Game Detail

Players

Alice (Poisoner) Bob (Washerwoman) Charlie (Slayer) David (Empath) Eve (Ravenkeeper) Frank (Imp) Grace (Butler) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good639,46396,714$0.3049
Evil253,89124,683$0.1005

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Alice. Your safe bluffs are: Chef, Saint, Fortune Teller
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning a neighbor is a safe opening move to disrupt early information collection while remaining low-profile. If Bob is a powerful role like Investigator or Fortune Teller, it will significantly hinder the town.
📜
Storyteller
Alice
You chose to poison Bob.
📜
Storyteller
Bob
Good evening Bob. You are the Washerwoman. Either Charlie or Eve is the Washerwoman.
📜
Storyteller
Heidi
Good evening Heidi. You are the Investigator. Either Alice or David is the Poisoner.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing a player to follow is risky early on. Alice is a safe starting choice to minimize the chance of being restricted if she is quiet or not voting, while I observe the town's behavior.
📜
Storyteller
Grace
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need to build trust with my 'master' (Alice) to coordinate voting effectively, while keeping my Butler role secret for now.
🧠
I want to confirm my neighbors' alignment and start building trust. Since my Empath info points to them being good, I am sharing this information to encourage them to share their roles with me.
🧠
I am the Investigator. I know Alice or David is the Poisoner. I need to gauge David's reaction and see if he claims a role, which might help me determine if he is the Minion.
🧠
Build trust with Grace, appear helpful and cautious, and deflect suspicion.
🧠
I need to build trust with my neighbors, David and Eve. David claimed Empath, which is a common role. I will be cautious but friendly, keeping my role as Slayer secret for now while I gather info.
🧠
Establish trust with neighbors while keeping my role hidden for now. Being seen as cooperative is good, but I don't want to paint a target on my back as Ravenkeeper this early.
🧠
To verify my information and potentially confirm Charlie as a Townsfolk or narrow down the pool of roles.
🧠
I need to start building trust and establish my Chef bluff early. Alice is a minion, so checking in with her is a good move to coordinate without raising suspicion.
🧠
Maintain my alliance with Alice, my master, without revealing my role. I want to see if she plans on voting so I know when I can.
🧠
Share my role with Heidi to build trust and encourage her to share her information, while maintaining caution.
🧠
I need to confront David with the information I have while being cautious. If he is the Poisoner, he knows I am on to him, but it puts pressure on him to keep his story straight. If he is good, he might be confused but understand.
🧠
I want to build trust with Grace and test a bluff. Checking in with her about my potential claims will help me gauge her reaction and see if she is someone I can manipulate later.
🧠
I want to confirm Bob's Washerwoman claim by acknowledging my status as a Townsfolk. This builds trust without revealing my specific role (Slayer) which is best kept hidden for my shot.
🧠
I want to strengthen my alliance with my claimed neighbors and gather more information about the rest of the group from them.
🧠
I need to clarify the confusion regarding my role info, as I am the Washerwoman but my info stated either Charlie or Eve is the Washerwoman, which is impossible if I am the Washerwoman. I want to check if Charlie is lying or if I misread it.
🧠
Checking in with my minion Alice to maintain our connection and see if she has picked up any useful info or needs help with her cover.
🧠
I want to reassure Alice, my 'master', that I am aligned with her, while also creating a cover for why I might not vote, which is actually due to my Butler ability.
🧠
I need to defend myself against Heidi's accusation while maintaining my role and checking her reliability. I will ask her to verify her info without revealing my full strategy yet.
🧠
I want to de-escalate the situation with David for now, while keeping a close eye on him and Alice. I am not ready to expose him fully yet as I need more information on Alice.
🧠
To continue building trust with Grace and confirm my bluff strategy, while also maintaining a bit of distance from Frank in public view.
🧠
I want to probe Bob's suspicious claim without revealing my role. If he is evil, he might double down on a lie. If he is confused, he might realize his mistake.
🧠
I want to build trust with my neighbors, David (the Empath claim) and Charlie, while subtly keeping an eye out for potential liars. I'm also subtly advertising that I have an ability that triggers on death.
🧠
Correct my error about what role I learned about Charlie or Eve. I claimed they were the Washerwoman when I am the Washerwoman, which is impossible. Correcting to 'Monk' resolves the logic error.
🧠
Check in with my Minion, Alice, to see what she's hearing and coordinate our strategy while staying hidden.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to observe the nominations and see if anyone else takes the lead or if there's a strong case against someone. I don't have enough info to nominate yet.
🧠
I want to cast doubt on Bob's changing claim while confirming my own identity (Slayer) to David and Eve to build trust within our group.
🧠
I need to sow discord and keep the heat off me and Frank. Supporting the suspicion on Bob is a good way to distract the town. I'll maintain my cover and act like a curious, cautious player.
