Game Detail

Players

Alice (Imp) Bob (Monk) Charlie (Undertaker) David (Poisoner) Eve (Drunk) Frank (Empath) Grace (Chef) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good160,39840,197$0.2810
Evil53,17514,201$0.0165

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: David. Your safe bluffs are: Butler, Fortune Teller, Washerwoman
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Protect the Demon (Alice) by poisoning a neighbor who could gather critical information about the Demon's identity. This disrupts the town's ability to uncover Alice's role and keeps the Demon safe for future nights.
πŸ“œ
Storyteller
β†’
David
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my Empath reading privately with Eve and Grace to build an early trusted alliance. This gives us a foundation to work from without painting a target on my back publicly Day 1.
🧠
Initiate private conversation with neighbor Alice to exchange information and build trust early.
🧠
Build trust with Frank and Grace. Since Frank vouched for me, I want to reciprocate by sharing that I'm a Townsfolk without revealing my exact role yet. Coordinating with cleared neighbors helps good team triangulate evil players.
🧠
Confirm Alice's plan and align my actions to protect her while bluffing as a good player.
🧠
Share my Chef 0 information with Frank and Eve to build a trusted alliance. If Frank's Empath read is real, we have a strong good trio to work from.
🧠
Start a private conversation with Alice to share a fake role claim and gather her response, building trust or detecting deception.
🧠
Start building trust with neighbor Bob early. As Undertaker, I want to form a small alliance to share information privately. Bob seems proactive, already whispering to Alice.
🧠
Coordinate with David (Poisoner) to align evil strategies. If he is trustworthy, use him to target good players. If not, avoid relying on him and focus on maintaining my own bluff.
🧠
Expand my trusted network beyond Eve and Grace. Bob has been talking to both Alice and Charlie, so he may have gathered useful claims. Sharing my Empath reading builds trust and encourages reciprocity.
🧠
Grace is my other neighbor. I want to establish trust and gather any night info she has. If she has an information role, we can share data. If not, we can still coordinate on town strategy.
🧠
Alice is a central figure with multiple whisper conversations. Reaching out to her may reveal what other information is circulating and help me build a broader picture of the game state.
🧠
Align with Alice to protect her and control the narrative. Suggest she claim Fortune Teller to justify targeting and reinforce our shared goal of eliminating good players.
🧠
Heidi is my direct neighbor asking for info. Sharing my Chef reading builds trust with her and may prompt her to share her own info. This helps us form alliances and narrow down evil.
🧠
Share Frank's Empath claim with Charlie to build trust and get a second opinion. This helps verify if Frank's info is reliable.
🧠
Show Bob I'm thinking critically about Frank's claim without revealing my Undertaker role. I want to stay hidden and gather more information before committing to a read.
🧠
Wait to gather more information about player alliances and suspicions before committing to a bluff. Avoid revealing any truthful info that could expose my role as the Demon.
🧠
Building trust network beyond my neighbors. Charlie has been whispering with Bob - gathering his info could reveal connections or contradictions that help identify evil players.
🧠
Respond to Grace's Chef claim to build trust and gather more information. I'll share a safe bluff to protect my Mayor identity.
🧠
Expand information network beyond the Frank/Grace core. Bob may have night ability info or observations from private chats that can help narrow down suspects.
🧠
Wait to observe the ongoing conversations and allow Alice to execute our coordinated plan. This minimizes my exposure and ensures the narrative progresses as intended.
🧠
Gather Bob's information before nominations. Bob has been whispering with Alice and Charlie - his claims could help me cross-reference other players' stories and identify inconsistencies.
🧠
Share Frank's Empath claim with Eve and Grace to see their reactions and cross-reference information. Building a trusted network while maintaining my Librarian cover.
🧠
Build trust with Frank while gathering info to verify his claim. Avoid revealing my Undertaker role since I have no night info yet and need to stay alive to gather post-execution data.
🧠
Confirm the Fortune Teller bluff with David, align on targeting Eve and Frank, and reinforce our coordinated narrative to eliminate threats.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Steer suspicion toward Eve and Frank to either eliminate potential threats or create chaos that distracts from me. This aligns with my goal of keeping the Demon (me) safe and hidden.
🧠
