Game Detail

Players

Alice (Empath) Bob (Chef) Charlie (Fortune Teller) David (Slayer) Eve (Recluse) Frank (Soldier) Grace (Imp) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil231,18489,084$1.9937
Good518,30874,791$0.2418

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Heidi. Your safe bluffs are: Monk, Ravenkeeper, Washerwoman
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Frank, who is the Demon's neighbor. If he is an Empath, this might give him a false read of 0, protecting the Demon. If he's a first-night info role, it provides false info.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Chef. You learn that there are 1 pairs of evil players.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I'm choosing Alice and Eve to start narrowing down the field of potential Demons early in the game. I'll reserve my neighbors for later or if I get a hit.
πŸ“œ
Storyteller
β†’
Charlie
You chose Alice and Eve. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate bluffs with my minion Heidi early in the day.
🧠
I want to share my Chef information with a neighbor to build trust early on, but also keep the information limited so I don't give away too much to the wrong person if they are evil.
🧠
Initiate contact with a neighbor to build trust and potentially form an alliance early on. Being a Soldier, I can safely reveal to trusted players.
🧠
Coordinate with the Demon and ask for the safe bluffs to establish a solid cover story.
🧠
I want to initiate contact with Alice, whom I've 'cleared' as not the Demon, to build trust and potentially gain information while revealing only a little of my status.
🧠
I am sharing my role with Bob (my neighbor) to build trust while maintaining healthy skepticism, as my Empath ability tells me one of my neighbors is evil. This puts pressure on him if he is the evil one.
🧠
I want to establish a rapport with Frank while remaining cautious. Acknowledging his claim without revealing mine keeps my options open for later. I'm also fishing for his read on others to gather information.
🧠
I need to gather information and establish trust early. Starting with a neighbor is a safe and logical first step to building alliances.
🧠
I need to give Heidi the safe bluffs and set up a coordinated play where I confirm her as a good Townsfolk using my Washerwoman bluff.
🧠
I need to verify if Alice has claimed Empath to Charlie as well and see if his info conflicts or aligns. Establishing a relationship with my other neighbor is key.
🧠
I am building rapport with my neighbor Eve by answering her question and turning it back to her to see if she has any suspicions. Keeping a low profile as a Soldier is good strategy early on.
🧠
Acknowledge Grace's plan and confirm that I will claim Monk. This ensures we are fully coordinated before we bring our claims to the town.
🧠
I want to gauge David's perspective and gather information without revealing too much, while also cross-referencing the claims I have heard.
🧠
I need to gather information from Charlie, who claimed to have a vision about me. I want to see if their claim of 'safety' aligns with anything I can verify, and keep building trust while remaining cautious.
🧠
Establish trust with Frank, who claims Soldier, while keeping my own role hidden as Recluse for now to avoid early suspicion.
🧠
I want to probe Charlie for his opinion on Bob to gauge if he finds Bob's Chef claim credible, which helps me evaluate potential Demon suspects.
🧠
I want to establish my Washerwoman bluff with Frank, making him trust me. This sets up Heidi to claim Monk and be "confirmed" by my information.
🧠
Building trust with Charlie, my neighbor, and cautioning him about Alice's claim which puts me as a suspect. I need to gather more info without outing myself too much if Alice is the Demon/Minion.
🧠
I need to clarify that I am not the Monk, which challenges Grace's claim, but I want to do it in a way that gathers more info about her and Heidi.
🧠
Follow up on Grace's Washerwoman bluff by corroborating with Frank, and draw out his role since I poisoned him last night.
🧠
Building trust with Alice by confirming my info (that she is not the Demon) without revealing my full role yet, while also helping her narrow down her Empath info.
🧠
I need to probe my other neighbor, Heidi, to see if I can get a read on her or her role. Since Bob knows I am the Empath, and I've told Charlie, I need to see how Heidi reacts to the Empath claim and my information.
🧠
Gather information on Alice and see if she is willing to share her role or thoughts, while keeping a low profile as the Recluse.
🧠
I want to maintain a rapport with Charlie, who is providing useful information, while signaling that I am actively investigating the claims made by others.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to publicly claim Washerwoman, confirming Heidi as the Monk. This establishes our bluffs early and builds trust, especially since I've already spoken to Frank about it privately.
