Game Detail

Players

Alice (Mayor) Bob (Poisoner) Charlie (Saint) David (Imp) Eve (Fortune Teller) Frank (Undertaker) Grace (Ravenkeeper) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good700,572358,022$0.8912
Evil279,218148,348$1.7540

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Bob. Your safe bluffs are: Recluse, Soldier, Investigator
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
I want to poison Charlie to disrupt any start-of-game info role he might have (like Chef, Investigator, Librarian, or Washerwoman) and feed the town false information from day one.
πŸ“œ
Storyteller
β†’
Bob
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start by testing two uninvestigated players to get an early signal. A positive will focus tomorrow's accusations and checks; a negative clears both and narrows suspects for later nights.
πŸ“œ
Storyteller
β†’
Eve
You chose Alice and Charlie. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Form a trusted mini-alliance with my neighbors to pool night info, avoid splitting votes at first nomination, and steer the group toward likely suspects.
🧠
Form a private trust network with my neighbors to swap claims and catch contradictions before the public nomination.
🧠
Get private confirmation and any early claims from Frank and Eve to spot contradictions and avoid executing Town.
🧠
I want to contact my Minion, Bob, to share the safe bluffs and coordinate our claims and strategy for the game.
🧠
Privately share my N0 read to build a small trust circle and test Frank's motives; eliciting his night info or claim will narrow suspects before nominations.
🧠
Form a small private triad to exchange reads, cross-check other private clusters, and avoid premature nomination so we can spot contradictions later.
🧠
Tell Alice and Bob my Empath read so they trust Alice and we can coordinate votes away from Alice and Grace toward more likely suspects.
🧠
Coordinate with my Demon (David) by sharing my actual role (Poisoner), who I poisoned (Charlie), and my planned bluff (Investigator).
🧠
Verify Heidi's claim and get Bob to share info so we can coordinate votes and avoid accidentally nominating each other.
🧠
Coordinate with Eve and Grace to avoid executing Alice/Charlie today, elicit further reads, and build a nomination plan pointing at more likely suspects.
🧠
Force a coordinated vote to provoke reactions, get Eve to confirm her FT publicly, and see who pushes back so we can narrow suspects.
🧠
To coordinate my bluff (Soldier) with my Minion Bob, and align on how we will respond to Charlie and frame Eve/Frank.
🧠
Get Frank to state alignment, avoid a premature execution, and coordinate votes only if evidence supports nominating David.
🧠
Get Bob and David to share who they whispered to and any red flags, and to delay nominations so we can compare private histories and spot contradictions.
🧠
Publicly confirm my Empath read to Alice and Bob so we can coordinate votes, avoid mislynching my neighbors, and watch for suspicious defenders or accusers.
🧠
Claim Investigator to Alice and Heidi to build trust, aligning with Heidi's Empath 0 info and setting up Eve/Frank as suspect Minions.
🧠
Get Bob and Heidi to agree on a quiet plan to test/target Eve or Frank, confirm claims if needed, and avoid splitting votes.
🧠
Get Eve to confirm her check and commit to checking David next night, and get Grace to commit to voting David today so we can test a coordinated nomination.
🧠
Secure explicit commitments from Frank and Eve to vote and to have Eve check David if nominated so we only execute if we can confirm or coordinate a reliable majority.
🧠
I want to reply to Charlie's whisper to build trust with him, while subtly planting suspicion on the Frank/Eve/Grace group (where Eve is my neighbor, and Bob plans to target Frank/Eve with his Investigator bluff).
🧠
Secure public commitments from Frank and Grace to avoid a Minion framing David, and arrange to check David tonight if nominated.
🧠
Get Bob and David to share specific red flags about Frank/Eve/Grace and agree to hold nominations today so we can pool info and avoid a premature lynch.
🧠
Privately coordinate with Alice and Bob to watch Eve and Frank, confirm Bob's Investigator reliability, and agree who to nominate if suspicion solidifies.
🧠
To respond to Alice and Heidi's plan, confirming my Investigator bluff and pointing suspicion towards Eve to align with David's plan, while building trust with the Empath.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Force a concrete test: get David on the block so Eve can investigate and we gain execution info tonight, narrowing suspects for next day.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Frank's nomination by claiming my bluff (Soldier) and pointing out that rushing a Day 1 execution on a claimed Soldier is bad for the town.
