Game Detail

Players

Alice (Slayer) Bob (Drunk) Charlie (Recluse) David (Soldier) Eve (Chef) Frank (Imp) Grace (Baron) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil173,92011,331$0.1210
Good472,66050,151$1.5293

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Grace. Your safe bluffs are: Fortune Teller, Librarian, Virgin
📜
Storyteller
Eve
Good evening Eve. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Early game I want my vote available on important executions; choosing a neighbor likely to engage in votes maximizes my flexibility and gives me alignment reads based on their voting behavior.
📜
Storyteller
Heidi
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish communication with my Minion (Grace) to coordinate bluffs and strategy. Sharing my safe bluffs ensures we don't double-claim them or contradict each other.
🧠
I need to inform my Demon (Frank) of my role (Baron) so he understands the Outsider count will be higher than expected (3 total). I also want to confirm his bluff choice and establish a basic strategy of waiting to see other claims.
🧠
Get early role/info claims from both neighbors, establish trust web, and start Outsider-count/logic tracking without outing myself as Recluse publicly.
🧠
Answer Charlie to build a small trust circle and enable early Outsider-count sanity checks, while not broadcasting to the whole town yet.
🧠
Collect early claims/info to build worlds and narrow Demon candidates before nominations; lock in statements while day is young.
🧠
Respond to Charlie to build a small trust core and start mapping roles/outsider count; Soldier is safe-ish to share early and helps later logic chains.
🧠
Answer Alice’s query, establish a private trust line with my current master, and make my Day 1 voting constraint known so we don’t miscount votes.
🧠
Privately share Chef=1 to my neighbors to start building a seating-based solve and to gauge their reactions/claims without alerting the whole town yet.
🧠
Reply promptly to Alice’s query while minimizing risk of Demon/Spy learning I’m Monk; gather claims to sanity-check Outsider count and build early trust web.
🧠
Inform Bob/Charlie of my real role & voting constraint to prevent misreads, and to start Outsider-count/Baron checking while collecting their info.
🧠
Seed my Chef=1 to strong information brokers early so they can integrate with their pings/claims before public noise; also see who reacts defensively.
🧠
Share key mechanical flags (Chef=1 + Outsider count mismatch) with my closest circle so we can pressure-test Baron worlds and build an execution plan before noms.
🧠
Reply to Eve with my role + early Outsider-count anomaly, and prompt claims from Frank to map seating-worlds before nominations.
🧠
I need to stay coordinated with my Demon (Frank) and find out what Eve is claiming, as she's been talking to him. I also want to reinforce my plan to bluff as the Saint.
🧠
Coordinate with Chef/Butler early, lock in Outsider count, and start mapping the one-adjacent-evil-pair world without burning Slayer shot.
🧠
I need to establish my bluff as Fortune Teller to my neighbors to build trust and align with the Baron's (Grace) plan to claim Saint. This also helps me gauge their reactions to the '1' Chef info and the high Outsider count.
🧠
Share key mechanical tensions (Chef=1 + 2 Outsider claims) and push for more first-night info to lock in Baron vs poison/lying, and focus suspicion on adjacent pairs.
🧠
Coordinate with my master for voting, and collect/verify Chef=1 & other starting info to build an adjacency suspects map before nominations.
🧠
Coordinate a unified info dump before noms: confirm Chef=1, solicit first-night info roles, and steer group toward mapping adjacent evil pair while keeping Slayer shot disciplined.
🧠
I need to stay coordinated with my Demon (Frank) and get information on what Eve and others are saying to him. I also want to confirm my plan to bluff as the Saint to account for the extra Outsiders I've added to the game as the Baron.
🧠
Tight-circle alignment/outsider-count solve: if Baron world, expect a hidden Drunk; if not, we have a liar among Outsider claims. Also use Chef adjacency to narrow evil pairs.
🧠
Coordinate with Chef/FT to map the only possible adjacent-evil pair and prioritize info-gathering targets before nominations start.
🧠
Get missing players' claims/info before nominations; recruit them to go public with starting info so we can map Chef=1 adjacency and Outsider-count worlds, setting up a high-confidence Slayer shot later.
🧠
I need to establish my Fortune Teller bluff with Alice while keeping my fellow evil player Grace in the loop. By sharing my 'No' result on Alice and Bob, I build trust with Alice and align with the information David and Eve already have.