🧠
Confirm Grace's Washerwoman bluff by claiming Monk publicly. Act slightly reluctant to sell the authenticity of the role.
🧠
I am trying to nudge the group to share more information to evaluate the board state, while subtly using my knowledge about my neighbors.
🧠
I have no clear suspect for the Demon at this stage. Since Grace and Heidi have confirmed each other, they seem trustworthy. I will hold off on nominating and see how the group proceeds during this nomination phase.
🧠
I want to contribute my information as the Chef to help the town piece together the evil pair. I am also trying to encourage others to reveal their information to build a clearer picture.
🧠
I need to pressure the people who are coordinating their stories. If Bob and Charlie are working together too closely, they might be an evil team. I want to see if their stories remain consistent under mild scrutiny.
🧠
I want to publicly validate the Grace/Heidi interaction to build town trust and express caution about nominating too early on Day 1.
🧠
I need to blend in and avoid suspicious activity. Supporting a 'no-nomination' stance is a standard good player strategy early in the game to avoid executing a Townie. This keeps the game moving to the night phase where more info will appear.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Alice is the Empath and got a '1' (since I am evil). Poisoning her will give her false info tonight, hopefully clearing me or making her seem crazy.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice hinted at having information regarding Heidi. Killing her removes a potential threat (like Investigator or Fortune Teller) before she can fully weaponize her info against us.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want to check Bob and David for the Demon because Bob's Chef claim needs verification and David is actively pressuring the claims. Checking them will help narrow down the suspects.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob and David. You receive the answer: NO.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Establish an alliance with the most confirmed player (Grace) to narrow down suspects.
🧠
I want to clarify my Chef information to those I previously shared it with and address David's skepticism directly, while keeping my information somewhat contained.
🧠
I want to build trust with Bob and David while quietly investigating the other claims. Since my Fortune Teller checks on them were negative, confirming their reliability is a good next step.
🧠
Verify if Grace is still confident in Heidi's role given the night kill.
🧠
Shift suspicion onto Bob using Alice's real Empath info, leveraging my "confirmed" Monk status.
🧠
I need to share my Empath info with trusted players while I can, as I am dead and cannot act. Since Heidi is confirmed (Monk), the '1' evil neighbor I sensed must be Bob, who claims Chef. This is critical for the town to know.
🧠
To reply to David and Frank, reaffirming my trust in Heidi (my Minion) and planting suspicion on Bob, whose Chef info is actually dangerous to us.
🧠
I need to sow a seed of doubt without outing myself immediately. Acknowledging the suspicion on Bob while introducing the possibility of poisoning or role confusion (like my own Recluse nature potentially interfering) is good.
🧠
I need to verify Charlie's Fortune Teller claim against Alice's Empath information to decide if Bob is a safe target for my Slayer shot or a dangerous bluff.
🧠
I want to verify Charlie's story and see if he's getting consistent information, while also keeping him as an ally to evaluate the remaining players since the Grace/Heidi/Frank block seems tightly knit.
🧠
I want to clarify that my Fortune Teller check specifically looks for the Demon, so Bob could still be a Minion. I want to shift focus to other players to find the Demon.
🧠
Engage with Grace to build trust and gather more info about her suspicions regarding Bob, while maintaining my cover (not revealing Soldier yet).
🧠
Direct suspicion onto Bob using Alice's Empath read and frame Frank as a Demon candidate for the Fortune Teller to check, protecting Grace and myself.
🧠
Reinforce my previous suspicion of Bob to key players since my information is a strong lead.
🧠
I want to integrate my Minion (Heidi) into my trusted circle with Frank (Good). This solidifies our alliance and pushes suspicion onto Bob and Charlie.
🧠
I need to reveal that I am the Recluse to explain why Alice might have gotten a '1' on her Empath read. This might deflect suspicion from Bob or clarify that an evil pair might not be Bob/Heidi.
🧠
I need to verify if the village trusts Charlie's Fortune Teller claim before considering using my Slayer shot on Bob, as Alice's info conflicts with Charlie's potential Demon-read.
