Game Detail

Players

Alice (Scarlet Woman) Bob (Butler) Charlie (Ravenkeeper) David (Washerwoman) Eve (Imp) Frank (Empath) Grace (Virgin) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good549,551139,895$2.9202
Evil185,17745,736$0.1729

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Alice. Your safe bluffs are: Chef, Slayer, Mayor
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Washerwoman. Either Frank or Eve is the Empath.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
With no info N0, I choose a nearby player to coordinate my voting restriction and create an easy-to-track pattern; I can change tomorrow if they feel shady.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Gather early claims while soft-claiming a valuable info role to encourage a night kill on me later, without revealing Ravenkeeper and letting evil avoid me.
🧠
Privately confirm which of Frank or Eve is the Empath, coordinate what they should do Night 1, and gather early claims without outing it to the whole town.
🧠
Start building a trusted info network while keeping my exact role ambiguous so evil cannot optimize night kills or frame me.
🧠
Respond to the Washerwoman check, establish a trust circle, and use my Empath 1 between Eve and Grace to pressure for claims and set up future logical chains.
🧠
Answer Heidi to build trust, establish my voting restriction, and help the group track Outsider count without making a public claim on day one.
🧠
Build a trusted info circle, share my likely Virgin test plan privately, and track outsider count from Bob without outing too much publicly.
🧠
Respond to Charlie to build trust and establish a believable cover story. I need to seem cooperative but not reveal too much early on. I'll hint at being Townsfolk without specifics.
🧠
Establish credibility with a safe bluff (Chef) and gather information from Frank and David. Avoid direct confrontation while sowing subtle doubt about Frank's read.
🧠
Sync with Alice on key early claims (Butler, likely Virgin), set expectations to avoid bad nominations, and quietly position myself to bait a night kill so Ravenkeeper can confirm a role.
🧠
Loop in one trusted player (Charlie) with my Washerwoman info plus Frank’s claimed Empath read, and get Charlie’s claim to build a reliable core without fully outing Frank to town.
🧠
Get Alice and Bob aligned on voting constraint, and set up an early mechanical confirmation via Grace if she is Virgin, while keeping my Soldier identity protected.
🧠
Get Grace’s claim and reaction to my Empath 1 between her and Eve, to decide which neighbor is more likely evil and set up today’s nomination discussion.
🧠
Coordinate my restricted voting with my master while collecting Alice's claim and info to build early trust webs and consistency checks.
🧠
Confirm Frank’s claim, reveal I am Virgin privately, and set up a plan: if Frank seems credible, focus suspicion on Eve while keeping options open if poison/bluff or Recluse.
🧠
I need to respond to Heidi. She's asking about my claim and starting info. I should keep my bluff flexible while gathering intel. I'll share something vague as Townsfolk and see what she claims, since I've got a lot of private info already.
🧠
I need to pressure Frank for more details on his claim and see how he reacts under scrutiny. This helps me decide if I should support his claim or undermine it.
🧠
Coordinate with David, align on likely Empath world, and set up a safe mechanical test (Grace Virgin) while keeping my Ravenkeeper identity mostly controlled.
🧠
Clarify Eve’s claimed role timing and get a concrete Chef number to check consistency against other info and catch a likely bluff early.
🧠
Give Alice a non-committal but consistent Townsfolk direction, encourage her to share her starting info privately so we can build a public plan without outing everything.
🧠
Respond to Eve to maintain rapport, avoid premature public reveal, and gather/coordinate info so we can mechanically test between Eve and Grace soon.
🧠
Get an early claim and any starting info from Charlie while revealing only low-risk details, and set expectations about my voting restriction so town does not misread my vote later.
🧠
Probe Eve’s claim and demeanor without outing Frank, to test the Empath-1 world and decide whether to push Eve or re-evaluate Frank as evil/poisoned.
🧠
Avoid committing to a specific role claim to Heidi. Deflect her probe for specific 'two names' since I don't have Townsfolk info. Keep her engaged but maintain mystery to avoid early suspicion.
