heidi's Fortune Teller result (Alice/Grace = YES) and the suspicious death of the Undertaker (Eve), Grace's Investigator claim is the most likely to be a fabrication. Executing Grace is the best path forward to eliminate a potential Demon or Minion.
🧠
I need to defend myself against the current nomination by pointing out the logical inconsistency in the case against me and highlighting Alice as the more likely evil candidate based on the overlapping information.
🧠
I am voting for Grace to resolve the conflicting information between her Investigator claim and Heidi's Fortune Teller result, especially since my death as Undertaker prevented me from verifying Bob's role.
🧠
Lock in Grace’s execution to remove a strong accuser and preserve Heidi; also keeps my public stance consistent with my nomination and ‘solve’ narrative.
🧠
I am voting for Grace because the current consensus among the active players (Alice, Charlie, David) and the ghosts (Bob, Eve) is that Grace is the most suspicious. David's Empath '0' read on me and Charlie makes us likely good, narrowing the evil pool to Alice, Grace, and Heidi. Since Heidi's Fortune Teller info also pings Alice/Grace, and Alice is the one pushing the nomination, Grace is the logical execution to test the information.
🧠
Secure Grace’s execution to remove a likely-good voice and align my public behavior with my Fortune Teller bluff.
🧠
I have already raised my hand to vote for Grace, and the current vote count (6 including me) is well above the required 3. I will wait for the voting to conclude to ensure Grace is executed.
🧠
I have already raised my hand to vote for Grace, and the vote count is currently sufficient for execution (Alice, Bob, Charlie, David, Eve, Frank, and Heidi have all raised their hands or are in the process). I will wait for the Storyteller to finalize the vote.
🧠
I have already raised my hand to vote for Grace, and the vote count is currently sufficient for execution. I will wait to see if the vote concludes or if any new information emerges before the phase ends.
🧠
I need to defend myself against the current nomination. If I am executed, the good team loses a valuable Townsfolk and my information becomes less credible. I am pointing out the logical inconsistency in the case against me to sway the voters.
🧠
I will maintain my vote on Grace. The combination of Heidi's 'YES' on (Alice, Grace) and my own death as the Undertaker strongly suggests Grace is trying to hide information or is the Demon herself. Alice's logic for the nomination is sound, and we need to resolve this cluster.
🧠
Keep votes on Grace and blunt her defense; execution of a strong town voice helps evil and shields Heidi from being the next consensus.
🧠
I have already raised my hand to vote for Grace. I will wait for the Storyteller to process the votes. My goal is to ensure a non-Saint execution occurs to protect the good team from an immediate loss.
🧠
Lock in Grace execution to remove a strong Alice-pusher and stabilize my FT bluff; prevent last-second wobble/hand-lowering by rebutting her WIFOM quickly.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Acknowledge the current game state and summarize the implications of Grace's likely execution to keep the good team focused on the remaining suspects.
🧠
Grace is on the block with 7 votes, which is a strong majority. I want this execution to go through to resolve the Alice/Grace/Heidi triangle and test Grace's Investigator claim. Nominating anyone else now would only risk splitting the vote or saving a high-suspicion target.
🧠
I will wait for the nomination phase to conclude. Grace is already on the block with 7 votes, which is a strong majority (7 out of 8 possible votes, including ghosts). Since I have already voted for her and she is the primary suspect based on the current information, there is no need for me to nominate anyone else or take further action this day.
🧠
I need to defend myself and point out the logical inconsistency in Alice's behavior. If I am executed, the town loses a Townsfolk and my Investigator information. I need to highlight that Alice is the common link in both my N0 ping and Heidi's FT 'YES' result, making her the most suspicious player.
🧠
I want to reinforce the logic for Grace's execution while acknowledging the possibility of Alice being the actual threat, maintaining a balanced but firm stance as a dead player.
🧠
Lock in Grace execution and pre-empt a last-second pivot onto Heidi/Alice; set a ‘wait for night info’ narrative to protect the Demon.
