Game Detail

Players

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good395,31053,437$3.5797
Evil144,579229,546$1.0555

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Heidi. Your safe bluffs are: Saint, Washerwoman, Virgin
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Alice to corrupt any early information she might have and protect the evil team from being discovered.
📜
Storyteller
Heidi
You chose to poison Alice.
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either David or Eve is the Recluse.
📜
Storyteller
Eve
Good evening Eve. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a likely cooperative neighbor as master so my vote can be coordinated tomorrow; no info yet, so choose adjacent player for easy discussion.
📜
Storyteller
Frank
You chose Eve to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Build trust with neighbors and find Empath/Chef/starting info involving me while keeping Mayor hidden from the Demon.
🧠
Build trust with my Butler master so I can legally vote with her later and start gathering claims without exposing my Outsider role too early.
🧠
Build trust with neighbors without exposing Ravenkeeper, and prompt David/Charlie for useful claims or contradictions.
🧠
Get close to Bob to learn what the town is thinking and gain trust as a good player. Need intel before the nomination phase.
🧠
Check one half of my Recluse ping privately. If David claims Recluse, I can support him; if not, pressure Eve later.
🧠
Coordinate with my Minion Heidi privately to decide on our bluffs and plan for the day.
🧠
Alice claims starting info may involve me; I need details before hard claiming so I can verify if she is a useful Townsfolk or probing evil.
🧠
Build trust with Frank without exposing Chef immediately, while signaling useful info that can constrain evil positions later.
🧠
Gather early claims and learn why David avoided answering us, without exposing Mayor too soon.
🧠
Build trust with Eve, my chosen master, and get her adjacency info to guide first execution while keeping Butler hidden.
🧠
Build a private channel with Heidi, answer honestly without exposing Ravenkeeper, and gather claims or social reads from her Grace whisper.
🧠
Coordinate with my Demon Grace to align our bluffs and ensure we are on the same page for Day 1 claims and strategy.
🧠
Check the other half of my Librarian ping. If Eve claims Recluse or another Outsider, I can validate info; if both deny, suspect Drunk, poison, or evil bluffing.
🧠
Befriend Alice early since she is poisoned and may share false info I can exploit, while appearing helpful and engaged.
🧠
Answer their question without exposing Soldier, then collect claims from my neighbors to help spot conflicts later.
🧠
Alice may have Washerwoman/Librarian/Investigator info involving me. I need learn it while giving enough truth to build trust and protect Chef detail.
🧠
Build trust with neighbors while concealing Mayor. My three roles all discourage night attacks or create value if attacked.
🧠
I need Eve's exact info and must coordinate votes because she is my Butler master today.
🧠
Build a small trust web while preserving Ravenkeeper bait and avoiding an exact claim before nominations.
🧠
Start laying groundwork for my Empath bluff with Bob, an active whisperer. Claiming Empath 1 between Alice and Grace lets me sow suspicion on both neighbors without immediately outing Grace, while gathering Bob's reads.
🧠
Test my Librarian info against Eve's claimed starting info before nominations; if both deny Recluse, identify a likely Drunk, Spy, or liar.
🧠
Expand my trust network by engaging Bob, who appears to be in multiple whisper groups. This helps me gather intel and position my Washerwoman bluff effectively.
🧠
Give a plausible three-for-three, maintain trust with neighbors, and solicit contradictions before nominations to find evil claims.
🧠
Link Alice's Librarian claim with Frank's Outsider claim and my Chef 1 before nominations, exposing possible false info or Baron worlds.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Avoid drawing attention or making a blind nomination on Day 1. Let the town flounder while I observe who emerges as a vocal target.
🧠
Reveal enough to help Outsider count and avoid Saint fear, while coordinating Butler voting restriction with Eve if a last nomination occurs.
🧠
Publicly lock in my Empath bluff to establish credibility, push suspicion toward the poisoned Alice, and deflect attention from Grace the Demon.