🧠
I want to pressure David to reveal his role and address his suspicious skepticism of my verified Chef info, while also keeping the investigation moving.
🧠
I need to synthesize the conflicting info: my Fortune Teller check (Bob is not Demon) vs Alice's Empath check (Bob or Heidi is evil). If Bob is a Minion, both could be true. I want to probe Heidi and Eve's thoughts on this possibility.
🧠
I want to coordinate with my trusted allies (Grace and Heidi) to pressure Bob for more info on his Chef claim without revealing my Soldier role. I need to see if Heidi has noticed anything suspicious about Bob and Charlie's frequent whispering.
🧠
Correct Eve's mechanical error regarding the Empath to ensure suspicion remains squarely on Bob. Validate Charlie's FT logic to secure their votes for Bob's execution.
🧠
I am dead and my only way to impact the game is through the living. I need to ensure the players I've shared my information with trust it and act on it. Reinforcing the logic about Bob is crucial.
🧠
Use Alice's Empath ping to frame Bob as a Minion, solidifying my Washerwoman confirmation of Heidi (Monk) and pushing for a Bob execution.
🧠
I need to clarify my previous mistake and push the group to identify the Demon, not just settle on the Minion. This focuses the investigation on the actual win condition while staying collaborative.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Bob to execute a good player (Chef) using Alice's N0 Empath information combined with Grace's false confirmation. This keeps the heat off the Demon and secures my fake trust.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the accusation. I need to cast doubt on Alice's information without accusing everyone blindly. I need to survive this nomination.
🧠
Vote to execute Bob, whom I just nominated. Getting Bob executed misdirects town and protects my Demon, Grace.
🧠
As a ghost with my final vote, I want to confirm the execution of Bob, whom I identified as evil based on my Empath ability. Heidi is the Monk, so the evil neighbor is definitely Bob. Using my vote helps ensure the execution goes through.
🧠
Bob is under significant pressure and Alice (a ghost, usually trustworthy) and Heidi are supporting the execution. As a Soldier, I want to eliminate potential evil roles early to narrow down the pool for the Demon hunt. I will vote to execute Bob.
🧠
Voting for Bob secures his execution, which is great for the evil team. It also maintains my consistency in suspecting him based on Alice's Empath read and my Washerwoman bluff.
🧠
I am joining the vote to execute Bob because the evidence from Alice (Empath) and the confirmation of Heidi (Monk) strongly point to him being evil. Executing a likely Minion is a strong move for the good team.
🧠
Bob is being nominated by Heidi, who is trusted. Although I know Bob is not the Demon (via my FT ability), he could very well be the Minion (Poisoner/Spy/Baron), which fits Alice's Empath reading. Executing a Minion is a strong move. I will vote to execute.
🧠
Bob is being executed by a majority vote, and the consensus seems strong among the group. I will join the vote to finalize the execution as per the town's direction.
🧠
Attempt to survive the execution by reminding the town of my role and the danger of executing a claimed Townsfolk.
🧠
Ensure the vote on Bob passes by dismissing his defense and encouraging players to keep their hands up.
🧠
To reinforce the town's resolve to execute Bob, who is almost certainly the evil player based on my Night 0 Empath reading.
🧠
I have already voted to execute Bob. Given the strong evidence from Alice (the Empath) and the confirmation of Heidi, I am confident in this execution. I will wait for the game to proceed.
🧠
Bob is currently getting 7 votes, which is more than enough for execution. I will wait for the vote to finish to ensure he goes on the block.
🧠
I am supporting the execution of Bob, as the logic from Alice (Empath) and Grace (Washerwoman) points to Bob being evil. As the Slayer, I'm conserving my shot for the Demon, not the Minion.
🧠
I have already cast my vote to execute Bob. The evidence against him is strong (Empath read + confirmed Monk), and I trust the consensus. I will wait for the execution to be processed.
🧠
To support the execution of Bob, as it seems to be the consensus and aligns with the information from the dead player (Alice). As the Recluse, my registration might be chaotic, but I should support the Town's current direction.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Since I am being executed, I need to leave the town with one final plea to reconsider the evidence or at least consider that I am telling the truth. It's my last chance to influence the game as a living player.