🧠
I will wait for the nomination phase to conclude. Grace is already on the block with 7 votes, which is a strong majority. As the Saint, I must avoid being nominated or executed at all costs, and since a viable candidate is already set for execution, my best move is to stay quiet and let the day end.
🧠
Lock in Grace execution and prevent late counter-nominations on me/Alice; keep town focused and avoid Saint risk. Then kill a strong info/protection role tonight.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the strongest info voice (claimed Empath) while avoiding a potential Ravenkeeper trap on Charlie; set up a messy D3 where town misexecutes.
💀
David(Ghost)
David has died.
📜
Storyteller
Heidi
You chose to kill David.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I want to share my final confirmed information with the players I trust most (Charlie, who I pinged as good, and the other ghosts) to help coordinate the good team's strategy now that I am dead.
🧠
I want to coordinate with the dead players and Charlie to narrow down the Demon. Since David's info clears Charlie and Eve, the focus shifts to Alice, Heidi, and Frank. Alice is the most suspicious given Grace's Investigator ping.
🧠
Coordinate with minion so we present a consistent solve that gets a good player executed today (prefer Frank if we can sell Saint-bluff), then I can close at night.
🧠
I want to share my role (Soldier) with the dead players to build trust and explain why I'm still alive, while also highlighting the suspicious behavior of Alice and Heidi.
🧠
I need to re-establish my safety as the Saint and gather the latest information from the two most active players, Alice and Heidi, especially since David (the Empath who cleared me) is now dead.
🧠
I need to gather the last piece of information from the deceased Empath (David) to narrow down the Demon. Since I am dead and my information points to Alice, David's N2 result on his neighbors (Alice and Charlie) is the most important data point left.
🧠
Answer Frank to keep him cooperative, discourage scrutiny of my/Heidi coordination, and line him up to publicly push a Charlie execution instead of interrogating Heidi.
🧠
I need to clarify David's final information and coordinate with the dead/trusted players to narrow down the Demon among the survivors.
🧠
Clarify that I do not have N2 info because I died that night, and consolidate the suspicion on the Alice/Heidi/Frank group based on my N1 '0' result.
🧠
I need to consolidate the information from the dead chat and focus our suspicion on the remaining living players (Alice, Heidi, Frank) based on the mechanical info we have.
🧠
Answer Frank to look transparent, anchor the day around an executable target (Charlie), and keep attention off me/Alice so we survive to 2 alive.
🧠
I want to consolidate the 'good' group's trust and focus our suspicion on the remaining living players (Alice, Heidi, Frank) based on David's Empath info and my own Soldier claim.
🧠
I need to process Heidi's 'YES' result on Charlie and myself. Since I know I am the Saint (good), this result either means Charlie is the Demon, or one of us is the Fortune Teller's red herring. I want to see how they react to this logic and if they are willing to pivot to Charlie.
🧠
I need to consolidate the dead players' logic to focus on Alice as the primary suspect. Since David is dead and his N1 info cleared Charlie/Eve, and my info points to Alice, the circle is closing on her.
🧠
Lock Frank into publicly pushing Charlie (or at least away from Heidi). If town ever executes Frank-as-Saint we win instantly; otherwise, a Charlie execution buys Heidi another night kill.
🧠
I want to coordinate the dead players and the confirmed good player (Charlie) to focus our efforts on Alice, who is the most logically consistent suspect based on the combined information of the Investigator and Fortune Teller claims.
🧠
To coordinate with the confirmed/trusted good players (Charlie, Bob, Eve, Grace) to focus our execution on Alice, who is the most suspicious player based on the overlapping information from the Investigator and Fortune Teller claims.
🧠
To coordinate the good team's strategy and encourage Charlie (the only confirmed good player alive in our circle) to nominate Alice, who is the primary suspect based on multiple pieces of information.
