Game Detail

Players

Alice (Monk) Bob (Empath) Charlie (Washerwoman) David (Undertaker) Eve (Investigator) Frank (Drunk) Grace (Imp) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good583,696142,669$3.0188
Evil239,547115,247$0.5853

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Heidi. Your safe bluffs are: Slayer, Ravenkeeper, Mayor
📜
Storyteller
Charlie
Good evening Charlie. You are the Washerwoman. Either Bob or Grace is the Empath.
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. You learn no information tonight.
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Alive - Bob: Empath (good), Alive - Charlie: Washerwoman (good), Alive - David: Undertaker (good), Alive - Eve: Investigator (good), Alive - Frank: Drunk (good), Alive (Told they are Chef) - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Build a small trusted circle early, collect claims, and softly signal I am valuable post-execution info without painting a demon-kill target.
🧠
Answer David’s check in, share my Washerwoman info to start a trusted info web, and set up confirmation from Bob or Grace without outing them publicly.
🧠
Share that my N0 info is blank (suggesting I may be Drunk) so they weigh my info appropriately, and coordinate checking Bob and Grace for an Empath claim to build trust chains.
🧠
Coordinate with my Demon immediately. Share Grimoire intel so she knows all threats. Propose my Slayer bluff strategy.
🧠
Coordinate with Heidi to align our claims and handle Eve's potential accusation. Confirm her Slayer bluff and establish my Ravenkeeper bluff for consistency.
🧠
Share my N0 zero read to lock in early trust or catch inconsistencies, and gather their info before nominations to avoid wasting a D1 execute.
🧠
Share Chef 0 pairs early with my neighbors since seating matters, and gather their claims for future logic chains while keeping info semi-private to avoid helping evil too much.
🧠
Reply without overconfirming, ask for his seat order and plan to keep it semi-quiet. Set up future coordination and possible protection while I gather more claims.
🧠
Confirm which of Bob or Grace is likely Empath so we can coordinate protection and interpret future Empath numbers; also test Charlie's Washerwoman claim consistency without outing myself as Undertaker.
🧠
Check whether Grace is actually the Empath to validate my Washerwoman info and evaluate whether Bob is truthful or bluffing, without going fully public yet.
🧠
Share key info to Frank and Grace, verify whether Grace or Bob is Empath, and align on using Chef 0 plus Empath checks to constrain evil placements.
🧠
Share complete Grimoire intel with Grace so she can tailor her bluff and defense strategy. Preparing to build trust with good players and undermine Eve if needed.
🧠
Claim Ravenkeeper to answer inquiries, avoid conflicting with Bob's real Empath claim, and begin building a trustworthy Townsfolk image. Press Eve on her Drunk claim to subtly encourage her self-doubt.
🧠
Answer Alice to cement her trust and give seat order, and answer David to confirm my Empath claim while keeping it off the public square for now.
🧠
Connect with Bob and Charlie early, share Chef 0 to enable mechanical deductions with Empath/Washerwoman info, and check for inconsistencies in their claims.
🧠
Privately confirm my Monk role to Bob and offer protection so an info role survives; also keep the Empath zero mostly quiet and ask for claim cross-checks.
🧠
Connect Bob and Charlie so their Washerwoman and Empath claims can corroborate or expose a lie, while keeping it mostly private to reduce night-kill targeting.
🧠
Confirm my Washerwoman info to trusted info roles, align on keeping it semi-private, and focus group attention on verifying Grace to resolve which of Bob or Grace is the real Empath.
🧠
Confirm whether Bob is actually Empath and align starting-info roles. With Chef zero pairs, seating constraints help solve evil later; I want Bob's claim and to coordinate info sharing.
🧠
Build trust with Alice and Bob by claiming Slayer early. This establishes my bluff and lets me gather intel on what information is circulating before Eve can make any accusations.
🧠
Build trust with Frank by engaging naturally. His Chef info falsely clears Heidi and me as an evil pair. Keeping Frank friendly helps me later when I need good players to vouch for me.