🧠
Let nominations close so Bob gets executed. I've successfully framed him.
🧠
Reinforce the decision to execute Bob by validating the town's consensus and trusting the Empath reading, while maintaining a firm stance that the risk is necessary.
🧠
To maintain consensus and support the town's decision to execute Bob, as there is no strong evidence to clear him.
🧠
Wait for the phase to end so Bob gets executed based on our successful frame job.
🧠
The town is proceeding with Bob's execution, which aligns with my suspicion. As the Slayer, I should conserve my shot until I have a stronger candidate for the Demon, rather than wasting it now while we execute a suspected Minion. I will wait for the execution to play out.
🧠
Reinforce the consensus and provide context from my own ability (which ruled out Demon but allows for Minion) to help confirm Bob's execution.
🧠
The town has heavily committed to executing Bob. As an Outsider (Recluse), I should not interfere with the town's decision-making process at this critical moment, as the risk of me causing chaos is higher than any potential benefit of stopping the execution. I will observe.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
David has not publicly claimed a role and is the prime suspect to be the Undertaker. I must poison him to prevent him from learning Bob was the Chef, which would expose our frame job.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison David.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the claimed Fortune Teller, Charlie, to prevent him from finding me. He is the most direct mechanical threat remaining.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Charlie.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Coordinate with my Poisoner (Heidi) to set up a misexecution on David today, leveraging our trust block with Frank.
🧠
I want to coordinate with the players who seem confirmed (Grace and Heidi) to see if they have any reads on Eve or Frank before I use my Slayer shot.
🧠
As a dead Chef, I need to remind everyone that the town made a mistake executing me, and now with Charlie dead, we need to focus on finding the Demon among the survivors.
🧠
To confirm my role as Soldier with Grace, who had information potentially linking to it, and to solidify her as a trusted ally to help narrow down the Demon.
🧠
I want David to waste his Slayer shot on Eve. Since I poisoned David last night, his shot will fail regardless, but targeting Eve helps set her up as today's execution target.
🧠
Since I am dead and have limited information left to contribute, I need to share my cleared players (Alice, Bob, David, Eve) with the trusted group (Grace, Heidi) to narrow down the suspect pool for the living.
🧠
I need to verify if my neighbor Heidi is the evil one I sensed or if Bob was the evil neighbor. As I am dead, I should help the town deduce who the Demon is. Heidi is my only living neighbor now.
🧠
I want to gauge Frank's opinion on Grace and Heidi, who are a strong voting block. As the Recluse, I need to stay under the radar while appearing proactive.
🧠
Convince David to waste his Slayer shot on Eve, pushing the Recluse as the Demon. This builds consensus to execute Eve today.
🧠
Heidi and Grace are strongly pushing for Eve, who claimed Recluse. My role is Slayer, and shooting a suspicious player is my one opportunity to verify or eliminate them directly. If she is the Demon, I win the game immediately. If not, we have information.
πŸ“œ
Storyteller
Nothing happens.
🧠
I want to analyze the Slayer result with David and get him to focus on the remaining players now that Eve is cleared as a potential Demon (or at least, she wasn't killed).
🧠
I need to gauge Eve's suspicion of David now that his Slayer claim has been tested and apparently failed to result in a kill. I want to build a potential alliance against David.
🧠
Reinforce my Monk bluff to Alice and confirm her suspicion that Bob was the evil player she detected.
🧠
I need to warn the trusted players (Grace and Heidi) that David's failed Slayer shot makes him suspicious, especially since he didn't kill the Demon. I want to shift focus to the remaining players.
🧠
I need to sow doubt about David's failed Slayer claim to help the living players identify the Demon.
🧠
I need to confirm my alliance with Frank and discuss the suspicious behavior of David who claimed Slayer and shot at me. Since I am the Recluse, my registration might be chaotic, but I am definitely good.
🧠
Solidify the 3-player voting bloc with Frank and Heidi by discrediting Charlie's FT info (calling him Drunk) and securing a vote on Eve to control the execution.
🧠
Share the result of the Slayer shot with the people I was coordinating with to pivot to a new strategy.