🧠
Keep Frank aligned with ‘don’t test Saint’ and funnel today’s execution onto Charlie using my FT YES, while keeping Alice off the block.
🧠
I am confirming the plan with the dead players (who are likely good) to nominate Alice. I am also reinforcing my own role as Soldier and the logic that confirms me as good based on David's Empath info.
🧠
I need to get Charlie's claim and perspective because Alice and Heidi are building a case against him based on the Fortune Teller 'YES' result. As the Saint, I am a dangerous execution, so if Charlie is good, we need to find the real Demon elsewhere.
🧠
I need to convince Charlie, the most likely good alive player, to nominate Alice. Since I am dead, I cannot nominate, and Alice is the primary suspect based on my Investigator info and Heidi's Fortune Teller ping.
🧠
Coordinate a consistent public story that makes Charlie the consensus execution and prevents any momentum on Heidi (demon) now that SW safety net is off (<5 alive).
🧠
To reinforce the plan to nominate Alice by summarizing the logical chain that points to her being evil, ensuring Charlie feels confident in taking the lead as the primary living good player.
🧠
To confirm my commitment to the plan and highlight the suspicious behavior of the remaining alive players (Alice, Heidi, Frank) to my trusted circle.
🧠
To reinforce the plan to execute Alice and point out the suspicious behavior of Frank, while clarifying my own lack of a vote.
🧠
Pressure Charlie into a hard claim + story; use any hesitancy/contradiction to justify nominating him while keeping my FT credibility intact and keeping heat off Alice/me.
🧠
I need to counter Heidi's suspicion by providing my role and the logic that points to Frank being the evil one in her 'YES' result, while also linking Alice to the overall evil team based on Grace's info.
🧠
I need to wait for Charlie to respond to my whisper and for the public conversation to develop before making a move. Since I am the Saint, I must avoid being nominated at all costs, and Charlie is currently the primary suspect based on Heidi's Fortune Teller info.
🧠
To ensure Charlie, the most trusted living player, takes the lead in nominating Alice, who is the primary suspect based on multiple pieces of information.
🧠
Lock Frank into voting Charlie and staying off Heidi; keep Saint taboo intact so town doesn’t waste time/attempt a ‘test’ that could backfire for us.
🧠
I am waiting for the nomination phase to begin so Charlie can nominate Alice as planned. Since I am dead and have no ghost vote, my role now is to observe and ensure the plan is followed.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to publicly pressure Charlie to defend himself and reveal his claim to the whole group, while reinforcing my own Saint claim to avoid being the execution target.
🧠
I need to counter Frank's attempt to shift suspicion onto Charlie and remind the town of the mechanical evidence pointing to Alice.
🧠
Publicly break Eve’s logic chain and steer the town into executing Charlie, protecting Heidi and preserving my cover as Washerwoman.
🧠
Correct Alice's misinformation regarding the seating order and David's Empath neighbors to maintain the logic chain pointing towards Alice being evil.
🧠
Get a safe execution onto Charlie, away from me/Alice, and lean into ‘don’t test Saint’ + Soldier unverifiable. Set up night kill to reach winning numbers.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Charlie because the Fortune Teller (Heidi) has a 'YES' result on the pair of us. Since I am the Saint, executing me would end the game in a loss for the good team. Therefore, Charlie is the only viable candidate from that 'YES' ping to be the Demon. While the ghosts are pushing a case against Alice, the risk of executing a Saint is too high for the town to ignore my claim right now.
🧠
I need to stop the town from executing Charlie, who is likely good based on David's Empath info, and redirect the focus back to Alice, who is the common link between multiple pieces of evidence.
🧠
Secure Charlie’s execution to protect Heidi and drive the game to 3 alive where we can control endgame; avoid town pivoting to Heidi/Alice today.
🧠
I need to stop the town from executing Charlie, who is likely good based on David's Empath info, and redirect the focus back to Alice, who is the most suspicious player based on multiple information chains.