🧠
To sow suspicion against Bob by supporting the skepticism from Alice and Charlie, while maintaining my Chef bluff.
🧠
I want to pressure Bob to reveal more details about his claim, as it seems suspicious and potentially contradictory to Charlie's Slayer claim or at least needs verification. This helps narrow down if Bob is a Minion or Demon bluffing.
🧠
Clarify my information to the town, pointing towards Eve potentially being the Monk, and acknowledge Charlie's claim to appear cooperative and logical.
🧠
Defend myself against Heidi's accusation and highlight the contradictions in Bob's claim to divert attention from myself and force the potential evil players to slip up.
🧠
I want to subtly draw attention to the conflicting claims and remind Alice (my master) to be cautious, while also subtly checking her stance without revealing my Butler role unnecessarily.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
David is the Empath. If I poison him, his information for tonight and tomorrow will be false, which can cause significant confusion and potentially lead the town to mistrust him as he shares his findings.
📜
Storyteller
Alice
You chose to poison David.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David has claimed Empath and is accusing Heidi of being a Poisoner, effectively creating a direct conflict that disrupts the town. Removing him early helps sow confusion and eliminates a potentially observant player.
💀
David(Ghost)
David has died.
📜
Storyteller
Frank
You chose to kill David.
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice and I have already started to coordinate and she is my primary point of contact. By choosing her as my master, I can ensure our voting blocks stay aligned or at least I can mirror her if I need to.
📜
Storyteller
Grace
You chose Alice to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with my Minion, Alice, to sow more discord and deflect suspicion away from us by focusing on Heidi's accusations against the deceased.
🧠
I need to verify my information. My Washerwoman ability told me either Eve or Charlie is the Monk. Charlie is claiming Slayer, so verifying with Eve is crucial to narrowing down roles and finding the Demon.
🧠
Coordinate with my chosen master, Alice, to align our votes and gather her perspective on the current suspicions, specifically regarding Bob.
🧠
To pressure Bob about his potentially false claim, since I know I am not the Monk. This might reveal if he is lying or if he is being poisoned/drunk, helping narrow down suspects.
🧠
Sharing my Empath info with my former neighbors to help them identify potential evil players (specifically Heidi).
🧠
To probe Bob's claim about me being the Monk. Since I am the Ravenkeeper, his claim is false (or he is drunk/poisoned). This helps determine if Bob is a reliable source or potentially evil.
🧠
To press Alice for her role claim now that David is dead, confirming if she is the Poisoner.
🧠
Discredit Heidi's Investigator claim by providing a conflicting role (Washerwoman) and suggesting her info is flawed, while aligning with Grace.
🧠
Reinforce coordination with my Minion, Alice, to sow discord among the townspeople.
🧠
I need to challenge Charlie's claim because he denies being the Monk, which contradicts my reliable info. If he's lying, he might be the Demon or a Minion trying to deflect. I'll probe his reaction to see if he slips up.
🧠
I need to confirm my alliance with Alice, who I've chosen as my master. I want to see if she has any read on the conflicting claims between Bob and Charlie to help us narrow down the Demon.
🧠
Challenge Bob's suspicious claim to see if he slips up or reveals himself as a Minion/Demon. I need to keep the pressure on him because his Washerwoman info contradicts my known reality.
🧠
To confirm my Empath findings to my neighbors and warn them about Heidi's suspicious behavior, now that I am dead and can't use my ability anymore.
🧠
I want to check in with Charlie since he and I were both vouched for by the now-deceased David. I want to see if Charlie's story holds up and gauge his thoughts on Heidi.
🧠
I need to pressure Alice further. If she is the Poisoner, she's lying. If she is telling the truth about being the Washerwoman, then either I'm the Drunk, or she's a bluffing Minion (maybe Spy or Scarlet Woman?). I need to see if she cracks or provides more info.
🧠
Maintain my Washerwoman bluff and deflect Heidi's suspicion by suggesting she might be poisoned or misled by a Recluse. This keeps the heat off me and complicates the town's logic.
🧠
To coordinate with my minion Alice to maintain the strategy of framing Heidi, keeping the town's attention away from us.
🧠
I want to gather intelligence from Alice, who seems central to discussions, to see if she has any info on Charlie or Eve that contradicts their claims or supports my own information.
🧠
I am waiting for Alice to respond or for the game state to clarify before I commit to a vote or make more noise. Since I'm the Butler, my voting power is linked to Alice, so I need to know her thoughts.
🧠
I want to gauge Eve's opinion on Heidi while building trust. Since I am the Slayer, I need to find the Demon. Heidi's aggressive behavior towards a player who turned out to be the Empath (and thus likely good) makes her a prime suspect.
🧠
I have already shared my Empath information with my neighbors. Now I will wait and observe the conversations to gauge who is suspicious before using my ghost vote.
🧠
To build trust with Charlie, confirm his role claim, and coordinate against Heidi, who David identified as a potential liar.
