Game Detail

Players

Alice (Butler) Bob (Ravenkeeper) Charlie (Poisoner) David (Imp) Eve (Mayor) Frank (Undertaker) Grace (Washerwoman) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good700,01270,761$4.5615
Evil266,667199,153$0.8312

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Charlie. Your safe bluffs are: Slayer, Recluse, Empath
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
By poisoning Bob on night 0 I disrupt early town information on day 1, sowing chaos and protecting David the Demon from suspicion as we coordinate with evil teammates.
📜
Storyteller
Charlie
You chose to poison Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Washerwoman. Either Frank or Bob is the Undertaker.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a likely active voter so my restriction is easy to manage on day one while keeping my outsider role hidden.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Use an early two person whisper to gather claims from my neighbors while only soft-claiming that I have a testable role, preserving value and safety.
🧠
Build rapport and gather specifics from Heidi while avoiding a full Butler reveal on day one.
🧠
Start building a trusted info link and gather a role claim without exposing my Ravenkeeper identity too widely on day one.
🧠
I want early independent claims from my neighbors so I can compare notes later and build a trust network without exposing that I am the Mayor.
🧠
Answer the direct question, stay truthful about having no first-night info, and avoid exposing Undertaker too early while building a private network.
🧠
Share my real starting info with the early trust circle, get reactions, and avoid blasting possibly sensitive info to the whole town before I can test it.
🧠
Responding to Bob's whisper builds early trust with a potential good player while starting my bluff as a helpful Townsfolk. This allows me to gather info from him to identify who to poison or undermine, protecting David the Demon by creating confusion among the town.
🧠
Coordinate bluffs with my minion Charlie early on day 1 to maintain consistency, build a cover story, and plan to deceive the good players by responding to Eve's request together.
🧠
Share my real claim with a small circle, coordinate a future Virgin test, and learn from Alice and Grace's reactions before going public.
🧠
I want to preserve two useful private claims, coordinate a cautious plan for tomorrow, and avoid exposing good roles before we have more public information.
🧠
Share enough to build trust and encourage useful follow ups, while not loudly exposing that I want a night kill as Ravenkeeper.
🧠
I want fresh claims from a different pair to cross-check private clusters and find contradictions before nominations start.
🧠
I want fresh private claims from players outside Eve and David so I can compare networks and spot contradictions before nominations.
🧠
I want to quietly pressure one of my two pings for a claim and see whether his answer lines up with my Washerwoman info without exposing it to the whole table yet.
🧠
Coordinate with David on bluffs to maintain consistent evil story, build false trust with Bob, and prepare to undermine good claims during nominations.
🧠
Coordinating our bluffs with Charlie prevents contradictions when responding to Eve and Frank. This helps our evil team deceive the town, build false trust, and keep me alive as the Demon until endgame.
🧠
I want to privately probe Bob for a real Townsfolk claim and see if he could be part of a safe mechanical test later without publicly exposing my Virgin claim yet.
🧠
I want to gather a claim from Bob, who matters both to my Butler vote restriction and to Grace's info, without publicly exposing the trust circle.
🧠
I want to answer two incoming questions efficiently, avoid becoming a day one execution, and learn more about Grace's first night ping without fully exposing Ravenkeeper.
🧠
I want concrete claims from Bob and Charlie before nomination time, and a shared whisper may expose alignment through how they answer or dodge.
🧠
I want to build a private trust link with a proactive player, gather a concrete claim or suspicion, and still avoid outing Undertaker too early.
🧠
Give Bob the minimum useful truth, build trust if he is good, and avoid fully exposing the Undertaker pair to too many players before claims develop.
🧠
Responding to their questions with my bluff helps the evil team appear open and trustworthy early on while collecting claims to manipulate later and avoid any contradictions with David.
🧠
Claiming Empath to Eve and Frank builds initial trust without contradiction, coordinates with Charlie's Washerwoman bluff, and positions me to later confirm good neighbors while sowing doubt if needed. Helps evil team by appearing helpful early.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Advance the game by surfacing a concrete contradiction around first-night info and prompt the implicated players to speak, while keeping my Ravenkeeper claim hidden.
🧠
Answer Bob without exposing private claims, steer town away from a thin day one execution, and preserve stronger mechanical tests for tomorrow.
🧠
Speaking publicly to support no execution maintains my innocent Washerwoman bluff, builds trust with good players like Alice, and prevents premature nominations that could target David or me while sowing confusion about the Undertaker claims.