🧠
Publicly committing my vote helps secure the execution and guarantees my Undertaker ability will reveal David's character tonight, producing decisive information for our team.
🧠
Get public commitments from Eve to check David tonight and from Frank to confirm he is not framing; I will only vote if both publicly commit.
🧠
Reveal my Empath read to protect cleared players and prevent a wasted day-one execution unless clear mechanical evidence appears.
🧠
Avoid a premature execution and force Frank to clarify his claim. Collect public commitments before I consider voting for David.
🧠
Prevent a likely wasted execution, force Frank to provide evidence or withdraw, remind group of Heidi and Bob's reads, and get Eve and Grace to clarify so we can target the true suspect.
🧠
Prevent a day-one lynch with no hard evidence, force Frank to produce specifics, and protect a potential Soldier while keeping my role hidden.
🧠
Defend my Demon (David) from execution by using my Investigator bluff to cast suspicion on his nominator, Frank. This discourages others from voting.
🧠
To defend myself against Frank's nomination by thanking the players who are defending me, reaffirming my Soldier bluff, and encouraging the town to not vote for my execution.
🧠
Explain why I nominated David, force Eve to commit to a check or reveal reluctance, and try to secure Grace's vote or withdraw to avoid a bad early lynch.
🧠
Get public commitments from Frank and Eve before I cast my vote to avoid wasting a day-one execution or protecting a real Soldier; force mechanical verification.
🧠
Prevent a day-one lynch with no proof, force Frank to produce concrete evidence or withdraw, and get Eve to commit to a night check so we gain reliable info.
🧠
Stop a likely bad day-one lynch, avoid promising a possibly false check, force Frank to show real evidence or withdraw so we do not waste the execution.
🧠
Stop a likely wasteful day-one execution, force Frank or Eve to publicly commit evidence or withdraw, and preserve town information for later.
🧠
Prevent a day-one lynch of a claimed Soldier; force Frank/Eve to commit evidence or a check so we avoid executing a Town protective role and gather info.
🧠
The town is overwhelmingly against voting for David, who is my Demon. I will wait for the vote to fail so we can move to the night phase where I can poison the Fortune Teller claim (Eve).
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/4).
🧠
I want to thank the town for not executing me, reinforce my Soldier claim, and encourage going to night so we can make our night actions.
🧠
De-escalate after a failed lynch, regain trust, force Bob to reveal his Investigator targets to clear the Frank/Eve suspicion, and ask Eve to check David if she will to remove ambiguity.
🧠
Avoid a risky day-one lynch, preserve the Soldier, and force useful night information from Eve or Bob so we can make an informed nomination tomorrow.
🧠
Avoid a day-one lynch, force Bob to publicly reveal his Investigator targets and result, and get night checks from Eve so we can narrow suspects before lynching.
🧠
Provide a concrete result tonight by checking David to stop day-one haste and to test Bob's Investigator implication.
🧠
Prevent a premature Day 1 lynch, ensure Eve checks David tonight, and create clear, comparable claims tomorrow to narrow suspects.
🧠
Avoid a rash day-one execution that could kill a Soldier or me as the Saint; force night actions and information sharing so we can identify contradictions and find the Demon safely.
🧠
Confirm my Investigator bluff to the town by stating my ping was Frank or Eve as the Poisoner, and prepare to transition to the night phase where I can poison the Fortune Teller (Eve).
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Eve is the Fortune Teller and announced she will check David (our Demon) tonight. Poisoning Eve tonight will disrupt her ability and prevent her from getting a true 'Yes' result on David.
πŸ“œ
Storyteller
β†’
Bob
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Eve is the safest play. She is the Fortune Teller and publicly declared she would check me tonight. If she lives, she will likely find me out. If she dies, I can claim the Demon killed her to frame me.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Confirm Bob's Investigator wording and Heidi's Empath neighbors/read so I can form a coherent accusation before nominations.
🧠
Answer Grace's whisper and clarify my Investigator claim to Grace and Heidi, while planting the seed that Frank could still be the Minion or that Eve was, and prompting Eve for her info.
🧠
Get Bob to post exact Investigator target and Heidi to restate Empath read so we can justify passing and avoid a risky lynch today.
🧠
Get Bob to publish his exact Investigator result and get Heidi to state her Empath reads publicly so we can coalesce on a correct nomination this phase.
🧠
Reveal my Fortune Teller check and force Bob and Heidi to publish their Investigator/Empath reads so town can narrow suspects and pick a nomination.