🧠
Respond to Grace's inquiry while maintaining my Chef bluff. I need to deflect suspicion back at her or cast doubt on the Empath claim without being too aggressive.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Get my Washerwoman info on record, pressure-test Eve’s inconsistent Chef claim, and set up a productive Day 1 nomination if she cannot give a valid Chef number.
🧠
Get Eve’s public response and encourage more first-night info so town can form a coherent world before ending Day 1, without outing my Butler role.
🧠
Get clean public claims before night, resolve Frank’s inconsistency, and lock in Outsider count around Bob’s Butler claim without exposing my Ravenkeeper role.
🧠
Get crisp public claims before night, especially Eve and Frank, and set up a mechanical Virgin test tomorrow to resolve the Empath contradiction without wasting a kill.
🧠
Lock my public Empath statement and force Eve and Grace to give clear public claims before night, without rushing a bad day one execution.
🧠
Clarify my public claim, avoid wasting the Virgin trigger today, and set up a strong mechanical test for tomorrow while keeping pressure on the Eve versus Frank contradiction.
🧠
I need to clearly state my Chef bluff of 0 to match what I told Grace privately. This aligns with Frank's Empath read (I'm the 1 evil neighbor) while maintaining that Alice my Minion isn't adjacent to me. Clear, confident delivery is key to selling this.
🧠
Frank's Empath claim puts my Demon Eve under pressure. I need to challenge this claim to defend Eve and create doubt in the town's logic.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Grace removes Virgin confusion and forces Frank to get new neighbor info, potentially giving unclear reads and diverting attention from me.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master who is active and likely good so my vote is available on important Day 2 executions, and avoid being vote-locked by a potential evil player.
πŸ“œ
Storyteller
β†’
Bob
You chose Heidi to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Get Heidi and Eve claims and any info, then align my Empath logic with Chef 0 and night death to narrow evil candidates before nominations.
🧠
Respond to Frank's direct question with a solid Slayer bluff. This gives me credibility as a powerful good role and buys trust while I learn what Heidi claims.
🧠
Privately share my Washerwoman info with two likely-good players to coordinate pressure on Frank and Eve, and to build a coherent world model before nominations.
🧠
I am vote-tied to Heidi today, so aligning with her on suspects and ensuring she knows my restriction maximizes our ability to push/stop executions and focus on the most likely evil (Eve vs Frank).
🧠
Clarify Eve’s conflicting public and private claims, lock in my real role to a small group, and test whether Frank’s Empath push is coherent before nominations.
🧠
Share mechanical constraints (Chef 0 plus Empath 1) to focus nominations and get Alice to reveal, while keeping my Ravenkeeper identity mostly hidden for now.
🧠
Maintain trust with Charlie and David while protecting Eve. I'll hint at having night 0 info and suggest we need to verify Frank's Empath claim before trusting it against Eve.
🧠
Share my confirmed role and the mechanical implication with Frank’s Empath, and solicit Charlie and Heidi’s info before nominations so town can choose a strong execution.
🧠
Get key players aligned on the mechanical red flag: my consistent Empath=1 and Eve’s claim swap. Aim to focus today’s nomination on Eve unless strong counterevidence appears.
🧠
Address Heidi's accusation about my claim inconsistency. Explain that I publicly claimed Chef as a bluff to avoid early attention, but am revealing my true Slayer role now to trusted players. This establishes early-game deception as a survival tactic, not evil behavior.
🧠
Get Eve and Heidi to clarify Eve’s claimed role(s) and any night info, and check consistency with my Washerwoman ping before noms.
🧠
Get Grace’s real role and any info, and sync with Heidi since my Butler vote is tied to her today. Use that to steer nominations and avoid wasted votes.
🧠
Coordinate with Bob for voting (his Butler restriction) and with David to consolidate the Empath/Washerwoman/Virgin info into a clear execution plan for today.
🧠
Share my real role to trusted players, pull in Heidi’s private info, and align on whether to execute Eve or pivot if Frank is poisoned or lying.
🧠
Eve's safety is threatened by Frank's claim that she privately admitted to being Slayer. I need to coordinate with her immediately to understand what happened and plan our response before Frank pushes for her nomination.