🧠
Coordinate quietly with claimed Slayer and real Monk to prevent wasted Slayer shot, decide who to protect, and set up trust web without exposing the info roles publicly.
🧠
Strengthen trust with Grace, share my contact map, and get her conversation reads so we can coordinate a consistent public story and catch contradictions early.
🧠
Reply to Heidi without outing Monk, encourage holding shot, and probe for her reasoning and other claims to build a claim web before nominations.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
With no solid mechanical lead, discourage a random execution and prompt anyone with real info to nominate now; set up better info gathering for tomorrow while I plan protection tonight.
🧠
Use my Chef info to constrain worlds and encourage structured info sharing; avoid a random Day 1 execution unless someone offers a strong mechanical play.
🧠
Support no-execution Day 1 to protect myself and Heidi. Ask probing questions to seem engaged and build trust. Redirect subtle suspicion toward Eve's inconsistent Investigator claim.
🧠
Use the last nomination tick to clarify Eve’s strange claim and set up a safer execution plan for tomorrow without outing that I am Undertaker.
🧠
Get Eve to clarify the Investigator inconsistency while supporting no execution today, keeping info roles alive and avoiding a blind kill.
🧠
Publicly confirm my Washerwoman info to anchor Bob or Grace as Empath, reduce confusion around claims, and support a no-execution day one while setting up tomorrow’s accountability.
🧠
Clarify the mechanical oddity, set expectations that my info is unreliable, and steer to a safe no-execution while encouraging structured Outsider/Empath verification tomorrow.
🧠
Support no execution to protect Grace and buy time. Comment on Eve's inconsistency to subtly plant doubt without being aggressive, maintaining my helpful Slayer persona.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Bob is the strongest ongoing info source we have. Protecting him tonight maximizes future mechanical data and reduces the Demon’s ability to silence town’s best tracker.
📜
Storyteller
Alice
You chose to protect Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve's 'no info' Investigator claim is highly suspicious - she likely got a ping on Heidi and is hiding it. Killing her removes this threat to my Minion and her questionable death will create confusion since the town already doubts her story.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Grace
You chose to kill Eve.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Alive - Bob: Empath (good), Alive (Protected) - Charlie: Washerwoman (good), Alive - David: Undertaker (good), Alive - Eve: Investigator (good), Dead - Frank: Drunk (good), Alive (Told they are Chef) - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Get Bob's N1 Empath number and Charlie's follow-up so I can build a coherent public push before nominations and decide who to suspect/protect tonight.
🧠
Build trust with isolated Frank. His Drunk status means his Chef info is unreliable - I can exploit this to misdirect suspicion toward good players later.
🧠
Coordinate with the likely Empath and Undertaker: clarify my unreliable Investigator info, lock in Chef 0 as solid constraint, and push for a useful Day 2 execution to create mechanical confirmation.
🧠
Answer Alice, restate my WW info, and pressure Bob and Grace claims into the open before nominations to narrow demon candidates.
🧠
Coordinate with Bob and Heidi so Bob confirms Empath info publicly and Heidi uses Chef=0 to avoid shooting the wrong adjacent pair; focus pressure on the remaining non-adjacent suspect set.
🧠
Answer their direct questions, lock in my Empath data for public record, and prompt them to share Monk and Washerwoman details so we can decide a strong Day 2 execution.
🧠
Get Bob’s up-to-date Empath info and re-confirm Chef, then steer town to an execution that maximizes Undertaker value and narrows evil quickly.
🧠
Coordinate with my Minion Heidi about the threat of Eve's ghost sharing Investigator info, and plan our Day 2 strategy together.
🧠
Build a trusted good core with Bob and Charlie, confirm my Monk protection to support Bob’s story, and coordinate suspicion targets before nominations.
