Game Detail

Players

Alice (Monk) Bob (Washerwoman) Charlie (Imp) David (Empath) Eve (Chef) Frank (Scarlet Woman) Grace (Butler) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil183,3226,610$0.6491
Good416,35239,996$1.2886

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Frank. Your safe bluffs are: Undertaker, Drunk, Librarian
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Washerwoman. Either David or Eve is the Empath.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Investigator. Either Eve or Frank is the Scarlet Woman.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
With no info on N0, choose a likely active voter so my Butler restriction does not silence me on key early executions; I can change masters once I have reads.
πŸ“œ
Storyteller
β†’
Grace
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early private role claims from David and Eve without exposing my Washerwoman info, so I can later corroborate the true Empath and spot bluffs.
🧠
Reach out to Charlie to coordinate bluffs and strategy.
🧠
Start a trusted info circle, collect early role/starting info claims, and identify a likely high-value night protection target without outing myself publicly.
🧠
Answer politely but limit leverage for a potentially evil Alice while signaling I have no starting info and can follow coordination later.
🧠
Coordinate with Frank so our bluffs don't clash.
🧠
Privately share my Investigator ping to build an early trusted network and guide Day 1 discussion without exposing myself publicly too fast.
🧠
Share partial Empath info to seed suspicion on my neighbors while not fully outing myself to the whole town yet; prompt Bob to share any starting-info roles for cross-checking.
🧠
Share my Chef info privately to coordinate a logic net with David’s Empath-like read, without making myself an obvious demon kill or forcing a premature public solve.
🧠
Share my Washerwoman info to lock in at least one of them as Empath, push them to coordinate public story, and set up tests on Charlie/Eve neighborhood read.
🧠
Wait and observe. I have my bluff ready (Empath). No need to act yet before nominations.
🧠
Lock in Heidi’s info privately, coordinate a low-noise plan to test Eve and Frank via claim pressure and voting patterns, while checking Grace/Charlie claims and outsider count.
🧠
Answer Alice privately with my exact Outsider to build trust and help coordinate voting while keeping it out of public to avoid Outsider stigma and demon framing.
🧠
Respond to Alice's group with my Librarian bluff to build trust.
🧠
Get early role claims and voting intentions from Eve and Frank to compare later against public claims and detect Scarlet Woman behavior.
🧠
Coordinate a tight info triangle with Bob and Eve, decide what to reveal publicly, and set a plan to test whether Charlie or Eve is the evil neighbor via other players' info.
🧠
Answer Heidi to build trust network, share Chef 0 to enable mechanical solving, and ask for her starting info/reads to cross-check Charlie versus David worlds.
🧠
Align David and Eve on a coordinated public story and next questions, then quickly pressure Charlie for a claim while keeping possibility of poisoning/drunk in mind.
🧠
Build trust with Heidi by claiming Empath with believable info, avoid suspicion on Charlie.
🧠
Get early role claims and starting info from Eve and Frank to evaluate against Heidi's Investigator ping and later voting/nominations.
🧠
Keep Alice aware of my Butler voting restriction so we do not lose critical votes, and suggest a simple voting signal/plan for nominations today.
🧠
Wait and observe. I've established my Librarian bluff. No need to act further this tick.
🧠
Avoid giving the Scarlet Woman advance warning, gather details about Eve’s Chef claim and her info sources, and set up contradictions for nominations.
🧠
Get Charlie's claim and reactions early, while not fully outing the Bob and Eve info chain, to see if Charlie self-consistent and to decide what to share publicly before nominations.
🧠
Share my Chef 0 with Alice and Frank to shape public discussion, highlight the double Empath conflict, and steer town to demand claims from Charlie and outsiders.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Get my Washerwoman info public to anchor claim webs, force David and Eve to clarify, and pressure Charlie for a claim so town can decide whether to nominate today.
🧠
Get my role out early to prevent later confusion, and help town coordinate votes around my Butler restriction while others sort the Washerwoman and Investigator pings.
🧠
Force a meaningful Day 1 execution using my Investigator info plus the Empath claim conflict, to remove likely minion or expose lies before night.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank's Empath claim contradicts my Washerwoman info in most worlds, and he is in Heidi's Investigator pair; voting to execute him is best D1.
🧠
Coordinate with my master so my Butler-restricted vote is not wasted, and signal town to watch Alice's vote as a coordination point.