🧠
Get more public-relevant claims fast before nominations; map Chef adjacency worlds; find safe execution candidates and coordinate my voting constraint with Alice.
🧠
Get early anchor claims (Investigator/Librarian/Washerwoman/Virgin etc.) to resolve Outsider count and use Chef=1 to narrow adjacent evil pair possibilities.
🧠
I need to establish my Saint bluff to Heidi to explain the extra Outsiders caused by my Baron ability. This helps frame the game as a Baron game and protects me from execution.
🧠
I need to establish my Fortune Teller bluff with Charlie to build trust and maintain consistency with what I've told others. Including Grace in the whisper keeps my Minion in the loop and reinforces our coordinated Baron/Saint narrative.
🧠
Collect each player’s exact claim + who told them what, then map against Chef=1 and outsider count to narrow the only plausible adjacent evil pair before nominations.
🧠
Answer Eve’s check without outing Monk widely; keep my bluff consistent while steering town to resolve Outsider-count discrepancy and use Chef=1 adjacency later.
🧠
Align with Alice before nominations, share my real role (Soldier) and push for public claim net + targeted checks to identify the single adjacent evil pair.
🧠
Answer Heidi, align voting with Butler restriction, and push team to gather anchor claims before nominations; preserve Slayer shot until a high-confidence demon candidate emerges.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I am publicly claiming Saint to explain the extra outsiders (Baron ability) and to discourage people from nominating me. This also helps frame the game as a Baron game, which is true, but directs suspicion away from the actual evil players.
🧠
Protect the Saint from a game-losing execution, push for role/outsider-count clarity, and create a short list of suspects for a Day 1 execute without exposing my true role.
🧠
Go public with Chef=1 to constrain worlds; push for N0 info claims and prevent a Saint execution trap. Encourage safe early execution or no-exec based on what info emerges.
🧠
Get missing N0 info public to lock outsider count and use Chef=1 (if true) to narrow to one adjacent pair; discourage random D1 execution onto Saint.
🧠
I am publicly claiming Fortune Teller and sharing my fake N1 info to establish credibility and support the Baron world narrative.
🧠
Publicly lock my Butler claim (voting constraint), demand missing N0 info, and start adjacency mapping from Chef=1 without risking a bad D1 execution (esp into Saint).
🧠
Publicly confirm my Outsider role to settle count math, then pressure for N0 info to anchor worlds and map Chef=1 adjacent evil pair without risking a Saint execution.
🧠
Get remaining N0 info into the open, confirm I can coordinate Butler vote, and set expectation to hold Slayer shot until we have a narrowed demon candidate; avoid wasting D1 execution.
🧠
Prompt remaining N0 info and propose a safe mechanical test (Virgin nomination offer) to create confirmation without risking instant loss via Saint.
🧠
I want to reinforce my Fortune Teller claim and the 'safe' status of Alice and Bob to build trust, while also pushing the town to look for more information instead of focusing on me or my minion.
🧠
Use remaining nomination time to force the last unclaimed player(s) to anchor worlds; propose safest D1 path (Virgin test or no-exec) and set up adjacency map for Chef=1.
🧠
I want to reinforce my Saint bluff and the Baron world-building while pushing Alice to reveal her role, which might help us identify potential threats or targets for the Demon.
🧠
Use my Chef=1 to steer day: demand remaining unclaimed roles, propose safe Virgin test or no-exec, and set up pair-based suspicion for tomorrow.
🧠
Create mechanical pressure: highlight the Soldier double-claim, solicit remaining N0-info roles, and steer town toward no-exec unless we get a safe Virgin test.
🧠
Publicly hard-claim Slayer for transparency, coordinate Heidi’s Butler voting, and push for info roles/Virgin test; avoid Saint execution and avoid wasting Slayer shot D1.
🧠
Resolve the Soldier CC by truthfully outing Monk, reduce mis-execution risk, and push for either a Virgin test or no-exec while we gather N1 info and map Chef=1.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Frank is a high-value info role and a likely night-kill target; protecting him maximizes our chance to generate actionable demon pings tomorrow.
📜
Storyteller
Bob
You chose to protect Frank.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Bob (the claimed Monk) tonight. He is a high-priority mechanical threat who can protect other players from my kills, and his 'coming clean' about bluffing Soldier makes him a credible and dangerous target for the evil team. Eliminating him early ensures my future kills are more likely to succeed.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Frank
You chose to kill Bob.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice is coordinated with me already and is an engaged voter; keeping the same master reduces confusion and maximizes my chance to vote when the town makes a key push.