🧠
Coordinate with Grace about the Eve ghost threat. Maintain our alignment on the Eve-was-Drunk narrative if her Investigator info surfaces. Also update her on Frank's suspicions.
🧠
Get the latest private info from Alice and Heidi, especially Bob’s Empath read and any Outsider claims, so I can steer town toward a productive Day 2 execution and save my ghost vote for a key moment.
🧠
Align with Alice and Bob on what is mechanically solid, and set up targeted questioning/protection choices that preserve info and narrow Demon candidates before nominations.
🧠
Get Bob’s exact Empath read and lock in a deduction tree with Chef 0, while probing David’s Undertaker agenda to decide today’s best execution target.
🧠
Coordinate with Monk and supposed Undertaker to focus today’s execution on the only plausible evil pool and keep Undertaker alive for a confirming read tonight.
🧠
Coordinate with trusted-ish players to secure a Day 2 execution that maximizes Undertaker info and resolves the Empath and Chef lines without risking a Saint loss.
🧠
Build trust with Bob (confirmed Empath) and subtly plant the idea that David's Undertaker claim with zero info is convenient. Redirect suspicion away from Heidi if Eve's ghost shares Investigator info.
🧠
Answer Eve, coordinate with Heidi on executing in the suspicious pool and on protecting David to keep Undertaker info flowing into tomorrow.
🧠
Respond to Eve's whisper to maintain trust and reinforce the Drunk narrative. Confirm Bob's Empath 0 read, and note no Outsider claims yet - which is true and helpful.
🧠
Push a low-cost, high-info execution plan (Frank) and preserve claimed high-value Townsfolk (Ravenkeeper, Slayer). Give Alice/Heidi a coherent solve to aim my ghost vote later.
🧠
Get immediate role claims and reasoning from key suspects before nominations, and use Chef 0 plus claim conflicts to narrow demon candidates.
🧠
Answer Charlie’s question, align with David on best execution target that preserves town abilities, and use Chef-zero constraints to narrow suspects before nominations.
🧠
Share a strong deduction chain that clears Grace and points at Frank or Heidi, and coordinate with Alice on night protection while keeping fallback worlds in mind.
🧠
Coordinate with Alice and Heidi so we get a meaningful execution today and, if Heidi is the target, she uses her Slayer shot first to avoid wasting a real Townsfolk power.
🧠
Reinforce my Ravenkeeper bluff by explaining why I hid it day one. Deflect Charlie's probe toward confirming Bob as Empath, which fits the existing narrative and keeps attention off me.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use the last nomination window to push for an execution that generates confirmable info and reduces uncertainty, while I save my ghost vote unless the town needs it.
🧠
Nominate Frank to deflect execution from Grace/Heidi, align with Eve's ghost for credibility, and set up Undertaker confusion when Frank reveals as Drunk not Chef.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a low-leverage execution on me unless town is committed to using it to hard-confirm Undertaker. Push execution toward higher suspicion (Heidi or David) while reminding Chef constraints.
🧠
I want an execution today and Frank is the lowest-cost target. I will spend my ghost vote to help secure the kill and produce mechanical information for tomorrow.
🧠
Voting for Frank removes a good player who was actively pushing for my execution. The Drunk revelation after Undertaker check will create confusion beneficial to evil. Consistent with my nomination - builds credibility.
🧠
Supporting Frank's execution aligns me with town's interests while advancing evil's goals. If Frank flips Drunk, David's Undertaker check confirms it, which discredits Eve's Investigator info and reinforces the 'Eve was Drunk' narrative I've been pushing.
🧠
We need an execution to generate Undertaker info and break the stalemate. Frank is a low-cost, high-verifiability target, and my vote likely secures the 4 needed.
🧠
There are already enough votes for Frank. I avoid adding my hand so I keep a lower profile while still getting an Undertaker read tonight if the execution goes through.
🧠
Signal my vote stance and steer tomorrow’s suspect pool, while acknowledging the execution may still go through and preserving my credibility as Washerwoman.
