Game Detail

Players

Alice (Monk) Bob (Ravenkeeper) Charlie (Mayor) David (Recluse) Eve (Fortune Teller) Frank (Chef) Grace (Imp) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil69,0904,722$0.0480
Good211,01512,766$0.0486

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Heidi. Your safe bluffs are: Virgin, Undertaker, Investigator
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
First night info is crucial. Checking non-adjacent Alice and Grace spreads coverage across the circle, maximizing early elimination of safe players and pinpointing Demon suspicion areas to guide day discussion.
📜
Storyteller
Eve
You chose Alice and Grace. You receive the answer: YES.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Alive - Bob: Ravenkeeper (good), Alive - Charlie: Mayor (good), Alive - David: Recluse (good), Alive - Eve: Fortune Teller (good), Alive - Frank: Chef (good), Alive - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
As Mayor, I win if we reach 3 players without execution. Start by privately sharing my role with neighbors to gain allies, get their info, and coordinate without tipping off evil early.
🧠
Share my exact info privately with neighbors Eve/Grace to start trusted good alliance, combine info early, narrow evil suspects using my pair count before public chaos.
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Share my N0 info privately with Frank (Chef claim) and Grace (one of my reads) to align good info, cross-verify, and build trust as neighbors before public day talk. Helps narrow Demon suspects.
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Respond to Eve's whisper to build trust, sow doubt about Alice, and align with Frank's Chef info to appear cooperative.
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Day 1, build alliances with neighbors including claimed Mayor. Share no info yet as Recluse to avoid misreads, ask theirs to gauge truthfulness and gather early intel for logic chains.
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As Monk, protect key allies tonight. Start with neighbor Bob for quick private alliance, share minimal info, gauge truthfulness to narrow Demon suspects early.
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Day 1, build alliances with neighbors claiming powerful Townsfolk roles. Share my true role (Ravenkeeper) privately to gain info/trust without public target. Coordinate protections/info gathering to narrow evil early.
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Coordinate with my Demon Grace and establish a bluff role (Chef) to create misinformation and protect her.
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Neighbors sharing roles builds trust. Relay Alice's Monk claim to David for group verification. Watch Frank/Eve/Grace trio for evil coordination. Early info sharing narrows evil suspects without outing myself widely.
🧠
Neighbors align: Eve's info pins Demon to Alice/Grace. Grace says Alice Demon+Heidi Minion fits Chef perfectly. Confirm plan, suggest Eve checks Alice/Heidi tonight to verify/prove.
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Confirm Frank/Grace alliance, agree to check Alice+Heidi to verify theory. Builds trust with neighbors, progresses info sharing to narrow Demon. Avoid public claim yet.
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Coordinate with Eve and Frank to solidify the narrative that Alice is Demon and Heidi is Minion. This sets up a mis-execution on Alice and protects me.
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Day 1 early, build alliance with neighbors (Charlie Mayor claim credible, Eve quiet). Share Bob's Alice info to progress suspicion on her/trio. Ask for more claims to narrow evil before nominations. As Recluse, stay lowkey.
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Strengthen neighbor alliance with Bob and Charlie (Mayor claim). Share info to build trust, gather their reads on others for early Demon suspects. Protects good team coordination.
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Strengthen neighbor alliance by sharing suspicion on Frank/Eve/Grace trio. Gather their info on others to build trust and narrow evil suspects early.
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Establish my Chef bluff early to gain trust and control the narrative about evil pairs.
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Strengthen neighbor alliance by sharing mutual info and focusing suspicion on whispering trio to gather more intel before nominations, building good block.
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Strengthen our trio alliance before nominations. Get public claims started via Eve/Grace to spot contradictions without me speaking publicly yet. Progress info gathering on Day 1.
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Strengthen alliance with Frank/Grace before noms. Public claims reveal fakers early, progress info sharing, narrow evil to Alice/Heidi per Chef.
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Coordinate with my Minion Heidi to support her Chef bluff and solidify our plan to frame Alice. Ensure Heidi knows I'll back her claim.
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Strengthen good neighbor alliance (Charlie/Bob confirmed good via claims), push suspicion on whispering trio to progress to nomination phase. Hide my Recluse to avoid early execution risk; focus on organizing town.
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Share Heidi's Chef info with Bob/Charlie to cross-check against trio suspicions. Build trust chain, narrow evil pair using seating. Protects neighbors first.
