Game Detail

Players

Alice (Washerwoman) Bob (Empath) Charlie (Imp) David (Chef) Eve (Saint) Frank (Fortune Teller) Grace (Virgin) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil135,60865,412$1.3274
Good339,10141,128$2.9293

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Heidi. Your safe bluffs are: Recluse, Investigator, Monk
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Eve to disrupt any Night 0 information she might receive (such as Chef, Investigator, or Empath), sowing early chaos.
📜
Storyteller
Heidi
You chose to poison Eve.
📜
Storyteller
Alice
Good evening Alice. You are the Washerwoman. Either Heidi or Grace is the Virgin.
📜
Storyteller
David
Good evening David. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Establish an early Fortune Teller data point on two non-neighbor players and start mapping Demon candidates while accounting for the red herring.
📜
Storyteller
Frank
You chose Alice and Bob. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need identify which of Heidi or Grace is Virgin while limiting evil's ability to counter-bluff. A three-for-three may confirm my Washerwoman info.
🧠
Coordinate with my Minion, Heidi, to establish our bluffs and figure out her role.
🧠
Build trust with Alice and Heidi while hiding exact Virgin claim; learn what Alice's starting info implies about me or Heidi.
🧠
Share Chef 0 with neighbors to combine with Empath-style info and start building a trusted info network before nominations.
🧠
Build trust with David's Chef-like claim while avoiding a full Saint reveal. Prompt Charlie for info that can confirm or challenge David.
🧠
Coordinate with the Demon (Charlie), tell him my role and target, and share my read on Alice based on his safe bluffs.
🧠
I need claims from my two Empath neighbors because exactly one registered evil. Start with Alice privately without fully outing my role.
🧠
Use my no on Alice and Bob to start a trust group while protecting my exact role from the Demon on day one.
🧠
Confirm my info privately without outing Virgin publicly; get Heidi's claim to identify which of them is likely true and build trust.
🧠
Claim Investigator to David and Eve to build trust. Provide fake pings (Alice and Frank) to set up mis-executions later.
🧠
Build trust with Alice, pressure Heidi for a claim, and keep my Virgin hidden publicly until it can confirm a Townsfolk nominator.
🧠
Test one Investigator ping target privately without exposing Charlie. Frank's claim and reaction can help resolve Alice versus Frank.
🧠
Check one Investigator-pinged player privately and get a claim while keeping my Saint identity hidden from town and evil.
🧠
Provide a plausible 3-for-3 to Alice and Grace to satisfy Alice's Washerwoman check while setting up a safe bluff for myself later (e.g., Empath or Chef).
🧠
I have an Empath one on Alice and Charlie. I need Charlie's claim and social links to decide which neighbor is more likely evil before nominations.
🧠
Build a small info-sharing triangle and test whether David and Eve's claims cohere, while sharing my useful no without fully outing Fortune Teller.
🧠
Soft claim to Bob and Frank to earn reciprocal info without exposing Grace as likely Virgin before nominations.
🧠
Maintain my consistent Investigator bluff, build trust with my neighbor Bob, and spread the seed that Alice or Frank is the Scarlet Woman.
🧠
Set up a D1 Virgin confirmation using a spent-info Townsfolk nominator, narrowing Demon candidates and creating trust before nominations.
🧠
Reveal precise info to pressure Frank before nominations and test whether his claim fits with Charlie's Investigator ping.
🧠
Get Frank's exact info and warn trusted players not to execute me without publicly revealing Saint.
🧠
I want to appear as a cooperative good player by agreeing with the Virgin confirmation plan. This builds trust with Alice and Grace while they waste a day's execution.
🧠
Charlie implicated Frank and Alice; I need Frank's claim before nominations to test whether Charlie is evil or has found a minion.
🧠
Confirm my real info to key claim-holders before nominations and frame Charlie's claim logically without outing to everyone yet.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
To publicly establish my Investigator bluff and put pressure on Alice and Frank, creating chaos and a potential mis-execution.
🧠
Push Alice to trigger my Virgin ability, confirming me and likely her Washerwoman claim before nominations close.
🧠
Use my spent Chef role to test Grace's likely Virgin claim and create confirmed good info, while avoiding Eve's Saint-coded execution.
