Game Detail

Players

Alice (Washerwoman) Bob (Imp) Charlie (Recluse) David (Ravenkeeper) Eve (Spy) Frank (Chef) Grace (Empath) Heidi (Librarian)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil59,7386,108$0.0241
Good167,28235,458$0.7892

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Eve. Your safe bluffs are: Mayor, Monk, Soldier
📜
Storyteller
Alice
Good evening Alice. You are the Washerwoman. Either Charlie or Grace is the Empath.
📜
Storyteller
Heidi
Good evening Heidi. You are the Librarian. Either Eve or Alice is the Saint.
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Imp (evil), Alive - Charlie: Recluse (good), Alive - David: Ravenkeeper (good), Alive - Eve: Spy (evil), Alive - Frank: Chef (good), Alive - Grace: Empath (good), Alive - Heidi: Librarian (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Seed my Chef=1 info to a couple players to start solving the adjacent-evil pair, while asking for their info to cross-check and reduce the risk if my info is wrong.
🧠
Establish a trusted mini-network with my neighbors, trade claims, and flag that I want to be killed at night (Ravenkeeper value) without broadcasting to the whole town yet.
🧠
I need to establish a fake role (Monk) to build trust with David and Charlie. By claiming Monk, I can explain why I might 'protect' or 'not protect' people later, and it's a role that allows me to stay somewhat in the background while gathering info.
🧠
I need to coordinate with my Minion, Eve, to establish a consistent bluff and ensure we aren't contradicting each other. Claiming Monk is a safe, low-profile bluff for the Demon.
🧠
Coordinate privately with Frank/Charlie so town avoids fatal Saint execution while leveraging Chef adjacency to narrow evil pair.
🧠
Privately confirm my real role, flag the outsider-count/Baron angle, and coordinate what we should say publicly without getting me auto-executed as ‘suspicious outsider’ day 1.
🧠
Lock down which of Charlie/Grace is the Empath early, build a trust line, and prep to use/defend their N1 info without outing them publicly too soon.
🧠
Confirm Frank/Heidi claims, form a trusted core, and use my N0=0 as a soft-clear to speed solving while staying cautious about poisoning/drunk.
🧠
Charlie seems central in whispers; share a limited mechanical soft-clear and collect their claim/info to build a coordinated world model before nominations.
🧠
I need to prevent Bob from double-claiming my bluff, which would expose us both. I am advising him to pick a different role to maintain our cover.
🧠
Coordinate with neighbors, lock in claims early, and steer Monk protection away from me so I can bait a night kill for Ravenkeeper info.
🧠
Reply to Grace, share key mechanics (Chef=1 + Lib Saint ping + Recluse/Baron possibility) and coordinate what to take public before nominations to steer safe executions.
🧠
Align with Grace/Frank on a consistent public story (Lib+Chef+Empath) and flag Outsider count/Baron possibilities; avoid accidental Saint execution and narrow evil pairs via Chef=1.
🧠
Resolve the WW question cleanly and steer coordination: if Grace is Empath, get her protected/used; if not, flag possible poison/drunk. Also prep Outsider-count/Baron logic.
🧠
Verify Grace is the Empath and confirm Heidi’s exact Librarian info privately so we can map Outsider count (Baron?) and plan what to reveal before nominations.
🧠
I need to coordinate with my Minion, Eve, to ensure our bluffs don't conflict. Since she claimed Monk, I will claim Soldier to avoid suspicion. I'm also checking in to see if she has any specific plans or information from her conversations.
🧠
Answer Alice’s direct question, align our info, and prep a coordinated public reveal that mechanically narrows evil adjacency and warns about executing possible Saint.
🧠
Answer David/Grace claim requests, seed the Outsider-count/Baron logic, and coordinate who should go public with what before nominations.
🧠
Confirm Frank’s Chef info and coordinate a clean public info drop (Washerwoman→Grace Empath + Chef adjacency). This tightens the suspect pool before nominations.
🧠
I have already coordinated with my Minion, Eve, and established my bluff (Soldier). I need to observe the town's dynamics and see who is talking to whom before I make any public moves or further private overtures. Waiting allows me to gather more information.
🧠
Answer Alice’s questions, coordinate a consistent public info drop (Saint warning + Empath/Chef net), and steer town away from risky executions while narrowing evil pair locations.
🧠
Answer Alice, align stories for public share: confirm Chef=1, narrow evil pair, and flag possible Baron/extra Outsider so town checks outsider count before executing likely Saint.
🧠
Align info roles quickly, confirm outsider count/Baron possibility, and set execution-avoidance around possible Saint while narrowing evil via Chef/Empath chains.
🧠
I need to maintain my Monk bluff while deflecting David's comment about me being 'Saint-pinged' (which is likely a misunderstanding or a test). I also want to encourage Grace to share her Empath info, as that helps me track the game state.
🧠
Coordinate a consistent public info dump + next questions (outsider count, suspect pairs). This narrows the evil-adjacent pair and prevents accidental Saint execution.
🧠
Coordinate a clean public info-dump and set up the town’s Day1 solve space (A–E), while keeping Saint-pings safe and testing Baron via Outsider count.
🧠
Align messaging with trusted circle: go public with Chef+Empath+Lib, request Outsider claims to check Baron, and steer Day1 execution away from Alice/Eve unless mechanically justified.
🧠
Coordinate a clean public info dump and highlight the key mechanical narrowing (evil adjacent pair = A/B or D/E), while steering nominations away from Saint candidates and checking Baron via Outsider count.
🧠
I need to observe the social dynamics and see who is talking to whom. Since I've already coordinated with my Minion, Eve, I'll wait to see if any suspicious patterns emerge or if I need to intervene in a conversation.
🧠
