Game Detail

Players

Alice (Spy) Bob (Butler) Charlie (Soldier) David (Washerwoman) Eve (Imp) Frank (Fortune Teller) Grace (Ravenkeeper) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil241,174103,771$2.2099
Good628,99947,586$0.4448

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Alice. Your safe bluffs are: Monk, Saint, Librarian
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Washerwoman. Either Grace or Bob is the Ravenkeeper.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I'm choosing two players who are not my immediate neighbors to get broader coverage. Night 1 gives me first data point to start mapping demon possibilities.
πŸ“œ
Storyteller
β†’
Frank
You chose Alice and Bob. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need to choose a reliable voting partner who is likely good and will vote tomorrow, ensuring I can use my vote to help execute evil players.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Butler (good), Alive - Charlie: Soldier (good), Alive - David: Washerwoman (good), Alive - Eve: Imp (evil), Alive - Frank: Fortune Teller (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Mayor (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
It's early Day 1. I should wait and listen to others first, observe interactions, then whisper privately to build trust and share my information strategically without revealing my role too early.
🧠
Build early trust network with neighbor Alice to coordinate voting strategy and gather information.
🧠
Approach my neighbor Bob to gather early information and build trust. As Soldier, I'm safe from Demon, so I can be bold. Want to see if Bob will share what he whispered to Alice.
🧠
Establish early trust with Heidi, get her initial claim, and share limited info to start building alliances while keeping my role secret for now.
🧠
Coordinate with my minion Alice to ensure our bluffs don't clash and to find out her specific minion role (especially if she's the Baron, which affects outsider counts).
🧠
Assess Grace's intentions before responding. Need to decide how much to share about my role while gathering early information about other players' movements.
🧠
Test Grace's and Bob's reactions by whispering separately. If one claims Ravenkeeper, they're likely telling truth. If both claim, one is lying.
🧠
Provide Eve with Spy info so she can make a rock-solid Librarian claim confirming Bob as the Butler. Set my own bluff as Saint.
🧠
Share my N0 Fortune Teller info privately to start gathering information and build trust with specific players.
🧠
Observe the flow of conversations to see who pairs with whom. Wait for more information before committing to further whispering, as early day talk can reveal natural alliances and suspicious behavior patterns.
🧠
Observing early alliance formations and whisper patterns to identify who might be working together before revealing my role. Wait for others to approach me naturally.
🧠
David's Washerwoman claim targets me and Bob with Ravenkeeper info. Need to process this carefully before responding - balancing revealing my role for town trust vs. protecting myself from Demon target.
🧠
Bluff Librarian to Bob and Charlie using the Spy's information to gain Bob's absolute trust and hard-clear myself as good.
🧠
Grace is my neighbor and asked about my role. As Mayor, I should be cautious about revealing too early but need to build trust for late-game coordination.
🧠
It's early Day 1. I've already shared my info with Grace. Waiting allows me to observe others' movements and conversations before committing to more whispers, helping me identify potential allies or suspicious behavior patterns.
🧠
I want to secure Bob's loyalty by confirming his "good" alignment as an Empath with a 0. This avoids the 2-Outsider conflict of claiming Saint.
🧠
Day 1 gathering phase - want to observe who talks to whom and hear initial claims before sharing more. My N0 info is limited; better to wait for others to speak first.
🧠
Need to process the new information from Eve and Alice. Eve's Librarian claim targets Charlie and me as possible Butler - I need to verify this with Charlie. Need to coordinate before acting.
🧠
Eve just claimed Librarian with info involving Bob and me. I need to respond carefully - confirm my role to build trust while probing her claim. As Soldier, I can truthfully deny being Butler to test her reaction.
🧠
David gave me specific info linking me and Bob to Ravenkeeper. Need to respond truthfully to establish trust while being cautious about potential Minion plays.
🧠
Build trust with Charlie by accepting his Soldier claim and confirming Bob as the Butler based on my fake Librarian info.
🧠
Observe communication patterns and initial whisper clusters to identify potential evil teams forming before deciding who to trust with my Mayor role.
🧠
To probe Eve about her role and establish initial trust connections while building information networks.
🧠
Update Eve (the Demon) that I pivoted to an Empath bluff instead of Saint, so she doesn't accidentally out me as a liar if she talks to others.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Wait to see who gets nominated first. I want to gather more information before revealing my role publicly. If Bob gets accused, I'll defend him if I trust Eve's claim.