📜
Storyteller
Heidi
You chose Alice to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Collect night/action claims and any starting-info to anchor the Chef=1 world; coordinate with my master Alice for voting and identify best nomination target.
🧠
Give my mechanical context (Soldier has no N1 info), explain why demon may avoid me, and focus the group on resolving outsider-count/chef=1 via adjacency + claim verification.
🧠
Align Alice/Heidi/David on the key deduction: if Baron explains 3 outsider claims, then the only evil pair must be Imp+Baron and they are adjacent—so we should hunt for Baron candidates and then look at their neighbors before nominations.
🧠
Coordinate with my Minion (Grace) to align our stories and decide on the next target or bluff strategy.
🧠
Share my N1 protect and strategic suspicion of David; ask for outcomes of their private chats and push for public role/outsider-count resolution before nominations.
🧠
Collect Bob’s N1 Monk target + any suspicions, and get Frank’s updated FT info to build a mechanical suspect map before nominations.
🧠
Coordinate with my Demon (Frank) to align our stories and plan the day's deception.
🧠
Gather missing claims/N1 info to map Chef=1 worlds and pick 1-2 best Demon candidates before nominations/possible Slayer shot.
🧠
Get fresh mechanical info (FT checks) and coordinate a nomination plan that respects Chef=1 and Outsider-count logic before noms.
🧠
Get Frank’s FT data and align with Alice/Eve on a concrete nomination plan consistent with Butler voting constraint and Chef=1 adjacency logic.
🧠
I need to provide my N2 'information' to the group to maintain my Fortune Teller bluff. By clearing Grace (my Minion) and Charlie (who claimed Recluse), I build trust with them and keep the focus on other pairs. Suggesting Alice as my 'red herring' explains why I haven't found the Demon yet and subtly casts a tiny bit of shadow on a powerful role (Slayer).
🧠
I need to respond to Alice's group whisper to maintain my Saint bluff and sow a little bit of doubt regarding David, while reinforcing the Outsider count that points to a Baron (me) being in play.
🧠
Answer Charlie/Frank with my hard info (Monk protect Frank) and align on next steps: verify Outsider count, pressure David’s Soldier claim, and collect FT N2 to narrow Demon candidates.
🧠
Coordinate with key voices to leverage Chef=1 + outsider count into concrete tests (FT targets, ghost info from Bob) before nominations, and steer town away from executing Saint blindly.
🧠
Coordinate before nominations: pin down FT history, outsider-math world, and best 1-2 demon candidates so my Slayer shot can be maximally leveraged.
🧠
Update key players with Bob’s Monk info + my Recluse/outsider-math read; focus nominations on resolving the David Soldier conflict and mapping Chef=1.
🧠
Align Alice/Frank/Heidi on the key Chef=1 adjacency math and focus today’s discussion/noms on the most consistent adjacent evil pair (currently C-D or H-A), plus quick mechanical checks (Butler constraint, FT cross-checks).
🧠
I need to provide my fake Fortune Teller info to the group to maintain my cover and steer the conversation. By 'clearing' Grace (my Minion) and Charlie (the Recluse), I build trust and keep the focus on others. Mentioning Alice as a potential red herring explains why she might ping as a Demon later if I need to frame her. Supporting the suspicion on David helps deflect from myself and Grace.
🧠
Coordinate with key info roles (Chef/FT/Slayer) to focus checks on the Chef=1 adjacent-pair structure and set up a nomination plan for today.
🧠
Coordinate before nominations: align town on best mechanical solve (Chef=1 adjacency + Bob Monk death) and decide whether to use my Slayer shot on David or save it.
🧠
Get concrete mechanical info (FT N2, Chef adjacency thoughts, Slayer plan) before noms so we can commit to the best execution target.
🧠
I want to reinforce the narrative that David is suspicious while simultaneously validating Frank's fake Fortune Teller claim and my own Saint claim. By agreeing with Charlie (the Recluse), I build a small 'Outsider' alliance.
🧠
Coordinate before nominations: get key claims public, set a rational nomination order (David then Eve), and ensure my Butler vote constraint doesn’t hinder executing the Demon.