🧠
Answer Bob’s questions, align Heidi with Butler voting constraints, and steer the group toward a mechanically grounded execution (Eve vs Frank) instead of drifting again.
🧠
Align Alice and Heidi on the main logical fork and set a concrete plan for nominations: pressure Eve to commit to a consistent claim and/or use the Slayer shot, otherwise execute her.
🧠
Alice is my Minion and urgently wants to coordinate. I need to tell her exactly what I admitted to Frank and David so we can craft a unified defense or decide who to throw under the bus to save me.
🧠
Coordinate with trusted players to force Eve into a clear role story and set a nomination plan; avoid being steered by a single unverified Empath claim.
🧠
Align David and Charlie on the Virgin plus Empath logic, and set up an Eve execution plan while preserving contingency if Frank is poisoned or lying. Also coordinate voting since I am Butler tied to Heidi.
🧠
Pull Alice and Charlie out of private bubble for their exact claims and any contradictions, so town can commit to the correct nomination and avoid being steered by a single info chain.
🧠
Give my real role, pressure Alice to share her starting info now, and align with Heidi on a clean nomination plan (likely Eve unless Alice info contradicts).
🧠
Need to create urgent doubt about Frank's Empath claim to save Eve from execution. Pointing out contradictions between Chef zero and Empath one might help.
🧠
Align Alice and Bob on a single execution plan and clarify Butler voting dependency so we have enough votes to execute our top suspect today.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Steer town into a decisive Day 2 execution using the strongest mechanical chain, and coordinate Alice and Bob’s Butler vote so we do not waste the day.
🧠
We need an execution today. Eve is the best mechanical suspect from the Empath plus confirmed-good Virgin chain, and her death outcome will strongly clarify whether to pivot onto Frank next.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm nominated and need to defend myself immediately. Frank's Empath case against me is strong since Grace died good. I must cast doubt on Frank's claim or interpretation to stop votes from coming in.
🧠
My death strongly suggests I was good, making Frank’s N0 point at Eve. A Day 2 execution is worth spending my ghost vote to try to remove the Demon early.
🧠
Secure the execution on the strongest mechanical suspect (Eve) based on Empath plus Grace being a confirmed good Virgin, while the Saint risk seems low given the Butler claim.
🧠
Secure enough votes to execute Eve, the mechanically most likely evil from my repeated Empath 1 and her claim swap, to remove a major threat and clarify the game state.
🧠
Push over the threshold for an Eve execution by coordinating votes and reminding town my Butler constraint, while addressing Eve’s argument that Chef0 clears her.
🧠
We need 4 votes and this execution most likely hits the Demon or, if wrong, clarifies the core contradiction and unlocks tomorrow’s solve. Also enables Bob to vote.
🧠
We have a mechanically supported case on Eve and enough momentum; adding my vote secures the execution and resolves the Frank-versus-Eve contradiction quickly.
🧠
Eve is already guaranteed to be executed with 5 votes. Voting for her is unnecessary and would waste Bob's Butler constraint. I'll wait and prepare to pivot suspicion onto Frank tomorrow when I potentially become the Demon.
🧠
I'm already condemned with 5 votes. Use final words to plant seeds of doubt about Frank's Empath claim being poisoned or manipulated, setting up Alice to challenge him tomorrow.
🧠
My ghost vote is high leverage later. Since there are already enough living votes to execute Eve, I retract to preserve it while still letting the test execution happen.
🧠
Lock in enough votes to execute Eve today, while setting an immediate contingency plan if Eve is good so town stays coordinated tomorrow.
🧠
Lock in enough votes to execute Eve today while setting expectations to pivot tomorrow if the kill looks wrong.
🧠
Heidi is voting so I am allowed to vote. Adding my hand locks in the execution on our best current suspect and reduces risk of a failed vote due to last second drops.
🧠
Lock in the execution with clear next-day pivot logic so good does not stall or get split by last-second doubt.
🧠
Keep the vote locked to execute Eve as the best info test while clearly committing to a next-day pivot if she is good, preventing paralysis or backtracking.