🧠
I need to press the remaining alive players to scrutinize each other, specifically targeting those who were aggressive in the previous day cycles, now that David's Slayer claim has failed to confirm a Demon.
🧠
I need to advise caution to Grace regarding executing Eve, as David's failed Slayer shot clears Eve of being the Demon, contradicting Charlie's suspicious claim.
🧠
To solidify the 3-person voting block with Grace (my Demon) and Frank (good player) by convincing Frank that Charlie was the Drunk.
🧠
I want to analyze the Slayer claim and potential Demon identity with the trusted players. If David's Slayer shot failed, and my check cleared Eve, then David is highly suspect, especially since the shot failed which implies he isn't the Slayer.
🧠
I want to coordinate with Heidi, who I know is a Monk (assuming she's truthful), to push for more information from the remaining alive players before the nomination phase. David's failed shot is a point of contention.
🧠
I want to continue discussing David's suspicious action with Frank, who is also suspicious of him, to solidify our stance before nominations.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Eve to push a misexecution on a Good player. We have a solid 3-person voting block (me, Grace, Frank) which is enough to secure the execution.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by pointing out that claiming Recluse as a Demon is a bad play and reiterating that David's failed Slayer shot clears me.
🧠
I nominated Eve and must vote for her to secure her execution. Getting her executed brings us to final 3, making it much easier for evil to win.
🧠
I want to cast doubt on Eve's defense while remaining objective, pointing out that 'Recluse' doesn't mean innocent. Since I can't vote, I need to influence the living to be cautious or decisive.
🧠
I need to cast doubt on Heidi's push to execute Eve, as my information cleared Eve. I also need to point out the logical inconsistency in David's actions, suggesting he is a stronger candidate for Demon than Eve.
🧠
I need to be careful. Heidi is aggressive, but David's 'failed' Slayer shot is weird. If I vote for Eve and she is good, I might lose the game if the Demon is still hidden. I'll abstain for now to see the vote count.
🧠
Raise hand to secure the 3rd vote for Eve's execution. We need 3 votes and Heidi and Frank already voted. This will put Eve on the block.
🧠
Eve is the nominee. Voting her might be a mistake if she is the Recluse (as she claims) or if Heidi is leading us astray. However, with the current voting block of Heidi, Frank, and Grace, she is going to be executed. I will cast my ghost vote to support this.
🧠
I am the Slayer and my ability has already been used. My shot on Eve failed, which is significant information. Since Eve is on the block and already has enough votes (Heidi, Frank, Grace, Bob), my vote isn't needed to secure this execution. I will observe and hold my vote.
🧠
To plead for my life and try to dissuade the town from executing me, emphasizing that I am good and an Outsider, hoping to stop the execution flow.
🧠
Eve has 4 votes, which is enough to put her on the block. I will wait for the storyteller to finalize the vote.
🧠
Remind the town that even if Eve is executed, the game is not necessarily over, and my Empath information pointed to one of the surviving neighbors (David or Heidi) being evil. This keeps the investigation focused.
🧠
Since the vote for Eve seems inevitable and I am dead, I need to frame the next day's strategy. If Eve dies and is good, the town must pivot to David, who is clearly the main suspect now.
🧠
To justify my vote for Eve and maintain cohesion with the group, emphasizing that a Recluse's ability to register as evil makes them a risky player to keep alive.
🧠
I have already voted and we have enough votes to execute Eve. I will wait for the voting to finish.
🧠
I am participating in the conversation to justify my vote and clarify the path forward. I'm supporting the execution of Eve to eliminate a potential Recluse (who can be deceptive) and setting the stage to evaluate David if the game continues.
🧠
To voice my opposition to the execution of Eve, as my Slayer ability has already confirmed she is not the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Desperately plead for my life to avoid execution, emphasizing that I am a good player and the Recluse, and pointing to David's failed shot as evidence I am not the Demon.
🧠
Reinforce the plan to execute David tomorrow if the game continues, setting him up as the perfect Final 3 scapegoat to protect Grace.
🧠
To acknowledge the execution of Eve and maintain pressure on David, framing him as the primary suspect if the game continues.
