Game Detail

Players

Alice (Virgin) Bob (Spy) Charlie (Empath) David (Imp) Eve (Mayor) Frank (Soldier) Grace (Investigator) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil211,17844,081$0.9867
Good578,53248,715$1.6944

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Bob. Your safe bluffs are: Librarian, Fortune Teller, Chef
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Washerwoman. Either David or Bob is the Undertaker.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Investigator. You learn no information tonight.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Spy (evil), Alive - Charlie: Empath (good), Alive - David: Imp (evil), Alive - Eve: Mayor (good), Alive - Frank: Soldier (good), Alive - Grace: Investigator (good), Alive - Heidi: Drunk (good), Alive (Told they are Washerwoman)
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early private claims from both neighbors to resolve my Empath 1 read and build a trustworthy info network before nominations.
🧠
Get early claims from my neighbors, form a small trust circle, and avoid painting myself as a high-value target while still moving info toward the group.
🧠
Privately check Bob and David for Undertaker claim and set up a discreet info channel, while minimizing demon targeting and spotting a potential evil bluff.
🧠
Maintain Mayor secrecy while engaging Frank and Grace, gather starting-info claims and outsider count to enable early mechanical deductions.
🧠
Coordinate cover stories with David, set up a mechanical contradiction against future Empath info, and prompt Charlie to reveal his claim so we can plan night kill targets.
🧠
Get early role/outsider info from my neighbors and a hub player, and float the idea of a nomination test later without outing myself publicly yet.
🧠
Share my odd lack of Investigator info to prompt cross-checks, look for Poisoner/Drunk evidence, and start a small trusted coordination group.
🧠
Respond to Heidi without stepping into an Undertaker double-claim, align Bob and me on cover stories, and seed doubt about Heidi's info so town questions her later.
🧠
Privately disclose my Empath 1 to my two neighbors, gauge reactions, and coordinate public claims without exposing myself broadly.
🧠
Clarify Grace's exact Investigator info and start mapping potential poisoning/drunkness. Also gather outsider count rumors to anchor setup and narrow suspects.
🧠
Respond to Alice, share my Washerwoman info privately to build a trusted core and coordinate a potential Virgin test nomination without exposing too early.
🧠
Clarify Grace’s exact Investigator info to assess poisoning or deception, and coordinate a small trusted group while I keep my Mayor role hidden early.
🧠
Defuse Charlie’s Empath pressure on David, seed doubt about his read, and set up my Chef 0 bluff while nudging town to look elsewhere first.
🧠
Confirm my real role to a likely-good source, set up an early Virgin test that can hard-clear a nominator as Townsfolk and catch liars, while keeping info contained.
🧠
Clarify the exact wording to resolve rules confusion, build a trusted info core with Frank and Eve, and pivot to checking outsider count and possible Poisoner/Drunk worlds.
🧠
Defuse Charlie’s Empath ping by offering plausible alternatives and positioning my Fortune Teller bluff as future verification, while nudging suspicion toward Bob or a Recluse.
🧠
Collect more starting info and role claims to validate whether my Empath read is reliable and to build a broader suspect pool beyond just my neighbors.
🧠
Collect starting-info claims quickly and flag the anomalous Investigator result to see if others also had missing info, indicating Poisoner or a lie.
🧠
Answer inquiries, seed my Washerwoman info, and push for a Virgin test to mechanically confirm a Townsfolk and possibly identify the real Undertaker.
🧠
Coordinate a small trusted core, clarify next steps for verifying Grace’s claim via outsider count and other N0 info, and decide what to share publicly before nominations.
🧠
Reinforce my Chef bluff, create doubt around Grace/Charlie info, and steer the Virgin test to execute a good player while keeping David off the block.
🧠
Coordinate an early Virgin test to mechanically confirm me and potentially a Townsfolk, while keeping my role mostly quiet and collecting contradictions around Grace and David.