🧠
No execution wastes day one. Alice has conflicting info and is in Heidi's evil pair, so nominating her creates pressure and may reveal voting patterns.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself before votes land; reveal real role and reframe contradictions so town avoids executing a good Librarian on day one.
🧠
Voting to execute Alice removes a good player who knows my name came up in Heidi's Empath read, distances me from that suspicion, and advances our win condition by reducing living good players.
🧠
Clarify the Outsider-count conflict and signal my Butler voting restriction without fully claiming, while avoiding an illegal or rushed vote.
🧠
Maintain my Empath bluff by voting for the player I publicly named as suspicious. Support my Demon teammate Grace's vote and push to execute a good player.
🧠
I nominated Alice as our best pressure candidate. Voting makes the nomination meaningful and may get Frank to commit, while producing useful vote information if it fails.
🧠
Put a viable execution on the board from Heidi's Empath one and Alice's outsider conflict. If Alice is good, her death still gives voting data and narrows claims.
🧠
Alice is in a real outsider and information conflict, and a day one execution gives Undertaker or voting data. I want to secure the best current pressure kill.
🧠
Alice is in Heidi's ping and her Librarian claim conflicts with my real role and Eve/Frank claims. No Saint risk from her claim, so execution gains info.
🧠
Try to prevent or at least frame my execution so town uses my Librarian info tomorrow instead of accepting the push uncritically.
🧠
Justify my vote on Alice by highlighting the outsider count contradiction, making my vote look logic-driven rather than opportunistic. Redirect focus to the claim conflict rather than Heidi's Empath POE which includes me.
🧠
Eve, my Butler master, is voting, so I am allowed to vote. Alice is the main pressure execution and fits Heidi's one as a possible evil neighbor.
🧠
The execution is secured with 7 votes. I will wait to let Alice die without drawing more attention to myself, then poison a threat tonight.
🧠
Keep the execution supported while setting up tomorrow's mechanical follow-up and preventing tunnel vision if Alice is good.
🧠
Keep my vote on Alice. The execution tests the outsider contradiction and Heidi's Empath one, and a night kill on me would be useful for my role.
🧠
Keep pressure execution to generate information; Alice is the strongest D1 nexus from Empath and outsider conflict.
🧠
Clarify Alice's info cannot be true on me and frame tomorrow's outsider puzzle while keeping pressure on Alice execution.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to create a counterwagon to avoid a bad Librarian execution and pressure the player most directly conflicting with my info.
📜
Storyteller
Voting starts now for Eve. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop my execution tie and preserve Chef info; Alice is already a strong info execution with seven votes.
🧠
I need to get votes onto Eve to at least tie and avoid my execution, while testing who supports the Chef claim over my Librarian info.
🧠
Alice is already secured for execution with 7 votes. Voting for Eve achieves nothing and draws suspicion. Stay quiet and let the day end cleanly with a good player dead.
🧠
Prevent a tie on Eve and keep the execution focused on Alice, whose death can test the outsider contradiction and Heidi's Empath claim.
🧠
Reinforce that Alice is the correct execution target, discourage votes on Eve to prevent a tie or save, and maintain my credibility as a good player with solid information.
🧠
Do not help tie the vote on Eve when Alice is already the best information execution. Preserve clarity for tomorrow's claims and voting patterns.
🧠
Avoid tying Eve at the last second. Alice execution gives information through claims and possible Undertaker, while Eve can be tested tomorrow.
🧠
Avoid tying the vote and preserve the Alice execution as the clearest information gain for tomorrow.
🧠
Do not vote for myself or create confusion. Let Alice remain on the block so her claim can be checked against the outsider puzzle tomorrow.
🧠
Last chance to attract votes onto Eve or at least frame my execution as informative and keep suspicion on Eve/Heidi if I die.
🧠
The Alice execution is secured. Speaking risks adding inconsistency. Waiting silently lets the vote close cleanly and keeps me out of the spotlight before Night.