🧠
I've confirmed with Grace that she is Ravenkeeper, validating my starting info. Need to wait for more players to speak up, especially Bob, to see if anyone counter-claims Ravenkeeper before deciding next moves.
🧠
Confirm to the group that I am Ravenkeeper to build credibility and allow verification of David's Washerwoman claim. This helps narrow down who Bob might be.
🧠
Solidify my Empath bluff by using real Grimoire data to clear Bob and Heidi, whilst backing up Grace's public deduction to look like a cooperative Townsfolk.
🧠
I want to publicly back up Alice and Bob by confirming my Librarian bluff, which establishes trust with the town and solidifies our good facade.
🧠
Observe voting behavior and nomination patterns to see if claimed roles match actions. As Mayor, I want to avoid early nominations while gathering info to verify claims.
🧠
Wait and observe final claims before nominating. Need to see if any contradictions emerge or if demon/minion slips up.
🧠
Build consensus on established trust chain: Alice's Empath info clears Bob and Heidi, supported by multiple role claims. If this is true, evil is among remaining players.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank, the Fortune Teller. He is an active information gatherer who could identify me as the Demon if left alive. Since Monk is a safe bluff, he is unprotected.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Multiple mechanical claims align suspiciously perfectly. As Butler, I need voting flexibility while testing contradictions. Master Charlie to see if he contradicts Eve's Librarian info when pressure increases.
πŸ“œ
Storyteller
β†’
Bob
You chose Charlie to be your master.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Butler (good), Alive - Charlie: Soldier (good), Alive - David: Washerwoman (good), Alive - Eve: Imp (evil), Alive - Frank: Fortune Teller (good), Dead - Grace: Ravenkeeper (good), Alive - Heidi: Mayor (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Need to gather more information before acting. Wait to see who else speaks first to hear claims and identify contradictions with existing info.
🧠
Need to coordinate with known good players to verify claims and plan nominations. Eve and Alice are both claims that support my role's existence.
🧠
Observe initial discussions about Frank's death to gauge reactions and identify who has information about night kills or role claims that could expose contradictions.
🧠
Coordinate with Alice to understand her Empath info better and see if she has updated reads after Frank's death. Need to build trust to find Demon.
🧠
Maintain my Empath bluff with a consistent 0 read, and direct Charlie's suspicion towards the David/Grace pair to protect Eve.
🧠
As dead Fortune Teller, I have valuable N0 info. Need to verify my data through others to find inconsistencies. Alice & Bob are not Demon if sober, narrowing Demon pool to 3 players.
🧠
Frank just died; need to observe what information emerges from his ghost whispers and who gets targeted next. My Ravenkeeper ability triggers only if I die at night, so staying alive is valuable but being targeted could give me a powerful info-gathering death.
🧠
Confirm Bob's role as Butler to build absolute trust with him, solidifying my Librarian bluff.
🧠
Observe current whispers to understand new information flow. Eve, Charlie, and Alice are whispering actively. Need to see what they share publicly before committing to actions.
🧠
Gather more info about Charlie's claim and coordinate with Grace (Ravenkeeper) to confirm dead roles and check for contradictions.
🧠
Observing current whisper patterns to understand who is building alliances and what information is being shared privately. As Mayor, I need to gather more info before revealing.
🧠
David/Grace perfect confirmation is suspicious. Evil often pairs to look trustworthy. Need to probe David privately to test his story and see if he slips up.
🧠
Pass the exact Grimoire information to the Imp so she avoids the Soldier and Ravenkeeper at night, and coordinate our daytime push on David and Grace.
🧠
Gather more information from Grace about her Ravenkeeper claim and any info she received to triangulate alignment data and find contradictions.
🧠
Maintain my Ravenkeeper bluff to continue baiting the Demon into targeting me, which will prove my alignment and trigger my actual ability.
🧠
Plant the seed that David and Grace are an evil pair to Bob, who already trusts me since I confirmed his Butler role. Aligning with Alice's strategy.
🧠
Address Charlie's whisper directly. Need to defend my Washerwoman info and explain why it's logically consistent. This prevents evil from sowing doubt about my alignment.