🧠
Get Bob to keep his promise and reveal his investigation target and result, and get Heidi to confirm her empath read so we can narrow suspects before nominations.
🧠
Publicly clear my neighbors and get Bob to reveal his exact Investigator target so we can make a confident nomination.
🧠
Coordinate with my Minion, Bob, who is currently the center of attention and has set up Frank as the Poisoner.
🧠
Clarify Bob and Heidi's precise investigative wording and whether Eve's ghost revealed David's check, so we can narrow Demon suspects before nominations.
🧠
Coordinate with David (my Demon) on pushing the execution of Frank today using my Investigator bluff.
🧠
Get Bob to publish his Investigator target and get Heidi to restate her Empath zero and confirm whether Eve checked David, so we avoid a bad lynch and narrow suspects.
🧠
Get Bob to publish his Investigator read and have Heidi restate Empath reads aloud so we can choose a clear nomination this round.
🧠
Get Bob and Heidi to publicly state their mechanical reads now so the town can combine them with my Fortune Teller info and narrow suspects before nominations.
🧠
Wait for Bob to post his promised investigation and for Heidi to confirm her empath read; their mechanical facts will determine who I nominate at today's execution.
🧠
Clear my neighbors so the group can focus suspects elsewhere and pressure Bob to publicly post his Investigator target before nominations.
🧠
I want to build trust with Charlie and plant the seed that Frank is the Poisoner based on Bob's Investigator claim and Eve's death.
🧠
Get exact Investigator wording and verify Heidi's Empath neighbors and whether Eve shared her David check so we can eliminate cleared players and focus nominations.
🧠
To establish my Investigator bluff to Alice and Grace, framing Frank as the Poisoner since Eve is now dead, setting him up for execution.
🧠
Force Bob to post exact Investigator target and get Heidi to restate Empath zero so we can narrow suspects and avoid a damaging Day 2 lynch.
🧠
Force Bob to post his exact Investigator read and get Heidi to confirm her Empath reads publicly so we have clear info for today. If Bob points to Frank, we should nominate Frank.
🧠
Force Bob and Heidi to reveal mechanical reads publicly so survivors can combine clears and target the Demon before nominations; my ghost vote can break a close call.
🧠
Get Bob to publicly post his promised investigation result and Heidi to confirm her empath read before nominations, so we can narrow suspects.
🧠
Clear Alice and Grace publicly to narrow suspects and push Bob to reveal his exact Investigator target before nominations.
🧠
To confirm alignment with my minion Bob on framing Frank today. This ensures we coordinate our public push as soon as nominations begin.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Remove the player Bob's Investigator pointed to and stop a likely evil from driving votes; force a decisive test of Bob and Heidi's leads.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Force Bob and Heidi to post their promised, concrete information before votes so we avoid a premature lynch and gather usable facts.
🧠
Get Bob and Heidi to post public, precise results and push players to raise hands if they trust Bob, converting the nomination into a successful execution if the read is correct.
🧠
Use Bob's Investigator claim plus Heidi's Empath clears to push an execution now. Forcing a vote pressures the group, may remove the Poisoner, and reveals supporters.
🧠
I will vote to execute Frank. Bob's fake Investigator ping makes Frank look like the Poisoner since Eve is dead, and executing a good player helps the evil team.
🧠
Use my ghost vote to push the group toward executing the highest-probability Demon and force Bob/Heidi to reveal their reads, creating decisive info for Day 3.
🧠
Force Bob and Heidi to post exact mechanical reads so we do not execute on whispers and reduce the chance of killing an innocent or costing the town the game.
🧠
Publicly state my Investigator bluff to justify Frank's execution and pressure the town to vote for him, satisfying their demands before the vote finishes.
🧠
Publicly clear Alice and Grace, justify and commit to voting Frank to test Bob's Investigator, and push the group to resolve the accusation before night.
🧠
Delay an execution, force Bob to give exact N0 wording, and highlight that Eve's night death makes his Minion result suspicious so we can catch a liar or confirm Frank.
🧠
Push to reach a majority and force a clear result on Bob's Investigator read; we need to test or eliminate Frank now rather than delaying.
🧠
Lock in a vote to force a decisive test of Bob's Investigator and Heidi's Empath, narrowing suspects before night and forcing clarity.
🧠
I want to encourage the town to vote for Frank to secure his execution, which will keep me (the Demon) safe and eliminate a good player.