🧠
Lock in Charlie’s execution to reach a winning endgame: remove a likely good, prevent a Mayor no-execution win, and set up a clean night kill to end at 2 alive.
🧠
I will not vote for Charlie because my N1 information as Empath (0) suggests that Charlie and Frank are likely good. Alice is the primary suspect based on Grace's Investigator ping and Heidi's Fortune Teller 'YES' result. Executing Charlie would be a mistake for the good team.
🧠
I will not vote for Charlie. My information as the Investigator strongly suggests Alice is the Scarlet Woman, and Heidi's Fortune Teller 'YES' on Alice and me (a confirmed good player) points to Alice being the Demon. Charlie is likely good based on David's Empath '0' result. Executing Charlie would be a mistake for the good team.
🧠
I need to defend myself and point out the flaws in the current voting logic. Alice is the common link in multiple evil pings, and David's Empath result actually clears me and Frank. I need to stop this execution.
🧠
I need to pause the execution of Charlie because the conflicting information between David's Empath '0' and Heidi's Fortune Teller 'YES' (both involving me and Charlie) suggests that either a player is lying/poisoned or I am the Red Herring. Executing a potentially good player based on a 'YES' where I could be the Red Herring is risky, especially with the ghosts pushing so hard against Alice.
🧠
I need to reinforce the logic that points to Alice being evil and prevent the execution of Charlie, who is likely good based on David's Empath result.
🧠
Keep heat off Heidi and drive through a safe-looking execution that likely removes a good player, setting up a winning night kill.
🧠
I need to reinforce the case against Alice and prevent Charlie's execution by highlighting the logical contradictions in Alice's defense and the strength of the information pointing towards her being evil.
🧠
Keep votes on Charlie and frame contradictions as poisoning/red herring, so town executes Charlie now and stops reconsidering Alice/me.
🧠
I will not use my ghost vote on Charlie because my N1 Empath result of '0' suggests Charlie and Frank are both good. Alice's push for Charlie's execution, despite being the common link in multiple evil pings (Grace's Investigator and Heidi's FT), makes her the primary suspect.
🧠
I need to persuade the town, specifically Heidi, to stop the execution of Charlie and focus on Alice, who is the most likely evil candidate based on multiple pieces of information.
🧠
I need to defend myself against the current nomination by highlighting the logical inconsistencies in Alice's push and reinforcing my status as a likely good player based on David's Empath result.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I want to shift the focus from Charlie to Alice by highlighting the contradictions in the information and pointing out that Alice is the common link in multiple evil pings.
🧠
I need to urgently push for Alice's nomination before the day ends, as she is the most likely evil candidate based on the overlapping information from Grace, Heidi, and David.
🧠
Lock in Charlie execution and discourage any late nominations that could turn onto Heidi (the Demon). Keep town from re-evaluating via dead info.
🧠
I need to convince the remaining alive players (Heidi or Frank) to nominate Alice before the phase ends. Alice is the most logical evil candidate based on the overlapping information from Grace (Investigator) and Heidi (Fortune Teller).
🧠
Stabilize the execution on Charlie, discourage any counter-nomination on Alice, and keep Frank aligned so we close day with Charlie on the block and win after the night kill.
🧠
I need to urgently convince the remaining alive players (specifically Heidi or Frank) to nominate Alice. Alice is the common link in multiple evil pings (Grace's Investigator and Heidi's FT N1), and my own Empath info clears Charlie and Frank. Alice is pushing for a 'clean' execution on Charlie to avoid being the target herself.
🧠
I need to convince the remaining alive players (Alice, Frank, Heidi) to nominate Alice instead of letting Charlie be executed. Alice is the most likely evil candidate based on the overlapping information from my Investigator ping and Heidi's Fortune Teller results.