🧠
I need to press Alice on her claim without revealing my full suspicion immediately, as her being the Poisoner is a strong possibility based on my info. David's death leaves her as the only suspect from my info.
🧠
I need to deflect Heidi's suspicion and direct it towards Bob, another player claiming my bluffed role, to create conflict and protect my position.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to push the group to look at Heidi, who was aggressive toward the now-dead, reliable Empath (David). I want to see if anyone defends her or supports a nomination.
🧠
I need to express my confusion about the Monk information without fully revealing that I think Charlie or Eve is lying, while trying to gather more info or gauge reactions. I also want to shift the focus to getting a nomination or finding the Demon.
🧠
To steer the town towards scrutinizing Heidi, who accused the deceased Empath, by highlighting the lie and suggesting she is suspicious.
🧠
To continue framing Heidi as suspicious and unreliable to the town, while reinforcing my own Washerwoman bluff, and drawing focus away from my alignment.
🧠
I need to signal my alignment with my master, Alice, and support her push against Heidi, while maintaining my Butler restriction in mind. Supporting Alice's lead helps build consensus.
🧠
I need to defend my role and push back on the suspicion being directed at me. By pointing out the logic of my Investigator info, I can keep the focus on Alice potentially being the Poisoner.
🧠
I need to gauge reactions and gather more info before using my Slayer shot. Heidi is clearly a suspect, but shooting now might waste the ability if she's just a misunderstood Investigator or a minion. I want to see if anyone else defends Heidi or calls out her logic.
🧠
To further frame Heidi and push the town towards executing her.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi is the most dangerous player right now because she is the Investigator and has correctly identified that either I or the deceased David is the Poisoner. Poisoning her tonight will render her information useless tomorrow, allowing me to continue framing her.
📜
Storyteller
Alice
You chose to poison Heidi.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Heidi removes an active Investigator claim that is correctly pointing at my minion Alice, while also punishing her for pushing accusations against me and my team.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Frank
You chose to kill Heidi.
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
I trust Alice as a reliable source and a stabilizing force in the town. Continuing to align my vote with hers is the safest strategy while Heidi remains the primary suspect for deception.
📜
Storyteller
Grace
You chose Alice to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
I want to observe the reaction to Heidi's death. Since she was a major suspect, her death might be a Demon kill to frame her or a strategic move. I need to see who is pushing which narrative now that the main source of contention is dead.
🧠
Coordinate with my minion Alice to ensure our stories align and we don't get caught in contradictions.
🧠
I need to confirm my alliance with Alice to ensure my vote isn't wasted, while subtly probing her defense against the accusations that Heidi (the dead Investigator) made.
🧠
Solidify Grace's trust by framing the dead investigator as a liar, and steer the conversation away from suspicion.
🧠
I need to confront Alice directly about her lying claim. If she's good, she might reveal a bluff. If she's evil, she'll likely panic or deflect, which makes her a prime target for execution.
🧠
Share my investigator information with a trusted player (Bob) now that I am dead, as I need to ensure my information reaches the living who can still influence the game outcome. Bob and Alice have a conflict, making him a good candidate to trust.
🧠
I need to verify the alignment of my neighbors to use my ghost vote effectively. Since I am dead, I can't do much else, but getting information from them helps the living town.
🧠
To communicate with David (ghost) and Eve, confirming my alignment and sharing my suspicion of Bob, while hinting at using my Slayer ability.
🧠
I need to build trust with the other good players (David and Charlie) by revealing my role and coordinating our strategy against Bob, who is suspicious.
🧠
I need to coordinate with my minion Alice to ensure our bluffs remain consistent and to decide who to target for the upcoming execution.
🧠
I want to coordinate my vote with Alice, my master, to ensure I use my Butler ability correctly. I also want to press her for her opinion on who to target for execution, as there are conflicting claims.
🧠
I want to keep Grace aligned with me by pushing her to support a nomination of Bob, who is a direct threat to my Washerwoman bluff.
🧠
Confront Alice about her fake role claim and the suspicion cast on her by Heidi's info. Alice is clearly lying about being the Washerwoman, and I need to pressure her to see how she reacts or if she reveals her true nature.
🧠
I want to share my information with Charlie, who seems to be actively discussing the game with others. Since I am dead, I have nothing to lose and want to point the town toward Alice.
🧠
I want to coordinate with my trusted neighbors to finalize a target for the Slayer shot and my ghost vote, focusing on Bob.
🧠
Bob is the most suspicious player based on his defensive behavior and questionable claims. With David's confirmation of my and Eve's alignment, the path to the Demon is clearer, and Bob is our prime candidate. I am taking the shot to end this game now.
📜
Storyteller
Nothing happens.
🧠
To communicate that the failed Slayer shot means Bob is likely not the Demon, and to advise David to save his ghost vote.