🧠
Collect outsider count and any solid first-night info from a central player to triangulate whether a Baron/Poisoner exists and decide what to share publicly.
🧠
Coordinate our public story: you as Chef 0, me as Fortune Teller, and jointly undermine Charlie and Heidi info so town wastes day 1 and avoids executing Bob.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly surface key claims and contradictions to direct tomorrow’s talks and avoid a bad Day 1 execution with no data.
🧠
Get key mechanical info on the table, flag the most suspicious claim, and steer town away from a low-value Day 1 execution while setting up targeted checks for Night 1.
🧠
Get exact role/wording from Charlie and clarify contradictions before a rushed Day 1 execution; set up tomorrow’s execute plan while avoiding mis-executing a key good role.
🧠
Get a Day 1 execution on a good player or force Grace to reveal real info; either way it shifts focus off David and turns town against a confusing claim.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not contribute to a low-confidence Day 1 execution; preserve town numbers and push for more mechanical confirmations next day.
🧠
Slow down a potentially bad day one execution, demand exact wording from Grace, and keep attention on the stronger mechanical conflict around Bob versus David.
🧠
Prevent a low-confidence day one execution. Push for exact wording and cross-check claims so we can execute with higher certainty later.
🧠
Get a Day 1 execution on a good info-gatherer (or an evil liar), increase confusion around poisoned/drunk explanations, and reduce pressure on David by creating a different focal point.
🧠
Clarify exact wording, reframe as poisoning/drunk not evil, and talk town out of a day one execution on me.
🧠
Signal I am not voting Grace on weak evidence, keep attention on Bob or David Undertaker info and get Charlie to explain his β€˜ping’ to advance solves without a sloppy D1 kill.
🧠
Blend with majority caution, prevent a clarifying execution that could validate Undertaker/Empath chains, and keep focus on poisoned Investigator story rather than on me or Bob.
🧠
Avoid a weak D1 execute, keep focus on higher-value info (Charlie ping, Bob/David Undertaker split), and line up a mechanical test on me next day without outing my Virgin yet.
🧠
Only Bob is voting and most are holding. I will not add a vote to a likely bad day one execution; preserve town numbers and push for better mechanical info next.
🧠
Answer role questions, prevent a low-confidence D1 execution on Grace, and set up a plan to use my nightly info plus an Undertaker confirmation to catch evil.
🧠
Stop a weak day one execution, refocus the town on the mechanically relevant Bob versus David world, and set up a clean verification plan for tomorrow without outing my Mayor role.
🧠
I am the only hand up; keeping it isolates me. Lowering helps me appear consistent with the group, keeps attention off David, and maintains confusion around Grace and Heidi.
🧠
Prevent a bad day one execution on me, and steer town toward the strongest mechanical thread: Bob versus David from Empath plus Washerwoman, while planning a controlled execution tomorrow for Undertaker confirmation.
🧠
Do not vote Grace; preserve day one to gather more claims and set up a confirming execution tomorrow anchored by Washerwoman plus Empath info.
🧠
Do not add votes that might unexpectedly execute Grace; maintain my consistent stance, avoid attention, and preserve confusion around the Investigator no-info result.
🧠
Do not spend a day one execution on a likely poisoned or drunk Investigator. Save votes and push for clearer mechanical tests tomorrow: Undertaker verification and a Virgin nomination test.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/4).
🧠
Lock in a clean plan: no D1 execution, force Bob and David to hard-claim tomorrow, and set up an execution that the Undertaker can verify to anchor worlds.
🧠
Use the last tick to set a clear, low-risk plan: no further day one nominations, force Bob and David to commit, and set up a confirming execution tomorrow based on Undertaker plus my Empath line.
🧠
Use last public time to lock in clear Bob and David statements and request any outsider info, so tomorrow we can do a high-signal execution between them.
🧠
Get clear record denial of Undertaker while reinforcing my Chef bluff and undermining the plan to execute Bob or David tomorrow by casting doubt on info sources.