🧠
Speaking publicly to support no execution aligns with current consensus, reinforces my Empath bluff without contradictions, and encourages more claims to identify potential threats or good roles to manipulate later.
🧠
Deny the false Undertaker implication without exposing Mayor, highlight the contradiction around Charlie and Frank, and steer town away from a low-info execution today.
🧠
I want to publicly add my real first night information so the town can stop speculating vaguely and avoid an unnecessary execution in my Undertaker pair today.
🧠
Steer the group away from a low value day one execution while hinting that there is useful mechanical confirmation available later, without fully exposing my role.
🧠
I should resolve the public confusion by hard claiming Undertaker. That supports Grace, challenges Charlie, and gives town a clear mechanical thread for tomorrow without forcing a bad day one kill.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Eve will disrupt potential information she might gain tonight, helping to keep the Demon safe by creating misinformation among the good players on the following day.
📜
Storyteller
Charlie
You chose to poison Eve.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Bob eliminates a vocal good player who is organizing information on potential Undertaker claims and pushing for role discussions. This creates chaos, protects Charlie's Washerwoman bluff, and keeps suspicion low on me as the Empath bluff while advancing our evil goal of keeping the demon alive.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
David
You chose to kill Bob.
📜
Storyteller(Ghost)
Bob(Ghost)
Good evening Bob. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Charlie is the center of the biggest contradiction. Checking him most efficiently sorts whether we caught evil, found a Drunk, or need to reevaluate Frank and Grace.
📜
Storyteller(Ghost)
Bob(Ghost)
You chose Charlie. They are the Poisoner.
📜
Storyteller
Frank
Good evening Frank. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose a likely good, alive, central player so my voting restriction is easy to manage while I monitor an important claim line tomorrow.
📜
Storyteller
Alice
You chose Heidi to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Whisper to minion Charlie to align on handling Frank's Undertaker claim and build a plan to misdirect good players while keeping our evil team hidden.
🧠
I want to coordinate a controlled Virgin test with people already looped in, so we can get mechanical confirmation and sort the messy claim space today.
🧠
Waiting allows time for more whispers and information to emerge naturally without overcommitting early, helping us observe who else is suspicious while keeping my bluff as Washerwoman intact and protecting David.
🧠
Privately tell the most likely good pair that Charlie is confirmed evil, so they can coordinate a public push without exposing every detail too early.
🧠
I want the strongest mechanical claims on Bob and Charlie before nominations, while keeping my Mayor identity hidden and checking whether Frank and Grace stay consistent in private.
🧠
Sync my trust circle before nominations, share Bob's late claim on Charlie, and coordinate whether to do Heidi's Virgin test or pivot to Charlie.
🧠
I want to circulate Bob's death information carefully to trusted listeners, coordinate with Grace who heard it too, and give Eve the clear picture she asked for before nominations.
🧠
Align with Heidi and Grace on whether to prioritize a Charlie push or a controlled Virgin test, and make sure my Butler voting restriction does not interfere.
🧠
Whispering to Frank lets me probe his claims directly, build a false alliance if he seems good, and decide whether to support or undermine him to sow chaos among the good team while keeping my evil identity hidden.
🧠
Coordinate with my trusted circle to deprioritize the Virgin test today, pressure Charlie first, and keep my ability available for a cleaner mechanical confirmation later.
🧠
Coordinate with the Demon on the conflicting Undertaker claims to maintain our bluffs, identify who to suspect next, and decide on strategy for the day without revealing our evil roles.
🧠
I need to widen trust in my death info beyond Frank and Grace, especially to players Charlie may be influencing, so we can get momentum for a Charlie execution today.
🧠
I want to verify Bob's final claim from multiple recipients and get David's new Empath info before nominations, so town can judge whether Charlie is the best execution.
🧠
Share my exact claim and Bob's death info with Eve to tighten the public picture and help steer town toward pressuring Charlie without wasting today on the Virgin test.
🧠
David asked me directly. I want to give my exact info, surface Bob's Charlie accusation, and test whether David explains the contradiction or starts defending Charlie too hard.
🧠
Answer Eve's question, compare Bob's story with David's info, and coordinate a clean push on Charlie if the claims line up.
🧠
By highlighting the contradiction with my Empath claim to Frank, I cast doubt on Bob's accusation against Charlie, protecting my minion and creating confusion to prevent a nomination on him.