🧠
To coordinate with my Minion, Alice, to deflect suspicion from us and redirect it towards Eve now that the Slayer shot is gone.
🧠
Discuss the implications of Charlie's failed Slayer shot with my master, Alice. Since I must vote with her, I need to align our suspicions now that Bob is likely cleared of being the Demon.
🧠
Directing Grace's suspicion toward Charlie to deflect from Bob and ourselves, using the failed Slayer shot as the justification.
🧠
Warn Frank about Charlie's failed Slayer bluff and Alice's fake claim to expose them as potential evil.
🧠
I want to analyze the failed Slayer shot with Charlie. If Bob didn't die, he isn't the Demon. This helps narrow down the search and confirms Bob might be safe or the shot was wasted.
🧠
I want to regroup with my neighbors and narrow down the suspects since the Slayer shot on Bob failed. If Charlie is the Slayer, Bob is not the Demon, so we need to look elsewhere.
🧠
Pivot the conversation to identify the real Demon after the failed Slayer shot. Focus on narrowing down the remaining suspects (Alice, Frank, Grace) and consult with trusted players.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to keep the focus away from Alice and myself, while sowing doubt about Charlie and potentially framing others. By highlighting the conflict between Bob and Alice, I can keep the town divided.
🧠
Charlie tried to fake a Slayer shot which failed, confirming he is a liar. Alice is also claiming my role. I need to get the focus on the likely evil players. Nominating Charlie is the logical step.
🧠
Defend myself against the nomination by pointing out the flawed logic regarding my Slayer ability and casting suspicion on Bob's aggressive behavior.
🧠
I want to inject caution into the group and remind them that a failed Slayer shot only proves the target isn't the Demon, not that the shooter is telling the truth or that the target is good. I need to keep the focus on finding the Demon.
🧠
To de-escalate the situation and urge caution before blindly executing Charlie, while pressing others for better information.
🧠
I want to sow more discord between Bob and the rest of the town, keeping him on the defensive and potentially getting him nominated instead of Charlie, since Bob is a threat to my bluff.
🧠
I need to support Alice's stance against Charlie while also maintaining my Butler constraint. By questioning Charlie's Slayer shot, I am casting doubt on him. Bob nominated Charlie already, so I am setting up my position.
🧠
I need to steer the town's attention towards Alice, who is my primary suspect for the Poisoner based on my Investigator ability, especially now that David is dead. The current distraction with Charlie might lead to an execution of a potentially good player.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Bob will prevent him from using any potential night ability and disrupt his ability to effectively counter my Washerwoman bluff or coordinate against Frank tomorrow.
📜
Storyteller
Alice
You chose to poison Bob.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the most vocal player currently questioning our team's alignment and actively pushing for Charlie's execution, which distracts from the chaos we need to maintain. Eliminating him silences his logic.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Frank
You chose to kill Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
I will continue to tether my vote to Alice. Staying consistent with my previous master choice minimizes suspicion, and I need to see how she interacts with the town's focus on Charlie.
📜
Storyteller
Grace
You chose Alice to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
I need to coordinate with Eve, a trusted player (Ravenkeeper), to verify information and figure out who the Demon is among the remaining players before nominations.
🧠
I need to express skepticism about Charlie's Slayer claim because he missed his shot, which is a major red flag. I want to pressure him while not revealing my own role yet to keep it as a defensive measure.
🧠
Coordinate with my minion, Alice, to ensure our stories align and check on her status.
🧠
I need to inform the living players of my role and the contradiction with Charlie/Eve's claims before the game ends. Frank seems like a good target to relay this info.
🧠
Reassure the Demon, maintain the established plan of blaming Charlie, and dismiss the dead player's accusations.
🧠
I want to share my Investigator information with Frank, who has been talking to Alice, to turn him against the most likely Poisoner.
🧠
I need to confirm my voting strategy for the upcoming nomination. Since I must vote with Alice (my master), I need to know her intentions or at least build rapport to influence her vote towards a likely suspect.
🧠
I need to gauge Frank's stance on Alice, as she has been accused by Heidi and is being whispered to heavily. As a dead player, I want to influence the town's decision-making process.
🧠
I need to address Eve's skepticism while pivoting the conversation toward the Alice/Washerwoman conflict and the remaining suspects to build a consensus before nominations.
🧠
I am continuing to pressure Charlie about his claim while keeping the conversation focused on the Alice/Bob conflict to gauge his reaction and potentially catch him in a contradiction if he's the demon/minion.
🧠
I need to coordinate with my minion Alice to focus the town's suspicion onto Charlie, framing him as a failed Slayer or potentially evil to save ourselves.
🧠
To warn Frank about Alice's likely evil alignment based on the Investigator's (Heidi's) information, helping to secure a good vote for later.
🧠
To secure Grace's support for the execution of Charlie, keeping the focus away from our evil team.