🧠
Eve is my Butler master and is not voting, so I cannot vote here. I also prefer not to tie Alice, preserving a clear execution for tomorrow's information.
🧠
Maintain credibility by keeping my vote off Eve after publicly committing. Let the Alice execution proceed cleanly so I can control tomorrow's narrative.
🧠
Eve vote cannot realistically reach seven now, and tying would reduce clarity. Let Alice execution give Undertaker and outsider-count information tomorrow.
🧠
Avoid tying the vote on Eve. Alice execution gives the most information from the Outsider conflict and Heidi read; Eve can be tested tomorrow.
🧠
Avoid tying the vote and preserve a clear D1 execution that can be checked or analyzed tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 8 vote threshold.
📜
Storyteller
Eve did not receive enough votes (1/8).
🧠
Lock in tomorrow's agenda and remind town Chef 1 is useful if I die or Alice flips in Undertaker info.
🧠
Leave clear testable info before execution so town can use Undertaker and outsider logic tomorrow, and flag suspicious voters without derailing.
🧠
Alice is locked for execution. No useful nomination possible with 1 tick left. Better to stay quiet, avoid Charlie's scrutiny, and prepare my bluff for Day 2.
🧠
Lock in the execution plan and set tomorrow's agenda around Undertaker, Empath, and Outsider math without adding chaos at deadline.
🧠
Deflect tomorrow's suspicion from myself and Grace by steering the town toward unresolved outsider claims, and plant the idea that a Poisoner may explain my messy Empath read.
🧠
Set tomorrow's agenda and protect key info flow while leaving my Ravenkeeper bait intact going into night.
🧠
Execution is locked unless a late 8 happens. I want town to preserve useful threads and protect key information roles without revealing myself as Mayor.
🧠
Clarify the Alice info chain before night so town does not treat me and Eve as equal Recluse candidates tomorrow.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Eve is the primary town organizer explicitly targeting my claims. Poisoning her protects my bluff, undermines her accurate Chef read, and prevents any hidden Slayer shot on Grace.
📜
Storyteller
Heidi
You chose to poison Eve.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve's Chef one is the key to the town mathematically exposing the Grace-Heidi evil pair once Alice is confirmed good. Removing her now stalls the most dangerous logic chain and denies the good team their most motivated seating analyst.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Grace
You chose to kill Eve.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Bob is alive, cautious, and likely to vote with town consensus tomorrow, giving me the best chance to use my vote while avoiding suspect masters.
📜
Storyteller
Frank
You chose Bob to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Let claims emerge before committing to a bluff or throwing Heidi under the bus. Rushing to speak may trap me in a bad position if Undertaker info flips the script.
🧠
Coordinate with prior soft-claim partners and draw out Undertaker/protection info before nominations while preparing to reveal Mayor if useful.
🧠
Get Heidi's fresh Empath info to test Bob and Grace and build a nomination path before votes start.
🧠
Reveal my real role to trusted neighbors, pressure for an Undertaker result, and clarify that Alice's Recluse info conflicts with my role.
🧠
Answer Alice while clearing Grace via Empath zero, planting the seed that my first read was poisoned to explain the inconsistency and build trust with Bob.
🧠
Privately reveal my true role to resolve the Undertaker expectation and pressure Charlie to clarify overlapping claims before nominations.
🧠
Join the current info hub, get Alice's execution result or claims, and use Chef 1 to narrow adjacent evil pairs before nominations.
🧠
Bob is my Butler master today; coordinating lets my vote count legally while gathering claims from the main whisper cluster.
🧠
Build trust with Bob and Frank while distancing from Heidi. Plant suspicion that Heidi's Empath claim is a frame, protecting myself if Alice is confirmed good.
🧠
Reveal to trusted dead Chef claimant and Bob, answer Eve, and focus discussion on adjacent evil worlds before nominations.
🧠
Get central claim info, especially Undertaker result, and combine Heidi's changed Empath reads without exposing a living power role publicly.
🧠
Force Charlie to resolve the role overlap so we can build a nomination plan around outsider count and likely evil bluffs.