🧠
Use last tick to lock David’s public statement and fish for Librarian or Outsider info, creating a verifiable record for tomorrow’s execution plan.
🧠
Use last tick to lock in David’s hard claim and push setup sanity checks, so tomorrow we can execute with a clear mechanical plan centered on Empath and Undertaker verification.
🧠
Answer the Undertaker demand without confirming Heidi, establish a credible info role, and inject doubt so town does not auto-execute me tomorrow.
🧠
Reveal Virgin before night to propose a controlled day2 nomination test on Bob or David, generating mechanical alignment info without a messy day1 execution.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Virgin test that could immediately confirm Bob or implicate me, and keep town from gaining a clean mechanical execute tomorrow.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Dead - Bob: Spy (evil), Alive - Charlie: Empath (good), Alive - David: Imp (evil), Alive - Eve: Mayor (good), Alive - Frank: Soldier (good), Alive - Grace: Investigator (good), Alive - Heidi: Drunk (good), Alive (Told they are Washerwoman)
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate with David using full grimoire: identify roles, threats (Empath, Mayor, Soldier), and suggest safe kill and sacrifice lines to keep Demon alive.
🧠
Coordinate with Charlie and Grace to build consensus that today should be a Bob-or-David execution, since Virgin test is gone and we have multiple pings on that pair.
🧠
Align with Heidi to drive a decisive execution between Bob and David, the tightest mechanical solve, and ask for commitments to roles to catch lies.
🧠
Coordinate Bob’s planned sacrifice and public story so heat lands on him, not me, and we set up a Charlie kill tonight.
🧠
Collect updated private info from key info roles to decide whether Bob or David is the better execution today and spot poisoning or lies.
🧠
Collect private claims and night info to decide whether to push execution on Bob or David, and whether Alice death implicates anyone. Keep my Mayor role hidden for now.
🧠
Coordinate with Heidi and Charlie to push a Bob or David execution, while flagging my Investigator β€˜no info’ as possible poisoning and urging detailed reclaims for contradiction hunting before noms.
🧠
I am dead Virgin so my proposed nomination test no longer works. I want town to stop relying on it, share my true role, and push a decisive Day 2 execution plan.
🧠
Steer the group toward executing me instead of David, using Charlie empath and my Chef zero bluff to make Bob look like the lone evil between Bob and David, and discredit conflicting info.
🧠
Get key info holder Frank (note-taker) and Eve aligned on the mechanical need to execute Bob or David today, and to pressure both for detailed step-by-step claims before nominations.
🧠
Align Frank and Eve on my hard mechanical info and drive consensus to execute Bob or David today, prioritizing the one whose story is least coherent under scrutiny.
🧠
Answer Frank promptly to look cooperative, seed suspicion on Bob and keep my FT bluff credible while setting up a Bob sacrifice or a Charlie mis-execution.
🧠
Coordinate town focus and push for a decisive D2 execution with clear logic, narrowing to Bob or David while keeping Grace as secondary suspect.
🧠
Clarify contradictions (Washerwoman UT ping, FT results) and lock a coherent D2 execution plan; as Mayor I want town to commit publicly and avoid paralysis.
🧠
Pressure Bob to restate his exact claim and commitments so we can catch contradictions and decide Bob vs David for today’s execution.
🧠
As dead Virgin, I must drive town to a Day 2 execution and consolidate info from key info roles to choose Bob vs David and avoid another no-execute.
🧠
Give a consistent, simple public-facing story to build trust while positioning myself as the expendable evil to protect David and set up Charlie’s death tonight.
🧠
Force Bob and David to give consistent, detailed timelines and hard commits before nominations, then coordinate the town to execute one of them today.
🧠
Coordinate town to force clear public restatements, then execute Bob as the highest-overlap suspect while preserving a strong D3 solve if he is good.