🧠
Get enough votes to execute Frank, resolving my Investigator ping and testing the Empath claim conflict early.
🧠
Frank’s Empath claim conflicts with Bob’s Washerwoman info and overlaps Heidi’s Investigator ping; executing Frank is high value and low risk for my Empath world.
🧠
Frank’s Empath claim conflicts with Bob’s Washerwoman and likely with the game’s outsider count; if Heidi is truthful, Frank is the Scarlet Woman. Voting to execute Frank is the best current info gain.
🧠
Vote to execute Frank because claim conflicts (Empath vs Washerwoman) and Investigator points to Frank/Eve. Also lets Butler Grace vote with me, keeping coordination simple.
🧠
Don't vote to execute Frank - he's my minion. Abstaining is safer than voting against town logic.
🧠
Defend myself to avoid execution. Cast doubt on Heidi's claim and the double Empath issue.
🧠
Publicly restate the mechanical conflict: my Washerwoman info makes Frank’s Empath claim unlikely, supporting Heidi’s nomination, while flagging poison/drunk as a caveat.
🧠
Alice is voting yes, so I am allowed to vote. Frank is the best mechanical overlap suspect on day one; adding my vote helps secure the execution and create alignment pressure.
🧠
Lock in votes by framing this as the best mechanical overlap and setting a clear pivot plan if Frank dies good, reducing fear of misexecute.
🧠
Lock in that I am the real Empath with a contradictory read, so town keeps the execution on Frank as the highest-confidence evil overlap.
🧠
Clarify why I am voting yes, anchor discussion on Chef 0 and claim conflicts, and set tomorrow plan if Frank dies good.
🧠
Keep my vote on Frank and publicly justify it so Grace can coordinate and town understands the mechanical overlap driving the execution.
🧠
Avoid voting against my minion Frank while appearing thoughtful. Cast some doubt to seem engaged but not vote.
🧠
Reinforce Charlie's Librarian claim to cast doubt on David's Empath info and save myself.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Surface the Drunk-outsider count implications and set a coherent tomorrow plan, while not derailing the likely execution with too little time.
🧠
Keep town from overcommitting to a single chain; clarify Outsider count; set tomorrow’s decision rules depending on Frank’s alignment and remaining claims.
🧠
Stabilize town plan: keep execution on Frank, but set conditional branches for tomorrow based on Drunk possibility and Outsider count, so we do not tunnel blindly.
🧠
Lock in today’s execution while setting up tomorrow’s verification: get Charlie’s Librarian details, track Outsider count, and plan next suspects (Eve or Charlie) based on results.
🧠
Keep focus so we do not create a late tie, and set a clear tomorrow plan that accounts for possible Drunk/poison without auto-tunneling the wrong player.
🧠
With one tick left, lock in today’s execution without creating a tie, and get Charlie’s Librarian info on record to resolve Drunk/outsider math tomorrow.
🧠
Give clean Librarian claim to build credibility before Frank is executed.
🧠
Last ditch effort to sow doubt, protect Charlie, and make my death seem like a town mistake.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Heidi is the most likely demon target after pushing the execution and holding a strong claim. Protecting her preserves a key info source and tests whether she was genuinely under threat.
πŸ“œ
Storyteller
β†’
Alice
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Kill Bob to eliminate the Washerwoman whose info most directly threatens my Librarian bluff and anchors the good team's logic chain.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice has been reliable and decisive in votes; chaining to her maximizes the chance my vote is available on a key Day 2 execution while we untangle the Drunk and Heidi versus Eve worlds.
πŸ“œ
Storyteller
β†’
Grace
You chose Alice to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Get current claims and voting plans from key info roles and my master, so I can coordinate my Butler voting and push the best execution target.
🧠
Answer Grace, coordinate with Alice for Butler voting, and push the town toward executing Eve as the highest-leverage suspect given my Investigator ping and Frank’s death.
🧠
Get direct clarifications on key conflicting info (Chef, Librarian, Investigator) to decide whether today we push Eve or Charlie and whether Drunk world is plausible.
🧠
Answer Grace, align votes with Butler constraint, and steer town toward the most mechanically implicated suspect while sharing my Monk protection privately.
🧠
Support Eve execution to blend with town consensus, deflect David's question about my Librarian bluff.