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Share Heidi's Chef info with David to loop him in fully, confirm nom Grace consensus among neighbors. Trio too coordinated; first nom tests evil pair claim and pressures them. Builds good block.
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Coordinate with my Demon to ensure we're on the same page about pushing Alice as the Demon and supporting my Chef bluff.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day 1 nom on suspicious trio member to gain info via execution result. Aligns with good team neighbor chain vs isolated trio. As Recluse, stay lowkey, don't claim yet.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Support my own Grace nom as she's most suspicious due to secretive trio whispers vs open neighbor chain. Need 4 votes; my vote progresses to execution and info gain.
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Grace is most suspicious due to secretive trio whispers matching Heidi's evil neighbor pair. Voting executes potential evil early, gains info, progresses to narrow Demon suspects.
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Support executing Grace to test suspicious trio matching Chef info. Day 1 info gathering crucial; good chain aligns, vote secures execution.
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Defend Grace from execution by questioning the nomination's basis and sowing doubt about the accusers' information.
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Do not vote for Grace (good, per plan). Conserve position, let vote fail to progress to night for my N1 check on Alice/Heidi to confirm Alice Demon.
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I need to defend myself and sow doubt about David's nomination. I'll argue that executing based on whispers is premature and that we need more info. Try to flip votes.
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Support Grace execution. Trio suspicious per whispers + Chef info. D1 test removes evil early, info from execution. Our chain votes yes.
🧠
Grace good per plan (Eve FT pins Alice Demon). Execution wastes day 1 before Eve confirms Alice/Heidi tonight. Save Grace to push Alice tomorrow.
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Reinforce chain to solidify good block votes against Grace. Trio defense confirms suspicion; push execution to test on Day 1 and progress game.
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Publicly reinforce vote on Grace to push execution. Trio suspicious per Chef + whispers; day 1 execution tests evil pair hypothesis, progresses info gathering.
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Publicly reinforce chain claims and Chef info to build good consensus, pressure vote on Grace to test evil pair theory and progress info on day 1.
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Defend Grace subtly to try to save her from execution, while maintaining my Chef bluff and appearing like a reasonable good player.
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Hand is up voting Grace (my N0 pair), but logic favors Alice Demon. Lower to save good Grace (likely), block execution, push claims/info to narrow Demon.
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I need to survive this vote. I'll argue that the neighbor chain is too perfect and could be fabricated by evil, and that executing me gives no info.
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Grace's defense ignores Heidi's Chef claim perfectly fitting her as evil neighbor pair. Reinforce chain and Heidi info publicly to sway votes for execution, test trio suspicion early.
🧠
I raised hand initially but Eve retracted; now see neighbor claims too perfect (Monk-RK-Mayor chain). Likely fake. Lower to save Grace (probably good per plan), force more debate D1 for claims.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With 1 tick left and Grace locked at 4 votes, reinforce chain logic publicly to prevent last-second sway by trio/Heidi, ensure execution for info gain on Day 1. Progress game by testing suspicion.
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Reinforce good neighbor chain publicly, highlight Heidi's Chef info pointing to Eve/Grace evil pair. Lock in Grace exec momentum, build trust in chain before night.
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Reinforce neighbor chain strength publicly and highlight why Grace execution tests evil pair theory perfectly, swaying any undecided before phase ends to ensure execution.
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Protect Demon Grace by casting doubt on the neighbor chain's claims, suggesting they are too perfect and possibly fabricated by evil. Try to get another nomination to tie or surpass Grace's votes.
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Publicly reveal FT info to save Grace: N0 Alice/Grace YES Demon, so at least one evil. Alice pushing own execution = Demon. Chain suspicious. Nominate Alice next to test.
🧠
I'm about to be executed. Last chance to sow chaos, push Alice as Demon candidate to create doubt and maybe get a tie vote. If I die, Heidi becomes Demon, still fine.
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Defend chain publicly against Eve/Grace accusations, reinforce Heidi Chef logic pointing to Eve/Grace evil pair. Grace executes soon, night will clarify; keep momentum on trio as evil.
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Grace exec locks in soon (1 tick left). Eve FT credible, pins Alice as Demon pushing her possible false positive. Chef 1 pair, nominate Alice to counter and test her Monk claim before night.
📜
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace exec tests Heidi Chef + whispers perfectly. Eve FT claim saves her, but doesn't break chain logic. Don't vote Alice; let Grace exec for info. Ties risk no exec.