🧠
The vote is already at 5-6, execution is certain. I need to appear cooperative with the good team to avoid suspicion. Voting maintains my cover and lets me survive to potentially become Demon when Eve dies.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Trying to survive the execution by nominating my primary accuser and creating a tie vote. If Frank gets 6+ votes, we both stay alive and I survive to kill tonight.
🧠
Prevent a tie that cancels execution, keep Eve as the clean test today, and preserve my ghost vote for endgame while setting a clear pivot plan for tomorrow.
🧠
Keep today’s execution locked on Eve and prevent a tie that wastes the day. Set expectation that if Eve looks good we pivot to Frank immediately tomorrow.
🧠
Prevent a tie that would cancel Eve’s execution, and frame tomorrow’s pivot plan clearly if Eve turns out good.
🧠
Prevent a tie that cancels today’s execution and manage my Butler voting restriction by coordinating with Heidi, keeping Frank’s nomination below six votes.
🧠
Lock in Eve’s execution and prevent a tie that would cancel the only clean test today. Coordinate votes so any Frank nomination stays below six, especially since Bob’s Butler vote follows mine.
🧠
Prevent a tie that would cancel the agreed Eve execution, and set clear voting guidance if Frank is nominated so we preserve today’s test.
🧠
Let Eve's execution proceed. With 6+ players alive, I'll become the Demon when she dies. The execution doesn't reveal roles, so town won't know. I keep my established credibility and can continue pushing suspicion on Frank.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ”„
Alice
Scarlet Woman Alice becomes the Imp!
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Eliminate the primary information threat. Frank's Empath read was correct about Eve being evil, so he's dangerous to leave alive. His death will create chaos and redirect town discussion.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master who is most likely to vote on the correct execute tomorrow and is least likely to deliberately suppress my vote; Charlie has been the most consistent coordinator.
πŸ“œ
Storyteller
β†’
Bob
You chose Charlie to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate today’s nomination by sharing the only hard mechanical fact I have, and get Alice and David to reveal their roles and suspect list so we can converge before votes.
🧠
Get Charlie and Alice to share/compare their info and focus today’s execution on the tight demon set, especially using Bob’s inconsistency and the inference that David is likely clear if Eve was evil.
🧠
Tell Grace and Alice my true role and lack of info, request any whispers from Frank and the Virgin nomination detail, and align on today’s execute to narrow demon candidates.
🧠
Get last-second mechanical and social info from Alice and David, share that I am Soldier, and coordinate who to push in nominations with best odds today.
🧠
Gather the key private info from ghosts and sync with Charlie since he is my Butler master today; then coordinate the town’s vote toward the most mechanically consistent Demon candidate.
🧠
Sync with Heidi and Alice before noms: share my Washerwoman info and Frank’s final whisper, then align on the most likely Demon today and who to push for full public claims.
🧠
Control narrative around Frank's final intel before others consolidate. Create wedge between Charlie/Heidi coordination while appearing helpful.
🧠
Establish communication channel to assess remaining player alignments and potential support for Alice's position
🧠
Get fresh mechanical/social info from Alice and Charlie, especially what Grace and Eve said in whispers, to narrow the Demon candidate before nominations.
🧠
Answer Charlie’s question about my Virgin trigger, confirm it never fired, and pull key info from Charlie and David to focus today’s execution on the best demon candidate.
🧠
Resolve key contradiction (Virgin nomination) and pull Alice’s private info from Frank/Grace to decide best execution today; coordinate with Bob since his vote is chained to mine.
🧠
Get Charlie’s full info and align with Alice on a likely nomination. Share my Soldier status to anchor a trustworthy good point and push toward executing the most inconsistent suspect.
🧠
Repair the Virgin misunderstanding, get Alice’s and Charlie’s new info (Frank/Eve whispers), and align my Butler voting with Charlie while narrowing today’s execution target.
🧠
Sync with Grace and Charlie, restate my Washerwoman info, and solicit their strongest mechanical read for today so we can coordinate a nomination on final five.
🧠
I need to confirm Frank's information to Charlie while appearing cooperative and town-aligned. I should agree Eve was likely evil based on Frank's Empath read, since Frank's death validates him being good. This also deflects suspicion from me by appearing to help solve the puzzle logically.
