Game Detail

Players

Alice (Slayer) Bob (Washerwoman) Charlie (Undertaker) David (Imp) Eve (Librarian) Frank (Drunk) Grace (Empath) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good352,37034,897$1.1052
Evil133,5569,290$0.0946

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Heidi. Your safe bluffs are: Ravenkeeper, Monk, Soldier
📜
Storyteller
Bob
Good evening Bob. You are the Washerwoman. Either Charlie or Alice is the Slayer.
📜
Storyteller
Eve
Good evening Eve. You are the Librarian. Either Bob or Heidi is the Drunk.
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. Either Bob or Charlie is the Baron.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Slayer (good), Alive - Bob: Washerwoman (good), Alive - Charlie: Undertaker (good), Alive - David: Imp (evil), Alive - Eve: Librarian (good), Alive - Frank: Drunk (good), Alive (Told they are Investigator) - Grace: Empath (good), Alive - Heidi: Spy (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Privately seed my Investigator info to trusted neighbors to coordinate outsider-count check and build an execution plan without instantly painting a target on me.
🧠
Collect early claims privately, identify info roles and any coordinated evil cluster; keep my Slayer identity hidden while building a demon shortlist.
🧠
Answer courtesy-wise, avoid exposing Undertaker too early, and steer the group toward collecting mechanically checkable info (outsider count, Investigator/Chef) to create a solid D1 execution.
🧠
Share my Empath-1 privately to coordinate with Frank/Eve, while probing Outsider count to test Baron world and flag that either Frank or Heidi is a key evil candidate.
🧠
I want to blend in as a generic Townsfolk without info (like Monk or Soldier) to avoid being a target for execution or Slayer shots, while subtly pushing the idea of a Drunk/Baron to explain away any future misinformation. I'm also trying to prod Alice (the Slayer) to see if she'll reveal anything.
🧠
Establish contact with my minion, Heidi, to coordinate bluffs and strategy.
🧠
Share my Washerwoman info privately to align stories, probe for counterclaims, and set up verification/shot timing without outing it to the whole town yet.
🧠
Share my Librarian info to reconcile with Frank’s Baron claim via Outsider-count logic; prompt them to track Outsider claims and treat Bob/Heidi with caution.
🧠
Get role claims from Bob/Heidi quickly to test Baron-world vs no-Baron and to evaluate Grace’s Empath read; also seed that one of them may be Drunk so we treat their info cautiously.
🧠
I need to establish a clear line of communication with my Minion, Heidi, to coordinate our bluffs and targets. Knowing her role is crucial for our strategy.
🧠
Confirm privately to Bob to validate Washerwoman info while minimizing public exposure; ask for any other whispers/info so we can target nominations/Slayer shot later.
🧠
I need to update my Demon (David) on the actual roles in play so he can make informed decisions and coordinate our bluffs. I also need to address Eve's Librarian claim which identifies me or Bob as the Drunk.
🧠
Share key confirmations and cross-check Eve’s Drunk ping without outing too widely; coordinate with claimed Slayer to hold shot and gather more start-info before nominations.
🧠
Coordinate with Frank/Eve: lock down outsider count, get Heidi/Bob claims, and decide whether to out my Empath info publicly or keep it for nominations.
🧠
Coordinate with my trusted neighbors to rapidly collect Bob/Charlie/Heidi claims and outsider count, then decide whether to go public with Investigator info before nominations.
🧠
Coordinate privately: confirm Bob’s Washer ping, keep Alice safe from night kill, and plan a D1 execution that yields Undertaker info without risking Saint loss.
🧠
I need to inform my Demon (David) of the actual roles in play so we can coordinate our bluffs and targets effectively. Knowing Alice is the Slayer and Grace is the Empath is crucial for him.
🧠
Coordinate with our private group to surface key start-info/outsider claims before nominations and choose a low-risk D1 execution that maximizes my Undertaker value.