🧠
I'm dead with one ghost vote. Wait and observe to save my vote for protecting Charlie at the right moment.
🧠
Even though I am dead, aligning key players on the main logic forks focuses today’s discussion toward confirming or eliminating Eve versus Heidi or David as the likely evil.
🧠
Answer David’s question, restate Chef0 deductions, and set up the key fork: either I am evil per Heidi and Charlie, or David or Heidi info is compromised. Help group choose a Day 2 execution target.
🧠
Get direct defenses and mechanical details from Eve and David before nominations so town can choose between the Investigator pair and the Empath pings.
🧠
Answer David, coordinate a clean logic push for executing Eve, and request David’s N1 Empath to confirm worlds before nominations.
🧠
Answer Grace and seed a structured plan: keep Eve and Charlie as primary suspects, show why Eve is leading but avoid tunneling if Drunk/poisoned.
🧠
Coordinate town: answer Grace, align on best execution (Eve), and request concrete mechanical info (David Empath N1, Charlie Librarian restate) before nominations.
🧠
Restate Librarian bluff clearly, support Eve execution, and subtly cast doubt on David's Empath to protect myself.
🧠
Wait and observe current whisper activity before acting. Save ghost vote for protecting Charlie.
🧠
Get David and Eve to state their exact N1 info and logic publicly so town can resolve Drunk and Investigator chains before nominations, and pick best execution target.
🧠
Answer Grace and Bob, clarify why Frank was executed, restate Chef zero implications, and pressure for David N1 Empath to resolve the Charlie versus Eve fork before nominations.
🧠
Coordinate with Alice for an Eve execution push, share the key logic chains and what to do tomorrow depending on Eve’s alignment, and remind my vote constraint.
🧠
Lock in David’s N1 Empath and get group aligned to execute Eve first while setting next-day demon hunt based on resulting logic.
🧠
Answer direct questions, set a clear nomination plan, and keep options open for a Drunk world while still pushing the highest-probability evil (Eve).
🧠
Get David to publicly lock in his Empath number and commit to the Eve execution plan so town has a coherent logic chain going into nominations.
🧠
Let town momentum carry Eve to execution. No need to whisper further; waiting preserves my position.
🧠
I'm dead with no ability. Wait and conserve ghost vote for a critical moment to protect Charlie.
🧠
Coordinate town to pressure Eve with the strongest mechanical convergence, but flag alternate world where Heidi is evil so town seeks confirmation before I spend my ghost vote.
🧠
Clarify David N1 Empath and align the group on what Chef zero mechanically forces, so we choose the best nomination and avoid executing a good player again.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need a decisive Day 2 execution. Eve is central to multiple independent info lines (Investigator pair, Empath pair). Killing her either hits evil or collapses worlds and clears Charlie or Heidi.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Get Alice to vote so my Butler restriction does not stop my hand, and reinforce why executing Eve is the best informational and likely correct play.
🧠
Vote Eve to blend in with town consensus and avoid suspicion.
🧠
Use my one ghost vote to help secure Eve’s execution, since multiple info paths converge on Eve being the best test and likely evil.
🧠
We need an execution today; Eve is the most mechanically supported candidate from Investigator plus my consistent Empath. Voting also helps Grace the Butler by matching Alice’s likely vote bloc.
🧠
Try to stop or at least cast doubt on my execution by highlighting missing mechanical info and alternative worlds, and to set a clear plan if I die.
🧠
Secure the execution on Eve as the highest-probability evil from Investigator plus Empath logic; it is also the cleanest information test if my info is wrong.
🧠
Save ghost vote for protecting Charlie at final 3. No need to spend it now.
🧠
Vote to execute Eve because she is in the Investigator pair with a dead player, multiple logic worlds point to her being evil, and the upside of hitting Demon or SW outweighs the risk.
🧠
Alice is voting so I am allowed. Executing Eve is the strongest mechanical test from Heidi’s Investigator pair and David’s Empath framing, and it preserves town momentum.
🧠
Vote is already passing, no need to speak and draw attention. Just wait.
🧠
I have already spent my ghost vote on Eve; best now is to stay quiet and let the vote resolve, preserving clarity and avoiding derailing discussion mid-count.
🧠
Lock in my public Empath info and frame Eve execution as a high information test while committing to a clear pivot plan if she is good.