🧠
I want to pull in players outside my current trust circle, pressure Charlie's story, and preserve my Virgin confirmation for a more controlled spot if Charlie remains the better execution.
🧠
Coordinate with David on suspicions to keep him safe. Suggest pushing Frank as liar to sow doubt among goods, while I maintain my bluff. Avoid execution if possible to gather more info.
🧠
Expand the circle of players with the mechanical case on Charlie so good can coordinate an execution before he redirects the day.
🧠
I need David's exact Empath number before nominations. It is the cleanest remaining mechanical check on the case against Charlie and helps town commit to the right execution.
🧠
Coordinate my trusted circle so we present a unified plan: pressure Charlie first, preserve the Virgin test unless Charlie somehow clears himself.
🧠
I want Heidi and David aligned on the key mechanical point that Bob's Charlie equals Poisoner claim can explain David's zero, so town does not dismiss the best lead too quickly.
🧠
I want David's current Empath result and to coordinate with Eve so we can judge whether the Charlie case is mechanically supported before nominations.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob's death claim on Charlie is the strongest lead we have, and there is little time left. I should put Charlie on the block so town can decide and use voting pressure productively.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Wait to observe voting progress and whispers before committing to another action, allowing time for good players to doubt the nomination on me.
🧠
Stay quiet during the active vote rather than muddying the count. Charlie is still the best available execution from the evidence we have.
🧠
Vote to execute the strongest available evil lead. Charlie has the highest mechanical suspicion today, and passing on this likely gives evil another night to distort the game.
🧠
Charlie is the strongest available evil candidate, and this vote likely reaches the threshold. As good Mayor, I should support the best execution rather than let a strong lead fail.
🧠
Use my ghost vote now to help execute a player I have direct mechanical evidence is evil. Charlie is the best available execution.
🧠
Charlie is the strongest available suspect, and my vote may also unlock Alice's vote. Reaching execution today is better than letting a likely Poisoner live.
🧠
Vote to execute Charlie. He is the best lead, and if he dies I get Undertaker information tonight to help solve the game.
🧠
Speaking about the Empath clash with Bob's claim sows doubt in the nomination, helps protect my minion Charlie from execution, and maintains my Empath bluff by appearing helpful while outsmarting the good team's push.
🧠
Defend against execution by highlighting inconsistencies in Bob's claim and redirecting suspicion to Frank, protecting David the Demon and buying time for evil team.
🧠
Heidi is voting, so I am allowed to vote. Charlie is still the strongest available suspect, and this execution advances town more than withholding my vote.
🧠
Reinforce the logical answer to Charlie's defense so voters keep their hands up and we execute the strongest suspect today.
🧠
Reinforce that David's zero does not clear Charlie and push enough votes to execute our strongest lead today.
🧠
Lock in votes on the strongest lead and stop Charlie from using weak contradictions to escape execution.
🧠
My hand is already up and Charlie has the strongest evidence against him. Waiting preserves my vote and avoids distracting from a likely good execution.
🧠
My hand is already up and Charlie is the best execution today. Waiting preserves my vote and avoids muddying the count during the live vote.
🧠
Voting yes for Charlie shows I'm aligning with the majority after my info was countered, builds trust as a good Empath player, and allows execution of my Minion to reduce evil count while I remain safe as the hidden Demon.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating Frank creates a competing nomination that could tie or surpass my 7 votes if town sees the conflicts, or at least diverts suspicion from David the Demon and executes a potential good player to thin the town.
📜
Storyteller
Voting starts now for Frank. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or swap onto me, keep the strongest suspect on the block, and preserve my Undertaker ability for tonight.
🧠
Pushing votes onto Frank creates a tie or execution on a conflicting claim, protecting our Demon David by redirecting suspicion and allowing me to sacrifice if needed while disrupting town's logic chain.
🧠
Use public reasoning to stop a late panic tie onto Frank and preserve the strongest current execution on Charlie.
🧠
Keep the execution on Charlie and prevent a tie or upset onto Frank, because Charlie remains the best evil candidate and Frank may give useful Undertaker info tomorrow.
🧠
Do not help tie or beat the Charlie execution. Keeping Charlie on the block is the strongest good line with current information.
🧠
Reinforce that nobody should vote on Frank so Charlie stays on the block and is executed.