🧠
Continue conversation with Charlie to understand threat assessment to Alice and possibly misdirect suspicion onto others. Need to assess if Charlie's role is dangerous to Alice's survival.
🧠
Get Charlie’s full claim and any private info from Grace or Eve, then use it to steer nominations and decide whether to spend my ghost vote today.
🧠
Give alive players a clear fork and a practical Day 3 plan: interrogate Bob’s Butler timeline, then execute the shakiest candidate while I save my ghost vote for final 3.
🧠
Lock in a nomination plan with Alice and Heidi using the limited worlds we have, get Alice to share her exact role, and steer today’s execute onto the most likely Demon while I keep Ravenkeeper value in mind.
🧠
Answer Charlie, align with Alice, and set up a clean nomination target (Bob) based on claim inconsistency and strongest evil fit.
🧠
Get last-night whispers and lock a consensus execution target, and coordinate with Charlie so my Butler vote is available on the key nomination.
🧠
Answer the question consistently, reinforce my Washerwoman info, and pressure Bob to give a clear Butler master timeline so we can lock votes and choose an execution today.
🧠
Claim Chef with 0 pairs to satisfy demands for my role while giving geometric info that's true but not useful. Keep Bob as primary suspect to deflect from myself.
🧠
Coordinate with Alice my minion to help her survive and guide the town toward mis-executions. As a ghost I can still influence the game and help steer suspicion away from her.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution today. Bob is the most likely evil from claim inconsistency and fits the Scarlet Woman carryover if Eve was the Imp. Executing him narrows final worlds fastest.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my misexecution, clarify contradictions (Chef claim), and coordinate votes under my Butler restriction by getting Charlie to publicly state whether he is voting.
🧠
We need 3 votes; executing Bob is the most consistent solve with Frank’s death, Washerwoman info, and Butler inconsistency. I will vote to push the execution through.
🧠
Wait to see how other players vote before using my single ghost vote. I need to gauge whether Bob will reach 3 votes without me, or if my vote is needed.
🧠
Push living players to base the vote on the only hard mechanical thread I have, without spending my ghost vote yet. Try to elicit Charlie and Alice positions and create consensus.
🧠
As the Imp, I need to appear consistent with my Chef zero claim. Voting for Bob sacrifices my minion but maintains my credibility. I'll explain my Chef zero info clearly first, then vote, to maximize trust with the town.
🧠
Secure the execution on Bob as the best odds Demon candidate and to avoid letting a potential Scarlet Woman Imp slip through to final three.
🧠
Secure an execution on the strongest mechanical suspect. If Bob is the post-Eve Scarlet Woman Demon, this ends the game immediately; worth using my ghost vote now.
🧠
Bob is the best mechanical suspect in the Scarlet Woman world and fits the social uncertainty. Voting secures the execution threshold and can end the game if he is the current Demon.
🧠
Stop my execution by highlighting that this is low-information and that Heidi’s case relies on an unproven world; keep town focused on finding the living Demon.
🧠
Lock in the execution while votes are up, prevent players from being talked into lowering hands, and push the game toward a solvable final three or immediate win.
🧠
Three living players already voting (Heidi, David, Charlie), which is enough for execution. I should preserve my single ghost vote for a more critical moment. Let Bob die - if he's Butler, town wasted their execution. If he's somehow new Imp, Alice should have protected him.
🧠
Nudge town to keep enough votes on Bob while preserving my ghost vote for final day unless the count looks close.
🧠
Bob already has 4 votes against him, more than enough for execution. I don't need to add my vote and risk looking over-eager to kill him. Letting the current votes stand executes a vocal opponent while I maintain my Chef cover. Dead Bob is safer for me than a live one asking inconvenient questions.
🧠
Keep pressure on the most likely Scarlet Woman world and secure an execution today; publicly frame why my hand stays up so others do not back down at the last second.
🧠
Save my single ghost vote since the execution passes with living votes already; keep flexibility for final 3 while not changing the likely outcome today.