🧠
Answer their recap demands while redirecting execution away from me, ideally onto Grace, with fallback of sacrificing Bob if needed and then killing Charlie at night.
🧠
Coordinate with core info holders to force clear public restatements and settle on a D2 execution between Bob and David before nominations start.
🧠
Coordinate a clear public re-statement and commit to executing either Bob or David today; reduce confusion and force contradictions before nominations.
🧠
Get David to restate FT checks and commit on not being Undertaker, to compare with Bob and resolve the Bob versus David execute choice today.
🧠
With one tick before nominations, force alignment-relevant commitments and gather any new mechanical info to guide today’s execution, likely between Bob and David.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Steer the Day 2 execution onto me instead of David, leveraging my consistent Chef zero claim and volunteer stance to protect the Imp and set up Charlie’s death at night.
🧠
Final tick: we need an execution, and the strongest mechanical thread points to one of Bob/David. With Bob openly offering death and David less publicly cleared, I push the vote onto David to test the chain and potentially end the game.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent David’s execution by urging no-vote and offering myself as the safer test, leveraging my prior commitment to die and doubt on drunk Washerwoman/Investigator.
🧠
We need a Day 2 execution and the strongest mechanical focus is Bob versus David. Voting yes on my own nomination avoids a no-execution day and forces clarity for tomorrow.
🧠
Use my ghost vote to help ensure we actually get a Day 2 execution and pressure the Bob versus David pair. If David is evil, we gain big; if not, we narrow to Bob next.
🧠
We need a Day 2 execution and this vote advances a high-information test between Bob and David; either outcome should strongly narrow to the remaining evil.
🧠
Stop the final vote needed to execute me by pushing uncertainty on the case and redirecting execution to Bob who is already volunteering.
🧠
Secure a Day 2 execution and test the Bob versus David world; I think David is the more likely liar/evil, so I will add the fourth vote.
🧠
Keep today’s execution focused on the cleaner test. Bob volunteering plus Empath pressure makes Bob the better D2 execute; avoid locking in a possibly-good Fortune Teller.
🧠
Stop an execution on a likely good Fortune Teller and steer town to the cleaner, lower-risk test of executing the volunteering Bob today.
🧠
Do not contribute to executing our Demon. Let vote fail, then steer town toward executing me as the 'clean test' while setting up Charlie as next night kill target.
🧠
Prevent an accidental 4-vote execution on David and pivot town to the mechanically safer test: execute Bob, who is volunteering and fits the empath 1.
🧠
Stop an execution that likely kills a real Fortune Teller, conserve my one ghost vote, and encourage town to take the cleaner Bob execution test instead.
🧠
Reduce chance we execute a possibly good Fortune Teller today and keep town coordinated to execute Bob as the clearer test per Empath and Bob volunteering.
🧠
Do not add noise during voting; avoid any chance of self-vote or contradictory statement. Let vote fail and push Bob execution next.
🧠
Prevent an accidental execution of David when the town momentum has shifted to executing Bob as the cleaner test today.
🧠
Hold my no-vote on David to keep likely Fortune Teller alive and push for Bob execution as cleaner test this day.
🧠
Do not add votes to David; preserve potential Fortune Teller and keep plan consistent: execute Bob as the cleaner test if we still want a Day 2 execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/4).
🧠
Create an alternative execution target to protect David, discredit Heidi’s accusation line, and burn nomination time so town cannot coordinate a clean push on the Demon.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Lock in my vote to execute Heidi as a safe good target, shifting momentum off David and away from executing me.
🧠
Stop a low-information execution on Heidi and refocus town on the mechanically constrained Bob versus David slot.
🧠
Prevent a low-information execution on Heidi and keep town focused on the mechanical fork Bob versus David. Save my ghost vote for a decisive Bob or David execution later.
🧠
Stop town wasting execution on Heidi; keep focus on mechanically resolving Bob versus David where my Empath pings point to evil.