🧠
Preserve my one ghost vote for a decisive late-game use if execution will carry without me; do not waste it on a likely successful lynch now.
🧠
Raise my hand to execute Frank to test Bob's Investigator and Heidi's Empath and gain decisive information before night.
🧠
I will raise my hand to vote for Frank's execution. Executing Frank, a good player, keeps our Demon David safe and builds credibility for my Investigator bluff.
🧠
Raise my hand to test Bob's Investigator lead, using my Empath clears to narrow suspects; we need to force information now before night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get Bob to state his exact Investigator wording and stop a rushed execution that could help the Demon; buy time to resolve contradictions and save town info.
🧠
Backing the execution tests Bob's Investigator and Heidi's Empath publicly. Either outcome gives us valuable information to narrow suspects and move town toward the Demon.
🧠
Force a decisive test of Bob's Investigator and Heidi's Empath now to narrow suspects before night; execution will produce clear information either way.
🧠
Solidify the execution of Frank (who is a good player) by acting like a reasonable good player (Soldier bluff) who is reluctantly agreeing to execute an Undertaker claim because the mechanical information from Bob's Investigator ping is too strong to ignore.
🧠
Reveal my Fortune Teller read to shrink the suspect pool and urge the town to demand Bob's exact Investigator wording before executing Frank; I will use my ghost vote to back a justified lynch.
🧠
Stay low this tick to avoid drawing suspicion, keep my vote options open, and force others to post Bob's exact Investigator wording before any irreversible execution.
🧠
Frank and Eve are asking for my exact Night Zero Investigator wording. I will provide it clearly to maintain my bluff, secure Frank's execution, and safely transition the game to night.
🧠
Support executing Frank now to test Bob's Investigator and gain definitive mechanical information; my Empath clears Alice and Grace so this is a reasonable targeted test.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi is the active Empath who has cleared Alice and Grace. Poisoning her will allow the Storyteller to feed her false information, especially if the seating/neighbors change due to night deaths.
πŸ“œ
Storyteller
β†’
Bob
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
To eliminate the Empath and prevent her from getting a '1' reading on me or Bob if her neighbors Alice or Grace die. This also removes a highly trusted good player.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Heidi.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Prompt Bob to restate his Investigator reads and get Charlie to speak so we can decide a nomination this tick.
🧠
Get Alice and Grace to publicly confirm they were cleared and to pressure Bob to restate his Investigator wording; push suspicion onto Charlie or David if Bob is honest, or onto Bob if he is lying.
🧠
Restate my Investigator bluff to Alice and Charlie as Alice requested, framing Frank as the executed Poisoner to lock in my credibility and divert suspicion from David and myself.
🧠
I want to coordinate with my Minion Bob to understand what the good players (Alice, Charlie) are discussing and decide on today's execution target.
🧠
Reveal my Fortune Teller read to living trusted players so we focus nominations on the only remaining suspects, Bob and David.
🧠
Get Alice and Charlie to repeat Heidi's Empath zero publicly, force Bob to post his exact Investigator wording again, and focus suspicion on David or Charlie so we can narrow the Demon.
🧠
Reveal my Undertaker status, highlight contradictory claims, and push Alice and Charlie to force nominations or get Bob to post exact investigator wording before nominations.
🧠
Get Alice and Grace aligned behind a single nomination target now so we narrow the Demon quickly and avoid me being swept up.
🧠
Make Bob publish his exact Investigator wording so contradictions appear publicly. Coordinate with Charlie to pick the correct nomination quickly based on Bob's public wording.
🧠
Force Alice and Grace to publicly restate my Empath clears to narrow suspects and pressure Bob to repost his exact Investigator wording so we can test David or Charlie; preserve my ghost vote for the final day.
🧠
Coordinate with my Demon (David) to ensure he doesn't get executed. Since the good team has a majority and knows the evil pool, my best play is to draw the execution to myself (the Minion) to save the Demon.
🧠
Coordinate with Bob about his plan to get executed, and plan the endgame strategy of framing Charlie in the final three.
🧠
Force Alice and Charlie to lead a public nomination and get votes onto Bob or David before nominations close, narrowing suspects to win.
🧠
Get Alice and Charlie to back a public nomination of David and to push Bob to post his exact Investigator wording, forcing information and momentum before nominations.
🧠
Get Alice and Charlie to push nominations on Bob or David and force Bob to clarify his accusation so we narrow suspects before nominations.