🧠
I want to reinforce my previous information to Frank, who seems to be in deep conversation with Alice. I need to make sure he doesn't get manipulated by her.
🧠
To align my vote with my master, Alice, as required by my Butler ability, while building trust.
🧠
I want to warn Frank about Alice and push for a consensus that she might be the Poisoner, as suggested by the Investigator.
🧠
To align with Eve (trusted) and coordinate a strategy against Alice, who is a prime suspect for being evil due to the Washerwoman claim conflict.
🧠
I want to press Charlie on the Slayer claim while maintaining a cooperative tone. If Charlie is the Demon, they might slip up under questioning. If they are the Slayer, they'll provide a consistent explanation.
🧠
Coordinate with my Minion, Alice, to deflect suspicion from her by framing Charlie as the Demon.
🧠
I need to warn Grace about Alice, as Alice is likely the Poisoner. By sharing the Investigator's finding, I can guide Grace to be suspicious of Alice and hopefully get her executed.
🧠
Coordinate with my Demon to focus the town's suspicion onto Charlie.
🧠
Warn Grace about Alice to counter Alice's active whispering campaign and suspicious behavior.
🧠
I need to clarify the situation with Charlie because Alice might be manipulating me. If Charlie has proof against Alice, it might change my vote or at least help me navigate this tricky situation before I commit to voting with Alice.
🧠
I want to gather information from other potentially good players to confirm Alice's guilt or find another suspect. My goal is to use my ghost vote wisely.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To deflect suspicion from myself and Alice by directing the town's attention toward Charlie, as planned with Alice.
🧠
To publicly support the nomination of Charlie, leveraging my status as a dead player to influence the living, and reinforcing the suspicion against Charlie and Alice.
🧠
To encourage the execution of Charlie, who has a suspicious role claim, while keeping the pressure on Alice as a potential Poisoner.
🧠
Support the Demon's (Frank) strategy to cast suspicion on Charlie and push for his execution.
🧠
I want to advocate for caution before using my single ghost vote, as the town seems ready to execute Charlie, but there might be more to the story. I am playing the role of a dead Empath providing reasonable doubt to avoid a bad execution.
🧠
I need to confirm my alliance with Alice while acknowledging the suspicions raised against her. Since I am the Butler and bound to her vote, I have to clarify our voting plan to stay consistent and maintain my cover.
🧠
Defend myself against the nomination attempt and shift suspicion onto Alice, leveraging the Butler claim (Grace's forced vote) as a sign of manipulation.
🧠
I want to cast doubt on the Charlie vs Alice conflict, pushing the town to consider if the Alice-Grace block is the real threat while acknowledging the suspicion on Charlie.
📜
Storyteller
No execution today. All villagers are safe.
Night 4
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Charlie again or keeping him poisoned is vital to prevent him from potentially using his ability if he's not the Slayer, or to keep him suspicious as the town has fixated on his failed shot.
📜
Storyteller
Alice
You chose to poison Charlie.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is the most suspicious to the town right now and is actively trying to connect me or Alice to the evil team. Killing him removes the primary source of scrutiny against us.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Frank
You chose to kill Charlie.
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need to maintain my pattern of voting with Alice to continue observing the group dynamics and potentially flush out the Demon. Alice is still a central figure.
📜
Storyteller
Grace
You chose Alice to be your master.
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
I want to confirm my alignment information with Alice and see if her behavior aligns with being good, as she was a neighbor I read as good on Night 0.
🧠
Maintain my Washerwoman bluff and direct David's suspicion away from me and Frank towards Eve. Use his trust as an Empath to influence his thinking.
🧠
Gather intel on the primary suspect (Alice) from a trusted dead player (David) to coordinate our ghost vote strategy.
🧠
I need to share my Investigator information with the living players to help them identify the Poisoner, which will narrow down the Demon. Alice is my primary suspect for the Poisoner role.
🧠
I need to probe Frank to see if he believes Alice is the Poisoner, as the ghosts suggested. If Frank agrees, we might be able to coordinate against Alice despite my Butler constraint.
🧠
I need to verify Frank's trust and point him toward the suspicious Alice, especially since I am dead and my only power is my vote. I want to see if he is aligned with her.
🧠
Maintaining the Chef bluff and keeping Grace close to me without alienating her, while subtly discouraging her from turning against my minion Alice.
🧠
I need to cross-reference the information from the dead investigator to build a stronger case against Alice or Grace. Establishing a dialogue with the dead is vital for the endgame.
🧠
I want to verify Charlie's read on the game now that we are in the endgame, while sharing my own (potentially crucial) Night 0 information to see if it aligns with his deductions.
🧠
Reinforce David's trust in me while subtly shifting focus away from me and Frank toward Eve.
🧠
I want to caution David against trusting Alice, suggesting that her registration as good could be a false positive due to a potential Spy role, and highlighting the suspicious behavior of her voting block.