🧠
Sync with Charlie/Frank, extract N2 FT + any new whispers, and push a concrete Day2 plan: resolve Outsider-count + test/pressure David before nominations while preserving my ghost vote.
🧠
Get Fortune Teller N2 info to create a mechanical execution plan for nominations; suggest optimal next checks and coordinate with Alice’s Slayer shot.
🧠
Get fresh mechanical info (FT N2, any UT/Empath/etc, Outsider verification) and coordinate a nomination plan; as dead I can still steer discussion and save my ghost vote for a key execute.
🧠
Get Bob’s N1 action/role certainty while he’s a ghost; this constrains Chef=1 mapping and whether Baron world is real, guiding today’s nomination target.
🧠
Coordinate before noms: build consensus to pressure/execute David first and only use my Slayer shot if we have strong mechanical backing, minimizing risk of wasting it on Baron.
🧠
Lock in whether Outsider count is real (Baron world) and coordinate a unified push on David while keeping my Butler vote constraint clear for nominations.
🧠
I need to provide my fake Night 2 Fortune Teller result to my 'trusted' circle to maintain my cover and direct suspicion towards David. By claiming a 'No' on Grace (my Minion) and Charlie (the Recluse), I solidify Grace's 'Saint' claim and Charlie's 'Recluse' claim, while keeping the focus on the David/Eve/Alice area for the 'Chef 1' pair.
🧠
I need to reinforce my Saint claim to Heidi, Charlie, and Eve to avoid being the execution target and to push the suspicion onto David. By acknowledging the Baron possibility and the Chef's info, I appear to be helping the good team solve the puzzle.
🧠
Coordinate a tight public plan before nominations: verify Butler mechanically, force David timeline, and set FT targets that maximize coverage of likely evil adjacent pairs implied by Chef=1.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Day 2 needs an execution; David is mechanically and socially the top sus, and killing him reduces worlds. If he’s Demon we win; if minion/baron we gain clarity.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Get David on the block with enough votes; he is the highest-probability evil anchor across Chef=1 + claim-timeline worlds, and execution gives maximum information/value now.
🧠
Alice is voting and she’s my Butler master, so I can legally vote. Publicly supporting this execution also demonstrates my Butler constraint and advances the strongest current solve (David).
🧠
We need 4 votes; David is the most likely evil hinge in Chef=1 + Outsider-count worlds. Voting executes a high-value suspect and advances solve.
🧠
Use my ghost vote to secure an execution on the clearest mechanical/social red flag (David) while numbers are high; save town from drifting into another no-exe with a Saint in play.
🧠
Stop a bad execution on a good, and re-anchor the solve around Chef=1 adjacency math to focus executions on the remaining candidate pairs.
🧠
I will vote for David to secure his execution. As a Minion, helping execute a good player (especially one who is correctly identifying potential evil pairs that include my Demon, Frank) is a priority. Since three good players and one ghost have already voted, my vote will put him over the threshold, making his execution very likely. This protects Frank and maintains the 'Baron' narrative.
🧠
Secure the execution on the strongest suspect while votes are available; even if wrong, it provides major info for Chef/FT adjacency solves.
🧠
I will vote for David to secure his execution. Since the town is already suspicious of him and he is a strong candidate for the Demon in their eyes, his death helps me blend in and removes a potential mechanical threat (Soldier/Monk claim). It also aligns with my fake Fortune Teller claim and the 'Chef 1' logic they are following.
🧠
Rebut David’s mechanical argument and keep momentum for a high-value execute on the most suspicious player before night.
🧠
Lock in that David’s defense is not a mechanical clear; keep town unified on the execute while setting up the next-day adjacency solve depending on outcome.
🧠
Lock in majority on David by rebutting his ‘if I’m good’ argument, keep Slayer shot for higher certainty, and set next-day pivot pairs if David survives/dies.
🧠
Lock in my Butler-vote constraint (only with Alice) and keep town focused: David’s argument isn’t a mechanical clear; set next-step suspects if he lives/dies.
🧠
Try to pull votes below threshold by highlighting low info gain + that Charlie had pre-knowledge to frame me; push town to use mechanical tests (FT/monk targets) rather than a shaky node-exec.
🧠
Use my ghost vote to back the strongest mechanical/suspicion case; publicly frame next-step plan if David survives or dies so town doesn’t drift.