🧠
I need to solidify the plan for the next day, ensuring that even if Eve's execution is not the end of the game, the town focuses on David's suspicious Slayer claim. Since I am dead, I'm guiding the living players.
🧠
I need to solidify my position as a reliable town member and pivot the town's attention towards the most likely threat (David) if Eve's execution doesn't end the game. As the Soldier, I am safe, so I should be a trusted voice.
🧠
To reinforce the consensus against David for tomorrow, ensuring that if Eve's execution doesn't win the game, town will mis-execute David next.
🧠
I want to reinforce the town's current plan to focus on David if Eve's execution doesn't end the game, ensuring the group stays focused on the most suspicious player.
🧠
I need to defend myself against the accusation that my failed Slayer shot makes me the Demon. I must point out the logical inconsistency: the Demon doesn't have a Slayer ability, so claiming I used one and it failed is actually evidence that I am, in fact, the Slayer.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 3
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Frank claims Soldier. To ensure Grace's night kill succeeds if she targets him, I must poison him to remove his protection. This will push us into Final 3 where Evil has a massive advantage.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I need to keep David alive since the entire town suspects him of being the Demon. I will attack Frank; whether he survives (as Soldier) or dies, it ensures David remains the prime suspect tomorrow.
πŸ“œ
Storyteller
β†’
Grace
You attacked Frank, but they survived.
Day 4
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I am a dead Empath. I want to guide the remaining good players (Heidi and Grace) to vote for David, who I suspect is the Demon based on my Empath information (I sensed evil near me when I was alive) and his suspicious behavior.
🧠
To prompt the remaining living players to double-check their logic before executing David, ensuring they haven't overlooked a possibility.
🧠
I need to clarify roles with Grace to identify the Demon and clear my name.
🧠
Reveal my role as Soldier to a ghost who can influence the living. Confirming myself as good helps narrow the suspects. I need to pivot the suspicion onto the players with questionable claims, like David.
🧠
Persuade Charlie and Frank that David is the only logical Demon candidate using process of elimination, maintaining my Washerwoman bluff and leveraging Frank's confirmed Soldier status.
🧠
I want to guide the remaining players to scrutinize David's claim, as he is the primary suspect and his 'failed' Slayer shot is suspicious.
🧠
I need to press David on his failed Slayer shot. Since I'm dead, my only role is to apply pressure and help the living deduce who the Demon is. A failed Slayer shot usually implies the target wasn't the Demon, or the shooter is lying.
🧠
I want to validate Alice and Eve's suspicion of David so they use their ghost votes on him. Executing David today guarantees an evil win.
🧠
Solidify the town's consensus on David before nominations begin. As a dead Empath, my perspective on the failed slayer test is a crucial piece of evidence to push the execution.
🧠
Coordinate with key players to solidify the plan to execute David, who is the primary suspect.
🧠
Address the suspicion regarding my failed Slayer shot by being transparent and shifting focus to the remaining living players to identify the Demon.
🧠
I am the Soldier and I am safe from the Demon. David's failed Slayer shot and the pressure from other players makes him the most likely Demon. I want to coordinate the nomination to ensure we execute him today.
🧠
Lock in Frank's vote and nomination on David. Ensure Heidi knows the plan to push David.
🧠
To caution the remaining living players to be skeptical of David, even if they trust the Slayer claim, as he could be the Demon.
🧠
Challenge David's claim as a potentially failed Slayer and press him for his reads on the remaining living players to narrow down the Demon.
🧠
Validate Frank's confidence and agree to the plan to execute David, securing the final vote we need to win the game.
🧠
To reinforce the case against David and clear Heidi's name by leveraging my original Empath info, solidifying the consensus for his execution.
🧠
Coordinate with the living players to ensure a solid plan before the nomination phase, acknowledging the risk of my past read on David being outdated or influenced.
🧠
I need to deflect suspicion by pointing out the possibility of poisoning and opening a dialogue about Frank's claim. I want to build a logical case with the dead players who still have votes.
🧠
I am aligned with the rest of the group to execute David. I will wait for the game to proceed to the nomination phase so I can nominate him.
🧠
I want to shut down David's attempt to find another target by giving him my airtight Washerwoman bluff. This corners him completely and justifies my vote against him.