🧠
Coordinate with my Demon Grace to align our bluffs and reinforce my Empath claim. Need to ensure we support each other if challenged.
🧠
Coordinate Butler voting while testing Grace's reaction to Heidi's zero and Eve's Chef one; keep options open for nominations.
🧠
Get Heidi's latest Empath info and compare it with Chef 1 adjacency to narrow the evil pair before nominations.
🧠
Use confirmed-dead voices to collect Undertaker and Chef logic before nominations; I lack info and need a solid execution target.
🧠
Coordinate bluff with minion Heidi so we don't contradict each other. Pick Washerwoman to look proactive and trustworthy. Name Bob or Frank as Mayor to build alliances with influential players while avoiding immediate counter-claims.
🧠
Pressure the least-resolved adjacent pair to hard claim before nominations, using Eve's Chef info to narrow demon candidates.
🧠
Force Frank to specify his Outsider claim and get Eve's Chef interpretation before nominations, while highlighting the outsider-count conflict.
🧠
Force Charlie to resolve his three-for-three before nominations; refusal or duplicate can guide execution choices.
🧠
Reinforce my Empath zero to clear Grace and pivot Charlie's scrutiny away from her toward David before nominations begin.
🧠
Clarify Charlie's claim, align the trusted cluster, and prepare nominations around Chef/Empath tensions before voting starts.
🧠
Answer their question, force Frank's exact claim, and focus nominations on adjacent pairs consistent with my Chef 1 before town scatters.
🧠
Reveal exact role to key voters, reduce suspicion on Frank and Grace pair, and force Undertaker or Grace claims before nominations.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution at six. Grace is unresolved, central to Chef/Empath worlds, and has withheld a hard claim under pressure.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Deflect the execution by claiming Washerwoman and redirecting attention to the pending Undertaker check on Alice, creating enough doubt to survive the vote.
🧠
Grace's Washerwoman claim contradicts my real Mayor claim and Bob/Frank claims. I nominated her to execute, so I should vote now.
🧠
Grace's late Washerwoman claim conflicts with Bob Ravenkeeper, Frank Outsider, and Charlie Mayor. We need an execution today, and she fits multiple info worlds.
🧠
Prevent Grace from being executed by dissuading Bob or Frank from voting, using my Empath cover to vouch for Grace and calling for the Undertaker info first.
🧠
Grace is in direct conflict with Charlie and central to my Chef 1 worlds. We need an execution today, so I will spend the ghost vote to put her on the block.
🧠
I cannot legally vote unless Bob votes. Grace's claim is partly testable against my role, so pressure Bob without forcing a full reveal.
🧠
Grace's Washerwoman claim falsely points to Mayor on Bob or Frank. I know I am Ravenkeeper and Frank denies Mayor, while Charlie claims Mayor. This is strong evil pressure.
🧠
Grace already has enough alive votes. I should not spend my only ghost vote on day two when it is not needed.
🧠
I need to survive this execution to remain Imp and control night kills. Challenging Bob's vote and highlighting missing Undertaker info may sway undecided players or plant doubt about my guilt.
🧠
Keep votes on Grace because her late Washerwoman claim directly conflicts with my real Mayor role and the private claims from Bob and Frank.
🧠
Maintain pressure and explain why voting Grace is mechanically justified despite calls to wait for Undertaker info.
🧠
I must try to prevent the fifth vote on Grace. She is the Demon and her death ends the game. I need to cast doubt on Charlie's convenient Mayor claim and remind the town that my Empath read supposedly clears Grace, while urging Frank and Alice not to lock in their votes before the Undertaker report.
🧠
Alive votes already reach the threshold, so my ghost vote is not needed. Saving it preserves late-game leverage while still allowing Grace to die.
🧠
Bob is voting, so I can legally vote. Grace's late Washerwoman claim conflicts with my Butler claim, Bob's Ravenkeeper claim, and Charlie's Mayor claim, making her a strong execution.