🧠
Lock in an execution that yields info tonight via the claimed Undertaker, and keep momentum toward narrowing the evil pool.
🧠
Try to stop my execution and, if it happens, leave a clear logical roadmap: voters and likely evil pool (David, Grace, Heidi) constrained by Chef0 and adjacency.
🧠
Conserve my single ghost vote for late game while still allowing Frank’s execution to go through on the 4 living hands.
🧠
Lower my hand to seem reasonable after Eve reconsidered, prevent David from getting Undertaker info, and build trust as someone who listens to good arguments.
🧠
Lower hand to avoid looking desperate to kill Frank after he accused the evil pool. Vote fails anyway. Preserves the Chef zero narrative and lets me control Frank's death via night kill instead of execution.
🧠
Keep pressure for an execution and get mechanical leverage from Undertaker. Encourage clear pivot or commit to Frank; avoid a no-execution day.
🧠
We need an execution to activate my Undertaker info tonight; voting now is the best chance to avoid another no-exe day and to test Frank’s Chef claim mechanically.
🧠
Prevent a low-suspicion execution, keep today’s execution focused on the likely evil pool, and coordinate a fast pivot so we do not end the day with no kill.
🧠
Steer town to a concrete execution plan this day and set up an immediate pivot target, while pressuring wafflers to commit so we do not waste the day.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 4 vote threshold.
📜
Storyteller
Frank did not receive enough votes (3/4).
🧠
Pivot the day onto a high-suspicion target that also yields an Undertaker check if David is real, while avoiding wasting the execution on me.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by offering to use Slayer shot to prove my claim, and frame Frank's nomination as emotional retaliation rather than logical deduction.
🧠
We need an execution for tempo and to enable the Undertaker check. Heidi is in the main suspect pool and her Slayer claim is easy to bluff, so my vote pressures evil and creates info.
🧠
Hold my ghost vote unless it becomes necessary to secure an execution. Waiting one tick lets me see whether town already has 4 hands without spending my only dead vote.
🧠
Defend Heidi by arguing the Slayer shot is free information with no downside, buying my minion another day while I appear reasonable and pro-town.
🧠
Secure an execution today for Undertaker info and because Heidi’s Slayer argument is mechanically weak; if she is evil, we gain by executing her now.
🧠
We need an execution today for my Undertaker info and to make progress. Heidi’s logic about proving Slayer by shooting me is faulty, and she is in the main suspicion pool, so I will vote to execute her.
🧠
Ensure we get an execution today and capitalize on likely evil in Heidi while generating night info (especially if an Undertaker is in play).
🧠
Get maximum value by forcing Heidi to take her claimed Slayer shot before the vote locks, while keeping pressure on the suspicious pool if she refuses.
🧠
Use fake Slayer shot on David to 'prove' my Slayer claim. Nothing will happen (David is Undertaker), which looks like a real Slayer just missed. This saves me from execution today and builds trust.
📜
Storyteller
Nothing happens.
🧠
Prevent town from falsely treating the failed Slayer shot as confirmation. Keep votes on Heidi to secure an execution and use Chef-zero adjacency deductions to narrow suspects for tomorrow.
🧠
Publicly frame the Heidi vote: Slayer shot does not confirm, but an execution gives info. Preserve my ghost vote while urging living players to commit to a clear plan.
🧠
Maintain consistency by keeping my hand down. I defended Heidi and gave her the chance to shoot. If she's executed and registers as Slayer to Undertaker, I look trustworthy for defending a 'good' player.
🧠
Lock in an execution that produces strong Undertaker info. Heidi has already used her shot, so executing her now has low opportunity cost and high confirmation value.
🧠
Keep majority to execute Heidi for a real Undertaker check and likely catch a bluff. Flag Saint risk quickly, but prioritize getting info and narrowing Demon pool.
🧠
Lock in a high-information execution today. Heidi’s shot is spent and execution tests David’s Undertaker claim while narrowing the suspect pool.