📜
Storyteller
The Virgin's ability triggers! David is executed immediately.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
I'm poisoning Frank because Charlie (my Demon) accused him of being the Scarlet Woman. If Frank has an info-gathering role like Fortune Teller or Undertaker, I want to ensure his info is unreliable.
📜
Storyteller
Heidi
You chose to poison Frank.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Frank to avoid a potential Monk bounce on Grace or Eve. This synergizes perfectly with my Investigator bluff: killing Frank frames my other ping (Alice) as the Scarlet Woman.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Charlie
You chose to kill Frank.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Build a trusted core around my confirmed Virgin trigger and collect exact claims to evaluate Charlie's Investigator and Frank's death.
🧠
Share my key info with the most confirmed good player and get Alice's exact claim to resolve Alice versus Charlie before nominations.
🧠
Claim Ravenkeeper to avoid giving false numbers that could backfire, maintain trust with the confirmed Virgin, and shift focus to the conflict between my Demon (Charlie) and Alice.
🧠
Gather claims from trusted Grace and Investigator Charlie while warning against executing me as Saint without fully outing yet.
🧠
Reinforce my Investigator bluff to Grace (confirmed good) and push suspicion onto Alice. Ask Eve for her role to figure out who Heidi poisoned.
🧠
Use my confirmed night death and no result to build a trusted info group, while resolving Alice's withheld claim and Bob's demon likelihood.
🧠
Coordinate dead info and Investigator logic before nominations; Frank’s death makes him likely good, Charlie’s ping can shape today’s execute.
🧠
Reveal my confirmed Washerwoman info to counter Charlie's Investigator result and get Bob's claim before nominations.
🧠
Link Alice's start info with Bob's Empath claim to test Alice versus Charlie before nominations.
🧠
Confirm my info to trusted Grace and pressure the Alice versus Charlie conflict before nominations.
🧠
Coordinate with my Demon, Charlie. Warn him that pushing Alice might be dangerous since she is semi-confirmed to the confirmed Virgin, Grace. Ensure we have a backup plan.
🧠
Reveal Saint only to confirmed Grace so she prevents my execution and coordinates outsider count, while preserving secrecy from possible evil.
🧠
Backtrack on my Alice push by claiming to be Drunk/Poisoned, since Alice is trusted by the confirmed Virgin. This prevents me from being executed as a liar.
🧠
Compare Charlie's Investigator claim against my death and Alice's confirmed Washerwoman info to narrow demon candidates before nominations.
🧠
Coordinate with likely good players to gather missing claims and use Chef 0 plus Virgin confirmation to narrow Demon candidates before nominations.
🧠
Bring confirmed Virgin into a logic chat and force Charlie to reconcile his Investigator ping with my confirmed Washerwoman info and Frank's night death.
🧠
Use trusted David plus suspect Frank to lock claims before nominations and decide between Charlie, Alice, or a hidden Demon.
🧠
Confront Charlie with my info and the confirmed Washerwoman chain, while keeping Grace involved as a trusted confirmed Townsfolk.
🧠
I want to plant the idea that Charlie might be the Drunk or Poisoned, giving him an out for his fake Investigator claim that currently implicates Alice, who is highly trusted by the confirmed Virgin.
🧠
Prevent a catastrophic Saint execution while focusing trusted players on Alice not being fully cleared by a Washerwoman claim.
🧠
Defend myself from Bob's Empath ping by framing Alice as the Spy, perfectly aligning with my Investigator bluff and Eve's existing theory.
🧠
Answer Grace, align confirmed good players, and steer toward a useful execution before nominations without spending my ghost vote early.
🧠
Get Alice's claim and test Bob's Empath before nominations; coordinate a Charlie execution if no better Demon case appears.
🧠
Lock in my claim with confirmed townsfolk and steer nominations toward Charlie, the overlapping suspect from Bob's Empath info and Charlie's conflicting claim.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push a viable execution before night. I cannot nominate; Charlie is the safest pressure target versus possible Saint Eve and untested Heidi.