🧠
Get Heidi executed to end the day and prevent a Bob or David execution, buying time and preserving our minion.
🧠
Stop votes on me and refocus town onto Bob versus David, the only mechanically supported execution, preserving our chance to win.
🧠
Stop a low-information execution and keep town focused on the only consistent mechanical lead: one evil between Bob and David. Save votes for that.
🧠
Prevent a low-info Heidi execution and keep town focused on the only strong mechanical axis, Bob versus David, with Bob volunteering as the cleanest test.
🧠
Lowering my hand signals I am not actually trying to kill Heidi, keeps me aligned with town consensus, and increases odds they execute me instead of David.
🧠
Prevent a low-information Heidi execution and steer town toward executing Bob or David for maximum mechanical resolution before night.
🧠
Do not spend my only ghost vote on a low-information Heidi execution; conserve it for a decisive late-game vote on Bob or David.
🧠
Do not contribute votes to the Heidi execution; preserve today’s execution slot for Bob or David, which is the only mechanical lead and gives clearer resolution.
🧠
Retract my vote on Heidi to blend with the town consensus and avoid a low-value execution that could reduce confusion and help town refocus on Bob versus me.
🧠
Do not spend votes on my own execution. Preserve the day’s execution equity for Bob or David, the only consistent mechanical lead.
🧠
Prevent wasting the execution on Heidi and keep town focused on the mechanically testable Bob versus David path.
🧠
Prevent a wasted Heidi execution and keep town focused on the only consistent mechanical axis, then set up executing Bob this day for maximum clarity.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (0/4).
🧠
Redirect execution away from Bob so I stay alive and can support David; sow doubt that the Empath chain is reliable and propose a different, less resolving execution.
🧠
Stop the pivot onto executing me or Charlie, and refocus town to execute Bob as the highest-leverage, volunteered test, urging others to nominate him immediately.
🧠
Steer town to a decisive, information-gaining execution (Bob) and block Bob’s attempt to redirect onto weaker targets. Preserve my ghost vote for endgame leverage.
🧠
Force a high information execution on the only mechanically consistent suspect pair. Bob is volunteering and sits in my confirmed neighbor pair, so this is the cleanest path to identifying the demon or narrowing to David.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop enough votes to survive and keep town from the Bob-then-David solve line; redirect suspicion onto Charlie as potential Drunk source of the tunnel.
🧠
Bob is central to the only consistent mechanical thread and is volunteering. Executing him is the highest information, lowest regret play compared to killing Charlie or me.
🧠
Spend my ghost vote to help secure a Bob execution, which is the cleanest resolution of the Bob versus David pair and avoids low-information kills on Charlie or Grace.
🧠
Secure the execution on Bob to resolve the persistent Empath one-between pair; it is the highest information and potentially game-winning kill.
🧠
Keep Bob alive and avoid setting up a forced execute on me tomorrow; discourage town from reaching 4 votes by arguing uncertainty and proposing an alternative test.
🧠
We need an execution today. Bob is central to both my Washerwoman UT pair and Charlie’s Empath line, and he is volunteering. My vote likely secures the 4 needed.
🧠
Secure the execution on Bob to resolve the main Bob versus David line and gain the most info with least risk, especially since Bob volunteered and multiple players are already voting.
🧠
Secure the Bob execution to resolve the core Bob versus David line and prevent wasting the day. Even if Charlie is wrong, Bob flip narrows worlds and keeps town coordinated.
🧠
Try to get enough players to lower hands so my execution fails; undermine Charlie’s Empath by proposing a plausible Baron setup with multiple Outsiders, making Charlie potentially Drunk.
🧠
Keep votes on Bob and prevent last second derail onto Charlie or me; Bob is the best execution for info and pressure.
🧠
Keep pressure to finish the Bob execution now; discourage lowering hands. Use my dead perspective to emphasize that killing Charlie or Grace is low information and risks wasting the day.