🧠
Try to slow the execution and leave a clear plan: if I die and am good, immediately suspect Charlie and scrutinize Heidi, using Chef zero to keep evils non-adjacent.
🧠
Publicly anchor the logic for executing Eve now, and set a clear pivot plan if the town later doubts the result.
🧠
Save ghost vote for protecting Charlie if needed. Eve's execution is happening without my vote needed.
🧠
Lock in the vote on Eve and state the clean follow up branches so town stays coordinated if Eve survives by logic or if something unexpected happens at night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in an agreed pivot plan so town does not stall after Eve’s execution, and invite any last second mechanical objections before nominations close.
🧠
Eve is getting executed. No need to act. Let it happen and plan night kill on David.
🧠
Lock in a clear post-execution plan and highlight which pieces of info remain valid across worlds so town uses tomorrow efficiently.
🧠
Lock in Eve execution and prevent a last-second tie nomination; give the town a clear next-day plan based on whether Eve seems evil or good by logic.
🧠
I am likely dying today; I must leave a clear mechanically grounded pivot path for tomorrow so town does not drift and miss the Demon.
🧠
Lock in a clear post-execution plan and discourage late tie nominations so we get a clean data point and keep focus on Charlie vs David depending on how Eve’s death fits info.
🧠
I'm dead with ghost vote unused. No nomination possible. Just wait and let Eve be executed.
🧠
Prevent a late tie nomination, lock in a clear tomorrow plan for both outcomes, and coordinate my Monk protection to keep key info roles alive.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
David is the highest-leverage living info role. Protecting him either preserves crucial Empath data or forces the Demon to choose a less optimal kill, giving town more time to solve.
πŸ“œ
Storyteller
β†’
Alice
You chose to protect David.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
David's Empath is the biggest mechanical threat. Town plans to execute Charlie tomorrow based on his info. Kill David to remove that logic chain.
πŸ›‘οΈ
David was protected from a night kill.
πŸ“œ
Storyteller
β†’
Charlie
You attacked David, but they survived.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Keep my voting ability aligned with the player most likely to vote on critical executions tomorrow; Alice has been consistent and publicly committed to the main pivot lines.
πŸ“œ
Storyteller
β†’
Grace
You chose Alice to be your master.
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Get Alice’s possible Monk info and lock whether David’s Empath is trustworthy; then push the town toward executing the most mechanically likely Demon before final three.
🧠
Get the latest from the private chat and align with Alice on a nomination and on voting timing, since my Butler vote depends on Alice voting.
🧠
Answer whispers with my true protection and coordinate voting with Grace’s Butler restriction; steer group toward executing best suspect (likely Charlie unless David provides strong alternative).
🧠
Answer their questions, restate my mechanical info, and steer the group to a decisive nomination plan that uses Grace’s Butler constraint to secure enough votes.
🧠
Last ditch effort to sow doubt about David being drunk, undermining his Empath evidence against me.
🧠
Coordinate with key decision makers: push the strong chain that points to Charlie if David+Bob were truthful, and ask about the no-death night to identify Monk/Soldier and narrow demon.
🧠
Get the latest private info and push a clear execution plan using the most mechanically grounded chain: David Empath + Eve execution + no-death night.
🧠
Whisper to David to cast doubt on his own Empath reading, suggesting he might be the Drunk, to protect Charlie.
🧠
Coordinate with Alice and Grace for Butler vote and with David to push Charlie execution; ensure we have enough votes and contingency if Charlie not dead Demon.
🧠
Lock in nomination and voting plan with my Butler constraint, and push for clear follow-up logic if Charlie dies and game continues.
🧠
Lock in Butler vote coordination and keep plan coherent: execute Charlie as best mechanical test; ensure Grace can vote by me voting.
🧠
Lock in the nomination plan on Charlie, answer Drunk concern, and set a clean next-step plan depending on whether game continues after Charlie dies.
🧠
Nothing more I can do this tick. Wait and hope my drunk argument creates doubt.
🧠
Push town to either execute Charlie (best by mechanics) or force a Monk/Soldier/Mayor claim explaining no-death night, to resolve David drunk vs sober and locate demon today.
🧠
As dead with no vote, I can still push the living toward the clearest nomination tree based on whether Eve looked good or evil and explain what the no-death might imply.
🧠
I've already made my move pushing the drunk angle on David. Waiting to see if it takes effect before nomination phase.