🧠
Answer Lib query to sanity-check drunk world; share my exact role/info and lack of Outsider claims, while keeping it private to avoid Demon targeting key info.
🧠
Coordinate with our trust pocket to time my Slayer reveal, demand public start-info (Chef/Invest/Lib), and secure a useful D1 execution for Charlie-Undertaker while avoiding a Saint trap.
🧠
Get Heidi’s exact claim and any N0 info to test my Empath=1 and Eve’s Drunk ping; this will clarify whether to push on Heidi vs Frank and whether Baron world is plausible.
🧠
Coordinate with my Minion (Heidi) to establish a strategy for the first night and day.
🧠
Get direct role claims from my Baron candidates + Lib ping to resolve Outsider count and decide whether to reveal Investigator info before nominations.
🧠
Get Heidi’s exact claim and any starting info/outsider hearsay to resolve Drunk candidate and test Baron/Empath worlds before nomination phase.
🧠
Update allies with Bob’s Washer/Alice Slayer confirmation and push for Heidi’s claim to resolve my Librarian ping and sanity-check Baron/Empath worlds.
🧠
I need to explain Grace's Empath '1' (since I'm the Spy and she's my neighbor) and Eve's Librarian ping. Claiming Recluse is perfect: it explains why I register as evil to Grace and provides a 'safe' Outsider claim that accounts for Eve's info (if she thinks I'm the Drunk, me claiming Recluse creates a conflict she has to resolve).
🧠
I need to know what the Drunk (Frank) 'knows' to manage the threat, and I want to coordinate a frame target with my Minion.
🧠
Answer Frank to maintain social trust while protecting UT identity; extract his role/info about outsider count to guide D1 execution and avoid Saint trap.
🧠
Privately share my Investigator pair with Charlie to gauge reaction, coordinate claims, and keep public heat off until Outsider count/other info constrains the Baron world.
🧠
Get Charlie what we’ve heard (Lib ping) and push Eve to go public with exact Librarian info before nominations so we can plan a safe D1 execution and avoid Saint landmines.
🧠
Answer Frank/Charlie quickly with my role+starting info and relay key whispers (Eve’s Lib, Alice/Charlie) so they can coordinate D1 execution and outsider-count logic.
🧠
Share Heidi’s Recluse claim to align worlds: either find missing Outsider to confirm Baron, or treat Heidi as prime suspect if Outsider count doesn’t add up.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly lock in my Empath read + Heidi Recluse claim, and push for full public claims/Outsider count to resolve the Baron world before we execute anyone D1.
🧠
I am publicly claiming Recluse to explain Grace's Empath '1' and Eve's Librarian ping. This protects my Demon (David) and positions me as a 'safe' execution or a misunderstood Outsider. I'm also prompting Frank (the Drunk) to reveal his false Investigator info to create more confusion.
🧠
I will support Heidi's Recluse claim and soft-claim Soldier to establish my own 'good' identity, while subtly casting doubt on Bob to align with the 'Bob is the Drunk' narrative.
🧠
Create pressure and generate D1 execution candidate for Undertaker info; resolve Empath 1 between Frank/Heidi by forcing Frank to full-claim and reveal Investigator ping.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to secure a D1 execution for Undertaker info and because Frank’s secrecy + Empath1 makes him the best current candidate. UT result will resolve his claim.
🧠
I’m on the block; I must hard-claim and drop my Investigator pair to drive mechanical Outsider-count solving and prevent a wasteful D1 execution on a likely good info role.
🧠
I want to appear helpful and analytical while subtly casting doubt on Frank (the Drunk) without being too aggressive. I'm also prompting Charlie to claim, which might create more conflict.
🧠
Avoid a low-info D1 execution on a claimed Investigator; push for full public claim grid/Outsider count check, then execute with stronger mechanical backing tomorrow.
🧠
Steer town to not execute a potentially useful info-role on D1; lock in my Librarian info publicly and frame the key test as Outsider-count/Baron consistency for tomorrow.