Defend myself and Eve by sharing my Empath information publicly. Redirect suspicion toward Alice, who has been whispering extensively but is now accusing others.
🧠
Force Alice to claim a role so town can evaluate her accusations and gather more information for Day 1.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend Alice's actions as information-gathering while undermining Frank's credibility to steer suspicion away from herself and keep the Demon alive.
🧠
Alice has accused me and Eve without sharing any role claim or night information, despite our Empath and Chef reads aligning. Her behavior is more consistent with evil trying to disrupt trusted town. I vote to execute her to pressure a real claim.
🧠
Alice has not claimed any role while accusing others. Frank's Empath claim aligns with Grace's Chef claim. I will vote to execute Alice for information and to remove a disruptive player.
🧠
Avoid voting for Alice to protect the Demon. Waiting minimizes risk while allowing the vote to potentially fail without my direct involvement.
🧠
Hold my vote to gather more information. As Undertaker, I'll learn the executed player's role tonight - this makes executing someone valuable for confirming claims. But I want to see if more roles are claimed or if the vote threshold is even reachable before committing.
🧠
Alice has been secretive, refused to claim a role, and accused confirmed-good players without evidence. Her execution helps narrow down the evil team regardless of whether she's Demon or Minion.
🧠
Alice has been suspiciousβ€”accusing without providing information. My alliance with Frank and Grace has concrete reads. I'll vote to execute and help town gain information.
🧠
Alice already has 4 votes - exactly the execution threshold. My vote won't change the outcome. I'll stay neutral to observe and avoid unnecessary commitment. Need to manage my fake Librarian claim carefully going forward.
🧠
Appear cooperative to maintain credibility for future interactions, even though execution is inevitable.
🧠
I keep my hand raised because Alice's behavior is suspicious and she hasn't contributed any concrete information. The town needs to eliminate potential threats, and executing Alice could remove an evil player or at least stop her from causing confusion.
🧠
Vote count is already at 5 (need 4). Alice hasn't claimed a role despite being nominated. I'll keep my hand raised since I nominated her and the execution will provide valuable flip information.
🧠
Protect the Demon (Alice) by sowing doubt and convincing at least one voter to remove their hand, preventing her execution.
🧠
Vote already has 4+ hands raised (Frank, Heidi, Grace, Eve, plus Alice herself). Execution is happening regardless. As Undertaker, I'll learn Alice's character tonight if she dies, which is critical intel. No need to pile on votes.
🧠
Defend the vote on Alice by pointing out David's suspicious defense without role claims, and reinforce the alignment of Chef/Empath info confirming the good core.
🧠
We already have 5 votes (Frank, Heidi, Grace, Eve, and Alice herself voting for her own execution). The 4-vote threshold is met. I'll keep my hand raised and let this execute. Heidi's Fortune Teller check means Alice can't be Demon, so at worst we remove a Minion. David's suspicious defense of Alice warrants investigation tomorrow.
🧠
Push Alice to claim her role before execution. If she's Saint, we MUST know before it's too late. The vote is already decided at 5, but her role claim gives critical info for solving the game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Cast doubt on Frank’s Empath claim to disrupt the good team’s logic chain and delay or avoid execution by suggesting his alignment with Grace is suspicious.
🧠
Push Alice to finally claim her role before execution closes. Her refusal is the most damning evidence against her. Also address her accusations and defend my Empath claim.
🧠
Push Alice for a final role claim before execution, and flag David's suspicious defense without any role claim of his own. Set up information for Day 2 analysis.
🧠
Redirect suspicion away from Alice (the Demon) and towards Frank and Grace, who are making suspicious claims that could expose the Demon. Sow chaos to protect the Demon and maintain evil’s control over the narrative.
🧠
Push Alice to claim her role one final time before execution. Signal that her death will give us valuable information tomorrow without revealing I'm the Undertaker.
🧠
Alice is on the block with 5 votes and will be executed. I'm waiting because no further action is needed - the town has made its decision. Her refusal to claim is damning.
🧠
Condemn Alice's silence and put David on notice for tomorrow without needing another nomination this phase.
🧠
Alice is already on the block with 5 votes and voting is closed. Waiting to see her flip is the most informative action. If she's evil, David becomes our top suspect tomorrow. If she's good, the Empath/Chef cluster needs scrutiny.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good