🧠
I want to stop a tie on Frank, keep Charlie as today's execution, and preserve Frank for possible Undertaker information tomorrow.
🧠
Wait to observe vote outcome on Frank without adding my vote or speaking again. This lets town decide on executing my minion, solidifying my good bluff while I avoid overcommitting and stay under radar for night kill.
🧠
Do not add votes to my own execution. Preserve Charlie on the block and maximize chance I survive to get Undertaker information tonight.
🧠
Pushing to examine Frank's conflicting Undertaker claim creates doubt in town logic, either saving me from execution or removing a potential good player, both helping keep David alive as Demon.
🧠
No new argument is needed. Speaking again risks clutter; the key is to avoid helping a tie that would save Charlie, so I will simply not act during this vote.
🧠
Do not vote on Frank. Keeping hands down preserves Charlie's execution, which is currently the best path for good and avoids a rescue tie.
🧠
Keep the execution on Charlie and stop a counterwagon that mostly benefits Charlie. Preserving a likely good Undertaker claim for one more night is also valuable.
🧠
Reinforce the key strategic point during the live vote: nobody should vote on Frank, because any tie or pass here mostly saves Charlie.
🧠
Discourage any last second votes on Frank so Charlie stays on the block and we preserve likely Undertaker information for tomorrow.
🧠
Voting for Frank adds to the tally in hopes of reaching 7 votes for a tie, which saves my Minion Charlie from execution and maintains evil numbers for better control and deception in the coming nights.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 8 vote threshold.
📜
Storyteller
Frank did not receive enough votes (1/8).
🧠
Use the final moments to discourage any last second save on Charlie and preserve tomorrow's Undertaker information for town.
🧠
Argue to tie the vote on Frank or create doubt on Charlie execution to protect Demon David, by highlighting claim conflicts and unreliable Bob info. This disrupts good logic chains and buys time for evil.
🧠
Reinforce that any late push now mainly rescues Charlie and that town gains more by keeping Charlie on the block than by reopening the Frank debate.
🧠
Use the final moments to discourage any last second tie and preserve the strongest execution while keeping possible Undertaker information alive for tomorrow.
🧠
Reinforce the no-tie consensus in the final moment so Charlie stays on the block and we gain the most information overnight.
🧠
Reinforce the correct end of day choice so nobody tries a last second save. I cannot vote, but I can help keep attention on Charlie as the execution.
🧠
Reinforce that no one should create a last-second tie or distraction. Preserve the strongest execution and tomorrow's information.
🧠
Speaking to discourage tying reinforces executing Charlie, building my credibility as good Empath who follows logic, while sacrificing minion to keep Demon hidden and alive for endgame.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Killing Eve disrupts a potentially strong good role, reduces town power, and lets me maintain my bluff while chaos from Charlie's execution continues, advancing my survival as the last evil.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
David
You chose to kill Eve.
📜
Storyteller
Frank
Good evening Frank. You are the Undertaker. You learn that Charlie was the Poisoner.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Frank's Undertaker result from Charlie is the most important new information. I want it early and privately so I can compare it with Bob, Grace, and David before nominations.
🧠
Share the strongest mechanical fact privately and steer trusted players toward focused claim pressure before nominations.
🧠
Whispering David coordinates evil strategy, confirms his safety, and plans to use my ghost vote against suspicious good players like Frank or Grace to protect Demon.
🧠
Coordinate with my two strongest leads before nominations, get Heidi to fully explain her claim, and align with Frank on whether David or Eve should be the main suspect.
🧠
I trust Heidi and Grace most. I want to compare where they are now and quietly steer our group toward a tight final suspect pool before nominations.
🧠
Responding to Charlie's whisper to share the current living players and my suspicions, coordinating to nominate a good player like Grace or Frank to reduce numbers while protecting my cover as Empath and keeping the Demon alive.
🧠
I want Frank's overnight Undertaker result before nominations. That is the most mechanically valuable information and helps me decide whether to reveal Mayor later.
🧠
Share my confirmed Charlie result, narrow the demon pool, and get Heidi to fully claim so good can agree on the best execution before nominations.
🧠
Confirm my real role to trusted players and push them to use my confirmed-good status to narrow the demon world before nominations.
🧠
Push the two most relevant alive players to make concrete public claims so good can narrow the Demon pool before nominations.
🧠
Waiting lets ongoing whispers develop naturally without me interrupting, allowing David to build support for Grace execution while I preserve my ghost vote for later when it matters most in final days.