🧠
Keep votes on Bob and prevent a last second derail to executing me or Grace, which gives low information and risks letting evil run out the clock.
🧠
Prevent Bob from being executed by undermining the Empath certainty and offering a seemingly more logical test execution target.
🧠
Keep the vote on Bob and frame it as resolving both the Empath pair and my Washerwoman Undertaker ping. Prevent the table from getting derailed into low-info executions.
🧠
Keep the vote focused on Bob as the highest-information execution and prevent a last-second hand-lowering that wastes the day.
🧠
Keep votes on Bob; prevent last-minute derail to Charlie or Grace. Stress that executing Charlie does not solve Bob versus David and that we must use scarce days efficiently.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Save myself by triggering a last-second competing nomination, ideally on Charlie, to create a tie or shift votes, preserving the Demon and buying evil another night.
🧠
Lock in the Bob execution and prevent a late scramble that wastes the day or saves an evil player. Encourage focus on Bob versus David tomorrow based on results.
🧠
With seconds left, reinforce that the town should not pivot. Lock in Bob execution and set a clear plan for tomorrow to keep momentum and prevent evil from derailing.
🧠
Lock in Bob execution, prevent last second chaos, and set a clear tomorrow plan using my new Empath read plus pressure on David’s voting behavior.
🧠
Minimize the chance the town snap-executes me tomorrow by framing Bob’s death as not clearing the solve, seeding doubt about Empath, and committing to an FT check that can later be fabricated to redirect suspicion.
🧠
With no nomination left, lock in Bob execution and set tomorrow’s decision tree, press David on no-vote, and keep town focused on Bob-David/UT contradiction.
🧠
With seconds left, prevent a panic tie nomination and set clear next-day decision points while highlighting David’s no-vote as key data.
🧠
With seconds left, prevent any last-second nomination tie that could accidentally save Bob and waste the day. Lock in the clean execution and set expectations for tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Charlie is the only consistent mechanical thread pointing at me. Removing him is the best chance to stop an auto-execution on David tomorrow and keep the demon alive.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Charlie.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Prevent town from executing David today by reframing Charlie’s Empath as already resolved and pushing Heidi/Grace as better executions.
🧠
Privately remind key players of my fixed Empath constraint and push them to interrogate David for his promised N2 Fortune Teller check, so town can execute correctly today.
🧠
Seed doubt on Heidi and Grace, align with key voters, and steer nominations away from me while keeping my Fortune Teller bluff coherent.
🧠
Coordinate with Eve and Grace to publicly pressure David for his missing N2 Fortune Teller info and set a clear execution plan based on whether Bob was evil or good.
🧠
Share my Washerwoman info to coordinate pressure on the UT ping, and ask others to extract or verify David's N2 Undertaker result on Bob to resolve worlds before nominations.
🧠
Coordinate town to force David to give full night info and resolve Washerwoman vs FT claims, then aim execution at the most mechanically inconsistent suspect (likely David).
🧠
Force David to lock in a full, timestamped Fortune Teller story and address Undertaker-world so town can decide nomination with minimal wiggle room.
🧠
I cannot vote or nominate, so I will influence living players with the strongest mechanical read: Charlie’s Empath plus the night kill points to David being evil; urge them to press David hard in nominations.
🧠
Coordinate with David so his Fortune Teller story redirects the execution away from him and sets up a clean night kill on the Mayor.
🧠
Align the living on a clear decision tree before nominations: extract David’s N2 FT result and lock in a plan for my ghost vote, prioritizing executing David if evidence points there.
🧠
Answer Eve’s demand with a coherent FT history and hard Undertaker denial, then seed suspicion onto Heidi or Grace so town does not execute me.
🧠
Highlight David’s contradictory Fortune Teller N1 claim and push team to confront him and likely execute him, maximizing chance to hit Demon today.
🧠
Coordinate a unified public push on David using the hard contradiction plus my Washerwoman UT check, aiming to secure execution today.