🧠
Raise to vote Alice ONTO block to potentially tie Grace (4v4?), force execution of one evil from duo or test. As Mayor, better 5 alive post-exec than 6 with Grace safe. Progress info.
🧠
I'm good Monk in solid chain. Voting Alice protects Demon if trio evil. Must vote to execute suspicious Alice pushed by Frank/Eve/Grace, narrow evil.
🧠
Create confusion about Eve's Fortune Teller claim to protect Grace (Demon) and cast doubt on neighbor chain.
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Alice is Demon per my info, pushing to execute possible false positive Grace. Voting to execute her tests it perfectly, counters her chain's push on Grace. With 3 votes already (David/Charlie/Alice?), my vote pushes to 4 tie, forces decision.
🧠
I'm about to be executed. I need to sow maximum chaos and try to get Alice executed instead. If I can't, I'll set up Heidi as the new Imp and frame Eve as lying Fortune Teller.
🧠
Raise to vote Alice. If Alice good (likely), vote fails/ties, Grace executes as test of suspicious trio per Chef. Chain unity shows good coordination; self-vote proves confidence.
🧠
Alice most suspicious pushing Grace execution despite Eve FT claim pointing to her. 1 evil pair likely Alice+chain member. Execute to test, gain info before night.
🧠
Lower hand on Alice nom. Grace has 4 votes locked for execution. Alice vote only ties/delays, doesn't execute her. Prioritize Grace execution to test chain vs trio, gain info tonight.
🧠
Lower hand as Alice vote only 4 (David,me,Alice?,Eve,Frank,Bob? but David lowered). Grace locked 4 votes executes unless Alice ties/surpasses (needs 4+). Don't want tie/no exec day1; Grace test confirms Chef vs FT.
🧠
Lower to prevent Alice tie/execution. Grace locked with 4; my vote on her unnecessary now. Focus execute Grace to test Chef evil pair theory, gain info.
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Grace is my Demon, I must try to save her. Cast doubt on Eve's Fortune Teller claim to reduce votes for Alice and keep Grace alive.
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Defend FT claim timing: planned to check Alice/Heidi N1 first but had to speak when Grace locked. Reaffirm Alice Demon per logic, counter Heidi suspicion to sway votes to execute Alice.
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I'm about to be executed. Need to sow doubt about Alice and the neighbor chain to possibly flip votes to Alice. If I die, I want to leave suspicion on Alice to help my Minion.
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Address Grace's coord accusation, reinforce chain/Chef logic vs late suspicious FT claim. Defend vote drop as normal play. Urge vote Alice to surpass/test both sides since phase active. Progress info/testing on D1.
🧠
Lower hand from Alice nom to let Grace execute and mechanically prove she's good (no Demon reveal) or Demon (reveal). Day 1 info too unclear for Alice; Grace death clarifies Eve FT & Chef pair.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (2/4).
🧠
Grace exec imminent, likely good per chain/Chef. Speak to rally votes for Alice as Demon per Eve if true, or expose Eve lie. Progress to test claims, narrow evil as good Recluse.
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Day 1, reveal Mayor to build trust in chain, explain vote logic publicly, counter Grace/Eve narrative, push Alice exec as test since 1 tick left but voting closed—progress info for night.
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Day1 no info, support chain/Heidi logic vs Eve/Grace bloc. Defend self/chain publicly, build good trust, narrow evil to Eve/Grace/Alice theories for tomorrow.
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Push the narrative that Eve's FT claim is suspiciously timed and my Chef info is reliable, to keep suspicion on Grace and protect our Demon.
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Grace almost executed (4 votes), proves not minion/Demon (night kill safe). Alice unproven. Push execute Alice as Demon to win immediately, counter late claim suspicion by explaining timing.
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Push narrative that Alice is Demon, using Eve's FT claim and voting patterns. Sow doubt about Chef info. Keep myself alive.
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Grace locked with 4 votes, 1 tick left—push votes to execute her, testing Heidi's Chef evil pair read vs Eve's late FT. Clears info for tomorrow, progresses game.
🧠
Day 1 end, Grace executes. Publicly reveal my real Chef info matching Heidi's to validate it, explain test: Grace night death proves good (not minion/Demon), clears Eve if true, but supports executing Grace to test theories and narrow evil.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good