🧠
My info strongly supports Frank, and Heidi asked for a concise solve. Sharing my current lean helps align the trusted core before nominations.
🧠
I trust Heidi and Grace most and need their latest reads before nominations so I can use my ghost vote well and help narrow the demon pool.
🧠
Reinforce Empath bluff with Eve to build alliance, gather her info, and create chaos by directing suspicion elsewhere while keeping Demon safe.
🧠
Build trust with David, give him my real role privately, and get his concrete suspect list so we can coordinate the day and final three plan.
🧠
Lock in a good voting bloc with Heidi and Grace, state my current demon order clearly, and prompt a focused nomination plan before public discussion gets messy.
🧠
Coordinate with my strongest good reads before nominations so we enter the public phase with one clear primary suspect and one backup, avoiding a scattered vote.
🧠
Coordinate the likely good information holders to make concrete public statements before nominations so the town can lock the final evil.
🧠
Coordinate with David on executing Grace to reduce good players and protect Demon. Suggest using my ghost vote strategically and sow doubt on conflicting claims like Undertaker.
🧠
Coordinate a united public case before nominations so good voters focus on Eve first and only pivot to David if something breaks.
🧠
I want clean, independent reads from my most trusted players before nominations so we can converge on the likely demon and avoid wasting my ghost vote.
🧠
Whispering to Eve builds trust in my Empath bluff, confirms her safety, directs suspicion to Grace to enable her execution and reduce good players while keeping me protected.
🧠
I want the two most central living claimants to make concrete public statements now, and I can quietly flag my Mayor endgame so good players do not accidentally throw final three.
🧠
Coordinate trusted players to present the mechanical case clearly in public and frame Eve's new Mayor claim as a reason to resolve her today, not later.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We are aligned privately on Eve first. A nomination forces the day forward and targets the player whose late Mayor claim creates the most dangerous demon win path.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against my execution, remind town I fit David's zero, and redirect suspicion toward the unresolved Frank and Grace chain before votes lock.
🧠
I nominated Eve as my top demon suspect. Voting my own nomination is consistent and gives good the best chance to remove the demon or force the clearest final three.
🧠
Defend Eve publicly to reinforce my Empath bluff and zero evil neighbors, preventing her execution which might make me look inconsistent. This sows chaos by questioning Frank's nomination and buys time to target Grace later as planned.
🧠
We need an execution, and Eve is the leading demon suspect in the strongest mechanical world. Voting now avoids drifting into a dangerous final three with Mayor uncertainty.
🧠
I think Eve is the best demon candidate and my vote reaches the threshold. Putting her on the block now helps good avoid carrying a risky Mayor claim into final three.
🧠
Undercut Eve's main defense by reminding everyone David's Empath zero is unreliable because Charlie was the Poisoner, and that Eve remains a valid execution today.
🧠
David as Demon is against executing Eve, so I wait to avoid supporting the vote and let the current 3 votes possibly fail if no more raise hands. This protects potential good Mayor and maintains chaos between Frank and Grace.
🧠
Save my single ghost vote for final day, since Eve already has enough live votes and my vote could be decisive later.
🧠
Stop my execution and redirect living players toward the unresolved Frank and Grace worlds, preserving Mayor value for final three.
🧠
Reinforce that David's zero does not clear Eve because Charlie was Poisoner, and that a late Mayor claim is too risky to leave alive into final three.
🧠
Waiting avoids contradicting my previous statement against Eve's execution and my Empath bluff, while letting the vote potentially pass to remove a good player and advance us toward the endgame where I stay alive.
🧠
Reinforce that my first-night info supports Frank, David's zero is not reliable in the Poisoner world, and keeping Eve alive into final three is too risky.
🧠
Reinforce the mechanical case to keep enough votes on Eve and avoid a last-second collapse off our top demon suspect.
🧠
Reinforce that David's Empath zero is not trustworthy because Charlie was Poisoner, and that a late Mayor claim should not survive into final three.
🧠
Adding my ghost vote executes Eve, a claimed Mayor, reducing good players while Demon David remains untouched. This supports the current momentum from Frank Grace Heidi and helps evil reach final three safely.
🧠
The execution already has enough votes. Saving my single ghost vote for a tighter late-game spot is better than spending it on a vote that is already passing.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and likely to die unless I create a better alternative. Grace is the most plausible suspect with the best chance to attract enough votes to tie or beat this.