🧠
Force Bob to post his Investigator wording publicly and get Alice and Grace to back nominating David so we can quickly lock votes or pivot to Bob if he lies.
🧠
Force Bob to confirm his exact Investigator wording or reveal deception, then direct the group to nominate the appropriate suspect (David if consistent, Bob if not).
🧠
Get Alice and Grace to publicly confirm my Empath clears and push Bob to republish exact Investigator wording to force a contradiction before nominations.
🧠
To confirm the strategy with David: I will get executed today to protect him, he will kill Alice tonight, and we will frame Charlie tomorrow to win the game in the final 3.
🧠
Build rapport with Grace (the confirmed good player who will be alive in the final 3) by agreeing that Bob is suspicious and suggesting we execute him, while planting a small seed of doubt about Charlie to prepare for tomorrow's final 3.
🧠
Force a nomination on Bob or David now so the living majority can execute the Demon; coordinate votes with Alice and Charlie while I commit my ghost vote.
🧠
Get Alice and Charlie to publicly back nominating David and force Bob to post his exact Investigator wording so we can validate his read before nomination.
🧠
Push Alice and Charlie to force a nomination (Bob or David) so Bob must post exact wording or David's Soldier claim is tested, exposing the Demon.
🧠
Lock Alice and Grace to nominate David now, force Bob to post his exact Investigator line, and commit our votes so we get a lynch before nominations close.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Prompt Bob to act sketchy and refuse to share, setting up his execution as planned to clear myself.
🧠
Force a clear public test now in line with Eve/Heidi reads, keep momentum with Alice and Grace, and compel Bob to go on record with his exact Investigator wording.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am currently nominated and need to defend myself to avoid execution. I will emphasize my Soldier claim and redirect suspicion onto Bob to convince the town to not vote for me.
🧠
Add my vote to help reach the three needed to execute David and force a decisive result before nominations close.
🧠
Reach 3 votes to execute David now, forcing Bob to publish his Investigator wording or be exposed; use Heidi's clears to justify vote.
🧠
Cast my ghost vote to reach the 3 needed and force an execution now, using Empath clears to justify targeting David and to narrow suspects before night actions.
🧠
Use my final ghost vote to push the current nomination to execution now, securing a result and forcing clarity even if imperfect, to help Town narrow suspects.
🧠
Use my lone ghost vote to ensure David is executed now, either killing the Demon or forcing Bob into the open so the town can target him next.
🧠
To defend David (the Demon) by using my Investigator bluff to suggest Frank was the Minion, thereby validating David's Soldier claim and convincing players to lower their hands.
🧠
Force Bob to reveal his exact Investigator phrase so we can resolve the Bob vs David contradiction before executing, avoiding a mistaken lynch or exposing an evil player.
🧠
I need to defend myself against the ongoing vote by agreeing with Alice, emphasizing Bob's explanation, and urging those who voted to reconsider, to avoid getting executed.
🧠
Force the town to finish the vote on David now, while demanding Bob post his exact original Investigator wording to expose any lies or misremembering.
🧠
Force Bob to post his exact Night 0 Investigator phrasing to clarify claims; meanwhile commit to voting David to test his Soldier claim and narrow suspects before night.
🧠
Retract my ghost vote to save it for final day, force Bob to post his exact Night 0 Investigator wording, and avoid wasting my single ghost vote on a possible Soldier.
🧠
Push living players to force Bob to publicly post his exact Investigator wording now; if he refuses, make him the execution target instead of wasting votes on David.
🧠
Force Bob to post his exact Night 0 Investigator wording and get Alice/Charlie to commit so my ghost vote supports the correct nomination; avoid wasting execution.
🧠
I need to prevent David from being executed. I will post the fake Investigator phrasing as requested by Alice to convince Alice and Grace to lower their hands or not vote for David.
🧠
Bob has posted his exact wording; refusing to vote now avoids wasting our execution on a likely Town player and forces us to gather better evidence against Bob if needed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am currently on the block with 4 votes and will be executed. I must nominate Bob to offer an alternative target. The town is highly suspicious of him, so we can get enough votes to tie or execute him, saving me.
πŸ“œ
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to get myself on the block to tie or surpass David's 4 votes so that David, my Demon, is not executed today. Raising my hand to vote for myself secures a vote towards this goal.