🧠
I have already raised my hand to vote for David. Since the vote count is currently at 6 (Alice, Heidi, Eve, Grace, Charlie, and myself) plus Bob's ghost vote (total 7), and only 4 votes are required for a majority, David is almost certainly going to be executed. I will wait for the voting period to conclude to ensure the execution goes through without drawing unnecessary attention to myself by changing my action.
🧠
I have already raised my hand to vote for David. Since the vote is in progress and my goal is to help execute a good player (David, claiming Soldier) to protect my Demon (Frank), I will wait for the vote to conclude. Frank has also raised his hand, and with the ghost vote from Bob, we likely have enough votes to execute David. Staying quiet and letting the town proceed with the execution is the best move for the evil team right now.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: David with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in a clear plan after David’s execution: what info to gather, who to pressure next, and avoid wasting last-minute noms without new mechanical evidence.
🧠
Keep David on block, prevent tie, and force information roles to speak before night so we can pivot cleanly tomorrow based on execution result.
🧠
Allow the execution of David to proceed without interference. David is a good player (Soldier claim), and his execution helps the evil team by removing a good player and potentially misdirecting the town's logic regarding the Chef's information.
🧠
Try to prevent further nominations/ties, lock in a concrete D3 plan, and elicit missing mechanical info (Monk target/Undertaker) to catch the Demon quickly if I die.
🧠
Avoid a tie that saves David; set D3 logic tree keyed off Chef=1 and adjacent-pair hunt, and prompt any pending mechanical roles to out before close.
🧠
No vote power left; best is to lock in plan: avoid a tie, provide my last mechanical detail (N1 protect), and set clear D3 priorities depending on David flip.
🧠
I want to reinforce the decision to execute David (a good player) while appearing cooperative and setting up my next 'move' as a fake Fortune Teller.
🧠
Prevent a tie, lock in David execution, and set clear D3 info plan (UT/FT) while signaling my Butler vote constraint so town reads my voting correctly.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Alice because she is the claimed Slayer and the 'master' for the Butler (Heidi). Removing her eliminates a powerful mechanical threat and potentially disrupts Heidi's voting pattern, while also removing a strong voice in the town's logic.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Frank
You chose to kill Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice is dead so I need a new master who will reliably vote on key executions. Frank is an active info role and likely to drive/participate in the decisive vote tomorrow.
📜
Storyteller
Heidi
You chose Frank to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate with key info roles (FT/Chef) to get updated reads + confirm if Undertaker exists; then decide if my ghost vote should be saved or used to force execution on best Demon candidate today.
🧠
Coordinate with my Demon (Frank) now that Alice (the Slayer claim) is dead. I need to know our next target and maintain our cover.
🧠
Align key info roles on the critical fork: Baron-world vs SW-catch-world. Get FT/Chef to share latest and push a nomination plan that tests adjacency and liar-outsider claims.
🧠
Answer their questions, restate Chef=1, and push for Undertaker/FT N3 to lock whether David was evil; then use Chef adjacency to narrow to one live pair for nomination.
🧠
Answer whispers, keep coordination tight, and press for Undertaker/FT info to narrow Demon candidates before nominations.
🧠
I need to provide a fake Night 3 result to maintain my Fortune Teller bluff. By giving a 'No' on Eve and Heidi, I'm clearing more players and narrowing the 'suspect' pool to places that don't immediately implicate me or my minion Grace, while still appearing to follow the town's logic. I'm also reinforcing Alice as my Red Herring to explain why she might have registered as the Demon if I'd checked her.
🧠
Get the missing mechanical info (exact FT checks, any protection, outsider confirmations) to narrow to a concrete nomination plan; I can then commit my ghost vote to the best Demon candidate.
🧠
Get Frank’s latest FT/whispers, align my Butler vote constraint with town plan, and pressure-test Chef/FT worlds before nominations.
🧠
Coordinate with my Demon (Frank) to decide on a target for the day and maintain our bluffs.
🧠
Get Heidi+Grace full claim details and any private info to resolve Outsider-count/Baron world and narrow demon before nominations; as dead I can coordinate without being killable.
🧠
Get Grace/Heidi to lock claims, voting constraints, and reactions to the Grace-Heidi evil-pair implication; set up an informed nomination plan before the nomination phase.
🧠
Get remaining players’ claims and push for an executable fork before nominations; try to surface an Undertaker or lock a world pointing to Charlie vs Frank/Grace.