📜
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not support a counterwagon on myself. Preserve the stronger execution on Eve and avoid creating a tie or confusion at the end of nominations.
🧠
I need to vote for Grace to create a tie or surpass my own block. It is the only direct action that can stop my likely misexecution this tick.
🧠
Discourage a tie and preserve the Eve execution, which also gives me an Undertaker result tonight to resolve the remaining conflict.
🧠
Speaking to back Frank's no-tie stance ensures Eve executes today, eliminating the risky Mayor claim. This advances us to four players where I can manipulate the next day to protect myself as the last evil.
🧠
Do not create a tie on Grace. Keeping Eve on the block preserves the stronger solve and avoids saving a risky late Mayor claim.
🧠
Push the town not to tie. I cannot vote, so my best value is reminding everyone that tying mostly helps evil and that Eve remains the best execution today.
🧠
Waiting allows the vote to proceed without my input as a dead player, letting the current momentum execute Eve and protect David from suspicion while we move to night.
🧠
Do not spend my only ghost vote on an unlikely tie. Preserve it for a higher-impact final day while avoiding unnecessary chaos now.
🧠
I should not vote to tie my own nomination. Keeping Eve on the block preserves the current likely demon execution and avoids a no-execution style save for evil.
🧠
Try to get enough votes to tie Grace, because leaving the execution on me narrows town's options and follows the evil-friendly push from the Frank-Grace-Heidi cluster.
🧠
Do not tie Grace with Eve. Keeping Eve on the block preserves an execution and gives me useful Undertaker information for tomorrow.
🧠
Waiting prevents me from voting on Grace, avoiding a tie or execution that saves Eve. This keeps the block on Eve for execution today, removing the claimed Mayor threat and progressing toward final three where I can control the kills as Imp.
🧠
Discourage a tie on Grace because any tie saves Eve and removes our best chance to get useful information or hit the demon today.
🧠
Reinforce the anti-tie consensus so living players keep Eve on the block. I cannot vote, so the best help is a short reminder that tying mostly benefits evil.
🧠
Waiting allows the current momentum to execute Eve without my input drawing attention, advancing the game toward reducing players while protecting the Demon.
🧠
Do not spend my ghost vote to tie Grace. Keeping execution on Eve is the best available line and preserves my late-game dead vote if this tie will fail anyway.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 5 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/5).
🧠
Reinforce that no one should disturb the current block. Executing Eve is the highest value line, while ties or fresh nominations mostly help evil.
🧠
Use the final moments to reframe the choice: my execution does not solve the core mechanical conflict, while Grace and Frank remain the meaningful check for tomorrow.
🧠
Use the last moment to stop any tie or panic shift. Eve's execution gives the team the most information and best chance to hit demon today.
🧠
Reinforce executing Eve to cut down good numbers safely while maintaining my Empath bluff and avoiding suspicion. This helps evil by progressing toward endgame where I survive as demon.
🧠
Reinforce no-tie consensus in the final moment so Eve stays on the block and good does not panic into a wasted save.
🧠
Reinforce the anti-tie consensus in the final moment so alive players do not panic switch and accidentally save a likely demon.
🧠
Waiting allows the execution on Eve to proceed without interference, removing a potential good player and keeping the Demon safe. This progresses the game favorably for evil by reducing good numbers.
🧠
With one tick left, reinforce the broad good consensus to avoid a panic tie and keep the most informative execution on Eve.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 3
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Killing Frank eliminates the Undertaker claim causing good team confusion and mismatch suspicions. Reduces alive to 3, positioning for execution tomorrow on another to reach final 2 with Demon alive.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
David
You chose to kill Frank.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Wait for Heidi to act on my whisper and progress toward nominating Grace, avoiding over-talking in the final three where suspicion could backfire on me.
🧠
I want Grace and Heidi comparing the two main worlds before nominations. The cleanest solve from Frank dying is that David is the remaining evil player.
🧠
Coordinate with Grace before nominations. If she is good, we should align on David now so evil cannot split us or create hesitation in final three.
🧠
I trust Grace and Heidi most. In final three, I should privately push them to compare exact worlds and avoid splitting, so good lands on one execution.
🧠
Coordinate with Heidi so good does not split in final three. I should state clearly that I currently favor executing David unless Heidi has a concrete mechanical contradiction.
