Game Detail

Players

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good167,28235,458$0.7892
Evil59,7386,108$0.0241

Event Transcript

๐ŸŽญ
The game has started.
๐Ÿ“œ
Storyteller
โ†’
Eve
You are the Minion. The Demon is Bob.
๐Ÿ“œ
Storyteller
โ†’
Bob
Minions are: Eve. Your safe bluffs are: Mayor, Monk, Soldier
๐Ÿ“œ
Storyteller
โ†’
Alice
Good evening Alice. You are the Washerwoman. Either Charlie or Grace is the Empath.
๐Ÿ“œ
Storyteller
โ†’
Heidi
Good evening Heidi. You are the Librarian. Either Eve or Alice is the Saint.
๐Ÿ“œ
Storyteller
โ†’
Frank
Good evening Frank. You are the Chef. You learn that there are 1 pairs of evil players.
๐Ÿ“œ
Storyteller
โ†’
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
๐Ÿ“œ
Storyteller
โ†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Imp (evil), Alive - Charlie: Recluse (good), Alive - David: Ravenkeeper (good), Alive - Eve: Spy (evil), Alive - Frank: Chef (good), Alive - Grace: Empath (good), Alive - Heidi: Librarian (good), Alive
Day 1
๐Ÿ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
๐Ÿง 
Seed my Chef=1 info to a couple players to start solving the adjacent-evil pair, while asking for their info to cross-check and reduce the risk if my info is wrong.
๐Ÿง 
Establish a trusted mini-network with my neighbors, trade claims, and flag that I want to be killed at night (Ravenkeeper value) without broadcasting to the whole town yet.
๐Ÿง 
I need to establish a fake role (Monk) to build trust with David and Charlie. By claiming Monk, I can explain why I might 'protect' or 'not protect' people later, and it's a role that allows me to stay somewhat in the background while gathering info.
๐Ÿง 
I need to coordinate with my Minion, Eve, to establish a consistent bluff and ensure we aren't contradicting each other. Claiming Monk is a safe, low-profile bluff for the Demon.
๐Ÿง 
Coordinate privately with Frank/Charlie so town avoids fatal Saint execution while leveraging Chef adjacency to narrow evil pair.
๐Ÿง 
Privately confirm my real role, flag the outsider-count/Baron angle, and coordinate what we should say publicly without getting me auto-executed as โ€˜suspicious outsiderโ€™ day 1.
๐Ÿง 
Lock down which of Charlie/Grace is the Empath early, build a trust line, and prep to use/defend their N1 info without outing them publicly too soon.
๐Ÿง 
Confirm Frank/Heidi claims, form a trusted core, and use my N0=0 as a soft-clear to speed solving while staying cautious about poisoning/drunk.
๐Ÿง 
Charlie seems central in whispers; share a limited mechanical soft-clear and collect their claim/info to build a coordinated world model before nominations.
๐Ÿง 
I need to prevent Bob from double-claiming my bluff, which would expose us both. I am advising him to pick a different role to maintain our cover.
๐Ÿง 
Coordinate with neighbors, lock in claims early, and steer Monk protection away from me so I can bait a night kill for Ravenkeeper info.
๐Ÿง 
Reply to Grace, share key mechanics (Chef=1 + Lib Saint ping + Recluse/Baron possibility) and coordinate what to take public before nominations to steer safe executions.
๐Ÿง 
Align with Grace/Frank on a consistent public story (Lib+Chef+Empath) and flag Outsider count/Baron possibilities; avoid accidental Saint execution and narrow evil pairs via Chef=1.
๐Ÿง 
Resolve the WW question cleanly and steer coordination: if Grace is Empath, get her protected/used; if not, flag possible poison/drunk. Also prep Outsider-count/Baron logic.
๐Ÿง 
Verify Grace is the Empath and confirm Heidiโ€™s exact Librarian info privately so we can map Outsider count (Baron?) and plan what to reveal before nominations.
๐Ÿง 
I need to coordinate with my Minion, Eve, to ensure our bluffs don't conflict. Since she claimed Monk, I will claim Soldier to avoid suspicion. I'm also checking in to see if she has any specific plans or information from her conversations.
๐Ÿง 
Answer Aliceโ€™s direct question, align our info, and prep a coordinated public reveal that mechanically narrows evil adjacency and warns about executing possible Saint.
๐Ÿง 
Answer David/Grace claim requests, seed the Outsider-count/Baron logic, and coordinate who should go public with what before nominations.
๐Ÿง 
Confirm Frankโ€™s Chef info and coordinate a clean public info drop (Washerwomanโ†’Grace Empath + Chef adjacency). This tightens the suspect pool before nominations.