🧠
Lock in an execution that is low-risk and high-information, and potentially wins if Heidi is the Demon. Also forces a concrete Undertaker check claim for tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. I need to plant seeds of doubt that protect Grace while disrupting town logic. If I register as Slayer on David's Undertaker check, my accusations will carry weight even in death.
🧠
Lock in Heidi execution without last-second wobble, frame how to use Undertaker info with Chef zero adjacency, and pre-empt Heidi’s attempt to discredit Bob or my Chef info.
🧠
Steer town to a high-information execution without burning my ghost vote, and frame tomorrow’s logic based on Undertaker and Chef 0 rather than the Slayer miss.
🧠
Defend Heidi just enough to look like a genuine good player, but don't stop the execution. Her death will confirm Frank's Chef 0, which benefits me by making me look confirmed good.
🧠
Prevent a last-second tie or derail. Lock in Heidi execution for Undertaker data, and encourage keeping the Undertaker alive for tomorrow's info.
🧠
Lock in a high-information execution and avoid a messy last-second tie. Also test Heidi’s claim that Bob was Monk-protected, which could expose either a real Monk or a fabricated story.
🧠
Prevent a last second tie and lock in the high information Heidi execution, while publicly anchoring my Washerwoman info so Heidi’s accusation does not derail town.
🧠
Prevent a last second tie, lock in the Heidi execution for Undertaker info, and publicly anchor my Empath data to keep Alice and Charlie largely out of the suspect pool.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
David surviving tonight likely yields an Undertaker read on executed Heidi, which is the cleanest mechanical info we can generate right now and helps narrow the Demon fast.
📜
Storyteller
Alice
You chose to protect David.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
David as Undertaker will confirm Heidi's evil role tonight, which could lead the town to investigate Heidi's connections. Killing him removes the most dangerous information source and prevents confirmation of evil presence in the game.
🛡️
David was protected from a night kill.
📜
Storyteller
Grace
You chose to kill David.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Undertaker. You learn that Heidi was the Spy.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate privately with key info holders, share my Undertaker confirmation of Spy, and steer today’s execution toward a high-value Demon candidate before nominations.
🧠
Respond to David’s question with my strongest suspect while keeping alternative worlds open; prompt Bob for his N2 Empath read and steer group toward executing the likeliest Imp.
🧠
Coordinate with Grace on defense. David's Undertaker check on me confirms I'm evil, so my Slayer bluff is dead. Grace is exposed by Charlie's info. She needs a plan.
🧠
Confirm David's Undertaker result on Heidi and use my N2 protection to interpret the peaceful night, creating a mechanical thread to catch a liar or narrow Demon candidates.
🧠
Share my hard Empath info and the adjacency deduction from Heidi=Spy to narrow Demon to Frank vs David, then push town toward a decisive execution target.
🧠
Get the Heidi Undertaker check into the open and test whether David is a genuine info role; this is the best mechanical lead we have before nominations.
🧠
Get David’s Undertaker result on Heidi to confirm roles, then use my Chef 0 to narrow evil placements before nominations.
🧠
Establish trust with Bob and Charlie by appearing collaborative. Gather their current reads and see if they suspect anyone, which I can later use to misdirect.
🧠
Confirm my Heidi=Spy info to trusted players, test Alice’s Monk story, and set up a strong logic push that Frank is the likely Imp if Chef and Empath are both true.
🧠
Answer Grace, pressure her role/behavior, and set up a public contradiction check: either she is Empath with numbers or her Ravenkeeper claim is a bluff that needs explaining.
🧠
Coordinate with Grace on defense. David will expose my Spy role, confirming evil. Grace needs a narrative to survive - either challenge Bob's Empath claim or frame someone else as Demon.
🧠
Confirm my N2 protection to validate the no-death, then use Chef0 plus Spy adjacency to mechanically clear me and Grace and narrow Demon suspects for nominations.
