Game Detail

Players

Alice (Virgin) Bob (Butler) Charlie (Soldier) David (Spy) Eve (Monk) Frank (Librarian) Grace (Slayer) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil203,59948,076$1.0294
Good559,160457,010$2.3592

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: David. Your safe bluffs are: Undertaker, Ravenkeeper, Investigator
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Librarian. Either Bob or David is the Drunk.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need to pick a master for tomorrow. Choosing my neighbor Alice allows easy coordination. With no information yet, a neighbor is the safest default choice.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Butler (good), Alive - Charlie: Soldier (good), Alive - David: Spy (evil), Alive - Eve: Monk (good), Alive - Frank: Librarian (good), Alive - Grace: Slayer (good), Alive - Heidi: Imp (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start building trust with a neighbor to exchange information and coordinate against the Demon.
🧠
Coordinate quickly with David on his minion type and agree on complementary bluffs and first-day targets, so town lacks a clean info chain.
🧠
Start gathering information on Day 1 by reaching out to another player. I have no night info as Soldier, so social deduction and comparing claims is my best path to identifying the Demon.
🧠
Coordinate with Heidi using full grimoire info, pick complementary bluffs, and engineer an early good execution (preferably Slayer) while keeping Heidi off suspicion.
🧠
Share my Librarian night zero information with Eve since she asked. It establishes trust and gives the good team a starting point to narrow down suspects.
🧠
Respond to Charlie's whisper to build a potential alliance while keeping my Slayer role hidden for now.
🧠
Inform Alice she is my master so we can coordinate voting during nominations. This is mechanically necessary for me to participate.
🧠
Bob approached me with a role claim, so continuing this conversation is the best way to assess his alignment and gather early information without revealing my own role.
🧠
Share my role with Frank to build trust and coordinate protection. If he is good, we can work together. If he is evil, my claim may be tested by whether I survive or get poisoned.
🧠
Build early trust as Undertaker, collect Librarian info, and set up a narrative that supports David’s Investigator push while keeping me off the radar.
🧠
I want to hear what Frank has learned from Eve and Heidi so I can compare stories and spot contradictions before nominations begin.
🧠
Seed a credible info claim to a trusted-looking good (Librarian) so they amplify it, creating a D1 execution on a good target and building me social trust.
🧠
Share my Librarian info with David to test consistency with his Investigator claim. If he is real Investigator, our info should logically intersect. If he is Drunk or evil, his reaction or the inconsistency will help me identify the truth.
🧠
Build trust with Charlie who reached out first, and share my observation about Frank being a whisper hub to see if Charlie knows why.
🧠
Establish trust with Charlie, share my role constraint so he understands my voting limitation, and gather information from him to help identify the Demon.
🧠
Gather information from Frank, who has been central in whispering, to assess if he has useful intel or is suspicious.
🧠
I need to verify Frank's claim by talking to one of the players he named. If Bob claims a Townsfolk role thinking he is that role, he might be the Drunk, which would support Frank's Librarian claim. If Bob claims Outsider or something else, I can start cross-referencing.
🧠
Disarm the Slayer threat by building trust and subtly steering her to waste her shot on a non-Demon, while keeping my Undertaker bluff consistent.
🧠
Reciprocate Bob's trust by engaging with his Butler claim while probing for consistency. Share an observation about Frank's central role in whispering to get Bob's reaction and gauge his alignment.
🧠
Keep Heidi fully informed, adjust around Frank’s likely test/lie, and set up the Virgin trap to remove Grace (Slayer) or at least burn town time while protecting Heidi.
🧠
Reply to Alice to build trust and gather her role claim. Sharing my Librarian info selectively will help us coordinate and cross-reference claims before nominations.
🧠
Probe Heidi's motives without confirming my role, and shift focus to Frank's unusual whisper activity to gather intel before nominations start.
🧠
Respond to Eve's inquiry to build a connection, but share minimal sensitive info. Confirming I am the Butler is low risk since Alice and Charlie already know.
🧠
Share my Virgin role with Frank to build trust, and point out the logical flaw in his Librarian claim regarding Bob being Drunk, to test his response and demonstrate I am thinking critically.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Get the Slayer out if possible, or at minimum start a suspicion thread on Grace and steer town away from me while supporting David's planned Investigator push.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Heidi's nomination and push back on her attempt to direct my ability without revealing my exact role.