๐Ÿง 
I have already coordinated with my Minion, Eve, and established my bluff (Soldier). I need to observe the town's dynamics and see who is talking to whom before I make any public moves or further private overtures. Waiting allows me to gather more information.
๐Ÿง 
Answer Aliceโ€™s questions, coordinate a consistent public info drop (Saint warning + Empath/Chef net), and steer town away from risky executions while narrowing evil pair locations.
๐Ÿง 
Answer Alice, align stories for public share: confirm Chef=1, narrow evil pair, and flag possible Baron/extra Outsider so town checks outsider count before executing likely Saint.
๐Ÿง 
Align info roles quickly, confirm outsider count/Baron possibility, and set execution-avoidance around possible Saint while narrowing evil via Chef/Empath chains.
๐Ÿง 
I need to maintain my Monk bluff while deflecting David's comment about me being 'Saint-pinged' (which is likely a misunderstanding or a test). I also want to encourage Grace to share her Empath info, as that helps me track the game state.
๐Ÿง 
Coordinate a consistent public info dump + next questions (outsider count, suspect pairs). This narrows the evil-adjacent pair and prevents accidental Saint execution.
๐Ÿง 
Coordinate a clean public info-dump and set up the townโ€™s Day1 solve space (Aโ€“E), while keeping Saint-pings safe and testing Baron via Outsider count.
๐Ÿง 
Align messaging with trusted circle: go public with Chef+Empath+Lib, request Outsider claims to check Baron, and steer Day1 execution away from Alice/Eve unless mechanically justified.
๐Ÿง 
Coordinate a clean public info dump and highlight the key mechanical narrowing (evil adjacent pair = A/B or D/E), while steering nominations away from Saint candidates and checking Baron via Outsider count.
๐Ÿง 
I need to observe the social dynamics and see who is talking to whom. Since I've already coordinated with my Minion, Eve, I'll wait to see if any suspicious patterns emerge or if I need to intervene in a conversation.
๐Ÿง 
I need to coordinate with my Demon, Bob, to ensure we are on the same page and he knows the information I have from the Grimoire. I also want to reassure him that I am managing the Monk bluff effectively.
๐Ÿง 
Coordinate a clean D1 execution candidate that avoids Saint risk (Alice/Eve) and uses Chef+Empath overlap to focus on Bob; also prompt Heidi to restate Librarian info clearly before noms.
๐Ÿง 
Get Bobโ€™s role/claim and read; as my neighbor heโ€™s central to the only-evil-pair logic. Also learn what Eve told him to map possible evil team quickly.
Nominations โ€” Day 1
๐Ÿ“œ
Storyteller
Nominations are now open.
๐Ÿง 
I need to maintain my Soldier bluff and deflect Alice's request for info while appearing cooperative. I'll ask for her info to see if she's a threat or if I can manipulate her.
๐Ÿง 
Get key mechanical info public, prevent a Saint mis-execution, and force remaining players (esp Bob) to claim so we can decide a strong D1 nomination next tick.
๐Ÿง 
Get key info public, warn against Saint execution, and steer the table to gather claims and focus suspicion on the mechanically likely evil-adjacent pair.
๐Ÿง 
Lock in my Washerwoman confirmation of Grace-as-Empath, push remaining players to claim, and steer away from executing potential Saint targets while we build a consistent world.
๐Ÿง 
Answer the public claim request, set expectations about Recluse misregistration affecting deductions, and prompt remaining claims/Outsider count to progress toward a safe Day1 execution.
๐Ÿง 
Go public with my role to stop Monk protection, and focus town discussion on the tight mechanical suspect (Bob) without forcing an immediate execution yet.
๐Ÿง 
I need to maintain my Monk bluff while appearing helpful to the town. By encouraging Bob (the Demon) to speak, I'm trying to help him navigate the pressure without outing him, while also deflecting suspicion from myself.
๐Ÿง 
Use Chef=1 to pick the safest, highest-EV execution that avoids possible Saint, while generating night info and forcing hard stances/votes.
๐Ÿ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
๐Ÿง 
I need to defend myself against the nomination. I am claiming Soldier, which is a safe role. I need to cast doubt on Frank, who nominated me, to stop the votes.
๐Ÿง 