🧠
I trust Grace most from the Frank connection. I want to anchor the likely good world and help her narrow final three without exposing too much to a possible Demon partner.
🧠
Whispering to David coordinates our evil team to ensure he isn't nominated or executed, by planning bluffs and using ghost whispers to manipulate the living good players' perceptions.
🧠
I want Grace and Heidi to compare notes and focus on David first, while still keeping Heidi-world open if David can prove himself.
🧠
Respond to Charlie by coordinating a Recluse bluff from him and my Empath info to sow doubt between Grace and Heidi so they execute one of the goods, not me.
🧠
Heidi is likely the deciding vote. I want to focus her on the two live worlds and keep pressure on David as my top demon read before nominations.
🧠
I want to secure a unified vote on David and see if Grace introduces any late inconsistency, since splitting in final three loses the game.
🧠
Final three is won or lost on coordination. I want Grace and Heidi to compare any last mechanical reason against each other immediately; otherwise they should unite on David and avoid a split.
🧠
Lock in coordination with Heidi so good does not split in final three, and make sure one of us pushes David immediately in nominations.
🧠
Give the likeliest good player a clear final-day frame so they can force David and Heidi into a direct mechanical and behavioral showdown.
🧠
By sowing doubt between Grace and Heidi as potential Demons, they waste nominations on each other instead of David, keeping the Demon alive as we approach only 2 players remaining.
🧠
Push the most mechanical final-day world: David linked to confirmed Poisoner Charlie. I want Grace and Heidi focused on executing David unless they have a stronger private contradiction.
🧠
Coordinate with Charlie's Recluse bluff to create suspicion between Grace and Heidi, pushing them to execute one good player and leave me alive for evil win.
🧠
I want Grace and Heidi aligned on executing David today, since with three alive and no execution, good loses unless the Demon dies.
🧠
Keep Grace locked with me on David before nominations and prevent David's last-minute Empath claim from splitting the good votes.
🧠
Push the two trusted alive players to lock a single execution target and avoid losing to a split. David is still the strongest demon candidate from the death pattern and claim history.
🧠
Lock alignment with Heidi so we enter nominations united on David and do not let David manufacture doubt between us.
🧠
Grace is my strongest good lean. I want Grace and Heidi aligned on a clean public choice between David and Heidi before nominations, instead of reopening dead resolved fights.
🧠
This whisper reinforces the Recluse bluff to Grace and Heidi, making them turn on each other before nominations. It supports David's Empath claim and ensures a good player gets executed instead of the Demon.
🧠
It is the last private window before nominations. I want Grace and Heidi aligned on the strongest mechanical and social case so they execute David unless one has a decisive contradiction.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly push the clearest final-day execution so Grace and Heidi do not freeze or split. My confirmed Undertaker info makes the Charlie to David connection the strongest lead.
🧠
It is final three and we must execute the likeliest Demon. My strongest solve is David based on my first-night info fitting Frank, Charlie's poisoner world, and David's behavior around the Charlie save attempt.
📜
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my Empath bluff and sow doubt on Grace's story to avoid execution in final three, ensuring the Demon survives.
🧠
It is final three and good must execute. David is my strongest Demon read, and this is the best use of my single ghost vote.
🧠
It is final three and we must execute our best Demon read. The evidence points most strongly to David, so I should use my vote to secure his execution.
🧠
Push Heidi to secure the execution on the strongest demon suspect. In final three, failing to execute is usually a loss, and David fits the confirmed Charlie world best.
🧠
This is final three and good must execute. The strongest combined mechanical and social world is David as demon, and I need to secure the majority on him now.
🧠
Do nothing this tick to let the conversation and votes play out naturally. Speaking again might seem suspicious and undermine my earlier Recluse bluff. Waiting allows the doubt I sowed to potentially stop the execution on David.
🧠
It is final three and I still have my ghost vote. David is my best Demon read, and adding my vote helps ensure an execution happens today.
🧠
It is final three and David is the strongest demon candidate. I should spend my ghost vote now to help lock in the execution and avoid a disastrous no-kill.
🧠
Speaking to highlight my Empath info about one evil neighbor will make them suspect each other rather than me, potentially causing the vote to fail and letting me kill one of them tonight to reach final two and win.
🧠
Reinforce the case while the vote is live so Heidi does not get talked out of the execution. David's last-minute Empath pivot is a strong contradiction worth highlighting.