🧠
I need to ensure I am not executed today. Since I nominated Bob, voting for him is consistent with my claim and helps push him to tie or surpass my 4 votes, ensuring my survival.
🧠
Encourage town to vote Bob so we test the inconsistent Investigator now and avoid burning David without stronger proof.
🧠
Tie David by voting Bob to prevent a likely wasted execution, force Bob to be tested, and buy time for ghosts/Undertaker to provide clarity.
🧠
Preserve my single ghost vote for the final-day decisive nomination. Let the alive players test Bob now and gather more info before I cast my last vote.
🧠
Push living players to test Bob rather than waste the execution on David, since Bob's Investigator play looks like a framing that led to my death.
🧠
Prevent an untested execution of David if Bob is the Demon; push Alice and Charlie to actively vote Bob so we can resolve which of Bob/David is evil.
🧠
Vote for Bob to force a test of his Investigator claim now, rather than executing David without checking Bob; this advances our information and follows multiple ghosts' advice.
🧠
I want to encourage Charlie to vote for me to get 5 votes, which will put me on the block instead of David, thereby saving the Demon from execution.
🧠
I want to urge Charlie to vote for Bob. Since Bob is currently at 4 votes, one more vote from Charlie will put Bob on the block with 5 votes, securing my safety as the Demon.
🧠
Force the town to test Bob now β€” either execute the Demon or preserve our Soldier by tying; we must resolve the Bob/David split before night.
🧠
Force a test of Bob's Investigator claim so we do not waste an execution on David and to narrow the Demon to Bob or David.
🧠
I use my final ghost vote to force a test of Bob now, avoiding a risky execution of David and clarifying Bob's Investigator claim for the town.
🧠
Convince living players to test Bob now rather than wasting the execution on David, so we can reveal the Demon or expose a framing.
🧠
Push the living players to vote Bob now to test his Investigator claim rather than burning the execution on David.
🧠
Push the town to test Bob now so we either expose the Demon or clear Bob, avoiding wasting the execution on a likely Town Soldier.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed as the Poisoner. I will make a parting statement defending my Investigator claim to cast suspicion on Charlie, setting up David to frame him tomorrow.
🧠
Support Bob's parting accusation against Charlie to set up a defense for tomorrow, since Bob is about to be executed and I need to cast doubt on Charlie.
🧠
Avoid further public noise that makes me look guilty, let the town test Bob now, and preserve my options. Observe night results and ghost reports to form the next lynch plan.
🧠
Force a definitive test of Bob now to narrow suspects and leverage ghost testimony; if we are wrong we adapt tomorrow, but delaying burns our best chance to learn.
🧠
Remind players my Empath reads clear Alice and Grace and that executing Bob risks losing an Investigator lead. Encourage forcing a tie or postponing execution to test David and avoid killing a Town Investigator.
🧠
Convince the living players to go through with executing Bob to test his claim now and avoid wasting the execution on David.
🧠
Push the town to accept the current majority and test Bob now; my Night 0 clears leave only Bob or David as Demon, so executing Bob is the most informative play before night.
🧠
Keep pressure to execute Bob now to test his claim, avoiding wasting the execution on David and narrowing suspects for tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
I must kill Alice tonight because she is double-cleared by both Eve and Heidi. Removing her breaks the strongest trust chain in town and leaves Charlie and Grace, allowing me to frame Charlie tomorrow.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Alice.
πŸ“œ
Storyteller(Ghost)
β†’
Grace(Ghost)
Good evening Grace. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Confirm whether David is the Demon (most likely) or a Soldier, giving living players a decisive lead for tomorrow's execution.
πŸ“œ
Storyteller(Ghost)
β†’
Grace(Ghost)
You chose David. They are the Imp.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Tell a trusted townie I am the Saint and push them to nominate David, the most likely Demon, while ensuring I am not executed.
🧠
Reveal my Undertaker status, share reasoning combining Eve and Heidi, and push the living to execute the most likely Demon to win final three.
🧠
I want to convince Alice that Charlie is the Demon by pretending to be an angry, betrayed Minion. Since Charlie voted to execute me yesterday, this narrative is highly plausible and explains why I would reveal my 'Demon' to a good player.
🧠
I want to sow doubt in Alice's mind about Charlie and reinforce my Soldier claim in this crucial final 3 situation.
🧠
Use my confirmed Empath reads to push the alive players to nominate Charlie, the most likely Demon, to secure a Good win.