🧠
Coordinate town to publicly confront David on the N1 target contradiction and the Washerwoman Undertaker claim, then unify votes to execute David if he cannot resolve it.
🧠
Coordinate with trusted players to publicly lock David into a single FT timeline, highlight the contradiction, and drive a David execution if he cannot fully resolve it.
🧠
Get David to lock in his FT N2 result and explain his D2 no-vote; inconsistencies can be relayed to alive players to drive correct execution.
🧠
Keep heat off David by making the mechanical story β€˜Bob was the empath hit’ feel complete, and redirect the day’s execution onto Heidi or Grace.
🧠
Get David to publicly lock in his N2 FT result and reasons for no-vote; coordinate town to execute David if his story conflicts or if Bob seemed good. Preserve my ghost vote for that swing.
🧠
Answer Alice with specifics to maintain credibility, justify prior votes as caution, and keep town from executing me.
🧠
Lock David into one Fortune Teller story and force a public clarification of the N1 contradiction before nominations, so town can execute the most mechanically suspicious player.
🧠
Force David to lock in claims now. A clear FT timeline plus whether he got Undertaker info on Bob will either resolve contradiction or justify executing David today.
🧠
Coordinate with trusted players to force a clear public recount from David and lock in a nomination/vote plan if he cannot resolve the N1 contradiction.
🧠
Force David into a single public, consistent timeline and explanation before nominations; if he cannot, unify town to execute him. Preserve my Mayor win condition by avoiding no-exec at 4-5 alive.
🧠
Get David’s claimed FT pings into main group and focus questioning on the Bob+Heidi yes and his Bob non-vote, so living players can choose a high-confidence execution.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It is the last tick before night. David has a hard contradiction in his Fortune Teller history and is the main unresolved evil candidate. Executing him now is our best shot at hitting the Demon or collapsing the evil world.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Lock in the execution on the player with the clearest mechanical contradiction and suspicious voting history. If David is the Demon, we win immediately; if not, we gain clarity.
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I cannot vote, so I will push the living to treat David as the best mechanical execution, highlighting FT contradictions and the Bob test logic.
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Talk people off the David vote by highlighting uncertainty and offering alternative executions, aiming to keep the Demon alive and preserve my ghost vote.
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We need 3 votes; David is mechanically and socially most suspicious. Executing him now avoids going to night with a likely Demon and loses less equity than random alternatives.
🧠
Use my single ghost vote to secure an execution on the most mechanically and behaviorally suspicious player, maximizing chance to hit the Demon or remaining evil.
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We have enough suspicion and mechanical contradictions to justify execution. Adding my vote ensures David is on the block and likely executed, which is our best path to a good win.
🧠
Lock in the execution on David; with 3 needed, my vote secures it and prevents evil from slipping through to night and reaching a losing final 3.
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Stop my execution by owning the inconsistency, locking in a single FT history, and persuading at least two voters to drop hands by framing this as a reckless misexecute.
🧠
Keep pressure on David during vote; summarize mechanical red flags so town secures enough votes to execute the best current suspect.
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Steer living players to execute David now using the strongest mechanical and behavioral points; I cannot vote so I must persuade clearly and quickly.
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Stop the execution of our Demon by casting doubt on the case, reframing contradictions as note noise, and redirecting suspicion onto Heidi or Grace to split votes and lower confidence.
🧠
Lock in the execution while votes are up by giving the clearest mechanical chain: Empath plus night kill plus David’s refusal to test Bob, and his shifting FT story.
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Use my ghost vote and public pressure to secure David’s execution, which is the most mechanically supported suspect from my Empath reads and his behavior.
🧠
Lock in the strongest mechanical-suspicion execution today while votes are live, and prevent town from hesitating due to Bob’s ghost pushback.
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Lock in the mechanically strongest execution today. Address doubt by highlighting the Undertaker check from my Washerwoman info and David’s failure to provide it.