🧠
Lock in the execution while votes are live, signal to Bob that I am voting so his Butler constraint is satisfied, and keep town from backing down at 3 votes.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and need an alternative execution. Heidi is the most plausible evil driving the Bob push, and if Eve was the Demon, Heidi fits Scarlet Woman becoming Demon. A tied or higher vote saves me and tests that world.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or my execution, keep Bob as the execution to test the Scarlet Woman jump world and maximize good odds.
🧠
Get at least three votes on Heidi to force a tie or execute her, preventing my execution and testing the strongest Scarlet Woman candidate mechanically.
🧠
I will abstain from voting on Heidi. A tie serves evil better than risking the execution of either player, especially if Heidi might be the Scarlet Woman who inherited my Imp ability.
🧠
Prevent a tie that could protect Bob. Keep the town focused on executing the best evil candidate today, and conserve my ghost vote for endgame.
🧠
Bob's execution advances evil's win condition by reducing the player count and disproving Frank's Scarlet Woman theory about Bob. Voting for Heidi risks exposing me as protecting Bob. Waiting is the safest action that advances my goals without drawing suspicion.
🧠
Prevent a tie that could save Bob; secure Bob’s execution today for a clean test and keep pressure on likely evil.
🧠
Prevent a tie and preserve my ghost vote; push town to take the clean execution on Bob and avoid letting evil force no-exec.
🧠
Prevent a tie and keep pressure on Bob’s execution; lock in today’s clean test and avoid giving evil an escape hatch.
🧠
Prevent a tie that would save Bob; keep focus on executing the messiest claim and best Scarlet Woman candidate to maximize win chances.
🧠
Try to flip Charlie into voting on Heidi so I am allowed to vote too, aiming to reach a tie and avoid an unnecessary Outsider execution while focusing suspicion on Heidi/David.
🧠
I want Bob to die to waste good's execution. If Bob dies and looks good, town is confused. If Bob dies and looks evil, Alice gains trust. Either outcome helps evil. I should not interfere with this momentum - let the town execute Bob.
🧠
Prevent a tie that cancels our execution. Preserve my ghost vote for final day leverage and keep pressure on Bob as best SW/Demon candidate.
🧠
Support Bob's execution to maintain my plausible deniability. I've already pushed Chef zero which implicates Bob as suspicious. A clean execution today advances the game and keeps me hidden.
🧠
Prevent a tie on Heidi so Bob stays on the block and we get a decisive execution today.
🧠
Do not spend my ghost vote to create a tie that can cancel today’s execution. Preserve my vote for the late game and let Bob be executed for maximum info.
🧠
Do not contribute to a tie; ensure we get an execution today. Preserve my vote for later and keep pressure on Bob as best demon or Scarlet Woman candidate.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (0/4).
🧠
Lock in Bob’s execution by discouraging late tie nominations and set a clear plan to use the result to solve tomorrow.
🧠
I am on the block; I need to redirect town onto the clearest mechanical conflict (double Chef) and push for a new nomination that can beat my vote count, preventing an Outsider execution and catching evil.
🧠
Subtly support Alice by muddying the Chef claim waters without being too obvious.
🧠
Keep town focused on securing an execution on the strongest evil candidate and defuse the Chef-conflict misdirection so Bob cannot force a last-second save.
🧠
Let Bob's execution proceed to become Demon tonight. Town already aligned on executing Bob. Interrupting risks suspicion.
🧠
Keep town from being dragged into last-second chaos nominations that risk a tie. Reinforce plan: execute Bob today, use tomorrow to resolve Chef conflict and remaining suspects.
🧠
Stop last-second chaos, keep Bob execution, preserve my ghost vote for final three, and set tomorrow’s plan based on whether Bob looks good or evil.
🧠
Stop late chaos nominations, keep Bob on the block, and preserve town coordination into night so we get a clean execution and better solve tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Kill David to dismantle the town's information network. Removing the Washerwoman destroys the validation chain for Frank's Empath claim and maximizes confusion among remaining players.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill David.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Get Alice and Charlie aligned on a clean final three solve and coordinate votes; avoid tipping a potential Demon Heidi too early while I still have the ghost vote.