🧠
Put the strongest Demon or evil candidate on the block before night; my info is confirmed and Bob's one points at Charlie over me.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from execution by arguing that Alice is the Spy, which explains both my Investigator ping and Bob's Empath ping, saving myself from elimination.
🧠
Charlie is in my main demon pool and no one is on the block. Securing an execution is worth my ghost vote if living votes fall short.
🧠
Charlie conflicts with my confirmed Washerwoman info and Bob's Empath. Voting gets a strong evil candidate on the block before night.
🧠
Charlie is the best current execution and we need a third vote. My Virgin trigger confirms Alice's Washerwoman world more than Charlie's accusation.
🧠
Charlie is in the strongest demon pool from Frank's information and conflicts with Alice, Grace, and Bob. I should help secure a non-Saint execution today.
🧠
Charlie is the best execution: my Empath one points to Alice or Charlie, and Alice's Washerwoman info is strongly verified by Grace's Virgin trigger.
🧠
To save the Demon (Charlie) from execution by setting up a tie-vote on Alice, using Charlie's plausible Spy theory.
🧠
Charlie already has enough votes to execute, so I should preserve my ghost vote for final day rather than spend it unnecessarily.
🧠
I need to convince the town to tie the votes on Alice, as I am currently on the block with 5 votes and will lose the game if executed.
🧠
Keep the vote on Charlie and counter the Alice Spy diversion; we need demon candidates, not a possible minion, and Eve may be Saint.
🧠
Stop the town from tying onto me and keep focus on executing Charlie, the strongest Demon candidate from current mechanical worlds.
🧠
Keep momentum on a Demon candidate and prevent town from chasing a possible minion instead of executing Charlie.
🧠
Keep momentum on Charlie and discourage a tie on Alice; executing me is catastrophic, and Alice is less likely Demon than Charlie from current info.
🧠
Keep momentum on Charlie and prevent a pivot to Alice, since Alice is less likely Demon and my Empath plus Washerwoman chain points at Charlie.
🧠
Wait for the current vote to conclude so I can nominate someone else next tick to try to tie the votes and save Charlie.
🧠
Charlie already has enough votes. Saving my ghost vote preserves late-game power while keeping pressure on Charlie as today's Demon candidate.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Alice to tie the votes, as my execution means Evil loses immediately.
📜
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not help tie the vote on me. Keeping Charlie on the block advances the likely Demon execution and avoids wasting the day on a Spy theory.
🧠
I must vote for Alice to try to tie the vote. If I am executed, evil loses since there is no Scarlet Woman in play.
🧠
Stop a tie that could save my main Demon candidate; I cannot vote, so I need to persuade living players not to raise hands.
🧠
Prevent a tie that would save Charlie; keep town focused on executing the stronger Demon candidate.
🧠
Prevent a tie that saves Charlie; reinforce that Alice is not the Demon target today and protect myself from risky execution paths.
🧠
Prevent a tie on Alice so Charlie is executed, since Charlie best fits my Empath info and current claims.
🧠
I must vote to tie the execution and save Charlie, as he is the Demon and we have no Scarlet Woman. If he dies, the game is over.
🧠
Preserve my ghost vote and prevent a tie that saves Charlie, our strongest Demon candidate from the current info.
🧠
Prevent a tie on me so Charlie remains on the block; executing Charlie is our best Demon hit and resolves conflicting info.
🧠
Beg the town to tie the vote to save myself from execution, as I am the Imp and my death ends the game.
🧠
Prevent a tie that saves Charlie; frame tomorrow's next demon pool if execution fails so town stays coordinated.
🧠
Prevent a tie on Alice so Charlie, the stronger Demon candidate, is executed today.
🧠
Stop a tie on Alice so Charlie, a stronger Demon candidate, is executed while keeping myself away from execution as Saint.
🧠
Prevent a tie on Alice and keep Charlie as execution, since my Empath info plus Alice's confirmed Washerwoman chain makes Charlie the best Demon candidate.
🧠
I need to save Charlie from execution. I am leveraging my previous Ravenkeeper bluff to promise mechanically confirmed info if we tie the vote.
🧠
Prevent a tie that saves Charlie; preserve my ghost vote and keep pressure on the strongest Demon candidate.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 6 vote threshold.