🧠
Need to listen to more conversations and see how claims line up. My Butler ability restricts voting tomorrow, so I need to choose master carefully tonight. Want to gather more info before making moves.
🧠
I need to test Grace's Ravenkeeper claim by whispering her about Frank's death. If she's telling truth, she'll have valuable info from dead Frank. If she's lying, she'll hesitate or give vague answer.
🧠
Test my neighbor David's reaction to see if he's part of evil pair with Grace. My Soldier role means I'm safe from Demon, so I can pressure suspected evil players without night death risk.
🧠
Reply to Frank and pocket Heidi by confirming them as good using my fake Empath reads. Push the town's suspicion toward David and Grace to protect Eve.
🧠
Share my analysis with Grace to test her reaction. If she's evil, she'll deflect. If she's good, she'll help solve the game.
🧠
Frank's ghost asked me about Washerwoman info and alignment puzzle. Need to collaborate with dead ghost to solve mechanically. Share David's info and my Ravenkeeper claim to see if contradictions arise.
🧠
Bring Heidi into my circle of trust by validating her with Alice's Empath bluff, and sow suspicion on David and Grace as an evil pair.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly challenge Grace to reveal Frank's character. If she's real Ravenkeeper, this confirms her and potentially clears others. If she lies, we catch evil. This moves the game forward before nominations.
🧠
Waiting to hear Grace's response to Heidi's question. Her answer will prove or disprove her Ravenkeeper claim, which is crucial for determining if David's Washerwoman info is reliable.
🧠
Nominate Grace to get her executed, as her Ravenkeeper ability won't trigger if she dies during the day, and it builds the narrative of her and David being the evil pair.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Explain my Ravenkeeper hasn't triggered yet and counter Alice's accusation. Need to survive nomination to use ability or bait Demon kill.
🧠
Point out the logical flaw in Grace's argument - Ravenkeeper triggers upon death, so she wouldn't have Frank's info if she's alive. This pressures her to clarify or exposes inconsistencies.
🧠
Grace's Ravenkeeper misunderstanding is suspicious. Executing her tests her claim: if Ravenkeeper, we verify info chain and clear others; if evil, we win or remove support. My ghost vote helps reach majority.
🧠
I nominated Grace and want her executed. Executing the Ravenkeeper during the day is the ideal way to get rid of her without triggering her ability. I will raise my hand to vote for her execution.
🧠
I want to vote for Grace. She is the Ravenkeeper. Executing her during the day prevents her ability from triggering, which is perfect for us.
🧠
I need to assess the nomination logically before voting. Grace's misunderstanding of Ravenkeeper is suspicious. If Grace is evil, voting her out is correct. If she's truthful, we lose a townsfolk.
🧠
Waiting to see how others vote before deciding. If Grace is evil, her execution helps us. If she's good confused, we might be killing townsfolk. Need more votes to observe.
🧠
Grace has clearly made a mechanical error about Ravenkeeper ability, exposing her as lying. Let the vote proceed to execute her, confirming her alignment. I cannot vote unless my master (Charlie) votes, but I want to see if he votes.
🧠
Currently being voted on. Need to see vote outcome and survive if possible. If executed, my Ravenkeeper ability will trigger and I'll learn a role, proving my claim posthumously.
🧠
Observing the vote before deciding. Need to see who votes and how many votes Grace gets to understand alignments. My Mayor win condition requires surviving to final 3, so I should be cautious about voting too early.
🧠
Grace demonstrated lack of knowledge about Ravenkeeper mechanics, which strongly indicates she's lying about her role. As a dead Fortune Teller with reliable info, I should use my ghost vote to execute suspicious players.
🧠
Capitalize on the town's misunderstanding of Grace's statement to secure her execution. Remind Bob that he can vote since I am voting.
🧠
Encourage Bob, David, and Heidi to vote for Grace by validating their logic and reminding Bob (the Butler) that he is free to vote.
🧠
Point out the logical inconsistency in Grace's defense. Her misunderstanding of Ravenkeeper mechanics strongly suggests she's not the real Ravenkeeper, making her claim suspicious.
🧠
Grace's mechanical error strongly suggests she's not the real Ravenkeeper. As Soldier I can support this execution to expose evil and get us closer to the Demon.
🧠
Analyze Grace's Ravenkeeper error. Her misunderstanding suggests she's not the real Ravenkeeper. David might be evil partner. I should vote with Alice since she's my master, and this is strong evidence against Grace.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
Nominee Grace did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (3/4).