🧠
I am Mayor with 3 players alive; if no execution occurs we auto-win. Waiting prevents a possibly disastrous execution and secures the town victory.
🧠
Reveal my Ravenkeeper information to the two living players so they will nominate and execute the Demon and secure a Good win.
🧠
Reveal my Night0 Fortune Teller result to narrow suspects to David and push Alice and Charlie to execute him before nominations close.
🧠
Reveal my Saint to Alice so she does not nominate me, and push an immediate nomination of David to execute the likely Demon and secure the win.
🧠
Push the two living players to nominate and execute David nowβ€”final three, act on combined clears to win.
🧠
Sow discord between Alice and Charlie by claiming Alice is the Demon and revealing that Eve's information was poisoned, thereby directing suspicion away from David.
🧠
Reinforce Heidi's Empath clearance of me to Alice, explain the night kill as a Mayor bounce on Alice, and push for Charlie's execution to win the game.
🧠
Use my Empath reads and David's Soldier claim to convince Alice and David to nominate Charlie now and finish the game.
🧠
Coordinate a final push to execute the most likely Demon (David) so we can end the game; confirm votes and discourage last-minute flips.
🧠
Give my Ravenkeeper result and force Alice and Charlie to nominate and execute David immediately to secure a Good win.
🧠
Force the living Townsfolk to act on my N0 Fortune Teller result and Heidi's Empath, nudging them to nominate and execute David to end the game.
🧠
Reveal I'm the Saint to Alice, secure her nomination of David, and coordinate our votes so the Demon is executed without risking my execution.
🧠
Encourage Alice and Charlie to nominate David now; at final three we must execute the most likely Demon to secure a Town win.
🧠
Coordinate with my Demon, David, letting him know I have sown discord between the other two alive players so he can steer the final execution toward either of them.
🧠
To convince Alice that I am the Recluse and Charlie is the Demon, explaining why Grace saw me as the Imp.
🧠
Get Alice and David to nominate Charlie now; with three alive we must execute the Demon and my Empath clears make Charlie the prime suspect.
🧠
Convince both alive players to refuse to nominate or vote so the Mayor auto-win condition triggers and we avoid a risky execution.
🧠
Push Alice and Charlie to nominate and execute David immediately so Good secures the win using my Ravenkeeper result.
🧠
Get Alice and Charlie to nominate and execute David immediately so the Demon is removed before nominations end.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I must nominate Charlie immediately because Alice is trying to force a no-execution day to trigger her Mayor win. Executing Charlie with my vote and Bob's ghost vote will win us the game.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution as Saint and redirect votes to the player the dead players and Ravenkeeper implicate: David.
🧠
I need to vote for Charlie to secure his execution. Since executing any player other than myself leads to an evil victory, getting Charlie on the block and executed is the winning move.
🧠
Prevent a catastrophic execution of Charlie and redirect the town to execute David, who multiple independent dead-role checks identify as the Imp.
🧠
Convince the living players to vote David rather than execute Charlie, avoiding the Saint trap and securing the most likely Demon.
🧠
I will raise my hand to vote for Charlie. This is the final 3, and David has already voted. With my ghost vote, we will reach the 2-vote threshold required for execution. Executing Charlie, whether he is the Saint or any other good player, secures an evil victory since only David and Alice will remain, or the Saint's ability triggers an immediate evil win.
🧠
Reveal my Empath reads publicly to counter the Saint bluff and push the group to execute the actual Demon, preventing an immediate loss.
🧠
Stop Charlie being executed, force nomination of the true Demon, and commit my ghost vote to David once nominated.
🧠
Reveal my Fortune Teller read to stop Charlie's execution and persuade players to vote David so Good can win.
🧠
Prevent my execution as Saint and convince living players to nominate and execute David, the most supported Demon suspect.
🧠
Explain how the Recluse claim and Bob's poisoner bluff account for Eve's false FT reading, to convince Alice and Heidi that Charlie is the Demon claiming Saint.
🧠
Reveal Mayor and stop any execution so the day ends with no execution, triggering the Mayor auto-win.
🧠
Stop an immediate catastrophic execution of a possible Saint and push the final-day lynch onto the most consistent Demon suspect, David.
🧠
Support Heidi's logic clearing David and push for Charlie's execution, pointing out that not executing is dangerous.
🧠
Push Alice to use her live vote to break the Mayor stalemate and cast the decisive vote to execute the Demon based on my Empath reads.