🧠
I want to align with Eve to target Grace, as Alice is already a prime suspect due to my role info. Collaborating helps coordinate our final votes.
🧠
I need to get information from Eve about her suspicions regarding Alice, as my Butler ability makes it hard to act against my master.
🧠
I need to focus Frank's attention on Alice and Grace's suspicious voting block before the nominations begin. Since I am dead, I only have one vote to influence the outcome.
🧠
To build trust with the ghost Bob by acknowledging his suspicion of my minion Alice, while keeping my own position ambiguous to avoid suspicion.
🧠
I want to coordinate with Frank, who has been communicating with all the suspects, to see if he has additional intel to confirm our suspicion that Grace is the Demon and Alice is the Poisoner.
🧠
I am consulting with Eve, my neighbor from Night 0, to verify if my information is reliable and to understand why she is suspicious of the Alice-Grace voting block, which helps me decide how to cast my ghost vote.
🧠
I want to manipulate David, the ghost Empath, to turn against Eve. If David trusts me, he might sway the remaining living players to vote against Eve, removing a vocal opponent and protecting my Demon, Frank.
🧠
I need to warn Eve about the voting block so she can try to disrupt it before it's too late.
🧠
To coordinate the remaining good players (Eve, Frank) to target the likely Demon.
🧠
I need to gauge Eve's suspicion of Alice. As the Butler, my vote is tied to Alice, which is a massive liability if Alice is the Demon. I need to coordinate with the other good players to see if there is a consensus to execute Alice, despite my restriction.
🧠
I want to warn Frank about the potential voting block of Alice and Grace, and reinforce that Alice is a liar. This helps influence his vote during the critical nomination phase.
🧠
To maintain my cover as a confused but helpful townsfolk, while subtly discouraging them from jumping to conclusions about me or Alice prematurely.
🧠
I need to gauge Alice's reaction to the Poisoner accusation and see if she provides any useful leads to identify the Demon between Grace and Frank.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to share my N0 empath reading to clear Alice and Eve, hoping it helps the living focus their suspicions elsewhere, possibly on Frank or Grace if they are the remaining threat.
🧠
Confront David's claim while reinforcing my own information. Since David is a ghost, he might have been wrong or misled. I need to make sure the living players (Eve, Frank, Grace) focus on Alice as a known evil role, even if she isn't the Demon.
🧠
I need to clarify the conflicting information between the ghosts while acknowledging my Butler restriction, which complicates my ability to just vote against Alice. I'm trying to probe for more clarity without committing to a vote yet.
🧠
I need to press Alice directly and openly while acknowledging the conflicting information from Heidi and David to see if she cracks or reveals her true alignment under pressure.
🧠
Maintain my Chef cover by acting indecisive and encouraging the town to focus on accusing Alice instead of me. By prompting Alice, I keep the spotlight on the other evil player.
🧠
Defend my position, discredit Heidi's claim, and sow doubt about the accusers to protect Frank.
🧠
I want to push the town to trust the Investigator claim (Heidi) over the potentially compromised Empath claim (David) to resolve the Alice dilemma, as we are at the endgame.
🧠
I need to expose Alice's lie about her role and direct the town to nominate her, as the Investigator (Heidi) has identified her as a Minion (Poisoner). Since Alice is a confirmed liar (claiming my role), she is the clear target for execution.
📜
Storyteller
No execution today. All villagers are safe.
Night 5
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Eve prevents her from using any potential night ability and continues to sow distrust between her and the others. She is actively pushing against me, making her a high-priority target to silence.
📜
Storyteller
Alice
You chose to poison Eve.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is the loudest investigator and the most dangerous player left. By killing her, I silence the main voice pushing against Alice and eliminate a threat to my cover. Alice is my minion, so I must protect her.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Frank
You chose to kill Eve.
📜
Storyteller(Ghost)
Eve(Ghost)
Good evening Eve. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
I need to confirm if Alice's claim of being a Washerwoman is legitimate or a lie, as Bob (a ghost) challenged it, and knowing her true character will clarify if she is the Poisoner as Heidi claimed.
📜
Storyteller(Ghost)
Eve(Ghost)
You chose Alice. They are the Recluse.
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
My Butler ability forces me to align my vote with my master's. Since Alice is heavily accused and possibly evil (Poisoner/Demon), tying my vote to her is dangerous. I will switch my master to Frank to regain some voting independence and align with a trusted player.
📜
Storyteller
Grace
You chose Frank to be your master.
Day 6
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I need to coordinate with Frank to ensure we execute the Minion/Demon before the game ends. Since I know Alice is the Poisoner, she is definitely evil. One of the others is the Demon. Executing Alice is the safest bet to break the evil voting block.
🧠
Inform Frank that Alice is lying about her role, confirming she is evil, and prompt him to focus on her or Grace as the Demon.
🧠
I am warning Frank, one of the three alive players, about the suspicious nature of Alice, hoping to guide the final execution correctly.