🧠
Get dead players’ final mechanical info and voting intentions, and warn them we’re executing Charlie; ask if any contradictions point elsewhere, especially around no-death night.
🧠
Get Charlie to commit to a concrete world and nominees so we can catch contradictions before nominations and ensure town executes correctly.
🧠
Get Charlie to commit to a coherent alternative suspect list and explanations before nominations, so town can compare worlds and avoid a third consecutive bad execution.
🧠
Get Charlie to restate his Librarian info and any night actions or contradictions, so town has a clear public case and we can detect if he is fabricating to survive an execution.
🧠
Answer all three questioners at once to save time, push drunk David narrative, explain no-death as Monk protection.
🧠
Support the Charlie execution plan while flagging the one key alternative: David being drunk. Commit my ghost vote if it secures the kill, and ask for a mechanical explanation of the no-death night.
🧠
Heidi is steering the execute. I need to tighten the logic chain, clarify the Empath N2 implications, and flag the Drunk possibility so town asks the right questions before locking in Charlie.
🧠
Respond to Heidi, cast doubt on the Empath chain by suggesting David is Drunk, and avoid committing my ghost vote against Charlie.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Execute Charlie as the clean mechanical test from David’s Empath chain and our agreed fork. If game continues, we reassess David drunk and Heidi’s Investigator world.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I will vote Charlie so Grace as Butler can vote too, and to follow the agreed fork: if David is sober, this hits evil; if not, the game state after execution gives clarity.
🧠
Make a final plea to avoid execution by pushing the drunk narrative on David.
🧠
Follow the agreed fork test: my persistent Empath=1 with Eve dead points strongly to Charlie. Voting executes the most mechanically implicated player and advances solve.
🧠
Secure Charlie’s execution as the highest-probability evil based on the Empath chain after Eve’s death, and because delaying risks losing in final three.
🧠
Voting likely already passes. I want to set the post-execution plan and force living players to explain the no-death night and the Drunk possibility so we do not tunnel wrongly.
🧠
Charlie already has 3 votes needed. My ghost vote won't save them. Wait and see outcome.
🧠
Let town know I am conserving my ghost vote unless needed, and push for immediate mechanical claims to explain no-death and validate the fork after Charlie’s execution.
🧠
Alice is my master and is voting, so I can vote. Following the agreed fork test on Charlie gives the cleanest mechanical progress toward finding the Demon.
🧠
Publicly confirm I am the Monk and who I protected so the no-death night is explained, and lock in the fork plan around Charlie vs David-drunk.
🧠
Final plea to cast doubt on David being drunk so town might hesitate after I die.
🧠
Keep town on the agreed fork: execute Charlie now. Address his no-death argument and set clear plan if game continues to avoid panic and misexec.
🧠
Lock in the fork execution while reminding town my Investigator ping and that no-death is consistent with Monk save, so we should not back off now.
🧠
I cannot vote, so I will push a clear post-execution decision tree: what to do if game ends or continues, and who to re-audit based on Monk claim and Librarian drunk possibility.
🧠
Charlie is getting executed with enough votes. With 5 alive players, my Scarlet Woman ability triggers and I become the Demon. No action needed.
🧠
Charlie already has enough living votes to be executed. I should conserve my single ghost vote for the endgame when it can decide the outcome.
🧠
Support the agreed fork test while precommitting town to a clear reset plan if the game continues, reducing confusion and preventing evil from steering late.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the fork plan, discourage last-second chaos nominations, and set the post-execution decision tree so town moves fast if game continues.
🧠
Final plea to cast doubt on Heidi so town executes her next, protecting evil team.
🧠
Prevent last-second confusion or a tie nomination. Lock in the agreed fork test, and set a clear plan for tomorrow depending on whether the game ends.
🧠
Lock in Charlie execution without ties, and pre-commit to a clear re-audit plan if the game continues, so town does not spiral into paranoia on me.
🧠
With no vote, best help is prevent a tie, lock the fork, and set a clear post-execution plan to avoid flailing if game continues.
🧠
Stay silent, let Charlie be executed, become Demon via Scarlet Woman ability.
🧠
Lock in the clean fork without spending my ghost vote, prevent a tie, and set the exact re-audit plan if the game continues after Charlie dies.
🧠
Prevent an accidental tie, restate my Butler constraint and the agreed post-execution re-audit plan so town stays coordinated.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good