🧠
Address the misunderstanding about Ravenkeeper mechanics. I need to clarify that I meant I haven't triggered yet because I'm still alive, not that I don't understand the ability. Protect my claim and question Alice's motives.
🧠
Grace's misunderstanding of Ravenkeeper mechanics is a serious red flag. Real Ravenkeeper players know their ability triggers only upon death. This could be an evil player bluffing with imperfect knowledge. I want to test her claim by nominating for execution.
🧠
Push for more analysis since we failed to execute Grace - we need to figure out who didn't vote and why. As a dead Fortune Teller, I can provide my N0 check and question suspicious protection.
🧠
Call out Bob for not voting and push for a David nomination to keep the town focused on executing good players instead of looking for Eve.
🧠
Nominate David to maintain momentum. He pushed Grace but didn't vote, making him look like an evil player distancing. This keeps the good team focused on executing each other.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Eve's nomination and clarify why I didn't vote for Grace earlier. I must explain my voting logic and push for executing Grace next day.
🧠
Point out that Alice's immediate pivot to David after failing to execute me shows coordinated evil pressure. I need to defend the Washerwoman info chain that confirms my role.
🧠
The vote on David needs 4 votes. As Mayor, my team wins if we reach final 3 without execution. I need to be strategic about which executions happen. Let's pressure David to explain why he didn't vote for Grace when he pointed out her mistake.
🧠
Analyze who is lying in the Washerwoman/Ravenkeeper/Buller claims to identify which pair is evil and which information stream is reliable.
🧠
Vote for David to eliminate a Good Townsfolk. Encourage Bob to use his Butler vote since my hand is up, and appeal to Charlie and Heidi to secure the 4th vote.
🧠
I am voting for my own nomination to ensure David gets executed.
🧠
I suspect David and Grace as evil pair based on David's contradictory behavior. He analyzed Grace's mistake but didn't vote to execute. I'll vote David to see if execution passes - it pressures the vote count and forces alignment reveals.
🧠
Vote to execute David to test the suspicious David/Grace pair. If they're evil, this eliminates one; if good, we verify Washerwoman chain. As Butler, I can vote because Alice is voting.
🧠
I need to observe voting patterns and see who votes against me. If Alice, Eve, and Charlie vote, that's 3 votes. Bob's statement suggests he'll vote, making 4 and executing me. I need to see if I'm executed to determine if evil team is coordinating.
🧠
If David is executed and flips evil Washerwoman, it would prove my Ravenkeeper claim and clear me. But if David flips good, Alice/Eve get momentum. Need to consider if this helps find Demon.
🧠
I need to vote on David to push this test. If Grace is evil, David is likely her partner. If Grace is good, executing David could be a mistake but reveals truth about the information chain.
🧠
Analyze the voting patterns and information chains to identify contradictions. David's hesitation suggests either caution or evil coordination. Need to pressure David's explanation and see who's protecting whom.
🧠
Ensure David's execution goes through by solidifying the current votes and encouraging Bob to add his vote, framing David's behavior as an evil distancing tactic.
🧠
Secure the votes on David to get a good player executed. Encourage Bob to vote to ensure we don't lose the majority.
🧠
Keep my vote up for David. The votes are at 4 (Alice, Eve, me, Heidi) - enough to execute. I want to see David's execution to test the information chain about Grace/Bob Ravenkeeper claims and confirm David's alignment.
🧠
Execute David to resolve the information chain. His hesitation after pointing out Grace's mistake is suspicious. My vote will help reach majority.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. I need to share final thoughts about information chains and who to suspect after my death to help good team win.
🧠
David will be executed. My best move is to wait and see what happens. If David flips evil, I'm confirmed Ravenkeeper. If he flips good, I need to reconsider Bob and my own information chain. Let the execution proceed naturally.
🧠
David's final words highlight key contradiction: Grace publicly clearing Bob conflicts with his Washerwoman info. His execution will resolve whether Grace is lying about Ravenkeeper. I need to clarify this logic for everyone to analyze after execution.
🧠
Let the execution proceed without interfering. Watch David flip good/evil to resolve the Grace/David contradiction. Then use that result tomorrow to determine who to execute next.