📜
Storyteller
Alice did not receive enough votes (2/6).
🧠
Lock in Charlie execution and set tomorrow's plan if game continues, while accepting scrutiny to look cooperative and keep focus on Demon hunting.
🧠
If I am executed, the game will end because I am the Imp and there is no Scarlet Woman. I will maintain my Investigator bluff until the very end to act like a Good player.
🧠
Lock in tomorrow's focus before night: Charlie is resolving now; if wrong, my no on Alice/Bob and Virgin chain make Eve/Heidi the cleaner Demon pool.
🧠
Lock in Charlie execution and set tomorrow's agenda toward remaining Demon candidates if the game continues.
🧠
Reinforce Charlie execution while protecting my Saint drawback and setting tomorrow's agenda if he is not Demon.
🧠
Clarify tomorrow's mechanical value and make night kill implications useful before nominations end.
🧠
Charlie is the Demon and there's no Scarlet Woman. If he dies, we lose. I must nominate someone and try to get a tie to save him.
📜
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop a tie or counterexecution on me; preserving Charlie execution is our best Demon shot and my future Empath info is valuable if alive.
🧠
Stop a last-second tie that saves Charlie, our best Demon candidate, and preserve Bob's Empath info for tomorrow if alive.
🧠
Vote for Bob to tie the votes and save myself.
🧠
Prevent a last-second tie that saves Charlie and kills or ties Bob; reinforce town consensus since I cannot vote.
🧠
Prevent a tie or execution on Bob, preserving the Charlie execution and Bob's information chain for tomorrow.
🧠
Prevent a last-second tie on Bob that would save Charlie, our best Demon execution, while preserving Empath info for tomorrow.
🧠
I must vote for Bob to try and tie the vote to save Charlie, the Demon. Even though it's likely to fail, I have to try.
🧠
Preserve Charlie execution and save my ghost vote; Bob's death or tie only benefits a possible Charlie Demon world.
🧠
Avoid voting on myself and avoid giving the tie any legitimacy. Charlie remains best execution; preserving Empath info helps tomorrow if game continues.
🧠
Avoid tying or surpassing Charlie. Bob is a useful Empath source, while executing Bob now mostly saves Charlie, our strongest Demon candidate.
🧠
I am on the block with the most votes and the town is refusing to vote on Bob. I am the Imp, so my execution will end the game. I will just wait for the inevitable.
🧠
Prevent a last-second tie on Bob so Charlie is executed, resolving our strongest Demon candidate while preserving Bob's Empath info.
🧠
Avoid tying Bob with Charlie. Charlie remains best Demon execution, and Bob's living Empath read is valuable tomorrow if game continues.
🧠
Avoid tying the vote on Bob, which would save Charlie and remove useful Empath info. Holding votes keeps Charlie as execution without risking my Saint death.
🧠
The vote on Bob is failing to get enough traction to tie Charlie's 5 votes. I cannot force them to vote. I will wait for the voting to conclude, sticking to my bluff that I want to tie it.
🧠
Save my ghost vote and avoid tying Bob with Charlie. Charlie remains best execution; Bob's future Empath read is valuable if alive.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 6 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/6).
🧠
Reinforce no late tie or diversion and frame my next Empath read as useful evidence for tomorrow if Charlie is not the Demon.
🧠
Lock in Charlie execution and preserve the logical chain clearing my info before night deaths reshape the discussion.
🧠
Leave a final false trail in case Heidi is the Scarlet Woman and the game continues. This will help Heidi misdirect town onto Alice tomorrow.
🧠
Leave final guidance before night: avoid misexecution on Alice, prioritize Bob's Empath info and Heidi's suspicious behavior if Charlie not Demon.
🧠
Lock in Charlie execution and set tomorrow's priorities: use Bob's info, scrutinize Heidi, avoid evil framing Alice.
🧠
Lock in Charlie execution while setting tomorrow's priorities and reminding town not to execute Saint.
🧠
I cannot nominate anymore and voting failed. Charlie is going to be executed. I will wait for the phase to end.
🧠
Lock in tomorrow's priorities before execution: preserve Bob info, flag Heidi, avoid Saint loss, and prevent Charlie's accusation from driving town.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good