🧠
I want to prevent Frank's execution to keep the town's logic messy and protect the 'Baron' world theory which might help hide the lack of a Baron later.
🧠
Dampen votes to avoid a low-info D1 execute; steer group to full claims and Outsider-count cross-check, keeping options open for D2.
🧠
Stop a low-info D1 execution and push for full claims/Outsider count check; keep Frank alive as a test point and use my Empath reads going forward.
🧠
My lone vote won’t pass; retract to avoid standing out while we use rest of day for full claims and choose a better D1 execution target that yields Undertaker info.
🧠
Prevent a low-info D1 execution and push for immediate public hard-claims (esp Charlie) so we can resolve Outsider-count/Baron worlds tomorrow.
🧠
Keep Frank off the block D1 and force key public claims to lock in Outsider count logic and catch contradictions early.
🧠
Keep myself off the block D1, force Charlie to hard-claim now, and set up tomorrow’s mechanical Outsider-count test to catch a liar/poisoner.
🧠
Steer town to withhold D1 exec on a testable claim, force Charlie to hard-claim now so we can reconcile Outsider count and set tomorrow’s execution target.
🧠
Prevent a low-information D1 execution and force missing info (Charlie hard-claim, Outsider count) to resolve Baron/Drunk worlds tomorrow.
🧠
I want to reinforce my Recluse claim and the idea that Bob is the Drunk, while pushing the focus onto Charlie to see if he'll claim Undertaker publicly as he hinted. This keeps the 'Baron' possibility alive to cause confusion about the Outsider count.
🧠
I want to appear helpful to the town by following the logic of the Baron/Outsider count, while also pressuring Charlie to reveal his role so I can better plan my night kills. I'm also signaling that I'm not voting for Frank to blend in with the current consensus.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (0/4).
🧠
Create a safe D1 execution target that tests multiple worlds, pressures Charlie to public-claim UT, and potentially snipes a Demon hiding as Recluse without wasting my Slayer shot.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Accept the nomination to appear helpful and 'good' as a Recluse, while knowing that as a Spy I might register as a Townsfolk to the Undertaker, potentially creating more confusion later.
🧠
Heidi execution is information-dense and low-risk (claimed Recluse, volunteering). It also resolves my Empath ‘1’ by narrowing Frank vs Heidi and sets up tomorrow’s logic.
🧠
Support a low-risk D1 execution that could remove an evil bluff or create strong Undertaker-confirmed info, and keep pressure on silent players (esp Charlie) to hard-claim.
🧠
Support a low-risk D1 execute that yields mechanical info and tests multiple claims; helps avoid random Townsfolk death and narrows worlds going into N1.
🧠
Make a low-risk D1 execution that generates mechanical info (UT check, Outsider count) and could immediately hit a bluffing Demon; my vote is needed to reach 4.
🧠
I will vote for Heidi to blend in with the town's consensus and support the execution of my Minion, which helps solidify my 'Soldier' bluff and keeps the focus off me.
🧠
We need a D1 execution for UT info; Heidi’s claimed Recluse is low-risk (not Saint) and resolves multiple info threads. My vote helps secure it.
🧠
Vote to execute Heidi because it’s the lowest-risk D1 kill (claimed Recluse), maximizes mechanical info, and helps resolve multiple conflicting worlds quickly.
🧠
Publicly confirm my role so town trusts tomorrow’s Undertaker info; support executing Heidi as low-risk info play; set up next-day deduction on Outsider count/Baron claim.
🧠
Lock in a low-risk D1 execution that generates Undertaker-confirmable info and clarifies Outsider/Baron worlds; prompt any hidden Outsider to out before night.
🧠
I will vote for myself to appear as a cooperative 'Recluse' who is willing to die for the good of the town. This builds trust in my fake claim and supports the narrative that I am a safe execution. Since the vote is already at 7/4, my vote is redundant but helps my cover.