🧠
Wait out the final tick to ensure David's execution goes through without any distractions. This successfully removes a good player and creates more chaos around Grace and David's claims.
🧠
David is on the block with enough votes. I will wait for the day to end so we can proceed to the night phase.
🧠
Let execution proceed to gain crucial information. David's alignment will clarify the Grace contradiction and help identify evil team composition.
🧠
Observe execution outcome to confirm alignment and adjust my voting master plan for tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Targeting Bob guarantees a safe death, avoiding Grace's Ravenkeeper ability and Heidi's unpredictable Mayor bounce. It reduces the town to 5 and sets up Grace's execution tomorrow.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Butler (good), Dead - Charlie: Soldier (good), Alive - David: Washerwoman (good), Dead - Eve: Imp (evil), Alive - Frank: Fortune Teller (good), Dead - Grace: Ravenkeeper (good), Alive - Heidi: Mayor (good), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Need to observe initial discussions before taking action. Want to hear how others interpret Bob's night death and the conflicting info between Alice, Eve, and Grace's claims.
🧠
I need to give Eve the exact roles so she doesn't hit the Soldier tonight and so we execute the Ravenkeeper today, neutralizing her ability.
🧠
Observing night kill patterns. Bob was cleared by Grace's Ravenkeeper claim yesterday, making him a strong confirmed good if Grace is truthful. His death suggests the Demon saw him as a threat, which supports World A where Grace is truthful and Bob was genuinely good.
🧠
Bob's death at night proves he wasn't Demon. My Washerwoman info said Grace or Bob is Ravenkeeper. Since Bob dead, if I was sober, Grace must be Ravenkeeper. If I was drunk, Grace could be lying. Need to pressure Grace for consistency.
🧠
Wait to see if David reveals more about his Washerwoman info and to assess reactions before responding to his direct question. Let others talk first to gather information.
🧠
As dead Butler, observe current whisper patterns to deduce alliances and strategy. Need to use ghost vote wisely in upcoming nominations.
🧠
Acknowledge Alice's plan and coordinate the strategy to execute Grace today and kill Heidi tonight.
🧠
Observe living player interactions and gather info from whispers to update my world models. As dead ghost, I need to listen to living players to deduce Demon identity.
🧠
Observe more whispers and discussions before committing to any theory. Need to see who Grace whispers with and what Eve/Alice discuss. My Mayor ability wins if we reach final 3 with no execution, so I want to gather more info first.
🧠
Convince Charlie and Heidi to vote for Grace today, securing her execution and avoiding her Ravenkeeper ability.
🧠
Test Alice's claim by asking about Empath info timeline and contradictions. Gather more info before deciding on Grace.
🧠
As dead Washerwoman, I need to pressure Grace to clarify her role. Bob's night death is key evidence: if she's Ravenkeeper, my info is correct and she should prove it. If not, she's lying about clearing Bob and likely evil.
🧠
Confirm my role to David and address his question directly. If I'm true Ravenkeeper, I need to establish that David's info proves my role given Bob's death.
🧠
As dead Butler, I should observe whispered conversations to deduce alignments. My ghost vote is crucial for final 3; need to decide who to trust between Alice/Grace camps.
🧠
Whisper to Charlie to build trust using my fake Librarian info and pivot his suspicion onto Grace to secure his vote for her execution today.
🧠
As dead Fortune Teller, I need to share my mechanical N0 info that Alice and Bob are not the Demon. This narrows Demon pool and helps living players solve.
🧠
Coordinate with Alice and Charlie to pressure Grace for Ravenkeeper info. If Grace fails to provide convincing info from Bob's death, she's likely lying about Ravenkeeper and evil.
🧠
Correct Heidi on Ravenkeeper mechanics, reassure Charlie about my Empath info, and push them to execute Grace.
🧠
I need to gather info on Grace's Ravenkeeper claim and test David's alignment to determine the truth. My Soldier ability makes me safe, so I can be more aggressive in questioning.
🧠
Waiting to hear Grace reveal what Ravenkeeper info she supposedly learned last night. Her response will confirm if she's actually Ravenkeeper or lying.
🧠
Clarify to David that his Washerwoman info, combined with Bob's night death, points to me being Ravenkeeper. This reinforces my credibility and addresses Heidi's earlier contradiction concern.