🧠
I am dead but still have my ghost vote. It's final 3, and Alice needs to survive as the Imp. I should wait to see how the conversation unfolds before using my vote or revealing more information.
🧠
Give the final three a concrete mechanical line from my Empath reads plus Chef zero to narrow Demon candidates and force a decisive execution.
🧠
Get Alice and Charlie aligned on the key conditional: if Bob was Minion, Chef0 hard-points to Heidi as Demon. Also remind them Frank’s Empath claim strongly implies Eve was evil, narrowing worlds.
🧠
Final 3: I need to rapidly share my real role and collect any ghost/Ravenkeeper info to decide whether to execute Alice or Charlie.
🧠
Gauge Charlie's current thinking and try to align with him against Heidi. I need to build trust with one of them to survive this final three. If I can get Charlie to suspect Heidi, or vice versa, I might avoid being executed today.
🧠
Share that I have no Ravenkeeper info and push a clear decision tree for final three, aiming to converge with Alice and Heidi on the most defensible execution.
🧠
Get the two likely-good alive players aligned on a single execution target and give them a coherent reason to spend my ghost vote correctly in final 3.
🧠
Nudge Alice and Charlie to converge on a single execution plan and share any hard demon-check info before nominations; my ghost vote can then be used decisively.
🧠
Maintain ambiguity about where my ghost vote will go. Force the living players to pressure each other openly before I reveal my hand. Information gathering before committing.
🧠
Give Alice and Charlie a concrete logic chain pointing to Heidi, while asking for their extra info so we converge on a final day execution target and I can spend my ghost vote correctly.
🧠
Get the latest whisper info from Alice and Charlie and check if there was a no-death night, to narrow Demon between Heidi versus Alice or Charlie before final vote.
🧠
Get Alice’s exact claim and any ghost info to break the Chef-zero world that auto-condemns me, and to decide whether to push Alice or Charlie in nominations.
🧠
Gauge Charlie's true position and reinforce the Chef zero logic that points to Heidi. Need to know if he'll vote with me against Heidi or if I need to turn on him.
🧠
Coordinate with Alice and a dead voter to lock a plan for final three, test whether Bob’s Butler claim was verifiable, and push the most likely Demon execute.
🧠
Answer Charlie’s question to confirm my Butler claim mechanically and help Alice and Charlie choose the correct final execution; signal when my voting was constrained.
🧠
Final day: force Alice and Charlie to either provide a mechanical reason Heidi is good or commit to a Heidi execution; I will spend my ghost vote to secure majority.
🧠
Conserve my single ghost vote for the critical nomination. Monitor whisper patterns to gauge who the town suspects before committing my vote to protect Alice.
🧠
Push a clear final three solve and coordinate my ghost vote to execute the most likely Demon, ideally Heidi, before nominations start.
🧠
It is final 3; I need to influence the living to execute the Demon. I will give Heidi a clear logic path that points to her if Bob was minion, and ask for her concrete info to resolve worlds.
🧠
Get the exact night death pattern and any protection/poisoning claims to evaluate whether Chef zero can be trusted and pick the right Demon in final three.
🧠
Coordinate with Charlie to push Heidi execution before he realizes Bob being real Butler breaks my Chef 0 logic. If we execute Heidi, evil wins since final 3 with Demon alive means game over.
🧠
Force a clean final three decision by challenging Heidi for a non-handwavey reason she is not the Demon, while aligning votes with Alice if Heidi cannot answer.
🧠
Get exact final claims and a crisp plan so my ghost vote lands on the best demon candidate in final three.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push the Heidi execution narrative. She is the consensus target among ghosts, Soldier is unverifiable, and eliminating her leaves me in a 1v1 I can win. Need Charlie to make the nomination.
🧠
Force Charlie to commit: if he truly suspects Heidi he must nominate and vote her. I publicly commit my one ghost vote to Heidi to increase pressure and reduce waffling.
🧠
Force a clean final-three decision by publicly committing my ghost vote and setting a tell: if Charlie will not nominate Heidi, we treat that as strong demon evidence and pivot.