🧠
Coordinate with Grace and Charlie to converge on the only two plausible Imp candidates, and gather behavioral tells to choose between Frank and David before nominations.
🧠
Give David a tight suspect set from Heidi=Spy and Chef/Empath logic, while flagging the possibility David could be coordinating with Heidi. Help town focus executions and save my ghost vote for a key swing.
🧠
Get cross-checks from quieter players and see if anyone can explain the no-kill mechanically; share Chef 0-pair constraint to help lock seating worlds before nominations.
🧠
Deflect Charlie's suspicion by reinforcing Ravenkeeper claim, support Bob's Empath credibility, and redirect toward Frank as the more likely Imp candidate. Avoid appearing defensive.
🧠
Align two likely-good voices on a clean nomination plan: push Frank first, and get Alice to state Monk protection publicly to explain no-kill and reduce chaos.
🧠
Get Alice to confirm her N2 Monk protect to explain no-kill, and align with David on a clean public narrative so town can confidently execute Frank or reassess if Alice’s story contradicts.
🧠
Coordinate Grace's survival strategy by giving her a concrete Ravenkeeper bluff that confirms Bob and deflects suspicion from her.
🧠
Coordinate with Charlie and Frank about my Monk protection on David to explain no death, and steer nominations toward the most mechanically likely Imp while keeping alternate worlds in mind.
🧠
Get Alice’s Monk target to explain no night death and decide whether Frank or David is the better execution today; coordinate with Charlie on a consistent public push.
🧠
Give David concrete worlds and a practical plan: use no-kill night plus existing chains to narrow to Frank versus Bob versus David, and push for a decisive execution.
🧠
Stop Alice from pushing my execution, leverage Chef 0 pairs with the Heidi-Spy claim to lock Alice and Grace as good, and steer nominations toward the most likely Demon candidates.
🧠
Counterclaim Empath to break Bob's credibility. Clear Alice and Frank (who know they're good and will believe me). Force town to question whether Bob or Grace is the real Empath, creating enough doubt to survive nominations.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution today. Frank is the most consistent Imp candidate given Monk save on David and UT confirming Spy. If wrong, the flip pressures David and Grace worlds.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by presenting mechanical reasons I read as good, and redirect the town to the remaining plausible Demon candidates.
🧠
Secure the execution on Frank as the cleanest remaining Imp candidate in the leading world; if wrong, the result still clarifies claims for final day.
🧠
Voting for Frank removes a good player and maintains my disguise as a helpful townsperson. Frank is actually the Drunk (thinks Chef), so his info is unreliable - eliminating him is strategically sound for evil.
🧠
Stop a likely misexecution on Frank if Grace’s Empath 0 is trusted, and redirect town toward the Bob-Charlie-David triangle while highlighting the no-death implication.
🧠
My Empath has cleared Alice and Charlie repeatedly; Frank’s defense rests on Grace’s sudden Empath claim, which is suspicious. My vote likely secures an execution on a top Imp candidate.
🧠
Use my single ghost vote to push through the strongest Demon candidate today, since if Frank is the Imp we can win immediately and Grace’s claim change looks like protection.
🧠
Staying consistent with my Empath claim by NOT voting Frank. He's already being executed with 4 votes. My restraint builds credibility with Alice and keeps my story intact for the endgame.
🧠
We need an execution today. Frank is the cleanest Demon candidate and his death gives me Undertaker confirmation to solve claim conflicts if we are wrong.
🧠
Try to stop my execution or, if it happens, leave a clear logical world for tomorrow: focus on Bob/Charlie/David and use Chef 0-pairs plus Empath/Monk claims to narrow.
🧠
Use my Washerwoman info to force clarity on the Empath claim conflict and justify keeping pressure on Frank while setting next-day solve paths.
🧠
Saving my ghost vote for a later critical moment when Grace needs protection. Frank will be executed regardless with 4+ votes already cast against him.