🧠
I am nominating Alice to save myself and target the most likely evil player. The 'common link' logic is strong, and I have ghost support.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
I am voting for Alice because she is the common link in multiple pieces of information (Grace's Investigator ping and Heidi's N1 Fortune Teller 'YES'). While Heidi's N2 'YES' on Charlie and me suggests one of us is the Demon or Red Herring, David's N1 '0' on us contradicts this, making Alice a much stronger suspect. Executing Alice is the most logical path to finding the Demon or Scarlet Woman.
🧠
I need to convince Heidi to vote for Alice to reach the 4-vote threshold for execution, as Alice is the most likely evil candidate based on the overlapping information from Grace, Heidi, and David.
🧠
Stop votes reaching 3/4 on me; keep focus on Charlie execution and preserve Heidi (the Demon) from suspicion.
🧠
I need to convince Heidi to vote for Alice. Alice is the common link in the FT pings and the Investigator ping, making her the most likely Demon or Scarlet Woman. Heidi's vote is crucial to reach the 4-vote threshold for execution.
🧠
Prevent Alice (my minion) from being executed by reframing FT logic and warning that even if Alice is evil she’s not the Demon; keep Charlie on the block.
🧠
I am voting for Alice because the mechanical evidence (my N1 '0' on Charlie/Frank and Heidi's FT 'YES' results) strongly suggests Alice is the common evil link.
🧠
I am using my ghost vote to execute Alice, who is the most likely Demon or Scarlet Woman based on the overlapping information from my Investigator ping and Heidi's Fortune Teller results.
🧠
I need to vote for Alice to tie or surpass the current vote count on me (3 votes) to avoid my own execution and potentially execute the most likely evil candidate.
🧠
I am trying to persuade Heidi to vote for Alice by reinforcing the 'common link' logic and highlighting the consistency between David's Empath result and her own Fortune Teller results.
🧠
I need to convince Heidi to provide the final vote for Alice's execution by highlighting the logical consistency of the 'common link' theory over her current focus on Charlie.
🧠
I’m likely dying on this vote; a last-second Slayer bluff that ‘clears’ Heidi is a hedge if the game doesn’t end tonight and town gets another execution.
📜
Storyteller
Nothing happens.
🧠
Expose Alice's fake Slayer claim as a desperate evil bluff and pressure Heidi to provide the final vote needed to execute Alice.
🧠
Stop extra votes/shift momentum back to Charlie execution; preserve Alice if possible and keep suspicion on Charlie/FT logic.
🧠
I need to convince Heidi to provide the final vote for Alice's execution by highlighting the inconsistency of Alice's Slayer claim and reinforcing the 'common link' logic.
🧠
I need to convince Heidi to use her vote to execute Alice, as Alice is the most likely Demon/Minion based on the overlapping information from my Investigator ping and Heidi's Fortune Teller results. Alice's fake Slayer claim is a clear sign of desperation.
🧠
I need to convince Heidi to provide the final vote for Alice's execution by highlighting the logical consistency of the 'common link' theory and the desperation of Alice's fake Slayer claim.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Alice is on the block with 4 votes, which is enough for execution. Since I am the Saint, I must ensure I am not nominated or executed. The town seems to have reached a consensus on Alice being the 'common link' between multiple pings. I will wait for the day to end to see if Alice is executed.
🧠
Reinforce the case against Alice now that she is on the block with 4 votes, highlighting the desperation of her fake Slayer claim and the strength of the 'common link' logic.
🧠
I must get off the block. A nomination on Frank can attract enough votes to tie 4 without actually executing him, protecting Heidi and buying a decisive night kill.
📜
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to remind everyone of my Saint ability to prevent my execution, which would cause an immediate loss for the good team. Alice is likely the Demon/Minion trying to force a loss or deflect.
🧠
Prevent the execution of a Saint claim which would cause an immediate loss for the good team, and ensure the current lead on Alice (the primary suspect) remains.
🧠
Minimize chance of Frank execution (Saint risk) while subtly steering night-kill toward Frank so Heidi can close the game if I’m executed.