🧠
Lock in D1 execution that yields maximum mechanical info; prompt any hidden Saint/Butler to out now to avoid auto-loss and resolve Outsider count.
🧠
Lock in a high-info, low-risk D1 execution and set expectations for UT reveal + follow-up logic on Drunk/Baron/Empath worlds.
🧠
I have already raised my hand to vote for Heidi. Since the vote is in progress and I want her to be executed (as she is my Minion and we are coordinating this 'safe' execution to build trust), I will wait for the voting process to conclude.
🧠
Lock in why Heidi exec is high-info and plant tomorrow’s decision points: UT confirmation and Outsider count will resolve my Baron ping (Bob vs Charlie) and guide D2 execution.
🧠
Lock in a high-info D1 execution, surface my Washerwoman info to anchor trust, and set up clear forked worlds based on UT result + Outsider count.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 8 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 8 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Accept the execution to appear as a helpful Recluse and solidify the false 'Baron' world narrative.
🧠
Lock in town plan before night: confirm I will publish UT info, pressure any Saint/Butler to out now, and set expectations for how tomorrow’s deductions proceed.
🧠
Lock in high-info Heidi execution, prevent last-second tie nominations, and set clear tomorrow plan using UT + Outsider count + my Empath read.
🧠
No better nomination beats 8 votes; preserve flexibility and let Heidi execution + UT info anchor tomorrow’s mechanical solves.
🧠
Lock in a clean D1 info execution, set expectations for D2 cross-checks, and discourage last-second chaos nominations while flagging the Bob/Charlie Baron ping.
🧠
Allow the day to end with Heidi (my Minion) on the block. This is a safe execution that builds trust for me and sets up a 'clean' game state for the good team to misinterpret tomorrow.
🧠
Lock in end-of-day plan, solicit Saint/Butler reveals, and set clear tomorrow tests: UT result + Outsider count to catch the liar.
🧠
I’m already soft-outed as Slayer by Bob, so confirm to reduce confusion, request Monk protection, and set expectations for how I’ll use the shot based on UT/outsider-count outcomes.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 1
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
I am killing Alice because she has publicly claimed to be the Slayer and was confirmed by Bob's Washerwoman claim. Removing the Slayer early eliminates a direct mechanical threat to my life and prevents her from potentially hitting me or a minion later in the game.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
David
You chose to kill Alice.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Charlie
Good evening Charlie. You are the Undertaker. You learn that Heidi was the Spy.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get Undertaker result to anchor worlds; privately clear Bob/Frank with my N1=0 so town focuses on remaining suspects and tests Frank/Eve info.
🧠
I need to coordinate with my Demon, David, to ensure we are on the same page regarding the night kill and the current social dynamics. Alice being dead is a huge win for us.
🧠
Get Charlie’s Undertaker result on executed Heidi + any night info to resolve Baron/outsider-count worlds before nominations; coordinate with Bob on next execution target and save my ghost vote.
🧠
Share my UT result ASAP to resolve worlds; coordinate with Empath/Washerwoman and dead Slayer to pressure inconsistent claims and narrow demon candidates for nominations.
🧠
Get mechanical confirmations (Undertaker result, Empath N1, Librarian details) to resolve Baron/outsider-count worlds before nominations and aim execution at the Baron candidate or Demon-adjacent player.
🧠
Get my hard info into the key info-hub (Frank/Charlie/Grace) and ask for UT/Empath results to resolve Drunk/Baron worlds before nominations.
🧠
I need to coordinate with my Minion (Heidi/Spy) to understand the real roles in play and solidify my bluff. Claiming Monk allows me to 'confirm' myself by claiming to protect key players.
🧠
Loop in David+Eve with my hard Washerwoman info (Alice=Slayer) and push them to share claims so we can sanity-check outsider/minion worlds before nominations.