🧠
Convince the living players to nominate David so I can use my ghost vote to execute the Demon or force a decisive reveal.
🧠
Use my Fortune Teller read and supporting Empath to push survivors to execute David now and stop a Mayor stall that would hand the game to the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Charlie with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating David forces a live test now; if David gets equal or more votes than Charlie my Saint execution is prevented and we can execute the true Demon.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to defend myself against the nomination to prevent getting executed, reminding Alice of my Recluse claim and casting doubt on Charlie's Saint claim.
🧠
Reveal I am the Saint to prevent my execution and push the group to test David using the dead players' reads, avoiding an instant loss.
🧠
Prevent any execution while I am alive so my Mayor win condition triggers; use my vote plus Grace's ghost vote to tie David and stop Charlie's execution.
🧠
Get alive ghosts to use their ghost votes on David now to force a tie and prevent Charlie's execution, securing a Mayor win or avoiding instant loss.
🧠
I want to discourage players from voting for David. I will emphasize Heidi's Empath info which clears David, and portray Frank's push as uninformed, urging Alice and the ghosts not to vote for David.
🧠
Convince Alice to vote for Charlie based on my Empath reads while acknowledging the small chance my reads were wrong, to prevent Charlie escaping via a Saint lie.
🧠
Cast my single ghost vote for David to push for his execution and prevent Charlie's likely false Saint claim from causing us to lose.
🧠
Push the living Mayor to vote David so we can execute the likely Demon and avoid Charlie's desperate Saint claim forcing a loss.
🧠
I need to prevent myself from being executed. If I am executed, Evil loses. If we tie, we have a chance to win if Alice is not the Mayor or is drunk/poisoned, or if we can manage something else. I will argue that Grace's Ravenkeeper info was poisoned by Bob, and that executing me (the Recluse) will leave only Alice and the Demon Charlie, leading to an instant win for Charlie.
🧠
Prevent my execution by persuading Alice to lower her hand and vote David so we can test/execute the likely Demon and avoid instant loss as the Saint.
🧠
Prevent any execution this round so the Mayor victory condition triggers; ensure David reaches a tie to stop Charlie's execution.
🧠
Prevent the instant loss risk from executing a claimed Saint. Keep Alice holding to trigger Mayor victory and ask ghosts to tie David so Charlie is not executed.
🧠
To convince Alice to lower her hand by sowing doubt about her Mayor status (suggesting she might be the Drunk), which would result in Charlie being executed and an evil victory.
🧠
Push Alice to keep her vote on Charlie and execute now rather than gamble on a possibly-faulty Mayor claim; final three requires decisive action.
🧠
Make the living Mayor lower their hand and vote David so we can execute the Imp and win; use my ghost vote to help tie/ensure execution.
🧠
Convince players to tie the vote on David to prevent Charlie's execution and avoid immediate loss if Charlie is Saint; preserve Mayor win or force a test.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
Tie for majority! Current leader was 3. Now no one.
πŸ“œ
Storyteller
The vote for David ties with the previous leader. No one is currently on the block.
🧠
The vote is tied and closed, so no execution will occur today. I must speak to cast doubt on Alice's Mayor claim and prepare for the possibility that she is the Drunk, which would allow the game to continue to the night phase where I can kill her and win.
🧠
Convince Alice to lower her hand and vote David, emphasizing the huge risk if her Mayor ability fails and the consistent dead reads pointing at David.
🧠
Force a tie now to trigger my Mayor win if I am sober while acknowledging the drunk risk; prevent a potentially catastrophic mistaken execution.
🧠
Force Alice to state her confidence and push live players to make a clear choice: trust the Mayor and take the automatic win, or lower hand and execute Charlie to avoid risking a Drunk Mayor.
🧠
I need to convince Alice to nominate Charlie. If she nominates Charlie, Charlie is executed (and since he is Saint, we win, or if not, David survives and kills Alice at night).
🧠
Convince Alice to lower her hand and allow Charlie to be executed, avoiding the risky gamble on an unverified Mayor claim.
🧠
Make a final concise public push to convince Alice to lower her hand and vote David so we execute the Imp rather than gamble on an unproven Mayor claim.
🧠
Publicly reinforce my night zero Fortune Teller read to stop burning Charlie and push the town to rely on the Mayor win rather than a risky execution.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
🏁

Game Over

Mayor Win
Winner: Good