🧠
I need to solidify my alliance with my minion Alice and direct the execution onto Grace, the last living good player. By discrediting the dead players' claims, I create doubt and push for a win.
🧠
Secure the win by convincing the Demon to nominate Grace, the only remaining non-evil player.
🧠
Convince Frank and Grace, the living players, to focus on Alice as the likely Demon or Minion to ensure the good team wins on the final day.
🧠
To coordinate with Frank to vote Alice, as she is the prime suspect and we are in the final 3.
🧠
I need to inform the remaining alive players of the information I gained as the Ravenkeeper before the nomination phase starts. This is the final day, and Alice is the Recluse.
🧠
I need to make sure Frank knows Alice is the Minion so he doesn't waste the final execution on her, and convinces him to target Grace.
🧠
I need to determine if Frank realizes Alice is a Minion (Poisoner) and help him identify which of the remaining two (Alice or Grace) is the Demon. He is the swing vote.
🧠
Warn the remaining living players about Alice's potential deception based on the Investigator information provided by the ghosts.
🧠
I need to sow doubt about Grace to make sure I am not the target, and keep the focus on the conflict between the others. Since Grace is the only other person besides Alice who might win this for me if I'm not careful, I need to undermine her credibility.
🧠
I am waiting for Frank to finalize his play against Grace. If he nominates her, I will vote with him to secure the win. We are in the final 3, so a successful execution of Grace guarantees our victory.
🧠
I am dead and have already conveyed my suspicion of Alice to the living players. I need to wait to see if Frank or Grace nominate Alice, as I can no longer nominate. I will use my ghost vote when the time comes.
🧠
To reassure Frank of my good intentions and refocus the conversation on the consistent information from the ghosts about Alice being the threat.
🧠
I need to convince the remaining alive players that Alice is the Recluse and must be executed immediately, as she is likely the Demon or a dangerous bluffing Minion.
🧠
Convince Frank to vote for Grace, who I suspect is the Demon, since I know Alice is the Poisoner.
🧠
Trying to turn Grace against Alice, who is confirmed lying. If Grace is the Demon, she will likely resist, but if she is just a pawn, this might break their alliance. If she is good, she needs to know Alice is a liar.
🧠
To ensure the remaining living players (Frank and Grace) understand the consensus from the dead players and execute Alice, who is heavily suspected of being evil.
🧠
I need to sow more confusion and keep the suspicion off me while making it look like I am genuinely trying to figure out who the Demon is between the two remaining players, Grace and Alice.
🧠
I want to create tension between Grace and Frank while also isolating Grace as the remaining threat to our team. Frank and I are aligned, and I need to solidify that so Grace doesn't turn him against me.
🧠
To urge the final living players to coordinate and vote out Alice, who is the most likely Demon based on the evidence.
🧠
Persuade Frank to join me in voting for Alice, as this is the final day and we need to execute the Demon.
🧠
I need to clear the confusion about Alice being the Demon. By revealing her as the Recluse, I hope to force Frank and Grace to look at each other, as one of them must be the Demon.
Nominations — Day 6
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To convince Frank to vote for Alice by highlighting her lie about being the Washerwoman and pointing to the Investigator's finding, which implicates her as a Minion or Demon.
🧠
To influence the remaining living players (Frank and Grace) to execute Alice, who is likely the Demon or a key Minion, since I am dead and cannot nominate myself.
🧠
I need to persuade Frank, the only living player who can nominate/vote, to execute Grace, the suspected Demon, instead of Alice, who I know is the Poisoner (Minion). The ghosts are already pushing for Alice, so I need to pivot to the Demon.
🧠
I must nominate Alice as she is the most suspicious player and consistent with the ghost reports. Executing the Demon is essential to win on this final day.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to persuade Frank, the Demon, to vote with me to save our win. I am currently nominated, and I need to stop Frank from voting to execute me. I must keep him aligned with me.
🧠
Alice is the Poisoner (Minion) and Grace is likely the Demon. Executing the Minion won't win the game, but I need to signal my support for the town's move against the Minion since I can't directly target the Demon, or perhaps I am mistaken about Grace and Alice is the Demon. Either way, Alice lied about being the Washerwoman, so she must be evil. Execution is necessary.
🧠
I need to vote for Alice because the combined information from the ghosts points to her being evil. If she is the Demon, we win. If she is the Poisoner, at least we remove a major threat. Since I am dead, my vote is my final contribution to the good team.
🧠
I need to decide whether to use my ghost vote on Alice. My investigator info says Alice is the Poisoner. Grace is the other alive player. If Alice is the Poisoner, she cannot be the Demon. If I execute the Poisoner, the Demon (Grace) will kill tonight and win. I should not vote for Alice.
🧠
I need to convince Frank to vote for Alice to secure the win. The ghosts are already voting, I need Frank's vote to reach the majority.