🧠
Secure Grace’s execution to eliminate the Slayer threat and align with the emerging suspicion on her, while maintaining my Undertaker bluff credibility.
🧠
Share my analysis of the Bob versus David Drunk situation to advance puzzle solving. Explain why I am not voting for Grace on a weak Day 1 nomination.
🧠
I want to discourage a bad day one execution and redirect attention to the actual lead Frank provided about David potentially being the Drunk. Saving Grace's life gives us more time to solve the puzzle.
🧠
I need to publicly confirm I am the Butler so the town knows I cannot be the Drunk, which supports investigating David. I also need to make clear I will only vote if Alice votes.
🧠
I want to prevent a day one execution of Grace and redirect the town to investigate Frank's lead about David being the Drunk, which is far more actionable.
🧠
Discredit Frank’s claim and re-center today’s execution on Grace, removing the Slayer and protecting Heidi while muddying the Drunk narrative.
🧠
Stop the bad Day 1 execution of Grace, point out David's incorrect claim about Librarian mechanics, and redirect suspicion toward David who looks like he is lying or is the Drunk with fake info.
🧠
Push back on David's incorrect rules statement and Heidi's controlling behavior while keeping my exact role hidden for now. The vote is clearly failing, so use this moment to shape tomorrow's suspects.
🧠
Undermine Frank-led push onto David, justify my vote as pressure, and steer town toward uncertainty/no-exec or a different target so my minion survives.
🧠
Keep pressure on David's factual error as the most concrete lead, address Heidi's concern about 'locking' players as true by emphasizing the objective nature of David's slip, and set up tomorrow's focus before night phase.
🧠
The Grace nomination is failing with only Heidi voting. I already spoke against it. No need to pile on further or waste words. Let the vote resolve and save my energy for tonight's protection choice and tomorrow's discussion.
🧠
Alice is not voting for Grace, so as the Butler I cannot vote either. I want to restate that David's factual error is the strongest lead today, and we should focus on him tomorrow rather than wasting a day one execution on Grace.
🧠
The vote on Grace is clearly failing with only Heidi voting. I already committed to not voting. Waiting lets the phase end so we can move to night and gather more information before Day 2.
🧠
Repair my β€˜rules slip’ by reframing it as Outsider-count logic, undermine Frank’s claim, and keep town arguing so Grace likely survives and no-execution happens.
🧠
Point out David's continued misrepresentation of Librarian rules to keep town focused on him rather than executing Grace.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/4).
🧠
Claim Slayer to build trust, explain why I will not shoot David today, and highlight Heidi's suspicious early knowledge of my ability.
🧠
Deflect suspicion from seeming to know Grace’s role, steer town away from executing David, and try to get Grace to spend her Slayer shot on a non-Demon target.
🧠
David has repeatedly misrepresented the Librarian ability, which is a concrete rules slip. I need to put him on the block so we can hold him accountable before night.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop enough votes to avoid execution by leaning into Drunk explanation and arguing executing a likely Drunk is low value compared to other leads.
🧠
I publicly stated David looks like the Drunk, not the Demon. Voting to execute him now would be inconsistent and likely kill a good player. I should hold my vote and preserve credibility while we gather more information.
🧠
Stop the town from executing our Spy on day one by reframing David as a likely Drunk or a noisy good player, and push for gathering more info overnight.
🧠
I nominated David because his rules slips and likely Drunk status make him the best day one target. I need to follow through with my vote to maintain credibility and push for clarity.
🧠
I want to explain why executing David is a bad idea. He behaves like the Drunk, not evil, and killing a good player on day one gives us no useful information. I also want to establish myself as a thoughtful player without revealing my Monk role yet.
🧠
I do not want to execute David on day one because his behavior strongly matches the Drunk rather than an evil bluff. I will conserve my vote and go to night to gather better information.
🧠
I want to avoid executing a probable good Drunk on day one and instead use night abilities to get concrete evidence. Explaining this should steer the group away from a hasty execution.
🧠
I think David is likely the Drunk, and even if he is evil, executing him today carries Scarlet Woman risk. I want to stop this execution, go to night, and return with real ability information tomorrow.
🧠
Keep votes off me, preserve Demon, and steer town into waiting for night info while setting up tomorrow’s misdirection.
🧠
Heidi's repeated attempts to make me burn my Slayer shot on day one are highly suspicious. I need to call out this pattern, keep my ability for later, and avoid voting for someone who looks like the Drunk.
🧠
Keep my hand down so David does not die, maintain consistency with my anti-execution stance, and preserve our Spy for misinformation into day two.
🧠
Share the logical deduction that David is likely the Drunk and good, which implies Baron is in play and David's info is fake. Redirect town toward finding the real Demon and demonstrate my reasoning.
🧠
I believe David is almost certainly the Drunk, not the Demon. Executing him today wastes our only day one execution and gives minimal information. I will keep my hand down so the vote fails and we can move to night abilities.
🧠
I cannot vote because Alice (my master) is not voting. The day is nearly over and night info will help sort Frank vs David. No need to add more noise.
🧠
The vote on David is failing with only Frank voting. I already stated my position. No need to repeat myself. Let night fall so real abilities can give us info for tomorrow.
🧠
The vote is clearly not reaching four. I already stated I am not voting. Waiting lets us proceed to night to gather actual ability information and sort out Frank versus David tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/4).
🧠
Use final seconds to set a structured Day 2 plan that centers on Frank and Bob verification, keeping suspicion off Heidi and preventing a Day 1 execution.
🧠
Point out Heidi's suspicious eagerness to burn my once-per-game shot, preserve it for a clearer target, and set up tomorrow's discussion to verify Heidi's Undertaker claim against Frank and David.
🧠
Defuse Grace’s accusation, appear pro-town, keep David alive, and set expectations that my Undertaker info starts after tonight.
🧠
Day is ending with no execution. Night info will be crucial. I should conserve my position and let night abilities resolve before pushing further claims tomorrow.
🧠
Flag two players who have avoided scrutiny or acted suspiciously before night falls, so tomorrow's discussion has direction.
🧠
Publicly confirm Alice as my Butler master since David requested it, and call out Heidi's suspicious pressure to burn Grace's Slayer shot so the town has clear priorities tomorrow.
🧠
Address Eve's concern about my silence, reaffirm my earlier contribution, and signal my suspicion of Heidi to set up tomorrow's discussion.
🧠
Heidi is the most suspicious player today due to her repeated attempts to burn Grace's once-per-game Slayer ability. Nominating her signals that this behavior is unacceptable and forces a response before night.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution by reframing the Slayer discussion as cautious theory, not coercion, and encourage town to save votes for stronger mechanical contradictions tomorrow.
🧠
Prevent Heidi’s execution by convincing at least one of Alice, Eve, Charlie, or Bob to hold their vote and reassess after night info.
🧠
Heidi's repeated push to burn my once-per-game Slayer shot is mechanically anti-good. Even if she is a Minion rather than Demon, removing her is valuable, and her behavior is the strongest evil tell today.
🧠
I want to keep my hand down, explain my reasoning, and set up tomorrow's discussion without committing to Heidi's alignment on limited Day 1 evidence.
🧠
I will keep my hand down because executing Heidi today risks passing the Demon to Scarlet Woman or killing a good player without proof. I would rather wait for tonight's kill and compare claims tomorrow.
🧠
State my vote intention clearly: keeping hand down due to Scarlet Woman risk, while maintaining pressure on Heidi for tomorrow. Reiterate Butler restriction so Alice's vote governs mine mechanically.
🧠
Clarify my vote position, explain the Scarlet Woman risk again, and commit to being more vocal tomorrow so Eve and others do not see me as hiding.
🧠
Clarify that while Heidi's behavior warrants scrutiny, day 1 execution is too risky with Scarlet Woman possible and no night info to cross-check claims. Save the execution for when we have clearer data.
🧠
Do not add more fuel during the vote. Let the low vote count end this, then plan a night kill to redirect suspicion and protect myself from being tomorrow’s default execute.
🧠
Keep the Demon alive by talking down the Heidi execution, emphasizing lack of hard info and redirecting the town into a slower, more divisive info-check tomorrow.
🧠
The vote is stalled at 1/4 and everyone including the nominator is keeping hands down. Aligning with consensus preserves trust while keeping Heidi as a live suspect for tomorrow. No point isolating myself over a failed execution vote.
🧠
Day one execution with 8 alive and active Scarlet Woman is too risky. I need night info before committing votes. My Librarian info on Bob/David needs resolution tomorrow.
🧠
Heidi will not reach 4 votes; I already stated I am keeping hand down. Waiting avoids wasting time and maintains consistent position.
🧠
I have already stated I am keeping my hand down. The vote is progressing and I want to see who dies tonight and hear exact claims tomorrow before committing to an execution. Waiting lets the phase advance cleanly.
🧠
The vote on Heidi lacks sufficient evidence for a day one execution, and Scarlet Woman risk makes it mathematically poor. I already stated I am keeping my hand down; I will wait for night information and tomorrow's claims before committing to an execution.
🧠
I already said I am not voting Heidi. Waiting lets this nomination fail safely so we can use tomorrow's actual information to execute the right person.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (0/4).
🧠
Lower suspicion from the Slayer-shot push, align with consensus to wait for night info, and set up tomorrow's discussion so town spends time on claim verification instead of executing me.
🧠
Steer town away from executing Heidi and seed suspicion on Frank’s evolving story, setting up a safer misexecution tomorrow.
🧠
State clearly that I am keeping my Slayer shot, explain why Heidi's double push is mechanically suspicious, and lock in my expectation that tomorrow we verify Frank, Bob, and Heidi before I consider using my ability.
🧠
Lock in my exact Librarian claim before night to show consistency, and apply pressure to David who has not claimed a role while interrogating mine.
🧠
Point out the Heidi-David connection as suspicious going into night, position myself as analytical without revealing my Monk role, and set up tomorrow's claim comparison without being the loudest voice.
🧠
The day is ending and the town agreed to wait for night info. Nominating now with no time for discussion would be rash and damage trust. I will wait for the night kill to narrow worlds.
🧠
Pressure David to claim a role tomorrow and show I am actively engaged, supporting the town's plan to lock down claims after the night kill.
🧠
The nomination phase is ending with no execution. Night is next. I should wait and observe who dies tonight, then compare claims tomorrow. No need to speak further as consensus is established.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Grace is the Slayer and the most powerful good role left. Evil spent all day trying to burn her shot. The Demon almost certainly wants her dead tonight. Protecting her preserves our strongest weapon.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is the biggest immediate threat because she can end the game with a Slayer shot while already suspicious of me. Removing her now protects the Demon and buys evil time.
πŸ›‘οΈ
Grace was protected from a night kill.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Keep Alice as my master to maintain consistency and strengthen my Butler claim against Frank's Drunk theory. Alice already confirmed my restriction today, so repeating the pairing gives the town a clear data point.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Butler (good), Alive - Charlie: Soldier (good), Alive - David: Spy (evil), Alive - Eve: Monk (good), Alive - Frank: Librarian (good), Alive - Grace: Slayer (good), Alive (Protected) - Heidi: Imp (evil), Alive
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Share my Librarian night zero information with two players so that town can factor the likely Drunk and possible Baron into claim locking and nomination strategy, while keeping my role hidden from the full group for now.
🧠
Coordinate with Heidi on kill choice and day narrative: explain peaceful night, share key roles, and suggest executing a good (Frank/Grace) while keeping Heidi off the block.
🧠
Share my Monk protection info with Grace to build a trusted alliance and help her understand the no-kill night likely means she was Demon-targeted.
🧠
I need to build trust with active good players and share my primary suspicion that David is evil due to his refusal to claim while attacking others. I want Alice and Grace's perspectives before nominations.
🧠
Inform Alice that I am the Butler and she is my master so she understands my voting restriction during nominations.
🧠
Lower suspicion on me, look consistent as Undertaker with no info, and subtly steer Alice toward executing non-Demon candidates while keeping Slayer unused.
🧠
Coordinate with Charlie and Grace to pressure David into claiming. His silence and defense of Heidi are very suspicious. I want to build trust without revealing my role yet.
🧠
I need to loop Alice and Charlie in on Eve's Monk claim so we can coordinate. David must claim today or face execution, and I want my allies' reads before I consider using my Slayer ability.
🧠
Connect with Charlie to align information and prepare for claim lockdown before nominations.
🧠
Get a good player executed via Virgin test or create confusion around Alice, while protecting Heidi from being the focus going into nominations.
🧠
I need to build a trusted alliance with active players who are challenging suspicious claims. Alice and Charlie both pushed back on Heidi, and sharing my Monk info with them lets us coordinate while keeping me safe from immediate Demon targeting.
🧠
Respond to Frank's outreach by sharing my key suspicions about David and Heidi to align our investigations. Claiming Soldier builds trust with a potential good ally without creating significant risk, since the Demon gains little from knowing my role.
🧠
Share my Butler claim and a critical mechanical deduction with trusted info hubs. If Frank's Librarian claim is real, David must be the Drunk because I was told I'm an Outsider role, and Drunk players are always told they're Townsfolk.
🧠
Coordinate a controlled sacrifice of David as β€œDrunk” to validate Frank and misdirect town, while steering Alice’s public push away from me.
🧠
Share Heidi's suspicious coaching whisper with trusted allies Charlie and Grace, and coordinate nomination pressure on David while setting up a test for Bob's Butler claim through voting.
🧠
Heidi knowing my exact role before I claimed is definitive Spy behavior. Since she is whispering to David and David refuses to claim while attacking Frank, David must be the Imp. I will shoot David to secure the win before the Demon can kill again.
πŸ“œ
Storyteller
Nothing happens.
🧠
Coordinate with trusted players before nominations. Share my updated suspicion list after Grace's shot and see if Alice and Charlie agree on targeting Heidi.
🧠
Capitalize on the Slayer miss to β€˜clear’ me as non-Demon, then push an execution onto Frank (key info source) and away from Heidi.
🧠
Coordinate with trusted players to nominate Heidi in the upcoming phase, since her knowledge of Grace's role before Grace claimed is impossible for a real Undertaker and marks her as the Spy.
🧠
Coordinate with trusted players Alice and Grace to target Heidi for nomination. Share my Soldier claim with them to build trust, and explain why Heidi's behavior plus David's Slayer miss points to Heidi as Demon and David as Minion.
🧠
Coordinate with Alice, my master, and Charlie about Grace's shot result and who to suspect next, while reminding Alice that my vote is tied to hers.
🧠
Use the failed Slayer shot to β€˜clear’ David and steer town toward executing Frank, reducing info flow and keeping heat off me.
🧠
Share the critical Heidi coaching evidence with influential players to build consensus for nominating Heidi this phase. Her knowing Grace's role and coaching David are the strongest proofs she is evil.
🧠
Coordinate with Alice and Charlie to nominate Heidi this phase. She is confirmed evil (almost certainly Spy). Removing her advances the game whether she is Spy or Demon.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open.
🧠
Heidi's pattern of pushing safe Slayer shots, Alice's report of her coaching David, and her pre-claim knowledge of Grace's role are overwhelming evidence of evil. I must nominate her now before the day ends with no execution.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid execution by reframing my actions as pro-town and redirect suspicion to Frank or Charlie while keeping my demon identity safe.
🧠
I nominated Heidi because the pattern of pushing safe Slayer shots, coaching David on Drunk claims, and knowing Grace's role before it was public strongly indicates she is evil. I need to vote for her to reach the 4 votes required for execution.
🧠
The evidence overwhelmingly points to Heidi being evil. My shot proved David is not the Demon. Heidi knowing my role before I claimed is the smoking gun. I must vote to execute her now while we have the chance.
🧠
Stop the vote from reaching 4 by reframing Heidi’s behavior as consistent with her claim and redirecting suspicion onto Frank’s shaky Librarian info.
🧠
Alice's claim that Heidi coached David to fake a Drunk claim is highly specific and damning. Combined with Heidi's pre-knowledge of Slayer and shot pressure, executing Heidi is the right move. I need to add my vote to reach the threshold.
🧠
Heidi's pre-claim Slayer knowledge and Alice's report of coaching David to fake Drunk are overwhelming evidence she is evil. My vote could be the fourth to execute her today.
🧠
Secure the execution of Heidi, who has demonstrated Spy-like knowledge and coached David, making her the most likely evil player. Adding my vote ensures a clear majority and shows alignment with the town's investigation.
🧠
Alice is my master and she is voting, so I am mechanically permitted to vote. Heidi's behavior around the Slayer shot and knowing Grace's role early is highly suspicious. With 5 votes already cast, this execution is likely going through, and I want to support removing a probable evil player before night falls.
🧠
Try to halt the vote train on me by highlighting wasted Undertaker value and redirecting suspicion onto Frank or Charlie.
🧠
Keep my vote locked on Heidi. We already have six hands raised, which is enough to execute. No need to speak or change my vote; let the nomination resolve.
🧠
The vote is already locked at 6 with only David objecting. Executing Heidi removes either the Demon or the Spy, both huge wins for good. No need to speak or lower my hand.
🧠
Try to stop the Heidi execution by getting key voters, especially Alice (and thus Bob), to retract, and redirect suspicion onto Frank’s Librarian claim.
🧠
Counter David's attempt to save Heidi and pivot the execution onto me. Keep votes on Heidi because her pre-claim knowledge of Grace's role and coaching of David are mechanically impossible for a good Undertaker.
🧠
Reinforce the mechanical impossibility of Heidi being the real Undertaker to keep votes locked and secure the execution.
🧠
Counter David's attempt to derail the vote onto Frank. The case on Heidi is mechanical (impossible info + coaching), not social. Keep votes locked on Heidi.
🧠
Reinforce that Heidi's impossible knowledge of Grace's role is mechanical evidence of Spy, and counter David's attempt to get votes pulled down. Keep pressure on the obvious evil player.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create a competing nomination to tie or beat 6 votes and stop my execution; redirect suspicion onto Frank as the main driver of the current misexecute narrative.
πŸ“œ
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Reinforce that Heidi's behavior is mechanically suspicious and that voting for me is a deflection. Keep my hand down and ensure the town does not flip their votes, allowing Heidi's execution to proceed.
🧠
Create a tie or execution on Frank to avoid my execution and keep town focused on the shaky Librarian story, buying time for evil to win.
🧠
Prevent a tie that saves Heidi. Explain why the case is mechanical and keep my vote off Frank so Heidi executes.
🧠
I must stop the vote from tying or surpassing Heidi. Confirming I never told Heidi my role proves she is a Spy, making her the best execution target today.
🧠
Create enough uncertainty to get several players to vote Frank for a tie, preventing Heidi’s execution and buying a night for the Demon.
🧠
Reinforce the mechanical case against Heidi and counter David's attempt to frame it as social, ensuring the execution goes through and heading into Night with clarity.
🧠
The math is clear: Charlie, Grace, Eve, and Frank are not voting for Frank, so Frank cannot reach 6 votes to tie. I want to speak to prevent any last-minute panic and ensure Heidi's execution goes through, since she is mechanically caught as a Spy.
🧠
Alice is my master and she is not voting for Frank, so I cannot vote for Frank either. I want to publicly confirm I am keeping my hand down to let Heidi's execution go through, since the mechanical case on her is strong.
🧠
David is trying to reframe impossible knowledge as a social read. I need to remind the town that Grace never whispered to Heidi, so this is mechanical proof. Speaking now prevents a last-minute tie and keeps Heidi on the block.
🧠
Vote Frank to try to force a tie and keep myself alive; even if it fails, it signals consistent suspicion on Frank and may sway late voters to raise hands.
🧠
Reinforce that the math is safe and we should not tie the vote. Heidi's execution is mechanically justified by her impossible knowledge. Let the night phase resolve with her dead.
🧠
The math is settled: at least six players are not voting for Frank, so he cannot reach six to tie. Repeating arguments wastes time. I will wait and let Heidi's execution go through, then use my Slayer shot tomorrow if needed.
🧠
Create enough doubt to swing votes onto Frank (7) to get him on the block and save our Demon, or at least muddy reads so my own survival chances improve.
🧠
Counter David's latest mechanical argument to prevent vote splitting, reinforce that Frank's Librarian info is actually consistent with Bob being Butler, and keep pressure on the clearly caught Heidi.
🧠
Reinforce that Frank cannot mathematically tie Heidi's vote, discourage last-minute panic votes, and highlight that David's defense of Heidi despite impossible knowledge makes him look like her Minion. Keep hands down and let the execution proceed.
🧠
The math is settled: Frank cannot reach six votes to tie Heidi's six. I cannot vote for Frank because Alice is my master and she is not voting. Speaking again is redundant. I should wait and let the execution resolve so we reach night and gain new information.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/7).
🧠
Execution is locked on Heidi. No time for another nomination to resolve. Save energy and let night phase begin.
🧠
Last chance to undermine the β€˜impossible knowledge’ narrative and urgently push a new nomination that can reach six votes, preferably on David, to prevent my execution.
🧠
Point out Heidi's contradictory excuses to cement her guilt for the group, and cast suspicion on David for his hard defense, setting up tomorrow's discussions after Heidi's execution.
🧠
Heidi is locked for execution with 6 votes. Do not interfere. Let execution resolve and see if game ends or night continues.
🧠
Only way to avoid immediate loss is to get a different player executed with more than six votes. Grace has the best plausible demon bluff angle because her β€œSlayer shot” is unprovable and drives the Heidi wagon.
πŸ“œ
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
David is making a last-ditch effort to save Heidi by distracting the town with my nomination. I need to remind everyone that Heidi has already been caught in a lie and has six votes locked. Voting for me risks letting Heidi survive.
🧠
I must reinforce that voting for Grace risks tying or surpassing Heidi's six votes, which would save the most likely evil player. I should speak to keep hands down and let Heidi execute.
🧠
Try to manufacture a 6-vote tie on Grace to escape execution; if it fails, at least plant doubt that Grace could be evil and tomorrow’s execution is uncertain.
🧠
Prevent Grace from reaching six votes, which would tie Heidi and nullify the execution. Reiterate that Heidi was caught in a direct contradiction and David's panic confirms his evil alignment.
🧠
Save Heidi by contributing to a potential tie on Grace; voting is the only actionable leverage right now.
🧠
Reinforce that voting for Grace creates a tie that saves Heidi, who was mechanically caught with impossible knowledge. Keep hands down so the execution proceeds and we get night information.
🧠
Ensure Heidi's execution proceeds by withholding my vote from Grace. Raising my hand would bring Bob's vote along and risk a tie. Waiting is the mathematically correct play.
🧠
Keep hand down on Grace nomination. Alice is my master and she is not voting, so I cannot vote anyway. Heidi is locked at 6 votes; tying would free her. Let execution proceed to night.
🧠
Do not vote for my own nomination. A tie would save Heidi, who has demonstrated impossible knowledge consistent with Spy or Demon. Let the locked execution on Heidi proceed.
🧠
Do not vote for Grace. A tie would save Heidi, who was caught with impossible pre-claim Slayer knowledge. Waiting lets the vote resolve safely with Heidi executing.
🧠
Try to create enough doubt that a few players vote Grace, forcing a tie and saving me from execution this day.
🧠
I must not vote for Grace. Voting for Grace risks tying the vote and letting Heidi walk free. The town has enough votes to keep hands down and secure Heidi's execution. I will wait to show I am not supporting this nomination.
🧠
Try to create a tie to save Heidi by framing it as a low-risk hedge, pressuring uncertain players to raise hands without sounding purely defensive.
🧠
I must not vote for Grace. Voting for Grace risks tying Heidi and letting the likely Demon walk free. I need to wait and ensure Heidi executes.
🧠
Ensure Heidi executes by not voting for Grace and letting the locked 6-vote execution proceed. Bob follows my lead. Speaking now would be redundant; silence prevents any accidental rally to Grace.
🧠
Alice is my master and is keeping her hand down, so I cannot vote for Grace even if I wanted to. Strategically, letting Heidi execute is correct because she demonstrated impossible knowledge. I will wait to avoid accidentally enabling a tie.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/7).
🧠
Heidi is the most likely Demon and will be executed regardless. Using my Slayer shot provides mechanical confirmation of her alignment, which is more valuable than saving the shot for later.
🧠
Phase is ending with Heidi locked at 6 votes. Grace used her Slayer shot. No time to change the block, so wait and let the execution resolve to see night results.
🧠
My only out is to challenge the legality of Grace’s shot by highlighting she already shot David, aiming to get it ruled invalid or sow enough doubt to avoid my execution.
🧠
Call out Heidi's transparent lie about Grace's shot to prevent last-minute confusion, support Heidi's execution, and note David's alignment with her.
🧠
Create a last-second alternative execution that surpasses 6 votes, sacrificing myself to keep Heidi alive and disrupt town's certainty.
🧠
Prevent last-minute doubt from saving Heidi. David's nomination offer is a calculated distraction with one tick left. I want Alice, Bob, and any waverers to hold firm and let the execution proceed.
🧠
Heidi is already executing with six votes and only one tick remains. Speaking or nominating now is pointless and could only confuse the town. Let Heidi face her execution and let Grace's shot resolve. Waiting is the correct play.
🧠
Hold the line with one tick remaining. Heidi has six votes and will execute. Do not create last-minute chaos by nominating David, who is clearly begging for a distraction to save his Demon partner.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good