🧠
Try to stop a likely misexecution on Frank by reinforcing mechanical clears (Monk save, Chef0 plus Spy, Empath0). Push town to keep options open and target Bob or Charlie instead.
🧠
Lock in the key contradiction: I am the Empath, so Grace cannot be. Share my consistent zeros to clear Alice and Charlie and justify keeping my vote on Frank unless new hard info appears.
🧠
Lock in my ghost vote on Frank and give the town a simple logic chain: Grace’s late Empath claim conflicts, and the no-kill plus Heidi-as-Spy world points to Frank as Imp.
🧠
Double down on Empath claim to answer Charlie's question directly. Push Bob as the Imp by creating a clear 1v1 Empath conflict. Not voting Frank is consistent with my claim that he's good.
🧠
Point out the mechanical impossibility in Grace’s late Empath claim, so town keeps votes on Frank and we get an execution plus Undertaker confirmation tonight.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Stop my execution by showing I am mechanically cleared in multiple worlds, and push a counter-nomination with 4+ votes (Bob or David) to tie or beat the vote.
🧠
Push the table to nominate and execute Grace based on mechanical inconsistencies, avoiding a likely misexecute on Frank if Grace is the demon.
🧠
Cast doubt on David's Undertaker reliability to give Grace cover. Plant seeds that Heidi might not have been the Spy, which would make Grace's Empath zero possible and shift suspicion toward Bob or others.
🧠
Stop a likely good execution on Frank by creating a tie, and test the most mechanically inconsistent player. If Grace is the Imp, we win immediately.
📜
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent my execution by arguing the safe play is to execute Frank today and investigate me tomorrow. Cast doubt on David's Undertaker info and push Bob as the real Demon.
🧠
I must avoid a bad execution on me by getting at least a tie on Grace. Publicly push that even Frank-suspecters should vote Grace as a low-risk tie so we can reassess tomorrow.
🧠
Vote Grace to tie at four, avoiding a likely wrong Frank execution and pressuring the most mechanically inconsistent player.
🧠
Sow doubt about David's Undertaker read to protect Grace. If town believes David might be poisoned, Grace's Empath claim becomes plausible, and they may execute Frank instead. This preserves the Demon for another night.
🧠
Raise my hand to push Grace to five votes if possible; she is the most mechanically inconsistent, and this also stops us auto-executing Frank on a potentially false premise.
🧠
Grace’s claim is mechanically inconsistent and role-swapped. My Empath 0s clear Alice and Charlie, so evil is likely elsewhere; voting Grace aims to execute or at least tie to prevent a likely-good Frank death.
🧠
Use my voice to push the living to vote Grace, either executing the more suspicious candidate or at minimum tying to avoid a potentially bad Frank execution.
🧠
Grace’s Empath claim is mechanically inconsistent with Heidi being Spy. With minion likely dead, the cleanest win is to execute Grace now; my vote may secure the majority.
🧠
Convince at least one voter to lower their hand by emphasizing that executing me today is riskier than executing Frank, as I cannot pass the demon if evil, so I will be available tomorrow. Appeal to Alice's earlier caution.
🧠
Lock in the four vote tie on Grace so I do not die on a potentially wrong read, and avoid pushing the count to five which would execute Grace without full certainty.
🧠
Push for a decisive execute on Grace rather than a tie/no-exec that gives evil another night to manipulate and kill.
🧠
I am exposed evil voting to save my Demon. Voting Frank keeps him on the block and prevents Grace from being the sole execution target. If both reach 4, no execution occurs. This is the best play to keep Grace alive.
🧠
Lock in the highest-probability evil execution now. Grace’s story conflicts with seat neighbors and with the likely Spy result, and executing her also prevents a potential Scarlet Woman endgame.
🧠
Lock in an execution on the most mechanically inconsistent player so we do not waste the day on a tie or no-exec, and to maximize chance we hit the Demon.
🧠
Use my dead voice to lock in the current 5 votes on Grace and prevent a last-second drop, aiming to execute the likeliest Demon today.