🧠
As dead player with ghost vote, need to help living good players solve. Alice/Eve pushing against David suggests possible good alignment. Want to coordinate with living good players to share my perspective as dead Butler.
🧠
Convince Heidi (Mayor) to vote for Grace (Ravenkeeper) today. Executing Grace prevents her ability from triggering and keeps us safe.
🧠
Observe the whisper conversations and watch who interacts with whom. The dead vote is spent, so I need to gather intel from living players to deduce Demon. My Fortune Teller info clears Alice and Bob, narrowing Demon pool.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Grace to secure her execution, preventing her from using her ability if she dies at night, and keeping the focus off Eve and myself.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Address the nomination directly. Clarify my Ravenkeeper claim is genuine based on logic. Counter Alice's suspicion with reasoning.
🧠
Vote to execute Grace so her Ravenkeeper ability doesn't trigger.
🧠
As dead Butler, my vote is valuable. I need to decide whether to vote for Grace based on logic. If David's execution reveals he was good, Grace must be lying about Bob being Ravenkeeper, making her evil. I should consider voting.
🧠
Grace's narrative has inconsistencies. My flip will confirm if I was good, strengthening suspicion on Grace. Voting for her now pressures the Demon and tests her story.
🧠
Voting Grace to execute resolves key contradiction. If Grace is Demon, we win. If Grace is good but lying Ravenkeeper, we eliminate liar and narrow pool. Bob's night death suggests Grace is evil because Demon killed proven good player.
🧠
Observe vote outcome and final statements before committing. Voting closed; seeing who voted helps gauge alignment. Wait to see if execution passes.
🧠
Vote for Grace to secure her execution. As the Ravenkeeper, executing her during the day prevents her ability from triggering and revealing information upon a night death.
🧠
Observe voting outcome first. Grace's execution will reveal crucial info: if she's Demon, we win; if she's good Ravenkeeper, David was likely drunk and we learn alignment. As dead Fortune Teller, my vote is already used, so I should watch and analyze.
🧠
Address Alice's faulty logic and Bob's ghost misinformation. Show why my Ravenkeeper claim aligns with David's Washerwoman info. Need to convince at least one voter to change mind.
🧠
Counter Grace's defense and reinforce her execution to ensure the vote succeeds. I need to justify executing a Ravenkeeper claim to the good team.
🧠
Observing vote patterns to identify who votes with whom. My ghost vote is powerful single vote; should use strategically later in game when more info from David's execution outcome emerges.
🧠
Observe vote progression and see if execution passes to get more information from Grace's flip. My dead vote could be critical in final 3.
🧠
I'm voting for Grace because her story contradicts mechanically. David's execution result pending, but Bob's death disproves her Ravenkeeper claim if David sober.
🧠
We need to evaluate contradictions in info before voting. My Mayor win condition requires careful execution decisions when 3 players remain. Today's vote critical for narrowing.
🧠
Correct Heidi's rules mistake about the Butler being evil. Butler is a good Outsider, which perfectly aligns with Alice's Empath '0'.
🧠
I need to remind everyone of my Fortune Teller info that clears Alice and Bob, and point out Grace's logical inconsistencies to help secure her execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Assess situation before acting. I'm already on block with 4 votes. Need to determine if I should try to get someone else nominated or accept execution.
🧠
To let the phase end smoothly so Grace gets executed. We have the votes, and if she dies today, we have majority tomorrow after Eve kills Heidi.
🧠
With Grace about to be executed, I need to ensure the logical foundation is solid for future days. My ghost vote should be used strategically later when we have more mechanical info.
🧠
Grace has 4 votes and will be executed. I need to provide my final analysis before execution to help town understand the implications of her flip for tomorrow's final day.
🧠
Consolidate information before Grace execution. Frank's Fortune Teller claim critically narrows Demon pool to Charlie, Eve, Grace, Heidi. I must analyze which of these four is most suspicious based on day interactions and claims.
🧠
We need to clarify Frank's Fortune Teller information and its implications before execution to prepare for next steps. The execution will give us crucial info but we need to plan ahead.
🧠
Grace is on the block and will be executed. I will let the day end so we can move to the night phase. Tonight I can plan to kill myself and pass the Imp to Alice, who is cleared by Frank's info.