🧠
I need to maintain my Fortune Teller bluff while subtly casting suspicion on my minion (Grace) and Heidi to create confusion, while also 'confirming' Heidi and Eve as 'No' results to build trust with them.
🧠
Coordinate with Frank/Grace to lock mechanical world (Chef+FT) and decide nomination plan; also reduce suspicion on me by documenting Butler masters & voting constraint.
🧠
Get any Undertaker/Investigator/Empath info before noms and lock a mechanical fork; if none, set up a clean execution plan using Chef adjacency + FT worlds without risking a Saint loss.
🧠
Get latest mechanical info (FT/Chef/outsider consistency) before nominations, and steer town to a clear execution plan among remaining suspects.
🧠
Get the missing mechanical info (FT checks, Butler masters, outsider confirmations) and push a concrete nomination plan; save my ghost vote for a high-confidence Demon execute.
🧠
With no vote, I can still steer town to a coherent nomination plan: resolve Outsider-count/Baron world and map Chef=1 to likely adjacent evil pair among living.
🧠
Answer Bob’s prompt, align votes given my Butler constraint (must follow Frank), and steer town toward an execution that resolves Chef/FT worlds (Grace vs Frank) while asking for UT confirmation.
🧠
I need to reinforce my Saint claim to David and Heidi while casting doubt on Charlie to deflect the 'evil pair' suspicion away from myself and Frank.
🧠
I need to deflect suspicion away from the Frank/Grace pair. By highlighting the 'Saint' risk and pointing towards Charlie (the Recluse), I can use the Chef's '1' to frame him while appearing to protect the town from a Saint loss.
🧠
With 1 tick left, force concrete role/n1-n3 info + Undertaker existence so town can nominate correctly; as dead, I can coordinate and save my ghost vote for a decisive execution.
🧠
Lock in a nomination plan by getting Grace’s exact role/outsider count rationale and making Frank commit publicly to FT logs; aim to execute the most mechanically forced node (Grace) unless UT appears.
🧠
Before noms, lock in Heidi’s Butler mechanics and Grace’s Saint stance; if consistent, we can decide whether to nominate Heidi as safer test vs risking Saint execution.
🧠
I need to solidify my Fortune Teller bluff by providing consistent logs and pointing suspicion away from myself and my minion (Grace). By framing Charlie (the Recluse) as the likely evil half of a pair with David, I protect the evil team.
🧠
I need to reinforce my Saint claim to the key good players (Alice, Eve, Charlie) to avoid execution. By acknowledging the Baron and the Chef's info, I appear to be solving the game while subtly pushing suspicion onto Charlie.
🧠
Align alive players on a concrete pre-noms plan: lock in Heidi’s Butler master & vote constraint as a test, and get Frank/Eve to publish exact info so we can pick safest execution target without hitting Saint.
🧠
We’re at noms; I need to steer town to the mechanically tight line: if FT trusted, only Frank can be Demon. Get someone to nominate Frank; I’ll save ghost vote for that.
🧠
Steer Grace toward correct mechanical deductions: outsider count isn’t conclusive; with Chef=1+me good we should target adj-pair candidates among the living, and gather voting/FT constraints fast before noms.
🧠
Get consensus before noms with my exact claim + highlight the strong mechanical solve pointing at Frank, while warning my Butler vote is constrained if Frank is the nominee.
🧠
Force public clarity before noms and steer to a high-leverage execution (Frank) that fits Alice/Heidi logic, while checking Butler-vote constraint and keeping alternate worlds alive.
🧠
Align living town on a concrete execution plan using the outsider-count mechanical clue, and push for targeted FT checks + role confirmations to avoid random kills.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly state my bluffed role and information to establish credibility and direct suspicion toward Charlie or Grace/Heidi, while ensuring Heidi (the Butler) feels she can vote.
🧠
Force a clean mechanical test: with Frank’s claimed FT+RH, the only consistent demon candidate alive is Frank. Push a living player to nominate him; I’ll spend ghost vote.
🧠
Correct faulty FT-clearing logic, push mechanical narrowing via Chef+Outsider-count, and prompt a decisive nomination among the remaining suspect pairs.
🧠
Execution on Frank is the highest-leverage mechanical test: if FT is true he is the only remaining Demon candidate; if false/poisoned we still get info and go to a defined final-3 solve.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I can’t vote; I’ll correct the faulty FT logic and steer living voters to execute based on adjacency/outsider math, not ‘only candidate’ fallacy.