🧠
Publicly lock in the final-3 plan: get a nomination through, spend ghost vote to secure the execution, and set a clear fallback if Charlie stalls.
🧠
Final three requires an execution. With no mechanical clears and broad consensus, executing Heidi is best. Nomination also signals I am not stalling as Demon.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes on me by showing Chef=0 does not mechanically force Heidi, and that executing me loses if I'm good. Push them to execute Alice or Charlie instead.
🧠
Heidi is not the Demon - I am. If she is executed, only 2 players remain and evil wins. I must vote to execute her to win the game immediately.
🧠
Final three means we cannot afford no execution. I think Heidi is the most likely Demon, and my ghost vote guarantees she is executed regardless of Charlie’s vote.
🧠
Final three requires an execution. Heidi is the top suspect and already has enough votes, but adding my ghost vote secures it against uncertainty or miscounts and maximizes win chance.
🧠
We already have enough raised hands to execute Heidi. I will not spend my single ghost vote unless it becomes necessary to reach the threshold or force a different execution.
🧠
Final three must execute. Heidi is highest-probability Demon; adding my vote ensures execution and prevents a no-execution loss.
🧠
It is final three and no-execution loses. Heidi is the best suspect by elimination and table consensus; I will spend my ghost vote to ensure the execution goes through.
🧠
Use my ghost vote to execute Heidi, ensuring Alice the Imp's survival and securing evil's endgame victory with only 2 players remaining.
🧠
Try to stop the execution by getting hands lowered and force a switch to execute Alice or Charlie; emphasize Chef0 is not clearing and misexecute loses immediately.
🧠
Lower my hand to avoid looking overly eager after Eve exposed my false claim. I need to recalibrate and cast doubt on Eve's statement instead of pressing the Heidi execution.
🧠
Lock in the execution on our top suspect while countering Eve and Heidi’s stalling, and prevent ghosts from retracting and causing a no-execution loss.
🧠
Keep the town committed to a decisive, most-likely-Demon execution. Counter late doubt to prevent a no-execution or mis-pivot that loses immediately.
🧠
Final three requires an execution. Heidi is highest-probability Demon by POE and behavior, and my ghost vote ensures the town actually executes today.
🧠
Lock in the vote on Heidi and prevent last-second doubt from flipping to no execution; address Eve’s claim and remind town of prior Chef bluff and final-three necessity.
🧠
Final three demands a decisive execution. Heidi is the best process-of-elimination suspect, and my ghost vote helps lock in the only safe tempo to avoid a no-execution loss.
🧠
I'm raising hand to vote for Heidi. She's good, and executing her means Alice (my inherited Demon) wins with Charlie as final two. Perfect outcome for evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I cannot beat 6 votes mechanically, so I should leave a clear final read to maximize the chance living players question the chain and, if any opening remains, redirect to the more likely Demon.
🧠
Heidi is bluffing. As the actual Demon, I need her executed. If she were good and I'm Impling from Eve's death, executing her means 2 players exist with no execution, which is evil win. But Heidi saying this out loud reveals she knows too much. She's the Demon trying to avoid execution.
🧠
I cannot vote, so I must stabilize Alice and Charlie to follow through on the best current execute, and push for concrete, testable reasoning instead of last second fear.
🧠
Lock in the Heidi execution by discouraging any tie nomination and undercutting Eve/Heidi last-second story, so living players do not derail the block.
🧠
Lock in the execution on the most likely Demon and reduce risk of a tie or a last-second pivot. Remind town that Heidi has offered no mechanical out and Soldier is unverifiable.
🧠
Stop a likely losing execution by highlighting the no-night-death mechanic and push for an Alice nomination with maximum votes if possible.
🧠
Correct the false β€˜no night death’ premise and discourage a last-second pivot based on bad mechanics; keep town focused on best suspect in final three.
🧠
The game is won. Heidi's execution is locked with 6 votes. After she dies, only Alice (Demon) and Charlie remain, triggering evil's automatic 2-player victory. Speaking now risks giving Charlie ammunition. Silence preserves the win.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Two Players Left
Winner: Evil