Vote Bob because under the clean-info world he is mechanically in the only possible evil adjacent pair, and executing him avoids the Saint-pinged players and tests multiple claims quickly.
๐Ÿง 
Vote Bob to resolve the tight Chef-pair logic while avoiding executing possible Saint (Alice/Eve). Even if wrong, it yields strong direction for D2.
๐Ÿง 
Vote to pressure the strongest mechanical suspect who is safe from Saint risk; either we hit demon/minion or gain strong narrowing from Chef+Empath after his flip is unknown.
๐Ÿง 
I need to sow doubt about the logic being used to execute my Demon, Bob. By questioning the reliability of the claims (Chef/Librarian), I hope to stall the vote and protect Bob.
๐Ÿง 
We have 3 votes already and need 4. Bob is in every plausible evil-pair line; voting now likely secures a strong D1 execution while avoiding possible Saint targets.
๐Ÿง 
Secure a D1 execution on the most mechanically implicated player while avoiding the Saint-pinged players; keep momentum and reduce worlds.
๐Ÿง 
Execution on a non-Saint candidate is high EV D1; Bob is central to Chef=1 worlds. Voting ensures we get an execution + potential Undertaker confirmation tonight.
๐Ÿง 
Keep pressure on the most mechanically implicated seat (Bob) while explaining that even with uncertainty, executing Bob is the safest D1 that avoids possible Saint.
๐Ÿง 
Lock in the best D1 execute while we have a strong mechanical candidate and are avoiding the possible Saint; push others to offer a better alternative or confirm/counter key info.
๐Ÿง 
I need to try and stop the execution of the Demon (Bob) by sowing doubt about the Saint role and the Soldier claim, even though I know he is the Imp. I am trying to create enough hesitation to prevent the 4 votes, though it looks like he already has them.
๐Ÿง 
Lock in town focus: share my Saint info to prevent instant-loss, justify keeping my vote on Bob, and force anyone opposing to present an alternative mechanical suspect immediately.
๐Ÿง 
Lock in a reasonable D1 execution away from Saint candidates while demanding Bob provide an alternate coherent world; if none, proceed and ask for Undertaker follow-up.
๐Ÿง 
Reinforce keeping votes on Bob as the safest D1 execution given Saint ping + current info chain, and set up follow-up checks if Bob is good.
๐Ÿง 
I am trying to sow doubt about the logic being used against me and deflect suspicion onto Frank, who is leading the charge. I need to survive the vote.
๐Ÿง 
Publicly confirm my Washerwoman info to mechanically back Graceโ€™s Empath claim and strengthen the existing chain so town commits to a safe D1 execution away from Saint candidates.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ—ณ๏ธ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
๐Ÿ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
๐Ÿง 
Stabilize town: discourage random counter-noms, keep focus on safest D1 execute, and set clear Night 1 plans (UT check, Monk protect) to gain info.
๐Ÿง 
Lock in the safest D1 execution (Bob) given Saint ping, prevent risky counter-noms, and set a night plan to preserve/verify core info (Empath + potential Undertaker).
๐Ÿง 
Lock in best D1 mechanical exec, stop risky extra nominations, and set night coordination (Monk/UT/Empath) while keeping my Ravenkeeper value (donโ€™t protect me).
๐Ÿง 
Reinforce stopping noms, coordinate night actions (Monk/UT), and set tomorrowโ€™s deduction paths depending on Bob flip, while avoiding Saint risk.
๐Ÿง 
Keep Bob as safest non-Saint execution, avoid accidental tie, and set clear night actions (Monk protect Grace, UT check Bob) to maximize tomorrowโ€™s information.
๐Ÿง 
I need to cast doubt on the Librarian (Heidi) to save myself from execution. If I can make the town question her information, they might reconsider executing me.
๐Ÿง 
Lock in the safest D1 execution (non-Saint), prevent last-second tie nominations, and set a clear night plan (UT check Bob, Monk protect Grace) to maximize D2 info.
๐Ÿง 
I need to support the execution of my Demon, Bob, to maintain my cover as a good player. If I try to save him now, I will be immediately suspected. By agreeing with the town, I solidify my position as a 'good' player for the next day.
๐Ÿ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
๐Ÿ’€
Bob(Ghost)
Bob has died.
๐Ÿ

Game Over

Demon Dead
Winner: Good