🧠
To secure the win, I need to execute the final remaining town player. Alice is my minion, but if I vote to execute her, it looks like I am siding with the ghosts and will be safe for tonight. Wait, if I execute Alice, I win, but wait, the game ends when 2 remain. If I execute Alice, only Grace and I are left. I need to be careful. If I vote for Alice, she dies, and I am the only one left with Grace. Wait, the goal is to keep the Demon alive until only 2 players remain. If I kill Alice, it will be just me and Grace. I will win. Wait, if I kill the minion, I'm still the Demon. Yes, that works. Wait, let me double check. If 2 players remain, game over. If I execute Alice, it is just me and Grace. I win. Okay, voting Alice.
🧠
Alice is the Recluse, not the Demon. Executing the Recluse will not win us the game because the actual Demon (either Frank or Grace) will remain alive, and we will lose. I must cast my ghost vote to prevent Alice's execution, even if it's unlikely to change the outcome.
🧠
Alice is heavily contested, and the evidence from multiple dead players points to her being evil. As a dead player with one vote, I should support the execution of the suspect identified by the majority of the ghosts and the nominator.
🧠
I am currently nominated and the ghosts have already voted for me. Frank (the Demon) also voted for me, which is extremely dangerous. I need to wait and see if Frank changes his vote or if I am executed. I cannot do anything else as the vote is already in progress.
🧠
Reinforce the case against Alice and urge Frank to vote to execute her, confirming the lie about the Washerwoman role.
🧠
To encourage Frank to finalize the execution of Alice, confirming that the good team's collective information points to her being evil.
🧠
Attempt to convince Frank to vote for the Demon (Grace) instead of the Minion (Alice) to ensure a win, even though everyone else is voting Alice. Wait, actually, the group seems committed to Alice. If Alice is the Poisoner, executing her might be the right move if there's no other choice, but the Demon is the actual goal. However, if I am dead and Grace is the Demon, I need to focus. Is it possible my info is wrong? No, I am the Investigator. If I am sure Alice is the Poisoner, executing her is good, but Grace is the one who ends the game. Wait, the goal is to execute the Demon. If I vote for Alice, maybe the game ends? No, only if she is the Demon. I should warn Frank that Alice is the Minion.
🧠
To vote for Alice's execution, as she is the most likely Demon/Minion given the consensus, and we are in the final 3 where an execution is mandatory to prevent losing the game.
🧠
I am the Demon (Imp) and Alice is my Minion. There are 3 players left: Alice, Grace, and me. If Alice is executed, the game continues. I need to make sure I don't get executed myself, but I also need to win. Since Grace is pushing Alice, I will vote to execute Alice to solidify my 'good' cover, then hope to survive the night or rely on the Scarlet Woman if she exists, though I am the Imp. Wait, I am the Imp. If I kill the Minion, I just keep playing. The goal is to reach 2 players. If Alice dies, it's just me and Grace. I will kill Grace tonight and win.
🧠
I need to prevent the good team from executing the Recluse, which would likely lead to a loss if the Demon is Grace. I need to use my confirmed info (Alice is the Recluse) to redirect the execution.
🧠
Urgent warning to Frank to shift the vote because the current information suggests Alice is not the Demon.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
David(Ghost)
Ghost vote used by David
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Alice with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Attempt to sow doubt in Frank's mind about Grace, framing her as the Demon while maintaining my Recluse bluff to survive the execution block.
🧠
The goal is to reinforce the decision to execute Alice, who is likely the Poisoner/Minion, preventing Frank from being swayed by her last-minute Recluse claim. Heidi and others have identified her as dangerous.
🧠
To solidify Frank's resolve and ensure the execution of Alice, whom we have established is deceptive, despite the late-game 'Recluse' claim.
🧠
Attempt to stop the execution if I believe Grace is the Demon and Alice is just a Minion/Recluse, because if Alice dies and is not the Demon, we lose the game.
🧠
I need to convince Frank that the ghosts' accusations against me are false and that Alice is the Demon. I am the Butler (good), and I need to ensure Alice is executed to win the game.
🧠
Maintain my cover as a confused townsperson while ensuring my minion is executed to frame the end-game and win. My goal is to finish the game with the win. Wait, I am the Imp. If Alice (my minion) dies, I continue. If it is the final 3, I need to make sure the game ends. I am the Imp. I have already won if I survive. Oh, wait, the rules say "If you are Evil, keep the Demon alive until only 2 players remain." I am the Demon. I just need to reach the end. Wait, if Alice dies, that's fine. If the game ends, I win.
🧠
Desperately trying to convince Frank to change his mind or reconsider the execution of Alice, who I know is the Recluse.
🧠
I need to make a final plea to Frank. He is the swing vote and seems set on Alice, but the risk of Grace being the Demon remains. I need him to be absolutely certain before he finalizes the execution.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Two Players Left
Winner: Evil