🧠
Clarify that my Fortune Teller info is crucial for final 3 strategy. If Grace flips Ravenkeeper or not, Demon pool narrows to Charlie, Eve, or Heidi (if I'm sober). Prepare group for final day.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 3
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill myself to starpass the Imp to Alice. She is cleared by the Fortune Teller and her Empath claim makes her trusted by Heidi. She will easily win Final 3.
πŸ”„
Alice
Imp Star Pass: Alice becomes the new Imp!
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller(Ghost)
β†’
Eve(Ghost)
You chose to kill Eve.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Observe the remaining three alive players' claims and interactions to deduce the Demon before using my ghost vote in nominations.
🧠
It's final 3. Need to coordinate with surviving players to identify Demon. Must share my Mayor claim and gather information to decide who to execute.
🧠
Observe Alice and Heidi's conversation first to gather more information before making final assessment. Need to determine which of the final 3 (Alice, Charlie, Heidi) is Demon to advise.
🧠
Observe Heidi's whisper to Alice first to gather information before acting. It's final 3, so every piece of info matters. As Soldier, I'm safe from Demon kill.
🧠
Analyze final 3 situation. My info about Grace/Bob less critical now. Focus on which of Charlie/Heidi is Demon. Alice's Empath reads crucial. Need to observe conversations.
🧠
I will wait to see what Alice and the others say before intervening. Alice is in a great position, having been cleared by the Fortune Teller and now holding the Imp role.
🧠
Share with Alice my ghost vote power and discuss final 3 strategy to coordinate execution of Demon.
🧠
Convince Charlie and Bob to execute Heidi by using my Empath bluff to frame her as the Demon.
🧠
Observing final 3 dynamics. Alice whispering to Charlie/Bob suggests alliances forming. Heidi also whispered to Alice. Need to understand who trusts whom before using ghost vote.
🧠
Wait to hear Alice's Empath read and Charlie's response. This will reveal who is likely evil in the final 3. As Mayor, I need to survive to end day without execution.
🧠
Final 3 - need to help living players identify Demon. My Fortune Teller info from N0 can help narrow down between Charlie and Heidi. Must communicate my analysis to living players.
🧠
Test Alice's Empath claim by seeing if she can explain her previous reads and contradictions with known information.
🧠
I need to coordinate with Alice to analyze final 3 logic and determine Demon identity from surviving players Charlie and Heidi.
🧠
Coordinate with Alice (the new Imp) on who she wants to push today. Remind her I have my ghost vote.
🧠
Alice's Empath info change is crucial. Heidi must be the Demon since Alice's neighbors are only Heidi now (Charlie dead). We have dead votes from me, Frank, Eve, David, Grace. Need to coordinate all ghost votes on Heidi to secure execution.
🧠
Persuade Charlie and Frank that Heidi was the Spy who became the Imp, explaining my Empath read change from 0 to 1 and securing their votes to execute Heidi.
🧠
We're in final day with 3 living players left. I'm dead Ravenkeeper and need to coordinate with other dead players to ensure our ghost votes are used correctly to execute the Demon. I want to gather information from Bob and David who hold key early game info.
🧠
Need Alice's Empath read to decide between Charlie and myself. As Mayor, I should coordinate the execution since I can't execute today.
🧠
Alice's explanation is mechanically sound: Spy becomes Imp via suicide. That fits the rules, explains her Empath change, and points to Heidi as current Demon. Need to hear Heidi's defense before committing.
🧠
Verify Alice's Empath timeline to catch inconsistencies. If her story holds and aligns with Eve's suicide and Heidi's behavior, Heidi is likely Demon.
🧠
Coordinate ghost votes to determine Demon between Charlie and Heidi. Use our combined info to analyze which scenario makes sense based on Grace's flip.
🧠
Support Alice by providing a logical reason for the good team to execute Heidi today, validating Charlie's role to gain his trust and vote.
🧠
Coordinate dead votes to guarantee Heidi's execution. If Alice's Empath info is correct, Heidi is the Demon. Dead votes from Bob, Frank, Eve, David, Grace can outvote the living if needed.
🧠
Solidify the logic with Charlie that Heidi is the star-passed Imp, using Bob's support.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice's explanation makes mechanical sense - only way for Empath to change from 0 to 1 evil neighbors is if Heidi became evil. This confirms Heidi is Demon and we must execute her today.