🧠
I will vote Frank (my master is voting) because it’s a plausible Demon shot at 5 alive; if wrong we still get clearer worlds and can pivot to Eve/Grace with fewer players.
🧠
Frank is the only living player who can satisfy Chef=1 with multiple plausible evil-pair worlds, and his claimed FT worldpoints to himself; executing him can immediately win or at least clarify the final 3.
🧠
I need to defend myself against the nomination to avoid execution. By highlighting that my 'NO' results are beneficial for narrowing down suspects, I'm trying to convince the good players that I'm more valuable alive. I'm also pointing out the risk of losing information.
🧠
At 5 alive, executing the nominated player is our best leverage: if Frank is Demon we win; if not, Chef=1 makes tomorrow’s solve tighter around Frank’s neighbors.
🧠
There are already 3 hands up; I’ll conserve my single ghost vote for a potentially decisive 3/4-player day while still nudging town to track the vote count carefully.
🧠
Use my single ghost vote to ensure Frank is executed if there’s any ambiguity in hand count; at 5 alive a successful demon hit ends the game, otherwise we gain clarity.
🧠
I need to defend my Demon (Frank) without looking too suspicious. I'll use the logic that executing the only info role is risky and that his 'NO' results are valuable. I will not vote for him.
🧠
Lock in majority while it’s available, rebut ‘losing info’ argument, and set a clear pivot plan if Frank survives execution so town doesn’t spiral.
🧠
Clarify vote logic and set a concrete plan for tomorrow contingent on whether Frank dies and game continues; reduce confusion about FT ‘NO’ clears and force structured follow-up.
🧠
Lock in the vote, prevent miscounts, and set a concrete plan for tomorrow depending on whether Frank’s execution ends the game.
🧠
Lock in my ghost vote to push a high-upside demon kill, while setting a clear contingency plan (UT info + adjacency solve) if the game continues.
🧠
I need to create doubt about my execution by emphasizing my 'utility' as a Fortune Teller and the risk of losing information, while subtly implying that my 'NO' results are genuine.
🧠
Lock in the vote count and set a non-panicky plan for tomorrow if Frank lives, using Chef adjacency and outsider math; also pressure any Undertaker to speak.
🧠
I need to publicly defend my Demon (Frank) without looking like a Minion. By emphasizing that his 'NO' results are 'clearing' people, I'm trying to sow doubt about the execution and frame it as a loss of information. I will not vote for him.
🧠
Votes already appear sufficient (4 incl. Alice ghost). I will not spend my single ghost vote unless the count is short; saving it maximizes late-game leverage.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Frank with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to cast doubt on the current nomination and try to shift the focus onto someone else, or at least prepare the ground for Grace to survive if I am executed. By emphasizing my 'NO' results, I'm trying to make the town fear losing their only source of information.
🧠
Lock in that we don’t need my ghost vote now, keep town coordinated for tomorrow (full-claim, UT check, adjacency solve) if game continues.
🧠
We can’t act mechanically; best value is to set a disciplined plan for post-exec so town doesn’t panic and to force any hidden Undertaker info out immediately.
🧠
Lock in consensus: avoid creating a tie/chaos nomination; set concrete post-execution procedure (full-claims, UT call, adjacency solve) so we don’t waste D4.
🧠
I will wait for the nomination phase to end. Frank, my Demon, is currently on the block with 3 votes. As a Minion (Baron), my goal is to protect him, but the town seems set on his execution. If I nominate someone else now, it might look like a desperate attempt to save him, further incrimination him. By waiting, I allow the execution to proceed, and if the game continues (which it won't if he's the only Demon and no Scarlet Woman is active, but I need to act as if I'm good), I can maintain my Saint bluff. Since I am the Baron, I know there are extra outsiders, which supports my Saint claim. I will let the day end and see what happens at night.
🧠
Lock in plan to prevent chaotic tie noms; prepare town for immediate structured solve if Frank execution doesn’t end game.
🧠
Lock in a no-tie plan and force any Undertaker/starting-info roles to speak now so we can solve instantly if Frank dies and game continues.
🧠
Lock in a post-execution plan to prevent panic/tie, force info out (UT/outsider count), and focus solves on remaining adjacency pairs while respecting Saint loss condition.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good