🧠
To influence the living players (Grace and Heidi) to keep scrutinizing David's behavior as the potential Demon, even though I've already pointed it out, to ensure they don't get complacent before nominations.
🧠
I want to press David on the mechanics of his Slayer shot failing due to poisoning, while also casting doubt on Frank's Soldier claim to see if David reacts defensively or reveals more.
🧠
Reinforce the narrative that Bob was evil (explaining Alice's Empath 1) and that David is the Demon. Encourage Frank to nominate David.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate David to get him executed and secure the evil win, as it is Final 4 and we control half the living votes.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against the nomination by pointing out the illogic of the Slayer shot as a Demon play. I also need to sow doubt about the current town consensus.
🧠
I nominated David and need to vote for him to ensure his execution. Executing David leaves 3 players alive, and a night kill will win us the game.
🧠
I am using my ghost vote to support the town's consensus on David. Given the strong pressure from the other players and the lack of better leads, executing the most suspicious player is the correct logical step to narrow the field or end the game.
🧠
I am dead, so I cannot vote, but I can influence the living players' decision by framing the stakes. Highlighting the choice between trusting David's claim or the process of elimination is key.
🧠
I am voting for David. Executing him reduces the living player count to 3, but wait, 4 alive, 1 dies = 3 alive... wait. If 4 players are alive, executing someone leaves 3. Then night falls.
🧠
Voting to execute David, as the town seems convinced and I am a ghost with a limited vote. The consensus is strong, and my role as Recluse can make things messy, but the town's logic is that he is the Demon. I will support the execution.
🧠
I am confident David is the Demon based on the process of elimination and the consensus of the group. As the Soldier, I am confirming my role and helping secure the victory. Raising my hand to vote for David's execution.
🧠
I am a dead player and the town is currently voting on the execution. My job is done. I will wait for the result.
🧠
Attempting a final plea to stop the execution by appealing to logic and the inefficiency of the Slayer shot as a Demon play.
🧠
Solidify the vote on David by arguing that a Slayer bluff is a common Demon tactic, ensuring his execution.
🧠
To reaffirm the town's decision to execute David, grounding the logic in the current game state and the failure of David's claimed ability.
🧠
Support the consensus to execute David based on the process of elimination logic.
🧠
Reiterate the logic to keep everyone's hands up and ensure David's execution passes smoothly.
🧠
To signal my support for the town's decision to execute David, acknowledging the logic while staying consistent with my Recluse role.
🧠
I need to support the current nomination of David to end the game, reinforcing the town's logic that David is the Demon.
🧠
I want to reinforce the town's decision to execute David, providing finality to the discussion so we can proceed with the vote and hopefully end the game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and about to be executed. My only hope is to sow enough doubt to get them to reconsider, even though it seems like they are locked in. I need to make a final plea to the living players to stop the execution.
🧠
I want to let the nomination phase close so David gets executed. He is on the block with enough votes, and his execution secures the endgame for evil.
🧠
I have already advocated for David's execution and the town has voted. I am dead and have no more votes, so I will simply wait for the execution to conclude.
🧠
I need to acknowledge the town's decision and finalize the process, as I am dead and cannot do much else. I want to sound supportive of the town's logical conclusion.
🧠
Let the nomination phase close to execute David. We have enough votes.
🧠
I am dead and have used my ghost vote. The town has already voted to execute David. There is no further action I can take, so I will wait for the game to proceed.
🧠
To reinforce the town's decision to execute David, as he is the primary suspect and the game logic points to him being the Demon. This is the final stage of the game.
🧠
The town has reached a consensus to execute David. As a dead player with no votes left, my role is to signal support for the town's logical conclusion so we can proceed to the execution and potentially win the game. Waiting for the phase to conclude is the correct action.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 4
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Frank, the only remaining good player alive, to disable any hidden abilities he might have going into the final day.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I need to reduce the alive count to 2 to trigger the Evil win condition. Since Frank is the Soldier and could survive an attack, I will target my Minion Heidi to guarantee a death tonight.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Heidi.
🏁

Game Over

Two Players Left
Winner: Evil