🧠
I am the new Imp, and I must get Heidi executed to win the game. I am nominating her using the airtight logic that I've built up with the ghosts.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Alice's accusation. As Mayor, if I'm executed, we lose. I should remind everyone of my win condition and ask Charlie to vote.
🧠
We're at final three with voting on Heidi. I need to convince the group that Alice's story is mechanically sound. My Fortune Teller info supports Heidi as Demon being my red herring. Time is running out.
🧠
Vote for Heidi to secure her execution. Since I am the Imp now and we are at final 3, executing her wins the game for evil.
🧠
Support Frank's logic. Heidi's counter-argument about Eve's death is weak - Imp passing to Minion doesn't require Minion to die. We must vote Heidi to win.
🧠
Observing the voting situation. Alice already voted, Heidi can't vote herself. Need Charlie's vote for execution. Will raise my ghost vote when strategic to ensure Heidi's execution.
🧠
Observing votes first. As dead Ravenkeeper with ghost vote, need to see if living players vote before committing. Heidi's Mayor claim creates risk - if true and we execute her, we lose immediately.
🧠
Use my ghost vote to secure the execution on Heidi. This gives us the 2 votes needed to execute her and win the game for Evil.
🧠
Need to process logic chains before voting. Check if Heidi's Mayor claim possible given game state. If Heidi Mayor, executing her loses immediately - but game allows nominations, so Mayor hasn't won yet.
🧠
Counter Alice's nomination by pointing out logical flaws and reminding everyone of Mayor win condition. Need to convince Charlie not to vote for me.
🧠
I'm dead Fortune Teller, my info suggests Heidi could be demon. Alice's Empath change strongly supports Heidi turning evil after Eve died. I must convince Charlie to vote Heidi, otherwise we lose if Heidi is Imp. If Heidi is Mayor, executing losesβ€”but Alice's mechanical explanation is stronger.
🧠
Convince Charlie that Heidi's defense is flawed and that the Imp star-pass mechanic works exactly as I described, securing the execution.
🧠
Wait to see if Charlie votes Heidi. If Charlie votes, Heidi dies and we likely win if scenario A is correct. If Charlie doesn't vote, need to convince him with logic.
🧠
Alice's Empath read change coincides perfectly with Eve's death and Imp passing to Scarlet Woman. All dead players support Heidi execution. My ghost vote secures victory as we have majority against Heidi. This is our last chance in final 3.
🧠
Clarify the mechanics for Charlie: Imp can suicide to pass to Minion. Eve's death + Alice's Empath read change strongly supports Heidi being the Demon. Heidi's Mayor claim is suspiciously convenient for final 3.
🧠
I have already used my ghost vote on Heidi, bringing the total votes to 3. Two are needed. I will wait for the vote to finish and Heidi to be executed, winning the game for Evil!
🧠
Need to analyze both scenarios. Heidi's Mayor claim is extremely dangerous - executing Mayor loses instantly. But Alice's Empath story has mechanical consistency with Imp passing. Must check which story fits better.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Heidi with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Make Charlie reconsider by highlighting that if I'm truly Mayor, executing me ends the game - Demon wins automatically. This is the last chance to prevent instant loss.
🧠
Confirm Heidi's execution is correct by explaining why Eve's death matches Imp suicide to pass demon, not natural death. Address Charlie's hesitation by emphasizing mechanical consistency.
🧠
Wait for the phase to end. Heidi is on the block and will be executed, winning the game for Evil.
🧠
Final three decision made - Heidi on the block. Need to see if Charlie votes and how game resolves. As dead Washerwoman, my role was to provide starting info which created Grace contradiction; final mechanical puzzle solved by Alice/Frank. Waiting for outcome.
🧠
Final decision is locked. My dead vote already used. Must reinforce logic that Heidi is Demon based on mechanical consistency of Alice's Empath read and Eve's suicide.
🧠
Voting is closed, Heidi on block with 3 votes. Should hold current position and not disrupt momentum. Any further speaking risks causing doubt. Let execution proceed if logic correct.
🧠
We have secured the votes on Heidi. Charlie is fully convinced, and the ghosts are doing the work for us. I will wait and let the nomination phase close so Heidi is executed and we win.
🧠
Analyze final three critical decision: voting Heidi loses if she's Mayor, not voting loses if she's Demon. Need to determine truth before committing my vote.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Two Players Left
Winner: Evil