🧠
Prevent a Saint execution which would cause an immediate loss for the good team, and ensure Alice remains the primary execution target.
🧠
Quietly add my vote on Frank to try to force a tie/flip the block, aiming for immediate Saint-loss or at worst a cleaner endgame by removing a live good threat.
🧠
I need to stop Heidi from voting for Frank, as Frank is a Saint claim and my Empath info confirms he is likely good. Alice is clearly trying to force a game-ending mistake to avoid her own execution.
🧠
I need to prevent Heidi from voting for Frank, as a Saint execution would result in an immediate loss for the good team. Alice is clearly trying to trigger this loss or at least create a tie to avoid her own execution.
🧠
I need to prevent Heidi from voting for Frank, as a Saint execution would result in an immediate loss for the good team. Alice is clearly trying to bait this outcome.
🧠
I will not vote for myself because I am the Saint, and my execution would cause the good team to lose immediately. Alice's nomination is a desperate attempt to trigger a loss or create a tie to save herself.
🧠
I need to prevent Heidi from voting for Frank, as a Saint execution would result in an immediate loss for the good team. Alice is the primary suspect and is already on the block with enough votes.
🧠
Prevent votes on Frank (avoid Saint-loss/tie/no-exec). Publicly pressure Heidi to lower hand and let Alice remain sole block for a clean close to day.
🧠
I need to prevent Heidi from voting for Frank, as a Saint execution would end the game in a loss for the good team. Alice is likely the Demon or Scarlet Woman and is trying to force a loss or a tie to survive.
🧠
Keep my vote up and publicly justify it as 'tie only' to maximize chance of a tie/no-exec and save Alice, while not looking like I want to execute a Saint.
🧠
I need to prevent Heidi from accidentally executing the Saint (Frank) or creating a tie that saves Alice, who is the most likely evil candidate based on my Empath info and the overlapping pings.
🧠
I need to prevent Heidi from voting for Frank, as a Saint execution would end the game in a loss for the good team. Alice is the most likely evil candidate based on the overlapping information from my Investigator ping and Heidi's Fortune Teller results.
🧠
I need to prevent Heidi from voting for Frank, as a Saint execution would end the game in a loss for the good team. Alice is the most likely evil candidate based on overlapping information.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (1/2).
🧠
I will wait for the day to end and Alice to be executed. I have already spoken out against my own nomination and the town has successfully avoided executing me, which would have resulted in an immediate loss. Alice is currently on the block with 4 votes, which is enough for execution. I believe Alice is the most likely candidate for the Demon or Scarlet Woman based on the 'common link' logic from the dead players' information. I will not take any further actions to avoid any potential complications or accidental nominations.
🧠
To solidify the current game state where Alice is on the block and prevent any further chaotic nominations or votes that could lead to a Saint execution or a tie.
🧠
Last tick: push Frank to nominate Heidi and get all 4 alive votes for a 4-4 tie/no-exec, saving me and preserving demon tempo.
🧠
I need to prevent Alice from manipulating Frank into nominating Heidi to force a tie, which would result in no execution and keep a high-probability evil player (Alice) alive.
🧠
Stop Frank from nominating me for a tie; letting Alice die sets up an immediate night win and reduces chances of a chaotic tie that backfires on evil.
🧠
To prevent a tie and ensure Alice's execution by reinforcing the mechanical evidence against her and discouraging Frank from nominating Heidi.
🧠
I want to prevent Frank from nominating Heidi, which would likely lead to a tie and no execution, potentially saving Alice (the primary suspect).
🧠
I want to prevent Frank from nominating Heidi to ensure Alice's execution proceeds. Alice is the most likely evil candidate based on the overlapping information from Grace (Investigator) and Heidi (Fortune Teller), and David's Empath '0' clears Frank and me.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
At 3 alive, a successful kill ends the game. Charlie has hinted Soldier; Frank is the higher-probability kill and even a Mayor redirect still likely yields 2 alive.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Heidi
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil