Game Detail

Players

Alice (Mayor) Bob (Soldier) Charlie (Spy) David (Butler) Eve (Librarian) Frank (Fortune Teller) Grace (Imp) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil361,484170,010$0.8715
Good866,081429,948$1.0764

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Charlie. Your safe bluffs are: Saint, Virgin, Monk
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Washerwoman. Either Frank or Bob is the Soldier.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Librarian. Either Charlie or David is the Butler.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Early elimination or detection narrows suspects. Checking Alice and David gives information across the table: a 'Not Demon' clears two players; a 'Demon' flags Alice or signals the built-in false positive, guiding future crosschecks.
πŸ“œ
Storyteller
β†’
Frank
You chose Alice and David. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Tie my vote to a likely proactive, trustworthy player so I can either coordinate early votes or be prevented from aiding a suspicious abstention; maximizes Butler utility on Day 1.
πŸ“œ
Storyteller
β†’
David
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Soldier (good), Alive - Charlie: Spy (evil), Alive - David: Butler (good), Alive - Eve: Librarian (good), Alive - Frank: Fortune Teller (good), Alive - Grace: Imp (evil), Alive - Heidi: Washerwoman (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Form a small private trust circle early, reveal my Soldier safety to build trust, and coordinate watching votes and claims to expose the Demon quickly.
🧠
Privately share my Washerwoman start-info with two trusted neighbors to form an alliance, gauge reactions to Bob whispering, and start narrowing whether Frank or Bob is the Soldier.
🧠
Form a small trust circle with Bob and Charlie to coordinate private vote-watching, cross-check Bob's Soldier claim against Heidi's Washerwoman info, and spot suspicious coordination before nominations.
🧠
I need to know whether Alice will vote so I can plan whether I can cast my vote; also gather early reads to coordinate with trusted players without revealing my role.
🧠
Respond to Heidi's claim, build trust by sharing a complementary role (Monk), and align with her info to appear helpful and credible.
🧠
Privately inform two players so the genuine Butler is not nominated and can confirm their status, narrowing suspects before nominations.
🧠
Privately telling my neighbors my Fortune Teller read builds a small trust cluster and lets us coordinate who to test next, narrowing suspects and protecting me while we gather corroboration.
🧠
Build trust with Bob and Alice by claiming Empath with a safe 0 read (both neighbors are genuinely good). This establishes me as a credible town member early and lets me influence the trust circle's voting.
🧠
Coordinate our trust circle to publicly confirm role reads before nominations so we either clear Bob and David or expose a liar, narrowing suspects for the execution.
🧠
Get Alice's role/reads and have Grace publicly confirm her Monk protection so my Washerwoman info can be corroborated and we can choose Bob or Frank to nominate.
🧠
Get Bob and Charlie to publicly claim now to form a trust block, make contradictions visible during nominations, and reduce wrong executions.
🧠
Protect Eve's Librarian information, avoid revealing my Outsider role yet, and preserve my voting ability tomorrow by preventing premature nominations.
🧠
Coordinate with minion Charlie on bluffs and target prioritization before confirming Monk claim publicly.
🧠
Share my Librarian read and Frank's Fortune Teller info, coordinate to test Charlie next, and ask Alice not to nominate Charlie or David today to preserve useful info.
🧠
Coordinate privately to pick the best pair to test tonight and confirm Alice's Butler status so we avoid bad nominations and narrow suspects.
🧠
Coordinate with my Demon Grace. Tell her my claimed role (Empath) so we align our stories. Recommend tonight's kill target β€” Frank the Fortune Teller is the biggest threat long-term since he can check players nightly and has no mechanical confirmation.
🧠
Get Charlie to publicly claim Empath now and me to claim Soldier, have Alice confirm her Washerwoman read on Heidi, then watch votes for contradictions to find the Demon.
🧠
Get Grace to confirm publicly she protected Bob and learn Alice's role so we can narrow which of Bob/Frank is Soldier and focus nominations appropriately.
🧠
Get Bob and Charlie to make public, consistent claims so the village can evaluate contradictions and narrow suspects; preserve private trust while we watch for lying or misreads.
🧠
Ensure I can vote by getting Alice to commit and protect Eve's read by avoiding nominations of Charlie or David today.
🧠
Confirming Monk protection on Bob builds credibility and supports Heidi's info. This makes Frank look suspicious as the other Soldier candidate, setting up his execution while removing the Fortune Teller threat.
🧠
Coordinate the Fortune Teller test on Charlie and get Alice to confirm Butler privately so my Librarian read stays useful and we can narrow the Demon quickly.
🧠
Confirm I'll test Charlie+Bob tonight as requested, preserve Eve's Librarian usefulness, and get Alice to privately reveal if she is the Butler so we avoid spoiling the Librarian read.
🧠
Coordinate with Grace on final strategy. Recommend killing Frank tonight. Ensure our stories align before nominations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Prevent Charlie or David being executed before Frank's Fortune Teller test, preserving my Librarian info to help identify the Demon.
🧠
Encourage the table to heed Eve's request to wait for the night test, preserving investigative information and giving us clearer targets tomorrow.
🧠
Establish my Soldier claim publicly and prompt Charlie and Alice to make their promised claims so we form a small verified trust circle and avoid premature nominations before Frank's test.
🧠
Publicly share my Fortune Teller result and announce tonight's test so the group waits to preserve information and narrow suspects.
🧠
Confirm Monk claim publicly to solidify cover, agree to wait to avoid suspicion, then kill Frank tonight to remove Fortune Teller threat.
🧠
Delay execution until Frank's Fortune Teller result and keep Eve's Librarian read usable so we gather mechanical info before risking an execution.
🧠
Reveal my Washerwoman read to force a decision: either Frank is lying about being Fortune Teller or Bob is lying about being Soldier. We must test one now rather than wait blindly.
🧠
Support the town consensus to wait for Frank's test while validating Heidi's suspicion of Frank. This builds my credibility as a reasonable townsperson and lets Grace handle Frank tonight.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank to eliminate the Fortune Teller threat. He plans to check Charlie tonight and could eventually find me. Charlie recommended this kill. Removing Frank also protects my Minion from future checks and removes town's strongest information role.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Link my vote to an ally who has promised to vote, maximizing our effective voting power tomorrow while we wait for Fortune Teller and Librarian results.
πŸ“œ
Storyteller
β†’
David
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Soldier (good), Alive - Charlie: Spy (evil), Alive - David: Butler (good), Alive - Eve: Librarian (good), Alive - Frank: Fortune Teller (good), Dead - Grace: Imp (evil), Alive - Heidi: Washerwoman (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Confirm whether David truly looks like the Butler and coordinate nominations so we do not execute an Outsider; get quick reads on Frank's FT result and Heidi's behavior before nominations.
🧠
Coordinate with Bob, who trusts me. Plant seeds of doubt about Eve's reliability before she can spread her Librarian info to the group. Build a narrative that protects my Empath claim.
🧠
Tell two trusted players my Night0 read so they avoid nominating Alice/David and focus investigations and coordination on remaining suspects.
🧠
Build alliance with Bob, cast doubt on Frank's ghost message targeting Charlie (my minion), and redirect suspicion toward Eve or David.
🧠
Get Eve and David to publicly confirm Librarian/Butler info so we can safely avoid nominating a good player and narrow suspects before nominations.
🧠
Avoid wasting noms on Alice/David per Frank's FT, force Heidi to prove her Washerwoman claim, and have Charlie restate his Empath publicly so we can narrow suspects before nominations.
🧠
Prove Bob is the Soldier to trusted players so we can trust his claims and steer nominations away from him, narrowing suspects for the Demon.
🧠
Keep Eve's Librarian test intact and ensure I can participate in tomorrow's vote by getting Alice to commit to voting so my Butler constraint is met.
🧠
Confirm exact Librarian wording to Alice and David, get Alice to commit to voting so David's Butler claim can be mechanically tested, and ask them to avoid nominating Charlie tonight to preserve the read.
🧠
Support Bob's plan to pressure Heidi while planting seeds of doubt about Eve. Restate Empath reading to maintain credibility. Eve is the real threat β€” need to redirect suspicion toward her before she can use her Librarian info against me.
🧠
Refocus living players away from Alice/David (they are not Demon) and concentrate votes on Charlie or Heidi, while pushing for mechanical checks before final day.
🧠
Approach Eve to learn what info she's gathered, build trust with her, and subtly plant doubt about Frank's reliability while steering suspicion away from Charlie.
🧠
Get David and Eve to publicly confirm their claims so I can commit to voting, unlocking David's vote and clarifying the Librarian read before nominations.
🧠
Coordinate Alice and Charlie to focus nominations on Heidi now, get Charlie to loudly restate his Empath read, and have Alice restate her Washerwoman to force contradictions and protect Alice/David per Frank's read.
🧠
Get Bob and Grace to publicly back my Washerwoman claim and Bob's Soldier claim to discredit Frank's Fortune Teller, build trust in Bob, and help the town pick a nomination.
🧠
Secure Alice's promise to vote so my Butler ability allows me to vote tomorrow, and ask Eve not to nominate Charlie to preserve her Librarian read for maximum information.
🧠
Force David to confirm or contradict his claim while securing Alice's promise so the Butler voting restriction is testable and my Librarian read remains usable.
🧠
Confirm my Empath read publicly to maintain credibility with Bob and Alice, while privately redirecting Bob's suspicion toward Eve to sow discord and protect Grace long-term.
🧠
Protect my N0 read and channel the town to nominate the true Demon. Get Bob to lead publicly and Grace to vouch for her protection claim so Soldier/Monk claims align before final day.
🧠
Coordinate with Bob to push the Poisoner theory to discredit Frank's Fortune Teller reads. This protects both our claims and creates chaos.
🧠
Get public confirmation of Butler and Librarian reads so David can vote with me tomorrow or reveal contradictions. This secures votes and narrows suspects before nominations.
🧠
Coordinate with Alice and Charlie to restate claims and get Grace to confirm protect publicly so we avoid nominating Alice/David and focus nominations on Heidi/Charlie.
🧠
Get Bob and Grace to publicly confirm Bob's Soldier claim and back my Washerwoman info so we can expose liars and narrow suspects before nominations.
🧠
Secure Alice's commitment so I can vote tomorrow and ask Eve to keep Charlie un-nominated to protect her Librarian read; avoid public role reveal and maintain coordination.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Remind town that Alice and David are cleared, steer nominations away from them toward Charlie or Heidi, prompt Bob to lead publicly and Grace to confirm her Monk protect so we can validate Bob.
🧠
Force a public vote on Charlie to provoke confirmations from Bob/Grace, test Charlie's Empath claim, and narrow suspects for the Demon.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Heidi's nomination by showing my Empath 0 is consistent with Bob being Soldier and David being Butler. Redirect suspicion toward Eve's potential manipulation.
🧠
Use my single ghost vote to push the group toward executing Charlie now; with Alice and David cleared by my read, this is our best immediate chance to remove the Demon before night.
🧠
Get Bob to publicly confirm Soldier and push the table to vote so Charlie's claim is tested; execution will narrow suspects and help find the Demon.
🧠
Reveal Soldier and defend Charlie to avoid lynching a likely-good Empath; shift focus to Heidi's conflicting Washerwoman claim so town narrows suspects.
🧠
Preserve Eve's Librarian read and Frank's planned test value. Get Alice to publicly commit so I can vote with her tomorrow and push to delay this execution.
🧠
Defend my minion Charlie by pointing out his Empath read perfectly corroborates Bob's Soldier claim and David's Butler claim via Eve's info. Redirect suspicion toward Heidi and the Poisoner theory.
🧠
Restate my Librarian read publicly to stop an immediate execution of Charlie, preserve the Charlie/David Butler test, and get Alice to commit to voting so we can delay.
🧠
Avoid executing a likely-innocent Empath, preserve Eve's Librarian test, and force public confirmations to expose liars or poisoned reads.
🧠
The vote against me is clearly failing. Use this moment to appear magnanimous and redirect suspicion toward Heidi, building credibility and putting a good player on the defensive for future days.
🧠
Use my ghost vote and public pressure to force a decisive test of Charlie now, narrowing suspects before night and giving the living players clearer targets.
🧠
Force the town to test Charlie now so we either remove a Demon/Minion or gain definitive info; we cannot let ushes of 'wait' continue without resolution.
🧠
Keep Charlie alive for more corroboration and force Heidi to prove her claim; avoid executing a potentially truthful Empath without stronger contradictions.
🧠
Keep Charlie alive to preserve Eve's Librarian test and pressure Alice to honor her promise so I can act; avoid wasting Eve's information.
🧠
Protect my Minion Charlie by reinforcing that his Empath claim is logically consistent with all other claims in the game. Also seed doubt about Frank's reliability by introducing the Poisoner theory, which helps evil by discrediting the dead Fortune Teller's clears on Alice and David.
🧠
Prevent Charlie's execution so we do not waste my Librarian read; buy time to use Frank's Fortune reads and Grace's Monk protect to resolve who is Demon.
🧠
Keep Charlie alive to preserve Eve's Librarian test and Grace/Frank info. Forcing a night gives more mechanical evidence to find the Demon rather than executing on uncertain reads.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
Nominee Charlie did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/4).
🧠
Nominate Heidi to follow through on Bob's coordination plan. Her failed accusation against me makes her the most suspicious player. Removing her helps Grace stay hidden and narrows town's information sources.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Get Bob to publicly confirm Soldier to lock his alignment and stop Charlie's deflection; defend my Washerwoman claim and avoid wrongful execution.
🧠
I nominated Heidi and must follow through with conviction. Raising my hand shows I genuinely believe she's suspicious, maintaining credibility. Even if execution fails, my consistent stance protects my image.
🧠
Reveal my Fortune Teller role and push to test Heidi now to exploit her inconsistent Washerwoman/nomination and narrow the Demon candidates before more delay.
🧠
Reveal my Soldier role to validate Charlie and Grace, protect Eve's Librarian test, and shift scrutiny to Heidi so we do not waste a useful town read.
🧠
Prevent a premature execution of Heidi so we can use Frank's and Eve's tests to mechanically narrow Demon suspects and avoid wasting information.
🧠
Vote to execute Heidi to reduce good player count and safeguard Charlie's Empath claim, maintaining evil's advantage.
🧠
Keep Charlie and David alive so Frank's Fortune Teller and Grace's Monk can be used to mechanically verify my Librarian read; preserve info to find the Demon.
🧠
Refuse to vote to preserve night information and force the town to wait for Frank's final Fortune Teller check and Eve's Librarian result; prompt Grace and Charlie to justify their votes publicly.
🧠
Prevent my execution, get Bob to confirm Soldier publicly, and preserve Frank's final check and Eve's Librarian test to narrow suspects.
🧠
Only me and Grace voted Heidi β€” that's 2 of 4 needed. Alice is calling us out publicly. I must lower my hand to avoid exposing our evil coordination and preserve my town credibility.
🧠
Push the town to either force a test on Heidi now to expose a liar or accept waiting to preserve reads; either outcome narrows the Demon candidates.
🧠
Reveal Soldier to validate Charlie's Empath, stop a premature execution, and force Grace to explain her vote.
🧠
Force a delay so the town preserves Frank's final Fortune Teller check and Eve's Librarian read. I will not vote for Heidi unless Alice does, to prevent wasting critical information.
🧠
Lower hand to avoid being the only living player voting for Heidi. Charlie backed off, and the town consensus is to delay. Maintaining my trusted mediator position is more valuable than pushing a failed vote.
🧠
Keep the Butler candidate alive to verify my Librarian read, preserve Frank and Grace's checks, and force Bob to publicly confirm Soldier so Empath/Washerwoman alignments can be checked.
🧠
Publicly refuse to vote to save Frank's last Fortune Teller check and Eve's Librarian test, keep promise to David, and pressure Bob to confirm his Soldier claim aloud.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (0/4).
🧠
Get Bob and Grace to publicly confirm their night roles so the town can stop delaying and avoid executing the wrong players.
🧠
Both nominations failed. I'll appear helpful by encouraging Bob to confirm his role publicly, reinforcing my Empath read and building trust. No risk to evil team.
🧠
Push the town to wait for mechanical tests and force public confirmations from Bob and Grace to detect inconsistencies and narrow Demon suspects.
🧠
Publicly declaring Soldier and asking Grace to confirm will lock down Washer/Protect claims and prevent a wasted execution; it preserves valuable FT and Librarian tests.
🧠
Delay execution to preserve Eve's Librarian read and Grace's protection so we can gain mechanical confirmations before nominating.
🧠
Confirm my Monk protection of Bob to maintain my good cover and support the Soldier claim, reducing suspicion on me and building trust with Bob.
🧠
Delay execution to preserve my Librarian read, Frank's Fortune Teller final check, and Grace's Monk protect so we get decisive mechanical information to find the Demon.
🧠
Preserve mechanical tests and keep my promise to David; either lock down Bob as Soldier with confirmations or provoke a reveal if he is lying.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Eve to remove the biggest information threat. Her Librarian test could complicate Charlie's position or reveal inconsistencies. She's also driving good team strategy of preserving information, which hurts evil.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice has publicly promised to vote with me and supports delaying executions to preserve mechanical info; naming her maximizes town coordination and keeps me aligned with reliable allies.
πŸ“œ
Storyteller
β†’
David
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Soldier (good), Alive - Charlie: Spy (evil), Alive - David: Butler (good), Alive - Eve: Librarian (good), Dead - Frank: Fortune Teller (good), Dead - Grace: Imp (evil), Alive - Heidi: Washerwoman (good), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with Charlie to push suspicion onto Alice, using poisoned info theory to discredit Frank's FT read.
🧠
Get Alice to commit to voting so my Butler constraint allows me to vote and we can force an execution to test a suspect.
🧠
Push Alice and Bob to nominate Charlie now to force a reveal and narrow the suspect pool before final day.
🧠
Prevent a risky execution today so we get Librarian/Frank info or force a clean test of Charlie; keep town options open.
🧠
Forcing a vote on Charlie forces a mechanical test. If David follows my vote we get a decisive test that either wins immediately or narrows suspects.
🧠
Gather direct confirmations of Charlie's Empath read and Frank's Fortune Teller whisper to Alice so we can map mechanical checks and decide nominations.
🧠
Reveal my Librarian info and convince them to keep at least one of Charlie or David alive so the town can mechanically test which is the Butler and eliminate an Outsider from suspicion.
🧠
Confidently reaffirm my Empath read to maintain credibility. Plant seeds that Frank's FT clears were poisoned, undermining Alice's protection and setting up her execution.
🧠
Building suspicion against Alice by suggesting Frank's FT info was poisoned. Bob trusts me from my Monk claim, so he's more likely to listen and help push a misexecution.
🧠
Lock Alice's vote so I can legally vote (I am Butler tied to Alice) and coordinate the nomination while reminding her of Eve's Librarian caution.
🧠
Get Alice and Bob to nominate Charlie this tick to force a decisive test and narrow suspects for final day.
🧠
Prevent a premature execution by preserving mechanical checks and coordinating our trusted circle to refuse votes; only force a test later if required.
🧠
Force a public nomination/test of Charlie now to either execute the Demon or narrow suspects, preserving Eve and Frank mechanical information before it is lost.
🧠
Get Alice to quote Frank's exact Fortune Teller whisper and push Charlie to restate his Empath publicly so we have solid mechanical facts before nominations.
🧠
Prevent both potential Butlers from being executed so Town can identify the Outsider and use that info to narrow Demon suspects before final nominations.
🧠
Answer Heidi's question honestly to maintain Empath credibility, while laying groundwork to suggest Frank's FT info might not be trustworthy. This supports Grace's strategy to push Alice or David as the Demon.
🧠
Building trust with David by discussing the Poisoner theory, while steering suspicion toward Alice. David will likely push this narrative publicly, giving my argument credibility without me being the primary voice.
🧠
Confirm I'll vote and lock in Alice's nomination to force a mechanical test of Charlie while reminding Bob to vote and preserve Eve's instruction to keep at least one of Charlie/David alive.
🧠
Push Alice and Bob to nominate Charlie now to force public info: expose a lying Demon, validate Charlie's Empath, or test Eve's Librarian read.
🧠
Delay execution one more day to preserve Frank's and Eve's mechanical checks; refusing to vote prevents wasting their reads.
🧠
Force the nomination and secure votes to trigger Charlie's Empath test now, exposing either the Demon or clearing Bob/David mechanically.
🧠
Obtain Alice's exact quote of Frank's 'clears' and push Charlie to restate his Empath reads publicly so we have concrete mechanical statements before nominations.
🧠
Force Alice and David to preserve at least one of Charlie or David so the town can run mechanical checks (Frank, Grace) and avoid mis-executing the Demon. Offer my ghost vote as backup to enforce this.
🧠
Support Bob's no-execution proposal to avoid risk today. Grace gets a free night kill, moving us toward endgame. Maintain trusted Empath image by engaging calmly.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Reveal my Washerwoman info to mechanically confirm Bob as Town, narrow suspects, and force Charlie/David clarifications before nominations.
🧠
Force a mechanical test of Charlie's Empath claim by voting with Alice so my Butler-limited vote counts; urge Bob to back us to make the nomination succeed.
🧠
Force Charlie's test now to produce decisive mechanical information: either expose the Demon directly or narrow suspects to Grace/Heidi so we can execute safely.
🧠
Defend myself by restateing my Empath reads publicly and redirect suspicion onto Heidi for pushing too aggressively against mechanically consistent info.
🧠
Prevent both Charlie and David being executed so Town can use the Librarian info and Frank's final Fortune Teller result to narrow the Demon; offer my ghost vote as backup to block an execution.
🧠
Force a public Empath test now using my promise and David's follow so we either expose a liar or narrow suspects before night.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution at all costs. If I flip Spy, Grace is exposed. I must convince at least one more voter (besides Bob) to abstain. Emphasize the mechanical info argument and the danger of executing with 6 alive.
🧠
Prevent a risky execution now by arguing the clear tradeoff: sacrifice reliable info vs remove a possible Demon. Seek one more night to gather mechanical reads.
🧠
Force the Empath test now while Frank's and Eve's checks still matter; follow Alice so my Butler vote counts and help secure the test.
🧠
Force Alice and Bob to finalize the vote so we either expose a liar now or confirm Charlie honest and narrow suspects to Grace/Heidi, resolving conflict between Eve's plan and immediate testing.
🧠
Prevent a premature execution that wastes Town's execution and preserves Frank/Eve info so we can mechanically identify the Demon rather than guessing.
🧠
Force the Empath test now while Frank and Eve's mechanical info is still useful; my vote will bring David to majority and either expose a Demon or narrow suspects.
🧠
Convince the table to wait one more night to use Frank and Eve's checks, preserve vital mechanical information, and avoid giving Evil a free kill; I will refuse to vote.
🧠
Defend my Minion Charlie by arguing against execution. I position myself as a reasonable town player protecting mechanical info while looking suspicious of Alice and David's aggressive push.
🧠
Vote is likely to fail at 2/3. I want to thank my supporters and reinforce the logical case for waiting, ensuring no one flips to vote yes. Keeping calm prevents suspicion.
🧠
Stop an immediate execution and push the table to wait one more night to use Frank and Eve’s mechanical reads so we don’t waste a Town and hand Evil a free kill.
🧠
Keep my promise and force Charlie's Empath test now while Frank and Eve's checks are still usable; either we expose a Demon or narrow suspects before night.
🧠
Stop a likely mistaken execution and preserve mechanical reads by getting the Monk to protect Alice or David tonight.
🧠
Prevent Charlie's execution so Town can use my Librarian read and Frank's Fortune Teller next night; save my ghost vote for a decisive final-day execution.
🧠
Withdraw my vote to avoid a risky execution, preserve Frank and Eve's mechanical checks tonight, and follow the majority of living Town to maximize info before forcing a kill.
🧠
Prevent an execution today to preserve Frank and Eve's mechanical checks; keep at least one of Charlie or David alive so Town can mechanically verify roles and avoid handing Evil a free kill.
🧠
Vote is failing with only David voting. Charlie is safe. Let the town argue among themselves while I stay passive and build trust. This division between Alice/David pushing execution vs. Bob/Heidi/me opposing it creates chaos that benefits evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/3).
🧠
My execution failed. Town is split and that benefits evil. Grace needs to make her night kill (ideally Bob). I'll stay quiet and appear measured β€” no need to overplay my hand when the town is already fractured.
🧠
Prevent wasting mechanical checks and avoid executing a likely Town Charlie; keep players alive so Town can gather decisive information tonight.
🧠
Convince town to wait one more night to use Frank and Eve's mechanical reads so we do not waste a Town and get a clearer Demon lead.
🧠
Encourage the group to wait one more night, ask Grace to protect Alice or David, and ask Bob and others to stand down so mechanical reads can identify Butler/Demon.
🧠
Prevent wasting Librarian and Fortune Teller mechanics, avoid executing a Town, and preserve tests tonight; offer my ghost vote as a last-resort block.
🧠
Convince players to wait one more night and ask Grace to protect Alice or David so we can use Frank and Eve's mechanical reads to narrow the Demon safely.
🧠
Preserve Frank and Eve's mechanical checks by waiting one more night and protecting Alice or David. Avoid wasting a Town execution and reduce chance Evil gets a free night kill.
🧠
No action needed this tick - voting already closed and Charlie survived. I'll wait for night phase to kill Alice, who has been most aggressive against Charlie. Claim I protected David tonight to maintain my Monk bluff.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the most aggressive threat to Charlie's survival. Eliminating her now protects my Minion, removes a strong voice against us, and buys time to set up the endgame. The town may misread this kill, giving us opportunity to shift suspicion elsewhere.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose Alice to balance being able to join a decisive vote if she leads, while respecting the town’s plan to preserve mechanical reads if she stands down.
πŸ“œ
Storyteller
β†’
David
You chose Alice to be your master.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Reveal I'm the Soldier to prove I'm not Demon and get Alice and Grace to agree a sane nomination. Push focus to Heidi while preserving David until Librarian/FT contradictions are resolved.
🧠
Reveal my Washerwoman read to trusted players so we avoid executing a confirmed Town or, if impossible, to coordinate nominating Bob if he is lying.
🧠
Claim I protected Alice last night as Monk to explain her survival, build trust, and prevent her from revealing her Soldier status which would unravel my Bob/Monk story.
🧠
Get Alice and Grace to focus the nomination on Bob (or provoke defenses) to narrow suspects before final day.
🧠
Get Alice to commit to voting so I can vote too, and ask Grace to help nudge Alice. This avoids wasting my vote and preserves town's mechanical checks.
🧠
Whisper to Alice to reinforce Grace's Monk claim using my trusted Empath identity. My death + credibility should protect Grace from suspicion.
🧠
Reveal my Librarian info to trusted players so we either clear David as an Outsider or force checks to prove/ disprove it, narrowing Demon suspects before nominations.
🧠
Let David be able to vote by committing to vote, keep David alive, and preserve mechanical checks. Ask Grace to protect Alice or David tonight so we can wait and gather reliable info.
🧠
Get Alice and Grace to back nominating Heidi to force a vote and reveal contradictions, while preserving David until mechanical checks (Eve/Frank) are reconciled.
🧠
Get Grace to protect David tonight and prompt Alice to reveal Frank's Fortune Teller clears so we can confirm/shortlist Town and narrow Demon suspects.
🧠
Convince Alice to vote for Heidi's nomination. Alice's vote unlocks David's Butler vote, giving us the numbers to execute Heidi and thin the good team.
🧠
Force a nomination of Bob to provoke a reveal or clear him, narrowing suspects to find the Demon.
🧠
Get Alice to publicly commit to voting so my Butler constraint is satisfied; get Grace to protect David to preserve mechanical checks and avoid a premature lynch.
🧠
Shift town suspicion onto David to protect Grace.
🧠
Force a mechanical check on David before nominations so we do not mistakenly execute a Butler or leave the Demon unchecked.
🧠
Delay execution and preserve Frank's and Eve's mechanical info. Protect David tonight so we can get a reliable Fortune Teller/Undertaker read before risking an execution.
🧠
Get Alice and Grace to back nominating Heidi while avoiding executing David until Eve's Librarian and Frank's Fortune Teller checks are reconciled; this forces a test and narrows suspects.
🧠
Coordinate protection and a public Fortune Teller reveal to mechanically confirm good players, avoid wasting an execution on a likely Soldier, and narrow Demon suspects.
🧠
Coordinate with Bob on Heidi nomination to eliminate a good player while maintaining my Monk cover and Bob's trust for the final 3 endgame.
🧠
Force a nomination of Bob to get a public defense or clearing, narrowing suspects before final day.
🧠
Confirm Alice's commitment so I can legally vote and ask Grace to protect David tonight to preserve Frank and Eve's mechanical checks.
🧠
Pushing David as execution target to protect Grace. If David is executed, Grace has clearer path to endgame. Reinforcing suspicion with logical arguments Alice will find convincing.
🧠
Get a Fortune Teller or Undertaker to check David before nominations so we either exonerate him or expose him as evil.
🧠
Ensure Grace protects David and I commit to vote so David can vote; preserve Fortune Teller and Librarian checks for a safe execution tomorrow.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Avoid executing now so Frank's Fortune Teller and Eve's Librarian can resolve. Having Grace protect David preserves those mechanical checks and narrows suspects, giving town a decisive next move.
🧠
Put Heidi on the block to resolve the Washer conflict, force evil to react, and avoid executing David until Frank's FT and Eve's Librarian are reconciled.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent being executed on shaky conflicting Washer claims and buy a night for mechanical reads to resolve contradictions; request protection for David to preserve tests.
🧠
I promised David I'd raise my hand so he can vote too. Raising pressures Heidi to defend, keeps the vote moving, and still allows us to use night protections and checks if execution fails.
🧠
I need to push this vote to force resolution of the Washer conflict and narrow the Demon suspects before night. Getting to three votes now advances mechanical checks.
🧠
Stop the execution and push for a mechanical check of David so Town can reconcile my Librarian and Frank's Fortune Teller before decisions are final.
🧠
Vote to execute Heidi to remove a good player and advance to final 4, where my night kill brings us to final 3. Bob trusts me and my Monk claim holds, giving me a strong endgame position.
🧠
Alice is my Butler master and she has raised her hand, so I may vote. Raising my hand joins town to resolve the Washer conflict and narrow suspects before night.
🧠
Vote Heidi to support Grace and eliminate good player. Vote already passes, but participation shows I'm engaged ghost helping town.
🧠
Prevent wasting an execution on a possible Town Washer, preserve Fortune Teller and Librarian info by protecting David tonight, and keep pressure on Bob for a defense next day.
🧠
Keep my Washer alive so Town retains its mechanical information and buy one more night for Frank's Fortune Teller and Eve's Librarian to be reconciled; protect David tonight.
🧠
Convince town to delay execution, preserve mechanical checks, and request Grace protect David so overnight info can confirm or refute key claims.
🧠
Resolve the Washer conflict now and force the Demon to reveal. My Soldier safety lets me push execution without risking a night kill on me.
🧠
Prevent executing a likely Town and preserve mechanical checks to identify the Demon.
🧠
Support Heidi's execution to remove a good player and reduce town to 4. Alice's refusal to vote builds suspicion on her for future mis-executions. The three votes from Bob, David, and me ensure the execution passes.
🧠
Convince town to wait one more night and protect David so mechanical reads can reconcile, avoiding executing a likely-innocent Town role.
🧠
Observe whether Alice and David actually follow through on lowering their hands before committing my ghost vote. If the vote is already secured without me, I save my ghost vote for a critical moment later when Grace might need protection.
🧠
Keep David alive to reconcile my Fortune Teller read with Eve's Librarian, avoid executing a possibly-innocent Washer, and set up forcing Bob to defend tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Tie or shift votes away from me, force Bob to defend, and buy a night to reconcile FT/Librarian reads so Town can mechanically verify David.
πŸ“œ
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent my execution tonight and keep the group's votes on Heidi so mechanical reads can be reconciled tomorrow.
🧠
Get people to stand down or vote Bob so we force a tie and avoid executing a likely confirmed Town, preserving night checks to find the Demon.
🧠
Prevent Heidi's execution by forcing a tie on Bob, preserve Frank and Eve's checks for tomorrow, and get David protected tonight.
🧠
Cast my lone ghost vote for Bob to produce a 5-vote tie, stop Heidi's execution tonight, preserve David for checks/protection, and give Town time to reconcile reads and find the Demon.
🧠
Keep votes on Heidi to execute a good player. Consistent with my earlier stance of pushing the Washerwoman conflict. Eliminating Heidi reduces town numbers and brings me closer to final 3 with Charlie.
🧠
Get Alice to vote Bob so my Butler vote activates and we force a tie, protecting David and preserving Frank/Eve mechanical reads to catch the Demon.
🧠
Support the tie vote to save Heidi. More alive players = more chaos for Grace to exploit. Aligns with Grace's vote and prevents a dangerous final 3 where Grace is the only unconfirmed player.
🧠
Convince Alice to vote Bob so David can vote and we force a tie; protect David tonight to preserve Fortune Teller and Librarian reads for a decisive check tomorrow.
🧠
Force a tie to prevent tonight's execution, preserve David for mechanical checks, and buy us the information needed to identify the Demon.
🧠
Add my vote to Bob to try to force a tie, prevent my execution, preserve mechanical reads tomorrow, and give Alice/David the chance to protect and reconcile information.
🧠
Force a tie so Heidi is not executed tonight, preserve Frank and Eve's reads, and enable protection on David to reconcile checks tomorrow.
🧠
Convince players to vote Bob to force a tie and protect David tonight so mechanical reads can be reconciled and we avoid losing trusted Town information.
🧠
I'm lowering my hand to prevent a tie. A tie saves no one and wastes a critical day. Heidi's own Washerwoman read confirms Bob as Soldier, so executing him makes no sense. Let Heidi's execution proceed.
🧠
Raise for Bob because Alice has voted; as Butler I may only vote if she votes. Forcing a tie will stop Heidi's execution and preserve Frank/Eve's reads to verify David before risking a lynch.
🧠
Support the tie outcome (nobody dies) to stay consistent with my Empath bluff. This gives Grace another night kill while maintaining my credibility as a dead good player whose reads town trusts.
🧠
Force a tie so Heidi is not executed and ensure David is protected tonight, preserving mechanical reads to identify the Demon tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent my execution so we do not waste a guaranteed Town and preserve mechanical checks (Frank and Eve) to find the Demon tomorrow.
🧠
Prevent execution tonight so mechanical reads can be reconciled and a confirmed Town is not wasted; forcing a tie preserves information to find the Demon.
🧠
Force a tie to stop an execution, preserve Frank/Eve/Charlie mechanical reads, and get David protected tonight to reconcile checks.
🧠
Prevent Bob's execution to protect David tonight so mechanical checks remain usable and reduce risk of losing key town information.
🧠
Maintain principled stance against Bob's execution. Even though Bob dying helps evil, my consistency as a truth-telling Monk matters more for final 3 survival. I've already committed to this position.
🧠
Persuade Grace to raise her hand for Bob and force a tie so we preserve mechanical reads and protect David tonight.
🧠
Grace is correctly refusing to help force a tie, which will result in Bob's execution. Bob is the Soldier - unkillable at night, so removing him via town execution is ideal for our team. I should stay quiet and let this play out. Speaking more risks helping town coordinate the tie.
🧠
Force a tie and protect David to avoid wasting a likely Soldier, preserve mechanical checks, and give Town a clearer execution choice tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 4
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Remove Heidi to create final 3 with Grace, Charlie, and David. Charlie, as Minion, can then manipulate David into being executed by leveraging existing mechanical clears and the Eve Librarian read, securing evil's win.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Tie my voting ability to the most reliable surviving pro-town player so I can vote on the final day and help execute the Demon; Alice is the safest choice.
πŸ“œ
Storyteller
β†’
David
You chose Alice to be your master.
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Convince Alice that David is the Demon to secure her vote. We need her on our side to execute David and win.
🧠
Reveal my Butler role and get Alice to vote Grace so I may vote too and we can execute the likely Demon.
🧠
Reveal my N0 Fortune Teller read to convince Alice and David to nominate Grace so Town executes the Demon before final nominations.
🧠
Reveal my Librarian start info and combine it with Frank's Fortune Teller clears to push the living players to execute Grace.
🧠
Get Alice and David to coordinate and execute Grace today; unify the votes on the most likely Demon to win on final day.
🧠
Get David to commit to vote so we can safely nominate Grace if he is Town; otherwise avoid risking a bad lynch and take the non-execution win.
🧠
Get Alice and David to agree to nominate and execute Grace as the likeliest Demon using Frank's early clears and Grace's suspicious behavior; ensure execution can proceed despite Butler constraints.
🧠
Protect Grace (our Imp) by casting doubt on David. If Alice suspects David, she may nominate David instead of Grace, giving evil the win.
🧠
Convince Alice that David is the Demon by undermining Frank's Fortune Teller check (suggesting Frank was Drunk) and highlighting David's lack of mechanical confirmation. Charlie (my minion ghost) is also whispering to Alice, reinforcing my case.
🧠
Lock in Alice's vote so I can legally vote too; publicly reveal at nomination and execute Grace to win.
🧠
Force Alice and David to act on my N0 clearing of them so Town executes the Demon at final three.
🧠
Convince Alice and David to execute Grace now β€” final three, all scenarios point to Grace as Demon.
🧠
Push Alice and David to coordinate and execute Grace now, or at minimum force a nomination to reveal any resistance and expose the Demon.
🧠
Prevent a potentially disastrous final-day execution and secure the Mayor's automatic win by instructing David to stand down and let me reveal Mayor at nomination.
🧠
Push Alice and David to nominate Grace today so we can execute the most likely Demon; confirm I'll use my ghost vote to help get the majority.
🧠
Sow doubt about Alice to David before nomination phase. If David votes against Alice or refuses to execute Grace, Grace survives to win. Dividing the two living good players is critical.
🧠
Convince Alice to execute David by pointing out his lack of mechanical confirmation and suspicious passivity. If Alice nominates David, I vote with her and we win.
🧠
Force Alice to commit to voting Grace or expose her obstruction. If she refuses, nominate Grace to test her claim and finish the Demon.
🧠
Force Alice and David to nominate Grace immediately so Town executes the Demon on the final day; as a ghost I must steer the living players to the correct choice.
🧠
Final three: use my Librarian start and Frank's N0 Fortune Teller clear to prove Grace is the Demon and convince Alice and David to execute her now.
🧠
Force Alice and David to coordinate a single nomination (Grace) or to use a test-nomination to reveal who resists, preserving our chance to execute the Demon.
🧠
Secure the game-winning condition by preventing any execution. Avoid a risky lynch that could hand the Demon a victory; let the automatic no-execution win occur.
🧠
Push Alice and David to nominate and execute Grace so my ghost vote plus theirs secures the Demon and wins for Town.
🧠
Prevent Alice from executing Grace by making her doubt the ghost consensus and suspect David instead. Final 3 is decisive - if Alice doesn't execute Grace, evil wins.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a nomination on Grace to capitalize on mechanical reads and push the living players to execute the most likely Demon. Use my ghost vote to help secure the majority and expose any blocker.
🧠
Force a decisive nomination of Grace so Town can execute the Demon and win on the final day.
🧠
Nominate David before Alice can nominate me. Force David onto the defensive and frame him as the silent Demon who hid while info gatherers got killed. This is my only chance to survive final 3.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal I am the Butler so Alice must vote Grace to enable my vote, or be exposed by refusing. This forces progress and maximizes chance to execute the Demon today.
🧠
Push Alice to nominate Grace so we can execute the Demon; if she refuses, force a reveal by provoking nominations to find who is blocking.
🧠
Push Alice to vote for Grace now β€” at final three we must execute the Demon. Prevent Grace's deflection and secure Town victory.
🧠
I must vote for David to show I'm confident he's the Demon. This puts pressure on Alice and demonstrates I'm not the Demon - a Demon wouldn't vote in final 3 if they didn't have to.
🧠
Alice is the deciding vote. I need her to vote David by framing his Butler claim as unverifiable Demon cover and casting doubt on ghost reads. If Alice votes David, Grace wins immediately.
🧠
Persuade Alice to nominate and execute Grace now (or at least refuse to vote David), so we get the Demon today and win.
🧠
Use the Mayor win-condition: with three alive, preventing any execution immediately wins for Town. Avoid a risky lynch and secure the game by not voting.
🧠
Convince Alice to vote for Grace by summarizing my Librarian info and Frank's Fortune Teller clear; force the final-day execution to win for Town.
🧠
Push Alice to vote Grace so I can legally vote too and we execute the Demon, or force a reveal by nominating Alice if she blocks.
🧠
Push Alice to nominate Grace now so Town can execute the Demon or at least refuse to support David; preserve my ghost vote for the correct target.
🧠
Push Alice to cast the deciding vote for Grace now, using my Night 0 Fortune Teller read and corroborating ghost/mechanical reads so Town wins final three.
🧠
Sway Alice to vote for David by discrediting the ghosts' mechanical info as possibly based on a Drunk Fortune Teller, and framing David's Butler claim as a Demon bluff.
🧠
Sway Alice to vote David by emphasizing his unconfirmable claim and invisible gameplay, while highlighting Grace's effort to save Bob as town-like behavior.
🧠
Stop a mistaken execution of David by persuading Alice to vote Grace so Town can win; preserve my ghost vote for Grace.
🧠
Reveal my Mayor role and refuse to vote so that no execution occurs and Town secures the automatic win, or at least prevent David being forced to vote.
🧠
Convince Alice to use her Mayor victory by refusing to vote, securing a guaranteed Town win and avoiding a risky execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 2 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/2).
🧠
Avoid nominating and preserve the Mayor win by doing nothing; do not give the Demon a chance to turn the tables with an execution.
🧠
Convince Alice to uphold her Mayor claim and refuse to vote so Town wins now; plan fallback to push Grace and use my ghost vote if Alice defects.
🧠
Convince Alice to vote Grace so David can follow and we execute the Demon; if my read is wrong, at least we force a decisive outcome rather than auto-lose.
🧠
Reinforce Alice's trust in her Mayor role to prevent her from nominating, avoiding immediate execution of Grace and giving us a chance if she is Drunk.
🧠
Alice's Mayor win is almost guaranteed if she holds firm. I must create doubt - argue that the Demon WANTS her to not execute, framing inaction as falling into the Demon's trap rather than a guaranteed win.
🧠
Convince Alice to hold her Mayor claim and refuse to vote so the day ends with three alive and Town wins.
🧠
Prevent any execution so the Mayor auto-win triggers; refuse to vote or nominate and let the day end with three alive.
🧠
Convince Alice to refuse to vote so the Mayor victory condition triggers and Town wins, avoiding a risky execution under pressure.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
🏁

Game Over

Mayor Win
Winner: Good