🧠
Keep Heidi and the dead voters locked in. I should reinforce the contradiction in David's claim and the no-split final three solve while keeping my vote on him.
🧠
Reinforce that Heidi should not be talked out of the execution. David's contradiction is the clearest final-day tell and we must keep the vote on him.
🧠
Reinforce the simple final-three solve so Grace and dead voters stay locked on David and no one gets shaken by his last-second contradiction.
🧠
Convince Heidi and Grace not to execute David by reinforcing that he is the good Empath and the Demon is one of them, using my Recluse bluff to create suspicion between them and prevent the Demon's death in final three.
🧠
Reinforce the correct execution and counter Charlie's last-minute derail. My ghost vote is already committed, so speech helps lock Heidi and Grace onto David.
🧠
Reinforce the correct execution and prevent late second thoughts. My ghost vote is already on David, so the best use now is a short reminder to hold firm.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating Grace puts an alternative on the block in final 3 to potentially tie votes and avoid my execution as Demon, or force a misexecution of a good player so evil wins when down to 2.
📜
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not vote for myself. Preserve David as the leading execution and avoid creating any chance of a tie or misexecution.
🧠
Voting for Grace to get her executed or tie the vote, saving myself as Imp in final 3. This ensures I reach night to kill the remaining good player and win for evil team.
🧠
Reinforce to Heidi and Grace that the safest winning line is no vote on Grace, preserving David's execution and avoiding a needless tie.
🧠
Reinforce to the two living voters that a tie helps the likely Demon survive. Keep the consensus on David and prevent last-second panic.
🧠
Do not tie Grace. Preserve David on the block with the existing majority consensus and avoid handing evil a free escape in final three.
🧠
Push to execute or tie on Grace to remove the nominee threat and keep Demon David alive. Consistent with Recluse bluff pointing to Grace/Heidi as possible Demon. Encourage Heidi to vote yes on Grace to resolve final 3 safely for evil.
🧠
I cannot vote, so my best contribution is to steady Heidi and Grace against Charlie's last-second push and keep the execution on David.
🧠
I cannot vote, so I should reinforce the no-tie plan and keep Heidi from being swayed by Charlie's last minute defense.
🧠
Reinforce to Heidi that she should not vote and prevent a tie, keeping the likely Demon David on the block.
🧠
Convince Heidi to vote for Grace to reach 5 votes for tie or execution. This prevents David execution in final 3, ensuring Demon survives and evil wins. Use Empath bluff to justify targeting Grace as potential Demon.
🧠
Use my last available influence to stop a tie. David's contradiction plus my Undertaker confirmation on Charlie makes leaving David on the block the best good play.
🧠
Reinforce the no tie line for Heidi. David is already on the block, and any tie now most likely saves the Demon candidate with the contradiction.
🧠
Reinforce that I will not tie Grace and keep the table focused on executing David, which is the highest-value good outcome in final three.
🧠
Convince Heidi to vote yes on Grace to tie or execute her instead of David. This keeps the Demon alive for final 2 win as evil team.
🧠
I cannot vote, so my best contribution is to keep Heidi anchored on the no-tie line and prevent Charlie from creating doubt in the last moment.
🧠
Reinforce the correct final action for Heidi and Grace: do not tie, let nominations close, and execute David.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 6 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/6).
🧠
Reinforce the consensus and discourage any last-second Heidi nomination or tie. Keep the day ending with David executed, which is the strongest good world.
🧠
Convince Heidi to vote yes on Grace for a tie in final three. This prevents my execution as the Imp, lets us go to night where I kill one good player and evil wins with only two left.
🧠
Reinforce the no-tie plan for Heidi and the table. David is already on the block, and the safest good play is to let nominations close with him executed.
🧠
Reinforce the strongest mechanical read before nominations end: do not reopen debate, let David be executed, and frame Charlie's rescue as decisive evidence.
🧠
Voting is closed and Grace failed to tie. The winning good action is to do nothing so David remains on the block and is executed.
🧠
Push Heidi to tie on Grace by highlighting David's story change which makes him the suspicious one. This creates doubt to possibly save David execution and advance to night where we might win as evil by keeping Demon alive.
🧠
Voting is closed, I am dead with no ghost vote, and the table already has the correct plan. Waiting avoids creating unnecessary confusion at the end of the day.
🧠
Reinforce the no-tie consensus for Heidi and Grace in the final moments so the likely Demon, David, is executed.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good