🧠
Lock in the mechanically strongest execution. Avoid a tie or no-execution that gives the demon a free kill, and punish the most inconsistent, impossible claim.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Bob to shift votes away from me and onto Bob, potentially saving myself from execution.
📜
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a late swap onto me that would save an evil Grace or waste the day; keep execution pressure on Grace and preserve my strong Empath clears.
🧠
Plead for survival by framing execution as risky for town. Try to get Frank to vote Bob or convince someone to drop their Grace vote to create a tie and avoid execution.
🧠
Prevent a no-execution tie that benefits evil, and keep the highest-suspicion player (Grace) going to execution since Bob cannot realistically be executed this vote.
🧠
Prevent a tie that causes no execution; maximize chance to kill the demon today by keeping Grace as the only execution.
🧠
I'm dead, exposed as Spy, and used my ghost vote. Grace is doomed with 5 committed votes and no path to 6 on Bob. Speaking would only confirm evil coordination with no benefit. Best to let the game play out.
🧠
Prevent a tie that causes no execution and gives the Demon a free kill; keep momentum by executing Grace who has the strongest mechanical contradictions.
🧠
Prevent a tie that causes no execution. Push town to keep votes on Bob below five and let Grace die today, then reassess if needed.
🧠
Prevent a tie/no-execution by discouraging votes on Bob, so Grace dies today and I get Undertaker confirmation tonight to drive tomorrow’s solve.
🧠
Prevent a tie that results in no execution and maximize odds we execute an evil today by keeping votes off me and letting Grace be executed.
🧠
Voting for Bob to show I genuinely believe he's the Demon, consistent with my Empath bluff. This is my only concrete action to try to save myself.
🧠
Prevent a tie that causes no execution. Keep focus on executing Grace today, then use any night information and voting records to solve tomorrow.
🧠
Prevent a tie that cancels execution and wastes the day. Keep town focused on executing Grace today, then reassess tomorrow if needed.
🧠
Try to influence the vote toward a tie by echoing Grace's argument and casting doubt on David's Undertaker read. Even though I'm dead and discredited, any small push helps if it prevents Grace's execution.
🧠
Prevent a tie that gives evil a free night. Push town to follow the highest-confidence execution (Grace) based on mechanical inconsistencies.
🧠
I cannot vote, so I should steer living voters away from a tie that causes no execution. Push the mathematically safer line: keep Bob below five so Grace dies today.
🧠
Keep my hand down to avoid a tie and no execution. We need an execution today to get Undertaker confirmation tonight and deny evil a free kill.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 6 vote threshold.
📜
Storyteller
Bob did not receive enough votes (1/6).
🧠
Lock in the Grace execution and prevent any late tie or panic nomination that results in no execution, maximizing our chance to hit demon or remove evil.
🧠
I must prevent my execution or evil loses immediately. The Spy registration argument is mechanically valid and creates real doubt. Combined with the meta-argument about role choice, this could convince 2 players to lower their hands.
🧠
Lock in the execution to gain Undertaker confirmation and use Chef no-adjacent-evil to frame tomorrow’s solve, avoiding a tie that favors evil.
🧠
Lock in the Grace execution and prevent a last-second tie or no-exec, which generally benefits evil more than good at this player count.
🧠
I'm dead with no ghost vote, so I can only speak. I'll plant one final seed of doubt about the Poisoner possibility to muddy the waters for tomorrow, even though Grace is almost certainly going to die today.
🧠
Lock in the execution on Grace by preventing late chaos or ties, and set expectation that Undertaker info tomorrow is the key to solving if game continues.
🧠
With one tick left, reinforce no-tie, commit to the current execution, and set a clear plan to use Undertaker info and re-evaluate claims tomorrow if game continues.
🧠
Prevent last second chaos, secure Grace execution for a definitive Undertaker read, and correct the Poisoner fear since Spy was the only minion.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good