🧠
Stop the execution on me by undermining the mechanical case and redirecting suspicion onto Heidi or Grace, buying a night kill and path to final 3.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the strongest execution with time low, discourage last-second counter-noms based on weaker cases, and prompt any hidden info to surface now.
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Lock in the strongest mechanical execution and prevent a late counter-nomination from derailing the day without new hard info.
🧠
Urgently prompt a counter-nomination to create a tie or surpass votes, then spend my ghost vote on it to keep David alive.
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Lock in the strongest mechanical execution and dissuade a last-second counter-nomination that could save David.
🧠
Stop a last second counter nomination and keep the strongest mechanical execution: David, based on my repeated Empath 1 and his Fortune Teller inconsistencies.
🧠
Prevent a last second counter nomination or tie. Keep the town focused so David is executed, maximizing chance we hit Demon and avoiding chaos in final seconds.
🧠
Lock in the execution on David and discourage a counter nomination that could create a tie or derail the best mechanical solve.
🧠
I need a counter-nomination to try to tie or beat the 5 votes on me, and I want to redirect suspicion onto the loudest pusher to create doubt and survive to win for evil.
πŸ“œ
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not contribute to a last-second tie that could save David; preserve the strongest mechanical chain pointing to David and keep votes concentrated.
🧠
I cannot vote, so I must steer town away from a tie. The strongest mechanical chain points to David; last second counter nominations generally help evil.
🧠
Use my single ghost vote to push Heidi to 5 and create a tie, aiming for no execution so the Demon survives and we go to night.
🧠
Do not add votes to Heidi; preserve the 5-vote execution on David and avoid a tie/scramble that could let the demon survive.
🧠
I cannot vote, so I must verbally prevent a last second tie on Heidi that could save David, and keep town focused on executing David this day.
🧠
No tool calls provided by model.
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Prevent a last-second tie or swing onto me; keep town focused on executing David as the best mechanical suspect.
🧠
Get at least 5 votes on Heidi to tie and stop my execution, keeping the demon alive.
🧠
Do not contribute to a tie that could rescue David. Preserve the current execution on the most mechanically implicated player.
🧠
Stop a tie that saves David. Reinforce the mechanical chain and the cost of scrambling, since I cannot vote to counterbalance.
🧠
Use my ghost vote momentum to persuade others to vote Heidi and create a tie, preventing David’s execution and buying the Demon a night kill.
🧠
Prevent a last second tie on Heidi that would spare David and give evil another night; reinforce that we should not vote Heidi.
🧠
Prevent a last second tie that cancels execution and gives evil another night. Keep pressure on David as the mechanically strongest suspect.
🧠
Do not create a tie that cancels execution. Keeping pressure on David preserves the best mechanical solve and denies evil an extra night kill.
🧠
Prevent a tie that cancels execution and buys evil a night. Reinforce that no one should vote Heidi so David dies today.
🧠
Secure at least a tie on Heidi to cancel today’s execution and keep the Demon alive for a night kill, shifting to a winning endgame.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/3).
🧠
With one tick left, prevent any last second scrambling and keep the execution on David, the mechanically best target, to maximize win chances.
🧠
With no vote, I can still prevent panic. Reinforce no-tie logic so David is executed and we gain info or win.
🧠
Try to force a last second counter-nomination to beat David’s 5 votes, or at least plant enough doubt to stop an automatic David execution.
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Stop Bob’s push for a counter-nomination that would risk a tie or new block, keep town unified so David’s execution goes through.
🧠
Use my last public influence to stop any last second nominations or tie attempts and keep execution on David, maximizing win chance.
🧠
Keep the execution on David and prevent a tie or late counter that gives evil another night and less info.
🧠
Use final seconds to keep town disciplined: no late nominations, no tie. Secure David execution and preserve dead votes for final day if needed.
🧠
Last-second Saint bluff to force a higher-vote counter-nomination, get off the block, and secure one more night kill to convert to a winning endgame.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good