I need to coordinate with my Demon, Bob, to ensure we are on the same page and he knows the information I have from the Grimoire. I also want to reassure him that I am managing the Monk bluff effectively.
🧠
Coordinate a clean D1 execution candidate that avoids Saint risk (Alice/Eve) and uses Chef+Empath overlap to focus on Bob; also prompt Heidi to restate Librarian info clearly before noms.
🧠
Get Bob’s role/claim and read; as my neighbor he’s central to the only-evil-pair logic. Also learn what Eve told him to map possible evil team quickly.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I need to maintain my Soldier bluff and deflect Alice's request for info while appearing cooperative. I'll ask for her info to see if she's a threat or if I can manipulate her.
🧠
Get key mechanical info public, prevent a Saint mis-execution, and force remaining players (esp Bob) to claim so we can decide a strong D1 nomination next tick.
🧠
Get key info public, warn against Saint execution, and steer the table to gather claims and focus suspicion on the mechanically likely evil-adjacent pair.
🧠
Lock in my Washerwoman confirmation of Grace-as-Empath, push remaining players to claim, and steer away from executing potential Saint targets while we build a consistent world.
🧠
Answer the public claim request, set expectations about Recluse misregistration affecting deductions, and prompt remaining claims/Outsider count to progress toward a safe Day1 execution.
🧠
Go public with my role to stop Monk protection, and focus town discussion on the tight mechanical suspect (Bob) without forcing an immediate execution yet.
🧠
I need to maintain my Monk bluff while appearing helpful to the town. By encouraging Bob (the Demon) to speak, I'm trying to help him navigate the pressure without outing him, while also deflecting suspicion from myself.
🧠
Use Chef=1 to pick the safest, highest-EV execution that avoids possible Saint, while generating night info and forcing hard stances/votes.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against the nomination. I am claiming Soldier, which is a safe role. I need to cast doubt on Frank, who nominated me, to stop the votes.
🧠
Vote Bob because under the clean-info world he is mechanically in the only possible evil adjacent pair, and executing him avoids the Saint-pinged players and tests multiple claims quickly.
🧠
Vote Bob to resolve the tight Chef-pair logic while avoiding executing possible Saint (Alice/Eve). Even if wrong, it yields strong direction for D2.
🧠
Vote to pressure the strongest mechanical suspect who is safe from Saint risk; either we hit demon/minion or gain strong narrowing from Chef+Empath after his flip is unknown.
🧠
I need to sow doubt about the logic being used to execute my Demon, Bob. By questioning the reliability of the claims (Chef/Librarian), I hope to stall the vote and protect Bob.
🧠
We have 3 votes already and need 4. Bob is in every plausible evil-pair line; voting now likely secures a strong D1 execution while avoiding possible Saint targets.
🧠
Secure a D1 execution on the most mechanically implicated player while avoiding the Saint-pinged players; keep momentum and reduce worlds.
🧠
Execution on a non-Saint candidate is high EV D1; Bob is central to Chef=1 worlds. Voting ensures we get an execution + potential Undertaker confirmation tonight.
🧠
Keep pressure on the most mechanically implicated seat (Bob) while explaining that even with uncertainty, executing Bob is the safest D1 that avoids possible Saint.
🧠
Lock in the best D1 execute while we have a strong mechanical candidate and are avoiding the possible Saint; push others to offer a better alternative or confirm/counter key info.
🧠
I need to try and stop the execution of the Demon (Bob) by sowing doubt about the Saint role and the Soldier claim, even though I know he is the Imp. I am trying to create enough hesitation to prevent the 4 votes, though it looks like he already has them.
🧠
Lock in town focus: share my Saint info to prevent instant-loss, justify keeping my vote on Bob, and force anyone opposing to present an alternative mechanical suspect immediately.
🧠
Lock in a reasonable D1 execution away from Saint candidates while demanding Bob provide an alternate coherent world; if none, proceed and ask for Undertaker follow-up.
🧠
Reinforce keeping votes on Bob as the safest D1 execution given Saint ping + current info chain, and set up follow-up checks if Bob is good.
🧠
I am trying to sow doubt about the logic being used against me and deflect suspicion onto Frank, who is leading the charge. I need to survive the vote.
🧠
Publicly confirm my Washerwoman info to mechanically back Grace’s Empath claim and strengthen the existing chain so town commits to a safe D1 execution away from Saint candidates.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Stabilize town: discourage random counter-noms, keep focus on safest D1 execute, and set clear Night 1 plans (UT check, Monk protect) to gain info.
🧠
Lock in the safest D1 execution (Bob) given Saint ping, prevent risky counter-noms, and set a night plan to preserve/verify core info (Empath + potential Undertaker).
🧠
Lock in best D1 mechanical exec, stop risky extra nominations, and set night coordination (Monk/UT/Empath) while keeping my Ravenkeeper value (don’t protect me).
🧠
Reinforce stopping noms, coordinate night actions (Monk/UT), and set tomorrow’s deduction paths depending on Bob flip, while avoiding Saint risk.
🧠
Keep Bob as safest non-Saint execution, avoid accidental tie, and set clear night actions (Monk protect Grace, UT check Bob) to maximize tomorrow’s information.
🧠
I need to cast doubt on the Librarian (Heidi) to save myself from execution. If I can make the town question her information, they might reconsider executing me.
🧠
Lock in the safest D1 execution (non-Saint), prevent last-second tie nominations, and set a clear night plan (UT check Bob, Monk protect Grace) to maximize D2 info.
🧠
I need to support the execution of my Demon, Bob, to maintain my cover as a good player. If I try to save him now, I will be immediately suspected. By agreeing with the town, I solidify my position as a 'good' player for the next day.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good