🧠
Get exact Investigator/Librarian details and align them with UT+Empath to resolve whether Heidi was real Spy and whether Frank or Eve are poisoned/evil before nominations.
🧠
Lock in verbatim claims + mechanical contradictions (outsider count, UT=Spy vs Heidi Recluse/Drunk). Then decide best nomination pool before phase shifts.
🧠
Align the info roles on a shared worldview, flag that Bob+Frank look mechanically good, and steer discussion/noms toward Charlie/David/Eve while pressuring Frank’s Investigator claim.
🧠
Get key players aligned on the most likely mechanical world (Heidi=Spy) and direct nominations toward resolving Frank/UT/Baron contradictions before end of day; preserve my ghost vote for endgame.
🧠
I need to establish my bluff as the Monk to explain why Bob (a potential target) is still alive and to insert myself into the 'trusted' circle while the town is confused about the Minion/Outsider count.
🧠
Restate my mechanical info clearly and align with others’ claims so we can decide who to pressure/execute in noms.
🧠
I need to provide the Demon (David) with the exact roles of the town so he can refine his bluff and navigate the social circle effectively, especially since he's considering a Monk claim.
🧠
Get key players aligned on the main worlds and set up nomination priorities before the phase flips; ensure my UT info is used correctly and we target David/Eve or resolve outsider-count contradictions.
🧠
Get crisp, on-record claims from Eve/David/Frank before nomination, and steer town toward an execution that resolves the key fork (Demon between Eve/David if Bob+Frank cleared).
🧠
Force key claims public before nominations and address David’s role inconsistency (Soldier→Monk). Use contradictions to pick a mech-resolving execution target.
🧠
Surface David’s role-change + propose a mech-consistent execution plan, pushing others to go public with hard claims before noms.
🧠
Use last talk window to coordinate public info drop + set likely nomination target; maximize chance we execute demon/minion by focusing on the main contradiction (Charlie UT/Heidi=Spy).
🧠
Get David to lock a single claim + night action; claim-flip is best leverage before nominations. If he can’t, push group to execute him.
🧠
Before nominations, align on the key fork (UT sober?) and get N1/N2 info to pick best execution. I’m dead but can steer with ghost vote later.
🧠
I need to coach my Demon (David) on how to handle the Empath (Grace) who likely has a '1' ping on him. Suggesting the Monk claim helps him explain his 'good' behavior and provides a cover for why Bob (his other neighbor) is still alive.
🧠
I need to solidify my Monk claim and explain why Bob is still alive, while also trying to reconcile the conflicting information from Eve and Frank to appear helpful and town-aligned.
🧠
Coordinate last-second public info drop and steer town toward executing David (role flip) while pre-empting Bob’s push on me; maximize mechanical clarity before nominations.
🧠
Align the likely-good info roles to push a single execution target (David) before nominations, while keeping alternative worlds in mind if flips contradict.
🧠
Align key players to present coherent public info and converge on an execution target (David or Charlie) before nominations, using mechanical chains from Empath/UT/Librarian/Investigator.
🧠
Get David’s claim/reads and align on a D2 execution plan that either hits Demon (Charlie/David/Eve pool) or resolves poisoning/false-info worlds.
🧠
Coordinate public info dump and focus the town on the highest-leverage inconsistency (David flip), aiming to execute Demon today and lock worlds for final 5.
🧠
I need to provide a consistent claim to the dead Slayer (Alice) to avoid immediate suspicion and shift the focus onto other players like Eve or Charlie. Claiming Monk and explaining the Bob protection aligns with the current board state.
🧠
Coordinate with Charlie+Grace: force public consistency (UT result, Empath reads) and focus nominations on David vs Charlie based on which info chain holds.