🧠
Lock in public contradiction and stop town waiting for a nonexistent Undertaker result while Grace is on the block with enough votes.
🧠
Support executing Grace without wasting my ghost vote, since living votes currently meet majority and her late claim creates multiple role conflicts.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am almost certainly executed. Nominating Charlie creates maximum chaos, is consistent with my Washerwoman bluff, and distances me from Heidi while casting suspicion on my chief accuser.
📜
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop votes on me and keep Grace on block; her Washerwoman claim is mechanically incompatible with Bob, Frank, and my hard claims.
🧠
Cast maximum doubt on Charlie's late Mayor claim to make my execution look like a town mistake, keeping heat off Heidi when she inherits Demon.
🧠
Keep Grace on the block. Charlie's Mayor timing is less suspicious if Bob heard it privately earlier, while Grace's Washerwoman info conflicts with multiple claims.
🧠
Grace is the Demon and will be executed unless Charlie ties or surpasses her vote count. I must rally David and Frank to create a four-vote tie on Charlie, which may prevent any execution and let night fall.
🧠
Stop a tie on Charlie and preserve Grace execution without spending my ghost vote.
🧠
Prevent a tie on Charlie, reveal my voting constraint, and reinforce the strongest mechanical conflict around Grace.
🧠
Prevent a tie on Charlie and keep Grace on block, since Grace's claim mechanically conflicts with multiple hard claims and fits evil worlds.
🧠
Save my ghost vote and avoid tying Charlie with Grace; Grace is the stronger mechanical execution today and living votes can handle it.
🧠
Prevent a tie on me and keep Grace as the execution, since her claim conflicts with multiple hard claims and Bob corroborates my timing.
🧠
I am likely executed today, so I need to cast maximum suspicion on the Bob-Charlie-Frank coordinated bloc to help my team after I am gone, while making my own claim look like a genuine good-player defense.
🧠
Prevent a tie on Charlie and keep execution on the strongest contradiction: Grace's Washerwoman claim against Bob, Frank, and Charlie.
🧠
Make a final appeal to David by highlighting Bob's conflict of interest in Grace's Washerwoman ping, and frame Charlie's late Mayor claim as a reactive counter-claim rather than a genuine reveal. Maintain my Empath bluff consistency.
🧠
Do not spend my ghost vote or help tie Charlie. Grace remains the stronger execution due to direct claim conflicts and Chef worlds.
🧠
Prevent a tie on Charlie; Grace remains the better execution because her Washerwoman claim conflicts with multiple hard claims and my known Butler role.
🧠
Avoid tying Charlie and keep execution on Grace, whose Washerwoman claim conflicts with multiple hard claims and Chef worlds.
🧠
Avoid wasting my ghost vote and prevent a tie that saves the stronger execution candidate, while publicly anchoring the logic.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 5 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (0/5).
🧠
Lock the better execution, discourage a tie, and set up Mayor confirmation while preserving discussion paths for tomorrow.
🧠
Plant the seed that Charlie, Bob, and Frank are an evil bloc so that if I am executed, town turns on them instead of Heidi, buying evil time and potentially getting a misexecution tomorrow.
🧠
Lock in Grace execution and set tomorrow's solve paths around the claim conflict and Heidi's Empath, without wasting a nomination late.
🧠
Defend Grace to the last by undermining the credibility of the bloc opposing her, preserving my Empath bluff, and maximizing chaos if the execution proceeds.
🧠
Lock in the execution plan and frame tomorrow's analysis around Chef 1 rather than a single counterclaim fight.
🧠
Explain my vote behavior to reduce false suspicion and set tomorrow's solve around Undertaker plus claim conflicts after Grace execution.
🧠
Lock in Grace execution and set tomorrow’s agenda without wasting dead votes. My Ravenkeeper claim may also pressure the Demon’s night choice.
🧠
Set tomorrow's agenda before night: use Grace's character result if available to resolve the major claim conflict and keep ghost votes for late game.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good