🧠
I need to know what the dead Slayer (Alice) said to my Demon (David) to ensure he isn't being baited or caught in a lie, and to coordinate our next moves regarding the Undertaker's info.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get a decisive D2 execution on the biggest mechanical inconsistency (David role flip) while preserving info roles; forces discussion/votes and narrows Demon candidates.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute David to test the biggest behavioral red flag and resolve the key claim-flip fork; it either hits Demon/Minion or clears him and narrows suspects fast.
🧠
Use my ghost vote to help secure an execution on the most suspicious/chain-resolving candidate (David) rather than risk no-exec on D2.
🧠
I need to defend myself against the nomination by doubling down on my Monk claim and shifting suspicion onto Eve or Charlie, while highlighting that executing a protective role is risky for the town.
🧠
Vote David to resolve the biggest mechanical inconsistency (Soldier→Monk) and likely hit the Demon; if wrong, it still yields information and constrains worlds.
🧠
Secure an execution on the most mechanically suspicious player (claim flip). Even if wrong, it resolves a key fork and provides vote-pattern info for D3.
🧠
Secure an execution on the most mechanically suspicious player (role-flip + no proof). Even if wrong, it clarifies worlds for D3 and forces Demon/Minion to react.
🧠
I need to create doubt about David's execution by leveraging my 'Recluse' bluff and questioning the Undertaker's information, potentially stalling the vote or making the town second-guess the 'Spy' world.
🧠
Vote to execute David: his claim swap is the biggest mechanical red flag, and removing him resolves multiple info forks (UT/Empath/Lib vs my Invest).
🧠
I’ll keep my ghost vote on David but frame it as an info-gaining exec: if he’s good, we hard-pivot to Eve/Charlie next and use UT confirmation.
🧠
I need to defend myself against the nomination by reinforcing my Monk bluff and casting doubt on Eve's information, while also highlighting that executing a protective role is a mistake for the town.
🧠
Lock in execution on the biggest mechanical inconsistency (David flip) while using the result tomorrow to resolve UT/Lib/Empath chains.
🧠
Lock in execution on best test target (David) and publicly frame it as a mechanical information play that resolves contradictions via my Undertaker info tomorrow.
🧠
I need to cast doubt on the execution of my Demon, David, by highlighting the risk of losing a 'Monk' and questioning the validity of the information being used against him, specifically targeting Eve's Librarian claim.
🧠
Lock in high-value test: executing David gives hard UT resolution and clarifies which of David/Charlie/Eve is lying; keep town coordinated during vote.
🧠
Reinforce that David execution is a high-value mechanical test regardless of alignment; keep votes steady and prevent Heidi from derailing with ‘save the Monk’ argument.
🧠
Keep pressure on the most mechanically inconsistent player and set a clear pivot path based on Undertaker result; maintain my vote to help secure execution.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to create doubt about the execution of my Demon (David) by highlighting the risk of losing a 'Monk' and casting suspicion on Eve's information, while also reminding Charlie of my 'Recluse' bluff to maintain my own cover.
🧠
Keep town unified on the high-info David execution; address Heidi’s ‘lose Monk’ fear by showing we gain a clear fork from Undertaker and can pivot tomorrow.
🧠
Reassure town to keep current block, discourage wasting ghost votes, and set clear fork logic for tomorrow based on my Undertaker read.
🧠
Lock in the public decision tree so town pivots correctly after the David execution, and reduce noise from Heidi by focusing on the UT/empath fork.
🧠
I need to sow doubt about Charlie's Undertaker claim and Eve's Librarian claim to try and shift the focus or at least prepare a world where Charlie is the Demon/Minion lying about his UT results.
🧠
Lock in the public pivot tree so whichever UT result occurs, town has a clear next execution. Reduce derail attempts and preserve ghost votes.
🧠
Lock in the public fork so tomorrow we immediately act on UT result, and discourage wasteful extra nominations/ghost votes.
🧠
Lock in the decision tree so town doesn’t splinter into vibes. Encourage no extra ghost votes/noms unless a tie threat, and set tomorrow’s info order (UT then Empath) for fast demon hunt.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good